============================================================================== = ::::: Naruto: Gekitou Ninja Taisen! 2 Info Guide ::::: Revision r.03 ::::: = ============================================================================== _______ _____ __________ ____ _____________________ \ \ / _ \\______ \ | \__ ___|_____ \ / | \ / /_\ \| _/ | / | | / | \ / | Y | \ | \ | / | | / | \ \____|__ |____|__ /____|_ /______/ |____| \_______ / \/ \/ \/ Gekitou Ninja Taisen! 2 \/ ============================================================================== = :::::::::::::::::::::: By Ben Cureton (aka tragic) ::::::::::::::::::::::: = ============================================================================== | .......... This file MUST be viewed in a monospace typeface. | | 1234567890 Please remember this before emailing me =P. | This document looks super awesome when printed from an MS-DOS prompt using the generic text editor, edit.com. It can be viewed with Notepad and also Wordpad and still look great. Make sure "word-wrap" is off, and you are using a mono- spaced typeface... like "courier new". Print from edit.com for best results!! ============================================================================== = ::::::::::::::::::::::::::::::::: LEGAL :::::::::::::::::::::::::::::::::: = ============================================================================== This guide is for the Naruto community. It is also meant to be free. You may distribute this guide at your leisure, so long as you leave the content intact and receive no monetary compensation for it. All text, strategies, and other non-official information contained in this guide regarding Naruto: GNT!2 and/or any of the Naruto series characters is Copyright 2001 Ben Cureton. Commercial reproduction in whole or part without the express written permission of Ben Cureton is prohibited. Don't be stupid! Copyright Infringement is a crime! I'll get you sucka! N:GNT!2 (C)2003 Tomy / 8ting. All rights reserved. ============================================================================== = ::::::::::::::::::::::::::: TABLE OF CONTENTS :::::::::::::::::::::::::::: = ============================================================================== LEGAL ----------------------------------------------------------------- LEGAL | TABLE OF CONTENTS ---------------------------------------------------- T.O.C. | CONVENTIONS ----------------------------------------------------- CONVENTIONS | FIGHTERS ----------------------------------------------------------- FIGHTERS | `- 001. Uzumaki Naruto `- 002. Uchiha Sasuke `- 003. Haruno Sakura `- 004. Rock Lee `- 005. Hyuuga Neji `- 006. Hyuuga Hinata `- 007. Inizuka Kiba `- 008. Nara Shikamaru `- 009. Yamanaka Ino `- 010. Hakate Kakashi `- 011. Maito Gai `- 012. Iruka `- 013. Haku `- 014. Momochi Zabuza `- 015. Kankuro `- 016. Gaara `- 017. Orochimaru `- 018. Mizuki `- 019. Karasu `- 020. Akamaru `- 021. Kyubi Naruto `- 022. Extra Sasuke `- 023. Sharingan Kakashi | TRANSLATIONS --------------------------------------------------- TRANSLATIONS `- Menu Translations `- Versus Mode Options | EXTRA STUFF ----------------------------------------------------- EXTRA STUFF | `- Anko Shop Items `- Other Stuff | CREDITS ------------------------------------------------------------- CREDITS ============================================================================== = :::::::::::::::::::::::::::::: CONVENTIONS ::::::::::::::::::::::::::::::: = ============================================================================== [ COMMANDS ] B - basic attack A - special attack (usually projectiles, which can be done in air also) Y - throw (certain characters can throw in air also) X - super (requires 100% chakra) R - dodge into background L - dodge into foreground R or L when being hit - replacement technique (requires 70% chakra) f - forward f,f - dash f,f(hold) - run b - back b,b - backflip run + A or B - running attack u - up d - down [ NOTES ] floats: send opponent into air, can be followed with more juggle hits knockdown: opponent knocked off feet, opponent cannot be relaunched knockback: opponent is knocked back, opppnent cannot be relaunched slamdown: opponent slammed to ground, can be teched auto-guard: move absorbs certain hits and continues through the animation open stance: players have opposing foot forward \ / or / \ closed stance: players have same foot forward // or \\ flying screen: opponent is knocked far back, opponent can be juggled after ============================================================================== = ::::::::::::::::::::::::::::::: FIGHTERS ::::::::::::::::::::::::::::::::: = ============================================================================== ______________ ________ ___ _________________________________ _________ \_ _____/ |/ _____/ / | \__ ___|_ _____|______ \/ _____/ | __) | / \ ___/ ~ \| | | __)_ | _/\_____ \ | \ | \ \_\ \ Y /| | | \| | \/ \ \___ / |___|\______ /\___|_ / |____| /_______ /|____|_ /_______ / \/ \/ \/ \/ \/ \/ ============================================================================== = :: 001. Uzumaki Naruto ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - Gameplay Info - Naruto is a very well rounded character. He has four different ways to chain into his super, and he is one of the few characters with an air throw. His combos have decent variety and respectable damage. - Special Attacks - Whip Throw Y floats Air Throw jump Y Naruto Rendan X req. 100% chakra Kunai A Kunai Stagger charge A level 1 charge, staggers Kunai Power charge A level 2 charge, knockback Air Double Kunai jump A Triple Upper Kunai u+A Kunai Uppercut f+A knockdown Naruto Upper d+A shadow appears at opponents feet Sexy no Jutsu Counter b+A auto-guard, hold A, drains chakra - Basic Attacks & Strings - PP-Rendan BBX req. 100% chakra PP-Bunshin Kick Combo BBBB floats PP-Bunshin Slam Combo BBBBB slamdown PP-Bunshin Dive Combo BBBBBB floats & knockdown (depends on hit) PP-Bunshin Kunai Combo BBBBBA 12-Slam BAB slamdown 12-Slam-Dive BABB knockdown 12-Slam-Upper BABA knockdown 12-Gut Crush-Rendan BAABX req. 100% chakra 12-Gut Crush-Bunshin Kick BAABBB floats 12-Gut Crush-Bunshin Slam BAABBBB slamdown 12-Gut Crush-Bunshin Dive BAABBBBB floats & knockdown (depends on hit) 12-Gut Crush-Bunshin Kunai BAABBBBA 12-Flash Punch Finish BAAAA knockback Leapfrog f+B can be teched Leapfrog-Dive f+BB floats, 1st hit can be teched Leapfrog-Upper f+BA knockdown, 1st hit can be teched Sweep d+B knockdown Sweep-Rendan d+BABX req. 100% chakra Sweep-Bunshin Kick Combo d+BABBB floats Sweep-Bunshin Slam Combo d+BABBBB slamdown Sweep-Bunshin Dive Combo d+BABBBBB floats & knockdown (depends on hit) Sweep-Bunshin Kunai Combo d+BABBBBA Sweep-Flash Punch Finish d+BAAA knockback Windup Slam b+B floats, auto-guard Launch Kick u+B floats Shoulder Ram run B flying screen Dive Punch jump B floats Upper-Slam-Dive run+ABB floats, second hit can be teched Upper-Slam-Upper run+ABA 2nd hit can be teched Upper-Rendan run+AABX Upper-Bunshin Kick Combo run+AABBB floats Upper-Bunshin Slam run+AABBBB slamdown Upper-Bunshin Dive run+AABBBBB floats & knockdown (depends on hit) Upper-Crush-Bunshin Kunai run+AABBBBA Upper-Flash Punch Finish run+AAAA - Combos - command hits dmg note throw, run+B 1 17% throw, run, air throw 0 20% throw, run X 6 50% throw, u+A(2-hit), u+A(2-hit), run+B 5 30% throw, u+A(2-hit), u+A(2-hit), run, air throw 5 35% throw, u+A(3-hit), dash, d+BABBB, d+BAB -> X 17 99% throw, step forward, u+B, X 7 55% throw, step forward, u+B, u+A(2-hit), d+BABBB, d+BAB -> X 17 100% throw, f+BB, BBBB, d+BAB -> X 15 100% #1 throw, jump B, BAABBB, d+BAB -> X 16 100% #2 d+A, u+B, u+B, air throw 3 30% d+A, u+A(3-hit), u+B, air throw 4 35% #3 d+A, b+B, run+A, run+A (or jump B) 4 40% #1 far charge A(L1,stagger), run+B (hit wall), d+BAB -> X 11 65% #4 far charge A(L1,stagger), f+BB, BBBB, d+BAB -> X 16 99% #1 notes: #1: slamdown can be teched #2: throw opponent at a 45 degree angle to wall #3: d+A must be done at max u+B range for combo to work #4: opponent must hit wall so that d+BAB -> X connects ============================================================================== = :: 002. Uchiha Sasuke :::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - Gameplay Info - Sasuke is a decent overall character. He's not particularly strong, but he's not weak either. As a special bonus, Sasuke can throw kunais while running, and continue running at the opponent. From far distances he can throw a few sets and they will all combo. Sasuke can follow with a combo after using them. - Special Attacks - Whip Throw Y floats Lion Rendan X req. 100% chakra, charge for damage Double Kunai A Triple Kunai charge A level 1 charge, staggers Quad Kunai charge A level 2 charge, knockback Air Double Kunai jump A Triple Upper Kunai u+A Katon f+A floats Deadly Katon f+A hold floats, drains chakra Teleport Axe b+A knockdown Running Kunai run+A can keep running - Basic Attacks & Strings - PP-Lion Rendan BBX req. 100% chakra, charge for damage PP-Double Kunai BBA can charge for 3 or 4 kunai PPK-Teleport Axe BBBA knockdown PPK-Launch BBBB floats PPK-Launch-Katon BBBBA floats PPK-Launch-Deadly Katon BBBBA hold floats, drains chakra Sasuke Frenzy Launch BBBBB floats Sasuke Frenzy Complete BBBBBBB slamdown Flash Combo f+BBB knockback Flash-Razor Kunai Option f+BAAA can charge for 3 or 4 kunai Flash-Razor Kunai-Axe f+BABA knockdown Flash-Razor Kunai-Launch f+BABB floats Flash-Razor Kunai-Katon f+BABBA floats Flash-Razor Kunai-D. Katon f+BABBA hold floats, drains chakra Flash Frenzy Beta f+BABBB floats Flash Frenzy Complete f+BABBBB slamdown Piledriver u+B hit-throw Mini Rendan b+BBB auto-guard, ends facing away Rushing Punch run+B knockback Dive Kick jump B floats Sweep d+B knockdown Sweep-Flash d+BB can do air moves after Razor Kunai Option d+AAA can charge for 3 or 4 Kunai Razor Kunai-Axe d+ABA knockdown Razor Kunai-Launch d+ABB floats Razor Kunai-Katon d+ABBA floats Razor Kunai-Deadly Katon d+ABBA hold floats, drains chakra Razor Frenzy Beta d+ABBB floats Razor Frenzy Complete d+ABBBB slamdown - Combos - command hits dmg note BBBB, BBX 11 65% BBBBB, u+B 6 40% f+BABB, BBX 11 75% f+BABBB, u+B 6 45% f+BABBA, run+B 13 50% f+A(7-hit), dash, f+BBB 9 25% f+A(7-hit), dash, X 12 50% jump B, f+BBB 4 30% #1 jump B, BBX 8 55% throw, u+A(3-hit), BBBBB 9 45% throw, u+A(3-hit), dash X 8 55% throw, u+A(3-hit), dash, BBX 10 60% throw, u+A(2-hit), u+A(3-hit), dash X 10 60% throw, jump B, u+B 2 30% #2 throw, jump B, BBX 8 65% #2 notes: #1: open stance #2: opponent must be thrown directly into wall ============================================================================== = :: 003. Haruno Sakura :::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - Gameplay Info - A bit different than the normal characters (only similar to Ino), the first difference with Sakura is that her throw does not launch. However, she can get a free quick hit if it connects. Another difference is that she has a lot more projectile attacks than the normal character. With three sets in the air and a heat-seeking L2 charged ground projectile (that launches!), Sakura isn't bad. - Special Attacks - Push Throw Y staggers Inner Sakura X req. 100% chakra Shuriken A Shuriken Combo 3 AA Shuriken Combo 6 AAA Shuriken Spread charge A level 1 charge Shuriken Heat Seeker charge A level 2 charge, heat seeking Air Double Shuriken jump A Air Double Double Shuriken jump AA Air Triple Double Shuriken jump AAA 5-Star Attack u+A Reverse Teleport f+A or run+A teleports (if close, goes behind) Sakura Replacement b+A teleports to air, can do air moves - Basic Attacks & Strings - PP-Inner Sakura BBX req. 100% chakra PP-Zip Combo BBBB PP-Zip Combo-Double BBBBA PP-Zip Combo-Double Double BBBBAA PP-Zip Combo-Triple Double BBBBAAA PP-Shurikens BBA knockdown PP-Shuriken Extra BBAA knockdown PP-Shurikens-Spin Kick BBAB flying screen P-Shuriken BA P-Shuriken Combo 3 BAA P-Shuriken Combo 6 BAAA P-Shruiken Spread B-charge A level 1 charge P-Shuriken Heat Seeker B-charge A level 2 charge, heat seeking Double Backhand b+B auto-guard Double-Shurikens b+BA knockdown Double-Shuriken Extra b+BAA knockdown Double-Shurikens-Spin Kick b+BAB flying screen Triple Backhand b+BB auto-guard, knockdown Rising Kick u+B staggers Rising Kick-Spin Kick u+BB flying screen Rising Kick-Slide u+BA knockdown Low Backhand Sweep d+B knockdown Upper-Back Kick f+BB floats Flying Axe jump B floats, slamdown Haymaker-Zip Combo run+BBB slamdown Haymaker-Zip-Double run+BBBA Haymaker-Zip-Double Double run+BBBAA Haymaker-Zip Triple Double run+BBBAAA Haymaker-Double Shuriken run+BA Haymaker-Quad Shurikens run+BAA Kunai Spin-Shurikens d+AA floats Kunai Spin-Shuriken Combo d+AAA - Combos - command hits dmg note f+BB, BB -> X 23 60% u+B, dash, throw, BBAB 7 25% u+B, d+BB(4-hits), b+BB 9 30% u+B, dash, throw, f+BB, BB -> X 24 55% jump B, f+BB, BB -> X 24 70% d+AA(5-hit), BBBB 10 35% d+AA(5-hit), BBBB, jump AA(delay)A 16 38% #1 jump AAA, BB -> X 27 55% #2 jump AA(delay)A, u+B, dash, throw, BB -> X 28 55% #3 jump AA(delay)A, u+B, BBAB, X 31 65% #3 charge A(L2), dash X 25 50% notes: #1: can be teched #2: midscreen only #3: must throw opponent at 80 degree angle to wall ============================================================================== = :: 004. Rock Lee ::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Rock is very unique in that he has two different super moves. His primary Initial Lotus is his basic super, but he can also perform the Ura Renge by first opening additional gates. Once he has performed the gate opening technique twice, he will start losing life very rapidly. However, his super will be changed to the Ura Renge. While both gates are open, Rock will gradually gain super meter back. - Special Attacks - Whip Throw Y floats Initial Lotus X req. 100% chakra Gate Open 1 d+X req. 40% chakra Gate Open 2 d+X during Gate Open 1, req. 40% chakra Ura Renge X during Gate Open 2, req. 100% chakra Rock Parry b+A auto-guard, staggers opponent Taijutsu Double Kick f+A knockback Spinning Sweep d+A knockdown Flying Hammer jump A slamdown, floats Mega Overhand run+A knockdown - Basic Attacks & Strings - PP-Cancel Trick BBX or BBd+X reg. 100% chakra or 40% chakra PP-Scissor Kicks BBBB floats PP-Scissor Buster BBBBA flying screen PP-Backfist BBBA knockback PP-Stun Palm BBAAB knockdown PP-Rock Blast BBAAA flying screen Elbow-Scissor Kicks f+BB floats Elbow-Scissor Buster f+BBA flying screen Elbow-Backfist f+BA knockback Scissor Kicks u+B floats Scissor Blaster u+BA flying screen Step Punch-Palms b+BB auto-guard Step Punch-Rock Dive b+BBAB knockdown Step Punch-Rock Blast b+BBAA flying screen Step Punch-Spinning Sweep b+BA knockdown Stomp-Palms d+BB auto-guard Stomp-Rock Dive d+BBAB knockdown Stomp-Rock Blast d+BBAA flying screen Stomp-Spinning Sweep d+BA knockdown Dive Kick jump B floats Lunge Kick run+B knockback Stun Palm A staggers Stun Palm-Cancel Trick ABX or ABd+X req. 100% chakra or 40% chakra Stun Combo-Scissor Kicks ABBB floats Stun Combo-Scissor Buster ABBBA flying screen Stun Palm-Backfist ABBA knockback Stun Palm-Rock Dive ABAAB knockdown Stun Palm-Rock Blast ABAAA flying screen Hammer-Backfist u+ABA knockback Hammer-Scissor Kicks u+ABB floats Hammer-Scissor Buster u+ABBA flying screen - Combos - ============================================================================== = :: 005. Hyuuga Neji :::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Neji (like Hinata) benefits from the ability to cancel attack strings and go directly into throw or back into more strings. A special feature of Neji only is that he can erase some of his opponents chakra with certain attacks. - Special Attacks - Whip Throw Y floats 64 Palms X req. 100% chakra, drains opp. chakra Double Kunai A Quad Kunai charge A Double Kunai Upper u+A Air Double Kunai jump A Kaiten Counter b+A auto-guard, hold A, drains chakra Chakra Limiter f+A erases 40% opponent chakra Crouch Dash f+AY - Basic Attacks & Strings - PP Feint BBY cancels second P PP-64 Palms BBX req. 100% chakra, drains opp. chakra PP-Triple Kicks BBBBB floats PPK-Double Kunai BBBA charge for 4 kunai PPKK-Mini Limiter BBBBA erases 10% opponent chakra PP-Limiter BBA erases 40% opponent chakra PP-Crouch Dash BBAY Neji Flash f+BBB knockback Neji Flash Feint f+BBBY cancels elbow Neji Rush f+BBA staggers Neji Rush-PP Feint f+BBABBY cancels second P Neji Rush-PP-64 Palms f+BBABBX req. 100% chakra, drains opp. chakra Neji Rush-PP-Triple Kicks f+BBABBBBB floats Neji Rush-PPK-Double Kunai f+BBABBBA charge for 4 kunai Neji Rush-PPKK-Mini Limiter f+BBABBBBA erases 10% opponent chakra Neji Rush-PP-Limiter f+BBABBA erases 40% opponent chakra Neji Rush-PP-Crouch Dash f+BBABBAY Low Kick-Up Kick d+BB floats Low Rush d+BA staggers Low Rush-PP Feint f+BBABBY cancels second P Low Rush-PP-64 Palms f+BBABBX req. 100% chakra Low Rush-PP-Triple Kicks f+BBABBBBB floats Low Rush-PPK-Double Kunai f+BBABBBA charge for 4 kunai Low Rush-PPKK-Mini Limiter f+BBABBBBA erases 10% opponent chakra Low Rush-PP-Limiter f+BBABBA erases 40% opponent chakra Low Rush-PP-Crouch Dash f+BBABBAY Launch Kick u+B floats Spinning Palm b+B auto-guard, staggers Diving Elbow jump B floats Running Flash run+B knockback Slash d+A stagger Slash-PP Feint d+ABBY cancels second P Slash-PP-64 Palms d+ABBX req. 100% chakra, drains opp. chakra Slash-PP-Triple Kicks d+ABBBBB floats Slash-PPK-Double Kunai d+ABBBA charge for 4 kunai Slash-PPKK-Mini Limiter d+ABBBBA erases 10% opponent chakra Slash-PP-Limiter d+ABBA erases 40% opponent chakra Slash-PP-Crouch Dash d+ABBAY Leaping Overhead run+A staggers Leaping Overhead-Flash run+AB knockback - Combos - ============================================================================== = :: 006. Hyuuga Hinata :::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Hinata (like Neji) benefits from the ability to cancel attack strings and go directly into throw or back into more strings. Hinata is different in that she has multiple cancel points for many of her strings. Her throw game is amped up because of this, since it allows her to keep the opponent guessing. - Special Attacks - Whip Throw Y floats Hyuuga Blitz X req. 100% chakra Double Shuriken A Quad Shuriken charge A Triple Shuriken Upper u+A Air Double Shuriken jump A Hinata Parry b+A staggers & pushes opponent to side Running Upper run+A - Basic Attacks & Strings - PP-Feint BBY cancels second P PP-Blitz BBX req. 100% chakra PPPK-Spin Upper BBBBB floats PPPK-Straight Upper BBBBA floats PPP-Slash BBBA staggers PPP-Slash-PP Feint BBBABBY cancels second P PPP-Slash-PP-Power Palm BBBABBB knockback PPP-Slash-PP-Palm-Feint BBBABBAAY cancels second spin palm PPP-Slash-PP-Palms BBBABBAA knockback PP-Spin Palm-Feint BBAAY cancels second spin palm PP-Spin Palms BBAA knockback Palm Press-Feint f+BBY cancels ridge Palm Press-Ridge-Power Palm f+BBB knockback Palm Press-Palm-Feint f+BBAAY cancels second spin palm Palm Press-Palms f+BBAA knockback Palm Sweep d+B knockdown Palm Sweep-Spin Upper d+BB floats Spin Single Palm b+B auto-guard, staggers Spin Upper u+B floats Power Palm run+B knockback Air Rush jump B floats Spin Palm-Feint f+AAY cancels second spin palm Spin Palms f+AA knockback Slash d+A staggers Slash-PP Feint d+ABBY cancels second P Slash-PP-Power Palm d+ABBB knockback Slash-PP-Palm-Feint d+ABBAAY cancels second spin palm Slash-PP-Palms d+ABBAA knockback - Combos - command hits dmg note d+BB, BB -> X 23 60% throw, u+A(2-hit), jump back B, u+B, BBBBB, d+B 12 55% #1,2 throw, u+A(2-hit), run A, BB -> X 23 75% #1 throw, u+A(1-hit), jump back B, u+A(1-hit), BB -> X 23 70% #1 throw, u+A(1-hit), jump back B, u+B, BB -> X 24 75% #1 notes: #1: midscreen only #2: last hit can be teched ============================================================================== = :: 007. Inuzuka Kiba ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Kiba is one of the characters that actually has a "helper" in battle. While Akamaru is directly tied in to Kibas strings, he can also be used in place of most other characters projectile attack. He has solid juggling ability and his combos can inflict respectable damage with both long and short variations. - Special Attacks - Whip Throw Y floats Beast Imitation X req. 100% chakra Akamaru Shot A Akamaru must not be busy Akamaru Bite charge A staggers Double Shuriken A when Akamaru is busy Double Shuriken Upper u+A Air Double Shuriken jump+A Akamaru Ready d+A (hold A) Akamaru attacks when Kiba is hit - Basic Attacks & Strings - PP-Imitation BBX PPK-Claw-Pogo BBBAB PPK-Claw-Pogo-Ball BBBABB PPK-Claw Combo BBBAA floats PPK-Claw Combo-Ball BBBAAB PP-Akamaru Combo BBAAA floats Slice-PK-Imitation u+BBX Slice-PK-Claw-Pogo u+BBBAB Slice-PK-Claw-Pogo-Ball u+BBBABB Slice-PK-Claw Combo u+BBBAA floats Slice-PK-Claw Combo-Ball u+BBBAAB Slice-P-Akamaru Combo u+BBAAA floats Scoop-Pogo-Ball f+BBB Scoop-Akamaru Shot f+BA floats Sweep d+B knockdown Sweep-Akamaru Sweep d+BB knockdown Ball run+B knockdown Double Ball run+BB knockdown Axe Slam b+B slamdown Air Ball jump B Double Claw Upper f+A floats Double Claw Upper-Ball f+AB Twist-PK-Imitation run+ABBX Twist-PK-Claw-Pogo run+ABBBAB Twist-PK-Claw-Pogo-Ball run+ABBBABB Twist-PK-Claw Combo run+ABBBAA Twist-PK-Claw Combo-Ball run+ABBBAAB Twist-P-Akamaru Combo run+ABBAAA - Combos - command hits dmg note BBAAA, run BAA -> X 15 70% #1 f+BA, f+BA, u+A, f+AB, d+A 10 45% #2 f+BA, f+BA, u+A(2-hit), BB -> X 15 75% f+BA, u+AAABBA, d+A 10 45% #2 f+BA, u+A, f+B, BB -> X 14 60% notes: #1: midscreen only #2: last hit can be teched ============================================================================== = :: 008. Nara Shikamaru ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Shikamaru is one of the stronger characters due to his special cancel ability. He can actually stagger the opponent, cancel out of the string, then go right back on the attack. From here, he can finish the combo or stagger again. The mix-ups are strong and especially deadly when the opponents chakra is low. - Special Attacks - Whip Throw Y floats Shadow Copy X req. 100% chakra Double Shuriken A Shuriken Quad Spread charge A level 1 charge Shuriken 6-Shot Spread charge A level 2 charge Triple Shuriken Upper u+A Air Double Shuriken jump A Shika Kneel b+A stance Trip Slash d+A knockdown Lunge Hammer f+A slamdown, floats - Basic Attacks & Strings - PP-Shadow Copy BBX req. 100% chakra PPK-Kneel BBBA stance Reverse Kick b+B staggers Reverse Kick-Kneel b+BA stance Sweep d+B knockdown Sweep-Triple Kicks d+BBB knockback Upper Kick-Triple Shuriken u+BA floats Mini Kicks-Slash Trip f+BBA knockdown Dive Knee jump B floats Slash Trip d+A knockdown - Shika Stance Attacks (attacks done during kneel) - Stance Cancel Y back to stand animation Dive Knee B staggers Dive Knee-Upper-Shuriken BBA floats Dive Knee-Upper-Backhand BBB Reverse Slash A staggers Reverse Slash-Mini-Triple ABB knockback Reverse Slash-Mini-Kunais ABA floats Reverse Double Slash-Power AAB knockback - Combos - ============================================================================== = :: 009. Yamanaka Ino ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Ino doesn't benefit from multiple projectiles like Sakura. Also, her super is very true to the anime in that, if you miss it, Ino is left wide open for a considerable amount of time. This is a big disadvantage since Ino does not have a large number of ways to combo her super. She does, however, share the same push throw that Sakura has. - Special Attacks - Stagger Throw Y staggers Shintenshin X req. 100% chakra Double Kunai A Power Double Kunai charge A Triple Kunai Upper u+A Air Double Kunai jump A Ino Replacement b+A auto-guard Kunai Slide f+A - Basic Attacks & Strings - PP-Shintenshin BBX req. 100% meter PPK-Knee-Flipkick-Power BBBBBB knockback PPK-Knee-Flipkick-Kunai BBBBBA PPK-Teleport BBBA teleport behind opponent PP-Double Kunai BBA can charge for Power Kunai Sweep d+B knockdown Sweep-Cartwheel d+BB knockdown Sweep-Double Cartwheel d+BBB slamdown Sweep-Kunai Slide d+BA knockdown Backhand b+B slamdown Backhand-Knee-Slam b+BBB slamdown Backhand-Kunai b+BA can charge for Power Kunai Slam Cartwheel u+B slamdown Up Elbow-TP Kick-Slam f+BBB slamdown Running Up Kick-Slam run+BB slamdown Air Flipkick jump B floats Ino Combo Slam d+ABBB slamdown Ino Combo Kunai d+AA floats Chop-Ino Combo Slam run+AABBB slamdown Chop-Ino Combo Kunai run+AAA floats - Combos - command hits dmg note jump B, f+BBB 4 20% jump B, d+BBB 7 25% jump B, jump B, jump B 3 15% #1 jump B, jump B, d+BBB 7 25% #1 jump B, jump B, BBBBBB 8 35% #1 jump B, jump B, BBX 6 60% #1 d+AA(2-hits), d+AA(3-hits), d+BA 9 30% d+AA(3-hits), BBX 8 60% #2 run+AAA(3-hits), BBBBBB 11 40% notes: #1: second jump B must be very late #2: near wall ============================================================================== = :: 010. Hakate Kakashi ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Overall, Kakashi is an O.K. character. He has no major advantages, but he lacks in terms of combos and overall damage. His Chidori super can be charged for extra damage. He is another of the few characters with an air throw. - Special Attacks - Whip Throw Y floats Chidori X req. 100% chakra, charge for damage Double Kunai A Triple Kunai charge A Air Double Kunai jump A Quad Kunai Upper u+A 1000 Years of Pain Counter b+A auto-guard Gound Grab d+A hit throw - Basic Attacks & Strings - PP-Chidori BBX req. 100% chakra, charge for damage PP-Knee-Crush Kick BBBB knockback PP-Double Knee BBBA PP-Double Knee-Axe BBBAB slamdown PP-Double Knee-Kunai BBBAA PP-Double Kunai BBA can charge for 3 kunai Lunge-Upper-Chidori b+BBX req. 100% chakra, charge for damage Lunge-Upper-Knee b+BBB floats Lunge-Upper-Knee-Crush b+BBBB knockback Lunge-Upper-2 Knee b+BBBA Lunge-Upper-2 Knee-Axe b+BBBAB slamdown Lunge-Upper-2 Knee-Kunai b+BBBAA Sweep d+B knockdown Sweep-Gut-Chidori d+BBX req. 100% chakra, charge for damage Sweep-Gut-Power Kick d+BBB knockback Sweep-Gut-Double Kunai d+BBA can charge for 3 kunai Power Kick f+B knockback Step Kick-Elbow Dive u+B floats Elbow Dive jump B floats Slash-P-Chidori f+ABX req. 100% chakra, charge for damage Slash-P-Knee-Crush Kick f+ABBB knockback Slash-P-Double Knee f+ABBA Slash-P-Double Knee-Axe f+ABBAB slamdown Slash-P-Double Knee-Kunai f+ABBAA Slash-P-Double Kunai f+ABA can charge for 3 kunai Kunai-Upper-Chidori run+ABX req. 100% chakra, charge for damage Kunai-Upper-Knee run+ABB floats Kunai-Upper-Knee-Crush run+ABBB knockback Kunai-Upper-2 Knee run+ABBA Kunai-Upper-2 Knee-Axe run+ABBAB slamdown Kunai-Upper-2 Knee-Kunai run+ABBAA - Combos - ============================================================================== = :: 011. Maito Gai :::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Gai is basically a Rock clone with a few minor changes. First of all, he can't open any gates. Secondly, he has slightly different attack strings that can do a bit of damage, then leave the opponent staggered. Overall, Rock is a much better character, but Gai can hold his own. - Special Attacks - Whip Throw Y floats Gai Hug X req. 100% chakra Gai Teleport b+A auto-guard, teleport behind opponent Taijutsu Double Kick f+A knockback Spinning Sweep d+A knockdown Flying Hammer jump A slamdown, floats Mega Overhand run+A knockdown - Basic Attacks & Strings - PP-Gai Hug BBX reg. 100% chakra PP-Fist BBB floats PP-Fist-Scissors BBBB floats PP-Fist-Buster BBBBA flying screen PP-Fist-Backfist BBBA knockback PP-Fist-DP-Dive BBAAB floats or knockdown PP-Fist-DP-Buster BBAAB knockdown Fist f+B staggers Fist-Scissors f+BB floats Fist-Buster f+BBA flying screen Fist-Backfist f+BA knockback Scissors u+B floats Blaster u+BA flying screen Step Punch-Palms b+BB auto-guard Step Punch-Dive b+BBAB knockdown Step Punch-Buster b+BBAA flying screen Step Punch-Spinning Sweep b+BA knockdown Stomp-Palms d+BB auto-guard Stomp-Dive d+BBAB knockdown Stomp-Blast d+BBAA flying screen Stomp-Spinning Sweep d+BA knockdown Lunge Kick run+B knockback Dive Kick jump B floats Stun Palm A Stun Combo-Gai Hug ABX req. 100% chakra Stun Combo-Fist ABB staggers Stun Combo-Scissors ABBB Stun Combo-Buster ABBBA flying screen Stun Combo-Backfist ABBA knockback Stun Combo-Dive ABAAB knockdown Stun Combo-Buster ABAAA flying screen Teleport Axe u+A knockdown Teleport Axe-Fist u+AB knockdown or staggers Teleport Axe-Fist-Backhand u+ABA knockback Teleport Axe-Fist-Scissors u+ABB floats Teleport Axe-Fist-Buster u+ABBA flying screen - Combos - ============================================================================== = :: 012. Iruka :::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Iruka is another of the relatively decent characters. He doesn't have much in the way of combos but still does decent damage. His Double Mega Shuriken can be used for big damage (even guard damage) if it hits the opponent from a distance while Iruka runs at the opponent. On big stages, the shuriken can hit almost thirty times! - Special Attacks - Whip Throw Y floats Dolphin Bomb X req. 100% chakra Mega Shuriken A Double Mega Shuriken charge A Quad Kunai Upper u+A Air Double Kunai jump A Iruka Replacement b+A auto-guard, staggers Running Upper run+A floats - Basic Attacks & Strings - PP-Dolphin Bomb BBX req. 100% chakra PPP-Launch-Dive BBBBB knockdown or stagger PPP-Launch-Kunai BBBBA PPP-Teleport BBBA teleport behind opponent PPP-Teleport-Launch-Dive BBBABB knockdown or stagger PPP-Teleport-Launch-Kunai BBBABA PPP-Teleport-Lunge BBBAA knockback PP-Mega Shuriken BBA can charge for Double Mega Shuriken PP-Mega Shuriken-Lunge BBAA knockback Fist-Launch-Dive f+BBB knockdown or stagger Fist-Launch-Kunai f+BBA Fist-Teleport f+BA teleport behind opponent Fist-Teleport-Launch-Dive f+BABB knockdown or stagger Fist-Teleport-Launch-Kunai f+BABA Fist-Teleport-Lunge f+BAA knockback Hop u+B staggers Hop-Upper u+BB floats Hop-Upper-Shuriken u+BBA can charge for Double Mega Shuriken Hop-Upper-Shuriken-Lunge u+BBAA knockback Sweep d+B knockdown Sweep-Upper d+BB floats Sweep-Upper-Shuriken d+BBA can charge for Double Mega Shuriken Sweep-Upper-Shuriken-Lunge d+BBAA knockback Windup Kick b+B auto-guard, knockdown Running Slam Kick run+B slamdown Dive Kick jump B staggers Teleport f+A teleport behind if close to opponent Teleport-Launch-Dive f+ABB knockdown or stagger Teleport-Launch-Kunai f+ABA Teleport-Lunge f+AA knockback Cut-Launch-Dive d+ABB knockdown or stagger Cut-Launch-Kunai d+ABA Cut-Teleport d+AA teleport behind if close to opponent Cut-Teleport-Launch-Dive d+AABB knockdown or stagger Cut-Teleport-Launch-Kunai d+AABA Cut-Teleport-Lunge d+AAA knockback - Combos - ============================================================================== = :: 013. Haku ::::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - General Info - Haku is a very strong character due to his great combo ability and his special Air Ice Shards. Since he can throw out the Air Ice Shards and keep them there by draining chakra, he can create stronger pressure strings and higher damage combos. Definitely not one to underestimate, Haku is strong! - Special Attacks - Whip Throw Y floats Demonic Ice Mirrors X req. 100% chakra Ice Shot A Ice Shot-Double Ice AA Ice Shot Stagger charge A staggers Ice Shot Stagger-Double Ice charge AA Running Double Ice run+A keeps running after throwing ice Ice 5-Shot Upper u+A Air Ice Shards jump A Air Homing Ice Shards jump A hold rel. A to shoot, drains chakra Haku Replacement Dive b+A auto-guard, floats - Basic Attacks & Strings - PP-Demonic Ice Mirrors BBX req. 100% chakra PP-Haku Frenzy BBBBB slamdown PP-Haku Whirlwind BBBA staggers PP-Haku Whirlwind Trip BBBAB knockdown PP-Haku Whirlwind Combo BBBABB floats PP-Haku Whirlwind Trick BBBABAB knockdown PP-Haku Whirlwind Slice BBBABAA hit-throw PP-Haku Whirlwind Stab BBBAA knockback PP-Flip BBA P-Ice Shot BA can charge for Ice Shot Stagger P-Ice Shot-Double Ice BAA can charge for Ice Shot Stagger Haku Water Replacement f+BBB slamdown, floats Haku Whirlwind f+BA staggers HakU Whirlwind Trip f+BAB Haku Whirlwind Combo f+BABB floats Haku Whirlwind Trick f+BABAB knockdown Haku Whirlwind Slice f+BABAA hit-throw Haku Whirlwind Stab f+BAA knockback Trip d+B knockdown Trip-Scissors d+BB floats Trip-Trick d+BAB knockdown Trip-Slice d+BAA hit-throw Cartwheel-Water Replacement u+BBBB slamdown Cartwheel-Whirlwind u+BBA staggers Cartwheel-Whirlwind Trip u+BBAB knockdown Cartwheel-Whirlwind Combo u+BBABB floats Cartwheel-Whirlwind Trick u+BBABAB knockdown Cartwheel-Whirlwind Slice u+BBABAA hit-throw Cartwheel-Whirlwind Stab u+BBAA knockback Leap Kick b+B knockdown Running Flip Kick run+B knockback Jumping Flip Hammer jump B slamdown, floats Short Whirlwind f+A staggers Short Whirlwind-Trip f+AB knockdown Short Whirlwind-Combo f+ABB floats Short Whirlwind-Trick f+ABAB knockdown Short Whirlwind-Slice f+ABAA hit-throw Shirt Whirlwind-Stab f+AA knockback Slash Combo d+ABB slamdown, floats - Combos - ============================================================================== = :: 014. Momochi Zabuza ::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = ============================================================================== - Gameplay Info - For some reason, Zabuza is one of the least equipped big-name characters. He lacks a legitamate launcher and his overall combo damage, for what few combos he has, is pretty low. He almost makes up for it with his long range which works ok to keep opponents away, but without the ability to capitalize on openings as well as other characters, he ends up at a disadvantage. - Special Attacks - Power Slam Y Demon Mist X req. 100% chakra Demon Horizontal-Slam AAAB slamdown Demon Horizontal-Slash AAAA knockback Demon Slam Combo ABB slamdown Demon Long Combo-Slam ABAAAB slamdown Demon Long Combo-Slash ABAAAA knockback Demon Short Combo-Slam f+AAAB slamdown Demon Short Combo-Slash f+AAAA knockback Demon Water Replacement b+A auto-guard, teleport behind opponent Demon Trip d+A knockdown Demon Replacement Slash u+A knockdown Demon Turn Kick run+A knockback Demon Power Stun jump A staggers - Basic Attacks & Strings - PP-Demon Mist BBX req. 100% chakra PP-Slam Combo BBBB slamdown PP-Demon Short-Slam BBBAAAB slamdown PP-Demon Short-Slash BBBAAAA knockback PP-Demon Mini-Slam BBAAB slamdown PP-Demon Mini-Slash BBAAA knockback P-Demon Trip BA knockdown Windup-Slam Combo b+BBB slamdown Windup-Demon Short-Slam b+BBAAAB slamdown Windup-Demon Short-Slash b+BBAAAA knockback Windup-Demon Mini-Slam b+BAAB slamdown Windup-Demon Mini-Slash b+BAAA knockback Slam Combo f+BB slamdown Demon Short-Slam f+BAAAB slamdown Demon Short-Slash f+BAAAA knockback Hop u+B stagger Hop-Upper-Slam u+BAB slamdown Hop-Upper-Slash u+BAA knockback Power Slam d+B slamdown Running Double Hammer run+B slamdown Sword Quake jump B - Combos - command hits dmg note jump A, throw, d+A (or d+B) 2 35% #1 jump A, throw, run A 2 35% #1 jump A, throw, BBX 10 75% #2 jump A, BB -> X (10-hits, 60%)
jump A, BBBAAAB, run A                                           9   50%   #1


notes:

#1: last hit can be teched
#2: tall characters only


==============================================================================
= :: 015. Kankuro :::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Kankuro is one of the trickier characters in the game because he actually
fights with his doll, Karasu. With good doll-management, Kankuro can be a very
effective opponent. The trick is to manage the doll movement while attacking
or evading with Kankuro. Another bonus is that Karasu can act as a shield for
Kankuro if he is hit. However, the downside is that you will lose chakra as
Karasu is struck.


- Special Attacks -

Whip Throw                  Y             floats (Kankuro or Karasu can grab)

Karasu Hug                  X             req. 100% chakra

Smoke Bomb                  A             staggers
Super Smoke Bomb            charge A      staggers (larger cloud)
Karasu Quad Kunai           u+A
Air Karasu 5-Shot Kunai     jump A        Karasu must be in air

Karasu Return               b+A           pulls Karasu back to Kankuro


- Basic Attacks & Strings -

PP-Karasu Hug               BBX           req. 100% chakra
PP-Upper-Slam               BBBB          slamdown
PP-Upper-Karasu TP          BBBA          floats
PP-Upper-Karasu TP-Kunai    BBBAA
PP-Doll-PK-Slide            BBABBB        knockback
PP-Doll-P-Doll-Flip         BBABAB
PP-Doll-P-Doll-Doll Upper   BBABAA        press A (up to 4) for more uppers
PP-Doll-P-Doll-Doll Slam    BBABAA(x4)A   slamdown
PP-Doll-Doll Drills         BBAAA
P-Doll-PK-Slide             BABBB         knockback
P-Doll-P-Doll-Flip          BABAB
P-Doll-P-Doll-Doll Upper    BABAA         press A (up to 4) for more uppers
P-Doll-P-Doll-Doll Slam     BABAA(x4)A    slamdown
P-Doll-Doll Drills          BAAA

Shoulder-K-Slide            f+BBB         knockback
Shoulder-Doll-Flip          f+BAB
Shoulder-Doll-Doll Upper    f+BAA         press A (up to 4) for more uppers
Shoulder-Doll-Doll Slam     f+BAA(x4)A    slamdown

Low P-Upper-Slam            d+BBB         slamdown
Low P-Upper-Karasu TP       d+BBA         floats
Low P-Upper-Karasu TP-Kunai d+BBAA

Haymaker                    b+A           auto-guard, knockback
Flip                        u+A
Slide                       run+A         knockback
Jumping Slam                jump A        slamdown, floats

Doll-PK-Slide               f+ABBB        knockback
Doll-P-Doll-Flip            f+ABAB
Doll-P-Doll-Doll Upper      f+ABAA        press A (up to 4) for more uppers
Doll-P-Doll-Doll Slam       f+ABAA(x4)A   slamdown
Doll-Doll Drills            f+AAA

Doll Upper                  d+A           press A (up to 4) for more uppers
Doll Slam                   d+A(x4)A      slamdown, floats

Doll Drills                 run+AA


- Combos -


==============================================================================
= :: 016. Gaara :::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

Gaara is solid due to strong simple combos and high damage. Even his most
basic combos do respectable damage. Once his super is added, he can really
rack up the pain. Aside from that, he has no other major differences.


- Special Attacks -

Whip Throw                  Y             floats

Desert Coffin               X             req. 100% chakra

Double Sand Blast           A
Triple Double Sand Blast    charge A      level 1 charge
Air Sand Blast              jump A

Sand Shredder               f+A           knockdown
Sand Shield                 d+A           knockback
Gaara Replacement           b+A           auto-guard, teleports behind
Sand Slide                  run+A


- Basic Attacks & Strings -

Dive Kick                   jump B        floats
Spin Kick                   run+B         knockback

PP-Desert Coffin            BBX           req. 100% chakra
PP-Desert Blaster           BBBBB         knockback
PP-Sand Shredder            BBBA          knockdown
PP-Sand Destructor          BBABAA        knockback
PP-Sand Upper-Backhand      BBABB
PP-Sand Upper-Sand Blast    BBAA

Desert Blaster              f+BBB         knockback
Sand Destructor             f+BBAA        knockback
Backhand-Sand Shredder      f+BA          knockdown

Crush Hook                  b+B           staggers
Crush Hook-Spin Kick        b+BBB         knockback
Crush Hook-Shredder         b+BBA         knockdown

Trip                        d+B           knockdown
Trip-Blaster                d+BBB         knockback
Trip-Destructor             d+BBAA        knockback
Trip-Sand Upper-Blaster     d+BABB        knockback
Trip-Sand Upper-Destructor  d+BABAA       knockback
Trip-Double Sand Upper      d+BB          floats
Trip-Triple Sand Upper      d+BBB         floats

Rising Knee-Dive Kick       u+BB          floats
Rising Knee-Sand Blast      u+BA

Power Upper-Blaster         u+ABB         knockback
Power Upper-Desructor       u+ABAA        knockback


- Combos -

command                                                        hits  dmg  note

d+BAAA, f+B                                                     10   35%
d+BAAA, u+BB                                                     6   37%
d+BAAA, d+BAAA, d+BAA, d+BAAA                                   15   60%
d+BAAA, X                                                        6   70%
d+BAAA, d+BABAA                                                  8   45%

d+BAA, BBABAA                                                    9   50%
d+BAA, d+BAA, d+BABAA                                           11   55%
d+BAA, d+BAAA, X                                                 9   85%

throw, f+BABB                                                    4   40%
throw, dash, d+BAAA, X                                           6   80%
throw, dash d+BAA, d+BAAA, X                                     9   95%

u+BB, BBABAA                                                     8   50%

jump B, BBBBB                                                    6   40%
jump B, BBABAA                                                   7   45%


==============================================================================
= :: 017. Orochimaru ::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Orochimaru has the best super in the game. Not only does it do 45% damage, but
it seals the opponents chakra meter for the rest of the round. What this means
is, the opponent can not use their supers, replacement technique, or any
ability that requires charging that would normally use chakra. After that, the
rest of his stuff doesn't really matter seeing as every chain or combo he
connects with is inescapable!


- Special Attacks -

Whip Throw                  Y             floats

Chakra Seal                 X             req. 100% chakra (seals opp. chakra)

Triple Kunai                A
Kunai 5-Shot                charge A
Kunai 5-Shot Upper          u+A
Air Double Kunai            jump A

Orochi Katon                f+A           floats
Orochi Deadly Katon         f+A hold      floats, drains chakra
Orochi Teleport             b+A           hold A to stay invis, drains chakra
Orochi Slide                run+A         knockdown

- Basic Attacks & Strings -

PP-Orochi Seal              BBX           req. 100% chakra (seals opp. chakra)
PP-Orochi Slam Combo        BBBBBB        slamdown
PP-Orochi Serpent Combo     BBBBBA
PP-Orochi Slide Combo       BBBBA         knockdown
PP-Orochi Serpent Combo 2   BBBAA

Claw                        f+B           staggers
Claw-2 Slash-Axe Attack     f+BAB         slamdown, floats
Claw-2 Slash-Serpent Extra  f+BAAA

Double Claw                 b+B           floats
Double Claw-Katon           b+BA          floats
Double Claw-Deadly Katon    b+BA hold     floats, drains chakra

Trip                        d+B           knockdown
Trip-Orochi Slam Combo      d+BBBBB       slamdown
Trip-Orochi Serpent Combo   d+BBBBA
Trip-Orochi Slide Combo     d+BBBA        knockdown
Trip-Orochi Serpent Combo 2 d+BBAA
Trip-Orochi Serpent Hand    d+BA

Axe Attack                  u+B           slamdown, floats
Running Claw-Serpent Hand   run+BA
Flying Claw                 jump B        slamdown, floats

2 Slash-Axe Attack          d+AB          slamdown, floats
2 Slash-Serpent Extra       d+AAA


- Combos -

command                                                        hits  dmg  note

charge A(5-hits), f+A, dash, throw, walk forward, X              9   65%   #1

u+B, BBX                                                         6   55%
u+B, b+AA(hold A, use all 100% chakra)                          23   40%   #2

f+A(8-hits), dash, X                                            10   55%

b+BA, dash, X                                                   13   65%
b+B, d+BBBA                                                     23   40%
b+B, BBBBBA                                                     23   40%

throw, jump A, BBX                                               5   60%
throw, u+A(3-hits), jump A, X                                    6   60%
throw, u+A(4-hits)x2, BBX                                       12   75%


notes:

#1: start from two character widths away from opponent
#2: opponent back to wall



==============================================================================
= :: 018. Mizuki ::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

As almost a carbon copy of Iruka, Mizuki only has three differences. His u+B
is a knockback instead of a stagger, his Air A is a Shuriken instead of Double
Kunais, and his u+A is a Double Shuriken Upper instead of a Quad Kunai Upper.


- Special Attacks -

Whip Throw                  Y             floats

Mizuki Bomb                 X             req. 100% chakra

Mega Shuriken               A
Double Mega Shuriken        charge A
Double Shuriken Upper       u+A
Air Shuriken                jump A

Misuki Replacement          b+A           auto-guard, staggers
Running Upper               run+A         floats


- Basic Attacks & Strings -

PP-Mizuki Bomb              BBX           req. 100% chakra

PPP-Launch-Dive             BBBBB         knockdown or stagger
PPP-Launch-Kunai            BBBBA
PPP-Teleport                BBBA          teleport behind opponent
PPP-Teleport-Launch-Dive    BBBABB        knockdown or stagger
PPP-Teleport-Launch-Kunai   BBBABA
PPP-Teleport-Lunge          BBBAA         knockback
PP-Mega Shuriken            BBA           can charge for Double Mega Shuriken
PP-Mega Shuriken-Lunge      BBAA          knockback

Fist-Launch-Dive            f+BBB         knockdown or stagger
Fist-Launch-Kunai           f+BBA
Fist-Teleport               f+BA          teleport behind opponent
Fist-Teleport-Launch-Dive   f+BABB        knockdown or stagger
Fist-Teleport-Launch-Kunai  f+BABA
Fist-Teleport-Lunge         f+BAA         knockback

Hop                         u+B           knockback

Sweep                       d+B           knockdown
Sweep-Upper                 d+BB          floats
Sweep-Upper-Shuriken        d+BBA         can charge for Double Mega Shuriken
Sweep-Upper-Shuriken-Lunge  d+BBAA        knockback

Windup Kick                 b+B           auto-guard, knockdown
Running Slam Kick           run+B         slamdown
Dive Kick                   jump B        staggers

Teleport                    f+A           teleport behind if close to opponent
Teleport-Launch-Dive        f+ABB         knockdown or stagger
Teleport-Launch-Kunai       f+ABA
Teleport-Lunge              f+AA          knockback

Cut-Launch-Dive             d+ABB         knockdown or stagger
Cut-Launch-Kunai            d+ABA
Cut-Teleport                d+AA          teleport behind if close to opponent
Cut-Teleport-Launch-Dive    d+AABB        knockdown or stagger
Cut-Teleport-Launch-Kunai   d+AABA
Cut-Teleport-Lunge          d+AAA         knockback


- Combos -


==============================================================================
= :: 019. Karasu ::::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Interestingly enough, Karasu has permanent armor. What this means is, when he
is hit, his does not need to recover before performing another action. This
allows him to stay in the opponents face while being struck and counter attack
them in return. The longer the opponents attack strings, the more time for
Karasu to interrupt with an attack of his own. Karasu has no super.


- Karasu Attacks -

Whip Throw                  Y             floats

Smoke Bomb                  A             staggers
Super Smoke Bomb            charge A      staggers (larger cloud)
Karasu Quad Kunai           u+A
Air Karasu 5-Shot Kunai     jump A        Karasu must be in air

Doll Uppers                 d+A           press A (up to 4) for more uppers
Doll Uppers-Slam            d+A(x4)A      slamdown
Doll Uppers-Kunai           d+A(x4)AA

Doll Drills                 run+AA

P-Doll-Doll Uppers          BAA           press A (up to 4) for more uppers
P-Doll-Doll Slam            BAA(x4)A      slamdown
P-Doll-Doll Kunais          BAA(x4)AA

Karasu Rush-Drill           f+BAAA 

Low Punch                   d+B           knockdown
Low Punch-Doll Uppers       d+BA          press A (up to 4) for more uppers
Low Punch-Doll Slam         d+BA(x4)A     slamdown
Low Punch-Kunais            d+BA(x4)AA

Flip                        u+B
Flip-P-Doll-Doll Uppers     u+BBAA        press A (up to 4) for more uppers
Flip-P-Doll-Doll Slam       u+BBAA(x4)A   slamdown
Flip-P-Doll-Doll Kunais     u+BBAA(x4)AA

Karasu Haymaker             b+B           auto-guard
Karasu Hammer               jump B        slamdown, floats


- Combos -


==============================================================================
= :: 020. Akamaru :::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

Akamaru has both a big benefit and a big disadvantage. The benefit is his
obvious size. It's incredibly hard to hit him. His main disadvantage is that
he has a lack of decent moves, which basically translates into lack of damage.
As another disadvantage, Akamaru loses life when using replacement counter. As
a final blow to Akamaru's arsenal, he has no super!


- Dog Attacks -

Akamaru Bite                Y

Akamaru Shot                A
Akamaru Lunge Bite          charge A      staggers

Akamaru Rush                run+A or B    knockback

Akamaru Scratch-Shot        f+AA
Akamaru Ready               d+A           (useless?)

Headbutt-Akamaru Combo      BBBB
Headbutt-Scratch-Shot       BAA

Akamaru Combo               f+BBB

Akamaru Sweep               d+B
Akamaru Trick               u+B


- Combos -


==============================================================================
= :: 021. Kyubi Naruto ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

Unlike the Sharingan Kakashi and Extra Sasuke, this alternate version of
Naruto is a very different character. Not only is his super different, but he
has no projectile attacks. A lot of his attacks and strings are completely new
which makes Kyubi Naruto very interesting. He is very well-rounded and can
inflict incredible damage in almost any situation. Definitely a strong guy!


- Special Attacks -

Whip Throw                  Y             floats
Air Throw                   jump Y

Kyubi Rendan                X             req. 100% chakra

Naruto Upper                d+A           Naruto appears at opponents feet
Kyubi Counter               b+A
Teleport                    run+A         teleport behind opponent if close
Air Claw                    jump A        slamdown, floats


- Basic Attacks & Strings -

PP-Kyubi Rendan             BBX           req. 100% chakra
PP-2 Kicks                  BBBB          floats
PP-2 Kicks-Claw             BBBBA         slamdown
PP-2 Kicks-Hammer           BBBBB         slamdown, floats
PP-2 Kicks-Hammer-Dive      BBBBBB        floats or knockdown, depends on hit
PP-Kick-Claw                BBBA          slamdown, floats

P-Dive Combo                BABB          knockdown
P-Claws-2 Kicks             BAABB         floats or knockdown, depends on hit
P-Claws-2 Kicks-Claw        BAABBA        slamdown
P-Claws-2 Kicks-Hammer      BAABBB        slamdown, floats
P-Claws-2 Kicks-Hammer-Dive BAABBBB       floats or knockdown, depends on hit
P-Claws-Kick-Claw           BAABA         slamdown, floats

Rush-Kyubi Rendan           f+BBX         req. 100% chakra
Rush-2 Kicks                f+BBBB        floats
Rush-2 Kicks-Claw           f+BBBBA       slamdown
Rush-2 Kicks-Hammer         f+BBBBB       slamdown, floats
Rush-2 Kicks-Hammer-Dive    f+BBBBBB      floats or knockdown, depends on hit
Rush-Kick-Claw              f+BBBA        slamdown, floats
Rush-Upper-Claw             f+BAA         slamdown, floats

Sweep                       d+B           knockdown
Sweep-Kyubi Rendan          d+BBX         req. 100% chakra
Sweep-2 Kicks               d+BBBB        floats
Sweep-2 Kicks-Claw          d+BBBBA       slamdown
Sweep-2 Kicks-Hammer        d+BBBBB       slamdown, floats
Sweep-2 Kicks-Hammer-Dive   d+BBBBBB      floats or knockdown, depends on hit
Sweep-Kick-Claw             d+BBBA        slamdown, floats
Sweep-Upper-Claw            d+BAA         slamdown, floats

Up Kick                     u+B
Up Kicks                    u+BB          floats
Up Kicks-Claw               u+BBA         slamdown
Up Kicks-Hammer             u+BBB         slamdown, floats
Up Kicks-Hammer-Dive        u+BBBB        floats or knockdown, depends on hit

Kyubi Slash                 b+B           auto-guard, slamdown
Shoulder Ram                run B         flying screen
Dive Punch                  jump B        floats

Claw-Kick-Dive              ABB
Claws-2 Kicks               AABB          floats
Claws-2 Kicks-Claw          AABBA         slamdown
Claws-2 Kicks-Hammer        AABBB         slamdown, floats
Claws-2 Kicks-Hammer-Dive   AABBBB        floats or knockdown, depends on hit
Claws-Kick-Claw             AABA          slamdown, floats
Claws-Quick Kick-Power Fist AAAA          knockback

Claw-2 Kicks                f+ABB         floats
Claw-2 Kicks-Claw           f+ABBA        slamdown
Claw-2 Kicks-Hammer         f+ABBB        slamdown, floats
Claw-2 Kicks-Hammer-Dive    f+ABBBB       floats or knockdown, depends on hit
Claw-Kick-Claw              f+ABA         slamdown, floats
Claw-Quick Kick-Power Fist  f+AAA          knockback
Claw Upper-Slam Claw        u+AA          slamdown, floats


- Combos -

command                                                        hits  dmg  note

throw, jump A, BBBB, BB -> X                                    16  100%


==============================================================================
= :: 022. Extra Sasuke ::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- Gameplay Info -

This Sasuke is unique in that he has two supers. One on the ground (Chidori,
which can be charged for max damage), and Air Katon. When Chidori is charged
to the max level, it auto releases and the camera will change to show Sasuke's
face. Aside from minor changes, this Sasuke is almost identical to normal
Sasuke. Don't miss his active Sharingan eyes (although he can't copy stuff).


- Special Attacks -

Whip Throw                  Y             floats

Chidori                     X             req. 100% chakra, charge for damage
Air Katon                   jump X        req. 100% chakra

Double Kunai                A
Quad Kunai                  charge A      level 1 charge, staggers
Kunai 6-shot                charge A      level 2 charge, knockback
Air Double Kunai            jump A

Katon                       f+A           floats
Deadly Katon                f+A hold      floats, drains chakra
Teleport Axe                u+A           knockdown
Counter Stance              b+A           auto-guard, teleport behind opponent
Teleport                    run+A         teleport behind opponent


- Basic Attacks & Strings -

PP-Chidori                  BBX           req. 100% chakra, charge for damage
PP-Double Kunai             BBA           can charge for 4 or 6 kunai
PPK-Teleport Axe            BBBA          knockdown
PPK-Launch-Katon            BBBBA         floats
PPK-Launch-D. Katon         BBBBA         floats, drains chakra
Sasuke Frenzy Beta          BBBBB         floats
Sasuke Frenzy Complete      BBBBBB        flying screen

Flash Combo                 f+BBB         knockback
Flash-Razor Kunai Option    f+BAAA        can charge for 4 or 6 kunai
Flash-Razor Kunai-Axe       f+BABA        knockdown
Flash-Razor Kunai-Katon     f+BABBA       floats
Flash-Razor Kunai-D. Katon  f+BABBA       floats, drains chakra
Flash Frenzy Beta           f+BABBB       floats
Flash Frenzy Complete       f+BABBBB      flying screen

Piledriver                  u+B           hit-throw
Mini Rendan                 b+BBB         auto-guard, ends facing away
Rushing Punch               run+B         knockback
Dive Kick                   jump B        floats

Sweep                       d+B           knockdown
Sweep-Flash                 d+BB          can do air moves after

Razor Kunai Option          d+AAA         can charge for 4 or 6 Kunai
Razor Kunai-Axe             d+ABA         knockdown
Razor Kunai-Katon           d+ABBA        floats
Razor Kunai-D. Katon        d+ABBA hold   floats, drains chakra
Razor Frenzy Beta           d+ABBB        floats
Razor Frenzy Complete       d+ABBBB       flying screen


- Combos -

command                                                        hits  dmg  note

f+A, run, u+B                                                    8   35%   #1
f+A, X                                                           8   45%   #1
f+A, run, jump X                                                28   60%   #2

d+BB, delay air X                                               22   55%   #2

f+BABBB, u+B                                                     6   50%

f+BABBA, run+A                                                  14   40%
f+BABBA, X                                                      14   70%   #3
f+BABBA, f+A, jump X                                            34   80%   #4

f+BABBBB, run up, X                                              7   65%   #5

throw, X                                                         1   40%

throw, d+BB, air X                                              23   70%   #6

throw, jump B, u+B                                               2   35%   #6
throw, jump B, BBBB, u+B                                         7   60%   #6
throw, jump B, BBBBA, X                                         13   70%   #6

throw, f+A, jump X                                              23   60%   #2


notes:

#1: open stance \ / or / \
#2: closed stance // or \\
#3: opponent must reach wall as Katon ends
#4: can be teched after falling from Katon
#5: opponent must hit wall to stop trajectory so Chidori will connect
#6: opponent must be thrown directly into wall


==============================================================================
= :: 023. Sharingan Kakashi :::::::::::::::::::::::::::::::::::: FIGHTERS :: =
==============================================================================

- General Info -

While Sharingan Kakashi is not much different from regular Kakashi, he has a
couple of features that make him much better. His b+A counter teleports
behind the opponent allowing for different mixup opportunities. Also, if
opponent tries to use their super attack, Kakashi can grab it with the b+A
and he will perform their super on them. This technique cannot be used on
Neji, Hinata, Haku, Kankuro, Gaara, or Gai.


Whip Throw                  Y             floats

Chidori                     X             req. 100% chakra, charge for damage

Double Kunai                A
Triple Kunai                charge A
Air Double Kunai            jump A
Kunai 5-Shot Upper          u+A

Sharingan Counter           b+A           auto-guard, teleport behind opponent
Gound Grab                  d+A           hit throw


- Basic Attacks & Strings -

PP-Chidori                  BBX           req. 100% chakra, charge for damage
PPP-Knee-Crush Kick         BBBBB         knockback
PPP-Double Knee             BBBBA
PPP-Double Knee-Axe         BBBBAB        slamdown
PPP-Double Knee-Kunai       BBBBAA
PPP-Double Kunai            BBA           can charge for 3 kunai

Lunge-Upper-Chidori         b+BBX         req. 100% chakra, charge for damage
Lunge-Upper-Knee            b+BBB         floats
Lunge-Upper-Knee-Crush      b+BBBB        knockback
Lunge-Upper-2 Knee          b+BBBA
Lunge-Upper-2 Knee-Axe      b+BBBAB       slamdown
Lunge-Upper-2 Knee-Kunai    b+BBBAA

Sweep                       d+B           knockdown
Sweep-Gut-Chidori           d+BBX         req. 100% chakra, charge for damage
Sweep-Gut-P-Power Kick      d+BBBB        knockback
Sweep-Gut-Double Kunai      d+BBA         can charge for 3 kunai

Power Kick                  f+B           knockback
Step Kick-Elbow Dive        u+B           floats
Elbow Dive                  jump B        floats

Slashes-P-Chidori           f+ABX         req. 100% chakra, charge for damage
Slashes-PP-Knee-Crush Kick  f+ABBBB       knockback
Slashes-PP-2 Knee           f+ABBBA
Slashes-PP-2 Knee-Axe       f+ABBBAB      slamdown
Slashes-PP-2 Knee-Kunai     f+ABBBAA
Slashes-P-Double Kunai      f+ABA         can charge for 3 kunai

Kunai-Upper-Chidori         run+ABX       req. 100% chakra, charge for damage
Kunai-Upper-Knee            run+ABB       floats
Kunai-Upper-Knee-Crush      run+ABBB      knockback
Kunai-Upper-2 Knee          run+ABBA
Kunai-Upper-2 Knee-Axe      run+ABBAB     slamdown
Kunai-Upper-2 Knee-Kunai    run+ABBAA


- Combos -


==============================================================================
= :::::::::::::::::::::::::::::: TRANSLATIONS :::::::::::::::::::::::::::::: =
==============================================================================

The purpose of this section is to help you understand the different menus and
icons throughout the game. I'm not really that concerned with listing the
exact order and cost for every single item, but moreso what they represent. In
the case of icons, this section should help you decide what is worth unlocking
first, and what is better left for later. Actual costs are unimportant.


[ MENU TRANSLATIONS ]


In order to know where to start on the menu, locate the black/white Yin-Yang
graphic on the left. When the head of the black portion is up, and the tail is
pointing straight down, this is Single Player Mode. To make sure you have it
aligned properly, the "eye" of the black graphic is directly above the "eye"
of the white graphic. When selected, the first graphic will match "Arcade"
below. This is one of the easiest ways to figure out where to start.


:: Single Player Mode ::

 -> Arcade (blue sky + arch graphic)
 -> vs CPU Battle (Gaara graphic)
 -> vs CPU Team Battle (SECRET: Naruto + Sasuke + Sakura graphic)
 -> Survival (Naruto vs Kakashi graphic)
 -> Shadow Battle (SECRET: Naruto vs Shadow-nin graphic)
 -> Time Attack (clock graphic)

      Shadow Mode Items (dropped randomly by enemies in Shadow Mode)

        Scroll:      super armor (basic hits have no hit-stun, like Karasu) 
        Shishkabob:  gain small portion of health
        Ramen Bowl:  gain larger portion of health
        Coin:        gain 50 units of money
        Banknote     gain 200 units of money


:: Multiplayer Mode ::

 -> Player vs Player (Sakura vs Ino graphic)
 -> Team Battle (Sakura + Naruto + Sasuke graphic)
 -> Multiplayer Battle (Sasuke + Naruto + Sakura vs Kakashi graphic)


:: Training Mode ::

 -> Select Char Screen (A or Y to select, B to back up, Z for special char)

    Options Menu ->

     CPU action
     counterhit
     opponent regains health after combo
     player regains full chakra after use
     CPU autoblock
     gauges (health, chakra, timer)
     key display

     command list
     change character
     return to title screen


:: Story Mode ::

 -> Begin Story Mode (swing in tree graphic)
 -> Continue Story Mode (Kakashi reading graphic)
 -> Select Story Episode (black/white scroll graphic)


:: Watch Mode (CPU vs CPU) ::


:: Omake Menu ::

 -> Background Music and SFX (Kakashi graphic)
 -> Game Stats (Rock Lee Graphic)

   Page 1 ->
  
     fastest round time (seconds:milleseconds)
     number of projectiles used
     number of throws used
     number of dodges used
     number of replacement jutsus used
     percentage of throws escaped
     precentage of story mode complete

    Page 2 ->

     total playtime
     number of times single player complete (unsure)
     number of times chakra filled (unsure)
     number of KO's using supers
     current money
     number of handicap items (xx/32)
     highest combo hits

 -> Character Pictures (Iruka reading graphic)
 -> Purchased Items (Hokage graphic)


:: Ankos Shop ::


:: Game Settings ::

 -> Options (scrolls and books graphic)

     difficulty
     rounds
     round time
     damage level
     vibration

 -> Rankings (Naruto on pedestal graphic)

     Arcade records
     Survival records
     Shadow Battle records
     Time Attack records
     Character Use records

 -> Audio Settings (ear graphic)

     stereo / mono
     BGM on / off
     SFX on / off

-> Memory Card (green + orange + red scrolls graphic)

    save
    load
    auto-save on / off

-> Erase Game Data (Naruto cleaning graphic)



[ VERSUS MODE OPTIONS ]


After purchasing specific items from Ankos Shop (arrows pointing up, burgundy
square with a scroll, and light blue fans), you can enable them before battles
from the stage select screen. Press down at the stage select screen to open up
the Versus Mode Options screen. This list assumes you have all of the options
unlocked. Each option has a specific cost. You are allowed a total of 5 points
so use them wisely.

The following options are color coordinated. Blue is the cheapest, costing
only one point. Green costs 2. Yellow costs 3. Orange costs 4. Red costs 5.

 cost  option

 (3)   attack power up 25%
 (4)   attack power up 50%
 (2)   stronger projectile attacks
 (5)   chakra refils
 (3)   super damage up 50%
 (3)   absorb energy (when your attack connects)
 (4)   first hit is always counterhit
 (2)   health up 25%
 (3)   health up 50%
 (5)   health up 100%
 (4)   automatically throw escape
 (1)   automatically tech roll
 (3)   super armor (like karasu)
 (5)   slowly regain life
 (2)   10 second invincibility
 (2)   guard supers
 (3)   double chakra
 (1)   seal opponents tech roll
 (4)   seal opponents replacement technique
 (5)   seal opponents dodge
 (5)   seal opponents B button
 (4)   seal opponents A button
 (3)   seal opponents super
 (2)   seal opponents throw
 (4)   seal opponents throw escape
 (5)   seal opponents chakra
 (4)   seal opponents jump
 (5)   seal opponents guard
 (3)   seal opponents projectiles
 (4)   opponent is poisoned (gradually lose health)
 (4)   opponent attack power down 50%
 (1)   hide gauges (health, chakra, timer) 


==============================================================================
= :::::::::::::::::::::::::::::: EXTRA STUFF ::::::::::::::::::::::::::::::: =
==============================================================================


[ ANKO'S SHOP ]


In order to unlock items, you must first make some money. Do that by playing
in any of the single player modes. Once you have money, head into Anko's Shop
and purchase away! In order to make the best out of your trip to Anko's Shop,
match up the icon shown with the listing below. This should help you to choose
what to buy first, and what to wait on.


- Characters: blue icon, white silhouette

Basically keep buying them until they stop appearing. The only character that
requires something other than purchasing the characters before him is Extra
Sasuke. In order to get Extra Sasuke, you must have Orochimaru unlocked, then
purchase the 10th additional story mode battle (Battle #30). This will make
Extra Sasuke appear in Anko's Shop. In order for character icons to start
appearing, you must beat the first 20 scenes in story mode.


- Game Modes: red icon, white kunai

There are three additional game modes to unlock: CPU Battle (beat story mode
one time), Team Battle (score first in Time Attack), and Shadow Fighting (just
unlock Team Battle Mode). Quite honestly, if you are looking to make some
serious cash, work on opening up Shadow Fighting first, then spend some time
in there collecting money. It's a lot faster and easier than playing story
mode over and over again.


- New Stage: orange icon, white square/trapezoid

These appear one after another. You must unlock one for the next to appear.


- Additional Difficulty / Damage: dark blue icon, gray swirls

In order to make the Additional Difficulty swirl to appear, place first in
Survival Mode. To make Additional Damage appear, place first in Time Attack.


- Stat Menus: green icon, 3 white papers

Beat the first 20 scenes of story mode to unlock. Basically it opens up the
stats screen in Omake (the one with the Rock Lee graphic). This area lets you
check some of the stats you've piled up while playing.


- Character Profile: indigo icon, white forehead protector

Beat the game with a character and the icon for that character will appear.
Both Karasu and Akamaru do not have profiles.


- Character Sounds: light green icon, white thought bubbles

Beat the game with a character and the icon for that character will appear.
Karasu, Akamaru, Extra Sasuke, and Sharingan Kakashi do not have special SFX.


- Additional Story Mode Battles: light blue icon, white scrolls

Beat story episode 20 and the icon for battle 21 will appear. Beat story
episode 21 and the icon for battle 22 will appear. Do this until you've
unlocked all 10 extra battles (there are 30 total).


- Background Music: yellow icon, white cd

After purchasing all of the extra stages (orange icon, white square/trapezoid)
the BGM icon will appear. Buy it, and you can listen to all the tracks.


- Battle Sound Effects: purple icon, white boot on puddle

This icon is for the the general game sounds.


- Versus Mode Options 1: burgundy icon, arrows pointing up
- Versus Mode Options 2: reddish icon, white scroll
- Versus Mode Options 3: light blue icon, white fan

See the Versus Mode Options translation area for info on these. They unlock
one after another. Buy one, the next appears... and so on.



[ OTHER STUFF ]


- select Mizuki: highlight Iruka and press X or Z (alternate)

- select long-haired Sakura: highlight Sakura and press X or Z (alternate)

- select Haku w/o mask: highlight Haku and press X or Z (alternate)

- select alternate colors for detault chars: highlight character and press Y


==============================================================================
= :::::::::::::::::::::::::::::::: CREDITS ::::::::::::::::::::::::::::::::: =
==============================================================================

Ben Cureton (me) - author/layout (ben at video-opera dot com)
Brian Takata (DJB13) - #2 Naruto fan!
Junta - solid faq
numerous gamefaqs.com forums members - comments and error corrections
Tomy & 8ing for making the sequel
All Naruto fans!


==============================================================================
= ::::: Naruto Taisen 2 Info Guide ::::::: Act.1 :::::::::::: END OF FILE :: =
==============================================================================