The Lord of the Rings, The Third Age Character Specific Guide -- Idrial In the game The Lord of the Rings, The Third age, you play as many different characters, and choose a party of three to fight the enemies you face. I am writing this character FAQ for one of my favorite characters, whom I always choose, no matter who the other two are. The Elf of Lothlorien, Idrial. ~~~~~~~~~~~~~~~~~~~~Version History~~~~~~~~~~~~~~~~~~~~~~~~ Version .25 - June 22, 2006 Did all FAQ up to Armor, and did about half of armor Version .50 - June 23, 2006 Finished Armor, and started on Weapons Version .75 - June 24, 2006 Finished Weapons Version 1.0 - June 25, 2006 Finished Copyright and Credits Final Version - Version 1.0 - June 25, 2006 --------------------Table of Contents--------------------- 1. Introduction 2. Description 3. Sword Skills 4. Spirit Skills 5. Passive Skills 6. Armor 7. Weapons 8. Copyright and Credits *******************1 Introduction 1********************** Idrial is my absolute favorite character in this game for a lot of reasons. She keeps everyone alive in battle, she's very smart all of the time, she's an elf, and she looks cool in some of her armor sets. Idrial uses a combonation of sword skills and spirit skills to damage the enemy's status, and heal and enhance her companions. ^^^^^^^^^^^^^^^^^^^^^2 Description 2^^^^^^^^^^^^^^^^^^^^^ It's possible to pull Idrial in two different directions. You can make her a Sword Craft warrior, making her capable of dealing status effects to the enemy, and doing moderate damage, or you can focus on her Spirit Powers, and have her ready to heal anyone in your party, enhance your companions to make them better, and hit the enemies with unblockable spirit attacks. Me? I chose a little of both, so I'm sure many Idrial's are stronger, and can heal better than mine, but mine can do both, damage and heal, which I think is valuable, because I can adapt her to the situation. What happened is I chose to make her a spirit caster, and quickly learned all of her spirit skills near the end of the game. That's when I focused on her sword craft, and learned all of those. One of Idrial's passive skills (skills you learn as you grow levels) is Frenzy. Frenzy is an awesome skill to have, especially for Idrial. Frenzy costs 200 AP (action points) and lets her cast 2 spirit powers in the same turn. The cost of a Frenzy is what usually makes it risky for other characters, but Idrial will have so much AP, she can use a Frenzy without worrying about AP. The only bad thing about Idrial is that her defence might not be the best, so make sure she learns Passive skills like Mallorn Armor and Fortunes Mastery soon. ~~~~~~~~~~~~~~~~~~3 Sword Skills 3~~~~~~~~~~~~~~~~~~~ Fluid Strike: A more powerful sword strike AP: 20 Weakening Slash: A sword slash that lowers the strength of your foe AP: 25 Wounding Strike: A sword strike that continues to damage an enemy for a short period of time AP: 25 Elven Rage: A sword attack that allows Idrial to strike two times AP: 75 Stunning Strike: A sword strike that delays the foes next attack AP: 45 Leech Inspiration: A sword attack that drains AP from the foe over time AP: 15 Destined Strike: A sword strike that always hits, but does less damage and costs more AP: 50 Gil-Galad Rampage: A sword attack that allows Idrial to strike three times AP: 75 -------------------4 Spirit Skills 4------------------- Gift of Elrond: Restores some HP to one party member AP: 15 Loudwater Fury: Idrial shoots a beam of water at one enemy AP: 50 Haste of the Elves: Increases one party member's rate of attack for the rest of the battle AP: 30 Drain Inspiration: Drains AP from an enemy AP: 10 Galadriel's Gift: Restores a larger amount of HP to one party member AP: 40 Cleanse Shadow: Removes all negative status effects from a single party member AP: 25 Aura of the Valar: Automatically revives a party member when they die. AP: 50 Power of the Valar: Revives a fallen ally AP: 40 Valinor Endurance: Grants Idrial only full immunity for a short time, but she cannot do anything until the spell wears off AP: 50 Valorous Haste: Causes one party member to take their turn next AP: 75 Cleansing Waters: Removes all negetive status effects from the entire party AP: 30 Gift of Great Haven: Restores a very large ammount of HP to the entire group AP: 200 Water Stallion: Idrial summons a water horse to damage all enemies AP: 250 *****************5 Passive Skills 5******************* (Note: Passive skills happen automatically, they do not require AP, with the exception of Frenzy.) Elven Evade: Gives Idrial a chance to automatically dodge a foe's attack Full Gift of Lorien: Increases the amout of HP Idrial restores with healing spells Fury of the Valar: Increases the amount of damage Idrial's damaging Spirit Powers cause Mallorn Armor: Increases Idrial's armor protection Fortunes Mastery: Greatly adds to Idrial's ability to dodge enemy attacks Elven Inspiration: Increases Idrial's maximum AP Haste of the Valar: Adds to the effectiveness of Idrial's Haste of the Elves Spirit skill Endure Shadow: Increases Idrial's resistance to Shadow spells Frenzy: Lets Idrial immediately take two more Spirit actions on her turn AP: 200 Grace of the Eldar: Gives Idrial the ability to automatically regain AP ^^^^^^^^^^^^^^^^^^^^6 Armor 6^^^^^^^^^^^^^^^^^^^^^^^ Helmet/Tiara-- 2nd Age Elven Silver Tiara of Eriador: Armor: 8 An ancient tiara with its origin in the vast area of Arnor Found in the Elven Outpost Resistant to Fire and Water Vurnerable to nothing 2nd Age Elven Golden Tiara of Earendil Armor: 15 A device that holds light from a beloved Elf star Found in the fourth Elf Altar Battle Resistant to Shadow Vulnerable to nothing (Dexterity +1) 3rd Age Elven Gold Plated Battle Helm Armor: 42 A gold-plated steel helm built for increased visibility Found at the bridge of Khazad-dum Resistant to nothing Vulnerable to nothing (Strength +1 Dexterity +1) 3rd Age Elven Silver Tiara of the Galadhrim Armor: 21 A finely crafted circlet that grants power to the wearer Found defending Helm's Deep Resistant to Earth Vulnerable to nothing (Spirit +2 Constitution +1 Speed +2) 2nd Age Elven Crystal Tiara of Nenya Armor: 23 A glittering circlet bound with the watery spirit of Nenya Found in Osgiliath Resistant to Water Vulnerable to nothing (Speed +3 Dexterity +4) 2nd Age Elven Steel Battle Helm of Lorien Armor: 55 A swan shaped, open faced helm with excellent visibility Found in Snowbourne Village Resistant to nothing Vulnerable to nothing (Strength +1 Constitution +1 Speed +1 Dexterity +2) 3rd Age Elven Silver Tiara of Caras Galadhon Armor: 24 A finely wrought gift from the Elf Tree City Found in Pelennor Fields: Siege Line Resistant to Air Vulnerable to nothign (Spirit +2 Constitution +2 Speed +4) Paldrons-- 3rd Age Elven Silver Pauldrons Armor: 22 Articulated shoulder protection faced with fine silver Found in the West Moria Throne Room Resistant to nothing Vulnerable to nothing 3rd Age Elven Gold Plated Pauldrons Armor:31 Gold-plated steel pauldrons with a broad range of motion Found in the Helm's Deep Stockade Resistant to nothing Vulnerable to nothing (Strength +1) 2nd Age Elven Steel Pauldrons Armor: 38 Hardened steel paulrons forged for battles won long ago Found in the Osgiliath ruins Resistant to nothing Vulnerable to nothing (Strength +2) 2nd Age Elven Mithril Pauldrons Armor: 44 Legendary Mithril-plated hardened steel pauldrons Found in the Minis Tirith Throne Room Resistant to nothing Vulnerable to nothing (Strength +3) Bracers-- Elven Steel Scouting Vambraces Armor: 9 Fine steel forearm protection crafted by Lothlorien Elves West Moria Necropolis Resistant to nothing Vulnerable to nothing 3rd Age Elven Gold Plated Vambraces Armor: 15 Glittering gold plated vambraces decorated with great care Found in the Helm's Deep Stockade Resistant to nothing Vulnerable to nothing (Strength +1) 2nd Age Elven Steel Vambraces Armor: 19 Forearm protection made with steel plates over leather Found in the Helm's Deep Armory Resistant to nothing Vulnerable to nothing 2nd Age Elven Mithril Vambraces Armor: 22 Legendary Mithril-plated vambraces from an earlier age Found at the Minis Tirith Third Gate Resistant to nothing Vulnerable to nothing Upper Body-- Elven Leather Traveling Jerkin Armor: 14 A traveling surcoat for Elves made of fine leather and cloth (Starting equipment) Resistant to Blunt Vulnerable to Slash and Pierce 3rd Age Elven Gold Plated Chestplate Armor: 71 Gold plated chest armor designed by Lothlorien crafters Found at the 3rd Healing Alter Battle Resistant to Pierce Vulnerable to Blunt (Strength +1) 2nd Age Elven Steel Chestplate Armor: 101 An ancient chestplate build with interlacing steel lames Found in Rohan Resistant to Pierce Vulnerable to Blunt (Strength +2 Spirit +2 Dexterity +1) 2nd Age Elven Mithril Chestplate Armor: 130 A legendary mithril-plated chestplate crafted for Elven Lords Found in Minis Tirith Resistant to Pierce Vulnerable to nothing (Strength +5 Speed +2 Dexterity +2) Lower Body-- Elven Leather Traveling Breeches Armor: 8 Leather pants worn by elves under traveling coats of jerkins (Starting equipment) Resistant to Blunt Vulnerable to Slash and Pierce 3rd Age Elven Gold Plated Fauld Armor: 34 Lower portion of Elf armor, uncludinga skirt over chain-mail Found in the Orc Lesser Captain Battle Resistant to Pierce Vulnerable to blunt (Dexterity +2) 2nd Age Elven Steel Fauld Armor: 51 Ancient lower Elf armor build with interlocking lames Found in Osgiliath Resistant to Pierce Vulnerable to Blunt (Dexterity +2) 2nd Age Elven Mithril Fauld Armor: 74 Legendary lower body armor constructed with Mithril plates Found in the Osgiliath Ruins Resistant to Pierce Vulnerable to nothing (Constitution +4 Dexterity +5) Greaves-- 3rd Age Elven Silver Greaves Armor: 9 Ceremonial greaves crafted by Elven silversmiths Found in the West Moria Mausoleum Resistant to nothing Vulnerable to nothing (Speed +1) 2rd Age Elven Gold Plated Greaves Armor: 14 Gold plated steel greaves built to protect Elven archers Found at the East Moria Mausololeum Resistant to nothing Vulnerable to nothing (Speed +1) 2nd Age Elven Steel Greaves Armor: 20 Curved plate leg guards forged long ago in an age of conflict Found in the Warg Hive Resistant to nothing Vulnerable to nothing (Speed +2) 2nd Age Elven Mithril Greaves Armor: 22 Legendary greaves plated in Mithril worn in ancient wards Found in the Osgiliath Sewers Resistant to nothing Vulnerable to nothing (Speed +3) Chokers-- 1st Age Galadhrim Spirit Warding Pendant Armor: 7 A pendant given to the kin of ancient Woodland Elves Found at the Elven Outpost Resistant to Fire Vulnerable to nothing (Strength +2 Constitution +1 Speed +3 Dexterity +4) 3rd Age Lothlorien Spirit Calling Pendant Armor: 5 A pendant crafted by the master silversmiths of Lothlorien Found at the Dark Alter Crossroads Resistant to Air and Shadow Vulnerable to nothing (Spirit +3 Constitution +2 Speed +9) 3rd Age Silverlode Raging Waters Pendant Armor: 7 A pendant charged with the power of river spirits through Elven craft Found in Dwarrowdelf Resistant to Water Vulnerable to nothing (Strength +2 Constitution +5) 1st Age Eregion Weapon Warding Pendant Armor: 6 A pendant crafted forgotten ages ago for use by Elven lords Found in the East Emnet Gullies Resistant to Slash, Pierce, and Blunt Vulnerable to nothing (Spirit +7 Speed +3) 3rd Age Galadhrim Pendant of Restoration Armor: 11 A gift from Lothlorien, given to weary travelers Found in Snowbourne Village Resistant to Earth Vulnerable to nothing (Spirit +4 Constitution +3 Speed +2 Dexterity +2) 3rd Age Lothlorien Flaming Might Pendant Armor: 19 A device symbolizing the might of the Flame of Udun Found in the Helm Deep Armory Resistant to Fire and Shadow Vulnerable to nothing (Strength +19 Constitution +4 Dexterity +3) 2nd Age Elven Pendant of Wrath Armor: 8 A pendant made to be borne into combat against the Dark Lord Found in the Osgiliath Plaza Resistant to Shadow and Blunt Vulnerable to nothing (Strength +6 Spirit +4 Constitution +4 Constitution +5 Speed +16 Dexterity +5) 2nd Age Numenorian Command Pendant Armor: 9 A token of another age, with power granted through ancient craft Found in the Osgiliath Sewers Resistant to Slash, Pierce, and Blunt Vulnerable to nothing (Strength +9 Constitution +3 Speed +9 Dexterity +16) 3rd Age Fangorn Binding Pendant Armor: 16 A fancy pendant filled with the slow, silent power of the forest Found at the Minis Tirith Outer Wall Resistant to Water, Earth, and Air Vulnerable to Fire (Strength +6 Spirit +5 Constitution +11 Speed -3 Dexterity +8) 2nd Age Rivendell Pendant of Sanctuary Armor: 11 A decoration imbued with ancient Elven power and wisdom Found in the Minis Tirith throne room Resistant to Shadow, Slash, Pierce, and Blunt Vulnerable to nothing (Spirit +14 Speed +11 Dexterity +9) ^^^^^^^^^^^^^^^^^^^^^7 Weapons 7^^^^^^^^^^^^^^^^^^^^^ 3rd Age Steel Elven Long Sword Damage: 10 This well balanced sword can be used with one or two hands (Starting equipment) 3rd Age Havens Steel Long Sword Damage: 12 A sword forged by the shipwrights of the Grey Havens Fond in the warg pack battle 3rd Age Woodland Steel Falchion Damage: 15 A massive Elf sword that can topple foes with a single blow Found in Dwarrowdelf (Strength +1) 3rd Age Rohan Steel Long Sword Damage: 25 A powerful weapon designed for striking from horseback Found in the east Moria Mausoleum (Strength +1) 3rd Age Easterling Steel Scimitar Damage: 27 The secondary weapon of an Easterling soldier Found near the Warg Cave (Strength +1 Constitution +1) 3rd Age Morannon Obsidian Long Sword Damage: 34 A blade carefully crafted of Black Gate volcanic rock Found at the Bridge to Edoras (Strength +1 Dexterity +1) 3rd Age Fangorn Steel Falchion Damage: 31 A huge cleaver bound in bark and root Found in the Warg Cave (Strength +4 Spirit +1 Speed -1 Dexterity -1) 3rd Age Steel Long Sword of Eomer's House Damage: 45 A well-honed sword of the court of Rohan Found at the Sharku Battle (Strength +1 Dexterity +1) 3rd Age Iron Cutlass of Isengard Damage: 61 A fierce blade crafted in the forges of Orthanc Found defending Helm's Deep (Strength +1 Constitution +4 Dexterity -1) 2nd Age Steel Elven War Sword Damage: 115 An ancient sword. Lost for ages, now recovered Found at the Witch-king battle (Strength +1 Spirit +3 Speed +1 Dexterity +1) 2nd Age Lune Silver Scimitar Damage: 125 A blade of unique Elven design that bites deeply Found in the Minis Tirith Courtyard (Spirit +1 Speed +6 Dexterity +3) 2nd Age Eriador Iron Falchion Damage: 165 A sword spoker of in tales of Second Age battles Found at the Minis Tirith third gate (Strength +6 Spirit +1) 2nd Age Forlindon Mithril Falchion Damage: 189 A broad-bladed, slightly curved Elven sword Found in the Pelennor Fields front line (Strength +4 Spirit +8 Speed +1 Dexterity +1) ~~~~~~~~~~~~~~~~~~~8 Copyright and Credits 8~~~~~~~~~~~~~~~~~~ Copyright 2006 Grant Jones This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. You can contact me at: Coolgab1219@yahoo.com. Please make the subject line say Idrial Guide in it, or I might accidentally delete it. Thanks to-- www.gamefaqs.com- for posting this faq. www.neoseeker.com- for posting this faq and asking my permission EA Games- for making the game. EBGames- For selling me the game at a decent price This guide is only authorized to by on: Gamefaqs.com Neoseeker.com