Lost Kingdoms - Card Information/ US Version For the Nintendo GameCube Version FINAL (August 21st, 2002) Guide by Myke - mykeownz (at) yahoo (dot) com ------------------------------------------------------------------------------ Table of Contents 1..............................................................Version History 2........................................................How to Use this Guide 2....................................................................Card List 3.................................................................Element List 4......................................................................Credits 5....................................................................Copyright ============================================================================== Version History ============================================================================== Aug. 21, 2002 Don't expect any more update to this card list guide, because Version FINAL I sold the game and yeah, you get the idea. July 21, 2002 Thanks to Robert for correcting some of the errors on this page, such as spelling correction, card number correction, etc. June 6, 2002 Version 0.7 Changed the title of this document to Card Information since I've included some other informations other than description to the cards. Element List added. There isn't really anything else to add. I mark this the final version. June 5, 2002 Version 0.6 I've found some of the missing cards, and added them onto the list. Those missing cards are Yellow Butterfly, Ghost Armor, Blue Dragon, Efreet, Hydra, Venom Lizard, Doppelganger, Sphinx, Puppet Master, Demon Skeleton and Golden Phoenix. I will sort out the elements in a table on the next update. June 4, 2002 Version 0.5: Found some more time to work on this, I've added Night Mare, Cyclops, Vampire, Great Demon, Unicorn, Vampire Bush, Elephant King, Hand of Fire, Griffin, Steel Skeleton, Red Dragon, Black Dragon, Demon Fox, Behemoth, Great Turtle, White Tiger, God of Destruction. Thats 11 more to go...I'm missing some. If I have more time, I'll see if any one of these card can transform into the card i'm missing out on. June 4, 2002 Version 0.4: Added Running Bird, Dragonoid, Mind Flayer, Flayer Spawn, Basilisk, Will o' Wisp, Siren, Stone Head, Chimera, Land Shark, Whip Worm, Evil Eye, Gold Butterfly, Ice Golem, Elepehant, Sasquatch, Larval Fly, Tiger Mage, Caterpoker, Rheebus, Jack-O-Latern, Water Bird, Juggernaut, Catoblepas, Goblin Lord, Golden Goose, Zombie Dragon, Berserker, Lich, Beelzabub, Kraken, Hand of Pain, Kitty Trap, MegaMandragora, Fenril, Mole Monster, and Chaos Knight cards. That's 77 out of 105 cards completed, 28 to go! June 3, 2002 Version 0.3: Added Orc, Ghoul, Venus Spider, Red Lizard, Giant Crab, Cockatrice, Giant Bee, Blood Bush, Sand Beetle, Trickster, Demon Hound, Crystal Rose, Scythe Beast, Sand Worm, Wraith, Archer Tree, Sand Golem, Wizard, Necromancer, Banshee, and Treant cards. Another long day tomorrow. June 2, 2002 Version 0.2: Added Mummy, Fairy, Water Hopper, Carbuncle, Fire Golem, Flying Ray, Maelstrom, Lycanthrope, Sea Monk, Dark Raven, Birdman, Dragon Knight, Fire Gargoyle, Plague Rat cards. June 1, 2002 Version 0.1: Added Skeleton, Lizardman, Mandragora, Hobgoblin and Man Trap cards. May 31, 2002 Version 0.0: Birth of this document ============================================================================== How to use this Guide ============================================================================== Card Number - Name of the creature on the card Rareness (5 stars being the rarest) Type (Weapon, Summoned, Independent, Trap) Price Purchase / Sale (in Gold) Copy (in Gold) Stone Requirement (how many stone it take to add experience point if you have the card of this creature currently in your deck.) Attribute: (Fire, Water, Earth, Wood, Neutral) Transformation: (how many exp. points | name of creature (card #) it take to transform) ============================================================================== Card List ============================================================================== 001 - Skeleton Rareness: * Stone Requirement: x 1 Type: Independent Attribute: Earth Price: 30 / 20 Copy: 700 Transformation: 3000 pts | Demon Skeleton (093) 4000 pts | Berserker (035) 5000 pts | Steel Skeleton (100) Monster Profile: Enchanced skeleton that attacks with a sword. It is slow moving, but it's defensive power is relatively high. Card Profile: This creature will follow the player around the battlefield. It is slow, but its defense is relatively strong, which should help it survive fairly long battles. ------------------------------------------------------------------------------ 002 - Ghost Armor Rareness: ** Stone Requirement: x 5 Type: Weapon Attribute: Wood Price: 720 / 480 Copy: 2000 Transformation: 2000 pts | Chaos Knight (101) Monster Profile: The cursed armor of a slain warlord. Equipped with an effective offense and defense, this is a dangerous opponent. He is only vulnerable during his attack sequence. Card Profile: Weapon-Type creature that strikes forward. It is powerful enough to cut through any defense. The player may be vulnerable for a short time leading up to the attack. ------------------------------------------------------------------------------ 003 - Red Dragon Rareness: **** Stone Requirement: x 14 Type: Summoned Attribute: Fire Price: ? / 4,400 Copy: 5,000 Transformation: 1000 pts | Zombie Dragon (029) Monster Profile: The creature Red Dragons are the kings of the monster world. They often found guarding important temples. The fangs of a Red Dragon bring paralysis, and their fiery breath brings death. Card Profile: A Summon-type creature that can devastate its foes with its fiery breath. The dragon require a few seconds to get prepared, so careful panning it required to hit a target. ------------------------------------------------------------------------------ 004 - Lizardman Rareness: * Stone Requirement: x 1 Type: Weapon Attribute: Earth Price: 30 / 20 Copy: 700 Transformation: 1000 pts | Scythe Beast (078) 3000 pts | Venom Lizard (071) 6000 pts | Red Dragon (003) Monster Profile: Lizardmen are lightning fast with their swords. They have retained the lightning-quick reflexes of their much smaller cousins, the salamanders. Card Profile: Delivers a quick sword strike that covers a wide area. The Lizardman is a straight-forward easy-to-use Weapon-Type monster. ------------------------------------------------------------------------------ 005 - Mandragora Rareness: * Stone Requirement: x 1 Type: Trap, Independent Attribute: Wood Price: 45 / 30 Copy: 700 Transformation: 1000 pts | Archer Tree (059) 2000 pts | Kitty Trap (079) 5000 pts | MegaMandragora (050) Monster Profile: A plant-monster hybrid. When an enemy approaches, the Mandragora gives out a high-pitched keen which will injure any enemy nearby. The scream of the Mandragora can pierce any defense. Card Profile: A Trap-Type creature. It will wait in one place until an enemy approaches, then unleash a piercing call that will damage any nearby enemies. ------------------------------------------------------------------------------ 006 - Elephant Rareness: ** Stone Requirement: x 4 Type: Summoned Attribute: Earth Price: 1,140 / 760 Copy: 2,000 Transformation: 2000 pts | Griffin (070) 2000 pts | Elephant King (103) Monster Profile: The massive tusks of the Elephant serve it well in close quarters combat. Use caution when approaches an angry Elephant. Card Profile: A summons creature that attacks in a narrow arc to the front of the player. The Elephant stamps down hard, inflicting heavy damage on any enemy caught in the attack. ------------------------------------------------------------------------------ 007 - Red Lizard Rareness: * Stone Requirement: x 1 Type: Weapon Attribute: ? Price: 45 / 30 Copy: 700 Transformation: 2000 pts | Dragon Knight (063) 3000 pts | Basilisk (039) 6000 pts | Red Dragon (003) Monster Profile: These Fire creatures are close relatives of the Lizardmen. They favor a quick slashing attack. The speed of its attack limits the Red Lizard's exposure to enemy counterattack. Card Profile: Weapon-Type creature. The Red Lizard can cover a wide range in its spinning, slashing sword attack. This is a Fire being, so it will cause the most damage when matched up against a Wood monster. ------------------------------------------------------------------------------ 008 - Unicorn Rareness: *** Stone Requirement: x 6 Type: Summoned Attribute: Wood Price: ? / 1,000 Copy: 3,500 Transformation: 700 pts | Night Mare (080) Monster Profile: Unknown Card Profile: This sacred beast will restore 50% of the player's returning 1-5 used cards to his deck. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule. ------------------------------------------------------------------------------ 009 - Hobgoblin Rareness: * Stone Requirement: x 3 Type: Independent Attribute: Fire Price: 8 / 5 Copy: 700 Transformation: 3000 pts | Trickster (092) 3000 pts | Goblin Lord (077) 4000 pts | Berserker (035) Monster Profile: This humanoid is native to the Plains of Rowahl. Hobgoblins live in small villages. They are not particularly powerful, and should give you little trouble unless you are careless. Card Profile: Independent-type creature. While inexpensive, the Hobgoblin will not last long in combat. The gas it expels can creature a poison effect. ------------------------------------------------------------------------------ 010 - Sand Golem Rareness: ** Stone Requirement: x 5 Type: Independent Attribute: Earth Price: 300 / 200 Copy: 1,400 Transformation: 700 pts | Fire Golem (030) 1400 pts | Behemoth (038) 2100 pts | Decoy Pillar (102) Monster Profile: A magical animated giant made of sand. It is dim-witted, but extremely powerful. The goblins of the Plains of Rowahl worship the Sand Golems as gods. Card Profile: An Independent-Type creature can relieve attacks while it is on the battlefield. When a Sand Golem is summoned, enemy creatures will be drawn to it over the player. ------------------------------------------------------------------------------ 011 - Jack-O-Lantern Rareness: ** Stone Requirement: x 11 Type: Summoned Attribute: Fire Price: 750 / 500 Copy: 2,000 Transformation: 1000 pts | Will o' Wisp (058) 1000 pts | Sand Worm (013) Monster Profile: A ghoulish scarecrow that dances around breathing fire in all directions, damaging everything in range. Card Profile: This animated scarecrow will cause heavy damage to every creature on the battlefield. Use this card with caution, because you will lose half your hit points when the scarecrow explodes. ------------------------------------------------------------------------------ 012 - Man Trap Rareness: * Stone Requirement: x 3 Type: Independent Attribute: Wood Price: 30 / 20 Copy: 700 Transformation: 1000 pts | Caterpoker (094) 2000 pts | Crystal Rose (052) 3000 pts | Catoblepas (021) Monster Profile: A carnivorous plant. Its feet-like roots allow it to move around as it looks for victims. When a victom comes within range, the Man Trap strikes out with its deadly teeth. Card Profile: Independent-Type creature. The Man Trap moves slowly, but its attack is nothing to be laughed at. If used wisely, the long-lasting Man Trap can be very helpful. ------------------------------------------------------------------------------ 013 - Sand Worm Rareness: ** Stone Requirement: x 7 Type: Summoned Attribute: Earth Price: 600 / 400 Copy: 2,000 Transformation: 1000 pts | Kraken (022) Monster Profile: Despite their overwelming size, these desert dwellers are prone to hide in the sand when faced with a tough opponent. When cornered, however, Sand Worms will fight with great ferocity. Card Profile: A Summons-Type creature that will damage everything within a wide radius of the summoner. The Sand Worm shoots out of the ground, twists in the air, then smashes downward, crushing anyone in its path. ------------------------------------------------------------------------------ 014 - Mummy Rareness: * Stone Requirement: x 1 Type: Weapon Attribute: Earth Price: ? / 150 Copy: 1,000 Transformation: 1000 pts | Ghoul (047) 4000 pts | Sphinx (086) Monster Profile: Cursed spirits of the ancient dead, Mummies offer death and destruction to those who disturb sacred areas. They are slow, but their defense is solid. Their magical power is not to be ignored. Card Profile: Weapon-Type creature. The arc of a Mummy's attack is very limited, but the spell he puts on enemy creatures can be very powerful. ------------------------------------------------------------------------------ 015 - Cockatrice Rareness: ** Stone Requirement: x 4 Type: Weapon Attribute: Wood Price: 750 / 500 Copy: 2,000 Transformation: 1000 pts | Griffin (070) Monster Profile: This ferocious magical birtd can turn its enemies into stone. The Cockatrice is particularly dangerous while its eggs are hatching. Approach with extreme caution. Card Profile: Weapon-Type creature. The Cockatrice aims a white cloud of breath straight ahead. This breath not only packs a powerful punch, it can also turn to stone anyone who comes into contact with. ------------------------------------------------------------------------------ 016 - Sasquatch Rareness: ** Stone Requirement: x 6 Type: Summoned Attribute: Water Price: 750 / 500 Copy: 2,000 Transformation: 2000 pts | Behemoth (038) Monster Profile: The incredible hardness of these abominable snowmen makes them harder to kill. They live near large trees, and will use their powerful arms to swat anyone who approaches. Card Profile: A Summons-Type creature that will deliver a powerful blow to every creature in the vicinity of the summoner. The Sasquatch attacks by madly swinging both arms around in all direction. ------------------------------------------------------------------------------ 017 - Wraith Rareness: * Stone Requirement: x 4 Type: Summoned Attribute: Water Price: 120 / 80 Copy: 1,000 Transformation: 1000 pts | Giant Crab (032) 1000 pts | Banshee (033) 4000 pts | Puppet Master (088) Monster Profile: These spirits, sorcerers in life, prefer to attack from a distance, perhaps because of their meager life force. Wraiths attack with a barrage of deadly ice chunks. Card Profile: A Summons-Type creature that hurls chunks of ice in a narrow arc. Half of the damage done by the Wraith will be redirected to the summoner as a regained hit point. ------------------------------------------------------------------------------ 018 - Orc Rareness: * Stone Requirement: x 2 Type: Weapon Attribute: Fire Price: 75 / 50 Copy: 700 Transformation: 1000 pts | Hobgoblin (009) 3000 pts | Great Demon (067) 4000 pts | Berserker (035) Monster Profile: These pig-faced creatures are slow-moving and extremely ornery. Their favorite weapon is the battleaxe. Orcs are particularly common in the Dahl-Nok Valley. Card Profile: A Weapon-Type creature that uses its portly shape to send enemies flying. The enemy must be located almost directly in front of the player for the sumo charge to be effective. ------------------------------------------------------------------------------ 019 - Fairy Rareness: * Stone Requirement: x 3 Type: Summoned Attribute: Water Price: 240 / 160 Copy: 700 Transformation: 700 pts | Sea Monk (049) 1400 pts | Siren (074) 2800 pts | Water Bird (087) Monster Profile: Unknown Card Profile: A Fairy with the power to heal. When summoned, a Fairy will restore 50% of the summoner's hit points. Cannot be used under the 2 Player Fair Play Rule. ------------------------------------------------------------------------------ 020 - Vampire Bush Rareness: ** Stone Requirement: x 3 Type: Independent Attribute: Water Price: ? / 460 Copy: 1,400 Transformation: 700 pts | Blood Bush (061) 700 pts | Basilisk (039) 700 pts | Hand of Pain (090) Monster Profile: This strange-looking plant will drain the life from anyone who gets too close. It does not attack directly, but instead slowly sucks the life out of every creature on the battlefield. Card Profile: This special creature can neither move nor attack. However as long as it is on the battleifield, it will slowly suck the life out of the enemy monsters. ------------------------------------------------------------------------------ 021 - Catoblepas Rareness: ** Stone Requirement: x 6 Type: Independent Attribute: Earth Price: 1,200 / 800 Copy: 2,000 Transformation: 1000 pts | Rheebus (082) 1000 pts | Hydra (073) Monster Profile: The extremely long neck of this cow-like monster renders it virtually immobile. It defends itself by turning attackers to stone with the ray of energy it emits from its single eye. Card Profile: The single eye of this creature can turn enemy into stone. An Independent-Type creature, the Catoblepas has high endurance, but is completely immobile. ------------------------------------------------------------------------------ 022 - Kraken Rareness: *** Stone Requirement: x 6 Type: Weapon Attribute: Water Price: ? / 800 Copy: 3,000 Transformation: 1000 pts | Mind Flayer (096) Monster Profile: A magical beast found in aquatic regions, the Kraken can instantly lower the temperature to absolute zero. Creatures caught in the Kraken's icy grip can also be paralyzed. Card Profile: A Weapon-Type creature that instantaneously lowers the temperature of an area to absolute zero. Paralysis often results as a side-effect. It does take some practice to estimate the correct range. ------------------------------------------------------------------------------ 023 - Water Hopper Rareness: ** Stone Requirement: x 1 Type: Weapon Attribute: Water Price: 45 / 30 Copy: 700 Transformation: 1000 pts | Giant Crab (032) 1000 pts | Flying Ray (036) 4000 pts | Kraken (022) Monster Profile: This strange creature hovers serenely, then strikes without warning. The frog-like tongue and spit of this creature contain a paralyzing poison. Card Profile: A Weapon-Type creature that attacks enemies in front of the player by zapping them with its long tongue. It is not very lethal, but on occasion a strike will result in paralysis. ------------------------------------------------------------------------------ 024 - Fenril Rareness: *** Stone Requirement: x 9 Type: Summoned Attribute: Wood Price: 2,100 / 1,400 Copy: 4,000 Transformation: 1000 pts | Unicorn (008) Monster Profile: These feared demon wolves are lightning-quick, and very dangerous. They can shoot a ball of light from a distance, or attack with their razor-sharp fangs. Both methods carry the threat of paralysis. Card Profile: This wolf relative is said to be capable of killing even a god. A Fenril attacks by expelling a stream of Wood energy which will cause damage to every Earth being on the battlefield. ------------------------------------------------------------------------------ 025 - Lich Rareness: *** Stone Requirement: x 5 Type: Weapon Attribute: Earth Price: ? / 1,400 Copy: 4,000 Transformation: 1000 pts | Vampire (085) Monster Profile: A Lich is a powerful sorcerer who has survived death. Anyone approaching a Lich's pillar of fire will suffer major damage. Liches can also raise the dead, they are often seen with Zombie Dragons. Card Profile: A Weapon-Type creature that uses a fiery pillar of chaos to sweep away all enemies standing in the path of the summoner. A Lich's pillar also carries the threat of paralysis and petrification. ------------------------------------------------------------------------------ 026 - Carbuncle Rareness: * Stone Requirement: x 1 Type: Spin Card, Independent Attribute: Earth Price: ? / 300 Copy: 1,000 Transformation: 1000 pts | Plague Rat (089) 1000 pts | Juggernaut (065) 2000 pts | Whip Worm (091) Monster Profile: This small monster carries a gem in its forehead. When approached, a Carbuncle will ram into the aggressor, causing light damage. Card Profile: These small creatures circle madly around the player, damaging every enemy they run into. They do not last long, but in the right situation, they can be just what is needed. ------------------------------------------------------------------------------ 027 - Flayer Spawn Rareness: * Stone Requirement: x 1 Type: Summoned Attribute: Fire Price: 90 / 60 Copy: 1,000 Transformation: 1000 pts | Fairy (019) 1000 pts | Blood Bush (061) 1000 pts | Maelstrom (041) Monster Profile: All brain and no body, the Flayer Spawn are being raised in the Shayel Passage by the Mind Flayers. Flayer Spawn attack with streams of lightning which carry the threat of paralysis Card Profile: A Summons-Type creature. Flayer Spawn shoot a stream of electricity forward, paralyzing any creature it hits. Although it can strike from greater range, the long preparation time is disadvantage. ------------------------------------------------------------------------------ 028 - Golden Goose Rareness: *** Stone Requirement: x 8 Type: Independent Attribute: Neutral Price: ? / 3,000 Copy: 5,000 Transformation: 2000 pts | Decoy Pillar (102) Monster Profile: A goose made up entirely of gold and jewels. It has no method of attack, but it does know how to run fast. Card Profile: Independent creature that runs around wildly, but is entirely useless. ------------------------------------------------------------------------------ 029 - Zombie Dragon Rareness: *** Stone Requirement: x 8 Type: Summoned Attribute: Earth Price: ? / 1,600 Copy: 4,000 Transformation: 5000 pts | Black Dragon (099) Monster Profile: A Zombie Dragon is a dragon that has been brought back from the grave to fight again. The fetid breath of a Zombie Dragon can cause a victim to turn to stone or become paralyzed, poisoned, or cursed. Card Profile: A Summon-Type creature that expels a fetid cloud of breath to the front of the player. The noxious vapor can cause a victim to turn to stone, become paralyzed, poisoned, or cursed. ------------------------------------------------------------------------------ 030 - Fire Golem Rareness: ** Stone Requirement: x 5 Type: Summoned Attribute: Fire Price: 570 / 380 Copy: 2,000 Transformation: 1000 pts | Wraith (017) 1000 pts | Efreet (062) 2000 pts | Ice Golem (097) Monster Profile: This animated pile of molten rock will use its massive arms to strike down any within reach. Those who run away will be struck down with a barrage of flaming stone. It is slow, but tough. Card Profile: A special type of Summons creature, the Fire Golem creates a wall of searing flame around the summoner. While the wall is active, the player can damage enemies simply by running into them. ------------------------------------------------------------------------------ 031 - Running Bird Rareness: * Stone Requirement: x 5 Type: Independent Attribute: Earth Price: 240 / 160 Copy: 700 Transformation: 700 pts | Gold Butterfly (046) 2100 pts | Water Bird (087) Monster Profile: This giant ostrich races to and from on its magically- enchanted legs. The presence of a Running Bird will give all friendly monsters a speed boost. The Running Bird will not actually attack anyone. Card Profile: A special type of creature that affects other beings. While the Running Bird is on the battlefield, it will increase the speed of all allies. The bird itself does not attack anyone, it simply runs around. ------------------------------------------------------------------------------ 032 - Giant Crab Rareness: * Stone Requirement: x 5 Type: Summoned Attribute: Water Price: 120 / 80 Copy: 1,000 Transformation: 1000 pts | Lizardman (004) 1000 pts | Water Hopper (023) 4000 pts | Ice Golem (097) Monster Profile: These mutant crabs use their massive pincer to crush their enemies. Their thick shells make them impervious to all but the most determined attacks. They are also poisonous. Card Profile: A Summons creature that emits a foamy substance that turns opponents to stone. With careful positioning, the crab will cause multiple damage. ------------------------------------------------------------------------------ 033 - Banshee Rareness: ** Stone Requirement: x 2 Type: Weapon Attribute: Wood Price: ? / 180 Copy: 1,500 Transformation: 1000 pts | Red Lizard (007) 1000 pts | Wraith (017) 3000 pts | Mind Flayer (096) Monster Profile: Banshee are rare creatures that can sometimes be found roaming old burial grounds. They will attack from long-range with a powerful bolt of psychic energy. Card Profile: A Weapon-Type creature. The Banshee's bolt of psychic energy can penetrate any defense. It also carries a curse effect. Some og the HP drained from victims will be restored to you as experience points. ------------------------------------------------------------------------------ 034 - Land Shark Rareness: * Stone Requirement: x 6 Type: Independent Attribute: Water Price: 270 / 180 Copy: 1,500 Transformation: 1000 pts | Demon Hound (037) 1000 pts | Demon Skeleton (093) Monster Profile: Land Sharks swim in the soil of the earth, rather than in the sea. They will leap up and attack any enemy that approaches them. Card Profile: An Independent-Type creature. The Land Shark cruises through the soil until it finds an enemy monster, then leaps out and attacks. ------------------------------------------------------------------------------ 035 - Berserker Rareness: *** Stone Requirement: x 7 Type: Independent Attribute: Fire Price: 540 / 360 Copy: 3,000 Transformation: 1000 pts | Great Demon (067) 1000 pts | Goblin Lord (077) Monster Profile: Berserkers are warriors crazed with bloodlust. They will attack anyone and everyone they see, friend and foe alike. Anyone struck by a Berserker will demonstrate the same symptoms. Card Profile: An Independent-Type creature. The Berserker does not distinguish between friend and his foe. He will attack anyone who gets in his way. Anyone struck by a Berserker turns into a Berserker themselves. ------------------------------------------------------------------------------ 036 - Flying Ray Rareness: * Stone Requirement: x 1 Type: Weapon Attribute: Water Price: 30 / 20 Copy: 700 Transformation: 1000 pts | Water Hopper (023) 2000 pts | Land Shark (034) 3000 pts | Hydra (073) Monster Profile: The stingray of the sky. When the Flying Ray spots a victim, it dives into the earth and waits for them to approach before leaping out and ramming into them. Card Profile: A Weapon-Type creature. Not very lethal, and the delivery is a little tricky. It is a good choice against enemies with strong defenses, since the attack of a Flying Ray can penetrate any defense. ------------------------------------------------------------------------------ 037 - Demon Hound Rareness: * Stone Requirement: x 6 Type: Independent Attribute: Wood Price: 360 / 240 Copy: 1,500 Transformation: 1000 pts | Land Shark (034) 1000 pts | Chimera (076) Monster Profile: This ferocious beast possesses lightning-quick speed and a powerful offense. Once it catches the scent, a Demon Hound will never give up the hunt. Card Profile: An Independent-Type creature. Fast and powerful, the Demon Hound will doggedly pursue the enemies of the summoner. ------------------------------------------------------------------------------ 038 - Behemoth Rareness: *** Stone Requirement: x 9 Type: Summoned Attribute: Earth Price: 2,400 / 1,600 Copy: 4,000 Transformation: 1000 pts | Sphinx (086) Monster Profile: A powerfully-muscled four-legged beast, the Behemoth emits a blast of magic as it roars at its enemies from afar. Any attempt to defeat a Behemoth with a frontal assault would be foolhardy. Card Profile: A Summon-Type creature with a special ability. The Behemoth gives off Earth energy which will damage every Water creature on the battlefield. ------------------------------------------------------------------------------ 039 - Basilisk Rareness: ** Stone Requirement: x 3 Type: Weapon Attribute: Water Price: ? / 120 Copy: 2,000 Transformation: 1000 pts | Dragonoid (055) 1000 pts | Vampire Bush (020) 3000 pts | Black Dragon (099) Monster Profile: A close relative of the Lizardman, Basilisks use a unique style of attack that can turn enemies to stone. Card Profile: A spinning, slashing weapon type creature. In addition to normal damage, it is capable of turning enemies to stone. ------------------------------------------------------------------------------ 040 - Mole Monster Rareness: *** Stone Requirement: x 6 Type: Independent Attribute: Neutral Price: 999 / 666 Copy: 3,000 Transformation: 1000 pts | Beelzabub (095) Monster Profile: Exposing only it's gangly arm, the Mole Monster can travel through earth rapidly. What it lacks in durability, it makes up for in speed. It places a turn-to-stone spell on anyone it manages to claw. Card Profile: An Independent monster that draws the enemy away from the summoner, and toward its nimble movements make it especially effective against slower, more cumbersome enemies. ------------------------------------------------------------------------------ 041 - Maelstrom Rareness: ** Stone Requirement: x 1 Type: Trap, Independent Attribute: Water Price: ? / 40 Copy: 1,500 Transformation: 1000 pts | Flayer Spawn (027) 1000 pts | Kitty Trap (079) Monster Profile: The Maelstrom waits quietly for an enemy to approach, then attacks, leaving them sopping wet, and cursed. Maelstroms are easy to defeat if you have a long-range weapon. Card Profile: A Trap-type creature that hits any monster that gets too close with a blast of enchated wind. Placing three Maelstroms on the field at the same time will enable a special attack. ------------------------------------------------------------------------------ 042 - Lycanthrope Rareness: * Stone Requirement: x 5 Type: Summoned Attribute: Wood Price: ? / 60 Copy: 700 Transformation: 1000 pts | Birdman (057) 2000 pts | Chimera (076) 5000 pts | Fenril (024) Monster Profile: Half human, half beast, the Lycanthrope uses its quickness to confuse opponents. A swipe from the razor-sharp claws of a Lycanthrope can send one flying. Card Profile: A Summons-Type creature that swipes at nearby enemies with its razor-sharp claws. It can strike several enemies at once, provided they are all within its attack zone. ------------------------------------------------------------------------------ 043 - Sand Beetle Rareness: * Stone Requirement: x 6 Type: Independent Attribute: Earth Price: 480 / 320 Copy: 1,500 Transformation: 1000 pts | Venus Spider (084) 1000 pts | Trickster (092) 1000 pts | Land Shark (034) Monster Profile: The Sand Beetle prefers to remain underground. When an enemy approaches, the Sand Beetle will pop out and attack with its giant pincers. Card Profile: An easy-to-use Independent-Type creature that lives in the ground. From its protected underground position, it attacks enemy monsters with its oversized pincers. ------------------------------------------------------------------------------ 044 - Necromancer Rareness: *** Stone Requirement: x 6 Type: Summoned Attribute: Neutral Price: ? / 600 Copy: 4,000 Transformation: 1000 pts | Lich (025) Monster Profile: Necromancers are often encountered in graveyards. They will command the Dead to attack their enemies, while using their superior speed to avoid being struck themselves. Card Profile: This Summons monster creates a ball of magic around the summoner that injures anyone touched. If a skeleton is on the field, the Necromancer will call up a demonic skull instead. ------------------------------------------------------------------------------ 045 - Great Turtle Rareness: **** Stone Requirement: x 20 Type: Independent Attribute: Earth Price: ? / 5,000 Copy: 5,000 Transformation: 9999 pts | Doppelganger (105) Monster Profile: This Great Turtle is one of the Four Sacred Beasts, and the lord of all Earth creatures. He is said to live in an ancient temple. When attacked, he will fire salvoes of volcanic lava onto his enemies. Card Profile: An extremely powerful creature that uses the power of Earth to launch salvoes of volcanic lava that can wipe an entire area clear of monsters. Cannot be used under the 2 Player Fair Play Rule. ------------------------------------------------------------------------------ 046 - Gold Butterfly Rareness: * Stone Requirement: x 5 Type: Independent Attribute: Earth Price: ? / 160 Copy: 700 Transformation: 700 pts | Running Bird (031) 700 pts | Caterpoker (094) Monster Profile: This giant insect is often found near rivers. The powder that falls from its wings causes numbness in all who inhale it. Affected beings will move slower than normal. Card Profile: This unique creature does not attack at all. It sprinkles powder from its wings which will slow down every enemy monster. The effect only lasts while the butterfly is on the battlefield. ------------------------------------------------------------------------------ 047 - Ghoul Rareness: * Stone Requirement: x 1 Type: Weapon Attribute: Wood Price: ? / 50 Copy: 1,000 Transformation: 1000 pts | Mummy (014) 2000 pts | Venom Lizard (071) 4000 pts | Necromancer (044) Monster Profile: A Ghoul is a corpse brought back to life, but missing a soul. Ghouls are slow-moving, but can paralyze anyone unlucky enough to be raked by their filthy claws. Card Profile: A Weapon-Type creature that can cause poisoning and paralysis in addition to normal damage. Using its filth- encrusted claws, the Ghoul swats at whatever is in front of the player. ------------------------------------------------------------------------------ 048 - Treant Rareness: * Stone Requirement: x 5 Type: Independent Attribute: Wood Price: 240 / 160 Copy: 700 Transformation: 2800 pts | MegaMandragora (050) Monster Profile: Treants are ancient trees that have grown sentient. While on the battlefield, a Treant will boost the defensive power of all his allies. Card Profile: A special type of Summons creature, the Treant will boost the defensive power of all its allies for as long as the Treant remains on the battlefield. ------------------------------------------------------------------------------ 049 - Sea Monk Rareness: * Stone Requirement: x 8 Type: Summoned Attribute: Water Price: ? / 100 Copy: 1,000 Transformation: 1000 pts | Wizard (054) 1000 pts | Evil Eye (068) 1000 pts | Rheebus (082) Monster Profile: Unknown Card Profile: A healing-type creature. The Sea Monk will restore 1-5 of the cards already used by the summoner. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule. ------------------------------------------------------------------------------ 050 - MegaMandragora Rareness: *** Stone Requirement: x 4 Type: Trap, Independent Attribute: Wood Price: ? / 800 Copy: 4,000 Transformation: 1000 pts | Treant (048) Monster Profile: This extremely rare creature is part plant, part animal. If approached, it will emit a piercing scream that can penetrate any defense. Some have been seen in the Village of Lumsted. Card Profile: A Trap-Type creature that waits until an enemy approaches, then releases a high pitched scream that injure any within range. ------------------------------------------------------------------------------ 051 - Larval Fly Rareness: *** Stone Requirement: x 5 Type: Independent Attribute: Water Price: ? / 120 Copy: 1,050 Transformation: 700 pts | Wizard (054) 2100 pts | Beelzabub (095) Monster Profile: This disease carrier can cause a variety of special damage conditions. It also neutralizes all element attributes while it is on the battlefield. Card Profile: While on the battlefield, this creature will neutralize all element attributes. It will not attack anyone. ------------------------------------------------------------------------------ 052 - Crystal Rose Rareness: * Stone Requirement: x 4 Type: Weapon Attribute: Water Price: ? / 700 Copy: 1,500 Transformation: 1000 pts | Man Trap (012) 1000 pts | Treant (048) 3000 pts | Ice Golem (097) Monster Profile: This plant entices unsuspecting passersby with a lure shaped like a beautiful woman. The killer rose zaps its victims with a beam of frigid air that turn victims to stone and puts a spell on them. Card Profile: A Weapon type creature that shoots a glittering beam of frost at its enemies. The Crystal Rose is lethal at both long and short ranges. It can also cause secondary charm and paralysis damage. ------------------------------------------------------------------------------ 053 - Dark Raven Rareness: * Stone Requirement: x 1 Type: Weapon Attribute: Fire Price: 15 / 10 Copy: 700 Transformation: 1000 pts | Birdman (057) 2000 pts | Chimera (076) 3000 pts | Cockatrice (015) Monster Profile: A harbinger of bad luck, the Dark Raven is not much of a threat, offensively. But it can create confusion amongst its enemies with its rapid movements. Card Profile: A Weapon type creature perfectly suited for long-range attacks. It does not carry much punch, but it is an ideal weapon for attacking trap-type monsters that are dangerous to approach in person. ------------------------------------------------------------------------------ 054 - Wizard Rareness: * Stone Requirement: x 5 Type: Independent Attribute: Fire Price: 240 / 160 Copy: 700 Transformation: 700 pts | Larval Fly (051) 2800 pts | Mind Flayer (096) Monster Profile: With its wizard's staff, this monster can control fire. The magic will raise the offensive power of every creature on its side. Card Profile: A unique creature that will not attack anyone directly but will boost the hitting power of all friendly creatures. The effect disappears once the Wizard leaves the battlefield. ------------------------------------------------------------------------------ 055 - Dragonoid Rareness: * Stone Requirement: x 4 Type: Weapon Attribute: Earth Price: 300 / 200 Copy: 1,500 Transformation: 3000 pts | Zombie Dragon (029) 4000 pts | Red Dragon (003) 4000 ppts | Black Dragon (099) Monster Profile: This outcast creature is the product of a dragon and a human. It lives it life hiding in sewers and underground waterways. The whip of a Dragonoid can cause paralysis. Card Profile: A Weapon-Type creature that wields paralysis-causing whip. The quick snap of the whip creates a shock wave that will damage monsters in its path. ------------------------------------------------------------------------------ 056 - Giant Bee Rareness: ** Stone Requirement: x 5 Type: Independent Attribute: Wood Price: 450 / 300 Copy: 1,500 Transformation: 700 pts | Whip Worm (091) 2100 pts | Puppet Master (088) Monster Profile: These enormous queen bees establish hives in large trees. They are very poisonous, and extremely aggressive. A Giant Bee will attack anyone who approaches her hive, be they friend or foe. Card Profile: This Special creature doubles the power of all wood creatures, while simultaneously halving the power of any Earth creatures. It does not actually attack anything. ------------------------------------------------------------------------------ 057 - Birdman Rareness: * Stone Requirement: x 3 Type: Summoned Attribute: Wood Price: 60 / 40 Copy: 700 Transformation: 1000 pts | Lycanthrope (042)
2000 pts | Siren (074)
2000 pts | Griffin (070)
Monster Profile: The favorite weapon of this proud race of half-birds is the
spear. A Birdman will maneuver into position with his
superior mobility, then wait for the right moment for a
devastating spear thrust.
Card Profile: This Summons creature uses his lance to smash whatever
stands before him. He has fairly long range, but his attack
can leave the player exposed. Requires some familiarity to
use effectively.
------------------------------------------------------------------------------
058 - Will o' Wisp
Rareness: * Stone Requirement: x 3
Type: Trap Attribute: Fire
Price: 150 / 100
Copy: 1,000
Transformation: 2000 pts | Stone Head (060)
2000 pts | Jack-O-Lantern (011)
4000 pts | MegaMandragora (050)
Monster Profile: These mysterious balls of light waft gently through the air.
When approached, a Will o' Wisp will explode, setting off any
other nearby Will o' Wisps. Attack from a safe distance.
Card Profile: This Trap-Type creature blows itself up when an enemy
approaches. In the process, it will damage every creature in
the vicinity, friend or foe. It will also set off any nearby
Will o' Wisps.
------------------------------------------------------------------------------
059 - Archer Tree
Rareness: * Stone Requirement: x 4
Type: Summoned Attribute: Wood
Price: 60 / 40
Copy: 700
Transformation: 1000 pts | Mandragora (005)
1000 pts | Venus Spider (084)
1000 pts | Treant (048)
Monster Profile: This race of tree monsters was created long ago to defend the
forests. Archer Trees prefer to launch poisoned arrow from a
distance. They move quickly, but are vulnerable when firing.
Card Profile: A summons creature ideally suited for long-range attack. It
can shoot several arrows at a time, albeit with no attempt
at accuracy.
------------------------------------------------------------------------------
060 - Stone Head
Rareness: ** Stone Requirement: x 5
Type: Trap Attribute: Fire
Price: 630 / 420
Copy: 2,000
Transformation: 1000 pts | Sand Golem (010)
1000 pts | Will o' Wisp (058)
1000 pts | Juggernaut (065)
Monster Profile: Magically-animated limps of stone, the Stone Heads are not
fond of intruders. They will bowl over anyone invading their
territory. They excel in close-quarters combat and are hard
to damage.
Card Profile: The king og all trap monsters, the Stone Head will levitate
high overhead until a foe wanders near. It will then drop and
crush the enemy. Place 3 at once to enable a Special attack.
------------------------------------------------------------------------------
061 - Blood Bush
Rareness: ** Stone Requirement: x 4
Type: Summoned Attribute: Fire
Price: ? / 80
Copy: 1,500
Transformation: 1000 pts | Flayer Spawn (027)
1000 pts | Vampire Bush (020)
1000 pts | Hand of Fire (075)
Monster Profile: The Blood Bush is native to the Dahi Valley. This creature
drains the life force of anyone who wanders within range of
its magical tentacles.
Card Profile: A summons type creature. Its attacking power is weak, but the
life it drains from enemy monsters is returned to the player
as hit points. Its attack can also have a poison side-effect.
------------------------------------------------------------------------------
062 - Efreet
Rareness: ** Stone Requirement: x 6
Type: Weapon Attribute: Fire
Price: 2,100 / 1,400
Copy: 2,000
Transformation: 1000 pts | Great Demon (067)
Monster Profile: These magical beings of fire are very dangerous, mainly
because of their strong constitution and magical weaponry.
Efreet fireballs hunt down their targets, then explode,
damaging anyone nearby.
Card Profile: A Weapon-Type creature that shoots fireballs will pursue the
nearest enemy and inflict severe damage. Be aware that the
use of this lethal creature comes at a price to the summoner.
------------------------------------------------------------------------------
063 - Dragon Knight
Rareness: ** Stone Requirement: x 3
Type: Weapon Attribute: Water
Price: 270 / 180
Copy: 1,500
Transformation: 1000 pts | Ghost Armor (002)
3000 pts | Chaos Knight (101)
Monster Profile: This warrior has dragon's blood flowing in his veins. Dragon
Knights have speed and unsurpassed power in their sword arm.
They can also cause poisoning, curse, and petrification
damage.
Card Profile: A Weapon monster with a powerful attack. The arc of the
Dragon Knight's attack is also relatively wide, making it
easy to hit even the fastest enemies.
------------------------------------------------------------------------------
064 - Demon Fox
Rareness: *** Stone Requirement: x 9
Type: Summoned Attribute: Fire
Price: 2,100 / 1,400
Copy: 5,000
Transformation: 1000 pts | Sphinx (086)
Monster Profile: The ancient, nine-tailed fox shoots nine fireballs at a time.
Each one can track a moving target. The Demon Fox is fond
of polluting the territory of his enemies with magically-
poisoned black water.
Card Profile: A strange fox with very powerful magic. Using the power of
fire, the Demon Fox will damage every wood creatures on the
battlefield.
------------------------------------------------------------------------------
065 - Juggernaut
Rareness: ** Stone Requirement: x 5
Type: Spin card Attribute: Earth
Price: 750 / 500
Copy: 1,500
Transformation: 1000 pts | Stone Head (060)
1000 pts | Whip Worm (091)
Monster Profile: This simple-minded Fire creature races around smashing into
enemies. Don't be fooled by its ridiculous appearance, its
massive wheels can be quite dangerous if you let it get to
close.
Card Profile: This creature will circle around the player, trying to run
into enemy monsters. It has a short half-life, but with good
timing, it can strike multiple blows.
------------------------------------------------------------------------------
066 - Fire Gargoyle
Rareness: *** Stone Requirement: x 8
Type: Summoned Attribute: Fire
Price: ? / 400
Copy: 3,000
Transformation: 1000 pts | Hand of Pain (090)
1000 pts | Hand of Fire (075)
5000 pts | Decoy Pillar (102)
Monster Profile: Fire Gargoyles are stone statues brought to life by the power
of Fire. Rare creatures, a few can be found in the ruins of
Blessoon. They attack by sending out whirlwinds of fire.
Card Profile: A Summons monster that sends out a powerful shock wave over a
wide area. Any monster caught in the wave will suffer a
longer-than-normal bout of petrification.
------------------------------------------------------------------------------
067 - Great Demon
Rareness: ** Stone Requirement: x 4
Type: Weapon Attribute: Fire
Price: 720 / 480
Copy: 2,000
Transformation: 1000 pts | Mole Monster (040)
Monster Profile: A Great Demon's favorite weappons are his dark sword and
fire whip. His combination attacks are executed at lightning
speed, and do not leave the demon exposed to counterattack.
A fearsome foe.
Card Profile: A Weapon-Type monster that wields a fiery sword and whip. The
double strike of the sword and whip is very effective.
------------------------------------------------------------------------------
068 - Evil Eye
Rareness: * Stone Requirement: x 5
Type: Independent Attribute: Wood
Price: 300 / 200
Copy: 700
Transformation: 700 pts | Sea Monk (049)
2100 pts | Cyclops (098)
Monster Profile: This hideous monster was created in the shape of a giant
eyeball. It will give all other enemy creatures immunity
from all special attacks. It attacks with a piercing ray of
light.
Card Profile: This creature will relieve all friendly monsters of all
special damage conditions. It does not attack, but it will
continue to protect the other creatures as long as it is on
the battlefield.
------------------------------------------------------------------------------
069 - Blue Dragon
Rareness: **** Stone Requirement: x 20
Type: Summoned Attribute: Water
Price: ? / 5,000
Copy: 5,000
Transformation: 9999 pts | Doppelganger (105)
Monster Profile: Unknown
Card Profile: The Lord of the Water creatures. The Blue Dragon will restore
all used and discarded cards. It will also completely heal
the player and all allies. Cannot be used under the 2 Player
Fair Play Rule.
------------------------------------------------------------------------------
070 - Griffin
Rareness: ** Stone Requirement: x 5
Type: Independent Attribute: Earth
Price: ? / 300
Copy: 1,050
Transformation: 700 pts | Elephant (006)
700 pts | Cockatrice (015)
Monster Profile: This legendary beast uses its wings to send tornadoes at its
foes. By its very presence, the Griffin will double the power
of any Earth-type monsters, while halving the power of Water
monsters.
Card Profile: A special monster that doubles the power of Earth creatures,
while halving that of water monsters. It does not attack.
------------------------------------------------------------------------------
071 - Venom Lizard
Rareness: ** Stone Requirement: x 2
Type: Weapon Attribute: Wood
Price: ? / 120
Copy: 2,000
Transformation: 1000 pts | Ghoul (047)
1000 pts | Dragonoid (055)
2000 pts | Zombie Dragon (029)
Monster Profile: This close relative of the Lizardman uses his venom-tipped
sword to poison his foes.
Card Profile: Weapon-Type creature that uses a spinning, slash attack. It
cal also produce a poisoned condition in its victims.
------------------------------------------------------------------------------
072 - Tiger Mage
Rareness: ** Stone Requirement: x 5
Type: Independent Attribute: Fire
Price: 1,800 / 1,200
Copy: 2,000
Transformation: 2000 pts | Sphinx (086)
Monster Profile: The result of a bizarre magic experiment, this half-wizard,
half tiger will keep its distance until it thinks its foe is
vulnerable. It will the attack with fireballs.
Card Profile: An Independent creature that waits until it sees a weakness,
then shoots a poisonous fireball at its prey. Magic Stone
consumption is cut in half while Tiger Mage is on the
battlefield.
------------------------------------------------------------------------------
073 - Hydra
Rareness: ** Stone Requirement: x 11
Type: Independent Attribute: Water
Price: 1,500 / 1,000
Copy: 2,000
Transformation: 1000 pts | Zombie Dragon (029)
Monster Profile: This extremely vemonous five-headed dragon lives near Lake
Destriel. He will attack with his poison breath when at a
distance. At close range, he will use his five heads as
weapons.
Card Profile: This special monster lays down a poisonous mist that will
affect all creatures for as long as the Hydra remains on the
battlefield.
------------------------------------------------------------------------------
074 - Siren
Rareness: ** Stone Requirement: x 4
Type: Independent Attribute: Water
Price: 480 / 320
Copy: 1,500
Transformation: 1000 pts | Dark Raven (053)
1000 pts | Hydra (073)
1000 pts | Night Mare (080)
Monster Profile: The call of a Siren is enchanted. Anyone within range of the
Siren's melancholy voice will feel their hit points being
drained away. The call of the Siren can penetrate any defense.
Card Profile: An Independent type creature that does not move. It simply
sings a melancholy song which drains the life of anyone who
approaches the Siren. The call of the Siren can penetrate any
defense.
------------------------------------------------------------------------------
075 - Hand of Fire
Rareness: ** Stone Requirement: x 5
Type: Independent Attribute: Fire
Price: ? / 300
Copy: 1,050
Transformation: 700 pts | Hand of Pain (090)
2100 pts | Mind Flayer (096)
Monster Profile: This fiery hand will use Trickery and deception to confuse
his foes, enabling him to get close and crush them in his
iron grip. Some attacks will also result in paralysis damage.
Card Profile: Special type of creature that will double the power of all
Fire beings while halving the power of Wood creatures. This
effect only last while the Hand of Fire remains on the
battlefield.
------------------------------------------------------------------------------
076 - Chimera
Rareness: ** Stone Requirement: x 6
Type: Summoned Attribute: Fire
Price: 690 / 460
Copy: 1,500
Transformation: 1000 pts | Demon Hound (037)
1000 pts | Efreet (062)
Monster Profile: This magical creature is a mixture of three animals. The
Chimera prefers to charge into its foes, knocking them down
and causing serious damage. It can also put a curse on an
opponent.
Card Profile: A Summons monster with incredible destructive power. The
Chimera rams into submission. Its ability to strike from a
distance makes it ideal for attacking monsters that are
dangerous close up.
------------------------------------------------------------------------------
077 - Goblin Lord
Rareness: ** Stone Requirement: x 7
Type: Independent Attribute: Neutral
Price: ? / 760
Copy: 1,400
Transformation: 1400 pts | Steel Skeleton (100)
Monster Profile: The nobility of the goblin world, Goblin Lords are actually
quite weak. But they are rich. When attacked, they will give
off a glorious shower of Magic Stones.
Card Profile: An Independent creature with a very special ability. When
summoned, the Goblin Lord will root around in the ground,
locating Magic Stone. It does tend to get killed rather
quickly, however.
------------------------------------------------------------------------------
078 - Scythe Beast
Rareness * Stone Requirement: x 1
Type: Weapon Attribute: Wood
Price: 120 / 80
Copy: 1,000
Transformation: 1000 pts | Banshee (033)
1000 pts | Kitty Trap (079)
2000 pts | Great Demon (067)
Monster Profile: The over-sized scythe wielded by this monster is so sharp
and so large that it creates a sonic wave that can damage
enemies even when they are beyond the reach of the blade
itself.
Card Profile: A Weapon-Type monster that wields an over-sized scythe. Its
striking power is not great, but the shockwave created by
its weapon can inflict damage from a distance.
------------------------------------------------------------------------------
079 - Kitty Trap
Rareness: ** Stone Requirement: x 2
Type: Trap Attribute: Fire
Price: 450 / 300
Copy: 1,500
Transformation: 1000 pts | Scythe Beast (078)
1000 pts | Maelstrom (041)
Monster Profile: These intelligent traps were created by a wizard that loved
cats. They mark out a piece of territory with a ring of fire.
Anyone entering that space will suffer paralysis and
petrification damage.
Card Profile: This trap type creature stakes out its territory with a
pillar of fire. If an enemy comes too close, the Kitty Trap
will explode. Three Kitty Traps on the battlefield at one
time will interact in a unique way.
------------------------------------------------------------------------------
080 - Night Mare
Rareness: ** Stone Requirement: 7
Type: Independent Attribute: Neutral
Price: 1,800 / 1,200
Copy: 1,500
Transformation: 3000 pts | Chaos Knight (101)
Monster Profile: A Night Mare is a demon who has taken the shape of a horse.
Night Mare breathe out a large cloud of noxious vapors.
They are vulnerable to attack from behind because of their
slow speed.
Card Profile: An Independent monster that expels a cloud of poison gas
wherever it goes. It moves slowly, but makes up for it by
blanketing a large area with its poison breath.
------------------------------------------------------------------------------
081 - Golden Phoenix
Rareness: **** Stone Requirement: x 20
Type: Independent Attribute: Fire
Price: ? / 5,000
Copy: 5,000
Transformation: 9999 pts | Doppelganger (105)
Monster Profile: Unknown
Card Profile: The lord of the Fire creatures. The Golden Phoenix uses its
phenomenal life force to absorb all damage taken by the
player's side. Cannot be used under the 2 Player Fair Play
Rule.
------------------------------------------------------------------------------
082 - Rheebus
Rareness: * Stone Requirement: x 3
Type: Summoned Attribute: Wood
Price: ? / 200
Copy: 700
Transformation: 1400 pts | Catoblepas (021)
2800 pts | Beelzabub (095)
Monster Profile: Unknown
Card Profile: This mysterious beast will restore 30% of a player's health,
and reactivate 1-2 used cards. Any discarded cards will also
be restored. Cannot be used under the 2 Player Fair Play Rule
------------------------------------------------------------------------------
083 - White Tiger
Rareness: **** Stone Requirement: x 20
Type: Summoned Attribute: Wood
Price: ? / 5,000
Copy: 5,000
Transformation: 9999 pts | Doppelganger (105)
Monster Profile: This lord of the Wood creatures live in an enchanted forest
from which no man has ever returned. The speed and razor-
sharp claws of this legendary beast make it more deadly then
10 master swordsman.
Card Profile: The Lord of the Wood Creatures. From his terrible jaws, there
is no escape. One of the most powerful Summons creatures in
the game. Cannot be used under the 2 Player Fair Play Rule.
------------------------------------------------------------------------------
084 - Venus Spider
Rareness: * Stone Requirement: x 3
Type: Summoned Attribute: Earth
Price: ? / 50
Copy: 1,000
Transformation: 1000 pts | Sand Beetle (043)
1000 pts | Archer Tree (059)
4000 pts | Sphinx (086)
Monster Profile: This giant spider appears to be a plant at first glance.
When approached, it will shoot out a spider web. Anyone
caught in the spider's web will be unable to move at full
speed.
Card Profile: A Summons monster that throws a spider web onto enemy
monsters. Monsters hit by the web may also suffer poisoning
and paralysis.
------------------------------------------------------------------------------
085 - Vampire
Rareness: *** Stone Requirement: x 8
Type: Summoned Attribute: Neutral
Price: 2,700 / 1,800
Copy: 4,000
Transformation: 1000 pts | Steel Skeleton (100)
Monster Profile: Vampire, evil incarnate...the children of the night. Vampires
dispense swarms of vampire bats to drain the life out of
their foes. The bats can also cause poison, paralysis, and
curse damage.
Card Profile: A Summons creature with a special ability. With each attack,
a Vampire has a chance of killing every creature on the board,
friend and foe. However, some creature do have immunity to
one-strike kills.
------------------------------------------------------------------------------
086 - Sphinx
Rareness: *** Stone Requirement: x 8
Type: Weapon Attribute: Earth
Price: ? / 4,000
Copy: 4,000
Transformation: 1000 pts | Tiger Mage (072)
1000 pts | Elephant King (103)
Monster Profile: This magical being is said to live in a long-lost temple.
The ultra high frequency sound wave of the Sphinx can cause
severe damage and paralysis.
Card Profile: A Weapon type monster that can attack from afar. The Sphinx
sends out an ultra high frequency sound which will cause
major damage to anything in the path of the player. It also
causes paralysis.
------------------------------------------------------------------------------
087 - Water Bird
Rareness: ** Stone Requirement: x 7
Type: Summoned Attribute: Water
Price: ? / 800
Copy: 1,050
Transformation: 700 pts | Running Bird (031)
700 pts | Unicorn (008)
Monster Profile: Unknown
Card Profile: This spirit of the water will restore the player and allies
to full health. Cannot be used under the 2 Player Fair Play
Rule.
------------------------------------------------------------------------------
088 - Puppet Master
Rareness: *** Stone Requirement: x 7
Type: Summoned Attribute: Neutral
Price: ? / 1,200
Copy: 4,000
Transformation: 1000 pts | Vampire (085)
Monster Profile: On the orders of the Enchanter, this evil wizard is
attempting to collect all the Runestones. He will cast a
charm on anyone who comes within reach of his enchanted
puppet strings.
Card Profile: A Summons creature with the ability to charm both enemies
and friends. The more enemies there are, the more effective
this creature can be.
------------------------------------------------------------------------------
089 - Plague Rat
Rareness: * Stone Requirement: x 4
Type: Independent Attribute: Earth
Price: 60 / 40
Copy: 700
Trnasformation: 700 pts | Carbuncle (026)
700 pts | Giant Bee (056)
1400 pts | Elephant (006)
Monster Profile: These giant rats are carriers of every disease known to
Argwyll. They poison anyone near them with a deadly super
virus.
Card Profile: A germ-infested giant rodent that makes poison five times as
effective as normal It will not poison anyone by itself. Most
effective when used in combination with a second, poison-
inducing creature.
------------------------------------------------------------------------------
090 - Hand of Pain
Rareness: ** Stone Requirement: x 5
Type: Independent Attribute: Water
Price: 450 / 300
Copy: 1,050
Transformation: 700 pts | Hand of Fire (075)
700 pts | Sasquatch (016)
Monster Profile: This quick-moving giant hand will crush anyone it catches in
its deadly grip. While active, the Hand of Pain will also
double the power of any water creatures, while halving the
power of Fire creatures.
Card Profile: A special creature that doubles the power of water monsters,
while halving the power of Fire creatures. Does not attack.
------------------------------------------------------------------------------
091 - Whip Worm
Rareness: ** Stone Requirement: x 3
Type: Spin card Attribute: Wood
Price: ? / 1,200
Copy: 3,000
Transformation: 1000 pts | Giant Bee (056)
1000 pts | Juggernaut (065)
Monster Profile: The Whip Worm spins around and around, plowing into anything
that gets in its way. Ramming victims will suffer from
paralysis damage.
Card Profile: A strange worm that circles around the player's position,
damging any enemy monster it contacts.
------------------------------------------------------------------------------
092 - Trickster
Rareness: ** Stone Requirement: x 7
Type: Independent Attribute: Wood
Price: ? / 160
Copy: 2,000
Transformation: 1000 pts | Orc (018)
1000 pts | Demon Hound (037)
1000 pts | Sasquatch (016)
Monster Profile: Native to the Gromtull Desert, the Trickster is a magical
creature that flips into a handstand pose before attacking.
It uses strange sound waves to cause paralysis and other
damage.
Card Profile: An Independent creature with a special ability. The Trickster
emits a mysterious sound wave that will produce one of six
conditions - poison, paralysis, charm, curse, petrification,
or death.
------------------------------------------------------------------------------
093 - Demon Skeleton
Rareness: ** Stone Requirement: x 9
Type: Independent Attribute: Water
Price: 1,200 / 800
Copy: 2,000
Transformation: 1000 pts | Dragon Knight (063)
Monster Profile: The body of this giant skeleton gleams blue, hinting at the
magic power that binds it bones together. Demon Skeletons are
tougher, faster, and more dangerous than their smaller
cousins.
Card Profile: This is the larger and much more powerful cousin of the
regular Skeleton. With superior longevity and a high HP
rating, the Demon Skeleton won't be knocked out of a fight
prematurely.
------------------------------------------------------------------------------
094 - Caterpoker
Rareness: * Stone Requirement: x 6
Type: Independent Attribute: Wood
Price: 240 / 160
Copy: 1,000
Transformation: 1000 pts | Gold Butterfly (046)
5000 pts | Decoy Pillar (102)
Monster Profile: Half demon, half caterpillar, this creepy-crawler uses it
innumerable feelers to paralyze its victims.
Card Profile: An Independent monster that uses its poisoned feelers to
attack any enemy monsters that are near it.
------------------------------------------------------------------------------
095 - Beelzabub
Rareness: *** Stone Requirement: x 9
Type: Independent Attribute: Neutral
Price: 1,800 / 1,200
Copy: 4,000
Transformation: 1000 pts | Mole Monster (040)
Monster Profile: These demonic flies use plague germs to inflict various
damage conditions. While alive, Beelzabubs will neutralize
all element attributes, and boost the striking power of
every other being.
Card Profile: While on the battlegield, this creature will neutralize
all element attributes. It will also boost the offensive
power of all creatures, friend or foe. Does not attack.
------------------------------------------------------------------------------
096 - Mind Flayer
Rareness: *** Stone Requirement: x 18
Type: Summoned Attribute: Water
Price: 3,600 / 2,400
Copy: 4,000
Transformation: 1000 pts | Kraken (022)
Monster Profile: Little is known about these sorcerers of the monster world.
Their strange magical powers allow them to attack a person's
mind directly, causing paralysis and slowed movement.
Card Profile: Using a rare type of magic, this creature will return 5-10
of the cards already used by the summoner. Any discarded
cards will also be restored. Cannot be used under the 2
Player Fair Play Rule.
------------------------------------------------------------------------------
097 - Ice Golem
Rareness: *** Stone Requirement: x 9
Type: Summoned Attribute: Water
Price: 2,100 / 1,400
Copy: 4,000
Transformation: 1000 pts | Sand Golem (010)
1000 pts | Fenril (024)
Monster Profile: These monsters from the ice lands attack by creating a
massive block of ice which cause both standard damage and
paralysis.
Card Profile: A creature of magic, born og the frigid land to the north.
Gives off Water energy that damage every Fire monster on the
battlefield.
------------------------------------------------------------------------------
098 - Cyclops
Rareness: *** Stone Requirement: x 5
Type: Independent Attribute: Earth
Price: ? / 1,600
Copy: 2,100
Transformation: 700 pts | Evil Eye (068)
Monster Profile: Created in the image of a great eyeball, the Cyclops will
give every monster on its side the ability to cause special
damage. The Cyclops's eye beam can also cause curse damage.
Card Profile: A special monster that enables all friendly monsters to
cause conditional damage in addition to their normal attacks.
------------------------------------------------------------------------------
099 - Black Dragon
Rareness: **** Stone Requirement: x 16
Type: Independent Attribute: Neutral
Price: ? / 3,800
Copy: 5,000
Transformation: 1000 pts | Vampire (085)
Monster Profile: Long ago, the God of Destruction created the Black Dragon as
the ultimate weapon. Its attack is devastating, its vitality
is without equal, and it is virtually immune to special
attacks.
Card Profile: An Independent type creature. The Black Dragon has both
staying power and an extremely lethal attack. The downside
is that any damage taken by the dragon will result in the
summoner losing hit points.
------------------------------------------------------------------------------
100 - Steel Skeleton
Rareness: *** Stone Requirement: x 12
Type: Independent Attribute: Neutral
Price: ? / 2,600
Copy: 4,000
Transformation: 1000 pts | Goblin Lord (077)
Monster Profile: The undisputed king of the skeletons race. Possessed of
superior endurance and power, it can also, on occasion,
turn foes to stone, or kill them with one stroke.
Card Profile: An Independent creature with superb hardness, striking
power, and defense. Its longevity means it can be used more
than once. Some attacks will produce instant death or
petrification.
------------------------------------------------------------------------------
101 - Chaos Knight
Rareness: *** Stone Requirement: x 7
Type: Weapon Attribute: Neutral
Price: ? / 1,000
Copy: 4,000
Transformation: 1000 pts | Night Mare (080)
Monster Profile: Appearing in the form of a blood red suit of armor, the Chaos
Knight is among the most lethal monsters in Argwyll. His
spear can penetrate even a strong defense, and one blow is
often all it takes.
Card Profile: A Weapon type monster that devastates its foes with its
halberd. The player will be vulnerable in the moment before
the attack, but one blow is often enough to kill a foe.
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102 - Decoy Pillar
Rareness: **** Stone Requirement: x 3
Type: Independent Attribute: Fire
Price:? / 840
Copy: 3,500
Transformation: 700 pts | Fire Gargoyle (066)
700 pts | Lich (025)
Monster Profile: Unknown
Card Profile: A sentinent pillar of rock. When summoned, it will draw the
enemy's fury to it, relieving the player from attack.
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103 - Elephant King
Rareness: *** Stone Requirement: x 8
Type: Summoned Attribute: Earth
Price: 3,000 / 2,000
Copy: 4,000
Transformation: 5000 pts | Demon Fox (064)
Monster Profile: These giant elephants use their size and weight to deliver
crushing blow at close range. They impale their enemies on
their razor-sharp tusks, or shatter the earth with their
great weight.
Card Profile: A Summons-Type creature that can damage anyone near the
Summoner. It attacks by driving its massive weight into the
ground, cauing a mini-earthquake. This card is both lethal,
and easy-to-use.
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104 - God of Destruction
Rareness: **** Stone Requirement: x 26
Type: Summoned Attribute: Neutral
Price: ? / 6,666
Copy: 9,999
Transformation: 9999 pts | Doppelganger (105)
Monster Profile: Feared by mankind since the beginning of time, this terrible
diety will lend his powers, temprarily, to a bearer of
Runestones.
Card Profile: The Black terror of legends, this diety will bring every
creature on the battlefield, friend and foe alike, to the
very brink of death. Cannot be used under the 2 Player Fair
Play Rule.
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105 - Doppelganger
Rareness: **** Stone Requirement: x 10
Type: Independent Attribute: Neutral
Price: ? / 100
Copy: 9,999
Transformation: 9999 pts | God of Destruction (104)
Monster Profile: Unknown
Card Profile: A strange creature that strolls nonchalantly through the
battlefield until it finds a victim. It will kill the first
creature it touches. Cannot be used under the 2 Player Fair
Play Rule.
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Element Table
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Earth Cards
Info: Strong against Water creatures, but evenly balanced with Neutral
creatures, and it is weak against Wood creatures. Below is a list of all
Earth cards in their card number order:
001: Skeleton
004: Lizardman
006: Elephant
010: Sand Golem
013: Sand Worm
014: Mummy
021: Catoblepas
025: Lich
026: Carbuncle
029: Zombie Dragon
031: Running Bird
038: Behemoth
043: Sand Beetle
045: Great Turtle
046: Gold Butterfly
055: Dragonoid
065: Juggernaut
070: Griffin
084: Venus Spider
086: Sphinx
089: Plague Rat
098: Cyclops
103: Elephant King
Fire Cards
Info: Strong against Wood creatures, but evenly balanced with Neutral
creatures, and it is weak against Water creatures. Below is a list of
all Fire cards in their card number order:
003: Red Dragon
007: Red Lizard
009: Hobgoblin
011: Jack-O-Latern
018: Orc
027: Flayer Spawn
030: Fire Golem
035: Berserker
053: Dark Raven
054: Wizard
058: Will o' Wisp
060: Stone Head
061: Blood Bush
062: Efreet
064: Demon Fox
066: Fire Gargoyle
067: Great Demon
072: Tiger Mage
075: Hand of Fire
076: Chimera
079: Kitty Trap
081: Golden Phoenix
102: Decoy Pillar
Neutral Cards
Info: It has no advantage over any element, in another word, it is evenly
balanced with all elements. Below is a list of all Neutral cards in
their card number order:
028: Golden Goose
040: Mole Monster
044: Necromancer
077: Goblin Lord
080: Night Mare
085: Vampire
088: Puppet Master
095: Beelzabub
099: Black Dragon
100: Steel Skeleton
101: Chaos Knight
104: God of Destruction
105: Doppelganger
Water Cards
Info: Strong against Fire creatures, but evenly balanced with Neutral
creatures, and it is weak against Earth creatures. Below is a list of
all Water cards in their card number order:
016: Sasquatch
017: Wraith
019: Fairy
020: Vampire Bush
022: Kraken
023: Water Hopper
032: Giant Crab
034: Land Shark
036: Flying Ray
039: Basilisk
041: Maelstrom
049: Sea Monk
051: Larval Fly
052: Crystal Rose
063: Dragon Knight
069: Blue Dragon
073: Hydra
074: Siren
087: Water Bird
090: Hand of Pain
093: Demon Skeleton
096: Mind Flayer
097: Ice Golem
Wood Cards
Info: Strong against Earth creatures, but evenly balanced with Neutral
creatures, and it is weak against Fire creatures. Below is a list of all
Wood cards in their card number order:
002: Ghost Armor
005: Mandragora
008: Unicorn
012: Man Trap
015: Cockatrice
024: Fenril
033: Banshee
037: Demon Hound
042: Lycanthrope
047: Ghoul
048: Treant
050: MegaMandragora
056: Giant Bee
057: Birdman
059: Archer Tree
068: Evil Eye
071: Venom Lizard
078: Scythe Beast
082: Rheebus
083: White Tiger
091: Whip Worm
092: Trickster
094: Caterpoker
==============================================================================
Credits
==============================================================================
Nintendo - For making this game available in US
Activision - For publishing the game
From Software - For making this great game.
coryebert@hotmail.com - for giving me informations on Red Lizard and Giant Crab
cards.
Robert - for correcting several minor errors
[ ? ] - this could be you if you care to help me out on anything in this
document. You'll receive a big pat on the back.
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Copyright
This document is Copyright (c)2002 Myke. This guide is for personal use. If
you use any information from this Lost Kingdoms Card Description for GameCube
document, please give me full credit, do not alter my information in any way,
shape, or form.
This document/guide can only AND ONLY be found at www.GameFAQs.com,
www.NeoSeeker.com, and www.IGN.com, if you find this guide somewhere else,
IMMEDIATELY notify me.
Lost Kingdoms
(c) 2002 FromSoftware, Inc. Published and distributed by Activision
Publising Inc.
This game is rated (T) Teen (comic mischief, violence)
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