g a m e r a v e p u b l i c a t i o n s p r e s e n t s ------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ = Fighters Megamix(Game.com): PERFECT GUIDE / = Version 1.00 /___D_A_N_G_E_R_B_O_Y__ =------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ By Jason Dvorak =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Copyrights and Stuff ( C ) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Fighters Megamix:(Game.com) Perfect Guide" is copyrighted 2001 by Jason Dvorak. Game Rave is copyrighted Jason Dvorak. All text, images (ascii art), and writings within this guide are the sole property of the author. This publication may not be reproduced in any form without the express written consent of the author. In other words, ask first.=) E-Mail Contact: jason_dvorak@hotmail.com Subject: "Fighters Megamix GC Guide" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents T O C =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TOC. Table of Contents VER. FAQ / Guide Version History INT. Introduction G E. Guide Explanation 1. The Tournament 2. The Fighters a. Virtua Fighter Characters b. Fighting Vipers Characters c. Hidden Characters 3. The Arenas 4. Glitches 5. Combos 6. Programmer's Cheats END Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FAQ / Guide Version History V E R =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----> Version 2.00 (October 25th, 2001) - Second Draft Written up. All characters complete. - Current version of guide complete. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Introduction I N T =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The second of only two fighting games on the system, Fighter's Megamix presented the Game.com with a peculiar problem: how to do a 3D game in 2D? Despite some rather obvious setbacks (say...color and polygons for example) Tiger set out to cram as much as they could into the miniature cartridge. While it's not exactly the greatest portable fighting game, it does have some impressive graphical features and visual tricks to give the illusion of a 3D arena. However, what the game got in looks, it lost in game play. Pretty much *every* special or 'above normal' moves that they had are gone. Yeah, you read that right. I'll leave you to ponder that while we move on to the guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guide Explanation G E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= That said, there's not much to be documented in the game. I've started to Try and make comparisons to the Saturn version, in the hopes that I could find a link to show that yes, there were more moves included. So far those attempts have failed. If there is a way to do them, I will of course include them. For now though, I give you the complete(to the best of its abilities) FM GC Guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. The Tournament O N E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Call it a Dream Match. Call it a Vs. series. Whatever it is, it's a made up Universe in which the characters from Fighting Vipers take on the guys and Gals from Virtua Fighter. Each round will be the best of 3 fights. There are several different tiers in the tournament, and finishing each one will allow you to unlock a specific hidden character. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. The Fighters T W O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= __ __ _____ = Akira Yuki --\ \/ /------| __/-------- = Pai a. \ / irtua | / ighters = Jacky ----\/--------|_|---------- = Lion _______________________________________________ _____/_______________________ Akira Yuki | Akira is a master of the | | Hakkyoku-ken art style. | A = Chuusui |___________________________| A + Down = Housui / / A + B + Up = Dropping Punch | | B = Shoutai / B + Down = Youzentai / B + Up = Toukyaku / / C = Block / D = Dodge / / Special Moves / Up + A,A = Double Air Punch / Down + P,P,P = Triple Punch / _____________________________/_________________ _____/_______________________ Pai | Pai knows the art of | | Ensei-Ken. She is also | A = Chuuken | Lau's daughter. | A + Souchuuken |___________________________| / A + B + Up = Dropping Punch | | B = Koushuutai / B + Down = Sensaitai / B + Up = Hienkaikyaku / / C = Block / D = Dodge / / Special Moves / Fwd, Fwd + B = Shining Kick / / _____________________________/_________________ _____/_______________________ Jacky | Jacky searches for his | | lost sister Sarah. He uses| A = Chuusui | Jeet Kune Do. | A + Down = Housui |___________________________| / A + B + Up = Dropping Punch | | B = Shoutai / B + Down = Youzentai / B + Up = Toukyaku / / C = Block / D = Dodge / / ________________________________/______________ _____/_______________________ Lion | Lion is master of the | | "Seven Stars Mantis Fist" | A = Tousui | style. | A + Down = Katousui |___________________________| / A + B + Up = Dropping Punch | | B = Senshintai / B + Down = Atsytai / B + Up = Hichuu Sentai / / C = Block / D = Dodge / / Special Moves / Back + A, A = Jabs / ______________________________/ _____ __ __ = Bahn --| __/------\ \/ /----- = Candy b.| / ighting \ /ipers = Sanman --|_|----------\/------- = Mauler _______________________________________________ _____/_______________________ Bahn | Bahn is known as the "One | | Blow" fighting boss. | A = Genkotsu |___________________________| A + Down = Zagenkatsu / / A + B + Up = Dropping Punch | | B = Ashige / B + Down = Shita Ashige / B + Up = Chosousen / / C = Block / D = Dodge / / Special Moves / Tap Down + A = Super Straight / Up + A,A = Hiji Teppou / _____________________________/_________________ _____/_______________________ Candy | Candy (Honey) is the token| | cutie in the game. She | A = Cat Snap | mimics a cat-style. | A + Down = Low Punch |___________________________| / A + B + Up = Dropping Punch | | B = High Kick / B + Down = Low Kick / B + Up = Jump Toe / / C = Block / D = Dodge / / ________________________________/______________ _____/_______________________ Sanman | Sanman has a weird | | fascination for the number| A = Sanman Punch | 3. He's also a recluse. | A + Down = Low Punch |___________________________| / A + B + Up = Dropping Punch | | B = Sanman Kick / B + Down = Low Sanman Kick / B + Up = Hip Four / / C = Block / D = Dodge / / Special Moves / Forward, Back + A = St. Punch / ______________________________/________________ _____/_______________________ Mahler | He has a score to settle | | with the mayor of | A = Strong Fist | armstone. | A + Down = Low Fist |___________________________| / A + B + Up = Dropping Punch | | B = Strong High Kick / B + Down = Revolution One / B + Up = Jump Toe / / C = Block / D = Dodge / / Special Moves / Fwd, Fwd + A = Long Punch / ______________________________/ _ _ ____ = Kids Sarah --| |_| |------| __\-------- = Janet a.| _ |idden | |_ haracters = Hornet --|_| |_|------|___/--------- = Ciba _______________________________________________ _____/_______________________ Kids Sarah | Kids Sarah is the child | | version of Jacky's sister.| A = Punch |___________________________| A + Down = Low Punch / / A + B + Up = Dropping Punch | | B = Kick / B + Down = Low Kick / B + Up = Full Spin Heel Kick / / C = Block / D = Dodge / / Special Moves* / Up / Left + B = Jump Kick / / _____________________________/_________________ _____/_______________________ Janet | Janet is from the Sega | | game Virtua Cop 2. She | A = Punch | has access to her gun! | A + Down = Low Punch |___________________________| / A + B + Up = Dropping Punch | | B = High Kick / B + Down = Low Kick / B + Up = Jump Kick / / C = Block / D = Dodge / / Special Moves / Fwd, Back + (A+B) = Gun Shot / ______________________________/_________________ _____/_______________________ Hornet | Hornet if from the Sega | | game Daytona USA. You can | A = Tire Punch | break his car panels off! | A + Down = Low Tire Punch |___________________________| / A + B + Up = Dropping Car | | B = Rear Tire Kick / B + Down = Hood Uppercut K / B + Up = Hopping Car / / C = Block / D = Dodge / / Special Moves / Twd, Twd + A = Shining Dash / ______________________________/________________ _____/_______________________ Siba | Siba was an unused model | | from the original VF1. He | A = Punch | has access to a sword | A + Down = Sword Stab |___________________________| / B = Strong High Kick / B + Down = Crouch Kick / B + Up = Jump Kick / / C = Block / D = Dodge / / Special Moves / Back + A = Sword Stab / ______________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. The Arenas T H R E E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fighters Megamix takes stages from 3 games in the series, and mixes them in the tournament. Unlike the original version, the GC port will toss fences onto non-fence stages (i.e. all the VF ones). In versus, you will have the option have having the fence or not. ----------------------------------------------------------- Stage | Game From | =========================================================== Castle Walls | Virtua Fighter 2 | ----------------------------------------------------------- Open Desert | Virtua Fighter | ----------------------------------------------------------- Factory | Fighting Vipers | ----------------------------------------------------------- Old Coral | Fighting Vipers | ----------------------------------------------------------- Forest | Virtua Fighter 2 | ----------------------------------------------------------- City Stage | Fighting Vipers | ----------------------------------------------------------- Castle Walls | Virtua Fighter 2 | ----------------------------------------------------------- Building | Fighting Vipers | ----------------------------------------------------------- Temple Stage | Virtua Fighter | ----------------------------------------------------------- River Stage | Virtua Fighter 2 | ----------------------------------------------------------- Oil Refinery | Fighting Vipers | ----------------------------------------------------------- Sunset Stage | Fighters Megamix | ----------------------------------------------------------- Bridge Stage | Fighting Vipers | ----------------------------------------------------------- Forest Hills | Virtua Fighter 2 | ----------------------------------------------------------- City 2 | Fighters Megamix | ----------------------------------------------------------- Underwater | Fighting Vipers | ----------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. Glitches F O U R =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Gee, thanks guys. The manual doesn't list any of the special moves that the character can perform yet it makes it sounds like there's a ton of them. In reality, only one, if maybe two extra moves for each character. Trying to perform them on the GC pad is NOT for the impatient. 2. They Float! There are no death animation frames for the characters. If you strike them In the air as a final blow, they'll just stand *in air* for a second, then appear flat on the ground. It's like playing MKT all over again! 3. Mi kicku es su kicku. The computer has this terrible inability to avoid low kicks. If you jump Into them with a kick, then crouch and kick, you'll nail them 90% of the Time. Two punches into a high kick also work well. 4. Where the river flows. Many of the stages suffer from a 'rolling floor'. If you press against the Wall, and keep pressing, only the floor moves, giving the illusion that It looks like a river. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. Combos F I V E =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______ ______ | A \__________________ | B \__________________ | | | | | A, A | | B, B | | A, A, A | | B, B, B | | A, Crouch A, Crouch A | | B, B, Crouch B | | A, B | | B, Crouch B, Crouch B | | A, B, B | | Crouch B, Cr. B, Cr. B | | Crouch A, Cr. A, Cr. A | | Jump B, B | | Crouch A, Crouch A, A | | Jump B, B, B | | Crouch A, A, A | | Jump B, Crouch B, B | | Crouch A, A | | Jump B, B, Crouch B | |________________________| | Jump B, B, B, Crouch B | | Crouch B, B | _________ |________________________| | A + B \________________ _________ | | | Random \_______________ | A, B | | | | A, Crouching B | | Janet's Gun: Repeat | | Crouching A, B | | Siba: A/B into Sword | | Crouching A, Cr. B | | Pai: Shining Kick rpt. | | B, A | |________________________| | B, Crouching A | | Crouching B, Cr. A | | Jumping B, A | | Jumping B, Crouching A | | Jumping B, B | | Jumping B, Crouching B | | Jumping B, B, B | | Jumping B, A, A | |_________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. Programmer's Cheats S I X =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. Hidden Characters Beat the following courses to unlock the listed character. Course 1= Kids Sarah Course 2= Janet Course 3= Hornet Course 4= Siba =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. End Credits E N D =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Special Thanks: - CjayC and GameFaqs.com - Tiger Electronics - The readers - Sega =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Check out the other Game.Com Strategy Guides by Dangerboy. It's good for you.