Dragon Ball Z: Budokai 2 for the Playstation 2 ======== Android // // _/ _/_/_/ ////////// _/ _/ _/ // // _/ _/_/_/ ///////// _/ _/ _/ // // _/ _/_/_/ Guide Ver 3.4 Written by Kyle Woliver (me) :) -=-=-=-=- Table of Contents -=-=-=-=- I. Copyrights and Stuff II. Version History III. About Android #18 IV. Combo List - Punch Combo's - Kick Combo's - Mixed Combo's - Custom Cancel Combo's - Power Blitz - Energy Field - Destructo Disc - Power Strike - Power Falling Star V. Capsule List - Ability Capsules - Physical Capsules - Support Capsules VI. Costumes VII. Android #18's Dialogue VIII. The "Time Freeze" Glitch IX. Contact Me! X. Special Thanks / Ending -=-=-=-=- I. Copyrights and Stuff -=-=-=-=- Alright guys here is the deal. This Guide is to be used at GameFAQS and ONLY GameFAQS! This Guide is copyrighted by me. All I ask is that you don't go posting all this info on here as is as your own please? I worked hard on all this info for the great people that play this great game ok? :) -=-=-=-=- II. Version History -=-=-=-=- Ver. 1.0 (12/25/03) : The Original Version it started as. Ver. 1.6 (12/30/03) : Added Custom Combo's Section, Custom Cancel Combo's Section, Version History Section, Android #18 Dialogue Section, Hit Counts for the moves, and a couple new additions to the mixed combos....yea this guide is pretty big now! Ver. 1.63 (12/31/03) : Fixed some typos and added a couple dialogue phrase things..Have a happy new year! Ver. 1.68 (01/02/04) : Fixed a couple mistakes again, added two more Cancel Combo's I found out and re-termed them from the help help of a couple guys, and added a bit to the Costume's Section. Ver. 2.0 (01/07/04) : Fixed even more typos lol...added some dialogue parts, removed a couple big cancel combos for a little reason and thats about it for now.. Ver. 2.4 (01/16/04) : Added alot more custom cancel combos for abilitys..and it's not done yet because im too lazy..it takes a while to do this stuff man :D Ver. 3.0 (03/18/04) : Wow...long time since this has been updated..yea i found a couple mis-calculations of the damage ratios of the Power Falling Star. fixed them and added some attack increase stats to support capsules....uhh.. decided to redo the custom cancel combo ones AGAIN.. this time i did them by just having the longest combo for each different variation of that move. I also decided to remove the Custom Combo section..seeing as those really don't help much at all :D aaaand..added the glitch part..which really makes Android #18 pretty much unstoppable in the hands of someone who uses it over and over. Ver. 3.4 (05/29/04) : Hmm...once again its been a while :D! i added some Custom Combos..or should i say...revised them heh... i also noticed a bug..during the uppercut ( it sidesteps...i dunno why... probably a bug of some sort..it makes me mad because it makes the one Destructo Disc combo really hard to do..:( well...till next time guys! -=-=-=-=- III. About Android #18 -=-=-=-=- In my opinion Android #18 is one of the coolest female characters of DBZ and one of the strongest as well. First let me tell you a little about her heh. Her first real appearance was in DBZ: Episode 118 in the Android saga where her and her brother Android #17 were awakened by Android #20. Later on in the Saga she meets up with Krillin and gives him a little peck on the face :p. Since then Krillin starts to get mixed feelings about her and trys to save her from being absorbed by Cell. After the Cell games Krillin uses the Dragon Balls to "help" Android #18 :p. After a while Android #18 becomes Krillin's wife and they have a young baby girl named Marron. In Dragon Ball GT #18 plays a part in destroying Super Android #17. I won't tell you much cause i don't wanna spoil it for you :) It's just Super Android #17 does something to get #18 pretty p'ed off at him and she helps Goku. That's all i'll say! -=-=-=-=- IV. Combo List -=-=-=-=- This is where i will list all the combo's that you can perform and all the damage it will do Note: The Damage of these combo's is recorded when no attack enhancing items are equipped! meaning..these are her normal damage percentages for these moves. and these are recorded from attacking from in front of the opponent and behind attacking an opponents back seems to cause more damage Key: KB= Knocks Back the Opponent PU= Pops the Opponent into the Air CH= Able to Charge the Last Hit for an Unblockable GB= Guard Break GR= Hits Opponent Straight to the Ground -=-=-=-=- Punch Combo's -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P-P-P-P -=-=-=- Hit Count: 4 Description: Four Consecutive Punches Characteristics: Damage: Front= 270 Back= 336 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Running P -=-=-=-=- Hit Count: 1 Description: A Spinning Backhand(On Ground), A Overhead Doublefist Hit(In Air) Characteristics: KB, GB(In Air) Damage: Front= 92 Back= 115 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P -=-=- Hit Count: 2 Description: Backhand Followed by a Strong Punch Characteristics: KB, CH Damage: Front= 100 Back= 125 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P-P-P-P-P -=-=-=-=- Hit Count: 5 Description: Four Consecutive Punches Followed by a double fist uppercut(Palm hit if in the air) Characteristics: PU(on Ground), CH(On Ground), KB(In Air) Damage: Front= 396(Ground) 385(Air) Back= 443(Ground) 432(Air) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P-P-P->P -=-=-=- Hit Count: 4 Description: Three Consecutive Punches Followed by a Hard Elbow Characteristics: KB, CH Damage: Front= 298 Back= 351 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P->P-P -=-=- Hit Count: 3 Description: Two Consecutive Punches Followed by a Uppercut Characteristics: PU Damage: Front= 221 Back= 276 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- Kick Combo's -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K-K-K-K -=-=-=- Hit Count: 5 Description: Two Sidekicks to a Shin Kick followed by Two Rotating Hard Kicks. Characteristics: KB Damage: Front= 376 Back= 468 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Running K -=-=-=-=- Hit Count: 5 Description: A High Frontward Kick(On Ground), A Flying Kick(In Air) Characteristics: KB, PU(In Air), GB Damage: Front= 92 Back= 115 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K -=-=- Hit Count: 2 Description: Overhead Kick followed by a Hard front kick. Characteristics: KB, PU Damage: Front= 178 Back= 221 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K-K-K-K-K -=-=-=-=- Hit Count: 5 Description: High Knee to a Side Kick to a Shin Kick followed by Two Rotating Kicks Characteristics: KB Damage: Front= 389 Back= 485 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K-K -=- Hit Count: 2 Description: High Side Kick followed by a Hard Rotating Kick Characteristics: KB Damage: Front= 168 Back=209 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K-K->K-K -=-=-=- Hit Count: 4 Description: Two Side Kicks followed by Two Rotating Kicks Characteristics: Damage: Front= 318 Back= 396 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K-K-P+K -=- Hit Count: 1 Description: A Strong Forward Punch Characteristics: KB, CH Damage: Front= 97 Back= 121 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K+G -=-= Hit Count: 1 Description: A Leaping Swing-kick Characteristics: KB(In Air) Damage: Front: 133 Back= 166 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P-K -=- Hit Count: 2 Description: A Punch followed by a Rotating Kick Characteristics: KB Damage: Front= 158 Back= 197 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K-K->K->K-P -=-=-=-=-=- Hit Count: 5 Description: Two Side Kicks to one Rotating Kick to one Rotating Sweep followed by an uppercut Characteristics: PU, CH Damage: Front= 376 Back= 468 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= P-P-K-K-K -=-=-=-=- Hit Count: 6 Description: Two Consecutive Punches followed by Four Rotating Kicks Characteristics: KB Damage: Front= 432 Back= 538 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K -=-=- Hit Count: 4 Description: Backhand followed by Three Rapid Kicks Characteristics: None Damage: Front= 284 Back= 336 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >P-K-K -=-=- Description: A Punch into a Rotating Sweep followed by a High Frontal Kick Hit Count: 3 Characteristics: KB, PU Damage: Front= 238 Back= 297 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >K-P-P-P -=-=-=- Hit Count: 4 Description: a Knee followed by Three Consecutive Uppercuts Characteristics: PU, CH Damage: Front= 312 Back= 389 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= K -=-=-=- Hit Count: 5 Description: Two Consecutive Punches to a Rotating Kick followed by Rising Scissor-like Kick Characteristics: KB, PU Damage: Front= 364 Back= 434 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= >P-P-P-K-K -=-=-=-=- Hit Count: 6 Description: Three Consecutive Punches to a scissorkick followed by a big forward push like kick. Characteristics: KB, CH Damage: Front= 420 Back= 488 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- Custom Cancel Combos -=-=-=-=- Alright here are the Toughy Combos that you can do. you must cancel right at the beginning of a charge part to do these combos. ill put *Cancel* at the part you gotta cancel at! I'll only put up the longest ones i can do though. to cancel out of a charge move hold that button and press guard! It takes some time to learn this well. you can also sidestep as well when you hit up or down when cancelling. it also seems that the timing is different depending on how or when you cancel or hit your opponents. these terms might sound odd to you but let me explain..if something is like this..(P~)* it means you cancel it normally. If it looks like (P~)-- it means you cancel it into a sidestep. I'll put bubbles around the button presses just for these. Difficulty Key: Easy = Pretty easy to use..should be able to pull it off like that. Intermediate = A combo that would take a bit of practice to do but eventually will be able to pull off alot. Advanced = A combo that probably would take a LONG time before successfully performing right and a long time to be able to pull off again and again. Near Impossible = A Combo where you'll probably only able to do once in your life because it never registers half the time but it has worked once. Key: ~ = Cancel into * = Normal Cancel -- = Sidestep Cancel ^ = Pops the Opponent into the air -=-=-=-=- Power Blitz -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (P-P-P-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Difficulty: Advanced Hit Count: 27 Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into a Little Punch into a High Knee into Front Kick cancelled into Three Consecutive Punches into a Scissorkick Juggle Three Times into Four Consecutive Punches followed by a Power Blitz Characteristics: KB Damage: 1235 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- Energy Field -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (>P-P-P-K-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Difficulty: Advanced Hit Count: 28 Description: A Jumping Roundhouse into an Overhead Kick cancelled into a sidestep into a Little Punch into a High Knee into a Front Kick cancelled into Three Consecutive Punches into a Scissor Kick Juggle Three Times followed by a Energy Field Characteristics: KB Damage: 1311 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-P-P-P-K^) (>P-P-P-K^) (>P-P-P-K^) (P->P-P-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: Advanced Hit Count: 26 Description: A Jumping Roundhouse into an Overhead Kick cancelled into a sidestep into a Little Punch into a High Knee into a Front Kick cancelled into Three Consecutive Punches into a Scissor Kick Juggle Three Times followed by a Energy Field Characteristics: KB Damage: 1310 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- Destructo Disc -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-K-P-P-P-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Difficulty: Near Impossible Hit Count: 14 Description: Overhead Kick cancelled into a sidestep into a High Knee into a Front Kick cancelled into a Overhead Kick into a Uppercut Juggle cancelled into a High Knee into Three Consecutive Punches followed by a Destructo Disc. Characteristics: KB Damage: 1410 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-K->K->K-P-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Difficulty: Intermediate Hit Count: 11 Description: A Jumping Roundhouse into a Overhead Kick cancelled into a Sidestep into a Little Punch into aHigh Knee into two Front Kicks to a Rotating Kick to a Spinning Heel Kick into a Destructo Disc Characteristics: KB Damage: 1353 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- Power Strike -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-K->K-K-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: Intermediate Hit Count: 17 (Success) 16 (Fail) Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into a Little Punch into a High Knee into Two Front Kicks into Two Rotating Kicks followed by a Power Strike Characteristics: GR Damage: 1193 (Success) 968 (Fail) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- Power Falling Star -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (>K+G) (K) (K-P-P-P-P-E) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Difficulty: Intermediate Hit Count: 22 (Success) 21 (Fail) Descriptions: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into a Little Punch into a High Knee cancelled into a Front Kick into Four Consecutive Punches followed by a Power Falling Star Characteristics: GR Damage: 1414 (Success) 1189 (Fail) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- V. Capsule List -=-=-=-=- This is where i will list all of Android #18's capsules and their Usefulness. As well as the combo's you need to perform some of them. -=-=-=-=- Ability Capsules -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Blitz -=-=-=-=-=- Description: Android #18 Forms and Shoots a Blast of Pink Ki - - - -Different Combinations- - - - >E Characteristics: PU Damage: 375 P-P-P-P-E Characteristics: PU Damage: 645 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Energy Field -=-=-=-=-=- Description: Android #18 Activates a Pink Ki Barrier around her. - - - -Different Combinations- - - - P-P-K Characteristics: KB Damage: 671 >P-P-P-K-E Characteristics: KB Damage: 806 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Destructo Disc -=-=-=-=-=-=- Description: Android #18 Forms a yellow razor-sharp disc out of Ki - - - -Different Combinations- - - - K-K->K->K-P-E Characteristics: KB, PU Damage: 976 >K-P-P-P-E Characteristics: KB, PU Damage: 912 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- Physical Capsules -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Strike -=-=-=-=-=- Description: Android #18 kicks the opponent into the air, bashes them around and you do the choosing button thing. - - - - - -Combination- - - - - - - - K-K->K-K-E Damage: Front= 825(Success) Back= 903(Success) 600(Fail) 678(Fail) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Falling Star -=-=-=-=-=-=-=-=- Description: Android #18 Uppercuts the Opponent into the air, and Slams them Back down and you do a Ki Gathering thing. - - - - - -Combination- - - - - - - - >P-P-P-P-E Damage: Front= 928(Success) Back= 1015(Success) 703(Fail) 790(Fail) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Buster Swing -=-=-=-=-=- Description: Android #18 Grabs the Opponent and kicks them up, grabs their foot and spins them around then lets go. - - - - - -Combination- - - - - - - - P+G Damage: 270 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- Support Capsules -=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Breakthrough Special -=-=-=-=-=- Description: Can use all of Android #18's moves and abilities Requirements: None (Activated as soon as battle begins) Slot Usage: 7 Tradeable?: No -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Special Coating Common -=-=-=-=-=-=-=- Description: Defensive Power Up by 10 %! Requirements: None (Activated as soon as battle begins) Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Improved Special Coating Uncommon -=-=-=-=-=-=-=-=-=-=-=- Description: Defensive Power Up by 20 %! Requirements: None (Activated as soon as battle begins) Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nanomachine Rare -=-=-=-=-=- Description: Defensive Power Up by 30 %! Requirements: Activated as soon as battle begins Slow Usage: 3 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Improved Nanomachine Special -=-=-=-=-=-=-=-=-=- Description: Defensive Power Up by 45 %! Requirements: Activated as soon as battle begins Slot Usage: 4 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1/3 Senzu Bean Rare -=-=-=-=-=-=- Description: Recover Health by 1/3 and 1 Ki Gauge Requirements: Automatically Activated when Health becomes Zero. Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Senzu Bean Special -=-=-=-=- Description: Health and Gauge Fully Recovered Requirements: Automatically Activated when Health becomes Zero Slot Usage: 3 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Viral Heart Disease Uncommon -=-=-=-=-=-=-=-=-=- Description: Slowly Drains the Health of both characters Requirements: Activated as soon as battle begins Slot Usages: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vaccine Uncommon -=-=-=- Description: Nullify the effect of the Viral Heart Disease Requirements: Activated as soon as battle begins. Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Super Holy Water Rare -=-=-=-=-=-=-=- Description: Damage Percentage is Reduced Requirements: Activated when Damaged Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Automatic Restoration Uncommon -=-=-=-=-=-=-=-=-=-=- Description: Damage Percentage is reduced bu using a set amount of Ki Requirements: Activated when damaged(Ki reduced by damage) Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rage! Uncommon -=-=- Description: Attack Power Increases by 12 % in the first 10 seconds of battle Requirements: Activated as soon as battle begins Slow Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rage!! Rare -=-=- Description: Attack Power increases by 20 % in the first 15 seconds of battle Requirements: Activated as soon as battle begins. Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rage!!! Special -=-=-=- Description: Attack Power increases by 28 % in the first 20 seconds of battle Requirements: Activated as soon as battle begins. Slot Usage: 3 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Serious! Uncommon -=-=-=- Description: When health drops below 1/3, Attack Power Increases by 10 % Requirements: Activated when health falls below set value Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Serious!! Rare -=-=-=-=- Description: When health drops below 1/2, Attack Power Increases by 20 % Requirements: Activated when health falls below set value Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Serious!!! Special -=-=-=-=- Description: When health drops below 2/3, Attack Power Increases by 30% Requirements: Activated when health falls below set value Slot Usage: 3 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Last Ounce of Strength Special -=-=-=-=-=-=-=-=-=-=- Description: When health drops below 1/6, Attack Power is greatly Increased by 45 % Requirements: Activated when health falls below set value Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potential Rare -=-=-=-=- Description: Attack Power increases by 6 %, then 12 %, then 18 %, then final at 24 % on a fixed time period Requirements: Activated as soon as battle begins Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mode-switching Systems Special -=-=-=-=-=-=-=-=-=-=- Description: Attack Power increases by 6 %, then 12 %, then 18 %, and stops at 24 % & Defensive Power increases by 8 %, then 16 %, then 24 %, and stops at 32 % at regular intervals Requirements: Activated as soon as battle begins Slot Usage: 3 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Super Kami Water Uncommon -=-=-=-=-=-=-=- Description: Attack Power increased by 24 % and Health slowly decreases Requirements: Activated as soon as battle begins Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gero's Perpetual Energy R&D Special -=-=-=-=-=-=-=-=-=-=-=-=-=- Description: Ki remains at MAX, but transformation is impossible Requirements: Activated as soon as battle begins Slot Usage: 3 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Android's Barrier Uncommon -=-=-=-=-=-=-=-=- Description: Nullify all opponents' Ki Blast Wave Requirements: Activated as soon as Ki Blast Wave hits Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gero's Deflection R&D Uncommon -=-=-=-=-=-=-=-=-=-=- Description: Auto Deflect Ki Blast Wave Requirements: Activated by holding down the Guard button before being hit by a Ki Blast Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gero's Deflect-Back R&D Rare -=-=-=-=-=-=-=-=-=-=-=- Description: Auto Deflect-Back Ki Blast Wave Requirements: Activated by holding down the Guard button before being hit by a Ki Blast Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gero's Energy R&D Rare -=-=-=-=-=-=-=-=- Description: If Deflect or Deflect-Back is successful, Ki increases by a fixed amount Requirements: Activated when Deflect or Deflect-Back is successful Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yakon Rare -=-=- Description: Comrade or Enemy, Ki consumption accelerates in a transformed state. Requirements: Generated when transformed Slot Usage: 1 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Marron's Wish Special -=-=-=-=-=-=- Description: Combat Spirit Keeps Improving (Ki Regenerates) Requirements: Activated as soon as battle begins Slot Usage: 2 Tradeable?: Yes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=- -=-=-=-=- VI. Costumes -=-=-=-=- Here I will try to explain Android #18's costumes as best as i can. -=-=-=-=- Costume 1 ----------- Her original outfit when she came out of hybernation. ----------- Blue Denim Vest with Red Ribbon Logo on Back Black Shirt with Long striped White Sleeves Blue Denim Skirt Long Skin Tight Black Pants Brown Boots -=-=-=-=- -=-=-=-=- Costume 2 ----------- The outfit she wore when Cell absorbed her. ----------- Black Vest White T-Shirt Blue Denim Pants Black Shoes Black Gloves Necklace -=-=-=-=- -=-=-=-=- Costume 3 ----------- The outfit you see her wearing during the "We Gotta Power" Japanese Intro ----------- Light Blue Denim Vest Long Light Blue Denim Pants Red Bracelet Red Sandals -=-=-=-=- -=-=-=-=- VII. Android #18's Dialogue -=-=-=-=- This is where i put down all of what Android #18 says when she does certain things and stuff..not much use but you never know :D "Do ya still wanna fight?" - Taunt "That's it." - After >K-K-K-K-K or sometimes after Buster Throw "Here's more!" - After >P-K-K "One for free." - After P-P-K->K or sometimes after Buster Throw "Uh-uh" - Randomly after a back-step "Eat This Sucker!" - After Power Falling Star "Eat This!" - After firing a Ki Blast Wave "Back at ya" - Sometimes after reflecting a Ki Blast Wave "Power Blitz!" - Use Power Blitz "Field on." - Use Energy Field "Destructo Disc!" - Use Destructo Disc "Get lost you eyesore" - Opening Taunt 1 "Come on" - Opening Taunt 2 "hahaha...you overdid it" - Winning Taunt -=-=-=-=- VIII. The "Time Freeze" Glitch -=-=-=-=- Ok..some of you might be wondering what this "Glitch" I talk about is..alright well this glitch is able to freeze time so you can pretty much get a free hit of anything at your disposal. First let me tell you what you need! --- Energy Field --- Taunt Registered to a Shoulder Button (P+K+G+E) alright once you have those go into battle..here is what you do. Do Energy Field but as soon as you do it hit that Taunt button. If you timed it correctly the backround will fade as it would if you would have fully activated the Energy Field but Android #18 character will be able to move at will and as you see the opponent is frozen along with time!..here is a list of things you can do in this situation. --- Pull off a Combo at your will --- You can shoot off a total of 16 Ki Wave Blasts and they will not hit the opponent until you unfreeze time by hitting them. they will tally up to a total of 16 hits. --- You can raise your Ki at your will --- You can drain all the opponents Ki by taunting over and over again --- If you have a time limit..hit the opponent enough so his health is below yours and do the Glitch..let the time run out -=-=-=-=- IX. Contact Me! -=-=-=-=- Now i'm pretty sure ive probably messed up a couple things and mispelled stuff! If you want to email me with suggestions about this Guide or corrections to it go ahead and send an email to me! my email is GammaDragonZ@aol.com :) -=-=-=-=- X. Special Thanks / Ending -=-=-=-=- Alright its time for the big moment of thanking alot of people. I'd like to Thank... CJayC- for creating such an awesome video game place such as GameFAQS, mad credit to this guy. Akira Toriyama- For creating the world that is Dragon Ball! I remember getting into Dragon Ball when i was a little kid watching it on the weekend on channel 20 , and for creating a unique character such as Android #18! :D Dimps/Atari- for making and publishing such unique fighting games as Budokai 1 and 2! :D My Parents- for getting me a PS2 for my 15th Birthday! and Getting me this game ! :D Escobuu and Goryus from GameFAQS Boards- for helping with the Custom Cancel Combo Terminology. Super Rodimus Prime from GameFAQS Boards- for discovering the "Time Freeze" Glitch and anyone i haven't mentioned...Thanks! Now as i close i would like to Thank You reader for spending some time reading my time consumed Guide and looking at it and hopefully helping you and all kinds of Android #18 players out there! if anyone ever wants to talk my AIM Screen Name is Emerald Emiroth. Goodbye for Now!