TACTICS OGRE EMBLEM FAQ Version 1.18 Written by Almasy 1) News 2) Intro/Disclaimer 3) What are Emblems? 4) The Emblems 5) Emblems and Classes 6) Grozz Nuy 7) Relix/Ripple 8) Mark of the Elite 9) The Wanderer and the Emblems 10) Cycle of Life 11) Notes 12) Contributors/Idea Givers/Thanks ----------------------------------------------------------------------------------------------- 1) News Version 1.18 Added yet another little blurb to the Mark of the Elite section Added another line to the notes section Handful of typo fixes Version 1.17 Added a mini-section for Cycle of Life Version 1.16 Fixed a wee little bit on the Centurion. Dropped the stagnant "What's Coming" header... Version 1.15 Fixed some info on Philospher's Stone (thanks Windu) Version 1.14 More minor updates Version 1.13 Tetra made a breakthrough for the Knight's Certificate Version 1.12 Added my E-Mail addy for all y'all, seifalmasy@yahoo.com Version 1.11 Personal thanks to Tetra for his continued contributions. Thank you! Several minor fixes/changes Version 1.10 Finally, something worthwhile... added a little blurb to the Mark of the Elite section Hey lookie, another two in one day! Version 1.09 Yeah, I'm REALLY into making this thing pleasing to the eye right now... A few more minor, aesthetic revisions Written at 1024x768 resolution, probably best viewed at that. Version 1.08 Even more massive minor revisions everywhere I think its a lot neater now... Version 1.07 Massive minor revisions everywhere, mostly aesthetic Added reference to Snapdragon FAQ Version 1.06 Realized I never sent in 1.05... Made several minor (I hope) fixes Added Hawkman/War God Version 1.05 Added the Wanderer and the Emblems Version 1.04 Small, just made some fixes on the Pen and the Sword emblem Version 1.03 Added Grozz Nuy and Ripple/Relix Section, and Mark of the elite I hope CJayC doesn't get annoyed, I sent in 2 updates in one day... Version 1.02 Begun work on the HOW TO: classification Version 1.01 This is a biggy... Added the Emblems and Classes Section Added the News and What are Emblems? section, clarified War God note Updates on the way, go find my topic and make a post please. Version 1 Yay! It got put up! Thank you CJayC!!! ----------------------------------------------------------------------------------------------- 2) Intro/Disclaimer THIS FAQ IS BASICALY (I THINK) SPOILER FREE!!! If not, sorry... I hate legal junk, so I'll keep this simple. Go ahead and stick this thing anywhere you want as long as the document is unedited. There... Anyway, this FAQ was created so people wouldn't have to look through Bearman's or Rashidi's much greater FAQ (someone complained about this, much to Bearman's and my own surprise). Feel free, in fact you should feel inclined, to find me on the Gamefaqs board with your suggestions/comments/additions. You could also send these to seifalmasy@yahoo.com, since I don't frequent the board much anymore. Enjoy... and if you like this, check out some of my other FAQs. ----------------------------------------------------------------------------------------------- 3) What are Emblems? Emblems are special awards, powerups, or blemishing marks given to a character for certain acts on the battlefied. They can be gotten by humans, demi-humans, or monsters. Emblems can not be traded between characters or given to a character by any type of item. Some are good, some are bad, some don't do anything, and some are needed for a class switch. And they do NOT affect Snapdragons in any way, except those that give stat increases. ----------------------------------------------------------------------------------------------- 4) The Emblems In Alphabetical Order... "Nearby" usually means within 3 panels NAME : Animal Hunter GAIN BY : Kill 5 Beasts EFFECT : Reduces your chance of persuading beasts (50%) NOTES : Your warriors will probably get it naturally... BEST WAY: No real good way besides random encounters, as training doesn't work NAME : Arbitration GAIN BY : Persuade 5 Enemies EFFECT : Increases your chance of persuasion (about 30%) NOTES : Good (and fairly easy) to get, especially for a Beast/Dragon Tamer. BEST WAY: PERSUADE! Weak, opposite gender, same class, tamer all may help NAME : Archangel's Feather GAIN BY : Die and be revived EFFECT : Makes transmigration into an Angel Knight possible NOTES : Get in training if you want, this can work for Alphonse BEST WAY: Cast Ressuruction in Training NAME : Berserk GAIN BY : Kill an enemy in one hit EFFECT : Elongates the sine graph that makes up your Biorythm NOTES : Basicly, you will stay lucky/unlucky for longer periods at a time BEST WAY: Smash a hired level 1 fairy of the opposite element... NAME : Blood Reign GAIN BY : Kill 25 enemies EFFECT : Reduces nearby enemy Mental Gauge by 1 NOTES : Warriors tend to get it naturally near the end of the game BEST WAY: No easy way... Encounters... NAME : Bogus Hero GAIN BY : Gain 20 Levels in Training Mode EFFECT : No Critical Hits occur NOTES : Sucks to have, but is canceled out by "Miracle" BEST WAY: Train a lot? Comp vs Comp settings NAME : Book of Initiation GAIN BY : Dodge 3 attacks in a row EFFECT : Enables Swordmaster class (males only) NOTES : Get in training mode fairly easily BEST WAY: Level 1 Character attack recipient from front in training NAME : Broken Heart GAIN BY : Fail to persuade female enemies 10 times EFFECT : Lower average biorythm NOTES : Males only, this sucks, as it lowers your overall luck BEST WAY: In an encounter, persuade the same 100% health target NAME : Bullpen Ace GAIN BY : Defeat 20 targets in trainign EFFECT : Increase training damage by 25% NOTES : Doesn't affect a real battle in any way BEST WAY: Only equip weapons (no armor) in training NAME : Centurion GAIN BY : Only one person on your team does all the killing EFFECT : STR + 20 NOTES : You must kill at least 3 enemies, not just leader, but not all BEST WAY: Exorcisism helps here. Also, you can get this in Quest Mode. NAME : Charisma GAIN BY : Have STR, INT, or AGI greater then 350 EFFECT : Raises Mental Gauge of nearby allies by 1 NOTES : Not easy to get, but useful in any situation BEST WAY: Stat-up items, stay the same class with good growth NAME : Don Quixote GAIN BY : Be counterattacked for over 2/3 you max HP EFFECT : INT - 10 NOTES : A funny description. One of my favs, but not practical in battle BEST WAY: Set it up in training, and it should be fairly easy to get. NAME : Dragon's Scale GAIN BY : Kill 5 Dragons EFFECT : Chance to persuade dragons -50% (both sexes), required for Dragoon NOTES : This sucks for females (dragon tamer) , but is good for males (dragoon) BEST WAY: See Animal Hunter NAME : Embodiment of Desires GAIN BY : Pick up 5 War Trophies or buried treasure EFFECT : Buried treasure will be more valuable (usually) NOTES : Does not effect drops or war trophies, but is nice to have in general BEST WAY: Pick up War Trophies in encounters NAME : Exorcist GAIN BY : Exorcise 5 Undead EFFECT : Lower Mental Gauge by 1 for nearby undead NOTES : Easy to get (that darned forest areas...), but not useful often. BEST WAY: Gryllius Forest is very high in undead enemies NAME : Fist Fight GAIN BY : Get a kill without any equipment EFFECT : Increase (greatly) power of your punch NOTES : GREAT ON ARCHERS/PRIESTS/CLERICS BEST WAY: Training makes this easy... or go critical hit someone of a cliff! NAME : Gibe of [the] Fallen Angel GAIN BY : Get 3 Kills with physical attacks as a cleric/priest/high priest EFFECT : Lower Alignment by 1 (one time only) NOTES : Nice to drop a neutral alignment to chaotic BEST WAY: Rictor gets it easy, use fist fight or a good hammer with a cleric NAME : Grozz Nuy's Emblem (Dragons) GAIN BY : A dragon experiencing all 8 classes EFFECT : Permanent Mental Gauge of 2 NOTES : Lots of mirrors, urns, and a necromancy BEST WAY: See it's section NAME : Heavenly Spirit GAIN BY : Heal 20 allies (works as a knight too) EFFECT : Required for Priest class NOTES : The sacred ring or normal spells can get this, normal items can't. BEST WAY: Training, its easy NAME : Knight's Certificate GAIN BY : Being counterattacked 15 Times EFFECT : Required for Knight Class NOTES : Sounds wierd, but thats how it works, thank you Tetra BEST WAY: Training, its easy. NAME : Lancer GAIN BY : Hit 2 enemies at once with a spear EFFECT : Required for Valkyrie class NOTES : Valkyrie's rock, and the emblem is easy to get. DO SO... BEST WAY: Set it up in training NAME : Lucky Soldier GAIN BY : Survive a VS Battle EFFECT : Increase your average luck NOTES : Great to have, I THINK it cancels out broken heart. BEST WAY: VS MODE... Hope you have a friend or brother NAME : Mark of the Elite GAIN BY : Win a battle with 2 or less people in your party EFFECT : Instant gain of 100 EXP (one time only) NOTES : Can be done in the right battles with the right characters BEST WAY: You can persuade enemies and still get it. See the section on it. NAME : Mark of Valor GAIN BY : Win a VS Battle EFFECT : Reduce amplitude of biorhythm NOTES : Your high points become less high, and your low ones less low BEST WAY: Grab a friend/brother. Goes to the unit who hits the last hit NAME : Miracle GAIN BY : Dodge an attack with 5% or less HP left EFFECT : Greater chance of critical hits NOTES : Cancels out bogus hero, if you have it... BEST WAY: Set it up in training, or get lucky NAME : Philosopher's Stone GAIN BY : Kill two enemies at once with spell EFFECT : Required for Siren NOTES : Nothing special, hard to get normally, summons do work BEST WAY: Set it up in training... NAME : Relix's Emblem (Males) GAIN BY : Experience all 14 classes (Alphonse gets it when you beat game!) EFFECT : Permanent Mental Gauge of +2 NOTES : VERY HARD TO GET (Beware missing out on Beast Tamer and Priest...) BEST WAY: See the section on this too... NAME : Ripple's Emblem (Females) GAIN BY : Experience all 14 classes EFFECT : Permanent Mental Gauge of +2 NOTES : VERY HARD TO GET (Beware missing out on Dragon Tamer and Priest...) BEST WAY: Making a section on this too... NAME : Self Preservation GAIN BY : Get a kill via counterattack EFFECT : Increases damage done by counterattack NOTES : You don't have to kill the guy who hit you, you just have to kill NOTES 2 : Your counter does more damage then your normal attack... BEST WAY: Set it up in Training... NAME : Sniper GAIN BY : Get 5 hits in a row with a bow/crossbow EFFECT : AGI + 10 NOTES : Easy and great, GET IT. Want a ninja real early? BEST WAY: Again, set it up in training (bow from the back) NAME : The Cycle of Life GAIN BY : "Ressuruct" a ghost or Zombie EFFECT : Increases Mental Gauge by 1 for nearby undead NOTES : You'll get it while trying to get Grozz Nuy, Relix, and Ripple... BEST WAY: Training works for this one. NAME : The Pen and the Sword GAIN BY : Kill enemies with physical attacks and magic (4 times each) EFFECT : Enables Warlock class NOTES : TRAINING DOES NOT WORK, but quest mode does BEST WAY: Skills, and Special Moves, all count as well NAME : Veteran Soldier GAIN BY : Defeat an opponent in a VS Battle EFFECT : STR, INT, and AGI + 15 NOTES : see "lucky soldier" BEST WAY: Grab a buddy... NAME : Vixen's Whisper GAIN BY : Persuade a male character with a female EFFECT : Required for witch clas NOTES : Deneb anyone? BEST WAY: Encounters... see Arbitration NAME : War God GAIN BY : Deal more then 200 damage in one hit EFFECT : STR + 30, INT - 30 NOTES : Careful who gets it, it may come back to haunt you when you want a mage BEST WAY: See Berserk ----------------------------------------------------------------------------------------------- 5) Emblems and Classes A general look at emblems and related classes. This section is designed to show you which emblems work well with which classes, or point out some cautions. It is not the full compilation of every single strategy, just some that I have tried, and found either fun or useful. Perpetually under construction, and I'd love suggestions. CLASS : Archer EMBLEM : Fist Fight WHY : This is great, it gives the Archers a powerful counterattack CLASS : Cleric EMBLEM : Fist Fight WHY : If you don't use staffs, you can get a decent attack CLASS : Priest EMBLEM : Fist Fight WHY : See Cleric CLASS : Valkyrie/Knight EMBLEM : War God WHY : This one is up to you, do you use the spells enough? CLASS : Hawkman EMBLEM : War God WHY : Thunder Arrow is based on strength, so this emblem has no bad points CLASS : Vrtra EMBLEM : Blood Reign WHY : They have innate -1 to your foes mental gauges, so why not make it -2? CLASS : Vrtra EMBLEM : Grozz Nuy's Emblem WHY : Combine with above ----------------------------------------------------------------------------------------------- 6) Grozz Nuy This was contributed by Questionable Grammer/Punctuation slighty edited by me, Almasy 1. Start with a level 19 dragon 2. Use 3 Mirror of the Gods to change it to each element to get 1-4 3. Level it up some to get number 5 4. Change it's alignment (Urn of Chaos or Tomb of Discipline) to get 2 more 5. kill it in training and revive it into a zombie dragon, last one 6. Emblem recieved 7. Use Reincarnation to return to a normal dragon if you think Zombie's Suck ----------------------------------------------------------------------------------------------- 7) Ripple/Relix Again, contributed by Questionable Edited a bit by me (Almasy) for readability, typos, grammer, and a few fixes Edited a bit more by me (Almasy) to add Relix 1. Start out with a lvl 10 neutral soldier 2. Get it the Sniper Emblem in training 3. Change it to Archer, Ninja, Wizard, Dragon Tamer/Beast Tamer 4. Level it up until it meets the stats for Siren and cleric 5. Get the Knight's Certificate, and the Knight 6. Change back to cleric. 7. Get Heavenly Spirit Emblem 8. Change it to Priest 9. Change it to a wizard. 10. Kill two enemies with one spell to get the Philosopher's Stone emblem 11. Change to Siren 12. Get Lancer Emblem (hit two enemies at once with spear) 13. Change to Valkyrie (females only) 14. Get Vixen's Whisper or Book of Initiation 15. Change to Witch or Sword Master 16. Change alignment to lawful 17. Get Emblem to become angel knight. 18. Change to angel knight 19. Kill the angel knight in training. 20. Change it to a ghost with necomancy. 21. Use reincarnation to change it back to a soldier 22. Kill 5 Dragons and become a Dragoon (males only) 23. Change it to a lich. 24. Recieve emblem ----------------------------------------------------------------------------------------------- 8) Mark of the Elite Just need somewhere to say I (Almasy) recently found a good, easy way to get Mark of the Elite. Enter a battle against enemies with close range attacks or non-status magic, equip healing spells and decent attack power, and counterattack your enemies to death. Knights, Swordmasters with items, or clerics/priests with Fist Fight work best for this. Heal yourself as needed, and counterattack your enemy to death. Beware status effects in this mode, as they can basicly kill or disable you in one hit... EscargoExpress suggests you could simply Orb the enemy to death... It works... BassInForte notes that you can use Exorcise in Gryllus Woods... It too... and gets you Exorcist, plus Centurion... ----------------------------------------------------------------------------------------------- 9) The Wanderer and The Emblems This section was contributed by a string of posts from several people. When the game begins, you will be asked by the Wanderer "Walk which path?" Your answer here determines an emblem for Alphonse. I then added why this may be useful early on. Answer Emblem Useful for... Belief Miracle Critical hits earlier... Freedom Arbitration Recruit some good, cheap characters early on! Wealth Embodiment of Desires Better items earlier... Longetivity Fist Fight I guess it could save you a bit of money... Get the one you can't get in training, either Arbitration or Embodiment ----------------------------------------------------------------------------------------------- 10) The Cycle of Life The Cycle of Life Emblem has a couple strange exceptions to the usual rules associated with it. Many special characters don't have a spot for it on their list. Alphonse gets it when you lose the final battle. Why is this so? The process you use to get The Cycle of Life involves turning a ghost into a normal human again. Turning into a ghost turns a special character into a normal ghost, then back to a normal, non-special human. That explains that. Alphonse can't turn into a ghost. You lose as soon as he bites it. ----------------------------------------------------------------------------------------------- 11) Notes Valks rock! Witches don't! Except Deneb! How about Deneb as a valk... hmm... ----------------------------------------------------------------------------------------------- 12) Contributors/Idea Givers/Thanks Just a list of people who need to be thanked, commended, or praised for whatever reason, even if they have nothing to do with this FAQ... Someone - Who was too lazy to look in a full FAQ and inspired this one Summer - For being so close, and yet so far, perpetually CJayC - Thanks for your site, it rocks the casbah! Bearsman6 - The ultimate FAQ so far, and a good human being (I think...) Rashidi - Another great FAQ, and some comments on this FAQ Destin - The hidden author of the secrets FAQ, and a great Message Boarder Lasareth - Early Suggestions that are much appreciated Bluejay157 - Early Suggestions that are much appreciated Questionable - For submitting Grozz Nuy and Ripple sections SilenceImpossible - For his nice words and interest Vervecroftmacca - Pointed out the beggining affects your starting emblem emu87 - confirmed, gave 3 of the four "The Wanderer and the Emblems" emblems Tetra - Gave all four (see emu87) and how to get, also several minor fixes - Also discovered how the Knight's Certicate is really earned EscargoExpress - For... well... "orbing" the enemy to death... The Nerd - Put an interesting note on Self Preservation Windu - Confirmed summons for Philosopher's Stone - Also gave a nice bundle of nitpicky corrections... not bad Salien - Tested Centurion for only having to get 3 kills BassInForte - Suggested Gryllus Woods for Mark of the Elite and Centurion Thats all folks!