========================================================================= ******** PHANTASY STAR ONLINE EPISODE 3: C.A.R.D. REVOLUTION ************ ========================================================================= CHARACTER GUIDE ___________________ / \ / MADE BY \ / \ / Geehater \ /___________________________\ Introduction: This guide was made to show the advantages and disadvantages of each of the characters on both sides(Hunters and Arkz). Also this guide may contain spoilers if you have not yet received all of the characters so if you wish to avoid spoilers I recommend to scroll only to the character you currently have. And I have arranged the character in order of when you receive them so they will me simple to locate. If you like what you see please "rate" my FAQ helpful. If not "rate" it as not helpful. Thanks. How to use this Guide: The main format of the guide is first to show the stats of the character then followed by their special abilities. As stated in the Introduction the characters are ordered in which you receive them. And there attack pattern is shown wit X's, 0', and a C. Example: X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character ======================================================================== <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< SECTIONS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================== 1. Character Guides I. HUNTER SIDE (heroside) 1. Group one A. Sil'fer B. Kranz C. Ino'lis 2. Group two A. Kylria B. Viviana C. Teifu 3. Group three A. Relmitos B. Orland C. Guykild 4. Group four A. Saligun B. Stella C. Glustar II. ARKZ SIDE(darkside) 1. Group one A. Break B. Lura C. Endu 2. Group two A. K.C. B. Memoru C. Rufina 3. Group three A. Rio B. Peko C. Hyze 4. Group four A. Reiz B. Creinu C. Ohgun 5. Side Notes 6. How to Contact Me 7. Credits 8. Self Information ======================================================================== <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< THE FAQs >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================== I. HUNTER SIDE Heroside Group 1 A. Sil'fer HP +0 AP 3 TP 1 MV 2 Abilities NONE Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Kranz HP -1 AP 2 TP 1 MV 2 Abilities FIXED RANGE:The attack range of this card remains the same regardless of action cards used. EXP BONUS: Receive 1 bonus EXP if this character destroys any opponent(s) with one single attack. (Receive only 1 bonus EXP even is multiple opponents are destroyed.) Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Ino'lis HP -1 AP 1 TP 1 MV 3 Abilities TECH: Using Tech Cards cost 1 less action Point. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character Group two A. Kylria HP +0 AP 3 TP 0 MV 2 Abilities NONE Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Viviana HP -1 AP 1 TP 1 MV 2 Abilities BONUS TP RISE: During your own Act Phase, this charcter temporarily gains TP equal to your teams dice bonus x1.5. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Teifu HP -3 AP 1 TP 0 MV 2 Abilities ENEMY BONUS: During a physical attack, this card temporarily gains AP equal to half the number of field Characters (items and creatures) on opponents team on the field. ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character Group three A. Relmitos HP +0 AP 3 TP 3 MV 3 Abilities A/T Swap PERM.: This character swaps its own AP and TP every time it attacks. The new status remains even after the attack. Effective even with equipped Items. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Orland HP -3 AP 1 TP 0 MV 2 Abilities SWORD BONUS: During a physical attack, damage inflicted temporarily increases by the number of sword-type items on the field. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C.Guykild HP -5 AP 2 TP 0 MV 3 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. BIG SWING: During an attack or Action Card attack, all ATK Points costs increase by 1. (this effect also occurs during an attack with an equipped item or an Action Card.) ELUDE: This card does not lose HP even if an equipped item is destroyed. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character Group four A. Saligun HP -1 AP 2 TP 0 MV 3 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. LOW-COST HALFGUARD: Recieve 1/2 damage when directly attacked by charcters that cost 3 or less Action Points. No effect against equipped items. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Stella HP -1 AP 1 TP 0 MV 4 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. FIXED RANGE: The attack range of this card remains the same regardless of action cards used. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Glustar HP +0 AP 1 TP 3 MV 3 Abilities NONE Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character II. ARKZ Darkside A. Break HP +4 AP 3 TP 4 MV 3 Abilities NONE Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Lura HP +2 AP 2 TP 0 MV 4 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. FIXED RANGE: The attack range of this card remains the same regardless of action cards used. AERIAL ASSASSIN: Inflicts 1.5x damage when attacking Aerial creatures. Attack Pattern 000 X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Endu HP +0 AP 2 TP 0 MV 3 Abilities RAMPAGE: A physical attack inflicts an equal amount of damage to all items equipped by the opponent, if any are equiped. Attack Pattern 000 XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character Group two A. K.C. HP +3 AP 2 TP 1 MV 4 Abilities FIXED RANGE:The attack range of this card remains the same regardless of action cards used. EXP BONUS: Receive 1 bonus EXP if this character destroys any opponent(s) with one single attack. (Receive only 1 bonus EXP even is multiple opponents are destroyed.) Attack Pattern X0X X0X X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Memoru HP +4 AP 1 TP 4 MV 4 Abilities SNATCH: Asorbs EXP from the opponent. The amount absorbed is half the damage that your Tech attack inflicted. (Absorb no EXP if the has zero EXP.) Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Rufina HP +5 AP 3 TP 1 MV 4 Abilities ACTION UP: When Rufina uses any physical attack Action card, her AP is Multiplyed by 2. Attack Pattern X0X 0X0 XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character Group three A. Rio HP +3 AP 2 TP 1 MV 3 Abilities FIXED RANGE: The attack range of this card remains the same regardless of action cards used. REVENGE: A physical attack inflicts an equal amount of damage to all items equipped by the opponent, if any are equiped. Attack Pattern X0X X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Peko HP +3 AP 2 TP 2 MV 3 Abilities TECH: Using Tech Cards cost 1 less action Point. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Hyze HP +4 AP 4 TP 0 MV 3 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. AP ASSIST: Before each Act Phase, all ally characters (except items) within one block of this card temporarily gain 1 AP, excluding this card itself. Attack Pattern X0X 0CX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character Group four A. Reiz HP +0 AP 1 TP 0 MV 3 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. PIERCE: A physical attack pierces any guard creature or equiped item, directly inflicting damage to opponent Story Characters. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character B. Creinu HP -1 AP 1 TP 0 MV 4 Abilities HP ASSIST: Before each turn, all your own creatures within one block of this card recover 1 HP, excluding this card itself. Attack Pattern X0X XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character C. Ohgun HP +1 AP 2 TP 0 MV 2 Abilities ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop, Freeze, Immoble, Paralysis, etc. IMPACT HALFGUARD: During defence, receive 1/2 damage from attacks that inflict 6 or more damage. Attack Pattern 000 000 XXX XCX XXX X= Non attacking zone 0= Attacking Zone(s) C= Character 5.0 Side Notes If anything you see is wrong tell me and I'll change it as soon as possible. If you need to contact me for any reason here is how you may contact me: 6.0 How To Contact Me E-Mail: Adventsk8res@aol.com AIM: Ace Xero Mako MSN Messenger: Cloudstrife4816@yahoo.com GAMEFAQs Name: Geehater 7.0 Credits Geehater 8.0 Self Information I have received many e-mails about my character levels and such so I decided to add a small section about it. Hopefully this will reduce the amount of e-mails I receive and can respond to your game related questions. Phantasy Star Online 1/2 Phantasy Star Online 3 Name: *Thunder* Name: *Thunder* Level: 130 CLv. 1(online) CLv. 7(offline) Race: HUnewearl Race: HUnewearl