Metroid Prime 2 Echoes Logbook, Item and Red Entry Guide Author: Rize This is essentially a 100% items and scans guide. The guide contains three parts. The first is a complete logbook with precise locations given for every entry, and in some cases prerequisite items that are needed to gain the entry. That includes creatures, lore and research. This is useful for cleaning up any entries that you missed. The second part is a "red entry" guide which contains an in-order list of every one-time scan in the game (including creature, lore and research scans). This is useful to verify that you have not yet missed any one-time scans and to ensure that you don't miss any in the future. The third part is an expansion guide arranged according to area. It includes the precise room location of each expansion, and the equipment you'll need to acquire it. The precise details of how to get each expansion are up to you to figure out when you reach the room in question. This is useful if you found most of the expansions yourself but missed a few. This list necessarily contains spoiler info concerning bosses and a few other things. If you haven't beaten the game yet, you probably shouldn't be here. Contributers: (from the boards.ign.com) Rize, Return-of-Samus, UD_Xiyak, Cheat_Boy_200, (from gamefaqs.com) darktemplar20, Crazed Clown, Random Zelda Person, (and via email) MissingLink1221, Tyler and Master Pug. Thanks guys; I couldn't have completed this without your input. Feel free to use this FAQ for any purpose, but please link to the original version and don't alter the contributer info. You can excise a portion of the guide if you leave the credits in and you can make simple corrections if necessary (although if they are needed, please send me the correction at david_s_trammellNOSPAM@yahoo.com (remove the NOSPAM prior to emailing). -------------------------------------------------------------------------------- Log Book Guide Usage: When you look through your log book, you can see that it tells you what percent of each subgroup is remaining to be scanned. Find the groups where you're missing something and check the entry below for one location. If something is listed as a red-entry, check the red-entry guide below this one. This is designed to be an end game guide mostly. Some entries will not appear in the locations specified until a later part of the game. Any entry marked with two stars is also in the red-entry guide (meaning that it will not appear at the specified location after a certain point in the game because it's a boss or something else that vanishes). Key: Temple Grounds Sky Temple Grounds Great Temple Sky Temple Agon = Agon Wastes Torvus = Torvus Bog Sanctuary = Sanctuary Fortress Dark Agon = Dark Agon Wastes Dark Torvus = Dark Torvus Bog Hive = Ing Hive LOGBOOK CREATURES AETHER AQUATIC LARGE AQUATIC Alpha Blogg (Torvus: [Hydrodynamo Shaft])** Blogg (Torvus: [Fortress Transport Access]) SMALL AQUATIC Bloggling (Torvus: [Hydrodynamo) Hydlings (Torvus: [Path of Roots]) FLYING LARGE FLYING Shredder (Torvus: [Torvus Lagoon] or [Ruined Alcove])** Shriekbat (Agon: [Temple Access]) Shrieker (Torvus: [Torvus Temple]) SMALL FLYING Light Flyer (Great Temple: [Transport B Access]) Lumite (Agon: [Plaza Access]) Sandbats (Agon: [Mining Plaza]) War Wasps (Temple Grounds: [Sacred Bridge]) GROUND PREDATORS Alpha Sandigger (Agon: [Agon Temple])** Alpha Splinter (Great Temple: [Temple Sanctuary])** Grenchier (Torvus: [Forgotten Bridge]) Sandigger (Agon: [Mining Plaza]) Splinter (Temple Grounds: [Dynamo Chamber]) Sporb (Torvus: [Abandoned Worksite]) SURFACE PROWLERS Brizgee (Agon: [Mining Station A]) Green Kralee (Temple Grounds: [Industrial site]) Kralee (Agon: [Mining Station B]) Krocus (Torvus: [Grove Access]) Light Bringer (Dark Agon: [Duelling Range])** Seed Burster (Torvus: [Training Access]) TUNNEL PROWLERS Pill Bug (Sanctuary: [Dynamo Works]) Worker Splinter (Temple Grounds: [Hive Tunnel]) MECHANOIDS LARGE Ing Smasher (Sanctuary: [Hall of Combat Mastery])** Mekenobite (Sanctuary: [Sanctuary Temple]) Quad CM (Sanctuary: [Agon Transport Access]) Quad MB (Sanctuary: [Agon Transport Access]) Watchdrone (Dark Torvus: [Sacrificial Chamber]) (need light suit) SMALL Diligence Class Drone (Sanctuary: [Dynamo Access]) Harmony Class Drone (Great Temple: [Transport A Access]) Mechlops (Sanctuary: [Dynamo Access]) Octopede (Sanctuary: [Power Junction]) Rezbit (Sanctuary: [Reactor Core]) Serenity Class Drone (Sanctuary: [Temple Transport Access]) STATIONARY Caretaker Class Drone (Sanctuary: [Main Research])** Growler Class Turret (Temple Grounds: [Trooper Security Station]) Humility Class Turret (Agon: [Biostorage Access]) Luminoth Turret (Temple Grounds: [Fortress Transport Access]) Vigilance Class Turret (Agon: [Central Mining Station])** DARK AETHER DARKLINGS DARKLING AQUATIC Dark Blogg (Torvus: [Training Chamber]) Dark Phlogus (Dark Torvus: [Putrid Alcove]) DARKLING FLYERS Dark Shredder (Dark Torvus: [Dark Torvus Temple])** Dark War Wasp (Temple Grounds [Service Access]) Nightbarb (Dark Agon: [Save Station 2]) DARKLING GROUND Dark Alpha Splinter (Great Temple: [Temple Sanctuary])** Dark Grenchier (Dark Torvus: [Crypt]) Dark Splinter (Dark Agon: [Doomed Entry]) DARKLING MECHANOID Corrupted Sentreye (Sky Temple Grounds: [Abandoned Base]) Dark Diligence Drone (Ing Hive: [Hazing Cliff]) Dark Ingsmasher (Ing Hive: [Hive Reactor]) Dark Quad CM (Sanctuary: [Sanctuary Temple] or Ing Hive: [Hive Temple])** Dark Quad MB (Destroy the Quad MB first using bombs so you can scan the head)** DARKLING OFFWORLD Dark Missile Trooper (Temple Grounds: [Hive Chamber A])** Dark Pirate Commando (Temple Grounds: [Meeting Grounds]) Dark Pirate Trooper (Agon: [Portal Terminal]) Dark Preed (Dark Agon: [Doomed Entry]) Dark Tallon Metroid (Sky Temple Grounds: [Phazon Grounds]) Dark Trooper (Temple Grounds: [Command Chamber]) EMPEROR ING (Sky Temple: [Sanctum]) Emperor Ing Body (lower portion of first form) Emperor Ing Head (dark head with tentacles attached) Emperor Ing Eye (glowing eye after tentacles are destroyed) Emperor Ing Chrysalis (the form you attack with the spider ball) Mutated Emperor Ing (final Ing shaped form) GAURDIANS AMORBIS (Dark Agon: [Dark Agon Temple])** Amorbis 1 (worms jumping through air)** Amorbis 2 (worms attached to central ball)** CHYKKA (Dark Torvus: [Dark Torvus Temple])** Chykka (first dragonfly form)** Chykka Larva (first form; swims in water)** Chykklings (emitted by second dragonfly form)** Dark Chykka (second dragonfly form)** QUADRAXIS (Ing Hive: [Hive Temple])** Damaged Quadraxis (scan the body after the head disengages)** Final Head Module (scan the head while its vulnerable to bombs)** Shielded Head Module (scan the head after it disengages from the body)** Stunned Head Module (scan the head after you destroy the body transmitter)** Quadraxis (scan him right when the fight starts)** SUB GAURDIANS Bomb Gaurdian (Agon: [Agon Temple])** Boost Ball Gaurdian (Dark Torvus: [Dark Torvus Arena])** Grapple Gaurdian (Dark Torvus: [Sacrificial Chamber])** Jump Gaurdian (Dark Agon: [Judgment Pit])** Power Bomb Gaurdian (Dark Torvus: [Undertemple])** Spider Gaurdian (Sanctuary: [Dynamo Works])** ING Hunter Ing (Dark Torvus: [Polluted Mire]) Inglet (Dark Agon: [Crossroads]) Ing Larva Swarm (Ing Hive: [Entrance Defense Hall]) Ing Storm (Sky Temple Grounds: [Reliquary Access]) Warrior Ing (Dark Agon: [Dueling Range]) Darkling Tentacle (Dark Agon: [Double Path]) OFFWORLD DARK SAMUS One (Agon: [Main Reactor])** Two (Sanctuary: [Aerie)** Three (Sky Temple Grounds: [Sky Temple Gateway]) Four (After DS3 loses 1/3 of her heatlh, scan again) METROIDS Tallon Metroid (Agon: [Biostorage]) Infant Tallon Metroid (Agon: [Biostorage]) PIRATES Pirate Aerotrooper (Agon: [Bioenergy Production] or [Mining Station A]) Pirate Commando (Torvus: [Torvus Grove] or Sanctuary: [Sanctuary Entrance])** Pirate Grenadier (Agon: [Command Center]) Pirate Trooper (Temple Grounds [GFMC Compound])** Preed (Torvus: [Hydrodynamo Station]) LORE LUMINOTH LORE A-KUL'S CLUES CADRE 1 CLUES B Stl's Key (Sky Temple Grounds: [Sky Temple Gateway])** G Sch's Key (Sky Temple Grounds: [Sky Temple Gateway])** J Stl's Key (Sky Temple Grounds: [Sky Temple Gateway])** S Dly's Key (Sky Temple Grounds: [Sky Temple Gateway])** CADRE 2 CLUES C Rch's Key (Sky Temple Grounds: [Sky Temple Gateway])** D Isl's Key (Sky Temple Grounds: [Sky Temple Gateway])** J Fme's Key (Sky Temple Grounds: [Sky Temple Gateway])** M Dhe's Key (Sky Temple Grounds: [Sky Temple Gateway])** S Jrs's Key (Sky Temple Grounds: [Sky Temple Gateway])** CONFLICT FIRST PHASE Dark Aether (Torvus: [Torvus Energy Controller]) New Weapons (Torvus: [Gathering Hall]) Our War Begins (Torvus: [Underground Tunnel]) Recovering Energy (Torvus: [Training Chamber]) The New Terror (Torvus: [Catacombs]) SECOND PHASE Agon Falls (Sanctuary: [Sanctuary Energy Controller]) Shattered Hope (Sanctuary: [Main Gyro Chamber]) The Final Crusade (Sanctuary: [Hall of Combat Mastery]) The Sky Temple (Temple Grounds: [Fortress Transport Access]) Torvus Falls (Sanctuary: [Main Reactor]) FINAL PHASE Sanctuary Falls (Sanctuary: [Watch Station]) Twilight (Sanctuary: [Sanctuary Entrance]) (need power bombs) HISTORY DARK AGE Age of Anxiety (Temple Grounds: [Meeting Grounds]) (need boost ball) Cataclysm (Agon: [Mining Station A]) The Ing Attack (Torvus: [Path of Roots]) The World Warped (Temple Grounds: [Path of Eyes]) GOLDEN AGE Light of Aether (Agon: [Portal Terminal]) Origins (Great Temple: [Main Energy Controller]) Our Heritage (Temple Grounds: [Transport to Agon Wastes]) Paradise (Agon: [Mining Plaza]) Saving Aether (Agon: [Agon Energy Controller]) The Steller Object (Agon: [Mining Station B]) KEYBEARER LORE CADRE 1 A Kul's Testament (Sky Temple Grounds: [Sky Temple Gateway]) B Stl's Testament (Agon: [Main Reactor]) G Sch's Testament (Torvus: [Catacombs]) J Stl's Testament (Agon: [Central Mining Station]) S Dly's Testament (Torvus: [Torvus Lagoon]) CADRE 2 C Rch's Testament (Sanctuary: [Dynamo Works]) D Isl's Testament (Temple Grounds: [Storage Cavern A]) J Fme's Testament (Temple Grounds: [Industrial Site]) M Dhe's Testament (Temple Grounds: [Landing Site]) S Jrs's Testament (Sanctuary: [Sanctuary Entrance]) (need spider ball) SPACE PIRATE LOGS CYCLE 4 Log 44681 (Agon: [Command Center]) Log 48853 (Agon: [Command Center]) CYCLE 5 Log 50086 (Agon: [Command Center]) Log 54421 (Agon: [Command Center]) CYCLE 6 Log 62217 (Agon: [Command Center]) Log 63622 (Agon: [Biostorage]) Log 67135 (Agon: [Save Station 3]) Log 69898 (Agon: [Storage D]) CYCLE 7 Log 70136 (Agon: [Security Station B]) Log 71599 (Agon: [Central Mining Station]) (use the turrets) TROOPER LOGS FORCE ONE CAPT A Exeter (Temple Grounds: [GFMC Compound]) LCPL J Brode (Temple Grounds: [GFMC Compound]) PFC G Haley (Temple Grounds: [GFMC Compound]) PFC I Crany (Temple Grounds: [GFMC Compound]) PFC S Milligan (Temple Grounds: [GFMC Compound]) SPC F Triplette (Temple Grounds: [GFMC Compound]) FORCE TWO GSGT C Benet (Temple Grounds: [Command Chamber]) PFC E Denys (Temple Grounds: [Sacred Bridge]) PFC L Bronda (Temple Grounds: [Communications Area]) PFC M Veroni (Temple Grounds: [Collapsed Tunnel]) SPC B Reevs (Temple Grounds: [Command Chamber]) SPC M Angseth (Temple Grounds: [Trooper Security Station]) RESEARCH AETHER STUDIES AETHER Aether (Agon: [Commend Center]) Dark Portal (Agon: [Portal Site]) Energy Controller (Dark Agon: [Dark Agon Energy Controller]) U-Mos (Great Temple: [Main Energy Controller]) DARK AETHER Dark Aether (Agon: [Command Center]) Light Portal (Dark Agon: [Portal Site]) Phazon (Agon: [Main Reactor]) BIOLOGY COCOONS Metroid Cocoon (Agon: [Biostorage]) Splinter Cocoon (Temple Grounds: [Dynamo Chamber]) War Wasp Hive (Temple Grounds: [Temple Assembly Site]) DARKLINGS Dormant Ingclaw (Sky Temple Grounds: [Phazon Grounds]) Ingclaw (Dark Agon: [Watering Hole]) Ing Webtrap (Dark Agon: [Battleground])** Webling (Dark Agon: [Feeding Pit Access])** ING STORAGE Bladepod (Dark Agon: [Portal Site]) Flying Ing Cache (Ing Hive: [Hive Dynamo Works])** Ingsphere Cache (Dark Torvus: [Dark Forgotten Bridge]) Ingworm Cache (Ing Hive: [Culling Chamber]) PLANTFORMS Agon Bearer Pod (Agon: [Transport to Temple Grounds]) Bloatsac (Torvus: [Forgotten Bridge]) Blueroot Tree (Agon: [Save Station A]) Sand Grass (Agon: [Plaza Access]) Torvus Bearer Pod (Torvus: [Transport to Temple Grounds]) Torvus Hanging Pod (Torvus: [Temple Transport Access]) LUMINOTH TECHNOLOGY LIFT CRYSTALS Dark Lift Crystal (Dark Agon: [Feeding Pit]) Liftvine Crystal (Dark Torvus: [Brooding Ground]) Light Lift Crystal (Dark Agon: [Feeding Pit]) LIGHT BEACONS Energized Beacon (Dark Agon: [Feeding Pit] shoot beacon with light beam) Light Beacon (Dark Agon: [Portal Site]) Nullified Beacon (Dark Agon: [Doomed Entry] shoot beacon with dark beam) Super Beacon (Ing Hive: [Hive Temple Access] shoot beacon with annihilator) LIGHT CRYSTALS Energized Crystal (Dark Agon: [Feeding Pit] shoot crystal with light beam) Light Crystal (Dark Agon: [Portal Site]) Nullified Crystal (Dark Agon: [Doomed Entry] shoot crystal with dark beam) Super Crystal (Ing Hive: [Hive Dynamo Works] shoot crystal with annihilator) UTILITY CRYSTALS Dark Sentinel Crystal (Dark Torvus: [Dark Forgotten Bridge]) Sentinel Crystal (Torvus: [Forgotten Bridge]) MECHANISMS GF SECURITY GF Bridge (Temple Grounds: [Industrial Site]) GF Gate Mk VI (Temple Grounds: [Hive Chamber A]) GF Gate Mk VII (Temple Grounds: [Dynamo Chamber])** SYSTEMS Bomb Slot (Agon: [Security Station A]) Grapple Point (Dark Torvus: [Sacrificial Chamber]) Kinetic Orb Cannon (Temple Grounds: [Sacred Bridge])** Spider Ball Track (Sanctuary: [Dynamo Works]) Spinner (Torvus: [Training Chamber]) Wall Jump Surface (Ing Hive: [Central Hive West Transport]) VEHICLES GFS Tyr (Temple Grounds: [GFMC Compound]) Pirate Skiff (Agon: [Central Mining Station]) Samus' Gunship (Temple Grounds: [Landing Site])** Red Entry Guide The entries are now in approximate order that they appear in the game. This is not gauranteed to be complete (though I'm fairly sure that it is). Be sure to scan as much as possible in case I missed something. If something seems to be missing from this guide, email me using the address at the start of this FAQ and I'll help you find the entry or else add it to the guide. -------------------------------------------------------------------------------- Tips: In hard mode, there are probably some bosses that will kill you a LOT. Make sure you remember to scan every time you refight the boss. When you finally win, don't forget to ask yourself "Did I scan it?". If you didn't, then you didn't really win at all. -------------------------------------------------------------------------------- Samus' Gunship (Temple Grounds: [Landing Site]): As soon as you begin the the game, turn around and scan your gunship. About half-way through the game, the scan will be unavailable because the ship will begin repairing itself and as its repair status changes, the scan opportunity vanishes. Kinetic Orb Cannon (Temple Grounds: [GFMC Compund]): This is a tricky scan because once you activate a cannon (so that you see the glowing morphball symbol) you can't get the scan. You have to scan one before they're all operational. Alpha Splinter and Dark Alpha Splinter (Great Temple: [Temple Sanctuary]): This is the first boss. You fight it just before visiting U-Mos. First you will fight a pack of Dark Splinters, then an Alpha Splinter and finally the Dark Alpha Splinter. Make sure you scan both Alphas as this is the only time they appear. Alpha Sandigger and Bomb Gaurdian (Agon: [Agon Temple]): When you attempt to earn your bombs, you'll fight a giant Sandigger (Agon: [Agon Temple]). You only have about 3 seconds to scan him in the beginning of the fight. After that, an Ing will possess it and turn it into the Bomb Gaurdian. Make sure you scan both of them. Jump Gaurdian (Dark Agon: [Judgment Pit]): Rescan if you're killed. Vigilance Class Turret (Agon: [Central Mining Station]): You can only scan these turrets when a space pirate is manning them. As far as I know this only happens the very first time you enter this room. Dark Samus One (Agon: [Main Rreactor]): Remember to rescan if you're killed. Light Bringer (Dark Agon: [Dueling Range]): These indestructable creatures provide a moving light source in the dueling range. Return-of-Samus claims that they vanish after their first appearance and I think he's correct. Pick this up the first time through. Webling (Dark Agon: [Feeding Pit Access]): These block your path. Once you shoot them, I think they're gone forever. Scan one first. Ing Webtrap (Dark Agon: [Battleground]): When you try to get the last Dark Agon Key, Four Warrior Ing will jump you. These webtraps cover the doors while you fight. They should appear else where in the game too, but I'm not sure if there's any rooms where they continually reappear so get them as early as possible. Amorbis (Dark Agon: [Dark Agon Temple]): This is the boss of Agon and it requires two scans. You have to scan Amorbis while its jumping through the air and once more while its attached to the central orb. Missile Trooper (Temple Grounds: [Hive Chamber A]): Somewhere on the Temple Grounds you'll find a lone Missile Trooper gaurding a pack of missiles. He's a wimp, but he has a boss power meter and does not return for round two so scan him the first time. Shredder (Torvus: [Torvus Lagoon] or [Path of Roots]): As far as I can tell, these things completely vanish after you get the super missiles or the boost ball. Make sure you scan them right when you get to Torvus. Boost Ball Gaurdian (Dark Torvus: [Dark Torvus Arena]): In hard mode I died on this bastard 3 or 4 times. Don't forget to rescan him each time. A-Kul's Clues (Sky Temple Grounds: [Sky Temple Gateway]): Once you step into the central hologram (even if you don't have all the keys yet) the keys you do have will prevent you from getting the corresponding clue. Make sure you scan these right after you get the Seeker Missile upgrade to avoid problems. Alpha Blogg (Torvus: [Hydrodynamo Shaft]): You can scan him before or after he enters the room you fight him in. A lot of people are dying repeatedly on this boss so don't forget to rescan if you die. Grapple Gaurdian (Dark Torvus: [Sacrificial Chamber]): An easy boss. Dark Shredder (Dark Torvus: [Dark Torvus Temple]): These only appear while you fight Chykka's larval form. Chykka (Dark Torvus: [Dark Torvus Temple]): This is the boss of Torvus and it requires five scans. You have to scan Chykka in its larval form while it swims in the water. You also have to scan the Dark Shredders before you kill the larva. Then you have to scan Chykka in dragonfly form and then again when it becomes Dark Chykka (with the enlarged egg sac). Finally, there are little swarms of Chykklings that Dark Chykka emits that must be scanned. Pirate Trooper (Temple Grounds: [GFMC Compound]): On your way to Sanctuary for the first time you'll encounter a pack of regular old Space Pirates near the crashed GFMC ship. I think these wimps stop reappearing so if you don't have them yet, get them now. Pirate Commando (Sanctuary: [Sanctuary Entrance]): As with the Pirate Troopers, I'm not sure if these continue to appear in any location. This may be the last place they appear so be sure to scan them here. Ing Smasher (Sanctuary: [Hall of Combat Mastery]): I'm not sure precisely when these giants activate, but when you destroy one they do not return. Make sure you scan one before you kill them all (if you kill them all; I just run). Don't forget that when you first scan them, the scan doesn't count because they are not active. Start looking for the next entry, but make sure you get these when they activate. Spider Gaurdian (Sanctuary: [Dynamo Works]): You have to scan this before the fight begins. You can see it circling the pipe prior to the battle. If you start the fight without the scan, you'll have to reset. Power Bomb Gaurdian (Dark Torvus: [Undertemple]): Dark version of the sporb plant with power bomb ability. Pretty easy. Make sure you scan him before morphing for the kill. Dark Samus Two (Sanctuary: [Aerie]): You fight her the second time during the Sanctuary elevator ride to the peak for the Echo Visor. Caretaker Class Drone (Sanctuary: [Main Research]): Being a morphball based fight, you have to scan this boss before the fight begins. You'll have plenty of time to do this as long as you don't forget. Look up at the central pillar when you reach this room. Jump and scan if you must. Dark Quad CM and Dark Quad MB (Ing Hive: [Hive Temple]): These appear during the Quadraxis boss fight. First scan the creature for the MB scan. Then you have to destroy the body using boost ball shots or bombs so you can free the head for scanning. If you shoot the head off the body you will miss the CM scan (although once you have the scan, this is the preferable way of killing them). Quadraxis (Ing Hive: [Hive Temple]): This is the boss of Sanctuary and it requires five scans. Scan Q when you begin the fight. Destroy his kneecaps then scan his body again after the head leaves it. Now scan the head that is flying around by itself. Destroy the transmitter on the body and scan the head before it regenerates. Finally, scan the head after all of its transmitters are dead (while it's vulnerable to bombs). Make sure that your Quadraxis section is up to 100% after the fight. Make sure you have the Dark Quad scans before you save after the fight as well. Flying Ing Cache (Ing Hive: [Hive Dynamo Works]): These things hold the 9 Sky Temple keys. Make sure you scan one before you destroy all 9 of them. You need the dark visor to see them at first (shoot it with something weak to make it visible to your scan visor without killing it). The final bosses (various): These are not true red-entries because you can always get them after your final save. Your final save should be missing only seven scans. Five for Emperor Ing and two for Dark Samus. Item Guide -------------------------------------------------------------------------------- I'll only mention that an item is needed if you don't have that item the first time you enter the room. If there are no parantheses, then you don't need any special gear to get the item. When you're done, you'll have 255 missiles, 250 light/dark beam shots, 14 energy tanks, 10 power bombs and 3 charge combos. 10 of your missiles are from your first missile pack and the seeker missile upgrade. 2 of your power bombs are from the first pack and 50 of your light/dark beam shots are from the beams. That leaves 49 missiles, 8 power bombs, 4 beam expansions and 3 charge combos. Temple Grounds: Missiles:: (6) Hive Chamber B (need bombs) Communication Area (need space jump) Transport to Agon Wastes Hive Chamber A (make sure you scan the Missile Trooper before you steal his missiles) Temple Assembly Site (need space jump) GFMC Compound (need space jump) Energy Tanks:: (3) Storage Cavern B (enter from Temple Assembly Site (need missiles)) Wind Chamber Gateway (need grapple beam) Fortress Transort Access (need light suit) Power Bombs:: (1) Dynamo Chamber (need power bombs) Charge Combos:: (1) Grand Wind Chamber (need screw attack) Sky Temple Grounds (e.g. Sky Temple Grounds) Missiles:: (3) Plain of Dark Worship (need dark suit) War Ritual Grounds (need dark visor) Phazon Grounds (need dark visor) Ammo Expansions:: (1) Profane Path (need annihilator) Great Temple Missiles:: (2) Transport A Access (need bombs and translation 3 of 4) Transport B Access (need bombs) Agon Wastes Missiles:: (11) Transport Center (enter from the East door) Portal Access A Sand Cache (enter from Mining Station A (need Agon translation)) Mining Station (need powerbombs and spider ball) Command Center (enter from the Command Center Access as a ball) Sand Processing (need boost ball) Storage B (enter from Biostorage station (need dark beam)) Ventilation Area A Main Reactor (need spider ball) Storage A (enter from Mining Station B (need power bombs)) Storage C (enter from Bioenergy Production (need spider ball)) Energy Tanks:: (4) Mining Plaza (need screw attack) Mining Station Access (need bombs) Bioenergy Production Mineshaft Ammo Expansions:: (1) Central Mining Station (enter from the light door and use the guns) Power Bombs:: (1) Sand Canyon (need screw attack) Charge Combos (1) Mining Station B (need screw attack) Dark Agon Wastes Missiles:: (4) Crossroads (need boost ball) Junction Site (need spider ball) Ing Cache 4 (enter from Dueling Range (need dark beam)) Warrior's Walk (enter from Judgment Pit or Battleground (need super missiles)) Power Bombs:: (1) Feeding Pit (need light suit) Charge Combos:: (1) Ing Cahce 2 (enter from Phazon Site (need annihilator)) Torvus Bog Missiles:: (12) Torvus Lagoon (need gravity boost) Path of Roots (need grapple beam) Portal Chamber (enter from Dark Portal) Forgotten Bridge (move bridge from Dark Aether) Abandoned Work Site (need grapple) Hydrodynamo Station Underground Tunnel Plaza Access Gathering Hall (need power bombs) Training Chamber (need spider ball) Torvus Grove (need power bombs) Transit Tunnel South (from Gathering Hall or Catacombs (need annihilator)) Energy Tanks:: (4) Temple Access (enter from top doors) Transit Tunnel East (need gravity boost) Meditation Vista (need screw attack) Torvus Plaza (need spider ball) Power Bombs:: (1) Great Bridge (need power bombs) Dark Torvus Bog Missiles:: (2) Undertransit One (left side) Undertemple (need screw attack) Energy Tanks:: (1) Cache B (enter from Dark Torvus Temple) Ammo Expansions:: (1) Cache A (enter from Poisoned Bog (need seeker missiles)) Power Bombs:: (1) Putrid Alcove (from Dark Forbidden Bridge (need power bombs)) Sanctuary Missiles:: (7) Dynamo Works (need spider ball) Hall of Combat (need spider ball) Sanctuary Map Station (need light suit) Main Research Central Area Transport West Temple Access (need echo visor) Sentinel's Path (need annihilator) Energy Tanks:: (2) Watch Station Access (enter from the rear) Reactor Core (need spider ball) Ammo Expansions:: (1) Watch Station Power Bombs:: (3) Main Gyro Chamber (need annihilator) Transit Station Sanctuary Entrance (need power bombs) Ing Hive Missiles:: (2) Hazing Cliff Aerial Training Site (need screw attack)