._NN) ._NNNNNN` .NNNNNNF` JNNNNN` JNNNNNF JN).NNNNNN` JN)(NNNNNN) NNNNNNNNNN) (NNNNNNNNNNNNNNNL__ .NNNNNNNNNNNNNNNNNNNNN___JNNNNN. NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN ..(NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN) (NNNNNNNF4NNNNNNNN (NNNNNNF L) .JL. .NL. ___. J J. (NNNNNNN`JNNNNNNNF _NNNNNNF N) (N"4NLJN"4N)NF"4N.NLNF NNNNNF "` NNNNN) _JNNNNNNN` .N` N` (NN (NN) (L N) NNNNN (NNNNNNNNNNNNNNNNNN" (NJNNN_ .JFN. .NFN .JNF(N NNNN) (NNJNNNNNNNNNNNNNNNNF` (N"""`NNNF (NNNF(NNF" (N 4NNN)NNNNNNNNNNNNNNNNNNNNNNNNNNL. JNNN(NNNN"NNNNN""""""4NNNNNNNNNNN) __. .__ _..__ NNNNNNNN` NNNN) "4NNNN) .N4NN JN"NN. NN)(FNNN NNNNNNNNN.(NNNN) .NNNNN` (NNNF(N 4) JLJ)NNNN` NNNNNNNNN`(NNNN_._JN__NNNNNNNNNF ( N)(N. .N)N) 4)N `N NNNNNNNN__JNNNNNNNNNNNNNNNNNN` N `N 4NNNF() (L) 4L NNNN `4NNNNNNNNNNNNNNNNNNNF" ` ` ` NNN .NNNNNNNNNNNNNNN"" " .NNNF4NNN` (NNN` Primal Fury FAQ by Egoraptor (Egoraptor@webmoron.net) Character: Xion Version: 1.1 - 04/16/2002 ---------------------------------------------------------------- Updates ---------------------------------------------------------------- Version 1.1 - 04/16/2002 - Added his crouching throws. - Added his QCF+Throw - Fixed a little error I made from carelessness on his Dwn+B combo. Version 1.0 - 04/13/2002 - I made the FAQ. Whooopeeeee. ---------------------------------------------------------------- Table of Contents ---------------------------------------------------------------- 1. Introduction to Xion 2. Story Information 3. Additional Information (The FAQ) 4. Combo System (Build your Own Combo!) 5. Easy Combo List 6. Alternate Attacks 7. Full Fledged Moves (Non-Combo Moves) 8. Ending 9. FAQ 10. Credits ---------------------------------------------------------------- 1. Introduction to Xion ---------------------------------------------------------------- Xion is a simple character, basically. Press buttons and do combos. He has some directional combos, but most of them are simple as pie. He's basically a beginners character; a character all the newbies say is cool looking, so they pick him, and do some good with him. At some tournaments I've been to, people have said he is a cheap character because of his low/mid/high variations in his combos and the fact that he requires little skill to be good with. I suppose they are right, but for an experienced player who knows Xion, it's an easy task to evade those altering hit ranges. He also has a lot of intricate and complicated combos, so for people who want to master him, he's quite the challenge. Either way, strong as an ox, or weak as a chicken, you decide. ---------------------------------------------------------------- 2. Story Information ---------------------------------------------------------------- Xion was introduced in Bloody Roar 3 as the final boss (as awkward as it may seem since he was always playable). In BR3, he was introduced as a person who had the power to unlock the "Tabula of a Thousand Beasts." This Tabula, when obtained, will give the obtainee the power of all the zoanthropes, thus becoming all powerfull. He is still on his journey, seeing as how he is not all powerful. =) ---------------------------------------------------------------- 3. Additional Information ---------------------------------------------------------------- - Xion's beast form may be a knock off of the popular "Bio Booster Guyver" manga/anime. There are a couple more similarities in the game from the series, too. Don't believe it? http://www.webmoron.net/egoraptor/guyver.jpg (Thanks to jpsanders for pointing this out) - Xion has 2 costumes. A red trenchcoat that is open at the collar, and a white trenchcoat that is closed at the collar. The red trenchcoat wafts in the wind. In either outfit, it looks like the sides of the trenchcoat are belted to his legs by two straps. There's also a little tail on both of them that looks funny. LOL On the red trenchcoat, he has a skull. - Xion's little glowy eye thing moves around when he's in beast mode. - The trails left by Xion's beast mode slashes warp the screen. ---------------------------------------------------------------- 4. Combo System (Build your Own Combo!) ---------------------------------------------------------------- Note: I do not add the names of the attacks, only the descriptions. I feel it's unneccessary since they don't announce their attacks like characters in Street Fighter. Note: Life bars are 200 total damage points. Note: These combos are in link form. You thought Long, Shenlong, and Uriko were the only characters with chain combos? Wrong. Fwd: Forward Bk: Back Up: Up (duh) Dwn: Down Throw: Block/Throw (Y Button) P: Punch (B button) K: Kick (A button) B: Beast (X button) QCF: Quarter Circle Forward (Dwn, DwnFwd, Fwd) QCB: Quarter Circle Back (Dwn, DwnBk, Bk) _: Non-Link* /: If hit out of combo** * Some attacks will link, but will not combo. That is, the opponent can block inbetween hits. The "Non-Link" symbol dignifies that the hits will not combo to register multiple hits. ** Attacks do different amounts of damage if the first hits of the combo are missed. The first number is in combo, the second is outside combo. -------------------------------- -- P P -------------------------------- Damage: 8, 8 Total Damage: 16 Beast Damage: 13, 12/13 Total Beast Damage: 25 Hits: High, Mid Notes: This combo has to be done fairly quickly. -- Links To: _P Damage: 8 Total Damage w/ combo: 24 Beast Damage: 13 Total Beast Damage w/ combo: 38 Hits: High Notes: This isn't a combo ender. It's more like a starter. Below the "P P" branch tree is where I've posted the branches for this starter. _K Damage: 15 Total Damage w/ combo: 31 Beast Damage: 23 Total Beast Damage w/ combo: 48 Hits: High/Mid Notes: Impales the opponent with a strong push-type kick. Unfortunately, it does not have any blow-back capabilities. _Bck+K Damage: N/A Total Damage w/ combo: N/A Beast Damage: N/A Total Beast Damage w/ combo: N/A Hits: High/Mid, Low Notes: Simply a fake where Xion raises his leg and screams "C'mon!" in his really annoying voice. _Dwn+P_P Damage: 8, 8 Total Damage w/ combo: 32 Beast Damage: 13, 13 Total Beast Damage w/ combo: 51 Hits: Mid/Low, Low Notes: Does two swipes across the legs. Tricky to pull off, but quite rewarding. You can also link the branch combo itself into a move, which is very useful for quick, unexpected juggles. -------------------------------- -- _P (After P P) -------------------------------- Damage: 8 Total Damage: 8 Beast Damage: 13 Total Beast Damage: 13 Hits: High Notes: This is the branch for the _P after the P P combo. -- Links To: _P Damage: 15 Total Damage w/ combo: 39 Beast Damage: 22 Total Beast Damage w/ combo: 60 Hits: Mid Notes: Basic 4 hit combo. Simple, effective, somewhat damaging. Use when spaced out. Linkable to any move afterwards. _K K_K K Damage: 13, 11, 13, 10 Total Damage w/ combo: 71 Beast Damage: 20, 16, 20, 15 Total Beast Damage w/ combo: 109 Hits: High, Low, Mid, High Notes: Nice, strong, badass looking combo. This is actually a combo you can start with another starter, Fwd Fwd+K. Works the same way both ways, and it does a knock back for 3 damage in human mode, 4 in Beast Mode. Before the last hit, you can cancel the combo into a move for some unexpected juggling action. You can also link that same hit into the Bck+K fake for even more mind game action. _B B_B Damage: N/A Total Damage w/ combo: 88 Beast Damage: 19, 11/13, 34 Total Beast Damage w/ combo: 102 Hits: High, High, High Notes: Very strong combo, and looks fairly cool if started from human mode. Knocks the opponent to the side, and registers 3 damage when he/she hits the floor. You can link this to any move, and I suggest you link it to QCB, QCB+B because it looks TOTALLY awesome. -------------------------------- -- Bck+P -------------------------------- Damage: 12 Total Damage: 12 Beast Damage: 19 Total Beast Damage: 19 Hits: Mid Notes: Downward swipe. Boooring. -- Links To: _P Damage: 13 Total Damage w/ combo: 25 Beast Damage: 20 Total Beast Damage w/ combo: 39 Hits: Low Notes: Brings the same arm he swiped downward with back up for another upward swipe, only lower on the body. More boringness. Doesn't even link. This combo is ONLY good for On the Ground combos. In that case, both will hits link and do decent damage. -------------------------------- -- Fwd+P -------------------------------- Damage: 12 Total Damage: 12 Beast Damage: 18 Total Beast Damage: 18 Hits: Mid Notes: Upward swipe. This guy needs to learn to punch, not do his gay little slap. -- Links To: _P Damage: 13 Total Damage w/ combo: 25 Beast Damage: 20 Total Beast Damage w/ combo: 38 Hits: Mid Notes: Same upward swipe with the other arm. Boring. Useless. However, it DOES link to another move without any delay, so it could be useful if used correctly. _P_B Damage: 13, 20 Total Damage w/ combo: 45 Beast Damage: 20, 20 Total Beast Damage w/ combo: 58 Hits: Mid Notes: Interesting juggle starter. The _P is the same as above, but with the _B, Xion knees the opponent HIGH into the air, perfect for juggle starters. -------------------------------- -- K K -------------------------------- Damage: 8, 12/13 Total Damage: 20 Beast Damage: 13, 18/20 Total Beast Damage: 31 Hits: Mid, High Notes: Knee, kick. Basic combo, yes. By the way, don't ever NOT finish this combo. It has INCREDBILY slow end lag. -- Links To: _K Damage: 13 Total Damage w/ combo: 33 Beast Damage: 20 Total Beast Damage w/ combo: 51 Hits: High Notes: Xion spins around and gives a kick to the head. Normal, easy combo. You'll probably use this a lot. _B Damage: N/A Total Damage w/ combo: N/A Beast Damage: 26 Total Beast Damage w/ combo: 57 Hits: Mid Notes: A downward SLASH. Mwahaha. Decent damage, alright. Comes out a bit slow, but it makes up for it in the fact that it can be linked into a move. _Dwn+K K_K_K_K Damage: 13, 3/8, 13, 13, 17 Total Damage w/ combo: 79 Beast Damage: 20, 5/13, 20, 20, 26 Total Beast Damage w/ combo: 122 Hits: Mid Notes: Talk about a powerful combo. This is also a good confusion tactic because it comes out a bit late. Very, VERY useful if performmed correctly. 1 damage for hitting the ground as a human, 2 for beast. You can also link the branch combo itself into a move, which is very useful for quick, unexpected juggles. -------------------------------- -- Fwd+K -------------------------------- Damage: 12 Total Damage: 12 Beast Damage: 18 Total Beast Damage: 18 Hits: High Notes: Little roundhouse. Terrible end lag if not linked. -- Links To: _K K Damage: 13, 5/13 Total Damage w/ combo: 30 Beast Damage: 20, 8/20 Total Beast Damage w/ combo: 46 Hits: Low, Mid Notes: Slow, yet effective and tricky combo. I've been fooled by this combo many a time by formidable opponents, so memorize what this looks like so that you can counter it after the first hit. And if you're playing AS Xion, use it a lot. =) _P_K Damage: 11, 19 Total Damage w/ combo: 42 Beast Damage: 16, 29 Total Beast Damage w/ combo: 63 Hits: Mid, High Notes: Turns around and does a quick elbow, then jump flips BEHIND the opponent, kicking them in the back on the way down. If the P is not linked to the K, it will leave Xion's back turned. The full combo leaves Xion behind the opponent, making him/her vulnerable to attacks. -------------------------------- -- Fwd Fwd+K K -------------------------------- Damage: 13, 11/13 Total Damage: 24 Beast Damage: 20, 16/20 Total Beast Damage: 36 Hits: High, High Notes: Two backward roundhouses. Nice stuff. Start of a very important and complicated combo chain. -- Links To: Bck+K Damage: N/A Total Damage w/ combo: N/A Beast Damage: N/A Total Beast Damage w/ combo: N/A Hits: N/A Notes: Lifts his leg up and does a fake. Somewhat useful, and the good thing is, he doesn't say "C'MON!!" this time. =D _K_Dwn+K Damage: 13, 13 Total Damage w/ combo: 50 Beast Damage: 20, 20 Total Beast Damage w/ combo: 76 Hits: Low, Low Notes: A kick to the shin and then a sweep which leaves the opponent stunned. This is VERY tricky to pull off, but it's rewarding because the stun time allows you to start another combo or a move and it will link. _K_K Damage: 13, 13 Total Damage w/ combo: 50 Beast Damage: 20, 20 Total Beast Damage w/ combo: 76 Hits: Low, Mid Notes: A kick to the shins and a kick to the stomach. Some of you who know who this combo is might think it's stupid that I singled this out from the ender, but after this combo, you can do one of 3 things. First, you can use the simple ender listed in the link below. Second, you can do the Bck+K fake. Third, you can link any move from it. Very, very useful. _K_K_K Damage: 13, 13, 10 Total Damage w/ combo: 60 Beast Damage: 20, 20, 15 Total Beast Damage w/ combo: 91 Hits: Low, Mid, High Notes: The above combo, but with a finisher where he does a cool spin kick watah move that knocks the opponent back into the wall. 3 damage for human, 4 for beast. -------------------------------- -- Bck+K -------------------------------- Damage: 14 Total Damage: 14 Beast Damage: 21 Total Beast Damage: 21 Hits: Mid Notes: Cool looking move where he spins around and totally brings his foot down. -- Links To: _K Damage: 17 Total Damage w/ combo: 31 Beast Damage: 26 Total Beast Damage w/ combo: 47 Hits: Mid Notes: Does basically the same as the starter, except slower, he jumps up higher, and goes HAH! instead of UGH! Plus, this knocks them into the ground, registering 1 damage as a human, and 2 as a beast. You can also link a move after this to get some helpful damage. I suggest using his QCB, QCB+B super move, because it links and looks TOTALLY awesome. -------------------------------- -- DwnBck+P -------------------------------- Damage: 12 Total Damage: 12 Beast Damage: 17 Total Beast Damage: 17 Hits: Mid Notes: A nice backhand to the midsection. Unexpected, although, if not linked, it will leave your back turned, which has its advantages and disadvantages. -- Links To: _P Damage: 10 Total Damage w/ combo: 22 Beast Damage: 16 Total Beast Damage w/ combo: 33 Hits: Mid Notes: Rolls back in with a little uppercut slice. Nice looking, somewhat confusing, althuogh it is mainly useless because it hits Mid. -------------------------------- -- DwnFwd+P -------------------------------- Damage: 9 Total Damage: 9 Beast Damage: 14 Total Beast Damage: 14 Hits: Mid Notes: An elbow to the gut. Fast and furious. -- Links To: _P Damage: 12 Total Damage w/ combo: 21 Beast Damage: 17 Total Beast Damage w/ combo: 31 Hits: Mid Notes: A crazy doward slash, totally making them... like get hit. Anyway, Nothing special. Tricky type combo. You can link to the Bck+K fake after this for even more trickyness. -------------------------------- -- B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 19 Total Beast Damage: 19 Hits: High Notes: Straight punch right to the head. He looks like he's really trying, too. I have no idea why this attack is a beast attack, it could very well be a punch. I guess Xion is too wussy to punch. -- Links To: P Damage: N/A Total Damage w/ combo: N/A Beast Damage: 11/13 Total Beast Damage w/ combo: 30 Hits: High Notes: This punch is actually the _P combo chain listed earlier, and yes, ALL the links in that chain APPLY TO THIS. Pretty cool, huh? _K_K Damage: N/A Total Damage w/ combo: N/A Beast Damage: 13, 23 Total Beast Damage w/ combo: 55 Hits: Low, High Notes: Does a little sweep, then a nice, powerful roundhouse. Unfortunately, there is no knockback. _K_B Damage: N/A Total Damage w/ combo: N/A Beast Damage: 13, 13 Total Beast Damage w/ combo: 45 Hits: Low, Low Notes: Does a little sweep, then an ackward punch to the anckles that looks like a slide. Don't bother attacking after this combo, because you get up at the exact same time as your opponent does. B_B Damage: N/A Total Damage w/ combo: N/A Beast Damage: 11/13, 24 Total Beast Damage w/ combo: 64 Hits: High, High Notes: A hook, then a backhand which sends the opponent spinning to the ground. Knocks the opponent to the side, and registers 3 damage when he/she hits the floor. You can link this to any move, and I suggest you link it to QCB, QCB+B because it looks TOTALLY awesome. -------------------------------- -- Fwd+B B_B_B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 18, 15/18, 20, 27 Total Beast Damage: 80 Hits: Mid, Mid, Mid, Mid/High Notes: Combo of straight kicks to the midsection. Very, VERY strong, and should be abused A HELL OF A LOT. The last hit he does a nice push kick. Looks good alone as a ground combo. _Up+K Damage: N/A Total Damage w/ combo: N/A Beast Damage: 9, 8 Total Beast Damage w/ combo: 97 Hits: Mid, Mid Notes: A flip that launches the opponent into the air and is a perfect starter for juggles. Looks very cool, too. This links into any attack that is Up. That means that Up+P, Up+K, and Up+B will all link from this. Don't do it, though. None of them will hit the opponent. =) -------------------------------- -- Dwn+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 18 Total Beast Damage: 18 Hits: Mid/Low Notes: A weak looking broken punch to the knee. _B Damage: N/A Total Damage w/ combo: N/A Beast Damage: 23 Total Beast Damage w/ combo: 41 Hits: Mid Notes: A powerful punch to the chest. Keep in mind this is a standing Beast, not a crouching Beast. That means, you can't hold Down while you press both Beast attacks. That does the combo below. _Dwn+B Damage: N/A Total Damage w/ combo: N/A Beast Damage: 11/13 Total Beast Damage w/ combo: 29 Hits: Low Notes: A quick straight punch to the feet. Nothing special. Poor end lag. -------------------------------- -- Fwd Fwd+B B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 22, 11/13 Total Beast Damage: 33 Hits: Mid, Mid Notes: A slow punch, but a fast upward knee. Doesn't air launch, though. _B Damage: N/A Total Damage w/ combo: N/A Beast Damage: 27 Total Beast Damage w/ combo: 60 Hits: Mid Notes: An X-type slash with his claws that sends the opponent FLYING, doing a whopping 8 damage when he/she hits the wall. Comes out WICKED late, though. ---------------------------------------------------------------- 5. Easy Combo List ---------------------------------------------------------------- For all you people out in video game world, I have made a special treat for you. If you are too lazy to learn, understand, and master the combo system, then I have arranged a simple list of combos for you to read straight out of the book. I'm only including the combos in the manual, though, because I want you all to think a little while and make my Combo System section worth the effort. C-A-I-N: P P P P A-B-E-L: P P Dwn+P P Lunatic Attack: P P K Crimson Lunatic: P P P K K K K Paradise Lost: Fwd+P P B Moebius: DwnFwd+P P Spiral Babel: Fwd Fwd+K K K K K Velvet Chain: K K K Tyrant: B B B Darkness Baron: Fwd+B B B B Up+K Crusader: Bck+P P Executioner's Virtue: B K B Chain Breaker: K K B Guilty Chain: K K Dwn+K K K K K Mystic Slicer: Fwd+K K K Mystic Rink: Fwd+K P K Striker: Dwn+B B Song to Naught: Dwn+B Dwn+B ---------------------------------------------------------------- 6. Alternate Attacks ---------------------------------------------------------------- "Alternate attacks?" You ask. Yes, alternate attacks. This section is for the attacks that don't quite fit themselves in anywhere. They're just kind of... there. ---------------------- --- ALTERNATE HITS --- ---------------------- -------------------------------- -- Dwn+P -------------------------------- Damage: 6 Total Damage: 6 Beast Damage: 11 Total Beast Damage: 11 Hits: Low Notes: A swipe to the opponent's feet. Doesn't stun the opponent. Slow, and almost useless. -------------------------------- -- Dwn+K -------------------------------- Damage: 9 Total Damage: 9 Beast Damage: 15 Total Beast Damage: 15 Hits: Low Notes: Typical ducking kick. Slow, weak, useless. Only cool to hear Xion say "Sheet!" -------------------------------- -- DwnBk+K -------------------------------- Damage: 13 Total Damage: 13 Beast Damage: 20 Total Beast Damage: 20 Hits: Low Notes: A nice sweep that leaves the opponent stunned so you can start another combo and link it. VERY useful. -------------------------------- -- DwnFwd+K -------------------------------- Damage: 15 Total Damage: 15 Beast Damage: 23 Total Beast Damage: 23 Hits: Mid/High Notes: Beautiful push-type kick to the chest area. Powerful for a one-hit move. End lag isn't bad. Use this often. -------------------------------- -- Up+P P -------------------------------- Damage: 18, 11 Total Damage: 29 Beast Damage: 26, 16 Total Beast Damage: 42 Hits: Mid, Mid Notes: VERY cool move. Okay, Xion hops into the air and spins around and knocks you to the ground. If you follow the move up with the second punch, he knocks the opponent to the wall. Very nice trick. When in human mode, the first hit does an extra 1 damage for hitting the ground, and 3 damage for the wall. For the Beast it's 2, and 4. -------------------------------- -- Fwd Fwd+P -------------------------------- Damage: 15 Total Damage: 15 Beast Damage: 23 Total Beast Damage: 23 Hits: Mid Notes: Do no dash. Press Punch as you press the second Forward. Xion smacks the opponent right in their chest and knocks them down. If in beast mode, this knocks them far across the screen into the wall doing an extra 6 damage. -------------------------------- -- DwnBk+K -------------------------------- Damage: 14 Total Damage: 14 Beast Damage: 20 Total Beast Damage: 20 Hits: Low Notes: Shina swipes her foot across the opponent's feet making them stumble a little. If you can time it right, the stun time let's you start a new combo. -------------------------------- -- Dwn+K (while opponent is on ground) -------------------------------- Damage: 8 Total Damage: 8 Beast Damage: 12 Total Beast Damage: 12 Hits: Mid Notes: Xion brings his foot into his/her chest/face (depending on how close you are) and just digs it into it. Looks painful, doesn't do much. There are much better things you can do than this attack. -------------------------------- -- Up+K -------------------------------- Damage: 8 Total Damage: 8 Beast Damage: 13, 6 Total Beast Damage: 19 Hits: Mid, (Mid) Notes: Does a flip into the air, kicking the opponent while doing it. Totally useless in human mode, but in beast mode, it's a beautiful, painful air launcher. -------------------------------- -- Bck+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 33 Total Beast Damage: 33 Hits: Mid Notes: Xion raises his foot, and brings it down wicked fast (doing a Nini Tagi, a Tae Kwon Do move), totally impaling the opponent into the ground. Very freaking cool, but a little slow. Does 3 damage for hitting the ground. -------------------------------- -- DwnBk+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 20 Total Beast Damage: 20 Hits: Mid/Low Notes: Quick slash to the pelvis. Ouch. Leaves them stunned, but has seriously bad end lag, so you can't link anything from it. So it's basically useless. -------------------------------- -- DwnFwd+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 23 Total Beast Damage: 23 Hits: Mid Notes: This move is really weird. He'll elbow you downward, stunning you. Now, this gives you the oppurtunity to link a combo or a move... HOWEVER, if you do this move AGAIN within that time, it'll only do 9 damage, and SMASH the opponent into the ground. Very cool indeed. -------------------------------- -- Fwd Fwd(Dash) P -------------------------------- Damage: 16 Total Damage: 16 Beast Damage: 25 Total Beast Damage: 25 Hits: Mid Notes: Stops and elbows you in the stomach, doing a nice knockback. 4 damage for the wall hit in human mode, 7 for Beast mode. -------------------------------- -- Fwd Fwd(Dash) K -------------------------------- Damage: 20 Total Damage: 20 Beast Damage: 29 Total Beast Damage: 29 Hits: Low Notes: Your basic slide. Stuns the opponent a little, but also has bad recoil. They balance out. Use it for poking. -------------------------------- -- Fwd Fwd(Dash) B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 20 Total Beast Damage: 20 Hits: Mid Notes: Pounces on the opponent, blowing them a ways across the screen. Very unrealistic. The wall hit does 6 damage. If you do this close to the wall, the animation of his claws going down picks you off the ground and does an extra 8 damage. -------------------------------- -- Jump+P -------------------------------- Damage: 7 Total Damage: 7 Beast Damage: 11 Total Beast Damage: 11 Hits: Mid/High Notes: Downward weak punch. No recoil, no stun, fast, weak, usefull for annoyance. Will cancel Beast Drives. Pisses people off. =) You can do it twice. Second hit does 9 damage. -------------------------------- -- Jump+K -------------------------------- Damage: 9 Total Damage: 9 Beast Damage: 12 Total Beast Damage: 12 Hits: Mid/High Notes: Average jump kick. Same as Jump+P, no risk, and annoying poke. You can do it twice. -------------------------------- -- Jump+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 16 Total Beast Damage: 16 Hits: Mid Notes: A very sharp upward kick. Can only hit if opponent is in the air, too. Launches them way high, and they take 1 damage for a ground hit if they don't recover. Can be done twice. Second hit does 13. -------------------------------- -- Jump Fwd+P -------------------------------- Damage: 23 Total Damage: 23 Beast Damage: 34 Total Beast Damage: 34 Hits: Mid Notes: Same move basically everyone has. Brings his hands down and smacks the opponent into the ground. Human form adds an extra 2 damage for ground hit, Beast form adds 3. -------------------------------- -- Jump Fwd+K -------------------------------- Damage: 19 Total Damage: 19 Beast Damage: 25 Total Beast Damage: 25 Hits: Mid Notes: Ditto as Jump Fwd+K. Everyone has this. Human form does 1 damage for hitting again a wall, Beast does 7. Also, you can control which direction you do do this in; left or right. By the way, this is a drop kick just so you know. LOL -------------------------------- -- Jump Fwd+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 34 Total Beast Damage: 34 Hits: Mid Notes: Spins around looks cool, then brings his claws down. Cool looking, yes. Useful, yes, because it stuns the opponent, leaving them open for a move or a combo when you land. If done while the opponent is jumping, it knocks them to the ground doing an extra 3 damage. -------------------------------- -- (Back turned) P -------------------------------- Damage: 9 Total Damage: 9 Beast Damage: 15 Total Beast Damage: 15 Hits: Mid Notes: Slashes downward and turns around. Probaby the most boring one. -------------------------------- -- (Back turned) K -------------------------------- Damage: 19 Total Damage: 19 Beast Damage: 29 Total Beast Damage: 29 Hits: High Notes: Jump flips BEHIND the opponent, kicking them in the head on the way down. Very confusing. The most useful is use correctly. -------------------------------- -- (Back turned) B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 25 Total Beast Damage: 25 Hits: High Notes: Does a nice backward roundhouse and turns around. Knocks the opponent to the floor. Most useful, in my opinion. ---------------------- ------- THROWS ------- ---------------------- -------------------------------- -- Fwd+Throw (Human form, facing opponent's front) -------------------------------- Damage: 6, 27, 2 Total Damage: 35 Beast Damage: N/A Total Beast Damage: N/A Hits: None Notes: Xion grabs the opponent by the neck, picks him/her up with his leg, and smaches him/her down into the ground with it. Cool looking. -------------------------------- -- Fwd+Throw (Human form, opponent is crouching) -------------------------------- Damage: 9, 9, 9, 9 Total Damage: 36 Beast Damage: N/A Total Beast Damage: N/A Hits: None Notes: Xion steadys the opponent's head, and repeatedly kicks the opponent four times. Very cool looking. -------------------------------- -- Fwd+Throw (Human form, facing opponent's back) -------------------------------- Damage: 34 Total Damage: 34 Beast Damage: N/A Total Beast Damage: N/A Hits: None Notes: Xion grabs the opponent's neck, and... smacks the opponent's ass. But man, it's gotta hurt. It sends the opponent spinning in the air and falling flat on the ground for an extra 3 damage. -------------------------------- -- Fwd+Throw (Beast form, facing opponent's front) -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 48 Total Beast Damage: 48 Hits: None Notes: Xion grabs the opponent, chucks them HIGH into the air, and catches them with the spike/wings on his back, then chucks the body onto the ground for an extra 4 damage. Looks like it'd kill the opponent. -------------------------------- -- Fwd+Throw (Beast form, facing opponent's back) -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 48 Total Beast Damage: 48 Hits: None Notes: Exact same as human Xion's. Does 4 damage for hitting the ground. -------------------------------- -- Fwd+Throw (Beast form, opponent is crouching) -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 12, 13, 13, 14 Total Beast Damage: 52 Hits: None Notes: Exact same as human Xion's. -------------------------------- -- QCF+Throw -------------------------------- Damage: 36 Total Damage: 36 Beast Damage: 51 Total Beast Damage: 51 Hits: None Notes: Xion grabs your head, flips over you (making a funny "WOAH!" noise while he's at it), and kicks your hard from behind. Painful. ---------------------------------------------------------------- 7. Full Fledged Moves (Non-Combo Moves) ---------------------------------------------------------------- Yes, despite the fact this is a 3D game and all the "moves" are combos, it's still got the classic hadouken type stuff in it. Note: All moves can be linked from a combo that can link into a move. -------------------------------- -- QCF+P -------------------------------- Damage: 18 Total Damage: 18 Beast Damage: 26 Total Beast Damage: 26 Hits: Mid/High Notes: Shoryuken! Exactly the same, only does a slash instead of a punch. Leaves the opponent stunned, meaning you can start a combo and have it link! -------------------------------- -- QCB+P -------------------------------- Damage: 22 Total Damage: 22 Beast Damage: 32 Total Beast Damage: 32 Hits: Mid Notes: Turns around and charges up with the green lightning stuff, (unstunable at this time) and unleashes an upward backslap. Painful. Knocks the opponent do the ground. -------------------------------- -- QCB+K -------------------------------- Damage: 12, 2 Total Damage: 14 Beast Damage: 19, 5 Total Beast Damage: 24 Hits: Mid, Mid Notes: Tatsumakisenpuukiyaku! Xion spins upward and kicks twice, bringing the opponent with him. The best air launching move he has. Use often. -------------------------------- -- QCF+K -------------------------------- Damage: 9, 24 Total Damage: 33 Beast Damage: 15, 34 Total Beast Damage: 49 Hits: Mid, Mid Notes: Does a jumpflip into the air. If it connects, he bounces off the opponent's head, does another flip, and brings his foot down, making the opponent spin and fall to the ground. Cool looking move, but sometimes hard to connect. -------------------------------- -- QCF QCF+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 30, 8, 9, 8, 9, 9, 8, 26, 2 Total Beast Damage: 109 Hits: Mid Notes: You have to be close for this to connect. He brings his claws down, and if that connects, he attacks you with a barrage of slashes, knocking you down, then air lunching you. He jumps up, chuckles, charges up a red fireball and fires it into you, impaling you into the ground. If the first hit doesn't connect, he'll just slash out in the open. Even if the next attacks hit the opponent, he'll stop at the part where he knocks you into the ground. -------------------------------- -- QCB QCB+B -------------------------------- Damage: N/A Total Damage: N/A Beast Damage: 22, 8, 9, 8, 9, 9, 8, 9, 9, 18 Total Beast Damage: 110 Hits: Mid Notes: Xion slashes you an launches you into the air, catches you on his spike/wing things, and proceeds to poke you several times with them, then he knocks you into the air again, spins, and when you come down, he smacks you clear into the wall. His classic move. ---------------------------------------------------------------- 8. Shina's Ending ---------------------------------------------------------------- Xion defeats Chronos, and pulls him by his hair. Long appears behind Xion, and says, "Do you really thing more of these cruel experiments will help?" Xion then turns his arm into a sword, and puts it to Long's neck. Long then says "Who's to stop you from ridding the entire world of Zoantropes?" Xion then takes the sword away, gets up, and wakls off, saying, "You don't understand. I must solve this mystery." Long then says, "You are not alone in your quest, Xion. Xion says, "Really?" and Long says "Practice compassion, Xion." Xion then walks off. ---------------------------------------------------------------- 9. FAQ ---------------------------------------------------------------- This is where I attempt to answer your questions about Xion. Q. What is an "Unborn?" A. From what I understand, an Unborn is a creature from another dimension where physics don't apply. Xion came here to retrieve the Tabula of a Thousand Beasts so that he could become ultimately powerful and release all the Unborns upon this world and destroy physics. Q. Why is Xion killing other Zoantropes? A. I'm not 100% sure, but I think it's because he wants the race of the Unborns to be the only Zoantropes to live. Q. What is Xion using the Tabula for? A. He's using it so he can become ultimately powerful, kill off the Zoantropes, and unleash legions of Unborns. Q. Why did Xion kill his sister? A. She didn't want him to become greedy and corrupted by the power the Tabula would bring, so he killed her because she got in the way. ---------------------------------------------------------------- 10. Finally, the Credits ---------------------------------------------------------------- This is the list of all the people who have helped, knowingly and unknowingly, make this FAQ as complete as I can make it. Mr. NeoSandman - For having information about Xion's storyline in his FAQ. Bloody Roar fan ROX - For providing a bunch of questions for the FAQ. EBX - For reserving Bloody Roar: Primal Fury for me when there was only one copy left. Thank ya'll for reading. Have a good day now. =D