MYSTIC HEROES // BATTLE HOUSHIN Rune Guide (List, location, spells, extra abilities) :: v0.33 [Todd Harper -- todd (at) chaoticblue (dot) com] ==OBLIGATORY COPYRIGHT BLOCK==================================================== I've written this FAQ to help out players of Mystic Heroes who may have missed some of the Runes that are scattered throughout the game, or just want a resource to look at for choosing runes or the like. If you want to use it elsewhere, permission is available by emailing me at the address provided above. Mystic Heroes is (c)2002 Koei. All other copyrights and trademarks are acknowledged unless specifically mentioned. This FAQ is (c) 2002 by me (Todd Harper). All information not taken directly from the Mystic Heroes rune dictionary is my own work. Any commercial entity (including websites that sell advertising) are forbidden from using this document, with the exception of www.gamefaqs.com (who is granted express permission). This should never be used for money. For shame. The short form is: I spent a lot of time working on this sucker. If you had too, you wouldn't want people stealing it. Do unto others. ================================================================================ ------------------------------- | Table of Contents: | | | | 1.) Rune List | | 2.) Spell Behaviors FAQ | | 3.) Contact Information | | 4.) Version History | | 5.) Thanks and Credits | ------------------------------- == (1) RUNE LIST == In "Location", if the sentence begins with "S/L", it refers to Shiga and Lani's story mode. If it begins with "N/T", it refers to Nataku and Taikoubou's story mode. For the 1-66 "normal" runes, the rune is in a breakable object like a lantern or urn unless otherwise mentioned. My Japanese isn't perfect, so some of the rune name translations may be wrong. If you know a correction, check the contact info at the end of the FAQ to submit it. Random note: If you've seen the anime "Senkaiden Houshin Engi" (released in the US as "Soul Hunter"), you may notice that some runes are actually named after various paopei. Taikoubou's starting rune is Dashin, for example (Dashinben). -------------------------------------------------------------------------------- 1. [Inyo] Meaning in Japanese: "Surrounding" Description: "Wind-Fire. There are four Inyo Runes available; the two strongest are particularly adept with magic." Location: Shiga begins with this rune. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale Wind 2 Target Twister Wind 1 Sword Windblade Wind 1 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 3. [Inyo +2] Health +50 Meaning in Japanese: "Surrounding" Description: "Wind-Fire. There are four Inyo Runes available; the two strongest are particularly adept with magic." Location: S/L -- In a lantern in the room across the partition wall from the start point (where the final smashable pillar is) in 6-1 (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale +1 Wind 4 Sword Windblade +2 Wind 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 4. [Inyo +3] Magic +80 Meaning in Japanese: "Surrounding" Description: "Wind-Fire. There are four Inyo Runes available; the two strongest are particularly adept with magic." Location: Beat 3 of your high scores on one stage by going through Shiga and Lani's story a second time. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale +1 Wind 4 Target Twister +1 Wind 3 Sword Windblade +1 Wind 3 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 5. [Huka] Attack +2 Meaning in Japanese: ? Description: "Wind. Increases the strength of your attack using the power of the wind." Location: S/L -- In an urn behind the castle on the highest tier where the Roc is in 1-3 (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Whirlwind Wind 1 Target Twister Wind 1 Sword Windblade Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 6. [Tenso] Defense +4 Meaning in Japanese: "Sun Goddess" Description: "Wind. This rune increases your defenses through the power of wind." Location: Beat stage 1 of Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale Wind 2 Target Windsnipe Wind 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 7. [Kaiten] Rune Attack +2 Meaning in Japanese: "Revolution" Description: "Wind-Ice-Lightning. Attack the enemy with speed and might when this rune is equipped." Location: Finish stage 1 of Shiga/Lani's story with Lani. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Icicle Ice 2 Target Windsnipe Wind 2 Jump Storm Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 8. [Fu] Magic +40 Meaning in Japanese: "Wind" Description: "Wind. This black wind takes the breath away from your enemies, and increases your magic capacity." Location: S/L -- Ledge with Spitting Plant in narrow canyon right after start of 2-2. You can hop over from higher ledge. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Twister +1 Wind 3 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 9. [Goko] Meaning in Japanese: "Halo" Description: "Wind. There are four Goko runes available. Find Goko +3 to see your Magic soar." Location: N/T -- In an urn directly behind the starting point of 1-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Whirlwind Wind 1 Sword Windblade Wind 1 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 10. [Goko +1] Attack +6 Meaning in Japanese: "Halo" Description: "Wind. There are four Goko runes available. Find Goko +3 to see your Magic soar." Location: Beat 2 of your old high scores in a single stage by replaying Shiga and Lani's story. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale Wind 2 Sword Windblade +1 Wind 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 11. [Goko +2] Magic +40 Meaning in Japanese: "Halo" Description: "Wind. There are four Goko runes available. Find Goko +3 to see your Magic soar." Location: S/L -- In a lantern in a wall alcove on the right side of the southeastern-most platform in 4-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Whirlwind +1 Wind 3 Target Windsnipe Wind 2 Sword Windblade +2 Wind 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 12. [Goko +3] Magic +120 Meaning in Japanese: "Halo" Description: "Wind. There are four Goko runes available. Find Goko +3 to see your Magic soar." Location: Beat stage 7 of Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale +1 Wind 4 Sword Windblade +3 Wind 4 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 13. [Bakuryu] Rune Defense +4 Meaning in Japanese: "Explosive Dragon" Description: "Wind-Ice. Defense level rises with this rune equipped." Location: N/T -- In a lantern inside the northernmost ruined structure on the east side of 3-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Twister +1 Wind 3 Jump Avalanche Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 14. [Goryu] Rune Defense +6 Meaning in Japanese: "Five dragons" Description: "Wind-Fire. The power of many dragons has been gathered within this rune to boost defensive abilities." Location: Beat stage 6 in Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Whirlwind +1 Wind 3 Target Windsnipe +1 Wind 4 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 17. [Kinkou] Attack +4 Meaning in Japanese: "Gold mine" Description: "Wind. Attack your enemies with the power of two dragons." Location: S/L -- In an urn on the small hidden ledge directly west of the start point of 7-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Sword Windblade +2 Wind 3 Jump Life Pulse Wind 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 18. [Hien] Meaning in Japanese: "Swallow" (the bird, not the action) Description: "Lightning. Some say this rune came from the stars." Location: S/L -- On the ledge near the waterfall at the opening of stage 1-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb Lightning 1 Sword Thunder Blade Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 19. [Hiden] Meaning in Japanese: "Mystery" Description: "Lightning-Wind. Each of the four Hiden Runes make weapons feel light and easy to use." Location: N/T -- Westernmost urn against the northmost wall of 2-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Lightning Lightning 1 Sword Thunder Blade Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 20. [Hiden +1] Meaning in Japanese: "Mystery" Description: "Lightning-Wind. Each of the four Hiden Runes make weapons feel light and easy to use." Location: Beat stage 2 in Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Bolt Lightning 2 Sword Thunder Blade +1 Lightning 2 Jump Storm Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 21. [Hiden +2] Attack +4 Meaning in Japanese: "Mystery" Description: "Lightning-Wind. Each of the four Hiden Runes make weapons feel light and easy to use." Location: S/L -- In a lantern in the southwest corner of the upper level of the left-hand room in 4-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Shock +1 Lightning 4 Sword Thunder Blade +2 Lightning 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 23. [Shidentsui] Meaning in Japanese: "Paired Violet Lightning" Description: "Lightning. Defeat your enemies by harnessing the power of lightning." Location: Beat at least one of your high scores from a previous playthrough by playing Shiga/Lani's story a second time. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb Lightning 1 Target Lightning Lightning 1 Sword Thunder Blade +1 Lightning 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 24. [Gokoseki] Meaning in Japanese: "Halo Barrier" Description: "Lightning. This rune helps make your aim become more accurate, making your attacks more effective." Location: S/L -- Inside a lantern in the southeast corner of the courtyard where the Onyx appear in 3-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Bolt Lightning 2 Target Lightning +1 Lightning 3 Jump Storm Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 25. [Jitsugetsu] Rune Attack +4 Meaning in Japanese: "Sun and Moon" Description: "Lightning. Nicknamed the 'Rune of the Sun and Moon.' Your Rune Attack level will increase with this equipped." Location: Beat at least one of your old high scores in a stage from Nataku/Taikoubou's story by playing it a second time. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb +1 Lightning 3 Target Shock Lightning 2 Jump Storm Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 26. [Dashin] Meaning in Japanese: "True Strike" Description: "Lightning-Wind. This is the rune of choice for Tai and Master Gen. Each of the four Dashin Runes helps you in its own way." Location: Taikoubou starts with this rune. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Bolt Lightning 2 Target Lightning Lightning 1 Sword Thunder Blade Lightning 1 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 27. [Dashin +1] Attack +4 Meaning in Japanese: "True Strike" Description: "Lightning-Wind. This is the rune of choice for Tai and Master Gen. Each of the four Dashin Runes helps you in its own way." Location: Finish stage 2 of Nataku and Taikoubou's story. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Bolt Lightning 2 Target Lightning +1 Lightning 3 Sword Thunder Blade Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 28. [Dashin +2] Magic +40 Meaning in Japanese: "True Strike" Description: "Lightning-Wind. This is the rune of choice for Tai and Master Gen. Each of the four Dashin Runes helps you in its own way." Location: N/T -- In the southernmost pit trap on the eastern side of the right- hand room in 4-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Bolt +1 Lightning 4 Target Lightning Lightning 1 Sword Thunder Blade +2 Lightning 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 29. [Dashin +3] Rune Defense +3 Meaning in Japanese: "True Strike" Description: "Lightning-Wind. This is the rune of choice for Tai and Master Gen. Each of the four Dashin Runes helps you in its own way." Location: N/T -- In a lantern in the ghost-spawning pit on the western edge of the map in 6-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb +1 Lightning 3 Sword Thunder Blade +2 Lightning 3 Jump Pure Energy Lightning 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 30. [Kinkon] Health +70 Meaning in Japanese: "Gold ring" Description: "Lightning. Even though your weapon will feel lighter, its blow will increase in strength when using this rune." Location: In an urn under the northwestern-most waterfall on the lower level of Beginner Survival 3. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb +1 Lightning 3 Target Lightning +1 Lightning 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 31. [Kenjon] Meaning in Japanese: ? Description: "Lightning. They say if you use this rune, your enemies will flee the battlefield." Location: Finish stage 7 of Taikoubou and Nataku's story. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Shock +1 Lightning 4 Jump Storm Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 32. [Goma] Rune Attack +4 Meaning in Japanese: "To conquer a devil" Description: "Lightning. Rune attacks become more powerful when you use this. It is said to cause earthquakes when you strike the ground." Location: [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Bolt +1 Lightning 4 Sword Thunder Blade +1 Lightning 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 33. [Bakuyaho] Attack +5 Meaning in Japanese: "Bakuya Cannon" (This is a reference to an item from the book called the Holy Sword of Bakuya. It was the mystic sword used by Kou Hiko's son Kou Tenka. In MH, Kou Tenka became 'Raja'.) Description: "Lightning-Fire. Attack +5 means this rune does more than provide you with spells." Location: Finish stage 6 of Nataku/Taikoubou's story. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb +1 Lightning 3 Target Meteor Fire 2 Sword Thunder Blade +3 Lightning 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 34. [Banten] Meaning in Japanese: "The world (earth and sky)" Description: "Lightning-Fire/ Although this rune is a bit smaller in size than the others, it contains a great amount of power." Location: Finish Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball +1 Fire 3 Target Lightning +1 Lightning 3 Jump Pure Energy Lightning 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 35. [Niryu] Attack +6 Meaning in Japanese: "Two Dragons" Description: "Ice. Look to increase levels of Attack, Rune Attack (RA), and Magic through using these four runes." Location: In an urn on the ledge behind the start point of Beginner Survival 1. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball Ice 1 Sword Iceblade Ice 1 Jump Avalanche Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 36. [Niryu +1] Rune Attack +4 Meaning in Japanese: "Two Dragons" Description: "Ice. Look to increase levels of Attack, Rune Attack (RA), and Magic through using these four runes." Location: Beat stage 3 of Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Icicle Ice 2 Sword Iceblade +1 Ice 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 37. [Niryu +2] Meaning in Japanese: "Two Dragons" Description: "Ice. Look to increase levels of Attack, Rune Attack (RA), and Magic through using these four runes." Location: Finish stage 3 of Nataku/Taikoubou's story. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Icicle Ice 2 Target Blizzard Ice 2 Sword Iceblade +2 Ice 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 38. [Niryu +3] Magic +60 Meaning in Japanese: "Two Dragons" Description: "Ice. Look to increase levels of Attack, Rune Attack (RA), and Magic through using these four runes." Location: N/T -- In a lantern in the room across the partition from the starting point of 6-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball +1 Ice 3 Sword Iceblade +3 Ice 4 Jump Avalanche Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 39. [Ryusen] Meaning in Japanese: "Dragon Flash" Description: "Ice. This rune uses the power of ice to fuel its spells." Location: N/T -- In an urn on the ledge with two cannons on the south side of the canyon near the start point of 1-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Icicle Ice 2 Target Hail Ice 1 Sword Iceblade +1 Ice 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 40. [Sanko] Meaning in Japanese: "Midnight" Description: "Ice. The four Sanko Runes may help you with more than just spells." Location: Lani begins with this rune. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball Ice 1 Target Blizzard Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 41. [Sanko +1] Rune Defense +4 Meaning in Japanese: "Midnight" Description: "Ice. The four Sanko Runes may help you with more than just spells." Location: S/L -- In a pit trap at the southern end of the eastern raised ridge in 3-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball +1 Ice 3 Sword Iceblade +1 Ice 2 Jump Avalanche Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 42. [Sanko +2] Magic +50 Meaning in Japanese: "Midnight" Description: "Ice. The four Sanko Runes may help you with more than just spells." Location: S/L -- In the middle of the waterfall cave in 5-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Icicle +1 Ice 4 Sword Iceblade +2 Ice 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 43. [Sanko +3] Rune Attack +4 Meaning in Japanese: "Midnight" Description: "Ice. The four Sanko Runes may help you with more than just spells." Location: S/L -- In a lantern in the pit that spawns ghosts in the middle of the western side of the map in 6-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Hail +1 Ice 3 Jump Glacier Freeze Ice 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 44. [Sanshin] Attack +7 Meaning in Japanese: "Hourglass" Description: "Ice-Wind. The Sanshin Rune, when equipped, will increase you Attack level substantially." Location: Finish Nataku and Takoubou's story. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Icicle +1 Ice 4 Target Twister +1 Wind 3 Sword Iceblade +2 Ice 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 45. [Kaketsu] Meaning in Japanese: "Passage" Description: "Ice. This rune is extremely powerful, and has the ability to deal a fatal blow." Location: N/T -- In an urn at the southern end of the western raised passage in 3-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Sword Iceblade +1 Ice 2 Jump Avalanche Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 46. [Seiun] Rune Attack +4 Meaning in Japanese: "Nebula" Description: "Ice. If you would like to increase your Rune Attack level, it may be a good idea to equip this rune." Location: N/T -- In a lantern in the southwest corner of the upper level of the left-hand room in 4-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball +1 Ice 3 Sword Iceblade +2 Ice 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 47. [Teikai] Meaning in Japanese: "Lingering" Description: "Ice. This treasured rune really channels the power of ice." Location: Beat stage 5 of Shiga/Lani's story on Normal a second time. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Blizzard +1 Ice 4 Jump Avalanche Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 48. [Sansen] Attack +6 Meaning in Japanese: "Mountains and streams" Description: "Ice-Wind. Your attacks may become much more effective if you have this rune equipped." Location: Beat stage 5 of Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Whirlwind +1 Wind 3 Sword Iceblade +3 Ice 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 50. [Koga] Meaning in Japanese: "Tiger fang" Description: "Fire. Attack your enemies with the spells in this rune, and they will be overwhelmed with stabbing pains." Location: S/L -- Westernmost pot against the northernmost wall in 1-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball Fire 1 Target Firestorm Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 51. [Suika] Meaning in Japanese: "Fire and Water" Description: "Fire-Ice. This powerful rune uses the opposite elements of Fire and Ice as the source of its strength." Location: N/T -- In an urn on the ledge directly behind the starting point of 2-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball Fire 1 Target Hail Ice 1 Sword Fireblade Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 52. [Kasen] Meaning in Japanese: "Flaming arrow" Description: "Fire. The four Kasen Runes seem to give mystics a burst of energy, resulting in stronger attacks." Location: Nataku starts with this rune. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Comet Fire 2 Sword Fireblade +1 Fire 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 53. [Kasen +1] Meaning in Japanese: "Flaming arrow" Description: "Fire. The four Kasen Runes seem to give mystics a burst of energy, resulting in stronger attacks." Location: Finish stage 1 of Nataku/Taikoubou's story. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Comet Fire 2 Target Meteor Fire 2 Sword Fireblade +1 Fire 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 54. [Kasen +2] Attack +4 Meaning in Japanese: "Flaming arrow" Description: "Fire. The four Kasen Runes seem to give mystics a burst of energy, resulting in stronger attacks." Location: N/T -- In a lantern in a wall alcove in the northwest corner of the map in 4-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball +1 Fire 3 Sword Fireblade +2 Fire 3 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 55. [Kasen +3] Rune Attack +4 Meaning in Japanese: "Flaming Arrow" Description: "Fire. The four Kasen Runes seem to give mystics a burst of energy, resulting in stronger attacks." Location: N/T -- In the waterfall cave in 5-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Comet +1 Fire 4 Sword Fireblade +2 Fire 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 56. [Kinsen] Meaning in Japanese: "Gold's shine" Description: "Fire. This mysterious rune's origins are rumored to be from the sulphur hot springs of an active volcano." Location: S/L -- Right behind the starting point in 2-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Comet Fire 2 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 57. [Kenken] Meaning in Japanese: ? Description: "Fire-Wind. One of the four Kenken Runes gives you Magic +60. Another gives you Health +120." Location: N/T -- In an urn in a secret room on the second floor of the right- hand building on the second tier in 2-3. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale Wind 2 Target Meteor Fire 2 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 58. [Kenken +1] Magic +60 Meaning in Japanese: ? Description: "Fire-Wind. One of the four Kenken Runes gives you Magic +60. Another gives you Health +120." Location: S/L -- In a small alcove set in the wall in the arrow trap S-shaped hallways in the right-hand room in 4-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball +1 Fire 3 Target Firestorm Fire 1 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 59. [Kenken +2] Meaning in Japanese: ? Description: "Fire-Wind. One of the four Kenken Runes gives you Magic +60. Another gives you Health +120." Location: N/T -- In a pot on a high ledge in the middle of the map past the gate and near the waterfall just to the east in 5-1. Need Nataku (Taikoubou cannot jump high enough). [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball +1 Fire 3 Target Meteor +1 Fire 4 Jump Tornado Wind 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 61. [Taiaho] Meaning in Japanese: "Fool's Body" (I'm quite iffy on that one) Description: "Fire. It is said that this rune was once used as a tool to make steel from ore." Location: S/L -- In an urn on a ledge just to left inside the purple breakable gate directly east of the boss location in 5-1. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Target Meteor Fire 2 Sword Fireblade +2 Fire 3 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 62. [Goka] Magic +60 Meaning in Japanese: "Hellfire" Description: "Fire-Wind. The Goka Rune is particularly strong in Magic, and seems to pass this attribute on to its users." Location: Beat stage 4 of Shiga/Lani's story on Normal. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball +1 Fire 3 Target Windsnipe Wind 2 Sword Fireblade +2 Fire 3 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 64. [Zetsu] Meaning in Japanese: "Exterminate" (I think; corrections are welcomed) Description: "Fire. This is a rune of enormous power, and can inflict damage on even the fiercest of enemies." Location: [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Fireball +1 Fire 3 Sword Fireblade +3 Fire 4 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 65. [Taiyo] Health +120 Meaning in Japanese: "Sunlight" Description: "Fire-Wind. Health is a conern for everybody, but you can worry a little bit less with this rune equipped." Location: N/T -- In a lantern on the lower roof of the center pagoda in 7-2. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Gale Wind 2 Target Windsnipe Wind 2 Jump Hell's Fire Fire 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 66. [Koju] Rune Defense +6 Meaning in Japanese: "Beast of Light" Description: "Fire-Lightning. Defense +6 is a good reason to consider equipping this rune." Location: S/L -- In a lantern at the southernmost end of the left balcony in the starting (center) room of 4-2. (Normal) [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Shock Orb +1 Lightning 3 Target Firestorm +1 Fire 3 Jump Volcano Fire 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- M3. [Hyoten] Meaning in Japanese: "Heavenly Frost" Description: "Ice. Legend has it that this rune is made of elements only found in space. Received after clearing Normal mode." Location: Beat Normal mode with any character. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball +1 Ice 3 Target Blizzard Ice 2 Jump Glacier Freeze Ice 4 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- S1. [Senho] Magic Restore Meaning in Japanese: "1000 Steps" Description: "Lightning. Created by Master Gen. You'll be able to use your spells much more often when this rune is equipped." Location: Finish Beginner Survival. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Sword Thunder Blade Lightning 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- S2. [Juha] Speed Meaning in Japanese: "Beast Tooth" Description: "Ice. Created by Master Gen. This rune will make your entire body feel light, and movements will become effortless." Location: Finish Intermediate Survival. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Snowball Ice 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- S3. [Rikihon] Health Restore Meaning in Japanese: "Book of Strength" Description: "Wind. Created by Master Gen. Regain health faster than ever with this wind-powered rune." Location: Finish Advanced Survival. [Spell Type] [Spell] [Element] [Level] ---------- ----- ------- ----- Direct Whirlwind Wind 1 -------------------------------------------------------------------------------- == (2) SPELL BEHAVIOR FAQ == [Sword Magic] I will not be covering Sword Spells in-depth, as the behavior of each Sword Spell is identical: The character swings his/her weapon in a pattern and deals extra damage to the enemy, with a high chance of inflicting the element's status (Fire: Burning, Ice: Frozen, Lightning: Slowed, Wind: Confused) on any enemy. The "special" sword maneuver (many DW3 players refer to it as your "musou", amusingly) is exactly the same, but you have no control over your player's movement and are invincible while using it. It costs half your MP and can only be used at full MP. When fighting Brutes, who are immune to magic or physical attacks, sword spells count as a physical attack and not a magical one. Each character says the same thing when executing a "special" sword spell, and it is dependent on the element of the spell: Wind -- "Senkuu Reppa!" (Rending Gale Strike) Fire -- "Bakuen Hazan!" (Exploding Flame Great Slash) Ice -- "Hyoujin Reppa!" (Rending Frost Spirit) Lightning -- "Seirai Koha!" (Divine Thunder's Light Wave) [Wind Spells] --Direct-- (Gale) Fire Pattern: One 'bullet' straight ahead. In-combo Pattern: Three 'bullets' in a narrow fan straight ahead. Damage: Low Speed: Fast Add Status?: No Travels: Midair Comments: The better of the two Wind direct spells. It is quick, does decent enough damage, and when used in a combo spreads out nicely to knock down foes in front. (Whirlwind) Fire Pattern: Three 'bullets' ahead in a random spiral pattern In-combo Pattern: Three 'bullets' starting at the user's feet and circling Damage: Low Speed: Fast Add Status?: Confuse Travels: Along ground Comments: Although Whirlwind causes confuse and can hit more enemies, its "along ground" random movement makes it annoying to use. However, it's one of the rare few direct spells that hits multiple targets both in and out of a combo. --Target-- (Twister) Fire Pattern: One 'bullet' per target. Damage: Low Speed: Fast Add Status?: Confuse Travels: Along ground Range: Short Comments: Inferior to Windsnipe in almost every possible way. Twister doesn't do significantly greater damage, is difficult to hit with at a distance, and is nigh-unusuable in tight spaces thanks to the curving path the shots take before heading toward their target. Its only saving grace is that, unlike Windsnipe, it causes confusion and may hit a larger number of enemies en route to the target. (Windsnipe) Fire Pattern: One 'bullet' per target Damage: Low to Medium Speed: Fast Add Status?: No Travels: Midair Range: Medium Comments: One of the better target spells in the game. It fires a single bullet at each target, and the bullets travel both far and fast. It is basically a target spell version of Gale with increased range. However, Twister hits more enemies at once, and Windsnipe rarely (if ever) causes Confusion. --Jump-- (Tornado) Fire Pattern: Four large tornados that spiral out from the center point. Damage: Low Speed: Medium Add Status?: Confuse Area of Effect: Very Wide, Circular Comments: Not very strong, but Tornado can clear out enemies in a huge range around the point of impact, and has a very high probability of confusing enemies. Although Life Pulse is stronger, it doesn't hit as many enemies or cause a status, so either spell is useful depending on your needs. (Life Pulse) Fire Pattern: One large 'bullet' firing directly forward Damage: Medium Speed: Very Fast Add Status?: No Area of Effect: Narrow, but the bullet travels a long distance Comments: Stronger and much faster than Tornado, Life Pulse is probably one of the better Jump spells, but it has serious limitations. The bullet is 'off the ground', so very short enemies like Wolves might not even be hit by it. As one of the level 4 jump magics it also requires considerable MP to use, and doesn't inflict status. But the damage is good and enemies may be sent flying by the impact. [Fire Spells] --Direct-- (Fireball) Fire Pattern: One 'bullet' straight ahead, which eventually dissipates. In-combo Pattern: Three 'bullets' in a fan straight ahead which dissipate. Damage: Medium Speed: Medium Add Status?: Burning Travels: Midair Comments: A decent enough spell. It doesn't hit enemies very far in front of you because of how quickly the fireball vanishes, but it has a wide contact area and works very well in a crowd if you use it in a combo. The Burning added status doesn't hurt either. A bit pricey in terms of MP cost, though. (Comet) Fire Pattern: Three 'grenades' in a wide fan pattern. In-combo Pattern: Three 'grenades' directly at the user's feet. Damage: Medium Speed: Medium Add Status?: No Travels: High mid-air arc, eventually falling to earth. Comments: Comet and Meteor are where Fire spells really shine. Comet is best suited for close-range fighting in the middle of a combo; the 'grenades' it fires explode on contact and the resulting flames cover a very wide area. Although it doesn't set things on fire like Fireball, its damage and range are considerably better. --Target-- (Firestorm) Fire Pattern: One 'bullet' per target Damage: Medium Speed: Medium to Slow Add Status?: No Travels: Midair Range: Medium Comments: Like the rest of the fire magics, this spell is decent, but not terrific. It flies fairly quickly, hits multiple targets, and is low on MP drain. But it also doesn't do significant damage and it doesn't add a status. If you can access Meteor instead, it's a much better choice, but there's nothing wrong with this spell. (Meteor) Fire Pattern: One 'grenade' per target Damage: Medium Speed: Medium Add Status?: No Travels: Midair Range: Medium Comments: Essentially, Meteor is just a Comet spell you can target at a distance. It acts in exactly the same way: medium-sized spheres that explode when they hit something. If you have a large crowd at a distance, firing a few shots of Meteor into it can really help soften them up for you, but it's not as useful as Windsnipe or Hail (or even Firestorm) for distance combat. --Jump-- (Volcano) Fire Pattern: An explosion, centered directly beneath the caster Damage: Medium Speed: Slow Add Status?: Burning Area of Effect: Medium circular "explosion" Comments: Jump spells are not Fire's specialty (probably because Nataku's magic power is awful). Volcano acts a lot like Avalanche, but without the usefulness of adding Frozen. However, it's the only Fire jump spell that's available until you get most of the way through the game and acquire a rune with Hell's Fire, so you'll have to make do. (Hell's Fire)
Fire Pattern: Five "grenades" in an inverted V-shape directly ahead
Damage: High
Speed: Medium
Add Status?: None
Area of Effect: Once the "grenades" impact with something, explosive burst
Comments: Powerful but somewhat limited. Hell's Fire is basically five short-
range Comet shots that explode directly ahead of you. The damage is good, but
the range is awful, and as a level 4 jump magic it sucks up INCREDIBLE amounts
of MP (and if you're Nataku, MP is a scarcity). If you have to use a Fire jump
spell, use this one, but it's better to use a jump magic from another element
overall.


[Lightning Spells]

--Direct--

(Shock Orb)
Fire Pattern: One 'bullet' spirals ahead, and splits in three on contact.
In-combo Pattern: Three 'bullets' in a fan straight ahead which don't split.
Damage: Medium
Speed: Slow
Add Status?: Slow
Travels: Midair
Comments: Difficult to use, but incredibly fearsome if you can use it correctly.
Shock Orb isn't so great in a combo, as it doesn't hit the enemy you're
attacking and the orbs don't split. However, if you can fire off a number of
Shock Orbs into a dense crowd of enemies, you can just sit back and watch as the
continually dividing orbs juggle the enemies and slow them to boot. Although
Bolt is faster and cuts through enemies better, Shock Orb has its own uses.

(Bolt)
Fire Pattern: Many "lightning bolts" in a straight line pattern ahead.
In-combo Pattern: Three "lightning bolts" directly in front of the caster.
Damage: Medium
Speed: Medium
Add Status?: No
Travels: N/A
Comments: When it comes to cutting a path out of a group of enemies, Bolt is the
spell to use. Although it travels in a line along the ground, the lightning
strikes from above, negating the problems spells like Whirlwind have. Used in a
combo it's good for clearing out enemies in front, too. However, there's a very
good chance you'll zap your allies in the process of using Bolt, which isn't
very precise. A bit more brute force than Shock Orb, but still quite effective.

--Target--

(Shock)
Fire Pattern: One 'bullet' per target
Damage: Medium
Speed: Medium (fires after a short delay)
Add Status?: No
Travels: Midair
Range: Medium
Comments: You'd assume a target version of Shock Orb would be good, but it's
really not. It's a little more precise than Lightning and costs less MP to use,
but otherwise isn't very remarkable. Still, if you seem to be frying your own
troops left and right using Lightning, Shock is still a decent spell to use in
its place.

(Lightning)
Fire Pattern: One 'thunderbolt' per target
Damage: Medium
Speed: Medium
Add Status?: No
Travels: N/A (Bolt simply appears at target location)
Range: Long
Comments: Along with Hail and Meteor, one of the best target magics in the game.
Lightning has the biggest advantage in that it doesn't "travel"; it just
*happens* when you let go of the button. This means no pesky things like cliffs,
walls, or other enemies will get in the way. It does decent damage and if you
target a cluster of enemies is almost as good as using Storm right in the middle
of them. However, it's easy to hit your own allies with this spell, and you can
break distant urns easily without thinking about it, as it's not very precise.

--Jump--

(Storm)
Fire Pattern: A number of lightning bolts centered under the caster.
Damage: Medium
Speed: Medium
Add Status?: No
Area of Effect: Very wide "thunderstorm" effect
Comments: One of the best jump spells in the game. The damage is good, it comes
out quickly (for a jump spell), and the area of effect is immense. The damage
isn't so hot and it doesn't slow enemies down like Pure Energy, but it has a
much more reasonable MP cost. For clearing out enemies directly around you if
you're feeling cornered, Storm is very effective.

(Pure Energy)
Fire Pattern: Three very large balls of lightning in random positions ahead.
Damage: High
Speed: Slow
Add Status?: Slow
Area of Effect: Medium distance around each sphere
Comments: Not that great. Like Shock Orb, Pure Energy is designed to clear out
crowds and give you time to escape. However, in execution it's not so useful.
The random positioning of the spheres means an enemy has to literally *run into
one* to take damage, and the slow effect doesn't last very long. It also burns
insane amounts of MP. It may have more strategic uses, but I have yet to
discover one.


[Ice Spells]

--Direct--

(Snowball)
Fire Pattern: One 'ice spear' fires ahead.
In-combo Pattern: A burst of cold energy directly in front of the caster.
Damage: Low
Speed: Fast
Add Status?: Frozen
Travels: Midair
Comments: Absolutely useless outside of combos, but in combos, a lifesaver
beyond compare. Used out of a combo, the ice spear is almost invisble and
practically impossible to aim. Inside a combo, however, the 'frozen burst' will
freeze most enemies directly ahead of you solid, allowing you to escape or keep
attacking to do major damage. Snowball's damage is low, but it comes out fast
and the freeze effect is well worth it.

(Icicle)
Fire Pattern: One 'grenade' bounces ahead.
In-combo Pattern: Three short ice 'pillars' at the caster's feet.
Damage: Medium
Speed: Medium
Add Status?: Frozen
Travels: Indirect arc (it bounces as it moves forward)
Comments: An interesting spell, a lot like Blizzard. Used outside a combo, you
fire an ice 'grenade' forward, which bounces along. Every time it impacts with
the ground, a short ice pillar is formed. If it impacts with an enemy, the enemy
is frozen and the grenade disappears. Any enemy who touches one of the ice
pillars is frozen, and the pillar disappears. The in-combo version skips the
grenade and simply makes the pillars. Not as reliable as Snowball in combos, but
still an effective "minelayer" spell for out-of-combo use.

--Target--

(Blizzard)
Fire Pattern: Successive "ice bullets" for each target
Damage: Medium
Speed: Medium
Add Status?: Frozen
Travels: Indirect arc; each bullet travels midair briefly, then falls.
Range: Long
Comments: A very quirky but surprisingly powerful spell. When you first fire off
Blizzard, you release a very large chunk of ice. That will either hit the target
or the ground very quickly, and then it bursts into smaller bullets of ice...
which then either hit the ground or a target, and burst into very small ice
shots ala Hail. The final shots even home in just like Hail does, though
slightly slower. The usage is a little strange, but since both Ice target spells
hit at a long distance and cause enemies to freeze solid, they're both wise
choices. Blizzard is better for crowds, while Hail is better against pinpoint
targets like bosses.

(Hail)
Fire Pattern: One "ice shard" for each target
Damage: Medium
Speed: Fast
Add Status?: Frozen
Travels: Midair
Range: Long
Comments: One of the better target magics. Hail will hit from an *incredible*
distance (almost as far as Lightning), travels through the air at breakneck
speed, and almost always freezes the enemy solid on contact. It's probably the
most precise target spell in the game and is excellent for use against bosses
(especially the Roc/Suzaku). However, for clearing out crowds from a distance it
isn't terribly effective because of how pinpoint accurate it is.

--Jump--

(Avalanche)
Fire Pattern: A burst of ice shards directly under the caster.
Damage: Medium
Speed: Slow
Add Status?: Frozen
Area of Effect: A small burst of ice shards.
Comments: Like Volcano, Avalanche is only for the desperate. It takes a long
time to use and hits very strangley: it's not the large ice block that does
damage, but rather the shards it breaks into once it hits the ground, and these
often won't even hit enemies sitting right next to you. However, it's light on
MP and it does cause Frozen if it hits, so it's not entirely useless, but if you
have access to Glacier Freeze, it's infintely better.

(Glacier Freeze)
Fire Pattern: A line of ice towers directly ahead.
Damage: High
Speed: Medium
Add Status?: Frozen
Area of Effect: A very narrow but VERY long straight line.
Comments: Perhaps because Glacier Freeze is my favorite spell it should be taken
with a grain of salt, but even without my bias it is clearly one of the most
effective jump magics. A straight line of very tall ice towers heads straight
out from the caster and keeps going for an incredibly long distance, ignoring
any height or geography changes in its path and freezing any non-boss enemy
solid. Because it ignores height and even gaps in the ground, it's great for
killing cannons from a distance. However, as a level 4 jump magic, it requires
an obscene amount of MP.

============================



== (3) CONTACT INFORMATION ==

You can email me at todd (at) chaoticblue (dot) com.

What should you email me with?
1.) Possible corrections
2.) Questions about the FAQ's format
3.) Questions about the FAQ in general
4.) Suggestions for a better FAQ

What shouldn't you email me with?
1.) Questions about the game in general. DON'T EMAIL ME FOR HELP WITH MYSTIC
    HEROES. I will not answer. I will probably ignore any email from you in the
    future too regardless of content. If you found this, you probably saw a lot
    of other FAQs on this game. Try those.

=============================


== (4) VERSION HISTORY ==

0.75 -- First Update
	Added a large number of runes, as well as the spell behaviors FAQ.

0.33 -- Initial Release
	Covers all runes available through Shiga and Lani's Normal mode.

=========================


== (5) THANKS AND CREDITS ==

Thank you to following GameFAQs Message Boards users for their invaluable
assistance:

Sky Scorcher
MysticWeirdo
Freedom

They've all provided a lot of information on rune names and locations (even if I
don't have them all sorted out yet) and I thank them very much for their
assistance.

===========================