--- Ryokazendriel’s Baten Kaitos Origins FAQ --- Before we get started! Like the previous Baten Kaitos, Origins is spoiler- ific! Don’t read farther than you have to if you doing want to be spoiled right to death. That’s your only warning! Don’t know how to search? You haven’t hung out at gamefaqs long enough! Try Cntrl-F to find what you want. Use the handy search tags in [brackets] in the table of contents, or just search for the name of whatever area you’re stuck in. --- Updates --- 10/10/06 – Decided to post it, despite not being even close to done, because people on the boards are lost early, and I’ve got the walkthrough done through Zaurak Keep. Still only a few monsters in the Field Guide (that thing takes FOREVER) and not all the sidequests are fully complete. But hopefully those people who are stuck early on will find what they need here. 10/11/06 – Added the HoloHolo bird, since I’ve seen a lot of that going around the boards, and fleshed out the Sidequest list some more. 10/16/06 – Through to the sidequest area, tried to finish up the Sedna list, still missing one or two. 10/17/06 – Cross-referenced my own stupid-long walkthrough to find the Sedna Magnus locations and immigrants. All done there. Next up, sidequests. 10/23/06 – I am DONE. Well, with the main quest proper, and I don’t know when Crazy will strike me next to finish the Field Guide and the few Sidequests I haven’t gotten to writing down. >>>>Table of Contents<<<< >>>>Intro, Tips, FAQs [A00] Legal Stuff [A10] Should I Have Played the First One? [A20] Controls, Etc. [A30] Walking [A31] Stacking [A32] Fighting [A33] Mixing [A34] Tips [A40] Creating Decks / Battling [A41] FAQs [A50] >>>>Walkthrough [B00] Disc 1 Alfard [B10] Dark Service HQ [B11] The Emperor’s Residence [B12] Otherworld 1 [B20] Albali Sandhollow [B21] Rasalas Village [B22] Mintaka [B30] Hassaleh [B40] Thornwood [B41] Sheratan Village [B42] Lake Botein [B43] Otherworld 2 [B50] Sandfeeder’s Nest [B51] Hassaleh Wrap-Up [B52] Alfard [B60] Mintaka [B61] Greater Mintaka [B62] Quaestor Verus’ Residence [B63] Azha [B70] Nihal Desert [B71] Azha [B72] Azha, Take 2 [B73] Lava Caves [B74] Otherworld 3 [B80] Alfard [B90] Lava Caves [B91] Alfard Wrap-Up [B92] Diadem [C10] Sheliak [C11] Castle Elnath [C12] Cloud Passage [C13] Nashira [C14] Cloudvents [C15] Otherworld 4 [C20] Cujam [C21] Diadem Wrap-Up [C22] Sadal Suud [C30] Pherkad [C31] Nunki Forest [C32] Cebalrai [C33] Rodolfo’s Estate [C34] Nunki Woods, Take 2 [C35] Otherworld 5 [C40] Zaurak Keep [C41] Sadal Suud Wrap-Up [C42] A Word on Pac-Man [C43] >>>>>Disc 2 Anuenue [C50] The HoloHolo Bird [C51] The HoloHolo Jungle [C52] Komo Mai [C53] Where are the Ballots? [C54] HoloHolo Jungle, Take 2 [C55] Komo Mai, Take 2 [C56] All that is Holy, HoloHolo Jungle AGAIN [C57] The Village of Opu [C58] The Celestial Tree [C59] Otherworld 6 [C60] Zaurak Keep, Round 2 [C61] The Battlefields of Atria [C62] Anuenue Wrap-Up [C63] Through the Looking Glass [C70] Alfard [C71] The Children of the Earth [C72] Vega Building Site [C73] Hassaleh [C74] Matar Highlands [C75] More Character Quests [C80] Return to Dark Service HQ [C81] Durh [C82] Nekkar [C83] Payback Time [C90] Return to Diadem [C91] Return to Sadal Suud [C92] Return to Anuenue [C93] Return to the Battlefields of Atria [C94] Boss Battle Troubles? [C95] Tarazed [D10] Vega [D11] Map of Tarazed [D12] Block A [D13] Block B [D14] Block C [D15] Block D [D16] The Bridge [D17] Tarazed Core [D18] The End [D19] A Final Word [D20] >>>>All That Other Stuff [Z00] Mix Recipes [Z10] Sedna [Z20] Greythorne / Salty Water Locations [Z25] Side Quests [Z30] Field Guide / Boss Battles [Z40] Pac-Magnus [Z50] Credits [Z60] Contacting Me [Z70] >>>>>>>>>Intro, Tips, FAQs<<<<<< [A00] I hate it when I’m stuck and there’s no walkthrough. In these cases (counted: one, previously) I make one. ========Legal Stuff========= [A10] I daresay no one with a single moral fiber would plagiarize from a walkthrough, written only in the spirit of platonic brotherly gamer-love, but here’s the disclaimer anyway. I, Ryokazendriel Qin’Xanthanthalas, didn’t create this game, nor profit from it; don’t sue. I don’t profit from this writing, but I did spend considerable time on it; don’t steal it. Finally, only gamefaqs.com is allowed to post this on their site. I hope you can abide by those rules. =======Should I Have Played the First One?====== [A20] It’s not absolutely necessary. I will make mention of characters that show up in both, but as a prequel, this one can hardly spoil Baten Kaitos: Eternal Wings and the Lost Ocean too badly. They spoil eachother to some degree, as you will see, so I’d say it doesn’t matter what order you play them in. =======Controls, Etc.========= [A30] Lost the manual? Bought a gimped copy with no manual? Look no further, here’s all the important stuff contained therein. ---------------Walking [A31] WORLD MAP: Control stick: Move. (Tilt softly: Sneak) A Button: Confirm selection, jump, interact, etc. B Button: Heartwing dash, cancel C-Stick: Display / scroll quest magnus X Button: Release quest magnus (when selecting quest magnus) Y Button: Camp menu L / R Buttons: Switch with mixer (when selecting quest magnus) Start: Pause SHOPS: Buy: Regular old ’buy’ function. Sell Junkpile: Sell all the magnus cards you’ve put in your junkpile. Upgrade: Upgrade battle magnus you already own using gold, and sometimes quest magnus Magnus Pack Coupons: Trade any coupons you’ve found for 10 random battle magnus THE ENDMOST BETHEL: Class Upgrade: With enough TP, you can upgrade the class of your deck, allowing you to carry more decks, hold more cards in each deck, increase the MP Gauge size, and increase the number of cards you can discard in one turn. Buy Aura: After collecting the necessary charms and talismans, auras will be available for purchase. Buying an aura negates any one you already have on, so only get one at a time for a given character. REMEMBER! ++ Heartwing dash is good stuff, but the bar fills faster when there are enemies about. Don’t exhaust yourself dashing away from enemies! ++ If you touch a sleeping enemy on the worldmap, they’ll be asleep to start the battle. ++ You can do most quest magnus functions without going into the camp menu screen. ++ Red save flowers just save. Blue ones save and teleport you to those esoteric locales. ---------------Stacking [A32] Control Stick: Move cursor A Button: Confirm selection / Move magnus B Button: Cancel C-Stick: Change window sizes Y Button: Sort cards X Button: Discard magnus card. Z Button: Change info window size L / R Button: Move from stock side to deck side, and vice versa REMEMBER! ++ You only have one deck! All your characters are played from it, so activate them all for every deck, because you want to use them! ++ Use the Z button to open the info window and read about the card, see its properties (attack, defense, element, etc) and who can use it – their face will be highlighted on the top right side. ++ As you move up in class, you can create multiple decks for different situations using the same stock cards, but you must still have only one active deck that all your active characters are sharing. This is different from the last game. ++ The junkpile is for cards you don’t need and will be sold en masse if you click ”Sell Junkpile” at a magnus shop. You can ’undelete’ these cards by going to the junkpile and clicking A on them. MORE ON CARD PROPERTIES: ++ An R in the upper right hand corner of a card means that the equipment can be used in the middle of a Relay Combo without disrupting it. ++ The MP cost of a card (if there is one) will be in the middle, near the bottom in black. For Sagi, it’s written in a circle, for Guillo, a diamond, and for Milly, a square. If all three can use the card, it will be in a triangle. ++ A green arrow appears in the upper left of cards that have been upgraded. ++ The color of the card, naturally, gives an indication of what element it is. ++ The elements: Fire, Ice, Lightning, Holy, Darkness, Physical / Variable ---------------Fighting [A33] Control Stick / D-Pad: Left-Right selects magnus cards, Down initiates magnus sorting A Button: Confirm selection B Button: Discard magnus card C-Stick: Switch between ready characters X Button: Pass / Cancel Combo Y Button: Release burst Z Button: Show / hide magnus card info window L / R Buttons: Change targets REMEMBER! ++ Your choice in cards in one turn must always ascend in spirit number (that number in the bottom corner). So start low and try and move sequentially in order to max out your combos. Using an item or other card with no number means that’s the only card you’ll use on that turn. ++ Equipment has a durability, shown near your character’s info window at the top of the screen. You needn’t be equipping something every turn, because they’ll just replace what you had equipped. Durability for armor goes down when you’re hit, durability on weapons goes down for every strike you make. Special durability goes down in special cases. ++ B button is your friend, it frees up space in your hand so you can draw something you actually will use. The character discarding cards is ready again almost immediately, especially if you’re just sitting around waiting for everyone else to take their turn. Don’t forget that if you start discarding cards, you can’t start using cards in the same turn, but discarding is absolutely a must if you really need something, like a healing item. Don’t be hesitant to throw away almost anything if you desperately need healing – after all, all cards will simply cycle back into your hand eventually. ++ There’s a ready list in the upper left hand corner (a la FFX) and it also shows who’s standing where by a line along the bottom. Say, Sagi is on the left, Guillo is in the middle, and Milly’s on the right; it will represent their pictures similar to: ___Sagi Guillo Milly___ I hope you get what I’m saying. Anyway it will help you determine which enemy is actually up next. ++ The blue bar at the right of the cards is the MP gauge, and there’s also a helpful voice that will tell you when you busted through to the next MP level. ++ The grey bar under each character’s green health bar is their delay gauge, which counts down until they’re ready again. ++ Once you reach Deck Class 7, you can use Burst. Burst is when you’ve reached MP level 5 and activate with the Y button. You’ll be able to use things that cost MP for free for a short period of time, so use this opportunity to lay down the biggest combo ever. When Burst is over, Mp goes to zero and doesn’t start charging for a while. ++ You can sort magnus in your hand by pressing down and moving it and pressing down again. ++ Relay combos are initiated when at least two of your characters have turns in a row, and you’ve done a combo up to spirit level 4 at least with the first one. If you have a weak attack (1) in your hand, the word ’Relay!’ will appear on it, and you can chain your attacks by choosing that card. You’ll need to target the same enemy of course, and equipping something between will break the combo unless it has an R in the upper corner. STATUS AILMENTS: Poison: HP will decrease over time for a set amount of time Flames: HP will decrease over time for a set amount of time, ice defense is reduced. Being hit with a frost attack while enflamed will deal you lots of damage, but the flames will be extinguished. Freezing: Character will be unable to move for a set amount of time, fire defense is reduced. Being hit with a fire attack while frozen will deal you lots of damage, but the freezing status will be lifted. Shock: Resistance to physical attacks is lowered, and being struck will result in Down status. Blind: Chance to hit with physical attacks lowered, and being struck will result in Down status. Sleep: Delay gauge will not count down for a set amount of time. Down: Delay gauge turns red for a time. ++ Down and incapacitated are especially bad for you, as all the cards you have chosen for that character to use before he/she/it goes down will all be nullified and lost, and any combos you were in the midst of are abruptly cancelled. Extremely aggravating. --------------Mixing [A34] Step 1) Select the Magna Mixer on the right (move over there with R) Step 2) Select two quest magnus to mix. REMEMBER! ++ Mixing takes time. Adding additional ingredients beyond the first two also requires you to wait a certain amount of time first. You’ll need to get into some battles, so I’d recommend the Coliseum if you’re on a mixing spree. There will be a little bubble window pop-up in the corner of your field screen when a magnus mixer wants attention – either it’s done or wants another ingredient. ++ They won’t let you mix just anything together in hopes of creating new recipes, so don’t worry on that score. However, if you’re mixing two ingredients and don’t have the third (or more) ingredients on hand when the mixture asks for it (represented by a !) the mixture will eventually rot on you. ++ Finally, remember that you can’t cancel a mix and get your ingredients back. Once you put them in, they’re as good as gone whatever else happens. ++ Quest magnus can decay in time, disappearing entirely or morphing into different quest magnus – quite often less desirable ones (rotten food, stale water, etc) so check your stash at least once in a while to get rid of stuff that’s keeping you down. These things can lower your stats, so get rid of them. ++ Quest magnus also react to what’s next to them in the ordering, so sort them as necessary. For example, rotten food will quickly rot any food in the slots adjacent to it, and sunlight will mature flowers, etc. You’ll see a purple arrow from the quest magnus to whatever slots it is affecting. ++ Some quest magnus have properties that aid you in battle or raise some stats, just for carrying them around. For example, carrying around a Blaze makes you less prone to being frozen in battle. But beware, carrying other things around, like Fluella will lower your stats and resistances. ++ That Next-Gen Mixer is, in fact, faster at mixing than the regular old one. Whaddya know. =======Tips============ [A40] ---------------Menu Want to see just the info you want to see? Use the C-Stick in the menu to change window sizes, and the Z button to show or hide information windows. ---------------Sidequest Menu Hate trying to remember who’s in what town and wants what stray item? Can you never recall things like ‘the woman in the second house in Mintaka wants a Fluffy Pillow’? Your days of playing Baten Kaitos with an open notebook at your side are over! Baten Kaitos: Origins comes pre-equipped with a handy Sidequest menu that keeps track of all these things for you! Just go in and read all about it. Even reminisce fondly over sidequests you’ve already completed! Yes, the new and improved Sidequest menu solves all your questing problems! ------------------Sidequest Upkeep I’m not going to tell you when and where to perform every single little sidequest, I’m sure you can find the time. Just remember to take a break from the main quest every so often when opportunity hits you to go to all the hot spots. Level up at the Endmost Bethel, practice your moves and mix things while at the Coliseum, and don’t forget to drop things off at Sedna. You won’t be sorry you did. -----Tips on Creating Decks and Battling [A41]---- ----------------Monster weaknesses Also included in the new Baten Kaitos: Origins! A field guide (after you talk to the Doc in Sheratan) that lists all the monsters you may encounter in a given area. Stack your decks to their weaknesses for maximum efficiency. Don’t have yours filled out and need some insider tips? Scroll down to the bottom of the FAQ for a home-made version listed by yours truly! (unfinished thus far!) ------------------Discarding Cards Done discarding after a few cards? Hit X to be done with your turn and not wait for the timer to expire. The fewer cards you discard, the quicker it will be your turn again, also! ------------------Burst Having trouble making the most out of your burst? It will last as long as you keep up a Relay Combo, so it’s best to hit it when all your characters are ready to go, and you have a healthy stack of ones and higher techs ready. Of course it helps if you HAVE ones and higher techs in your deck. And not techs of the same number, either, since you can’t use two of those in one turn. -----------------Shorter Decks Just because you can have 60 cards doesn’t mean you need 60 cards. The cards will cycle without pause, so if you only have, say, 5 potions, and you want them to come up more often, just make a deck with fewer cards. ----------------Relay Combos The same goes for Relay Combos. Just because you can, doesn’t mean you should. A combo will always hit the same guy, no matter if he’s dead or not, so maybe your turn would be better spent healing, or hitting the next guy, if you’re sure the first one is going down. Of course, if you desperately want to do a 20 card, 5600+ damage combo to a stupid single soldier, I’m not about to stop you. =======FAQs=========== [A50] --------------- I’m stuck! Can you help me? These things happen. That’s what walkthroughs are for. Don’t want to read it? Then here’s what to try: 1) Talk to everyone you can possibly talk to, twice. Sometimes the game won’t let you go on until you do 2) Gather all the magnus from the area you can possibly gather, twice. Sometimes just getting it is enough, sometimes you have to use it on other things. 3) Search every nook and cranny. Just cover every inch until you get an “!” that you haven’t clicked before. 4) Did you forget what you were doing entirely? Check your journal magnus for a reminder, or check the sidequest menu for something to do. -------------Which answer should I choose when Sagi asks me things? I want to say it doesn’t matter, and in a large sense, it doesn’t. In terms of storyline, it often makes very little difference what answer you give, and I’ll try and clue you in at that time in the walkthrough if it does. The real answer is, the more you agree with Sagi, the ‘luckier’ you are in drawing your magnus during battle. You’ll see the effects when, for example, your party is hurting for some healing, and the ‘next’ card magically changes from an attack to a healing potion, and so on and so forth. It’s not an exact science (as far as I’m concerned or willing to go for typing up a walkthrough) so just answer what you feel like and try not to be too much of a contradicting S.O.B. As a reminder, nobody likes contradicting S.O.B.’s in real life, either. It’ll be good practice. ------------Your walkthrough isn’t helping me! Well, (1) that’s not a question, (2) that’s not very nice since I went to all this trouble to try and help and (3) perhaps you can’t be helped. The real answer is that I can’t read your mind, and neither am I forcing you to read my walkthrough at gunpoint. Go read somebody else’s then. I won’t cry if you do. There’s no sense in complaining about it. ------------You just breezed by a boss and I can’t beat him! Also, not a question, but I’ll let it pass. Firstly, I included the Field Guide at the bottom, take a look and see if that monster or boss has any elemental weaknesses and stack your deck accordingly. Secondly, a lot of the boss battles are the type where you can ‘try again’ should you fail. But most of them are also battles you can’t win in terms of storyline, so if you’re only doing something like 10 wimpy damage, don’t get too worried, you’re supposed to be relatively outmatched. Just bring a lot of Fate Idols to revive your party when they die, lots of healing potions to heal them when they get smacked around, and do damage when you can until the storyline determines that it’s time for you to go down. Short of me coming over there and playing your game for you, I’m not sure what more I can do. Don’t forget to save often! ------------I die like crazy, even against normal yokels. Am I doing something wrong? Unless you’re not getting off card combos due to terminal slowness in clicking, the problem must inevitably lie in your deck stacking. Let’s investigate. ++ Do you have enough attacks? Most every other card besides the actual attack cards (spirit numbers 1, 2, 3, etc) are non-attack cards, meaning, they don’t do your opponent damage. Even high level spirit cards (4, 5, 6) should be lead in by a series of weaker attacks. If you find yourself drawing more equipment than attacks, something’s not right in your magnus deck, as equipment has a certain durability and doesn’t always need to be changed each turn. ++ Are you using the wrong element? Your deck may be stacked heavily in favor of one element, and if the enemies are resistant to that particular element, you will do little to no damage. ++ Are you performing combos? The more cards you use in one turn, the more damage you rack up. Relay Combos require you to have used a higher tech, and have a weak attack (1) ready for the next character who acts (no enemies acting in between). You’ll see a big RELAY across the 1 when it’s available. You can use equipment before that 1 as long as it has an R in the upper corner. Otherwise it will break your Relay! ++ Do you want to try easy mode? The monsters won’t attack while you’re choosing, so I hear. >>>>>>>>>Walkthrough<<<<<<<<< [B00] >>>>>>>>>Disc 1<<<<<<<< =========Alfard============= [B10] Welcome to the game. Try to keep in mind that Sagi is *talking* to you. You are playing no character other than yourself. You are supposed to be separate from Sagi, the blue-haired main character. You are nothing more than a guiding spirit and he is the only one that can hear your advice. --------------Dark Service HQ [B11] Sagi is a soldier. You don’t know why yet. Let the mystery be for now and get us to the meeting room. That’s the one outside the room, up the stairs, and down the hall before the exit stairs. You needn’t worry yourself with anything else around. You’ll hear the mission briefing. Afterwards, feel free to poke around, talk to folk, think out loud to yourself. Most of the decisions you make as the ‘guiding spirit’ do little in the way of storyline, but I’ll try to let you know when they do. When you try to leave, you get your eight blank magnus that folks from the previous game will know and love. A fire will helpfully break out near the front of the room, and you’ll need to put it out with some well-placed water. Check out the barrels near the door and grab some essence of Stale Water. Run up to the fire and investigate that to use the Stale Water on the flames. You use the C-Stick to move about in the magnus window, just to let you know. Outside, you get into your first battle. Things are, of course, straightforward, and if you just don’t get it at all, you’ll have to scroll up to where I talked about the battle system. You’ll want to head downstairs and exit stage left to get your ‘paramachina’ but right away you know that something’s fishy, since yours can mysteriously talk (it’s the one that’s blue on the right side). Head back outside and upstairs near the exit stairs and talk to the guy in the corner by the extinguished torch. He will give you a wimpy assignment to light four torches. There’s two on each floor, and you can get some fire in any room from one of the lights. Do that and get your measly reward before you go up the stairs to begin the mission. ---------------Emperor’s residence [B12] A bit of talking ensues, but the final product is that we are on our way inside. There’s a fight, and then you learn a bit about sneaking. Just tilt the controller softly, it’s nothing that you haven’t done before, right? In the main hall, there’s a fountain – you’ll need some water – and a few doors. On the right side, there’s some soldiers who have brutalized a visiting engineer, so brutalize them a bit to get the key to the place. Wake up the engineer with some water, and he’ll thank you. Ask him about the crestwall (you’ll need to have at least looked at it outside and up the stairs) and he’ll be glad to help, as long as you have a chunk of rubber. In the room on the left, you’ll find two sleeping guards. One of them is conveniently sleeping propped up against a large stack of rubber! Sneak over there and nab some and sneak back out. Give the rubber to the engineer and watch the sparks fly. Might as well save your game on the right there. Run up and watch yourself a cutscene. Afterwards, make a break for it across the way into the next hall. You’ll have a boss battle burst through the walls on you. You’ll lose, but you’ll have to do enough damage to satisfy the storyline. Another cutscene ensues, in which you are magically transported to... =========Otherworld========= [B20] ----------Albali Sandhollow [B21] Ah, now it’s getting interesting. Let’s just go with it for now. Follow those guys until you lose sight of them. You’ll see a nice dungeon-map with a few bright red spots. If you trek your way to the red spot in the middle, Sagi will tell you that you certainly can’t wing-jump that far. Time to figure this one out. Using your magnus to suck up some magnetite waves will de-magnetize the red rocks and the blue sand will fall away. Using the magnetite waves on de- magnetized rocks will re-form blue sand bridges and walls. Get it? Where you want to go is around to the right and under the overhang to the next screen down. You’ll need to suck up the magnetite waves from both sides of the ravine to be able to pass. Next you’ll have to approach the big boulder of blue sand at the bottom from the right, and push it over until it sticks to the big pile of magnetite waves. Take some magnetite waves to the top screen where Sagi was saying earlier he couldn’t jump. -----------Rasalas Village [B22] When you get to the village, the goal here is to speak with *every single person* in order to move on. There are: 1) Two people chatting near the entrance to the village 2) One person looking at the lake, who speaks about reflections 3) One person in the bottom left, who talks about travelers 4) Two people in the back, who are talking about their relationship 5) One person walking around the back, who’s a geologist 6) One person in the left house, near the front door 7) One person in the left house, in the kitchen, who talks about food 8) One person in the left house, in the back, watching the baby 9) One baby in the left house, in the back, crawling around 10) Two old people sitting at the table in the first house 11) One person in the kitchen in the first house 12) One person in the magnus shop And… anyone else I may have forgotten. The point is, you need to talk with everyone. After that, your scene will automatically shift. =========Mintaka=========== [B30] Your cutscene will take you to the sewers under Mintaka (there’s a chest before you go down, don’t forget it). There seems to be nothing you can do about the prisoners, but you can jump into the sewer water for some chests that hold pretty iffy magnus. At any rate, head across and jump up. Might as well agree with Sagi, he’s not going back into those sewers for no good reason. Head north and left through the archway. Go into the house at the top of the screen. There’s a woman, two kids, and a maid in there. Talk to the maid until she dishes out some of Yesterday’s News, which you’ll need to pick up with an empty magnus. Here’s the key: talk to her *again* and get another magnus worth of Yesterday’s News, and she’ll be much relieved. Enough relieved to let you get away with pilfering some of her Machina Oil on the left, on the stove. Grab some of that, that’s the important stuff. Cruise around town to the left and south, dodging or fighting guards at your leisure. The man with a breakdown on the next screen will be grateful for some Machina Oil, so hand it over. Go on in (there’s a chest in the bottom left corner) and go upstairs. To the south will be a chest with Firewheel in it, and a house that has a magna mix recipe in the chest of drawers on the right. Your exit is to the north, over the rooftops. Make a route around the city clockwise over the roofs, picking up treasures along the way. Jump down at the other side and save at the flower, because there’s a long battle coming up. You’ll be stopped near the Mintaka Dock by an army’s worth of soldiers, and you’ll have to fight consecutive battles to get out. Finally a sub-boss of sorts will show up to challenge you, and Milliarde will come to your aid, and you’ll all escape to Hassaleh. =========Hassaleh=========== [B40] There’s people to talk to at the Hassaleh dock, but they don’t say much interesting. Grab an apple, is all the advice I have to give here. ---------------Thornwood [B41] Head north into the thornwood and into the alcove on the left to get the glowing bean. It’s pretty obvious that you want it. Circle around to the north and right and use the bean on the wimpy vine there to get it to grow. Now that you’re able to walk over it, head across and through to the next screen. The man there will tell you the rock blocks the way. You’ll need another Yesterbean, but where to get one? You’ll need to pop the pink creature that rolls away from you when you approach. Make your way back to the first screen, then up and around so you exit on the upper right side. When you get back to the right-hand screen, move down and jump up onto the ledge and exit back to the left-hand screen. You should be in front of that thorny green ball. Push it (just run up against it) until it falls down below, into the pink guy’s path. Then, go back the way you came and chase him until he pops. What a terrible way to kill wildlife! Use your newly obtained bean on the rock (the vines near it, to be specific) and exit north. They stop to talk, then exit right to get out of this dungeon and over to Sheratan. ---------------Sheratan Village [B42] Trigger a few scenes by walking forward a bit. Only after that, can you explore the town. The magnus shop is on your right, just talk to the girl to get her moving. The Doc gives you a Field Guide to fill in. Woo, gathering quests. Grab a Quickfreeze cap from the chest in here and move out. On the next screen to the right, run over to Gena and have a cut scene. First thing after the cut scene, study the table for a mix recipe. Also, check the bunkbeds for another mix recipe and a magnus coupon. Talk to Tik and Wacho to the right to gain a quickie find-the-hat quest. Sis in the bottom right corner will give you your first lead, and the girl outside on the slide will tell you to try the elder’s house, but the hat is actually at the left of where you came into the village, behind the so-called “Vault Guard”, if you really must know. You’ll need a mountain apple to bribe the kid into letting you into the “vault” to find the hat. When you return it to Tik, he and Wacho make up and you get an Adhesive Bandage. Before you finish up in the village, talk to the caplin herder to get the quest for the black caplin. Then, go into the house under the Brierclock and search the blue beds for another recipe, and talk to the weird old man about greythornes. Also, talk to the girl in the back near the altar to pick up another quest. That ought to put Lake Botein on your map. Then go grab the two chests at the bottom of the screen before running into the house on the right. The shelves in the upper left hand corner hold a magna mix recipe. Lastly, the girl just outside the orphanage is willing to make a magna trade. (Lake Botein) Just inside, there’s a sparkle on the ground. Click on it to pick up a strange magnus and go report back to the Elder’s granddaughter in front of the altar. She’ll give you the magnus mixer and a Will for your troubles, and asks you to come back later. Back to the orphanage for the night. And a suspicious cut- scene, but having played the previous Baten Kaitos, we’re all well aware that nothing is as it seems… (Sheratan Village) In the morning, Gena tells you to take a trip around the village, as if it weren’t only two screens wide. Talk to Sis in the corner, who will ask you to drop by the neighbor’s for some thornflower nectar. Next door in this case to mean the southernmost house, on the other side of the fence. Sis will give you a magnus and an Element Charm Lv. 1. The following day will bring another cut scene of Sagi sleeping in and Wacho and Tik telling you about the lake monster. Time to go deal with it. You can get cottoncap fruit from talking with Tik, if you like. Get yourself ready for battle. ---------------Lake Botein [B43] Talk to Wacho to get an idea of how to jump, and to Tik to find out about photosynth lilies. Go left to start things off, after grabbing as many photosynth lilies as you can carry. Charge the Ogobogo creature just in front of you to reveal a chest with Flametongue after its defeat. Jump down the ladderway there and into the water. There’s some idiot who can’t swim there. Not sure what to do about him. You can give him a photosynth lily, but he doesn’t go anywhere after that. Heck, trying giving him a lot of photosynth lilies, at your leisure. The wall in question is the one at the back, go back there and push it for all your worth, using up lilies as necessary. The room above will light up when you’re done. Go back to the right side and do the same thing, only now it’s a suspicious-looking box instead of a guy. If you give it a few lilies, the box will give you 200G. After moving both walls, the water level will drop and Tik and Wacho will identify people who need help. You can only help Tik’s guy for now. We’ll be right back. There’s a chest under the stairs, and a new save flower to the north end. Clicking on the winged statue will bring you downstairs. Nobody seems dead, but here comes our monster friend. Wings and weapons out, let’s get it on. Well, honestly, you’re going to lose this one as well, but you’ve got to hold your own for a little while at least. They’ll give you ‘try again’ screens if you lose in some cases with boss monsters, so don’t stress too hard. You can even change up your battle deck when you try again. More cut scene speculation follows. Get some water from the lake there and splash it on the village elder to get a mini-sub-quest to find the four villagers and wake them all up. He’ll give you a coupon right off the bat for it. We already know where they are, so let’s get to it. The woman right next to him will wake up and give you potion for just clicking on her, but the man upstairs we left behind earlier will need some water, so get some more before you leave. He’ll give you the Lightning Club. You’ll need to fight another monster for the third guy and a whole room full of them to get the girl out of the crate in their respective rooms. The girl gave me a mattress and an extra 200G for giving her the lily back when. Go back down to see the elder. He gives you a Saber and a Guard Charm. Everyone urges you back to the village, but don’t you get a sense of unease about the whole idea? I did. Yet again, you can’t win the next battle, so do damage until they knock you flat in a cutscene you and don’t sweat it. ========Otherworld====== [B50] Where are we? This isn’t a faq to question life’s mysteries, this is to get you through the game. Ponder it on your own time. --------------Sandfeeder’s Nest [B51] Don’t let their talk worry you. The sandfeeders are huge green caterpillars and they won’t let you wander into a battle with them randomly. First here go left, head down, get a chest, stock up on some magnetite waves, and go down again for another chest. Down here there is a sleeping something that you cannot wake up either way, and a sandfall of pink dust. Grab some of that. We’ll be needing it. Now head back up to where you were and head right. You’ve cleared the way of blue sand, and when you get down close enough to encounter the Sandfeeder (passing an Orvata on your way) use the pink sand and walk on by. When you get down to the screen below you’ll notice eventually that you’ll be needing two magnus’ worth of magnetite waves. So head back up and go into the hole the Sandfeeder was sticking out of. There’s some sneakily hidden back there. On the next screen down take the left path and recharge the two red stone areas with magnetite waves. Run around quick and go down to the red flower and save. Go down from there and enter boss battle with the very thing we’ve spent all this time avoiding. After the battle you obtain a level 2 ice attack (Icebloom) for Sagi and the Sedna Bridge. There is yet more mysterious talk, and your friends wander off. Before you follow them, grab some Sandfeeder silk from the corpse (you can come back for it later, though) before you and fly up the platforms behind it to get the Crystal Edge card for Sagi. -----------Hassaleh Wrap-Up [B52] Now’s a good time to check out that Sedna Bridge magnus, so remind Sagi about the rest of the village and he’ll go out and take a look. Buy magnus, talk to villagers as you please, but drop by the blue flower to get a feel for the new Sedna Village, though there’s not much to do there as of yet. Once you’re done, go back to the orphanage and click on the table to do some planning. I’ll tell you in about three more paragraphs that you need two cottoncap fruits combined to form a fluffy pillow, so maybe you’ll want to pick some of those up from the flowerbed in the left bottom corner of the orphanage before you go. Just warning you in advance. Before you leave for Alfard, now might be a good time to find that black caplin. It’s in the thorn forest near the end, where you pushed the rock aside earlier. You can also get a Yesterbean and grow the thorns near it to get some Thornflowers. =========Alfard======== [B60] -----------Mintaka [B61] The man crouching near the house on your way in will give you Coliseum Dog Tags, which you can try out at the nearby blue flower on the dock. Inside the first house here is a man who needs some Love! We’ll be back for him. I’m just telling you so you can flesh out your Sidequest menu. The first door on your right on the second screen is the magnus shop. The next house will contain the same woman you might have heard on your last visit, complaining of not having a pillow. Now I’m not sure you did this back on Hassaleh, but two cottoncap fruits combined will form a fluffy pillow for her. She will give you a Life Charm and a Magnus Pack Coupon in return. ------------Greater Mintaka [B62] Head out to the world map via the south west exit. Run over to Greater Mintaka to catch a glimpse of the funeral. There are two houses on either side of the stairs. In the right one, search the table on the left for a coupon. In the left one, there are two chests with magnus geared for Milly. Let me put an aside here for these spinning freaks in the right-side house. The mix recipe you’ll get here involves soot, and there is soot to be had in the bottom right corner from those jars, though you probably don’t have five slots to spare, hanging on to all that soot. If you do mix the soot together, you’ll get a pretty stone, and the spinning guy does mention wanting a stone. As you’ll see later in the sidequest walkthrough, you can combine the pretty stone with a blaze to make it a Fireglow stone, but giving it to the guy only yields a battle shield, of all things. On the next level on the left and right are more residences. Exiting to the right up here will take you to the Emperor’s residence, which Sagi won’t go to. Through the right door there’s a chest on the left side of the room, and a magna mix recipe in the chest on the right. Might as well inspect the bamboo fountain and grab some water, you’ll need some in a few. On the left side of the second floor are two residences Sagi can’t enter yet, so head up to the speech area. Look out – terrorists! Man. Video games emulating life? Anyhow, let’s help. You’ll need some Water to put out the lady running around, some ‘fruit fit for an emperor’, a Med Kit, and a whole lot more Water to put out the fire. Let’s start with the lady on fire. I told you to bring some water, didn’t I? Now, talk to everyone else to find out what they need, especially the little girl in blue lying on the ground. She needs a Med Kit. Run down the stairs and to the second level house on the left. Talk to the guard to convince him to let you enter. The crate in the upper right corner contains the med kit you need. Try to grab the fruit also, and the girl will tell you her sister has some. Her sister is the girl right at the foot of the stairwell on the middle level. Tell her you need fruit and she’ll have some available for you. Give each person what they need, and take three batches of water (at once) to the big fire to put it out. You’ll get a coupon for your reward. -------------Quaestor Verus’ Residence [B63] The name of the guy was Geldoblame, in case you have a memory like a sieve or the attention span of a hummingbird. Insults aside, follow him in and get to talking. You’ll need to choose ‘think about it’, in case you want to agree with Sagi. In the room, there are two chests, and you’ll have to use the bed to trigger another talk sequence where Milly suggests going to Azha. Hey, why not. ========Azha=========== [B70] -------------Nihal Desert [B71] Ahh, the desert. Well, we won’t get far without some snow, eh? Why don’t you buy some. It’s not like you’re short on money, is it? It will help you run like normal, instead of gimping along. It’s a long, long way if you’re staggering the whole way. Just hit A anywhere when the magnus window is not up, and Sagi will automatically suggest you use some. You’ll need at least one more than the one you’ve already used to make it through to the oasis. Follow the road, and on the second screen you’ll meet up with a man who thinks there’s a shortcut there. But there’s more to be had along to the road, so follow along with me for a bit. On the next screen, another traveler will tell you that water will have essentially the same effect as snow, and since you have some spare slots from using up snow, why don’t you grab some. You’ll probably need at least one or two more to get you through to the end, if you have no more snow. On the screen after that, a man wants some rock salt, but doesn’t lack the necessary ‘rocks’ himself to go and get it. Might as well agree, he’ll give you some snow and a Hell-Purged Casque for doing it, and it’s not even hard to avoid the monsters. On the very next screen, you can run up to the rock there and obtain some rock salt for your very own, if that’s what you want. On the final screen, there’s a woman who’s the complement to the man selling ice up front. She asks you to take some flame ice to her husband, all the way back across the desert. It’s not that far, why don’t you agree? The flame ice will enable you to run as if you had unlimited snow, so you don’t need any more. She also instructs you to run straight north the whole way in order to pass through the sunlight to soften the ice. Do exactly that, and you can pick up some sunlight while you’re at it. When you’ve exhausted everything you want to do in here, let’s move on out through the south exit. -----------------Azha [B72] Up on the platform in the town center is the rock salt vendor – you’ll have to cut around the back and fly up there. All he gives you is magnus in return for rock salt, though, and after that, 150G, 140G, and then you stop in disgust, clearly. The first hollow on the right has the magnus shop, the second leads down into the mines. The first exit to the north here in the mines will take you to the kid jogging in place, who will request of you some ‘eau de mouche’. Why don’t you agree and move over to the right where the lab is. There’s a magna mix recipe in each of the tanks with handles in the lab, and another in the big steel part at the bottom right side. The guy in purple will tell you about eau de mouche, but of course will not give you any. It’s the guy in red walking about that has it, but he wants – guess what – his ‘favorite snack’. What is that, pray tell? Try the guy in the upper left corner and the greenish guy pacing on the right for some clues. The jogging kid in pink who gave you the quest in the first place will give you another hint. The running messenger girl only stands still when she’s delivering a message, so you have to talk to her then. You get a Fire Fruit for finishing the subquest. The hollow in the back of town leads to a large anthill-like area where people work and live. It seems pretty big at first, but the right and center tunnels more or less lead in a circle. The left tunnel looks like an exit but is just a dead end where you get a magnus pack coupon. Up the right side there’s a residence with not much going on, and another exit to the north. Up here there’s another residence with another dead-end tunnel that takes you to a Flame Hood on the right. Moving to the left and down, there’s a gun powder factory of sorts, and the main lady will ask you to find her assistant and get the saltpeter (the assistant is under the desk in the lab, you get a Medium Attack B for completing the subquest). On the left is another small tunnel that will take you to an Icebloom, and the exit to the south will take you back to the hall where those two guys are fighting. The hollow on the left leads to the three-story residence area. Almarde is on the first level, talking with Milly. After a quick talk, head upstairs and circle around to the left to get to the second floor. Here, you’ll talk about your decision and meet Bein, one of the leaders of the town. In the chest there is yet another Firewheel! Farther up the stairs there’s a lot of people milling about, and there’s a magna mix recipe in the pink jar against the north wall (Quaestor Verus’ Residence) When you’re done exploring (and I recommend that you be done, because this place isn’t as friendly the next time you’re here), head to the exit of the town and meet up with the others. Travel back to Quaestor Verus’ place and go back to your room for a nap. Looks like we work for the Quaestor now. Did we have any other choice, really? He gives you a cell phone – er, ‘machina communicator’ – which is really taking up space in your precious few magnus slots. Luckily, he also gives you eight more blank magnus. Woo! -----------Azha, take 2 [B73] Back in Azha, the atmosphere has changed. Let’s investigate, but you might want to drop by the right- side hollow to open that chest that Juwar prevented you from getting earlier. It had a Red Padma (II) in it. In the three-story building on the left, after talking to Lyuvann, there are two people on the first floor, three on the second, and a whole host of them on the third, but you can’t reach them. Don’t forget to ask everyone in the mines on the right-hand hollow from the town center, and then report back to Lyuvann. Go investigate the bomb site for more clues. Did you forget where it was?! It’s at the very top of Greater Mintaka, for crying out loud, you were just there. The boy will give you a machina part that you’ll want to take back to Mallo (Azha, left hollow, first floor). Once Mallo identifies it as a bomb detonator, go tell Lyuvann that you have evidence and he’ll gather the villagers together. What follows is not exactly Law and Order, but play along. Tell them you have evidence, and show the detonator. After a Spartacus-style scene, it’s time for a little more legwork, in the tradition of Phoenix Wright: Ace Attorney. The main people you want to talk to are Juwar (second floor, left side) and Nollin (mines, right side). To be more specific, talk to Nollin and ask him exactly
how he set the bomb. Tell Sagi you think his testimony is ‘suspicious’ and then go talk to Mallo (our bomb expert, first floor, left side). Take her testimony and tell Lyuvann you have evidence. He’ll round up the villagers, again (it’s terrible) and you’ll accuse Nollin of lying, presenting Mallo’s testimony as evidence. In round three of Homeland Inquisition, why don’t you talk to Almarde (lady in green, first floor). She gives you vaguely helpful advice, which you take back to Lyuvann automatically. Now, you’ll want to talk to our three suspects, Mallo, Bein, and Juwar again. Listen to Juwar twice to hear him speak about setting the bomb in a building, but we all know the bomb was in an airpod, so store his testimony and report back to Lyuvann. Might want to save first, though, and get all your magnus upgrading done with all that free flame ice. Heck, why don’t you pick one up and carry it around, since you’ve got at least four spare magnus slots, right? Assemble the villagers, AGAIN, and finger Juwar as the lying party in this case. Present his testimony as evidence and things go right to hell in a handbasket in Japan’s extra-slow dramatic fashion. Guess we’re supposed to follow, so head down for some more catastrophe. Move all the way right and automatically pick up 3 magna’s worth of Eau de Mouche. (Again, I hope you had three empty slots). In the lab, those guards are still being pissants, so use your communicator to call in your higher-ups to deal with it. --------------Lava Caves [B74] Swing to the left side of the screen and take on that baddy there. You have made an Ice Deck, haven’t you? Anyhow, you can get the Sedna Toadstones from him, and there’s a chest with an ice cudgel in it behind him. Over by the jet of steam, use the eau de mouche on the burner and watch the bugs sadly sacrifice themselves for your sake. Check out that little hole they flew into. You can get corpses! Yum! But the real key is that you should grab as many as you can carry, because those three eau de mouche’s aren’t going to be enough to get all the treasures we crave. Take those corpses back out to the guy in red who trades them for more eau de mouche. You’ll need two more to get through the caves and get treasures, another if you want to make antiseptic ointment (with thornflower nectar, which should have decayed from that thornflower I told you to pick up earlier) and a woman later will want another eau de mouche, just to give you a heads up. On the next screen to the east, take the north path first, and use a eau de mouche to get the chest, there’s a level 2 technique for Milly in there called Diamond Drop. It’s ice-flavored, too! Next, go to the south path, grab the chest for a middle potion, and use another eau de mouche on the burner there to kill the rockflies and have them create a bridge for you. Go north and around to the west and south and cross your bridge of corpses. Yum! On the other side you’ll find a chest blocked by rockflies and a burner, so use some more eau de mouche and then get the chest. It’s a level 2 ice attack for Guillo, what convenience. Next you have to create another bridge of corpses to cross with yet another eau de mouche. You might want to sneak your way up to the sleeping enemy up this incline here. There’s a red flower up here, naturally right before a boss battle. =========Otherworld [B80] Go back into the room on the left and search the globe for a Sedna Mailbox. Then move to the room on the right for a talk scene with Pieda. Up the stairs, you see an argument. On the left is the magnus shop and on the right are more people to talk to. Up on deck there’s a chest and a blue save flower. Exiting to the south will bring us to a revealing talk sequence and then straight back to the Lava Caves. =========Alfard [B90] ---------------Lava Caves [B91] Back, and already faced with a boss battle with a lava fish while the whole place crumbles around our ears. Fabulous! This fish battle is considerably easier than your last battle here, but don’t be too quick to judge. Sagi and the others agree to get the hell out of dodge, and so you begin to backtrack your path. Might as well save again at that red flower, because your travails are not yet over. Yes! The fish is back for more! The second round seems to have upped the ante slightly, and after you win, you take a measly three more steps before it’s back yet again! This third time (it’s blocking a bridge) you get some nice cards – Arabesque, Empyreal Wildfire, and Sedna House 1. Trample on his corpse in a show of disrespect as you leave this place! -------------Alfard Wrap-Up [B92] Outside in Azha, you can talk to Almarde to get a quest for some medical supplies – you can give her the antiseptic oil you’ve likely made from thornflower nectar and eau de mouche, and she’ll give you a magnus pack coupon. Then she’ll give you another quest for some snow. Hey, just pop over and buy some. As a final result, you’ll be able to pick up on their … covert relationship. Pick that up, I think his wife wants to hear it back in Mintaka (the northernmost house). Also you can pick up the Terrible Song from the singing man, but that’s about all that’s new around here. Go back to Greater Mintaka to talk to Verus, and he will direct you to talk to Baelheit. Baelheit’s house, if you don’t remember, is in Mintaka proper, all the way in the northeast corner. When you get inside, you can follow your ungracious host or take a detour to rob the house of valuables. There’s a chest in the left bedroom, another in the library, and a magnus mix recipe by the sleeping man in the library as well. There’s also a chest in the soldier’s room. After speaking with Baelheit himself, he forces you to leave without the two chests in his room, but I swear I’ll be back for those. Just you wait. Now that you’re not a wanted man, you can re-enter the Emperor’s house. Way back at the rear of where we were before is the armory. There’s a Thunder Element and a Full Plate in there, as well as a chest full of Pretty Stones. Anyhow, back to Verus’, who sends you off to Diadem, but not before you obtain a letter. =========Diadem======== [C10] ---------------Sheliak [C11] You could probably explore the town, but we’ll get to that all in good time. Celsica is the suspect one here. Follow her. Really want to know what’s going down in town? Here’s the skinny. The house on the right has a magnus pack coupon behind the fireplace, while the house on the left has a chest with Heavenfall and a magnus mix recipe on the bottom-left corner table. This joint-house also has a small sidequest involving feuding in-laws that you can do simply by talking to the woman on the left side, then the women on the right. All you get is Fate’s Cordial, though. But hey, you’ve mended a broken family, give yourself a pat on the back. The next house to the west is the doctor’s clinic and there’s a magnus pack coupon in the flower vase on the left. While you’re here anyway, have you been going to the Coliseum? Once you’ve moved up to Rank 2, they make sure you’re moving along in the storyline also by requiring you to go to the doctor’s clinic and picking up some medical supplies before moving on. The sick girl in the clinic, Elle, will give you a mission to become champion (as if we weren’t going to, anyway) and the doctor will happily oblige you with supplies while you’re there. Once you’ve moved up to Rank 2, Ark will warn you not to mess with Panie’s men. Down the stairs of Sheliak is the magnus shop (you’ll have a lot of mail to read), a woman (near one of the lightposts) that wants some eau de mouche in return for the Sedna Flower Bed. Inside the house is the woman you need to give the song to (but not as the Terrible Song, you need to spice it up first) and a chest with a middle potion. ---------------Castle Elnath [C12] As you’re following Celsica, stop at the second balcony to talk to some knights and get another of those silly sidequests. There’s also a room on the lower right with a chest (Grappler’s Gi) and the room on the upper right with a chest (Mattress). Celsica, of course, stops liberally to let you talk, explore, and generally appreciate the nice Diadem scenery. Eventually you’ll meet up with King Ladekahn and Gibari (remember those two from the last game?) After talking with Rambari, and checking the throne for a Sedna Monument, take your leave and head over to Nashira by exiting the castle to the south and the city to the west. Oh, you wanted to explore (loot) the castle, did you? Well, then let us begin our tour by going left from the throne room and up the stairs. The room up here has another chest (Battle Shield) and the room above it has only a lonely woman in it. Father up the stairs there’s a man doing pushups who will trade magnus and a greythorne. At the top of these stairs you can draw the Diadem Crest, like in the last game, but we have no pressing need for it now. Head up the final set of stairs and check out the training ground for two more chests (Will & Swallowtail) and we’re done here. ---------------Cloud Passage [C13] Start off by going to the Lesser Celestial River on the worldmap. Follow Gibari and Ladekahn up to the cloudpath Going north to the other vortex will take you to the other side of the celestial river. I advise you to fight the purple-ish toad here, he has a Sedna magnus. As soon as you move to the left you’ll see Gibari and Ladekahn using the Royal mirror. Watch and learn. After they leave, head up there and pick up the ‘treasured family heirloom’ that they carelessly left on the ground and use it. There’s another barrier to the northwest, just leave the light shining on it until it disintegrates. . Okay. Now hop back up to the cloud path and make your way past the two barriers that you just disabled. The sparkly lights are a chest of sorts which contains a Frozen Suit. You’ll need to go back down to the river to use the royal mirror again at the vortex to the south. There are two rainbow barriers, one to your south and one above you to the north. Then return to the cloudpath and keep moving. The path is more or less linear, despite the ups and downs. Down the next vortex, there’s a chest, more cancerites waiting to jump out at you, and another cloud machina to get you back up to the cloudpath. Run past the baddies here (remember your heartwing dash) and jump down the vortex by the star symbol; you’ll see the kids talking about the lost mirror. Down by the river there’s another chest, and another jump back up to the cloudpath. Take the left bottom exit to see the kids make a daring jump across a gap. Here’s where you need to backtrack a little. Go back up. Head south and east back past a barrier and even father east to a sparkly chest that contains Ascension. Jump down at the vortex and go south to the patch of light there. If you try to aim at the rainbow directly, Sagi will say the clouds are too thick, so point your beam northwards at that strange star we passed a bit ago and the light will reflect back, hitting the rainbow. Ah, physics! Before you jump back up, there’s a chest on the east end of this precipice containing an Aqua Hood. Return to the barrier you just dissipated and jump down that vortex. You can wing-hop over to the chest with Bandages, and then over to the group of people making clouds. Perfect! Let’s learn how. The water and fire are right behind the man, and he gives you the salt himself. Like he says, it’ll be three battles before you can mix in the salt, and then one more battle before you get – not just any cloud – a Diadem Cloud. Use that cloud on the gap and let’s get out of here. -------------Nashira [C14] Great, more Empire goons. Before we ‘get caught’, let’s save at the flower and take a look around town. The glowing doorway is the magnus shop, and the house on the right has a chest with Sword of Tears and another chest up the ladder holding Canyon Wind. Exit to the right and search the fish bucket for a magna mix recipe. In the left-hand house there’s another magna mix recipe in the chest on the right, and a lot of people to chat with. Alright then! Caught on purpose! Palolo will show up and free you pretty post-haste, and you’ll need to help Ladekahn come up with a plan to get out of here. He will talk to Gibari, and there will be a flashback. Take careful note of how many guards are on the top and bottom levels, as well as how many little green machinas there are on the right. Tell Ladekahn when he asks, and if you need another look, talk to Milly or Guillo. Once you’ve witnessed all that, grab your magnus from the bag on the table and the two chests (Light Element & Attack B). Back out in the town, you really only have one option, and that’s to go in the right-hand house. Where Reblys was before you can now hop up the ladder and talk to him. Do you remember him from the last game? Anyhow, move forward and hop up again to get the Dark Element out of the chest there and then exit to the left. Keep moving to your left and Gibari will demonstrate how to get to the bar without a door. Guess who runs the place? Ah, Anna. Back to the Cloud Passage! And just for fun, let’s throw in a boss battle. After all, you missed Giacamo. ------------The Cloudvents [C15] Back at the castle, only to get shipped right back out again. Exit right out the back left of the throne room to get to the CloudVents. It’s a bit labyrinthine in here, but just keep in mind that most of the passages loop around. As long as you’ve got a good idea of what direction you want to go, you won’t get lost. Or just follow my directions carefully. Right off the bat, get yourself blown to the left exit to fetch a chest with a Sedna magnus in it. Then run hard to the left to capture the essence of the Gust Boulder. Then cut around the hall all the way to the top and left to get another chest, this one with Empyreal Fire in it. Get gusted down to the middle right exit for another chest, with Levinsnake’s Rise. Now fight your way up to the next upper right exit (or just exit left and go up there and across) and take a look at the wind stream. Use your gust boulder on it and run back to where that wind was coming from (the south exit) to get a Fire Element. If you get blown out that hole, you’ll land all the way in the Cloud Passage or where-ever, be warned. You know as well as I do what’s coming when you see that red flower, so, let’s get to it. Good news: no machina arma. Bad news: all three lieutenants doing Baelheit’s dirty work are facing off against you. Nasca, Hugues, and good ol’ Valara all attack you at once. Do you need a suggestion or two for them? Just take them out in the order they’re given – Nasca, because he heals the other two, and then whichever you like least. Once one of them is gone, the going is much easier, since they won’t team up on big attacks. Basically just keep up your health and lay down big relays when you get the opportunity. And THEN what?! Another umbra, naturally. You saw it coming, didn’t you? There’s a pattern developing with these umbras, but I won’t tell you what it is... =========Otherworld======== [C20] Head out and across the hall to discuss things and then upstairs and outside. Look at all those locations. Well, in case you weren’t paying attention earlier, we started this trek in Albali Sandhollow, and visited the empty Rasalas Village, then passed through the Sandfeeder’s nest to return to our boat-in-the-rain by the name of Naos. We haven’t been to Matar Highlands yet, and where we want to go is Cujam. -------------Cujam [C21] The place looks eerily familiar, doesn’t it? Head into the house on your right for a Strong Attack B magnus. Back outside and up the stairs a bit, there are two kids floating around and arguing over a Sedna magnus, and if you talk to them, they’ll give it to you out of pity. On the next screen, the elder’s house is now a church, and there’s a chest on the left side (Fate Idol). As for the other houses, only the orphanage- pottery house holds a chest, and it’s only a Medium Attack B Down the stairs is a whole part of town that wasn’t there before. There’s a creepy scene down here, and to the left some more, the magnus shop. Also, going down the stairs and along the shore to the far left, there’s a chest with Will in it. Now you might think you’ll be headed into a hopeless battle against Wiseman, but here you’d be wrong. Nope, instead of actually getting to battle, you have another one of those weird-outs and end up right back where you were earlier, facing off with Nasca’s machina arma, a different battle that you absolutely can’t win, but you have to at least survive. -----------Diadem Wrap-Up [C22] Unfortunately, after the battle, we are transported back to Castle Elnath for a tearful scene. This means that we will have to WALK all the way back through the cloudvents to get to the pesky chest there. Besides, Celcisca’s crest fell to the ground (it’s a tiny sparkle) and we want that, too. A man at the exit to Castle Elnath wants it, and in return, he will give you a magnus mixer and a Sword of Tears. Heck, if you didn’t get enough of Nasca the first time through, he’s still there, also! What’s new down in town? Well, there are new patients in the doctor’s office, and you can pick up Fluella from them, in case that’s what you’ve always wanted. The boy in the upper left bed also has spoken with his sister some more and now wants a Spark Shroom. He will give you a Nurses’ Cap and a Life Talisman for it. You can also trek over to Nashira and give the Royal Mirror to Gibari to cheer him up. You didn’t really need it anyway, did you? ========Sadal Suud======== [C30] --------Pherkad [C31] Great, just what we needed, more roadblocks. In fact, villagers will block almost every doorway in town. Grab the Guillo poster and just head to the left and then north for the Sagi poster (on the right wall). You can go through the right doorway there and grab a Rabbit Dash from a chest and talk to the woman to get a sidequest about Quzman, our polygamous friend from the last game. Go south with Milly and grab her poster off the right wall there. Move back and forth between screens for a while, and people will stop talking about you and you can go into buildings, finally. Inside the southernmost left entrance is the bar. First off, take down the wanted poster of Guillo just outside the door, because there are still some kids to the north that are talking about it. The bartender in here has a chronic fatigue problem and is perfectly willing to take advantage of you, your blank magnus, and your generosity. Filling up three magnus with his un-tossable Chronic fatigue will net you a Brawn Fruit and a Sedna Fence, but you’ll really have to work to get rid of those things and free up your magnus again. Or just wait a long time until they expire. Thank goodness it doesn’t actually weigh down your walking like in the Nihal Desert. In the next house up, there’s a magna mix recipe on the far right wall on the bookshelf. Up farther there’s a second exit on the left (above the one to the dock) that will take you to some sort of laundry area. Circle around the well to the left and grab the poster from the wall. Don’t worry, you can discard these with impunity, in case you were wondering. Don’t forget to take note of the girl here who wants to move to another town. That’ll be important for Sedna once you have ten Sedna magnus’. Inside the uppermost house, once those kids are gone, is the source of our headaches: the man drawing those stupid-looking posters. He promises to at least draw you properly, but goes right on despite you standing right there. Going all the way to the north nets you another sighting of our old friend, Giacamo. But all you really do here is find out that Rodolfo is in Cebalrai, so exit to the south of town and go to Nunki Forest, but not before you talk to the woman near the exit – she will give you the Holy Leaf so you can get rid of the Lightbugs. When you move them all off the pathways, she’ll give you an Elemental Talisman. ----------Nunki Forest [C32] You’ll notice the Lightbugs right off the bat here. They’re the bright yellow clusters near the blue sparkles. You can load up on Holy Drops at the blue sparkles, but you have a very short time before they degrade to Pristine Water, so make sure you get the bugs off the path quickly. As you head south, you’ll find that eventually there’s a pair of loving creatures wholly blocking the path. How odd. You’ll have to head back up and hop across the rushing river by the rocks and take a detour to the north to grab the chest (Battle Shield) behind the waterfall. Anyhow, there’s a few dead ends around, but south is our goal, trust me. Once you exit south, there will be yet another pair of creatures blocking the way. You’ll need to quickly get a Holy Drop, jump down, jump across the river, jump across the gap without getting washed out, and push the little buggers away before it turns into Pristine Water. Hop up to the ledge there and exit north to grab the chest (Arabesque), then back down and across the river in the middle to grab a chest at the very south end, in the trees. When you’re all done here, go back across and south to exit to Cebalrai. ---------Cebalrai [C33] The original town from the last game, Cebalrai has a lot of townsfolk and animals about. The left doorway is the magnus shop, and in the back residence, there’s a magnus mix recipe on the back bookshelf, and a magnus pack coupon on the right. In the stables, the boy will give you a small quest, and one of the fantail ducks will provide you with a Sedna magnus. After fruitlessly trying to talk sense into Roldolfo, head left and get a magnus mix recipe from the back left of the pow stables. There’s also a Thunder Element in the chest there. You can also drop by the Moonguile Forest, as there aren’t any enemies there, but a Sedna magnus on the leftmost screen. The boy in the stables in Cebalrai will give you a Heavenbolt Wrap, just for having gone to it. Also, while you’re around, you might want to move up a rank in the Coliseum – the next Rank Quest is to guide an old man through the Nunki woods. Start at the north end, and work your way down the same way, and you’ll see him eventually at the beginning of the third screen. He’ll ask you which way, and you’ll have to say ‘Closer,’ then walk over to him and say ‘Down’ and finally catch up with him again and say ‘Closer’. ----------Rodolfo’s Estate [C34] Might as well head into battle, it’s not like these guys are going to threaten you in any way. After they’re gone, you hide, as if you couldn’t take all these schmucks on with one wing tied down. Anyhow, go into the left hollow there for a Fate Idol and the right hollow for a save flower. Up the stairs, the first right door has a Dragon Claw in a chest and the left door has a vine leading to the next room. Use it to arrive in the midst of several sleeping soldiers. Since you can’t be bothered by these fools, sneak over to the chest and grab the Canyon Wind and then leave back through the window. The left side stairs are blocked off, so don’t bother and go up the right side stairs. Up here is a kitchen with some Salty Water and Pow Meat, in case you were interested in some mix recipes. Up the stairs again is a Blaze, a person, and a distant chest with the Sedna House 2 in it. After talking to the guy here and thinking about smoke, go back to the kitchen and talk to the chef there. After ripping out the hearth and hopping down, talk to the guy at the top of the room and he’ll tell you about billowsmoke and that you’ll find it in the last room, where the soldiers are sleeping. The girl in green on your left will trade if that’s your thing. Now we’ll need to get back to the soldier’s room. To the second-left room! Out the window! To the crate! After you obtain some Billowsmoke, go back down to the save flower and use it on the vent there. Might as well save while we’re down here, you know what’s coming up next, I mean, we saw Giacamo at the door, didn’t we? Inside Rodolfo’s room, you chat and there’s an Apostolos blade in the corner when you’re done speaking. Now we need to go to Nunki Woods again. ---------Nunki Woods, take 2 [C35] Great, whatever happened to ‘Only You Can Prevent Forest Fires’? Let’s go kick some butt and take some names of these anti-forest-friendly Empire jerks. Jog down to the south exit and grab some flame ice if you don’t have any. Come back up to the waterfall screen and run behind the waterfall using the newly placed rusted girder. Go to the golden machina and use the flame ice on it. Then go all the way back up to the top and run down to the next screen. Here, you’ll want to jump across the river and get some more flame ice to use on the next machina. Hey, get two while you’re at it. Run up to grab a chest with Kusanagi in it, then exit the screen to the south. Hop across the waterfall and go down, then go back across the waterfall to save and grab a chest with Emerald Thrush in it. Now, go back down and use your extra flame ice on the last golden machina to go across to the chest there (Twin Ice Auger). Exit to the north, pass the left exit and get another chest (Heavenfall). Now, you’re ready to exit to the left and take on Hugues. Or ARE you? Naturally it is a battle you can’t win, as you may have noticed by the fact that you are doing little to NO damage. And what would an encounter with machina arma be without an afterling encounter and a warp to the crazy zone. ========Otherworld [C40] Did you take the Chronic Fatigue from that selfish bartender? Is it still with you? Then let me remind you to bring some Blaze back to Naos with you. They’ll give you a moment to grab all that stuff you need and pull yourself together after the last few fights. Talk to Seph upstairs when you’re ready to go. -----------Zaurak Keep [C41] Everything’s pretty straightforward in here until you get to the third screen (you can’t do anything about the portal in the second screen for now). Here, the dark rainbow lights indicate places you can jump up with your wings. Over on the far right is a chest with Evil Mail in it, and jumping up the center causes you to leave Ven behind. Oh well, no help for it. Let’s move on. Keep following the trail as it will allow you to move north. When you get to the end, jump down on the left side where you can barely see a dark rainbow of lights. Run around to the left and jump up at the upper side of the screen. Move along to your left and you’ll see a heartwing icon telling you to jump again. That should get you to the chest you see there, a Plasma Blade. Next you’ll need to go all the way to the left and jump down to get another chest (Spirilight Quiver) before moving on to the south exit. Finally, run straight to the south end and grab the chest (Cross Sophia) and then head through the portal. Here, you’ll need to grab some Light Powder from the contraption in the center of the screen and use it on the broken bridge to the north. Doesn’t quite cut it, though, so click on the fin part of the contraption to rotate it. Wait, stop. What fin part, you may ask. Alas, it is so small and hard to click on! You must stand facing the direction you want it to turn (clockwise) and be right next to it, or Sagi will try and take some more Light Powder, and that’s not what we want. But it is there, I assure you, your game is not defunct, and I am not lying. You’ll just have to keep trying until you get it and not complain so much. As it is now, the light door will take us back to where we were. But we’ll need Ven, so let’s go find him. When you get back, rotate the light again so it faces west, and remember to grab some more Light Powder. Sneak by all these guys and head north. Cut past the strange marching skeletons and jump up at the rainbow lights for a chest with Sigil Cry in it. Ven will move the boulder for you. When you get across, use the light powder (you did remember it, didn’t you?) on the half bridge, and then run across and turn that blasted thing to the north. When you try and run through, the boys have a discussion, and Sagi has another headache. Great. ----------Sadal Suud Wrap-Up [C42] Man, making me walk all the way back to get that chest again. It’s only got a Saber Dragon Horn, so you make the decision yourself. Also new in Nunki Woods is the piles of Love Syrup on the ground. Well, besides being burned down and harboring all kinds of animals and militia. Now is also a good time to catch up on your sidequests, you know, run around giving people what they want, etc, fighting people in the coliseum, talking to everyone and their dog. You should, if you’ve been following along in the walkthrough thus far, have long since repopulated Sedna, so you can go about finding more citizens for the quirky clay-town. There’s a list near the bottom of the faq for your edification. --------A Word on Pac-Man! [C43] -------------------- --- | | | Taymiya in one of the northern houses will give | | you a quest to find her wayward husband, | | Quzman. If you really want to know, he’s in the | | Jail in Mintaka, you get the key from the soldiers | | room, the grate to the right of the stairs, a little | | sparkly bit. If you do this at some point in the | | game and return to Taymiya’s house and talk to | | Quzman, he will offer you a ‘special magnus’ | | It is merely personal opinion, but I would like to | | STRONGLY URGE you not to accept. Maybe | | later, when you have time and magnus slots to | | waste. | | ----------------------------------------------- ---------- | | IF YOU DID ACCEPT: and assuming you don’t | | want to waste your time doing this ridiculous | | side quest, here is the only solution: pen the little | | guy in with indestructible magnus, such as the | | Coliseum Dog-Tags, the Travel Log, or the | | Communicator. Put him in a corner and he won’t | | move about this way. | ----------------------------------------------------- ------------ When you’re all done, you need only go back to Verus’ and get your next mission to Anuenue. Geldoblame gives you more empty magnus, too! They’ll give you the option to save as soon as you cross into the second disc. Come closer and listen up, I have something to tell you. SAVE IN A DIFFERENT SLOT!!!! The events starting the second disc might cause you to throw up your hands in disgust if you’re not ready, and they don’t give you any chance to get ready. Oh, they’ll give you a Try Again, but that’s little consolation if you’re simply outmatched. Holy Shades of Final Fantasy Tactics, Batman! (sort of). No fear? Then read on. There are ways to win… >>>>>>>Disc 2 =======Anuenue========= [C50] ----------The HoloHolo Bird. [C51] Ye gads, this was annoying. I half expect people to come to this FAQ just for this dumb bird. My experience was to die ten times in a row, then fight the bird to a standstill for an hour, literally, and finally, rework my deck again, beat it over an hour long battle, and went out for fried chicken in savage revenge. I recommend this for you too (the fried chicken, not the dying) so let me help you get through this without dying the number of times I had to die. Just to let you know, I was level 27, deck class something like 13. But you can do it no matter what! Never give up! Never give in! First off, the main bird is weak to lightning. The chicks are weak to fire. Now, are you familiar with the target system (R)? Because if you were like me, you didn’t have excessive troubles like this with any other foe, and pretty much were at liberty to ignore the target system. Not so for this battle. The chicks are tiny little bastards who get a turn far too often and do huge combos, on top of the fact that they can heal the main bird for over a thousand health. Finally, the main bird, when flanked by both chicks, will perform his big whirlwind move, almost halving your party’s health and knocking them all down for the count. So, the moral of that paragraph was: get rid of the chicks! They absolutely need to go before you even talk about hitting the main bird. The main bird by its lonesome can do a lot less harm to you, and can be taken down slowly. When the eggs/chicks appear, hammer the heck out of them with Fire-based skills. Keep checking who you’re attacking with R before you start a combo, and they all should go down eventually. Heck, throw in things that hit everybody, so you can be doing some damage to the bird while killing the chicks. My recommendation on decks is to go with all fire. The chicks are your real enemy, the bird will have to be secondary to their destruction. Try to get the eggs if you have time, they have less health, but throw in big fire combos to make sure the chicks are dead, dead, dead. As always, heal a lot, may as well use the Star Earrings if you have them, and don’t sweat the bird. He will go down, lightning attacks or no, I promise you. You just don’t want to give the chicks a chance to heal him for over a thousand health! You get Heavenlapse and the Armor of Tonitrus for winning, and can grab a HoloHolo Bird Plume, of course. Now pause the game and go out and kill yourself a pigeon or two – you’ve earned it! ----------The HoloHolo Jungle [C52] Now! Exit south and left, there’s nothing for you north. May as well save, since we don’t want to do THAT again. Out here in the jungle all the chests are easy to obtain – they contain a Mirage Turn, a White Club, and an Icebloom for your trouble. Exit to the left. Run to the left and hop onto the little islet in the middle. Hop left again and run all the way left for an Aqua Camouflage. Go back to the islet and jump to the south to the next islet, and then to the left. Jump up at the second tree stump and then jump to the right one to obtain Red Padma. Exit to the left. Now, on this screen, there are 5 directions to go. Let’s call them… 9 o’clock, 12 o’clock, 1 o’clock, 2 o’clock, and 3 o’clock. 2 o’clock, of course, is where we just came from. At 3, you’ll find a tree that bears fruit, and we’ll come back to that later, so just keep it in mind. At 12, there’s a field of flowers and some things Milly calls Blooderflies, we’ll be back for that, too. At 1 o’clock, you beat up some pretty pastel sea life to get to the chest with Hot Spring in it, but hey, they also had a Sedna magnus, so… we had to. Finally, at 9, we exit to see a pretty bird in a tree and an olifant asleep near the trail. Next screen, please! Only… you don’t get to the next screen, you only come back to this one. We’re trapped! After Sagi and the others formulate a plan, go back to 12 o’clock and grab some Holoflower Nectar. Use it on the olifant in our continuing theme of cruelty to wildlife that never did anything to us. Exit south to get out of this place. ---------Komo Mai [C53] If you drop by the Anuenue Port first, you’ll get a quest to get 10 traditional Komo Mai cookies. When you get to town, you’ll see the trouble – they give away cookies, but they’re not of the traditional variety. You can get them farther to the south, but the guards won’t let you by to get back to port! The solution is to carry more originals (blue) than traditionals (orange) across the barrier and you can go through, but it means making a number of trips. But do it anyway, it’s more or less worth it. Elsewise at the Anuenue Port, look very closely on the second level on the left. You can run in there and end up out the back. All the way to the left there is a chest with Force in it, and the man here wants some Fresh Air. You can get some Chronic Fatigue from him, do so. In the first hollow on the left, you’ll hear that name Panie again. In the other house in entryway to Komo Mai is a man who wants to go to Sedna, so give him some immigration papers if you’ve got them. Give the Chronic Fatigue to the terrible singer. Also, talk to the old ladies for a recipe (talk to them a lot, and I think you have to start the recipe, too) You can talk to the rest of the townsfolk to get a couple of quests and an idea of what this election business is all about. I’ll walk you through the ballot-getting quests later as we get farther into the game. For now, to the Queen’s palace. Go through the cage of vines to exit up at the north end and then straight north to chat with the Queen. You’ll get the order to go back to Alfard, but let’s do some exploring while we’re here. To the school of magic: left! Talk to who ever you want to talk to – bring some original cookies (you have to have no blue cookies whatsoever to get in) to the guy in the leftmost room near the back to get ‘hired’, and check the portrait hanging at the far back for a magnus pack coupon. In the classroom you can obtain some Dull Times and Empty Books, and if you check the left shelf, you’ll find a magnus mix recipe. On the right side, listen to some of the questions on the magic exam, find two magna mix recipes on the shelves in there, grab an original cookie if you like, but the guy next door wants a traditional – he will trade you a fish for it. As usual, you need more blue cookies than orange to get by the guy outside. ---------Where are those God-Forsaken Ballots? [C54] 1) Guy in blue fishing at the dock, bottom screen of Komo Mai – get a fish from the guy in the Right Office by giving him a traditional cookie. Give the guy in blue the fish. 2) Guy at Anuenue port selling cookies – give him ten traditional cookies 3) Guy singing terrible song, north house – get some Chronic Fatigue (either from the bartender in Pherkad or the guy way out left behind the Anuenue Port) and give it to him 4) Heartbreak kid wants Heart-Break Song (Terrible Song + Salt) 5) News guy just wants news of some sort, like the Treasure Location secret or the Mother-in-Law’s Secret magnus. 6) Chronic Fatigue guy in the way back of the Anuenue Port (get there via the small hole on the left of the second story ledge) – give him some Fresh Air (obtained from the castle, left room window) 7) Unfunny man walking around Anuenue Port – give him the Poor Excuse for a Joke, obtained from the meeting in the right room of the castle. 8) Guard in the left room of the castle wants water 9) The guy at the southeast end of town wants a land-mark stone, but I don’t believe he will take it until you’re farther along in the game – I mean, you need it to get through the jungle, after all. ---------HoloHolo Jungle, Take 2 [C55] New to HoloHolo Jungle: rain! And more Undead! You can run all the way right and save a baby HoloHolo chick (despite them being tiny little bastards that go too often and hit too hard). The chick will give you a Brawn Fruit as a reward. Next up, 1 o’clock exit to save a bird. This is surely revenge for all the abuse we’ve been dishing out the wildlife at random. At least the bird gives you a Freedom Chalice. The next animal we want to help is back along the road a bit. When you hop the islands in the next screen, hop to the forward right one and run over to where a hograt is stuck in the mud and help it out without battle for a free Indra Helm. That was just so great, I wish the game would make me walk all the way back out! Repeat that to yourself as you walk back out. I’m sure you can figure out the part with the pollywhale on your own, yes? You get a White Night Bean for it, if that motivates you… ----------Komo Mai, Take 2 [C56] Let’s explore the Queen’s castle. The most important bits are the door on the left, which has a meeting going on where you can get the Poor Excuse for a Joke, and the door in the back on the right (Queen Corellia’s room) where you can get a magnus mix recipe from the tea set on the left and a magnus pack coupon from the bottles nearby (and a Celestial Flower Seed from the back corner). You can also get Fresh Air from the windows in the left side room. With all this bounty, a man can run out of magnus in a hurry. After going up to the throne room and coming up empty, come back out of the castle to see a small scene. Now, to the far left classroom, to talk to the girl in pink, who is a teacher, believe it or not. She will give you the stone, so you can walk through the stupid jungle, so you can find the village of Opu, so you can find this Lolo person, who MIGHT be able to fix your ship, IF you pass all the classes here at the school of magic. Here goes. Classics) Just go to the classics classroom (the boring one) and give the teacher some Good Times, conveniently obtained from his brother over in Anuenue Port, after finishing his quest to get 10 traditional cookies (see above). Give him three of these and his class will be actually bearable, and he will automatically give you credit, and a Tower Shield. Magic) A bout of questions. You knew it was coming, don’t look surprised. What was the dark god’s name? Malpercio. Who defeated him? The Children of the Earth What is the bell called? The Bell Which Tolls Time What is the clock called? The Flight of Time What is the power that keeps the islands aloft? The End Magnus How many End Magnus are there? 5 What was the source of the dark god’s power? The Dark Brethren What is the teacher’s name? Beatrix She gives you the Pegasus Armlet for having passed her class. Chemistry) He just wants Rotten Food. Don’t have time to wait for an egg to spoil? Just go outside and down to the merchant by the river in the first screen and get some straight from him. The chemistry professor gives you a Toxic Dumpling for passing his class. --------All that is Holy, HoloHolo Jungle AGAIN [C57] Heaven help me, if we encounter one more delay I will set fire to this jungle and burn it to the ground, promachination be damned. Grab a HoloHolo Fruit on your way through, you’ll be needing one, and then exit all the way right and north past the corpse of the HoloHolo bird (I spit on you, corpse, HoloHolo Bird, take that!) A +monkey+ of all things will delay you on your journey by taking the stone right from your hands. You will have to chase it down many times before it gives it up. Just run around on this one screen and look very, very carefully under the green mist-cover for the monkey. When you’re done you get a Speed Amulet, but it was NOT worth it. ---------The Village of Opu [C58] In here is a cut scene and then everybody leaves again. But naturally we want to explore (loot) the place. At the bottom is the selfsame olifant that you ran off earlier. See how I said that would come back to haunt you? Give it a HoloHolo Fruit and it will give you a Classic Cudgel and the Sedna Pow House. Talk to the little girl looking at the rainbow and she will give you a magna mix recipe. Inside the bottommost house is a chest with Rabbit Dash. Talk to the parents here and the kid will run off. Very sad. Inside the left house on the second level is a magnus pack coupon, hidden in the green plants at the back, and a mix recipe, in the planter on the right. ----------The Celestial Tree [C59] There’s nothing to do here but walk forward and watch the scene. Then run back to Komo Mai and get to the palace to talk some more. When you’re finally done, it’s time to head into battle. Arm up and go back to the Celestial Tree. Go directly into the hollow at the upper right. Once inside, head straight for the left branch and jump up to score a Cliffsunder out of the chest. Exit left to get the quest to go on, and you might as well exit because we’ll be right back after you get something from Lolo outside. Now, let’s start things off by exiting to the right. There’s a place to jump here, do so and get a Apsu Sophia from the chest at the left. On the right is a small hole for your little wood guy (no perverse jokes, please.) You need to navigate him around monsters, which should be fine on the way to the dagroot, as your monster avoidance skills are probably pretty honed by this point in the game. It’s coming back that’s the problem. The little dude will be heavily weighed down by the dagroot, and will run extremely slowly back to you. If you run into a monster, your puppet with come straight back to you empty-handed. If you run into a monster twice, your guy will run back to you with the +monster+ in tow, not the dagroot. At least this way you can clear the path of monsters. Now, send him through there twice to get the lightning and fire dogwoods, then go back and through to the south exit. Here, you can try to get the dark dagwood, but the little toy just doesn’t cut it. So run back around to where you see the torch and push it over. Again with the wildlife destruction. Run over to get the dagwood yourself, and don’t forget the chest with Sigil Cry on the left. Now, the last exit, at 4 o’clock. The hole for your little guy is to the south (I said NO JOKES already) and there’s a Pyre Frock and an unreachable stack of fell-branches on the right. Got all five dogwoods? Good, let’s get back outside and talk to Lolo, who builds us a … contraption, and gives us a Scarlet Crown for our efforts. Now, just hop on (might as well save first, though) and guide the cart to the left with the control stick. Pass the hollow and go as far left as you can go. Hop out and go in as far left as you can go for two chests with Sedna Windmill and a High Potion. When you’re ready, take the cable car to the middle island to fight the boss battle. This is tricky. When he ducks his head, Valara will fire, and you don’t want that, we’ve decided. Hit him only when the head is up, and just heal yourself and set up combos while his head is down. His weakness is darkness, if that helps. Despite your efforts… ========Otherworld======== [C60] By the way, Ven=Useless, in case you hadn’t noticed. My strong recommendation here is to go around the place counter-clockwise because things will just work out that way, and then go north to the Lightbridge. -----------Zaurak Keep, Take 2 [C61] To the east – fight or sneak your way into that mess and retrieve the Wickwing Revels. Don’t even bother with jumping up – even if you do have Light Powder, it only takes you back to the first half of the Keep. Exit to the north, get the Diamond Drop and run around these freaky guys and jump up to get the Hidden Sophia. At the top, (since you’ve brought Ven, blow the boulder aside) there are mysteriously two save flowers, one red, one blue, so pick your favorite and save. Continuing around the clock, go over to the left and jump straight up for two chests, with Spirilight Quiver and Force in them. Go south from here twice (ignore the light door) and we’re back to where we started out. Jump up from here and go north to find the light pillar. Oh, and an Efreeti Saber in a chest. We want to go north, naturally, but let’s turn that thing to the east. Remember that the “fin” that we turn it with is clockwise from the light beam, so it’s currently behind the pillar. Click around until you find it, and don’t forget to grab some light powder. Go out there and go south, then jump up and exit south. Use the powder on the half light bridge and retreat for now. Go back to the pillar and turn it to the south. Run down there, fight the guy and grab the Negativity Helm from the chest there. Now, finally, turn the pillar to the north. You’ll have to exit south and walk all the way around (good thing you didn’t bring Ven in, right?) and get Ven where we left him – if you were following along earlier, that would be one screen left of the north exit. Go through the north exit and battle your little heart out. ----------The Battlefields of Atria [C62] Once back at Naos, go up on deck to exit. Going to Cujam will net us exactly zero in the confrontation department, so go all the way through (grab that chest, is that new? It’s a Weak Attack B) and exit out the east side to get to Atria. Grab the chest here, it’s a Sedna Orange Tree. Also over on the right: Primordial Cactus. Then follow down the hill. There’s a chest down here with Sublime Garb for Guillo, but don’t approach the winged guys in this place, they are not your friends anymore. In point of fact, they will now freeze you so you cannot run about the map for a short time, and then attack you en masse, partnered with dragons in at least half of cases. Harsh. Go northwards and get the Fulgadrum on the left before exiting on the right. On the next screen, swing right and get the Hot Spring from the chest before going right. There’s a Twelve Layer Kimono in
the chest here, then rush out the left screen exit.
Now, at the far left, under the save flower, there’s
a Freedom Chalice, and at the south side of the
screen are a pair of chests – Lightendrake’s Drop and
Fair Guardian. Save, naturally, but again, you won’t
be fighting Wiseman on the next screen. Cue white
out and hopeless machina arma battle.
-----------Anuenue Wrap-Up [C63]
Sagi is unusually quiet during your beatdown and
subsequent shameful retreat, but lets you have it
once you start to leave the Celestial Veinroots.
It’s almost enough to make you put your controller
through the screen, but if you make it through, it’s
time to wrap up this place.
At least you can grab those two chests in the tents
outside now. They contain a Warrior’s Scarf and
Empyreal Wildfire. To the castle. After a talk with
Corellia, she gives you the broad hint to help
yourselves discreetly to some fell-branches, so… back
to the Tree. You remember where the fell-branches
are, yes? Southeast exit at the Veinroots, big pile
of purplish logs? Anyhow, grab one.
Back to Opu, there’s a guy down there who’s still
laughing and would appreciate the Poor Excuse for a
Joke, if you haven’t done so before. And talking to
Lolo will get your ship fixed, just take her back
there, and you’ll take off immediately for Alfard.
========Through the Looking Glass======== [C70]
=========Or, Down the Crapper===========
Whichever your personal credo believes.
--------Alfard [C71]
Nothing’s really new in Alfard, so head over to
Verus’. Geldoblame will direct you to his place, you
remember where that is? It’s the first room as
you’re coming out of Verus’ place. Go in there and
talk a bit. When you’re done, first investigate the
crate in the corner for a magnus mix recipe, then
head right back to Verus’.
After talking with Verus, you’re free to roam about,
but to proceed with storyline, go back to
Geldoblame’s place. Hope you’ve done your leveling
up and magnus buying, etc.
Now here is where we ask ourselves a question. Are
you ready for a story twist?
----------The Children of the Earth [C72]
You’ll have a boss fight. Not an easy one, and not a
winnable one. Strangely, you can use all three of
your characters. The key is to stay alive, as damage
can rack up very, very quickly, and your whole party
can take massive damage at once. Keep your health at
full almost always and get in hits only when you can
spare the time. Don’t bother with relays, your
health is more critical than anything else. Though I
will tell you that it does light damage and is weak
to dark damage.
After the battle, you’ll have a ‘talk’ and Sagi goes
Super Saiya-Jin Level 2 on you. All said and done,
you’ll get Zeniver Cascade and The Godling’s Rapture
(special level 4 attack for Sagi).
Hey, remember how I said at the beginning that maybe
you should, in general, try not to be a contradicting
S.o.B? Yeah, here’s where you might want to put that
into practice, especially if you had a hard time with
the last boss fight, because if you make the wrong
decision here when talking to Sagi, your game will be
_over_. I think it’s pretty obvious which decision
that is, but there’s always someone who needs it
spelled out, so: When Sagi asks you if you want to
continue traveling as a part of him, agree. If you
don’t, the game basically ejects you, as per your own
foolhardy decision. Now you can’t say you weren’t
warned – if you look close enough, the question is
really: do you want to continue as part of Sagi, and
play HIS adventure, or do you want Sagi to be a part
of you, and play YOUR adventure (also known as:
sitting on your couch and doing nothing all day). I
really think that’s what they meant. How odd.
-------------Vega Building Site [C73]
There are two chests here, one with a proto-type
magnus mixer (very fast, indeed) and the other with
Zelos Kune. Search the big yellow block for a magnus
pack coupon, of all things.
Exit. There’s a spark shroom patch outside – we’ll
be needing those. Grab one and head into that pod you
see at the south-west. Use the spark shroom, and
head out.
At the next landing, there are more shrooms to the
far left, and a pod right next to the one you came
over in. Use that one and get to the next landing.
Keep on going until you get to the circular platform,
where there are two pods. Take the western one over
to a place where you can upgrade Spark Shrooms to
Jolt Shrooms without having to battle and mix.
You’ll need at least one Jolt Shroom for the next
pod.
The next pod goes down, and requires a Jolt Shroom
rather than a Spark Shroom. Down here, there’s a
chest with Efreeti Horn. Go left to a platform with
a switch in the middle. Going left from here will
take you to some chests, and going up will take you
to the boss battle in this area. Do your worst,
after all, he does deserve it.
Chase him across the gap and into the room, grab both
chests for some golden armor, and talk to him to
finish things. Weren’t you wondering when Savyna
would get involved in all this? Let’s just get out
of here outside and to the south.
----------Hassaleh [C74]
Let’s get us to Hassaleh. Really. Sagi won’t let
you go anywhere else. Go and talk to Gena, and Sagi
and the others will decide on a plan of action.
There are three tasks: (1) find something for Gena,
(2) go to the little island to learn about Milly, and
(3) go to Durh to learn about Guillo. Also,
Geldoblame will eventually mail you and ask you to
(4) go to Dark Service HQ.
Go to the elder’s house and talk to him about
greythornes. It’s high time we learned about those.
Let’s go try this business out on the greythorne in
the orphanage and get the deflated greythorne from
Gena, unless you’re saving your empty magnus for
something important.
As you try and leave Sheratan, the Doc (who is kind
of a doomsayer for a doctor, don’t you think) tells
you that you have no hope! Unless, by some freak
chance, you could teleport yourself back in time to
the Age of the Gods! How unfortunate for Gena!
My god, what contrivance. Let’s just go over to the
Briarclock and go back in time to Cujam and pretend
he didn’t say all that. Exit to the worldmap and go
north to the Matar Highlands.
----------Matar Highlands [C74]
First things first here, don’t let it rain on you.
End of story. Stand under lotus leaves and tunnel
areas to stay safe. Get wet, and it’s back to square
one with you. There’s two things to do here. (1)
push the boulder to dam up the river, and (2) get a
lotus seed to plant lotus leaves.
(1) Push the boulder to dam up the river.
Go north and left for a chest, then exit right along.
Pass by the sleeping creature here and go south for a
lotus leaf break. Then run north and jump up. Push
the boulder off the edge and jump across for an
Elixer Then run back to the lotus leaf. Fight the
guy on your way left for a Sedna magnus, and grab the
chest for a Armor Alma.
Now you want to go back and down the incline there
and exit right. Keep moving right and under bridges.
All the way to the right is a chest with an Apostolos
in it, a very nice sword.
(2) Get the lotus seeds and plant
Now, return to the first screen (or just fall
unconscious, whatever) and run to the left-side pond
area and run down. You’ll run through an opening and
can exit out the left bottom corner. Run around over
here long enough and far enough to the right, and
you’ll see a small forest of lotus leaves. You can
grab some – do so.
Return to the first screen and exit to the north.
Use the lotus leaf on the brownish patch here to grow
a leaf and stand under it until it rains twice. Go…
get a drink, take a nap… something.
After it’s rained twice you can cross to find what
else but a save flower and a boss battle. When it’s
over, why not get two Heartenbrace, remember there’s
a girl in Greater Mintaka who needs some. Return to
Gena and give her a Heartenbrace.
=======More Character Quests=====[C80]
You are now free to fly about and do what you want to
do. Naturally, it is a good time to catch up on your
sidequests. Also of course, everyone and their
brothers, mothers, fathers, and aunts now has a new
sidequest for you to do, go talk to everyone in the
world, why don’t you. All the sidequests are listed
in a jumble down in the section labeled ‘Sidequests’.
Also, this section plus the next can be done in any
order. If you’ve forgotten what was where or what,
just talk to Wacho in the orphanage, and he will give
you a surprisingly insightful update on things
happening around the world. Although, I suggest
leave off on the Battlefields of Atria until… later.
Follow the guide, it’s a good order to do things in,
and I’ll hit all the continents to boot.
I’m all for doing Dark Service HQ first, because it’s
relatively quick and easy.
-----------Return to Dark Service HQ [C81]
Things to bring to Dark Service HQ:
+ Your game face.
+ Whatever lightning attacks suit you best
Geldoblame will send you a mail asking you to head to
the Dark Service HQ. There’s been some kind of …
massacre. Whatever. When you get there, let me
assure you that there are plenty of fights to be had,
and most of the enemies here are weak to lightning.
Go into the strategy room first. Save the guy, and
talk to him to get an idea of what we’re doing. We
need to go to each of the four rooms (two upstairs,
two downstairs) and find override codes for the
crestwall at the locker room. Fine. They are
represented by sparkles, they’re not hard to find.
Once you’ve got them all, fight / run your way back
to the strategy room upstairs and use the code on the
green button near the front of the room. Go to your
Valuables List to read the code. The crestwall will
come down.
Head to the locker room. There will be a long series
of fights here, but persevere until you get to the
front and take out the main machina. Quest complete.
-----------Duhr [C82]
Sidequest Magnus wanted in Duhr (just a heads up,
it’s not critical):
+ Mountain Apple Wine
+ Cloud
+ Pow Milk Yogurt
+ Immigration Papers
{Algorab}
At Durh, the first thing you do is go to Algorab and
have a talk scene. You’re then free to wander about,
but let’s just go to Gemma Village like they
recommend.
{Gemma Village}
At Gemma Village, the front door opening is the
magnus shop, and let’s start our tour on the left.
There’s a magna mix recipe all the way to the left,
and the guy on the left there will trade you a mask
for some Mountain Apple Wine. After you pick one,
you can run behind him and get the Sedna Pier from
the chest.
On the right, you can obtain 5000G from the blue
chest on the right, and there’s a chest on the right.
At the top right of the main town, there is the final
person who wants to move to Sedna. Finally, you can
get rid of those Immigration Papers!
On to the next phase, in the topmost doorway, you’ll
talk to Kamroh et al, and he will direct you into the
door. Go on in. Your last chance to back out is
when Sagi asks you whether or not to touch the
puppet. Once you do, it’s onward to an interesting
dungeon.
{Seginus}
North, follow the only path really available to you
until you get to the human figure imbedded in the
crystal-ice. Going south and east, you’ll see a red
glowing object, touch it. Then the path south will
be available to you. All the way south is a chest
with Heavenly Robe in it (though you generally have
to fight the guy for it) and another red glowing
spot. It will activate the leg of the human figure
and you can now go west from there, so return.
Going west of the human figure will lead you to
another memory, then the block to the south of the
human figure will be released (straight downwards
from the human figure). There is a chest here with
Zeniver Cascade, and to the east exit is another
memory. This finally releases the northern exit from
the human figure. Go up there and there’s another
memory and a chest with a truly awesome Book of Mana
in it. Once this memory is done, save at the flower
and go south for a boss battle and an automatic exit.
Kamroh will give you Deluge the Seabane, a weapon for
Guillo, for finishing this, and an Elemental
Talisman.
{Durh Wrap-Up}
Back at Algorab, search the leader’s house for a
magnus pack coupon (in the pots) and the back left
house for a magna mix recipe and give the boy here a
cloud in return for a Hot Spring magnus. Search the
right back house for another magnus coupon pack, and
give some Pow Milk Yogurt to the guy here for a Cross
Pendant. Finally, go to the magnus store near the
entrance at the right and buy the Sedna Toadstools 2.
-----------Nekkar [C83]
Things to bring to Nekkar:
+ Can of Whup-Ass (there’s nothing but a dungeon
here)
Hi. Welcome to Nekkar Quietlands. Try and exit to
the north. Did you fall into a huge hole in the
ground? Yes, I thought so. By the way, that north
exit is where we are trying to go.
Now, let’s say you want to go up that ladder. Then
I’d tell you all you’ll do is fall down again. Go
left, through an absolutely hidden tunnel to another
ladder thing. Grab some Fire Moss if that suits you.
Jump up. Go west. Keep moving west until you fall
through a new hole. Down here there will be a huge,
huge monster. Kill it to get the chest behind it,
unless you can squeeze by. Inside is the Sedna Gate.
Up the left pathway is a chest with the Anubis
Shield.
Go back to the other path and exit northwest and get
Jiraiya’s Robe. That’s where you need to be to exit
northwest of the original screen. Storyline.
Now, Milly will say she wants to ‘show you
something’. Show me something, my ass, there’s a red
save flower there, and I know what that means.
HOLY GOD IT’S THE HOLOHOLO BIRD!
Just joking, it only looks like it. Thought I’d
freak you out, since this is the fifty-freaking-sixth
page of this FAQ and I got to entertain myself
somehow or another.
This is no problem for you, right? My subconscious
told me it was the HoloHolo Bird, and I _unleashed_
on it. Seriously, I went Psycho on this fowl. He was
dust before the red haze faded from my eyes.
You get Vajra the Indestructible and Open Your Eyes,
a lightning weapon and lightning level 3 attack for
Milly (naturally). She will also ask you to ‘help
her find her statues’ which is utterly ridiculous,
but do it if you like.
=======Payback Time========[C90]
It’s time to dish out the hurt on those machina arma
that kicked our butts before. Let us start with
Nasca, he’s a pansy. Though you can do it in any
order, really, and once you do and return to
Hassaleh, Verus will call you and request that you
come in to talk. You could, but let’s clean up the
assorted nations first.
In point of fact, you can NOT do any of this. Yes,
that’s right. You can very likely go right back to
Verus (if he doesn’t talk to you, you may need to
beat at least one of the machina arma that defeated
you before) and onwards to Tarazed and end the game.
But you want a robust, complete game, and you didn’t
battle your way through XX:XX hours and minutes and
get beaten up and down the block just to not get some
payback at those who put you down earlier, did you?
I didn’t think so. Let’s go kick some ass, shall we?
---------Return to Diadem [C91]
Surprisingly, not much is new in Diadem. A new
soldier has appeared since the last time I was in
Diadem in this FAQ, he’s in one of the left-side
rooms and he wants some glubberfish, which is easily
obtained from Nashira.
So let’s just head out to the Cloudvents and give
Nasca a little what for, eh? If you’re really
following this FAQ word-for-word, I’ll give you a
heads up and tell you that you want the Gust Boulder
later, so grab it.
Here, your decision whether or not to end Nasca (Let
him go, or Give him what he wants) will affect your
ending slightly. Just a warning.
Talk to the greythorne in the Nashira tavern to cheer
up Gibari, and let’s move out.
----------Return to Sadal Suud [C92]
Sidequest magnus you might want to bring to Sadal
Suud (not critical, though):
+ Goopy Machina Oil
+ Warm Cheers
Ah Sadal Suud. So much can be done here. Including,
if you haven’t been back since last time, the Quzman
sidequests. Taymiya, in the northernmost house near
Roldolfo’s, will ask you to find her wayward husband,
Quzman. He is the man in the jail in Mintaka that
doesn’t want to leave. If you’ve already been there
and told him bluntly to go home, he will be in Sadal
Suud now.
The bad news is, and I believe I’ve already mentioned
this, is that he will try and give you another
sidequest of monstrous proportions, that I strongly
recommend you not take unless you’re a rabid
collection gamer. It will waste your magnus space
unless you are absolutely frothing at the mouth to
collect every magnus in the world. Don’t say you
weren’t warned.
Elsewise in Sadal Suud, the servants you freed from
the bedroom upstairs are all over the house, and
almost all of them have quests for you. The cleaning
lady west of the entrance hall wants Goopy Machina
Oil, the man to the east of the entrance hall wants
Warm Cheers. Upstairs, a man with a bad back will
want Mountain Apple Wine. Finally, there’s a
greythorne lurking at the west end of Roldolfo’s room
upstairs.
Down in Cebalrai, an old person wants some
Billowsmoke, so grab some if you’re up at Roldolfo’s
and bring it down to Cebalrai. Grab some Mountain
Apples to make some Mountain Apple Wine on your way
through Nunki Forest.
Heughes is still in Nunki Forest where you left him –
let’s take him down. Again, you have the choice to
let him live or die, but it alters your ending
slightly.
---------Return to Anuenue [C93]
Sidequest magnus you might want to bring to Anuenue
(not critical, though):
+ Mountain Apple
+ Gust Boulder
+ Heartbreaking Song (if you didn’t already)
+ News of some sort (if you didn’t already)
New quests include talking to Lolo, who will ask you
to get a Gust Boulder, you know, the one in Diadem,
and getting a Mountain Apple for a kid at the base of
the Celestial Tree. Also, talk to the woman here for
a magna mix recipe involving gold bugs. You can find
their carapaces behind the left tent.
Let’s go give Valara some payback for what she’s done
to us over the course of the game. She’s still in
the center of the Celestial Veinroots, so trolley
over there and give her a piece of your mind. Also,
there are three chests, if you never went back for
them. I am obligated to once again remind you that
sparing her or killing her
---------Return to Battlefields of Atria [C94]
Alright, time to give payback to the biggest bastard
out there – Wiseman, since apparently, despite
killing everyone and tainting the earth, Malpercio
did not accomplish the original goal, worth
sacrificing so many souls for. Back to the
Battlefields of Atria.
Firstly, you’ll notice that there are no more big
flames blocking your way, so you can run about
grabbing a lot of chests you didn’t have a chance to
before. Then, you’ll notice quickly that not only
are the flying guys and blue bombers still around,
there are huge dragons flapping around the fields
just looking to dive-bomb you. Great.
You’ll need to make your way all the way to the back,
where you saw your characters before. Exit out this
way to find a save flower and boss battle.
What game would be complete without a huge-ass black
dragon, bent on your destruction? No game, is the
answer. No game at all.
After fighting the black dragon o’ doom, Wiseman
himself will throw down with you. And oh yes, we’ve
wanted this. We’ve wanted this one for many
thousands of years.
---------Boss Battle Fatigue? [C95]
Having trouble with one or the other of these boss
battles? Here’s my general, late-game boss battle
tip: generally, there’s only one guy, so drop
Guillo’s attacks and have it use Book of Mana. Book
of Mana saved my bacon on any number of occasions.
Don’t be too free with that MP Burst, because your MP
will be disabled entirely for a time, but whip it out
if you think you’ll survive a good handful of turns.
Perhaps a few Elixers would do you some good, also.
Three or so Fate Idol’s wouldn’t hurt, either.
As for the rest of the deck, stack up Scension,
Ascension, Transcension, and the good old fury of the
gods, and a I-II-III combo for Milly, and that’s
*all*. One or two pieces of equip each (generally
their most powerful weapon, which is one time use
only, and another one for fun) maybe an equip for
Guillo to use (like Moon-shaped earrings or Warrior’s
Scarf or whatever you fancy) and then maybe 5 or 6
attack cards per level (a little heavier on the
normal attacks than the alternate attacks, since The
Apotheosis will only take normal attacks 1, 2 and 3).
With as few cards as this, your good combos and Books
of Mana naturally come up much, much more often, and
stacking up an Apotheosis:
Weak Attack – Medium Attack – Strong Attack –
Scension – Ascension – Transcension - Godling’s
Rapture
Comes much easier when those are 50% of your final
technique cards. And Apotheosis cures you of status
ailments and heals you, on top of pretty much
whupping anything in your path. It’s a beauty.
Or, replace with whatever punishing final attack you
enjoy most (Secret Queen also comes to mind) and put
just those in there. The point is to stack your deck
with getting the combo off in mind.
You’ll also find that regulating one poor person to
healing every time their turn comes up helps more
than attempting huge three-person relay combos. Just
an observation.
========Tarazed=======[D10]
After going back and talking to Verus about things,
Tarazed makes itself known. And it sounds like
somebody is dipping heavily into the Crazy up there.
Let go put a stop to things.
--------Vega [D11]
Run along until you get to the elevator that used to
work back when we were here before. A guy will be
crouched in front of it, talk to him twice. He will
send you northwards to get some plans. Go north, and
run over to the right side and open that little door
to a residence. That family from Pherkad is there,
and a magnus pack coupon is hidden on the right side
chest of drawers.
On the left side is Panie’s new residence, and
there’s conveniently a blue flower outside so you can
do all that Coliseum stuff you’ve been meaning to do.
Through to the next screen northeast. Take the right
fork to the bath area. In the north exit there’s a
Trigon Band, in the south, nothing more than some
dumbass, and in the bath itself, open all the bath
stalls to get the Sedna House 3 from some guy.
Take the left fork to the café, where there’s a
magnus pack coupon stuck to the sign by the counter,
a chest in the back with Pyre Frock, and the man you
need to talk to is on the second floor, second to the
right. He tells you how to fix the wires.
Go relay this information to the guy at the elevator
and go down. Once down here, go right first and find
a magnus pack coupon in the room by the dishes. Now
go northwest. At the next elevator, go west under
the bridge to see the ‘concert-hall,’ go north to the
magnus shop.
Take this elevator up, now there are three exits, and
a quest from the retards on rockets here. To the
northwest is a trader’s house (Lalune) and some Spark
Shrooms. There’s also a magnus pack coupon in the
chest of drawers. To the south is the port,
unfortunately, not the level we parked at. To the
north is our ultimate destination: Tarazed, home of
the Empire.
----------Map of Tarazed [D12]
Inside, there’s a blue and red flower for your saving
convenience. Through the right door is basically a
dead end. Through the left door will bring you to
Block E (the Main Block) trolley station, a chest
containing Idios Pyr, and a paper on the ground. Use
the control panel on the left to get the transport
working and hop in. To Block A! Helpful maps below!
----------Map Legend ---------------------
| W – Wall CR – Control Room |
| ECD – Escalator Coming Down |
| ECU – Escalator Coming Up |
| EGD – Escalator Going Down |
| EGU – Escalator Going Up |
| * - Rooms with report papers |
| -------------------------------------- |
| All escalators are in their listed in |
| ORIGINAL configuration! Flipping the |
| reversal switch switches them all |
| from Coming to Going and vice versa. |
------------------------------------------
Block A
Level 3: W – Sadal Suud CR – ECU – EGD – W
Level 2: W – EGD – EGU – ECD – ECU – W
Level 1: W – ECD – Room* – Trolley – EGU – W
B Block
Level 4: W – Trolley* – EGD – Diadem CR – W
Level 3: W – ECD – EGD – Room* – W
Level 2: W – ECD – EGD – W
Level 1: W – Trolley – ECD – W
Block c
Level 5: W – Hassaleh CR - EGD – ECU – Bathroom* - W
Level 4: W - EGD – ECD - W – EGU – ECU – Trolley - W
Level 3: W – ECD – Holograph room* - EGU - W
Block D
Level 5: W - EGD - ECU – Anuenue CR - W
Level 4: W - Trolley – ECD – EGU – Room* - W
--------Block A [D13]
In the Sadal Suud Control Room, get the Elite
Imperial Crest from the ground on the left, use it on
the door.
Once through, go across the walkway to a new room. A
tricky room. You have to keep holding down B, and
fly quickly through the maze, but you can’t touch any
of the walls. Break at the blue squares, and keep
trying until you do.
Back out, two hallways right back down escalator to
level 2. Go either direction for escalators down to
level 1. Second-left door: another two ‘reports’ and
a chest with Wild God
Return to the main block, exit to the save flowers,
and go down the carefully hidden stairway to the
right and exit out eastward. Use the Elite Crest on
the control panel here to reverse the direction of
the escalators. Go up the escalators in the Main
Block, go up again to see Baelheit walking away. Get
the Elixer in the chest, and go up again. Go into
the first room up here, grab the Holy Garb, and start
the emergency elevator. Take it down to the bottom,
reverse all the escalators back to their original
configurations, and return to the fourth floor via
elevator.
Here, there is yet another ‘report’ and a new trolley
that will take us to B, C, and D.
----------Block B [D14]
Remember, I recommended that you switch the
escalators back to their original configurations, and
then take the emergency elevator back to the fourth
floor of the Main Block and take the trolley over to
Block B. Head to the Diadem Control Room first, and
then make your way down the escalators for those
pieces of paper, and a magnus pack coupon in Room*,
if you care. You can simply return to the Main Block
via the trolley at the first floor, and take the
emergency elevator back to the fourth floor trolley.
In the B Block Control Room Maze, you have to: go
right and down, go straight up, go right, and then go
down and left to a dead end. NOW, the blocks will
change and allow you to get to the north exit.
-----------Block C [D15]
The maze is about the same as always, but there’s a
bathroom on the fifth floor with Blast Tooth and
another report paper.
----------Block D [D16]
The maze in this block is another one where you have
to go left and make it to the end before the blocks
switch. Then you have to go right and down and
inside to get them to switch again. Then, an
extremely complicated maneuver around and to the
north. One last twisty move and you’re out.
---------The Bridge [D17]
Once you’re all set, go back to the Main Block and
jump through the window to lay down the hurt on
whoever is still left in there. There is one more
paper report on the dias floor, and then just exit
through the door to the north. There will be,
awaiting you,
(1) the man you came in here after
(2) a number of plot twists, just for you
(3) a boss battle or two.
Here’s a heads up. The first fight will involve only
Sagi. Very unfortunate, you might say, as you have
stacked yourself up with Books of Mana and other
things that only the other two can use. Woe be you
if you don’t have the deck loaded with general
healing items and Sagi’s higher attacks.
But, it’s not strictly necessary to die and change
your deck up. You only have to do so much damage
before the battle will be over, and then Milly and
Guillo will rejoin you for the second fight. In
comparison to some of the epic battles we’ve been in
thus far, it’s a pittance of damage, really.
Now, the real battle.
I already wrote a late-game boss battle strategy in
general terms up above, so I’m going to continue
onwards while you scroll back up there to find that.
--------Tarazed’s Core [D18]
Oh ho, you thought you were done, did you. That
would be entirely too straightforward, too
predictable, too *tame* for this series. In other
words, you thought wrong.
Take the right elevator deal to go back to the 1F
control room and save, or take the left elevator to
go to the inner workings of Tarazed after He Who Has
Clearly Gone Crazy. Down here, if you try and push
the button and summon the handy elevator, again, I’ll
have to break it to you that the game isn’t going to
be that nice to you. In fact, if you push the
button, some baddies will show up for battle.
Instead, you’ll have to jump down level by level, by
the piping in the back – the side of the shaft
farthest away from you. Jump down here (there’s a
chest with some sort of fire hat in it) and then jump
down again. At the third level, you’ll have to jump
off the back end (again, farther away from you, the
player). There’s a chest here with Phoenix Dive.
Move all the way to the left and jump down again,
then exit out the left.
You’re getting warmer… Exit to the right and to the
north to get to what seems like a fork in the road.
But both exits take you to the same screen, so pick
whichever huge beastie suits your fancy (the chest
has Milly’s Open Your Eyes, by the way) and exit
left. The chest here has Lightendrake’s Drop, keep
moving left.
There seems to be an elevator for your use on the
next screen, but it is simply a mysterious piece of
machinery (not that you can get it to respond to you
anyway) so let’s just keep moving left and jump down
for Transcension.
Jump down again for a red save flower, and then to
the right and down for a Book of Mana. Then jump
down near the middle towards the back to exit.
All the way on the left and up a bit is a chest with
FellStar Gleam, and the exit is in the back, You can
sneak by that beastie very, very slowly, if you like.
Reminder: this is it. That elevator back up to the
surface is your very, very last chance to leave this
place before events head downhill to the end.
---------The End [D19]
You want a heads up on the final boss battle? Very
well. This will be a series of fights, like in the
Coliseum, where you do not get a break in between.
The first two fights are more or less the same.
There are bad purple tentacles, and you’ve got to
take them out. These things happen.
You might want to take the time as you’re polishing
off the second group of tentacles to set up a Guillo
finisher. Remember how I was suggesting earlier in
my boss battle strategies to dump Guillo’s final
attacks? Well not in this case. Once you get to
Round 3 of this battle and are actually facing off
against the final boss, he will be flanked by four
tentacles.
Furthermore, no damage can be done to the boss AT ALL
if even one of these tentacles is alive and active.
Oh they go down quickly enough, but he can
resuscitate them just as fast if not faster. A good
plan is to have Guillo just go all out and punish all
five at once with Frigid Ice Parade, and if THAT
doesn’t kill them all, then, I’m not sure what I can
do for you, because like I said, they all need to be
dead before you can unleash on the main guy.
After all that, if you have been following the
walkthrough, and, specifically, went back into the
past to defeat Wiseman, he will helpfully show up
once more to eat your mortal souls. Your hearts,
anyway. And Round 2 is just as unforgiving as Round
1. Maybe even less so. There’s some cool
discussion, in case you feel like you weren’t missing
out, and then you get really down to business.
Don’t worry, if you die here, you just get Try Again,
and, frankly, it’s a good time to rearrange your deck
back to the ‘One Enemy’ mode, because those Book of
Mana (and maybe even Fate’s Kiss) could come in real
handy right about now. Beat him. ‘Nuff said.
As with every other cliché in the known world, you’ll
need to escape the crumbling fortress after you
defeat the final boss, so get to it – I hope you
remember how we came in. There’s some more scenes on
your way out, but there’s little you can do about any
of them. For instance, there are three extra
sequences here if you let the others live, but
simply… no scenes if you did not, and then you get
out, as you may expect, and you get to watch the
extremely question-provoking ending. The end. Or,
New Game+, as the trend has been.
=====A Final Word======= [D20]
And you certainly don’t have to read this. It is
only an opinion. And no, I’m not going to get into
the argument about what IS going on at the end,
because I don’t know, and I’m not sure I really care
either way. I’ve maintained a lot of non-spoilerism
for this FAQ, and I want to see that through to the
end, anyway. Some more closure would have been nice,
that’s all I’m going to say about it.
No, I want to sit down and have a talk with you about
research science. Lately, I feel like we (I work in
research science) have been portrayed in an extremely
negative light, i.e. Baiten Kaitos one AND two,
Xenosaga, Spider-Man, Final Fantasy VII, Heroes, The
Hulk, The Fantastic 4, X-Men 3, The Fly, The
Incredibles, Kim Possible, Frankenstein, Resident
Evil, and on and on.
I’m just here to say: we’re not all evil. I mean.
Seriously people. Find somebody else to pin evil
deeds on. Not all of us reanimate the dead or create
sentient droids or mutate humans and animals. Can
you no longer find someone else to portray as the
bringers of Armageddon? It’s bad press. Don’t make
me develop a massive high-tech missile to bring down
on you. Because I work in research science.
That’s all I had to say.
>>>>>>>>>All That Other Stuff<<<<<<<< [Z00]
=========Magnus Mix Recipes======== [Z10]
A big thank you to __Zero and anyone else who kept
typing this up to post on the boards to help me when
I was stuck.
1. Found in Sheratan Elder’s House.
Drinking Water + Drinking Water = Pristine
Water
2. Found in Sheratan Orphanage.
Stale Water + Stale Water = Drinking Water
3. Invented
Blaze + Pretty Stone = Fireglow Stone
4. Invented (in the manual)
Flame + Flame = Blaze
5. Found in School of Magic, first right classroom,
right shelf
Jolt Shroom + Jolt Shroom = Lightning Shroom
6. Found in Mintaka Second Level House.
Spark Shroom + Spark Shroom = Jolt Shroom
7. Found in Nashira residence, left house, right side
chest
Stone + Stone + Chunk of Rubber = Boulder
8. Found in Gemma Village, left side residence, far
left bookshelf
Mother-in-Law’s Secret + Paramours’ Secret =
Treasure Lowdown
9. Obtained from man in School of Magic Library,
after taking three Extreme Stress from him
Celestial Flower Seed + Freezing Rain
+ Fresh Air = Celestial Flower Bud
10. Obtained from man in School of Magic Library,
after taking three Extreme Stress from him
Mother Sunshine + Celestial Flower Bud
+ Fresh Air
+ Fresh Air = Celestial Flower
11. Found in Azha lab, in the steel part
Drinking Water + Blaze = Cloud
12. Found in Sheratan Orphanage.
Stale Water + Salt = Salty Water
13. Found in Sheliak Citizen’s House (left).
Blaze + Stone = Lava
14. Found in Nashira, right house, right bucket.
Flame + Stone = Hot Rock
15. Found in Azha lab.
Boulder + Salt = Rock Salt
16. Taught by old man along Lesser Celestial River
Pristine Water + Blaze + Salt = Diadem Cloud
17. Found in School of Magic, first right
classroom, left shelf
Flame Ice + Primordial Cactus = Sparkling Snow
18. Old lady in northeast house of Komo Mai
Pristine Water + Egg
+ Blaze
+ Flame
+ Flame
+ Freezing Rain
+ Salt = Boiled Egg
19. Found in Sadal Suud residence, right bookshelf.
Hero’s Pickax + Empty Book = Adventure Novel
20. Found in School of Magic, first left classroom,
left shelf
Empty Book + Love Syrup = Naughty Novel
21. Found in Baelheit’s library, by sleeping man.
Empty Book + Medic Kit = Dense Medical Tome
22. Found in Komo Mai
Blaze + Meat Fit for an Emperor
+ HoloHolo Fruit
+ HoloHolo Nectar = Chef-Prepared Meat
23. Invented
Sparkling Snow + Sparkling Snow
+ Love Syrup = Shaved Ice of Love
24. Found in Opu, leftmost house, pot by hearth
Blaze + Withered Branches = Mound of Soot
25. Found in Cebalrai residence, bookshelf
Salty Water + Mound of Soot = Soot Soup
26. Invented
Empty Book + Cottoncap Gauze = Basic Medical
Primer
27. Found in Azha lab.
Thornflower Nectar + Eau de Mouche = Stinging
Antiseptic
28. Invented
Chronic Fatigue + Extreme Stress
+ Foul Air = Fluella Cooties
29. Found in Sheratan Villager’s House.
Cottoncap fruit + Cottoncap fruit = Fluffy
Pillow
30. Invented
Pristine Water + Oleflour
+ Celestial Flower Seed
+ Holoholo Fruit
+ Love Syrup = Traditional Komo Mai Cookie
31. Invented
Stale Water + Oleflour
+ Celestial Flower Seed
+ Holoholo Fruit
+ HoloFlower Nectar = Original Komo Mai Cookie
32. Found in Cebalrai pow stables (left)
Blaze + Pow Meat = Well-Done Meat
33. Obtained from talking to woman at Celestial
Tree (late-game)
Golden Beetle Carapace + Golden Beetle Carapace
+ Gold Nugget = Gold Beetle Wallet
34. Found in Algorab, back left house, chest.
Love Syrup + Terrible Song = Sweet Song
35. Found in Azha residence, third floor.
Salt + Terrible Song = Heartbreaking Song
36. Obtained from man in School of Magic Library,
after taking three Extreme Stress from him
Empty Book + Greythorne’s Song = Greythorne
Storybook
37. Invented
Cottoncap Fruit + Half-Baked Greythorne
+ Cottoncap Fruit
+ Cottoncap Fruit = Floppy Greythorne
38. Invented
Cottoncap Fruit + Floppy Greythorne
+ Cottoncap Fruit
+ Cottoncap Fruit
+ Cottoncap Fruit = Fluffy Greythorne
39. Obtained in Opu, from girl on the lower bridge
Mother Sunshine + Holy Droplet
+ Pristine Water
+ Pristine Water
+ Pristine Water = Rainbow
40. Invented
Celestial Flower + Flowerpot
+ Freezing Rain
+ Freezing Rain
+ Freezing Rain = Potten Celestial Flower
41. Invented
Heartenbrace + Flower Pot
+ Pristine Water
+ Pristine Water = Potted Heartenbrace
42. Invented
Nameless Flower + Flower Pot
+ Pristine Water = Potted Nameless Flower
43. Invented (papers in Tarazed)
Celestial Flower + Celestial Fell-Branch
+ Dark Dagroot
+ Light Dagroot
+ Lightning Dagroot
+ Ice Dagroot
+ Fire Dagroot
+ Holy Dagroot
+ Rainbow = Celestial Tree
44. Found in Greater Mintaka, second floor
residence, right side chest.
Mound of Soot X 5 = Pretty Stone
45. Found in Geldoblame’s residence, upper right
crate.
Stinging Antiseptic + Cottoncap Gauze = Medic
Kit
46. Invented
Ancient Mask + Toy Sword = Hero License
47. Invented
Salty Water + Greythorne Storybook
+ Greythorne’s Song
+ Greythorne’s Song
+ Greythorne’s Song
+ Greythorne’s Song
+ Greythorne’s Song
+ Greythorne’s Song = Half-Baked Greythorne
48. Found in Pherkad, first right house, bookshelf
Mountain Apple + Mountain Apple
+ Holy Droplet = Mountain Apple Wine
49. Invented
Freezing Rain + Blaze
+ Chronic Fatigue = Fresh Air
50. Found in Opu leftmost house, right planter
Extreme Stress + Good Times = Fresh Air
==========Sedna=========== [Z20]
5 – Migraine Mirror
10 – Star-shaped Earrings.
15 – Rainbow Fruit
20 – Moon-Shaped Earrings
26 – Sword-Shaped Earrings
At 10, people return to Sedna and are happy to give
you hints toward Sedna magnus you haven’t found. The
mayor will give you a sidequest to recruit new
townsfolk, so I hope you remember all those people
you’ve talked to that want to move.
Diadem – Man sitting next to Fluffer in the main
square of Sheliak
Hassaleh – Girl in the back of Doc’s house in
Sheratan
Sadal Suud – Girl in laundry area of Pherkad
Anuenue – Guy in room with terrible singer Komo Mai,
doesn’t say anything
Durh – Gemma Village, top right side, lone guy.
At 20, more people will arrive in town, and a few
animals.
1) Sedna Bridge – Obtained from Sandfeeder
2) Sedna Mailbox – Naos planning room, globe
3) Sedna Toadstones 1 – First monster inside Lava
Caves (left)
4) Sedna House 1 – Lord of the Lava Caves, third
battle.
5) Sedna Flower Bed – Complete sidequest Celebrity
Needs in Sheliak (give the woman some Eau de
Mouche)
6) Sedna Blue Fruit Tree – First monster at
Celestial River (puplish toad)
7) Sedna Monument – On the throne in Castle Elnath
8) Sedna Peach Tree – Cloudvents, chest to the left.
9) Sedna Beanstalk – Some kids playing outside in
Cujam will give it to you. Later, it will just
by lying on the ground.
10) Sedna Fence – Pherkad Bartender, after taking
three of his Chronic Fatigues.
11) Sedna Weathervane – Fantail duck in the barn at
Cebalrai.
12) Sedna Fern – Moonguile Forest, all the way in and
to the left.
13) Sedna House 2 – Sadal Suud, Roldolfo’s Estate,
top floor garden, all the way at the back.
14) Sedna Ebonstone Sculpture – HoloHolo Jungle, blue
turtle
15) Sedna Mill House – Komo Mai, just buy it from the
magnus store
16) Sedna Waterwheel – Play the game with the soldier
in the Sedna Mill House
17) Sedna Pow House – Give a HoloHolo Fruit to the
olifant in Opu Village
18) Sedna Windmill – Chest left of central Celestial
Veinroots (keep going left with the trolley car),
also has Thunderhead Cloak inside the house.
19) Sedna Orange Tree – Chest at the entrance to the
Battlefields of Atria
20) Sedna Pier – Give the man in Gemma Village
Mountain Apple Wine to get the chest behind him.
21) Sedna Toadstones 2 – Algorab Village, just buy it
from the magnus shop
22) Sedna Odd Sculpture – Complete sidequest Citizens
Wanted – see below or above
23) Sedna Main Gate – Nekkar Quietlands
24) Sedna House 3 – Vega, man in the bath house (all
the way right, second floor down. Open all the
bath stalls to find him.)
25) Sedna Well – Plant monster in Matar Highlands,
right of the first screen, bottom.
26) Sedna Light – Chest in Endmost Bethel after
you’ve gotten the first 25 Sedna Magnus.
==========Greythorne Locations========= [Z25]
++ Anuenue, Komo Mai, throne room
++ Anuenue, Opu Village, Lolo’s house. Scary stuff
happens.
++ Alfard, Queastor Verus’ mansion, left room, second
floor. Geldoblame will give you the Tub-Time
Greythorne
++ Alfard, Azha, first floor residences (Almarde’s),
Almarde will request Goopy Machina Oil (Almarde’s
request 3 sidequest)
++ Alfard, Mintaka, Lyuvann’s house. Skeed will
request Pow Milk (Don’t tell ANYONE sidequest)
++ Sadal Suud, Roldolfo’s Estate, Roldolfo’s room
++ Sadal Suud, Pherkad Laundry Area, talk to Pololo.
++ Sadal Suud, Moonguile forest, white greythorne
near the back. One of the other greythornes will
give you Greythorne’s Songs.
++ Hassaleh, Sheratan, Orphanage. Gena gives you the
Half-Baked Greythorne (the first time, anyway)
++ Diadem, Nashira Tavern, Gibari will finally cheer
up
++ Diadem, Castle Elnath throne room. King Ladekahn
will give you the Greythorne Storybook
---------I need Salty Water!
Jeez, do I have to do EVERYTHING for you?
+ Anuenue: Bottommost house in Opu Village, vase near
the fire
+ Diadem: One of the left-side rooms in Castle
Elnath, back vase
+ Sadal Suud: Roldolfo’s Estate, kitchen
+ Hassaleh: Elder’s house, jars in the back near the
fireplace
+ Alfard: Azha, vase near the sink in Almarde’s
place.
==========SideQuests======== [Z30]
--------Put out the fire!
Where: Dark Service HQ
Who: Dark Serviceman
What: Your basic, “learn how to use magnus” quest.
Just click on the Stale Water barrel at the bottom of
the screen (when Sagi has a ! over his head) and
agree to take the magna essence of water. Then run
up to the top of the screen and click on the fire.
Sagi will automatically bring up the magnus menu,
scroll over to your water with the C-Stick and hit A
when you get to the water to use it.
--------Relight the torches!
Where: Dark Service HQ
Who: Dark Serviceman
What: Another simple quest to show you how things
work. Get some Blaze from any room in the place.
Get four while you’re at it. There are two torches
on the first floor, and two on the second. Just
click on each and relight them.
--------Wake up the mechanic
Where: Emperor’s residence
Who: Mechanic
What: If you didn’t bring any water along, there’s
some outside in the big fountain in the main area of
the house.
-------Wake up, take two
Where: Emperor’s residence
Who: Mechnic
What: More water! Just splash it on our soporific
friend.
-------Turn off the shield!
Where: Emperor’s residence
Who: Mechanic
What: The rubber is in the room on the left, which
you’ll need your Olgan House Key for (you get it for
beating up the guys in the room with the Mechanic).
Sneak by or fight through, just get some of that
black rubber stuff.
--------My girl’s waiting!
Where: Sewers
Who: Guy in a Cell
What: Underneath Mintaka is a jail, and one of the
guys gives you this sidequest. Get the key in the
soldier’s room past the guy who needs machina oil and
come back for him.
Reward: Medium Attack. Also, in the chests, a Long
Sword, and 100G
--------The old man with a bracelet
Where: Sewers
Who: Old Man with a Bracelet
Reward: Strong Attack
--------The gripes of wrath
Where: Mintaka
Who: Housekeeper
What: The talkative housekeeper just wants someone to
listen to her troubles, aka, receive her Yesterday’s
News in two magnus.
--------Is my husband unfaithful?!
Where: Mintaka
Who: Camila
What: The woman in the same house as the maid will
give you this sidequest. Her husband is actually
Lyuvann, who you might remember from Azha, and he is
still there! With Almarde! Go to Azha, finish two
Almarde’s Request sidequests, get the Paramour’s
Secret, and return it to Camila.
Reward: Mars Sophia
-------No gas is no good
Where: Mintaka
Who: Man in a Bind
What: After you complete the above subquest, the
housekeeper will let you take some machina oil from
her stove. Give that to the man to get him to move
his airpod.
-------Insomnia
Where: Mintaka
Who: Puffy-Eyed Woman
What: She wants a Fluffy Pillow, but you’ll have to
wait until the second time you come to Mintaka, since
you need two Cottoncap Fruits and a mixer to get one.
Reward: Life Charm, Magnus Pack Coupon
--------Love syrup
Where: Mintaka
Who: Drunkard’s Wife
What: You can get some Love syrup from Nunki Woods
after your encounter in there with Heughes.
Reward: Magnus Pack Coupon
-------Boulder in the road
Where: Nusakan Thornwood
Who: Caplin Herder
What: You’ll need a Yesterbean, but you’ve already
used the one you had to get this far. What you have
to do is pop the happy pink balloon creature and
steal the bean from his corpse. A terrible way to do
things. Use the beans on the vines just to the left
of the boulder.
-------Tik’s hat
Where: Sheratan Village
Who: Tik
What: Everyone has an opinion about Tik’s hat, but
it’s actually on the first screen where you entered
the village, behind a bratty kid who wants a Mountain
Apple in return for letting you into the “Vault”.
Reward: Adhesive Bandage
-------Imperial Wanderer
Where: Sheratan Village
Who: Elder’s Granddaughter
What: You just need to drop by Lake Botein and pick
up the sparkle on the ground. Return to the Elder’s
Granddaughter.
Reward: Magnus Mixer, Will.
-------Errand for the orphanage
Where: Sheratan Village
Who: Sis
What: A ridiculously simple task. Go next door
(left) and ask the lady in there for some thornflower
nectar, which she gives you, and return to Sis.
Reward: Magnus(?????) and Element Charm Lvl. 1
-------Little lost caplin
Where: Sheratan Village
Who: Caplin Herder
What: The black caplin is in Thornwood, right at the
end near where you propped up that boulder the first
time. Just take a look at it and go back and tell
the guy about it.
--------Rescue the elder
Where: Lake Botein Ruins
Who: Sagi
What: Now we have to go to the lake. The elder is at
the bottom, after you’ve drained the lake (as per the
walkthrough) and beaten the monster. Just click on
him.
Reward: Magnus Pack Coupon
-------Rescue the secretary
Where: Lake Botein Ruins
Who: Sagi
What: Jeez, there are a million of these. Just walk
over the three inches to the lady standing next to
the elder already.
Reward: Potion
-------Rescue the villagers 1
Where: Lake Botein Ruins
Who: Sagi
What: You’ll need water for the guy upstairs and
outside.
Reward: Lightning Club
-------Rescue the villagers 2
Where: Lake Botein Ruins
Who: Sagi
What: The guy next to Tik needs a Photosynth Lily.
-------Rescue the villagers 3
Where: Lake Botein Ruins
Who: SagiWhat: This one is the girl in the crate. You’ll have to beat all the monsters in the room before she’ll come out, tough. Troublesome. Reward: Mattress, 200G. -------Rescue the villagers 4 Where: Lake Botein Ruins Who: Sagi What: The guy in the left room. -------Rescue finale Where: Lake Botein Ruins Who: Sagi What: After getting everyone, go back for the elder. Reward: Saber, Guard Charm --------Man of broken dreams Where: Mintaka Who: Man of Broken Dreams What: Hidden back by Lyuvann’s house (the northernmost one in Mintaka that’s not Baelheit’s) out front with the Fluffpups. He wants a golden nugget. You can get Gold Beetle Carapaces much later in the game, back behind the left tent near the Celestial Tree (after many events involving the Celestial Tree) in a nondescript hollow. Waiting for forever and a day, they will disintegrate into Gold Nuggets. Reward: Magnus Pack Coupon -------A gift for my wife Where: Greater Mintaka Who: Hen-Pecked Husband What: The first house on the right has a bunch of weird spinning people. The husband (second floor) wants a Fireglow Stone, which can be made by packing together five mounds of soot and getting a Pretty Stone, then adding a Blaze to it via the mixer. Alternatively, when you can get back into the Emperor’s house, way at the back past where you encountered big beastie, there’s a treasure room with Pretty Stones there for the taking. Reward: Battle Shield --------Save the bomb victims! Where: Greater Mintaka Who: Conscientious Boy What: You’ll need 1) water for the lady on fire (down the stairs, in the barrel on the left), 2) a Med Kit for the girl in blue (in the second floor left house), 3) Fruit Fit for an Emperor (talk to the girl in the second floor left house, then the girl right at the bottom of the first flight of stairs), 4) three batches of water (all at once) to put out the big fire. Reward: Magnus Pack Coupon --------The forgotten heart Where: Greater Mintaka Who: Girl Who Lost Her Heart What: After the main storyline events in Greater Mintaka, if you return to the upper left house, a little girl will be in need of some heart strengthening. She needs some Heartenbrace, but it’ll be a while before you can get it. Reward: White Night Beans --------My deeear, sweeet Verus! Where: Greater Mintaka Who: Obnoxiously Whiny Girl What: This obnoxious girl is having a fit on the floor of Greater Mintaka (lower right side) until she gets some Air. Really it can be any air, even fresh air that you create using Freezing Rain + Blaze + Chronic Fatigue. Reward: Weak Attack B --------Rock salt in the desert Where: Nihal Desert Who: Desert Loiterer What: While traveling through Nihal Desert the first time, on the third or fourth screen of road you’ll see a man who asks you to get some Rock Salt. You just need to run over to the rock there, grab some Rock Salt, and run back to the guy on the road with it. Easy. Reward: Snow, Hell-Purged Casque --------Flame ice delivery Where: Nihal Desert Who: Snow Saleswoman What: Talk to the woman at the south end of Nihal Desert, and she’ll ask you to take some Flame ice straight through the desert (going north at every screen) and give it to the man at the north end. --------Precious rock salt Where: Azha Village Who: Rock Salt Merchant What: If you have spare Rock Salt, give it to the man (he’s the guy on top of the tarp deal on the first screen of Azha, you have to run around behind it and jump up to get to him). He’ll give you a magnus for the first one, and money after that. --------Where’s that assistant?! Where: Azha Village Who: Mallo What: Mallo is in the south residence tower of Azha, on the left and upstairs. She will ask you to find her assistant and get the saltpeter. The assistant is under the table at the entrance to the lab (all the way to the right in Azha). He tells you the saltpeter is in Mallo’s own pocket, so just run back to Mallo and tell her so. Reward: Medium Attack B --------Eau de mouche, please! Where: Lava Caves Who: Bug Hunter What: The Bug Hunter kid is in the northern part of the mines (go into the mines, right, and go north at the doorway). First, you’ll need to head to the lab and talk to the pacing guy in red. He wants his ‘favorite snack’ in return for some eau de mouche. Go ask the kid about it, then catch up with the running messenger girl. You have to talk to her when she’s stopped, though. Get the apple and give it to the guy in red, then return the eau de mouche to the jogging kid. Don’t worry, we’ll get some more when we need it. Reward: Fire Fruit --------Almarde’s request 1 Where: Azha Village Who: Almarde What: After the main storyline events of Azha, Almarde will make a number of requests from you. For this one, Alamarde wants some ‘medical supplies’. But as a matter of fact, Almarde will take any number of things as medical supplies. Try the antiseptic ointment, made from combining eau de mouche and thornflower nectar. Reward: Magnus Pack Coupon --------Almarde’s request 2 Where: Azha Village Who: Almarde What: Now she wants some snow. And to think, I liked you earlier, Almarde. Fine. Go buy her some snow from the guys in Nihal Desert. Her third request will have to wait until later in the game, and further down in the faq. For now, at least you can get the Paramour’s Secret from her. Reward: Ice Element --------Sing, for love’s sake 1 Where: Azha Village Who: Singing Man What: The man singing the terrible song not only needs your hep delivering it, he needs you to fix it before the girl in Sheliak will listen. Give her whatever she mentions – (sweet song: terrible song + love syrup, heartbreaking song: terrible song + salt) --------Something shocking Where: Baelheit’s residence Who: Sheltered Girl What: After the storyline takes you to Baelheit’s residence, you can wander about and head to the library on the right there. The girl in the library wants a Jolt Shroom. Recall you can get one by combining two Spark Shrooms, which you can get from the Dark Service HQ. Reward: Lightning Fruit --------What every grown-up knows Where: Emperor’s residence Who: Plaster Master What: After events in the storyline allow you back into the Emperor’s residence, go back to the place you met Big Beastie. There will be two guys trying to fix the hole. One of them wants some Mountain Apple Wine, which, if you recall, can be made from two Mountain Apples and a Holy Droplet. Reward: True Verdure, Crush Amulet --------Medicine delivery Where: Coliseum Who: Registration Lady What: The quest to get to Rank 2 in the Coliseum requires you only to visit the doctor in Sheliak for supplies. No problem. Of course, if you haven’t been to Sheliak, you’ll just have to wait and progress the storyline. Games are like that, sometimes. Reward: Coliseum Rank 2 --------Two-generation household Where: Sheliak Who: Young Mother What: The young mother on the left side of this house (north side of the screen just before Castle Elnath) gives you a sidequest to spy on her mother-in-law. Just go to the right side and listen to the old ladies for a moment, then save their conversation into magnus and return to the young mother. Reward: Fate’s Cordial -------Celebrity needs Where: Sheliak Who: Celeb Lady What: This woman (south side, entrance to Sheliak) seems to be in desperate need of some eau de mouche. Recall that you get it from trading rockfly corpses with the guy in red in Azha. Reward: Sedna Flower Bed --------I’m still growing! Where: Castle Elnath Who: Knight of Diadem What: Second floor right side of castle, two fighting knights. What he needs is Pow Milk Cheese, which you can get by slowly letting some Pow Milk (obtained from Cebalrai) expire from Milk to Yogurt to Cheese. Reward: Taunt --------I’m still growing! Part deux Where: Castle Elnath Who: Knight of Diadem What: Now the other knight wants you to give the other one a horrible disease. Fabulous. Just fabulous. If you go to the Doctor’s clinic in Sheliak just after events of the storyline in Diadem, there will be a new sick person in the forward left bed. They will give you Fluella Cooties, but it is a one-time deal. If you got rid of those, you’ll have to mix yourself up some disease, as describe in the Mixing section, above. --------Crash course in cloudmaking Where: Lesser Celestial River Who: Cloudmeister What: I hope you found this guy, because he’s very necessary for the storyline to progress. If you’re lost, go look it up in the walkthrough section. Anyhow, he wants to you complete a cloud and bring it back to him to show his class. Don’t worry you’ll get it back. If you completely weren’t paying attention, that’s Pristine Water + Blaze + Salt, all of which can be obtained from the Cloudmeister or right behind him. --------Smelly clothes Where: Naos Who: Little Girl When: This quest is available as soon as you get to Naos. Even after everyone is gone from Naos, this girl can still be found here. What: She wants some fragrance to cover up the smell. Give her some Balm Sand, obtained from the Sandfeeder’s Nest (that pink stuff that puts people to sleep). Reward: Toxic Dumpling --------The crest of a knight Where: Sheliak Who: Knight of Diadem When: After events of Diadem in storyline. What: The knight outside the entrance to Castle Elnath as you are leaving the scene will ask for Celsica’s crest. Too bad it’s still in the Cloudvents. It’s the tiny sparkle on the ground at the back. Reward: Next-Gen Magnus Mixer, Sword of Tears --------My sister’s the best! Where: Sheliak Who: Sickly Brother When: After events of Diadem in storyline. What: The little boy in the back of the doctor’s office makes a request of you. He just wants a Spark Shroom, which you can get from Dark Service HQ. Reward: Nurses’ Cap, Life Talisman -------Citizens wanted! Where: Sedna Who: Mayor When: Once you’ve gotten ten Sedna Magnus restored, people come back. A few people, anyway. What: The mayor (next to the blue flower) asks you to get some more people, and you’ve naturally been keeping track of everyone who’s said they want to move, haven’t you? + Hassaleh – Girl in the back of the Doctor’s house, Sheratan + Diadem – The man near the dock by a fluff, Sheliak + Sadal Suud – The girl in the laundry area, Pherkad + Anuenue – The man in the house with the terrible singer, Komo Mai. He doesn’t say anything, but give him the papers. + Duhr – Gemma Village, guy at the top right. Reward: Sedna Odd Sculpture --------Unwanted posters Where: Pherkad Who: Sagi When: First time to Sadal Suud. What: Take all the posters down from the walls with your empty magnus slots. There’s one at the end of the dock ramp (first screen), one near the bar door (second screen) one on the right wall (second screen), one in the laundry area (run around the well) and one up a screen. You can throw them away without worries, in case you’re worried about those kinds of things. Talk to the man in the northern house of the entrance screen to Pherkad to finish. -------I’m totally beat… Where: Pherkad Who: Chubby Bartender When: Anytime in Sadal Suud What: This dude is taking advantage of you, seriously. Take up his set of three Chronic Fatigues, but be warned you can’t just dump it like a regular magnus. You have to combine it with Blaze + Freezing Rain, or just wait a long time for it to go away. Reward: Brawn Fruit, Sedna Fence --------The search for Quzman Where: Pherkad Who: Taymiya When: Anytime in Sadal Suud What: In the last game, Quzman sends you out to find everyone he’s related to. In this one, Taymiya sends you out to find Quzman. He’s the guy in the jail at Mintaka (the key was in the soldiers room, the grate by the stairs). Reward: Magnus Pack Coupon --------The lightbugs of Nunki Where: Pherkad Who: Tree-Hugging Granny When: As you’re leaving Pherkad for Nunki Forest the first time. What: The old lady right before the exit from Pherkad wants you to push all the lightbugs off the trail. You’ll know when you’ve done it when you exit and re- enter the screen, and they’re still out of your way. Reward: Elemental Talisman --------Moonguile Forest Where: Cebalrai Who: Know-It-All Kid When: Anytime in Cebalrai What: The kid in the stables will challenge you to go to Moonguile Forest, and it’s not that much of a challenge. After you’ve visited, let him know. Reward: Heavenbolt Wrap --------The lost grandpa Where: Coliseum Who: Registration Lady When: When you’ve defeated everything in Rank 2, and have achieved the given number of Rank Points. What: Guide an old man through Nunki woods, just say ‘Closer,’ ‘Downwards,’ and ‘Closer’ to get him moving in the right direction. Reward: Rank 3 --------Waking the olifant Where: HoloHolo Jungle Who: Sagi When: Storyline quest during your first time in HoloHolo Jungle. What: Go back to the middle screen of the forest and head to the 12 o’clock exit and grab some Holoflower Nectar. Use it on the Olifant. --------Real electioneers cheat! Where: Komo Mai Who: Election Staff When: Anytime in Komo Mai What: Get 9 election ballots from the more neutral people around town and the port. 1) Guy in blue fishing at the dock, bottom screen of Komo Mai – get a fish from the guy in the Right Office by giving him a traditional cookie. Give the guy in blue the fish. 2) Guy at Anuenue port selling cookies – give him ten traditional cookies 3) Guy singing terrible song, north house – get some Chronic Fatigue (either from the bartender in Pherkad or the guy way out left behind the Anuenue Port) and give it to him 4) Heartbreak kid wants Heart-Break Song (Terrible Song + Salt) 5) News guy just wants news of some sort, like the Treasure Location secret or the Mother-in-Law’s Secret magnus. 6) Chronic Fatigue guy in the way back of the Anuenue Port (get there via the small hole on the left of the second story ledge) – give him some Fresh Air (obtained from the castle, left room window) 7) Unfunny man walking around Anuenue Port – give him the Poor Excuse for a Joke, obtained from the meeting in the right room of the castle. 8) Guard in the left room of the castle wants water 9) The guy at the southeast end of town wants a land-mark stone, but I don’t believe he will take it until you’re farther along in the game – I mean, you need it to get through the jungle, after all. Reward: Versed Shield at 6 ballots, ---------Fruit Scavenging Where: HoloHolo Jungle Who: Sagi When: Storyline Quest, your second or third time in the bedamned HoloHolo Jungle. What: When the Pollywhale is your only way across, you’ll need to detour to the 3 o’clock exit and get a HoloHolo Fruit from the tree there. Just grab a stone from the pile there, and chuck it at the fruit, attempting to push the button (after Sagi says, ready...) and not hit the little chick, or else you get into another battle with those little bastards, which, of course, you don’t want to do. Reward: White Night Bean ---------Get credit in Magic! Where: Komo Mai Who: Head Teacher When: Storyline quest, your n’th time in bedamned HoloHolo Jungle. What: Go to the magic classroom (the first one on the left side) and answer a bout of questions. You knew it was coming, don’t look surprised. What was the dark god’s name? Malpercio. Who defeated him? The Children of the Earth What is the bell called? The Bell Which Tolls Time What is the clock called? The Flight of Time What is the power that keeps the islands aloft? The End Magnus How many End Magnus are there? 5 What was the source of the dark god’s power? The Dark Brethren What is the teacher’s name? Beatrix Reward: Pegasus Armlet --------Get credit in Chemistry! Where: Komo Mai Who: Head Teacher When: Storyline quest, your n’th time in bedamned HoloHolo Jungle. What: Get some rotten food from the salesguy on the first screen of Komo Mai, by the river. Give it to the chemistry professor (right side, far door, guy on the right by a giant pink flask). Reward: Toxic Dumpling --------Get credit in Classics! Where: Komo Mai Who: Head Teacher When: Storyline quest, your n’th time in bedamned HoloHolo Jungle. What: Go to the classics classroom (where everyone is sleeping, first class left side). Give the teacher 3 magnus of Good Times, obtained from his brother in Anuenue Port, after finishing the 10 traditional cookies quest. Reward: Tower Shield ---------Grab that monkey! Where: HoloHolo Jungle Who: Sagi When: Storyline quest, your n’th time in bedamned HoloHolo Jungle. What: Freaking monkey steals your landmark stone. Just run around this one screen and find him every time he runs away. Look very, very closely under the cover of green mist, and you’ll find him. The screen isn’t that big, after all. Reward: Speed Amulet ---------A washed-up olifant Where: Opu Village Who: Olifant When: Anytime in Opu Village What: This olifant wants a HoloHolo Fruit. Reward: Sedna Pow House --------Please, stop this laughter! Where: Opu Village Who: Laughing Man When: Anytime in Opu Village What: Give this man a Poor Excuse for a Joke, obtained from the right side room in the palace at Komo Mai --------Gadgets don’t make themselves! Where: Celetial Tree Veinroots Who: Lolo When: Storyline quest, during the main storyline events at Anuenue. What: Get the five dagroots. Lolo tells you how. --------Dinner, um, date? Where: Coliseum Who: Registration Lady What: To advance to Rank 4 in the Coliseum, you have to beat all the monsters in Rank 3, despite Ark’s warnings not to beat Panie’s monsters. Once you do, you need to go to Panie’s villa (first doorway upon entering Komo Mai) and speak with him. Reward: Rank 4 --------Fur Elysse Where: Cujam Who: Elysse What: She needs just a Pressed Flower. Haul around a Nameless Flower (or any flower) until it degenerates into a Pressed Flower. Reward: Light Sophia --------One courageous leap Where: Cujam Who: Man Gazing at Tower What: Just talk to the shadow man floating around here, and then jump off the tower without your wings. Dangerous, I know. Reward: Pegasus Anklet --------Anuelegumes Where: Sheratan Village Who: Plant-Watching Girl What: Grab a Yesterbean for the girl in the orphanage. Get one from the Thornwoods, either by waiting, or by using Fresh Air on the blue spots. Reward: Aqua Camouflage ---------Greythorne hearats Where: Sheratan Village Who: Old man What: He wants to you to talk to some Greythornes and report back, that’s all. Reward: Catfish Whiskers at 3 (?) greythornes, ---------An ale for all ails Where: Rodolfo’s Mansion Who: Man with a Bad Back What: Give him some Mountain Apple Wine – created from two mountain apples, then add a Holy Droplet (Nunki Woods) Reward: True Verdure, Crush Amulet ---------Oil soap Where: Roldolfo’s Mansion Who: Cleaning Lady What: She wants Goopy Machina Oil, which you get from hauling around Machina Oil for a long time. Reward: Heat Camoflage ---------Her father’s consent Where: Roldolfo’s estate Who: Custodian What: He wants some ‘Warm Cheers’ ---------It’s fumigatin’ time! Where: Celbalrai Who: Granny What: Granny in the middle of Celbalrai wants some Billowsmoke, which you can get from Roldolfo’s estate in Pherkad, second door to the left on the second floor, exit out the window, grab some Billowsmoke from the crate. Reward: Heat Camoflage ---------A Dark Service disaster?! Where: Dark Service HQ Who: Geldoblame What: Geldoblame will mail you a request to go to Dark Service HQ and clean up the mess there. Go into the planning room first, and talk to the guy there. He will tell you to go to every room to get the override codes to get past the crestwall at the locker room. The codes are little sparkles in each room, you can’t miss them. Enter the code at the green button at the top of the planning room, go to the locker room, kick some machina butt, and you’re done. --------Booze! Bring on the booze! Where: Gemma Village Who: Mask Artisan What: He wants Mountain Apple Wine, again, created by two mountain apples mixed with a Holy Droplet. Good stuff, apparently, in high demand. Reward: Ancient Mask, Sedna Pier --------The zoologist’s wish Where: Celestial Tree Who: School Zologist What: She just wants a Mountain Apple. Reward: Cross Pendant, Speed Talisman ---------Lolo and the Waterwheel Where: Opu Village Who: Lolo What: Lolo wants the gust boulder you used earlier in the game in the Cloudvents. Go get it. Hey, you know, if you get sucked out that hole, you land somewhere in the Cloud Passage, cool, huhn? Anyway, give it to Lolo. Reward: Twelve-Layered Kimono ---------Don’t tell ANYONE! Where: Mintaka Who: Skeed What: Give Skeed some Pow Milk (as the greythorne) Reward: Blue Beans ---------Almarde’s request 3 Where: Azha village Who: Almarde What: Give Almarde some Goopy Machina Oil (as the greythorne) ---------An offering of flowers Where: Naos Who: Disembodied Man What: Give this man, floating around the dead bodies in Naos, a Nameless Flower. Reward: Zelos Kune ---------Our cloudy wine Where: Algorab Who: Brewmaster What: Brewmaster needs some Pow Milk Yogurt, which you get by hauling around Pow Milk (obtained in Cebalrai) for a little bit. Reward: Cross Pendant. ----------Pure white clouds Where: Algorab Who: Boy yearning for the Sky What: He wants a cloud, any cloud, which you can make or just pick up in Sadal Suud. Reward: Hot Spring ----------Home sweet home Where: Castle Elnath Who: Homesick Knight What: The knight in the room lower left Reward: Gold Armor ----------Gather the rock-people! Where: Nekkar Quietlands Who: Sagi ----------A pickax to remember him by Where: Lava Caves Who: Juwar ----------Elevator repair Where: Vega Who: Middle-aged Man ----------Emergency call Where: Coliseum Who: Registration Lady ----------The Vega Thunderbolts Where: Vega Who: Shaun ----------Pac-Man Where: Pherkad Who: Quzman =========Field Guide / Boss Battles ========= [Z40] Rewards: 15% (?) Fate Idol 30% (?) Harp of Slumber 45% (?) Poison ashes 70% (?) Berserker Drink --001---Dark Service Peon--------------------------- | HP E Habitat | | Offense E Alfard | | Defense Dark Service HQ | | Physical E | | Fire E Spoils | | Ice E EXP 15 | | Lightning E Gold 7 | | Light E TP 5 | | Darkness E Sleep Resist 24% | | Speed E Poison Resist 24% | | ----------------------------------------- | | Uses: Physical | | Weak: None | | Skills: None | | Items: None | ---------------------------------------------------- --002---Fallen Serviceman-------------------------- | HP E Habitat | | Offense D Alfard | | Defense Dark Service HQ | | Physical D | | Fire D Spoils | | Ice D EXP 450 | | Lightning D Gold 250 | | Light E TP 5180 | | Darkness C Sleep Resist 35% | | Speed C Poison Resist 35% | | ----------------------------------------- | | Uses: Fire, Sleep | | Weak: Poison, Sleep | | Skills: Slumber Shot, Gashprin Salve (HP restore) | | Items: Taunt | ---------------------------------------------------- --003---Upgraded Paramachina------------------------ | HP E Habitat | | Offense C Alfard | | Defense Dark Service HQ | | Physical D | | Fire D Spoils | | Ice D EXP 500 | | Lightning E Gold 200 | | Light D TP 185 | | Darkness C Sleep Resist 0% | | Speed D Poison Resist 0% | | ----------------------------------------- | | Uses: Physical | | Weak: Lightning | | Skills: Saber Hand, Rampage Chop | | Items: Wickedwing Revels | ---------------------------------------------------- --004---Alpha Paramachina-------------------------- | HP E Habitat | | Offense E Alfard | | Defense Dark Service HQ | | Physical E Emperor’s Residence | | Fire E Spoils | | Ice E EXP 30 | | Lightning E Gold 15 | | Light E TP 5 | | Darkness E Sleep Resist 0% | | Speed D Poison Resist 0% | | ----------------------------------------- | | Uses: Physical | | Weak: Ice, Lightning | | Skills: None | | Items: Low Potion | ---------------------------------------------------- --005---Dark Serviceman----------------------------- | HP E Habitat | | Offense E Alfard | | Defense Emperor’s Residence | | Physical E | | Fire E Spoils | | Ice E EXP 40 | | Lightning E Gold 26 | | Light E TP 25 | | Darkness E Sleep Resist 25% | | Speed C Poison Resist 25% | | ----------------------------------------- | | Uses: Fire | | Weak: None | | Skills: None | | Items: Low Potion | ---------------------------------------------------- --006---Imperial Battle Machina--------------------- | HP E Habitat | | Offense E Alfard | | Defense Emperor’s Residence | | Physical E | | Fire E Spoils | | Ice E EXP 35 | | Lightning E Gold 18 | | Light E TP 10 | | Darkness E Sleep Resist 0% | | Speed E Poison Resist 0% | | ----------------------------------------- | | Uses: Physical | | Weak: Ice, Lightning | | Skills: Self-Repair (HP Restore) | | Items: None | ---------------------------------------------------- --007---Hideous Beast------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Emperor’s Residence | | Physical E | | Fire E Spoils | | Ice E EXP 500 | | Lightning E Gold 250 | | Light E TP 30 | | Darkness E Sleep Resist 0% | | Speed C Poison Resist 0% | | ----------------------------------------- | | Uses: Physical, Knockdown | | Weak: Lightning | | Skills: Mountainmaker (multi-target knockdown) | | Items: Flame Sword | ---------------------------------------------------- --008---Empire Grunt-------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Emperor’s Residence | | Physical E | | Fire E Spoils | | Ice E EXP 30 | | Lightning E Gold 17 | | Light E TP 10 | | Darkness E Sleep Resist 24% | | Speed C Poison Resist 24% | | ----------------------------------------- | | Uses: Fire | | Weak: Poison, Sleep | | Skills: None | | Items: Punk Knife | ---------------------------------------------------- --009---Imperial Swordsman-------------------------- | HP E Habitat | | Offense E Alfard | | Defense Mintaka | | Physical E | | Fire E Spoils | | Ice E EXP 60 | | Lightning E Gold 27 | | Light E TP 25 | | Darkness E Sleep Resist 19% | | Speed C Poison Resist 32% | | ----------------------------------------- | | Uses: Physical | | Weak: Poison, Sleep | | Skills: None | | Items: Flash Dagger | ---------------------------------------------------- --010---Giacomo------------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Mintaka | | Physical E | | Fire E Spoils | | Ice E EXP 1500 | | Lightning E Gold 300 | | Light E TP 60 | | Darkness E Sleep Resist 58% | | Speed B Poison Resist 64% | | ----------------------------------------- | | Uses: Physical | | Weak: None | | Skills: Thrashingale (attack) | | Items: Fulgadrum, Escape | ---------------------------------------------------- --011---Doomer-------------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Nihal Desert | | Physical E | | Fire E Spoils | | Ice E EXP 140 | | Lightning E Gold 80 | | Light E TP 65 | | Darkness E Sleep Resist 56% | | Speed D Poison Resist 70% | | ----------------------------------------- | | Uses: Fire | | Weak: Ice | | Skills: Flaming Powder (Offense boost) | | Items: Icefan, ????? | ---------------------------------------------------- --012---Devil Claws--------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Nihal Desert | | Physical E | | Fire E Spoils | | Ice E EXP 130 | | Lightning E Gold 75 | | Light E TP 65 | | Darkness E Sleep Resist 14% | | Speed B Poison Resist 42% | | ----------------------------------------- | | Uses: Fire | | Weak: Ice | | Skills: Carcass of Power (Offense boost) | | Items: Emerald Thrush, ????? | ---------------------------------------------------- --013---Gigim--------------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Nihal Desert | | Physical E | | Fire E Spoils | | Ice E EXP 170 | | Lightning E Gold 73 | | Light E TP 65 | | Darkness E Sleep Resist 49% | | Speed E Poison Resist 49% | | ----------------------------------------- | | Uses: Physical | | Weak: Ice | | Skills: Armadillo Atatck (physical attack) | | Items: ??????? | ---------------------------------------------------- --013--- --------------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Lava Caves | | Physical E | | Fire E Spoils | | Ice E EXP 35 | | Lightning E Gold 68 | | Light E TP 65 | | Darkness E Sleep Resist 35% | | Speed D Poison Resist 56% | | ----------------------------------------- | | Uses: Fire, Flames | | Weak: Ice | | Skills: Inferno (Incendiary attack) | | Items: Sedna Toadstones 1 | ---------------------------------------------------- --015---Ceratobus----------------------------------- | HP E Habitat | | Offense D Alfard | | Defense Lava Caves | | Physical E | | Fire E Spoils | | Ice E EXP 150 | | Lightning E Gold 64 | | Light E TP 65 | | Darkness E Sleep Resist 14% | | Speed D Poison Resist 42% | | ---------------------------------------------- | | Uses: Fire | | Weak: Ice | | Skills: Dynamite Rush (Fire attack), Fuzzy Wuzzy | | Coat (falls asleep) | | Items: ?????? | ---------------------------------------------------------- --016---Foytow--------------------------------------- ------ | HP E ----Habitat | | Offense E Alfard | | Defense Lava Caves | | Physical E | | Fire E ----Spoils | | Ice E EXP 145 | | Lightning E Gold 63 | | Light E TP 65 | | Darkness E Sleep Resist 28% | | Speed D Poison Resist 28% | | ---------------------------------------------- | | Uses: Fire, Flames, HP Drain | | Weak: Ice | | Skills: Bloodsucker Blaze (Life drain, incendiary) | | Items: None | ---------------------------------------------------------- --017---Phoelix------------------------------------- | HP E Habitat | | Offense E Alfard | | Defense Lava Caves | | Physical E | | Fire E Spoils | | Ice E EXP 200 | | Lightning E Gold 100 | | Light E TP 65 | | Darkness E Sleep Resist 49% | | Speed D Poison Resist 35% | | ----------------------------------------- | | Uses: Physical, Fire, Flames, Blind | | Weak: Ice | | Skills: Insanity’s Song, ????? | | Items: Mars Sophia | ---------------------------------------------------- --018--- Lord of the Lava Caves--------------------- | HP D Habitat | | Offense D Alfard | | Defense Lava Caves | | Physical E | | Fire D Spoils | | Ice E EXP 4530 | | Lightning E Gold 500 | | Light E TP 140 | | Darkness E Sleep Resist 0% | | Speed A Poison Resist 0% | | ----------------------------------------- | | Uses: Fire, Flames | | Weak: Ice | | Skills: Molten Lunge (Incendiary attack) | | Items: Arabesque, Empyreal Wildfire, Sedna House 1| ---------------------------------------------------- --019---Umbra--------------------------------------- | HP D Habitat | | Offense D Alfard | | Defense Lava Caves | | Physical E | | Fire D Spoils | | Ice E EXP 3750 | | Lightning E Gold 400 | | Light E TP 130 | | Darkness C Sleep Resist 0% | | Speed C Poison Resist 0% | | ----------------------------------------- | | Uses: Fire, Flames, Knockdown | | Weak: Ice | | Skills: Mountainmaker (Multi-target knockdown), | | Hellion Eye (Incendiary attack) | | Items: Sword of Thirst | ---------------------------------------------------- --020---Shawra-------------------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Nusakan Thornwood | | Physical E | | Fire E Spoils | | Ice E EXP 73 | | Lightning E Gold 27 | | Light E TP 35 | | Darkness E Sleep Resist 39% | | Speed D Poison Resist 0% | | ----------------------------------------- | | Uses: Physical, Poison | | Weak: Fire, Ice | | Skills: None | | Items: Wooden Club | ---------------------------------------------------- --021---Balloona------------------------------------ | HP E Habitat | | Offense E Hassaleh | | Defense Nusakan Thornwood | | Physical E | | Fire E Spoils | | Ice E EXP 90 | | Lightning E Gold 31 | | Light E TP 35 | | Darkness E Sleep Resist 32% | | Speed D Poison Resist 45% | | ----------------------------------------- | | Uses: Physical | | Weak: None | | Skills: None | | Items: Sorcery Sophia, Potion | ---------------------------------------------------- --022---Mite---------------------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Lake Botein Ruins | | Physical E | | Fire E Spoils | | Ice E EXP 120 | | Lightning E Gold 52 | | Light E TP 40 | | Darkness E Sleep Resist 59% | | Speed D Poison Resist 66% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Mitochondria (HP restore) | | Items: Mars Sophia | ---------------------------------------------------- --022---Mite---------------------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Lake Botein Ruins | | Physical E | | Fire E Spoils | | Ice E EXP 120 | | Lightning E Gold 52 | | Light E TP 40 | | Darkness E Sleep Resist 59% | | Speed D Poison Resist 66% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Mitochondria (HP restore) | | Items: Mars Sophia | ---------------------------------------------------- --023---Pul-Puk-------------------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Lake Botein Ruins | | Physical E | | Fire E Spoils | | Ice E EXP 80 | | Lightning E Gold 38 | | Light E TP 40 | | Darkness E Sleep Resist 33% | | Speed C Poison Resist 33% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Healing Droplets (HP restore) | | Items: Cliffsunder | ---------------------------------------------------- --024---Ogopogo------------------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Lake Botein Ruins | | Physical E | | Fire E Spoils | | Ice E EXP 95 | | Lightning E Gold 32 | | Light E TP 40 | | Darkness E Sleep Resist 46% | | Speed D Poison Resist 66% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: None | | Items: Swallowtail, Azure Lotus | ---------------------------------------------------- --025---Hideous Beast------------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Lake Botein Ruins | | Physical E | | Fire E Spoils | | Ice D EXP 2400 | | Lightning E Gold 320 | | Light E TP 80 | | Darkness D Sleep Resist 0% | | Speed C Poison Resist 0% | | ----------------------------------------- | | Uses: Ice, Freezing | | Weak: Fire | | Skills: Icy Death (Freezing attack) | | Items: Sevenstar Dust | ---------------------------------------------------- --026---Machina Arma: Razer------------------------- | HP E Habitat | | Offense E Hassaleh | | Defense Sheratan Village | | Physical E | | Fire E Spoils | | Ice E EXP 3120 | | Lightning E Gold 320 | | Light E TP 90 | | Darkness E Sleep Resist 0% | | Speed D Poison Resist 0% | | ----------------------------------------- | | Uses: Physical | | Weak: Ice, Lightning | | Skills: Arma Cannon (Physical Attack) | | Items: Levinsnake’s Rise | ---------------------------------------------------- --027---Cancerite----------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Celestial River | | Physical E Cloud Passage | | Fire E Spoils | | Ice E EXP 180 | | Lightning E Gold 28 | | Light E TP 80 | | Darkness E Sleep Resist 51% | | Speed D Poison Resist 22% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: None | | Items: ?????? | ---------------------------------------------------- --028---Armored Cancerite--------------------------- | HP E Habitat | | Offense D Diadem | | Defense Celestial River | | Physical E Cloud Passage | | Fire E Spoils | | Ice E EXP 230 | | Lightning E Gold 128 | | Light E TP 80 | | Darkness E Sleep Resist 51% | | Speed D Poison Resist 22% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: None | | Items: ?????? | ---------------------------------------------------- --029---Ray-Moo------------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Celestial River | | Physical E Cloud Passage | | Fire E Spoils | | Ice E EXP 170 | | Lightning D Gold 55 | | Light E TP 80 | | Darkness E Sleep Resist 36% | | Speed C Poison Resist 36% | | ----------------------------------------- | | Uses: Lightning | | Weak: Fire | | Skills: Electro Crash (Lightning attack), | | Mucky-Yucky Mucus (Defense Boost) | | Items: ?????? | ---------------------------------------------------- --030---Bar-Mool------------------------------------ | HP E Habitat | | Offense E Diadem | | Defense Celestial River | | Physical E Cloud Passage | | Fire E Spoils | | Ice E EXP 175 | | Lightning E Gold 50 | | Light E TP 80 | | Darkness E Sleep Resist 36% |
| Speed C Poison Resist 36% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Healing Droplets (HP restore) | | Items: ??????, Sedna Bluefruit Tree | ---------------------------------------------------- --031---Fogg---------------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Celestial River | | Physical E Cloud Passage | | Fire D Spoils | | Ice E EXP 190 | | Lightning E Gold 40 | | Light E TP 80 | | Darkness E Sleep Resist 36% | | Speed D Poison Resist 51% | | ----------------------------------------- | | Uses: Physical, Fire | | Weak: Ice | | Skills: Overheat (Fire attack) | | Items: ?????? | ---------------------------------------------------- --032---Vodnik-------------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Celestial River | | Physical D Cloud Passage | | Fire E Spoils | | Ice D EXP 200 | | Lightning E Gold 53 | | Light E TP 85 | | Darkness D Sleep Resist 51% | | Speed D Poison Resist 51% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Armored Dillo (Defense boost), ????? | | Items: ?????? | ---------------------------------------------------- --033---Magician Mite------------------------------- | HP E Habitat | | Offense E Diadem | | Defense Celestial River | | Physical E Cloud Passage | | Fire E Spoils | | Ice E EXP 180 | | Lightning E Gold 60 | | Light E TP 85 | | Darkness E Sleep Resist 66% | | Speed D Poison Resist 73% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Ice Rubble (Multi-target ice attack) | | Mitochondria (HP restorative) | | Items: ?????? | ---------------------------------------------------- --034---Giacomo------------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Celestial River | | Physical D Cloud Passage | | Fire E Spoils | | Ice E EXP 4600 | | Lightning E Gold 550 | | Light E TP 180 | | Darkness E Sleep Resist 66% | | Speed D Poison Resist 74% | | ----------------------------------------- | | Uses: Physical | | Weak: None | | Skills: Thrashingale Redux (Physical attack) | | Items: Glimmer, Escape | ---------------------------------------------------- --035---Dark Service Swordsman---------------------- | HP E Habitat | | Offense D Diadem | | Defense Nashira Village | | Physical E Cloud Passage | | Fire E Spoils | | Ice E EXP 190 | | Lightning E Gold 60 | | Light E TP 90 | | Darkness E Sleep Resist 22% | | Speed C Poison Resist 37% | | ----------------------------------------- | | Uses: Physical, Lightning Knockdown | | Weak: Poison, Sleep | | Skills: Fryercracker (Knockdown lightning attack) | | Gashprin Salve (HP restore) | | Items: Red Padma | ---------------------------------------------------- --036---Imperial Elite------------------------------ | HP E Habitat: Diadem | | Offense E Cloud Passage | | Defense Nashira Village | | Physical E Cloudvents | | Fire E Spoils | | Ice E EXP 195 | | Lightning E Gold 55 | | Light E TP 85 | | Darkness E Sleep Resist 29% | | Speed D Poison Resist 29% | | ----------------------------------------- | | Uses: Fire | | Weak: Poison, Sleep | | Skills: None | | Items: Chain Mail | ---------------------------------------------------- --037---Autonomous Battle Machina------------------- | HP E Habitat | | Offense D Diadem | | Defense Nashira Village | | Physical E Cloudvents | | Fire E Spoils | | Ice E EXP 220 | | Lightning E Gold 43 | | Light E TP 90 | | Darkness E Sleep Resist 0% | | Speed E Poison Resist 0% | | ----------------------------------------- | | Uses: Physical, Sleep | | Weak: Lightning | | Skills: Force Ring Alpha (Sleep Attack), ????? | | Items: Bandages | ---------------------------------------------------- --038---Cloud Cancerite----------------------------- | HP E Habitat | | Offense C Diadem | | Defense Cloudvents | | Physical D | | Fire E Spoils | | Ice D EXP 550 | | Lightning D Gold 228 | | Light D TP 180 | | Darkness D Sleep Resist 62% | | Speed D Poison Resist 27% | | ----------------------------------------- | | Uses: Ice | | Weak: Fire | | Skills: Collar Lop (Physical attack) | | Items: ?????? | ---------------------------------------------------- --039---Shadow Claws-------------------------------- | HP E Habitat | | Offense E Diadem | | Defense Cloudvents | | Physical E | | Fire E Spoils | | Ice E EXP 185 | | Lightning E Gold 70 | | Light E TP 85 | | Darkness E Sleep Resist 15% | | Speed B Poison Resist 44% | | ----------------------------------------- | | Uses: Physical, Blind | | Weak: Fire | | Skills: Carcass of Power (Offense boost), | | Jitterjinx (Blinding attack) | | Items: Ascension, Murderous Joker | ---------------------------------------------------- --040---Valara-------------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Cloudvents | | Physical D | | Fire E Spoils | | Ice E EXP 1800 | | Lightning D Gold 400 | | Light E TP 190 | | Darkness E Sleep Resist 67% | | Speed D Poison Resist 75% | | ----------------------------------------- | | Uses: Physical, Lightning, Shock, Unconscious | | Weak: None | | Skills: Machina Formation (Physical attack), | | Deathdealer (Shock attack) | | Items: Rime Blade | ---------------------------------------------------- --040---Heughes------------------------------------- | HP E Habitat | | Offense D Diadem | | Defense Cloudvents | | Physical D | | Fire E Spoils | | Ice E EXP 1500 | | Lightning E Gold 350 | | Light E TP 190 | | Darkness E Sleep Resist 67% | | Speed C Poison Resist 75% | | ----------------------------------------- | | Uses: Physical, Armor Destruction | | Weak: None | | Skills: Machina Fist (Physical attack) | | Items: None | ---------------------------------------------------- --042---Nasca--------------------------------------- | HP E Habitat | | Offense E Diadem | | Defense Cloudvents | | Physical E | | Fire D Spoils | | Ice D EXP 1400 | | Lightning D Gold 300 | | Light D TP 190 | | Darkness D Sleep Resist 45% | | Speed E Poison Resist 75% | | ----------------------------------------- | | Uses: Physical, Blind | | Weak: None | | Skills: Stun Grenade (Blinding attack), | | Gashprin Salve (HP restorative) | | Items: None | ---------------------------------------------------- --043---Machina Arma: Marauder---------------------- | HP E Habitat | | Offense C Diadem | | Defense Cloudvents | | Physical D | | Fire D Spoils | | Ice E EXP 5500 | | Lightning D Gold 0 | | Light D TP 200 | | Darkness D Sleep Resist 62% | | Speed E Poison Resist 27% | | ----------------------------------------- | | Uses: Fire, Lightning, Shock | | Weak: Ice | | Skills: Plasma Cannon (Shock attack) | | Items: None | ---------------------------------------------------- --044---Machina Arma: Marauder---------------------- | HP D Habitat | | Offense A Diadem | | Defense Cloudvents | | Physical C | | Fire C Spoils | | Ice D EXP 14000 | | Lightning C Gold 500 | | Light C TP 290 | | Darkness B Sleep Resist 0% | | Speed D Poison Resist 0% | | ----------------------------------------- | | Uses: Fire, Lightning, Shock | | Weak: Ice | | Skills: Plasma Cannon (Shock attack) | | Self-Repair (Restorative) | Items: None | ---------------------------------------------------- ==========Pac-magnus [Z50] A list to keep track of what magnus I, personally, have fed to Pac-Man. When (if) I finish this stupid quest, I will… maybe… type up all the quest magnus. Half-baked greythorne Goopy Machina Oil Stale water Cloud Nameless flower Milly poster Love syrup Holy droplet Mountain apple wine Pow milk Guillo wanted poster (15?) Sagi wanted poster Thornflower nectar Mountain apple Dull times Thornflower Tub-time greythorne Blaze Flame Cottoncap fruit Freezing rain Oleflour Primordial cactus Light powder Balm sand Magnetite waves Heartenbrace Pow Milk Yogurt Machina Oil Paramour’s secret Flame ice Terrible song Rockfly corpse Lava Eau de mouche Stone Mother sunshine Rock salt Mound of soot Rotting mountain apple Meat fit for an emperor Chunk of rubber Fruit fit for an emperor Pretty stone (53?) Traditional KM cookie Original KM cookie Good times Rainbow Adventure novel Empty book Gold beetle carapace Yesterday’s news Extreme stress Celestial flower seed Shaved ice of love Fresh air Phantasmagoria Black dragon horn Sandfeeder silk Gold beetle wallet Foul air Spark shroom Mountain Apple Vinegar Jolt shroom Pow Milk Cheese Lightning Shroom ==========Credits========= [Z60] As a matter of fact, I did all of this myself, but a hearty thank you to the boards, as always, for their undying efforts to right people who have gone wrong somewhere in the game. Here’s to you, tireless people who respond every time someone has a HoloHolo bird question! And, of course, to Sage of the Wise et al,who created an EX Magnus FAQ, which is awesomely far beyond my capabilities. And of course, I think it’s my responsibility to thank the game’s creators, Tri-Crescendo, Monolithsoft, Namco, et al. ==========Contacting Me======== [Z70] I’m got a gmail account that I check periodically (you should be able to guess what it is, yes?), but I hope you don’t contact me unless you’re helpfully trying to fill in any of my blanks for this document and this document alone. After all, Ryokazendriel Qin’Xanthanthalas is quite the mouthful to be saying if you have nothing to say, right?