Kirby's Block Ball - FAQ/Walkthrough (C) 2004 josher_1212@sbcglobal.net 10/04/2004 Final Version 1. Contents ----------- 1. Contents 2. Legal Junk 3. Level 1 4. Level 2 5. Level 3 6. Level 4 7. Level 5 8. Level 6 9. Level 7 10.Level 8 11.Level 9 12.Level 10 13.Level 11 14.Bonus Levels 15.Credits 16.Version History <><><><><><> 2. Legal Junk Plain and simple. DO's: ------------- Download this to your hard drive for PERSONAL use Print and distribute this for FREE E-mail this to your friends Put this on your own site WITH PERMISSION, which I usually will grant. E-mail me if you have questions. E-mail me if you have hints I do not have listed here. DON'Ts: ------------- Commercially distribute (SELL) this document. Take credit for this document. E-mail me regarding spelling errors in this document. I check this document for such errors whenever I update it, which is quite often. (Update is different from submit.) 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Level 1 ***MAPS NOT TO SCALE UNLESS OTHERWISE INDICATED*** Border Line: 120000 Level 1 Stage 1 ***THIS MAP IS TO SCALE** XXXXXXXXXXXXXXXXXXXXXXXXXXX XXX *-* XXX <1> = 2x1 Normal XXX XXX *** XXX XXX *** = Bonus Block XXX<1><1><1><1><1><1><1>XXX XXX<1><1><1>***<1><1><1>XXX XXX<1>***<1>***<1>***<1>XXX XXX<1>***<1><1><1>***<1>XXX XXX<1><1><1> <1><1><1>XXX XXX<1><1><1> <1><1><1>XXX XXX<1><1><1> <1><1><1>XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX *-* XXX XXX XXX A very simple level. The Bonus Blocks on the left and right will not appear until your ball hits them for the first time. From there, every subsequent hit will accumulate points as normal. There are two enemies at the top of the screen that you can hit. If you hit them, they each leave behind an item worth a marginal amount of points. Highest Possible Score (Can be done): <1>: 40 x 200 = 8000 Bonus Block: 3 x 9500 = 28500 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 ------------------------------- Total: 41700 Without Ability: <1>: 40 x 100 = 4000 Bonus Block: 3 x 6350 = 19050 Enemy Hit: 2 x 300 = 600 Item Pickup: 2 x 2000 = 4000 ------------------------------- Total: 27650 Clear all of the <1> blocks and move on to the next stage. Level 1 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX <2> = 2x1 Dark XX XX ^ XX XX 2 = 1x2 Dark XX XX V XX <2><2><2><2><2><2> XX XX <2><2><2><2><2><2> XX ^ XX XX 1 = 1x2 Normal XX ^^^^^ BONUS ^^^^^ XX V XX 22222 STAR 22222 XX XX VVVVV HERE VVVVV XX XX XX XX ^ ^^ ^ ^ ^^ ^ ^ ^^ XX XX 1 11 1 1 11 1 1 11 XX XX V VV V V VV V V VV XX XX XX XX XX XX XX XX *-* XX XX XX A bit harder than the first stage because the blocks are much closer to the spikes at the bottom. Do not forget to grab the Warp Star in the center of this stage, as it will take you to a bonus round where you can gain many 1-Ups. There are two enemies in this level you can hit for bonus points as well. Highest Possible Score (Can be done): <1>: 33 x 200 = 6600 <2>: 22 x 400 = 8800 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 ------------------------------- Total: 20600 Without Ability: <1>: 33 x 100 = 3300 <2>: 22 x 200 = 4400 Enemy Hit: 2 x 300 = 600 Item Pickup: 2 x 2000 = 4000 ------------------------------- Total: 12300 Clear all the <1> and <2> to move on to the next stage. Level 1 Stage 3 XXXXXXXXXXXXXXXXXXXXXXXXXXX XXX *-* XXX ^ XXX XXX<1> = 2x2 Normal XXX XXX V XXX ^ ^ ^ ^ ^ ^ ^ XXX XXX<1><1><1><1><1><1>XXX ^ XXX V V V V V V V XXX = 2x2 Ability XXX ^ ^ ^ ^ ^ * ^ XXX V XXX<1> <1># #<1> O <1>XXX XXX V V V V V * V XXX ^ XXX ^ ^ ^ ^ ^ ^ ^ ^ XXX # = 1x2 Unbreakable XXX<1><1><1># #<1><1><1>XXX V XXX V V V V V V V V XXX XXX ^ ^ ^ *** ^ ^ ^ XXX*** XXX<1><1><1>***<1><1><1>XXX*** = Bonus Block XXX V V V *** V V V XXX*** XXX XXX * XXX XXX O = Bonus Switch XXX *-* XXX* XXX XXX This is one mother of a stage 3. The blocks are bunched in so close, and when you hit the large ones, they split into four 1x1 blocks. This level can take you a while unless you have an Ability like Spark or Burn. And you won't have one at this point in the game. There is a single enemy in the blank spot on the left side. It is impossible to get the "highest possible score" on this stage, but this is the highest score you can get "in theory". This applies to every stage with a Bonus Switch in it. I will denote what stages it is actually possible to get such a score. Highest Possible Score: Large 1: 22 x 200 = 8800 Enemy Hit: 1 x 600 = 600 Item Pickup: 1 x 2000 = 2000 Large Ability: 1 x 800 = 800 Bonus Switch: 1 x 1000 = 1000 Bouns Block: 1 x 9500 = 9500 ***BONUS CHANCE*** Through Block:88 x 40 = 3520 Block Bonus: 88 x 500 = 44000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 85220 Without Ability: Large 1: 17 x 200 = 3400 Small 1: 24 x 50 = 1200 Enemy Hit: 1 x 300 = 300 Item Pickup: 1 x 2000 = 2000 Bonus Switch: 1 x 500 = 500 Bouns Block: 1 x 6350 = 6350 ***BONUS CHANCE*** Through Block:48 x 40 = 1920 Through Block: 4 x 120 = 480 Block Bonus: 52 x 500 = 26000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 57250 After clearing this mother of a stage, move on to stage 4. Level 1 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXX XXX XXX

= 2x1 Power Block XXX XXX XXX <*> <*> <*> <*> XXX <*> = Star Block XXX <*> <*> XXX XXX <*> <*> XXX XXX <*>

<*> XXX XXX <*> <*> XXX XXX <*> <*> <*> <*> XXX XXX

XXX XXX <*><*> XXX XXX XXX XXX XXX XXX XXX XXX *-* XXX XXX XXX A neat trick you can do on this level: When you launch the ball at the start, launch it to the left at a 75 degree angle. It hits the first star block. Let it bounce off your paddle and hit the second star block. From there, use your Power Ball (A Button at paddle/ball contact) and your power ball should bounce in between the left row of Star Blocks, so you get all of those at once! Anyway, hit the Cappa at the top four times, then grab the Warp Star to complete this level. Make sure you hit all the Star Blocks in the level. Highest Possible Score (with or w/o Ability) (Can be done): Cappa: 1 x 5000 = 5000 Power Block: 2 x 500 = 1000 Warp Star: 1 x 400 = 400 Star Block: 18 x 0 = 0 ------------------------------- Total: 6400 If you got all the Star Blocks, you will receive an extra life before heading to the boss level. Level 1 Stage 5 BOSS: Giant Cappa Difficulty: Easy Phase I HP: 6 Cappa just stays in the center until he attacks your side paddles by quickly moving over there. To dodge the attack, move your side paddles up. After you drain his six HP, he changes to the next phase. Phase II HP: 6 Cappa's ghost just moves back and forth with a rotating shield of four smaller Cappas to protect him. This shield can be destroyed by hitting it with your ball a couple of times. He just moves back and forth over a small area and cannot attack you. Defeat him and you get 50,000 points. Giant Cappa: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Bonus Stage: 5 Star Bonus: 1 Score Bonus: 4 Total Lives: 14 ------------------------------- Total: 14 x 1000 = 14000 LEVEL TOTAL Stage With Ability W/O Ability -------------------------------------- Stage 1 41700 27650 Stage 2 20600 12300 Stage 3 85220 57250 Stage 4 6400 6400 Stage 5 50000 50000 Lives Bonus 14000 13000 -------------------------------------- GRAND TOTAL 217920 156600 My Top Scores 1st 162640 2nd 161520 3rd 160700 4th 160310 4. Level 2 Border Line: 120000 If you're playing for a high score, bringing an Ability with you to this level will not give you a huge advantage, but only a small one. Level 2 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX <2> = 2x1 Dark XX XX ^ XX XX 1 = 1x2 Normal XX XX V XX

XX

= 2x1 Power Block XX

^ ^<1> ^ ^

XX <1> = 2x1 Normal XX

<2>1<1> 1<2>

XX ^ XX V V V V XX<2> = 2x2 Dark XX

<2><1><1><2>

XX V XX ^ ^ XX XX

<2>1 1<2>

XX XX

<2>V V<2>

XX XX

XX XX XX XX XX XX XX XX XX XX *-* XX XX XX As with Stage 4 of Level 1, you can fire a Power Ball in between the row of Power Blocks and the left or right wall and take all seven of them out at once. The Power Blocks can be cleared with the Power Ball only. There are three enemies you can defeat for items here. You will need to clear every block on this screen to move on to Stage 2. I have achieved the maximum possible score on this level. It isn't that hard; you just have to be a little lucky with the enemies. Highest Possible Score (Can be done): <1>: 14 x 200 = 2800 <2>: 6 x 400 = 2400

: 24 x 500 = 12000 Big 2: 2 x 800 = 1600 Big 1: 2 x 400 = 800 Small 1: 8 x 100 = 800 Enemy Hit: 3 x 600 = 1800 Item Pickup: 3 x 2000 = 6000 ------------------------------- Total: 28200 Without Ability: <1>: 14 x 100 = 1400 <2>: 6 x 200 = 1200

: 24 x 500 = 12000 Big 2: 2 x 400 = 800 Big 1: 2 x 200 = 400 Small 1: 8 x 50 = 400 Enemy Hit: 3 x 300 = 900 Item Pickup: 3 x 2000 = 6000 ------------------------------- Total: 23100 Level 2 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX <2> = 2x1 Dark XX XX ^ XX XX P = 1x2 Power Block XX XX V XX XX

= 2x1 Power Block XX ^

^<1>^

^ XX <1> = 2x1 Normal XX P<2><2>P<1>P<2><2>P XX * XX V<1><1>V<1>V<1><1>V XX O = Bonus Switch XX ^ ^ ^ ^ XX* XX P<2><2>P *P<2><2>P XX XX V<1><1>V O V<1><1>V XX XX ^ ^* ^ ^ XX XX P<2><2>P P<2><2>P XX XX V<1><1>V

V<1><1>V XX XX XX XX XX XX XX XX XX XX XX XX *-* XX XX XX This is not a very tough level at all. With all the Dark Blocks and Power Blocks out there, the best strategy here would be to wipe out as many blocks as possible before hitting the Bonus Switch. There are two enemies at the top that can boost your score. Highest Possible Score: <2>: 12 x 400 = 4800 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:44 x 80 = 3520 Block Bonus: 44 x 500 = 22000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 51520 Without Ability: Enemy Hit: 2 x 300 = 600 Item Pickup: 2 x 2000 = 4000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:44 x 80 = 3520 Block Bonus: 44 x 500 = 22000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 46120 From here, I will omit the Map Key, since you should understand it by now. I will only provide for new items that show up. Level 2 Stage 3 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX ^ XX XX = Color Invert Block XX ^ XX V XX 11^ XX XX 1 V XX ^ XX 1 V 1

XX = Pinball Block XXWarp1<1>1 1 ^ XX V XXStar <1> 1

XX XX 1<1> V XX XX 1 1 1 1^

*** XX XX 1 1 2 *** XX XX <2> V *** XX XX

XX XX XX XX XX XX *-* XX XX XX NOTE: In all levels with a Pinball Block, the High Score does not take into account points earned from hitting such a block, because they stay on the field indefintely. This means you can hit them as many times as you want, so your score approaches infinity in such a case. Highest Possible Score: <1>: 5 x 200 = 1000 <2>: 12 x 400 = 4800 Small 1: 15 x 100 = 1500 Small 2: 30 x 200 = 6000 Enemy Hit: 2 x 600 = 1200 Bonus Block: 1 x 9500 = 9500 Flip Block: 2 x 100 = 200 ------------------------------- Total: 24200 Without Ability: <1>: 5 x 100 = 500 <2>: 12 x 200 = 2400 Small 1: 15 x 50 = 750 Small 2: 30 x 100 = 3000 Enemy Hit: 2 x 300 = 600 Bonus Block: 1 x 6350 = 6350 Flip Block: 2 x 100 = 200 ------------------------------- Total: 13800 Level 2 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XX <*><*><*><*><*><*><*> XX XX ^ ^ XX XX XX XX V V XX XX <*><*><*><*><*><*><*> XX XX ^ ^ ^ ^ XX XX P P XX XX V V V V XX XX <*><*><*><*><*><*><*> XX XX XX XX XX XX XX XX *-* XX XX XX To complete this level, you have to hit Squishy four times, then grab the Warp Star. Getting all the Star Blocks on this level can prove to be tricky, as there are four Pinball Blocks that tend to get in your way. Highest Possible Score (with or w/o Ability) (Can be done): Squishy: 1 x 5000 = 5000 Power Block: 2 x 500 = 1000 Warp Star: 1 x 400 = 400 Star Block: 21 x 0 = 0 ------------------------------- Total: 6400 Level 2 Stage 5 BOSS: Giant Squishy Difficulty: Easy HP: 12 Squishy just oscillates among left, center, and right positions. When you hit him, he enters Rage Mode. This means he moves a lot faster, and spits your ball back at you if you hit him from the front. Good news is, when he does this, he reverts back to normal. Giant Squishy: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Bonus Stage: 5 Star Bonus: 1 Score Bonus: 3 Total Lives: 13 ------------------------------- Total: 13 x 1000 = 13000 LEVEL TOTAL Stage With Ability W/O Ability -------------------------------------- Stage 1 28200 23100 Stage 2 51520 46120 Stage 3 24200 13800 Stage 4 6400 6400 Stage 5 50000 50000 Lives Bonus 13000 13000 -------------------------------------- GRAND TOTAL 173320 152420 My Top Scores 1st 149610 2nd 146070 3rd 145340 4th 142570 5. Level 3 Border Line: 125000 You're pretty much forced to use the Spark Ability here. That's good, because you can start getting double points on all of your targets. Level 3 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX XX XX XX^ ^ A A ^ ^ XX XX1 1 2 2 XX XXV V 1 1 V V XX XX^ ^ 2 2 2 2 ^ ^ XX XX2 2 1 1 XX XXV V 1 1 V V XX XX^ ^ 2 2 1 1 2 2 ^ ^ XX XX1 1 2 2 XX XXV V 1 1 V V XX XX^ ^ 2 2 2 2 ^ ^ XX XX2 2 1 1 XX XXV V 1 1 V V XX XX<1> A A <2> XX XXWarp XX XXStar XX XX XX XX *-* XX XX XX The warp star is hard to get at unless you know where it's at. The Spark Ability is located right above the two small 1 blocks. This is a very easy stage if you don't lose your Ability. It's very easy to get a perfect score on this level. Highest Possible Score (Can be done): <1>: 18 x 200 = 3600 <2>: 9 x 400 = 3600 : 4 x 500 = 2000 Small 1: 22 x 100 = 2200 Small 2: 12 x 200 = 2400 Small A: 4 x 300 = 1200 A. Enemy Hit: 1 x 2000 = 2000 ------------------------------- Total: 17000 Level 3 Stage 2 ***THIS MAP IS TO SCALE*** XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX BON = Bonus Switch XX<#><#><#><#><#> X CH XX<1>BON<1><1> 1 X XX<1> CH<1><1> 1 X <#> = Unbreakable XX<1><1><1><1> 1 X XX<#><#> *X *** XX<2><2><2><2> 2 |X *** = Bonus Block XX***<2><2><2> 2 *X XX***<2><2><2> 2 X XX<#><#><#><#><#> X XX X XX XX XX XX XX *-* XX XX XX The infamous "Bonus Chance" of chance. To get a good score on this level, you have to be very lucky. There are two enemies, each guarding one entrance to the blocks. The Spark Ability is located above the top row of unbreakable blocks. Even if you succeed, you don't get a lot of points in the Bonus Chance. Highest Possible Score: <2>: 10 x 400 = 4000 Small 2: 3 x 200 = 600 A. Enemy Hit: 1 x 2000 = 2000 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 Bonus Block: 1 x 9500 = 9500 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block: 6 x 40 = 240 Through Block:20 x 80 = 1600 Block Bonus: 26 x 500 = 13000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 52140 Level 3 Stage 3 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX XX XX XX <1><1><1><1> XX XX ^#<1><1><1># ^ XX X ^ 1 2 X X V ^<1> <2> ^V X X* V ^ 1 ^ ^ 2^ *X X| ^1 V 1# #2 V2^ |X X* 1V ^ V^ *^V ^V2 *X X V^ 1 1 O 2 2^V X X 1 V ^V* V^ V2 X X V ^ 1#***#2 ^V X X ^ 1 V *** V 2^ X X 1 V<1>***<2>V2 X X V #<2><2><2>#V X X X XX XX XX *-* XX XX XX I know the diagram is very messy and confusing, but there are a lot of vertical blocks on this level. The Bonus Chance isn't all luck like the last one, but it's still hard. The Bonus Block won't appear until you hit its location first. This level is going to make or break your Border Line chances. If you can clear the right half of the board before you hit the Flip Block, it will be very advantageous. Highest Possible Score: <2>: 40 x 400 = 16000 S. Enemy Hit: 1 x 1200 = 1200 Flip Block: 1 x 100 = 4000 Bonus Block: 1 x 9500 = 9500 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:40 x 80 = 3200 Block Bonus: 40 x 500 = 20000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 69900 Level 3 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX *** XX <*> <*> XX *** = Bonus Block XX<*><*> <*><*>XX *** XX <*> <*> XX XX <*><*><*><*><*><*><*> XX XX ^ ^ XX XX<*> *** P P *** <*>XX XX<*> *** V V *** <*>XX XX<*> ***<*><*><*>*** <*>XX XX XX XX XX XX XX XX XX XX *-* XX XX XX Getting max points out of both Bonus Blocks is the hardest part of this stage, even more than getting all 24 Star Blocks. Hit Kabu four times and grab the Warp Star to advance to the next stage. Highest Possible Score:

: 2 x 500 = 1000 Kabu: 1 x 5000 = 5000 Bonus Block: 2 x 9500 = 19000 Star Block: 24 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 25400 Level 3 Stage 5 BOSS: Giant Kabu Difficulty: (with Ability) Very Easy (w/o Ability) Medium HP: 12 The giant Kabu sends out six smaller Kabus at a time. If they contact your paddles or Star Blocks, the paddle will shrink or the Star Block will go away, revealing the spike it covered. If you don't have your Ability, try to use the Power Ball the entire time. If you have the Ability, this is extremely easy because the Giant Kabu does not move. Giant Kabu : 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Bonus Stage: 5 Star Bonus: 1 Score Bonus: 3 Total Lives: 13 ------------------------------- Total: 13 x 1000 = 13000 LEVEL TOTAL Stage Score ----------------------- Stage 1 17000 Stage 2 52140 Stage 3 69900 Stage 4 25400 Stage 5 50000 Lives Bonus 13000 ----------------------- GRAND TOTAL 226440 My Top Scores 1st 162870 2nd 149200 3rd 145470 4th 142440 6. Level 4 Border Line: 125000 This is a very tough level to clear Border Line on, especially on the initial attempt. The best strategy here is to come with the Burn Ability from Level 8 and use it well, especially on Stages 2 and 3. Level 4 Stage 1 XX XX XX *-* XX XX XX XX XX XX#<#> <#><#> <#> #XX ^ XX ^<1><1>^ XX = Double Ball XX^ ^ 1 ^ 1 ^ ^XX V XX1 <1><1>V V<1><1> 1XX XXV V V V VXX XX ^^ ^ ^ ^ ^^ XX XX ^ 11 1 1 11 ^ XX XX VV V V V VV XX XX V <1><1><1><1><1><1> V XX XX<#> A<2>AXX XX XX XX XX XX XX XX *-* XX XX XX The most frustrating part of this level is when you have to juggle both balls at the bottom of the screen. It's nearly impossible to keep them both in play. There's even less room on the top, with spikes up there as well. Otherwise, flip the ball up into the overhang and watch the blocks go away. If you got over 15000 on this level, pat yourself on the back. Highest Possible Score: <1>: 21 x 200 = 4200 <2>: 43 x 400 = 17200 : 3 x 500 = 1500 Small 1: 8 x 100 = 800 Small A: 2 x 300 = 600 Large 1: 2 x 400 = 800 Large 2: 4 x 800 = 3200 S. Enemy: 6 x 1200 = 7200 Flip Block: 2 x 100 = 200 ------------------------------- Total: 35700 Level 4 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX*** ^ ^ ^ ^ ^ ^ *** XX XX*** A# #A *** XX XX*** V V V V V V *** XX XX ^^ ^ * ^ ^^ XX XX ^ 21 1 O 1 12 ^ XX XX<2> VV^V * V^VV <2> XX XX V ^1 1^ V XX XX ^ 21V V12 ^ XX XX<2> ^V^^ <2> ^^V^ <2> XX XX V #^1# <2> #1^# V XX XX ^ V1VV <2> VV1V ^ XX XX<2> V ^ ^ V <2> XX XX V # # V XX XX V V XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX *-* XX XX XX There are a couple of enemies on the lower half of this level that will give you some goodies. This Bonus Chance is on the difficult side. With all the high-end blocks here, it would be an excellent idea to clear as many as you can before hitting the Bonus Switch. The Burn Ability helps take out the blocks on the sides, including BOTH Bonus Blocks. You can also use the Burn Ability here to trap the ball inside of a Pinball Block for a limited amount of time. You can usually get an extra 1000 or so points out of it. You can do this again in Level 6. Highest Possible Score: <2>: 5 x 400 = 2000 : 2 x 500 = 1000 Small 2: 2 x 300 = 600 Large 1: 6 x 400 = 2400 Large 2: 6 x 800 = 4800 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 Bonus Block: 2 x 9500 = 19000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:26 x 40 = 1040 Through Block:17 x 80 = 1360 Block Bonus: 43 x 500 = 21500 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 74900 Level 4 Stage 3 XX XX XX *-* XX XX ^ XX XX XX XX 1<1><1><1>V ^ XX X/ 22 22 22 22 \X X ^Warp ^^ ^ V X X 1Star PP 1 X V VV* V * 1 O 1 * | 121 * 121 | * ^22<1><1><1>22^ * 12 ^^2^2^2^2^21 X V1 11212121111V X X VV1V1V1V V X X\ /X XX XX XX *-* XX XX XX This is the hardest level in the game so far. It is extremely frustrating to lose balls on the side spikes here. If you hit the Bonus Switch before you hit the Warp Star, the Warp Star will turn into a Bonus Block. Highest Possible Score: <2>: 14 x 400 = 5600

: 2 x 500 = 1000 Small 2: 57 x 200 = 11400 S. Enemy: 2 x 1200 = 2400 Flip Block: 1 x 100 = 100 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Bonus Block: 1 x 9500 = 9500 Through Block:35 x 40 = 1400 Through Block:11 x 80 = 880 Block Bonus: 46 x 500 = 23000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 71280 Level 4 Stage 4 ***THIS MAP IS TO SCALE** XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXX XXXXXXXXXXXXX XX <*> <*> <*> <*> XX XX <*> <*> <*> <*> XX X <*> <*> <*> <*> X X <*> <*> <*> <*> X <*> <*> <*> <*> *

* | <*> <*> | * <*> <*> *

X X X X XX XX XX XX XX *-* XX XX XX This is not very hard at all. As in Level 1, you can fire a Power Ball in between the long columns of Star Blocks to pick them all up at once. Hit Poppy four times and grab the Warp Star to advance. Highest Possible Score (can be done):

: 2 x 500 = 1000 Poppy: 1 x 5000 = 5000 Star Block: 24 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 6400 Level 4 Stage 5 BOSS: Giant Poppy HP: 12 Difficulty: Medium This guy is constantly moving, but none of his attacks are threatening. If you have the Burn Ability, strike him when he jumps between two platforms. Otherwise, try to keep the ball on the upper half of the screen. Giant Poppy : 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Double Balls: 2 Star Bonus: 1 Score Bonus: 4 Total Lives: 10 ------------------------------- Total: 11 x 1000 = 11000 LEVEL TOTAL Stage Score ----------------------- Stage 1 35700 Stage 2 74900 Stage 3 71280 Stage 4 6400 Stage 5 50000 Lives Bonus 11000 ----------------------- GRAND TOTAL 249280 My Top Scores 1st 158260 2nd 149380 3rd 149260 4th 145510 7. Level 5 Border Line: 120000 You get the Stone Ability here, which this entire level is designed for. Remember that your ball goes to the right after you use the Ability. Level 5 Stage 1 ***THIS MAP IS TO SCALE*** XX XX XX *-* XX XX XX XX 2XX 2<1>2<1>XX 2<1>2<1>2<1>XX 2<1>2<1>2<1>2<1>XX * 2<1>2<1>2<1>2<1>XX | 2<1>2<1>2<1>2<1>XX * 2<1>2<1>2<1>2<1>XX 2222XX XX XX XX XX XX *-* XX XX XX There is one regular enemy and two enemies who give you the Stone Ability. Make sure you crush all the Ability Blocks before you crush all the other blocks. You're not going to get a lot of points on this level. Highest Possible Score: <1>: 21 x 200 = 4200 : 5 x 500 = 2500 Small 1: 26 x 100 = 2600 Small 2: 26 x 200 = 5200 A. Enemy: 2 x 2000 = 4000 Enemy Hit: 1 x 600 = 600 Item Pickup: 1 x 2000 = 2000 ------------------------------- Total: 21100 Level 5 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX XX XX XX XX XX ^ ^ ^ ^ XX P P ^ ^ P P V V<1>A A<1>V V ^ ^<1>V V<1>^ ^ * P P *^ ^ *P P * | V V O A A O V V | * ^ ^* V V* ^ ^ * P P

^ ^

P P V V<1>A <1> A<1>V V <#><1>V <1> V<1><#> <1> <1> XX <1> <1> XX XX XX XX *-* XX XX XX You'll need a mixture of Stone Power and Power Balls to complete this level with a good score. Get the 2000 points out of the Stone Enemy, and go for the big bonus in the Bonus Chance. : 6 x 500 = 3000 A. Enemy: 1 x 2000 = 2000 Bonus Switch: 2 x 1000 = 2000 ***BONUS CHANCE*** Through Block:28 x 80 = 2240 Block Bonus: 28 x 500 = 14000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 38240 Level 5 Stage 3 XXXXXXXXXX XXXXXXXXXXX XX *-* XX XX XX XX XX XX<1><1><1><1><1> ^ XX XX<1><1><1><1><1> XX XX<1><1><1>***<1> V XX XX<1><1><1>*** XX XX<1>***<1> XX XX<1>*** WarpXX XX<1><#> StarXX XX<#> XX XX XX XX XX XX XX XX XX XX *-* XX XX XX The idea here is to get the Flip Block and keep Stoning the Bonus Blocks while getting double points on all the Normal Blocks you turned into Dark Blocks, which were doubled in value when Flipped. Get the Warp Star before you do anything else. Highest Possible Score: <1>: 20 x 200 = 4000 <2>: 20 x 400 = 8000 : 6 x 500 = 3000 A. Enemy: 1 x 2000 = 2000 S. Enemy: 1 x 1200 = 1200 Bonus Block: 2 x 9500 = 19000 ------------------------------- Total: 37200 Level 5 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX<*><*><*><*><*> XXXXXX XXX/ \XXX XX <*><*><*><*><*> XX XX <*><*><*><*><*> XX *

* | <*><*> <*><*> | * <*><*> <*><*> *

<*> <*> <*> XX XX XX XX XX XX XX *-* XX XX XX This is a tough level to get everything on before defeating Mr. Shine. If you can bounce a Power Ball off of the slanted wall on top, you can get ten of the Star Blocks that are hard to reach. The Power Ball will also take care of the ten Power Blocks in the center. Highest Possible Score (can be done):

: 10 x 500 = 5000 Mr. Shine: 1 x 5000 = 5000 Star Block: 26 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 10400 Level 5 Stage 5 BOSS: Mr. Shine/Mr. Bright Difficulty: Medium Phase I HP: 6 Mr. Shine just moves around in a circle, occasionally firing at your Star Blocks and paddles. Use Stone on this guy if you get above him and he will go down very quickly. Phase II HP: 6 Mr. Bright replaces Mr. Shine after you inflict 6 HP of damage. This boss moves fairly quickly across the screen, making it hard to use Stone effectively. If you have your timing down well, then use Stone by all means! This guy attacks your bottom Star Blocks and paddle pretty relentlessly, but leaves the other sides alone, which is why it is so dangerous to miss with Stone. Mr. Bright: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Bonus Level: 5 Star Bonus: 1 Score Bonus: 3 Total Lives: 13 ------------------------------- Total: 13 x 1000 = 13000 LEVEL TOTAL Stage Score ----------------------- Stage 1 21100 Stage 2 38240 Stage 3 37200 Stage 4 10400 Stage 5 50000 Lives Bonus 13000 ----------------------- GRAND TOTAL 169940 My Top Scores 1st 145880 2nd 145430 3rd 144210 4th 140970 8. Level 6 Border Line: 120000 This level introduces a new item: The Bomb. When you touch it, it causes every Unbreakable Block in the level to disintegrate. If you get the Burn Ability from Level 8, it works wonders here. After the last three tough Border Line levels, you get a breather here. Level 6 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX * ^ * XX XX O O XX XX * V * XX ^ XX

XX = Bomb XX XX V XX XX XX XX XX ^<#><#><#><#><#>^ XX XX # # XX XX V ^ ^ ^ ^ ^ V XX XX ^<2><2><2><2>^ XX XX # V V V V V # XX XX V ^ ^ ^ ^ ^ V XX XX ^<1><2><1><2><1>^ XX XX # V V V V V # XX XX V<#><#><#><#><#>V XX XX XX XX XX XX XX XX *-* XX XX XX First off, beat both of the enemies roaming in between the Power Blocks and Unbreakable Blocks and take their goodies. Now, you have to fire a Power Ball up the narrow path to break one of the Power Blocks guarding the Bonus Switches and the Bomb. If you can avoid it, try not to hit the second Bonus Switch until after you've hit the blocks that were protected by the Unbreakable Blocks the Bomb destroyed. Highest Possible Score: Large 1: 2 x 400 = 800 Large 2: 6 x 800 = 4800 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 S. Enemy: 3 x 1200 = 3600 Bomb: 1 x 100 = 100 Bonus Switch: 2 x 1000 = 2000 ***BONUS CHANCE*** Through Block:36 x 40 = 1440 Through Block: 8 x 80 = 640 Block Bonus: 44 x 500 = 22000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 55580 Level 6 Stage 2 **Level Diagram Coming Soon!** Well, this is sure an interesting setup. If you have a Burn Ability, you can blaze through the twenty Ability Blocks this stage boasts. It also helps, along with the Bomb, to clean up the board for the Bonus Chance. Without an Ability, this stage is bound to give you trouble. **Score Analysis Coming Soon!** Level 6 Stage 3 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX ^ ^ XX XXXX XX V V XX XX<2><2><2><2><2><2><2><2>XX XX ^ ^ ^ XX XX<#><2><2>2 2<2><2><#>XX XX<1><#><2>V V V<2><#><1>XX XX<1><1><#><2><2><#><1><1>XX XX ^ * ^ XX XX

<1><1>1 O 1<1><1>

XX XX

<1>V* V<1>

WrpXX XX

<1><1>

StrXX XX

XX XX XX XX XX XX XX XX XX XX *-* XX XX XX Lots of interesting setups here. The Burn Ability makes it very easy to complete the Bonus Chance here, even with a large number of blocks on the screen. As in Stage 2 of Level 4, you can temporarily trap the ball inside a Pinball Block and accumulate points. Highest Possible Score: <2>: 18 x 400 = 7200 : 12 x 500 = 6000 S. Enemy: 1 x 1200 = 1200 Bomb: 1 x 100 = 100 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Bonus Block: 1 x 9500 = 9500 Through Block:50 x 80 = 4000 Block Bonus: 50 x 500 = 25000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 69000 Level 6 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX <*> <*> XXXX XXX<*><*><*> <*><*><*> XXX XXX<*><*><*> <*><*><*> XXX X X * <*><*>

<*><*> * | <*><*> <*><*> | * <*><*> <*><*> *

X X X X X\ /X XX *-* XX XX XX Again, the Burn Ability will let you get all the Star Blocks quite easily. Hit Mr. Frosty 4 times and grab the Warp Star to clear the stage. Highest Possible Score (can be done):

: 2 x 500 = 1000 Mr. Frosty: 1 x 5000 = 5000 Star Block: 26 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 6400 Level 6 Stage 5 BOSS: Giant Mr. Frosty Difficulty: Hard HP: 12 This is almost a carbon copy of the battle with Squishy in Level 2, except that he can attack your side paddles by rolling (quickly!) from side to side. This is the only time he is vulnerable from the front. Otherwise, when you hit him from the front, he'll throw your ball in one of four directions. There are also platforms here that can get in your way. Burn doesn't work very well because it goes up the screen, and he's not vulnerable from that direction. Mr. Frosty: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Star Bonus: 1 Score Bonus: 5 Total Lives: 10 ------------------------------- Total: 10 x 1000 = 10000 LEVEL TOTAL Stage Score ----------------------- Stage 1 55580 Stage 2 75200 Stage 3 69900 Stage 4 6400 Stage 5 50000 Lives Bonus 9000 ----------------------- GRAND TOTAL 268080 My Top Scores 1st 179820 2nd 177430 3rd 173280 4th 168360 9. Level 7 Border Line: 125000 This level introduces a new item: The Bomb. When you touch it, it causes every Unbreakable Block in the level to disintegrate. If you get the Burn Ability from Level 8, it works wonders here. After the last three tough Border Line levels, you get a breather here. Level 7 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXWarp

<2><2>^XX XXStar ^

<2><2>2XX ^ XX ^ VXX = Needle Ability XX V

<2><2>^XX V XX V ^ ^

<2><2>2XX X P

P VXX X V

V

<2><2>^XX X ^ ^

<2><2>2XX X* P

P VXX X| V<2> V <2><2><2>^XX X* ^ * <2><2><2>2XX X P<2> O VXX X V<2> * <2><2>2XX X <#><#>

XX X XX XX XX XX XX XX XX XX *-* XX XX XX First of all, you'll want to get the Needle Ability, located in the upper-left part of the stage. Then, go for the Warp Star. If you're playing for points, after the Warp Star, break the Ability Blocks and hit the Bonus Chance immediately. The trick to this is to constantly re-aim your ball with Needle. That's the only way you're going to get the last few blocks. Highest Possible Score: : 2 x 500 = 1000 A. Enemy: 1 x 2000 = 2000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Bonus Block: 1 x 9500 = 9500 Through Block: 1 x 40 = 40 Through Block:42 x 80 = 3360 Block Bonus: 43 x 500 = 21500 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 43400 Level 7 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX ^ ^ XX XX XX XX VA A V XX XX ^ ^ XX XX # <2><2> # XX V <2> <2> <2> V ^ <2> <2> <2> ^ # <2> <2> <2> # * V <2> V * | # <2> * <2> # | * <2> O <2> * * A A XX XX XX XX XX XX XX *-* XX XX XX Completing this level with a high score requires mastery of the Needle Ability. Luckily, the game provides you with two spare locations of the Ability. The trick to this level is to get rid of all the Ability Blocks first, especially the ones on the bottom. Highest Possible Score: <2>: 16 x 400 = 6400 : 14 x 500 = 7000 Small A: 4 x 300 = 1200 A. Enemy: 2 x 2000 = 4000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:16 x 80 = 1280 Block Bonus: 16 x 500 = 8000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 43880 Level 7 Stage 3 XXX *-* XXX XXX XXX XXX XXXBON XXX CH = Bonus Switch XXX A<1>A1 1A<1>A XXX * A<1>ABONA<1>A XXX | ^ A<1>A CHA<1>A ^ XXX * A<1>AA<1>A XXX V A<1>ABONA<1>A V XXX A<1>A CHA<1>A XXX AA1 1AA XXX XXX XXX XXX XXX XXX XXX XXX *-* XXX XXX XXX This is a very simple level provided you don't lose your Ability. First of

all, hit the enemies concealing the Flip Blocks and take advantage of it.
Try to eliminate everything on the screen before you hit the two Bonus
Switches.

Highest Possible Score:

<2>:          12 x  400 =  4800
:           3 x  500 =  1500
Small 2:       8 x  200 =  1600
Small A:      28 x  300 =  8400
Enemy Hit:     2 x 1200 =  2400
Flip Block:    2 x  100 =   200
Bonus Switch:  2 x 1000 =  2000
***BONUS CHANCE***
Through Block: 4 x   40 =   160
Through Block:12 x   80 =   960
Block Bonus:  16 x  500 =  8000
Time Bonus:   30 x  500 = 15000
-------------------------------
Total:                    45020

Level 7
Stage 4
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXX   XXXXXXXXXXXXX
XX    <*><*>   <*><*>     XX
XX    <*><*>   <*><*>     XX
XX    <*>         <*>     XX
      

* <*><*><*> * | <*><*> <*><*> | * <*><*> <*><*> * <*>

<*> <*><*> XX XX XX XX XX XX XX\ *-* /XX XXX XXX Again, the Needle Ability helps tremendously in your attempt to collect all 25 Star Blocks. Hit the Mini-Kracko four times and grab the Warp Star to advance. Highest Possible Score (can be done):

: 5 x 500 = 2500 Mini-Kracko: 1 x 5000 = 5000 Star Block: 25 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 7900 Level 7 Stage 5 BOSS: Kracko Difficulty: Hard Phase I HP: 4 All Kracko does is move in a figure eight pattern in the center of the screen. This is not very tough. But his next form is. Phase II HP: 8 NOW we get to the good stuff. Kracko moves across the screen fairly fast, making him hard to hit. He can also emit a bolt of lightning that shrinks your top and bottom paddles. This is extremely hard to dodge, so live with it. Being able to temporarily stop with Needle makes it easier to get Kracko to run into your ball. After a hard fight, he will drop and you gain the usual 50,000 points. Kracko: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Star Bonus: 1 Score Bonus: 3 Total Lives: 8 ------------------------------- Total: 8 x 1000 = 8000 LEVEL TOTAL Stage Score ----------------------- Stage 1 43400 Stage 2 43880 Stage 3 45020 Stage 4 7900 Stage 5 50000 Lives Bonus 8000 ----------------------- GRAND TOTAL 198200 My Top Scores 1st 165550 2nd 163180 3rd 161070 4th 159280 10. Level 8 Border Line: 138000 One of the hardest Border Line scores to make simply because it's higher than the typical 120,000 or 125,000. Doing well in the three Bonus Chances is mandatory to make the Border Line. Most of these levels have spikes on all four sides of the screen as well. Level 8 Stage 1 XXX XXX XXX *-* XXX ^ XX XX = Flame Ability XX XX V <2><2><2><2> ^ <2>2 1<2>1 2<2> = Double Ball ^2 2 ^ *1 1^ V 21 1 1 O 22 * V 2 2 V 1* 2V * | 2 2 1 12 21 2 2 2^ | * <2>2 ^ 2<2> 2 * <1> V V ^ ^ <1> V 11 V 11 XXX XXX XXX XXX XX *-* XX XX XX Wow, this is a tough stage! First, get the Flame Ability. Fire straight up, into the Bonus Switch and use the Ability frequently. Remember, you bounce to the left after you use the Ability. Work fast, there are a lot of blocks. Highest Possible Score: <2>: 12 x 400 = 4800 Big 1: 2 x 400 = 800 Small 2: 17 x 200 = 3400 A. Enemy: 1 x 2000 = 2000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:40 x 40 = 1600 Through Block:12 x 80 = 960 Block Bonus: 52 x 500 = 26000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 55560 Level 8 Stage 2 XXX XXX XXX *-* XXX XX ^ XX XX XX XX V XX XX <1>A# #<#> XX XX A<1>A <1># * XX XX A<1>A <1># O XX XX A<1>A<1> <1>#<1>#<1>* XX XX A<1>A<1>A<1>#<1>#<1> XX XX A <1>A <1>#<1> XX XX A <1>A <1>#<1> XX XX ^ <#>#<#>#<#>#<#> <1> XX XX XX XX V XX XX XX XXX *-* XXX XXX XXX After that grueling Stage 1, you get a breather here. Get the Flame Ability and take out all those Ability Blocks. Then go get the Bomb in the upper-right corner. From there, you can either take out blocks first or go for the Bonus Switch immediately. I'd take the Bonus Chance first. Highest Possible Score: : 3 x 500 = 1500 Small A: 14 x 300 = 4200 A. Enemy: 1 x 2000 = 2000 Enemy Hit: 1 x 1200 = 1200 The Bomb: 1 x 100 = 100 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:22 x 80 = 1780 Block Bonus: 22 x 500 = 11000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 37780 Level 8 Stage 3 XXX XXX XXX *-* XXX XX XX XX 2 ^ Warp 2 XX XX 2 Star2 2 XX XXX 22V * * 2 XXX ^ O O ^ <2> * * <2> * V <2><2><2> V * | <2> V V V<2> | * <2> ^ *** ^<2> * 2 <2>***<2> 2 XXX <2> V *** V <2> XXX XXX 2 <2><2><2><2> XXX XX 2 2 XX XX XX XX XX XX XX XXX *-* XXX XXX XXX Well... This is a pretty goofy setup for you to deal with. If you want a few extra points, turn as many of the dark blocks as you can to regular ones before you hit the Flip Block. The ones you hit will become dark again, and you will receive extra points when you hit them again. Usually, success in the Bonus Chance here is going to make or break your run at the Border Line. Highest Possible Score: <2>: 20 x 500 = 10000 Small 2: 28 x 200 = 5600 Big 1: 7 x 400 = 2800 Big 2: 14 x 800 = 11200 Enemy Hit: 1 x 1200 = 1200 Flip Block: 1 x 100 = 100 Bonus Block: 1 x 9500 = 9500 Bonus Switch: 2 x 1000 = 2000 ***BONUS CHANCE*** Through Block:42 x 40 = 1680 Through Block:10 x 80 = 800 Bonus Block: 1 x 9500 = 9500 Block Bonus: 52 x 500 = 26000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 95380 Level 8 Stage 4 ***THIS MAP IS TO SCALE*** XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX***<*><*><*><*><*><*>***XX XX*** <*> <*> ***XX XX*** ***XX XXX XXX XXX XXX <*><*> <*><*> *

* | <*> <*> <*> <*> | * <*> <*> <*> <*> *

XXX XXX XXX XXX XX *-* XX XX XX Notice the two Bonus Blocks in the upper corners of this stage. If you are a few thousand points short of 83000, they are your last chance for making the Border Line. Since the Mini-Whispy doesn't move, it's too easy to hit it when you instead want to get the Bonus Blocks and Star Blocks. Highest Possible Score:

: 2 x 500 = 1000 Mini-Whispy: 1 x 5000 = 5000 Bonus Block: 2 x 9500 = 19000 Star Block: 20 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 25400 Level 8 Stage 5 BOSS: Whispy Woods Difficulty: Easy HP: 12 With the Flame Ability in tow, you can take this boss 1-2-3. Just get on the right side of his face and use Flame repeatedly. His attacks aren't even that threatening. Claim the 50,000 points. Whispy Woods: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Star Bonus: 1 Double Ball: 1 Score Bonus: 5 Total Lives: 11 ------------------------------- Total: 11 x 1000 = 11000 LEVEL TOTAL Stage Score ----------------------- Stage 1 55560 Stage 2 37780 Stage 3 95380 Stage 4 25400 Stage 5 50000 Lives Bonus 11000 ----------------------- GRAND TOTAL 275120 My Top Scores 1st 181240 2nd 168840 3rd 166350 4th 157030 11. Level 9 Border Line: 120000 This is a difficult level. It is very hard to get a big score here, because there's only one Bonus Chance and it's difficult to win. There is a bright side to this level, however. It features the best item in the game: the Kirby Changer. It gives you the Ability of your choice! You will come back to this level for this item! Level 9 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XX XX ^ XX XX = Kirby Changer XX XX V XX XX XX A<1>A A A<1>A^ XX XX ^ ^ ^ ^ <2>XX XX <2> AA<2>AA V XX XX V V V V XX XX ^ XX XX <2> A A ^ A A ^ XX XX V <2>XX XX A<2>A AV A<2>AV XX XX XX XX XX XX XX XX XX XX *-* XX XX XX With the Kirby Changer you get here, take Spark or Flame. Both work very well throughout this entire level. If you use Spark, like I do, watch out for odd ricochets off the many Ability Blocks you see here. Getting perfect on this stage is pretty easy. Highest Possible Score (can be done): <1>: 4 x 200 = 400 <2>: 2 x 400 = 800 Big 1: 5 x 400 = 2000 Big 2: 5 x 800 = 4000 Small 1: 20 x 100 = 3400 Small A: 18 x 300 = 5400 Enemy Hit: 1 x 600 = 600 Kirby Changer: 1 x 100 = 100 ------------------------------- Total: 16700 Level 9 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX ^ <1><1># #<1><1> ^ XX XX <1><1>^ ^<1><1> XX XX V <1>^A A^<1> V XX XX <1>2V V2<1> XX XX V ^ V XX XX ^^ XX X ^<#><#>2 V 2<#><#>^ X X #<2><2>VA AV<2><2># X X V V X X ^<2>^ ^ ^<2>^ X X # 2 2 # X X V<2>V V V<2>V X X <#><#> <#><#> X X<#> <#>X XX <#><#> <#><#> XX XX XX XX XX XX XX XX *-* XX XX XX This stage can be quite a pain. When your ball gets stuck in one of the side columns with the unbreakable blocks, fire off your Ability so you don't go back out the way you came, because when it hits the Pinball Block on the way back, you will have a very awkward hit on the ball and likely lose a life. Once you get the Bomb in the center, this level becomes a lot easier. Highest Possible Score: <1>: 26 x 200 = 5200 <2>: 14 x 400 = 5600 : 4 x 500 = 2000 Small A: 2 x 300 = 600 Enemy Hit: 3 x 1200 = 3600 The Bomb: 1 x 100 = 100 ------------------------------- Total: 17100 Level 9 Stage 3 XXXXXXXXX XXXXXXXXXX XXXXXX *-* XXXXXXX XX XX XX XX XX XX XX^ ^ ^ ^^^^Wrp^^^^ ^ ^ ^ XX XX2 1 1 PPP1Str1PPP 1 1 2 XX XXV V V VVVV VVVV V V V XX XX<1> ^ <1>XX XXBON^ ^^^ ^^^ ^BONXX XX CH1 PPP V PPP 1 CHXX XX<1>V VVV VVV V<1>XX XX^ ^ ^ ^^ ^ ^ ^^ ^ ^ ^ XX XXP<2>P PP P P PP P<2>P XX XXV V V VV V V VV V V V XX XX XX XX XX XX XX XX *-* XX XX XX This is a hard stage, and you have to do well here to make Border Line. Take out the two enemies at the top for goodies, then try to clear as many blocks as possible before you hit the two Bonus Switches. The Bonus Chance is not an easy one to complete. Highest Possible Score: <2>: 2 x 400 = 800 Big 1: 2 x 400 = 800 Big 2: 2 x 800 = 1600 Enemy Hit: 2 x 600 = 1200 Item Pickup: 2 x 2000 = 4000 Bonus Switch: 2 x 1000 = 2000 ***BONUS CHANCE*** Bonus Block: 1 x 9500 = 9500 Through Block: 8 x 40 = 320 Through Block:36 x 80 = 2880 Block Bonus: 44 x 500 = 22000 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 60100 Level 9 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX<*><*> \XXXXXX/ <*><*>XX XX<*><*> <*><*> <*><*>XX XX XX XX XX * ^<*><*>

<*><*>^ * | P<*><*> <*><*>P | * V<*><*> <*><*>V * <*><*>

<*><*>

X\ /X XX *-* XX XX XX If you don't have the Flame Ability, getting to all the Star Blocks will be a bit of trouble here. The Mini-Kaboola is easy to hit when going for the upper Star Blocks. Try to collect everything. Highest Possible Score (can be done):

: 6 x 500 = 3000 Mini-Kaboola: 1 x 5000 = 5000 Star Block: 26 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 8400 Level 9 Stage 5 BOSS: Kaboola Difficulty: Medium HP: 12 This boss fires at your middle paddles, but generally leaves your side ones alone. Hit him with whatever Ability you have. This boss has the longest "stun time" of any boss, so your quick hits might not all register as damage. Claim the 50,000 points. Kaboola: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Star Bonus: 1 Score Bonus: 3 Total Lives: 8 ------------------------------- Total: 8 x 1000 = 8000 LEVEL TOTAL Stage Score ----------------------- Stage 1 16700 Stage 2 17100 Stage 3 60100 Stage 4 8400 Stage 5 50000 Lives Bonus 8000 ----------------------- GRAND TOTAL 160300 My Top Scores 1st 136710 2nd 133880 3rd 130000 4th 129020 12. Level 10 Border Line: 120000 This has a couple of weird set-ups in it, with other difficult stages put into the mix. This is a hard level to complete without losing your Ability, since you'll have to come into the level with one. Level 10 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX XX XX XX

XX XX ^11 AA 11 AA 11 ^ XX P P V1A ^ AAWarpA1 V ^ Star ^ P1A V AA A1 P * V V * | ^11 AA 11 AA 11 ^ | * P ^ ^ ^ ^ ^ P * V<1><1><1><1>V ^ V V V V V ^ P

P V V XX XX XX XX XX *-* XX XX XX What a start to Level 10. First off, get the Flip Block to turn everything dark so you get extra points. Second, clear those Power Blocks. That's all there is to it! Highest Possible Score:

: 19 x 500 = 9500 Big 1: 4 x 400 = 2000 Big 2: 4 x 800 = 4000 Small 1: 36 x 100 = 3600 Small 2: 16 x 200 = 3200 Small A: 16 x 300 = 4800 Enemy Hit: 2 x 600 = 1200 Flip Block: 1 x 100 = 100 Kirby Changer: 1 x 100 = 100 ------------------------------- Total: 28700 Level 10 Stage 2 XX XX XX ^ *-* ^ XX XX XX X/

V

V

\X ^ ^<1>^<1>^<1>^ ^ 2 2 1 1 2 2 V V<1>V<1>V<1>V V ^ ^^<1>^^ ^ * 2 A A A A 2 * | V VV<1>VV V | * ^ ^***^ *^ ^ ^ ^ * 2 A***A O AA 2 V V***V* V V V V 2 AA<#>AA 2 X\ /X XX XX XX *-* XX XX XX This is a tough stage. The enemies that leave Flip Blocks act as Pinball Blocks when you hit them, and they are very close to the top of the screen. Furthermore, without an Ability, the Bonus Chance is next-to-impossible. Highest Possible Score: <2>: 44 x 400 = 17600 : 14 x 500 = 7000 Small 2: 6 x 200 = 1200 Small A: 4 x 300 = 1200 Enemy Hit: 6 x 1200 = 7200 Enemy Hit: 1 x 600 = 600 Flip Block: 2 x 100 = 100 Bonus Block: 1 x 9500 = 9500 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block: 2 x 40 = 80 Through Block:21 x 80 = 1680 Block Bonus: 23 x 500 = 11500 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 73660 Level 10 Stage 3 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX/ \XX XX

XX XX ^ ^ XX XX P ^

^ P XX XX V P P V XX XX ^ V ^ * V ^ XX XX P ^ O ^ P XX XX V P V * P V XX XX ^ V <#><#>V ^ XX XX P ^ P XX XX V P V XX XX ^ V#<#><#><#><#> XX XX P XX XX V /XX XX <#><#><#><#><#><#><#>XXX XX XX XX XX XX XX XX *-* XX XX XX This is one of those annoying "lottery stages". You have no control of your ball until you hit the Bomb. You can get the enemy and its charm before you send your ball into the spiraling path. Highest Possible Score: Enemy Hit: 1 x 1200 = 1200 Enemy Hit: 1 x 600 = 600 Item Pickup: 1 x 2000 = 2000 Bonus Switch: 1 x 1000 = 1000 ***BONUS CHANCE*** Through Block:21 x 80 = 1680 Block Bonus: 21 x 500 = 10500 Time Bonus: 30 x 500 = 15000 ------------------------------- Total: 31980 Level 10 Stage 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XXX <*><*>XXX XXXX<*><*>XXX XXX <*><*>\XX XXX/<*><*>XXX XXX

<*> <*>

XXX XXX 2<*> <*>2 XXX XX/ 2<*> <*>2 \XX 2 2 2 2 * <*>2 2<*> * | <*>2

2<*> | * 2<*> <*> <*> <*>2 * 2<*>

<*>2 2<*> <*><*> <*>2

X\ /X XX *-* XX XX XX If you've lost your Ability, you're not going to get very much out of this stage. If you chose Flame, you're in luck, as that Ability is ideal for this stage. The procedure is the same as always. Highest Possible Score (can be done):

: 8 x 500 = 4000 Small 1: 14 x 100 = 1400 Small 2: 14 x 200 = 2800 Mini-Robot: 1 x 5000 = 5000 Star Block: 28 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 13600 Level 10 Stage 5 BOSS: Guard Robot Difficulty: Hard HP: 12 All the platforms above and below this boss are going to cause you trouble. This guy shoots his arms out at your paddles and jumps from platform to platform. That's all he does. This guy's "stun time" is the shortest, so if you can catch him mid-jump from the top, you can finish him quickly. Guard Robot: 1 x50000 = 50000 ------------------------------- Total: 50000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Bonus Lives: 5 Star Bonus: 1 Score Bonus: 4 Total Lives: 13 ------------------------------- Total: 13 x 1000 = 13000 LEVEL TOTAL Stage Score ----------------------- Stage 1 28700 Stage 2 73660 Stage 3 31980 Stage 4 13600 Stage 5 50000 Lives Bonus 13000 ----------------------- GRAND TOTAL 210940 My Top Scores 1st 163080 2nd 156470 3rd 154680 4th 154620 13. Level 11 Border Line: 235000 To get here, you need to clear every Border Line score in the first ten levels. This level pulls out all the stops. You should come into this level with the Spark Ability to maximize your scoring potential. Your score will become BIG in this level, as indicated by the Border Line. There is no Warp Star, neither are there any Bonus Chances. Level 11 Stage 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX XX XX XX XX XX XX XX ^ 1 1<1>^<1>^<1>^<1>XX XX # # # XX XX V ^1 1<1>V<1>V<1>V<1>XX XX <1> # ^<1>^ ^<1>XX XX V1 1<1>#<1>#<1>#<1>XX XX ^ ^ V V<#>V XX XX <2> # ^ ^ ^ ^ ^ XX XX V V<1><1>#<1># ^ #<1>XX XX <1> ^ V V V***VV***XX XX #1 1<1>^***^ V ^***XX XX <1> V<#><#>#***#<1>#***XX XX <1> 12 2<2>V<#>V<1>V<#>XX XX XX XX XX XX XX XX XX XX *-* XX XX XX With the Spark Ability in tow, you can get a near-perfect score on this stage. Spark your way up the left side, hit the Flip Block, and wow! Look at all those dark blocks! See the score rise! Highest Possible Score: <1>: 24 x 200 = 4800 <2>: 25 x 400 = 10000 Big 1: 3 x 400 = 1200 Big 2: 4 x 800 = 3200 Small 1: 11 x 100 = 3600 Small 2: 13 x 200 = 3200 Bonus Block: 2 x 9500 = 19000 Enemy Hit: 1 x 600 = 600 Enemy Hit: 3 x 1200 = 3600 Flip Block: 1 x 100 = 100 Kirby Changer: 1 x 100 = 100 ------------------------------- Total: 49400 Level 11 Stage 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXX XX *-* XX XX<2><1><2><1><2><1><2><1>XX XX *** XX = Kirby Changer XX *** XX = Flip Block XX<#>2#2 12 <#> 12 1#1<#> XX XX 12 12 1 21 21 2 XX XX 21 21 212 12 1 XX XX12 12 12 1<#>2 12 12 12 XX XX21 2<#>12 12 12<#>12 1 XX XX12 12 12 12 12 12 12 12 XX XX XX XX XX XX XX XX XX XX XX XX *-* XX XX XX What a mess!! The Spark Ability helps tremendously to clean up this matrix of 1x1 blocks. This is a funky set-up, that's for sure. Highest Possible Score: <1>: 8 x 200 = 1600 <2>: 20 x 400 = 8000 Small 1: 70 x 100 = 7000 Small 2: 175 x 200 = 35000 Bonus Block: 1 x 9500 = 9500 Enemy Hit: 3 x 600 = 1800 Flip Block: 2 x 100 = 200 Kirby Changer: 1 x 100 = 100 ------------------------------- Total: 63200 Level 11 Stage 3 XXXXXXX XXXXXX XX *-* XX XX XX XX XX XX XX X /X<#><#><#>X\ X X XX2 ^<*>^ 2XX X ^ ^ 2 ^ 2 ^ ^ ^ #<1>VV<1># ^ * V V ^ V ^ V V * | V ^ ^ 2 2 ^ ^ V | * #<1>V<1>V<1># * V V <1><1>V V XX<2> <2>XX X \X<#> <#>X/ X X X XX XX XX XX XX *-* XX XXXXXX XXXXXX <1>: 11 x 200 = 800 <2>: 28 x 400 = 1600 Small 1: 18 x 100 = 1800 Small 2: 6 x 200 = 1200 Big 1: 4 x 400 = 1600 Big 2: 8 x 800 = 6400 Enemy Hit: 5 x 1200 = 6000 Flip Block: 2 x 100 = 200 The Bomb: 1 x 100 = 100 Star Block: 1 x 0 = 0 ------------------------------- Total: 19700 Is this a funky setup or what?! Get the Flip Block on the outside, then send your ball into the blocks in the middle. Get the second Flip Block, clean up, and move on. Level 11 Stage 4 XXXX XXXXX XXX/ *-* \XXX XX \XX ^ XX XXX = Stone Ability XX XX V <#> X <#><#> <#>

X A 1 ^ ^ <#> A<*>X # ^

X * A 1 V V ^ # ^***X | <#><#>V 2***X * A 1 *** ^ V ^ V***X *** # #

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XX <#>XX XX <2> <2> <2> XX XX XX XX *-* XX XX XX This is a tricky level, as everything is so close to the paddles. First, ya gotta hit the enemy clinging to the unbreakable blocks so you can get rid of them with the Bomb. From there, grab the Stone Ability and go to town. <1>: 4 x 200 = 800 <2>: 4 x 400 = 1600 : 3 x 500 = 1500

: 4 x 500 = 2000 Small 1: 4 x 100 = 400 Small A: 6 x 300 = 1800 Bonus Block: 2 x 9500 = 19000 Enemy Hit: 3 x 1200 = 3600 A. Enemy: 1 x 2000 = 2000 The Bomb: 1 x 100 = 100 Star Block: 2 x 0 = 0 ------------------------------- Total: 32800 Level 11 Stage 5 XXXXX XXXXX XXXXX *-* XXXXX XX^ ^ ^ ^XX XX2 2 2 2XX XXV V^ ^ ^ ^ V VXX XXXXXP P XXXXX XXXXXV V<2>

V V XXXXX XX<*><*><2>

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V V

XX XXXXX <2> V <2> XXXXX XXXX/ \XXXX XX XX XX *-* XX XX XX This stage looks like it was set up by a 5-year-old! The most frustrating part of this stage is trying to hit the Power Blocks jammed in the lower walls. This is a very narrow stage, so speedy balls can quickly become lost lives. <1>: 12 x 200 = 2400 <2>: 36 x 400 = 14400

: 17 x 500 = 8500 Small 1: 12 x 100 = 1200 Small 2: 8 x 200 = 1600 Big 1: 2 x 400 = 800 Big 2: 6 x 800 = 4800 Bonus Block: 2 x 9500 = 19000 Enemy Hit: 3 x 600 = 1800 Flip Block: 2 x 100 = 200 Kirby Changer: 1 x 100 = 100 Star Block: 6 x 0 = 0 ------------------------------- Total: 52700 Level 11 Stage 6 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXX<*><*><*>XXXXXXXXXX XXX<*> \X<*><*><*>X/ <*>XXX XXX ^ ^ XXX = The Bomb XXX^ <1> <1> ^XXX = Kirby Changer XXXA V A V AXXX V <*> <&> V ^ <*> <*> ^ * # <*> <*> # * | V 2 2 V | * ^ <*> ^ Warp^<*> ^ * # <*> P StarP<*> # V <*> V V<*> V

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XX XX XX XX XX\ *-* /XX XXX XXX No Mini-Boss in this stage. The warp star appears right away. Get as many of the blocks as possible before touching the star, because doing so ends the stage and moves you to the final boss.

: 6 x 500 = 3000 : 9 x 500 = 4500 Small 1: 10 x 100 = 1000 Small 2: 2 x 200 = 400 Big 1: 2 x 400 = 800 Enemy Hit: 2 x 1200 = 2400 The Bomb: 1 x 100 = 100 Kirby Changer: 1 x 100 = 100 Star Block: 20 x 0 = 0 Warp Star: 1 x 400 = 400 ------------------------------- Total: 12700 Level 11 Stage 7 FINAL BOSS: King DeDeDe Difficulty: Very Hard Phase I HP: 8 DeDeDe just stays in the center, tossing bombs at your lower paddle and Star Blocks. This isn't too tough. Phase II HP: 8 Now he can't attack, but he'll absorb all shots from the front and send the ball flying back at you. Keep the ball in the upper half of the screen to get him to advance to his final form... Phase III HP: 8 Now we get to the good stuff! He jumps to the center of the screen, then fires a missile at EACH of your paddles. It is tough to dodge this while keeping the ball in play, so you may end up playing with shrunken paddles for the majority of this plase. After eight hits, he will drop, leaving the ending and a juicy 100,000 point bonus with him. King DeDeDe: 1 x100000=100000 ------------------------------- Total: 100000 ***LIVES BONUS SUMMARY*** Initial Lives: 4 Star Bonus: 1 Score Bonus: 6 Total Lives: 11 ------------------------------- Total: 11 x 1000 = 11000 LEVEL TOTAL Stage Score ----------------------- Stage 1 49400 Stage 2 63200 Stage 3 19700 Stage 4 32800 Stage 5 52700 Stage 6 12700 Stage 7 100000 Lives Bonus 11000 ----------------------- GRAND TOTAL 341500 My Top Scores 1st 264700 2nd 264600 3rd 260300 4th 260250 ~~~Bonus Section! Maximum Possible Grand Total!~~~ Level Max Score My Top Score ------------------------------------------- Level 1 217,920 162,640 Level 2 173,320 149,610 Level 3 226,440 162,870 Level 4 249,280 158,260 Level 5 169,940 145,880 Level 6 268,080 179,820 Level 7 198,200 165,550 Level 8 275,120 181,240 Level 9 160,300 136,710 Level 10 210,940 163,080 Level 11 341,500 264,700 ------------------------------------------- GRAND TOTAL 3,091,040 1,870,360 14. Bonus Games --------------- By grabbing a Warp Star in the first 10 levels, you will be taken to Bonus Land, where you can play one of four Bonus Games. Bonus Game I: Up Down This is an easy game to win at, but a very tough game to get 3-Up on. You have to hit the tiles that cascade from the top of the screen until each column shows the same tile. DeDeDe's mug gets you 1-Up, a Star gives you 2-Up, and Kirby's mug nets you the elusive 3-Up. You have 60 seconds to do this. Bonus Game II: Star Catcher This is easily the hardest of the four games, but it is the most rewarding if you can get a perfect score. Catch the stars Kirby shoots at your paddles, but avoid the Bombs at all costs. If you catch a Bomb, bonus game over. You get a 1-Up for every ten stars you collect. If you can get all the stars and avoid all the Bombs, you get an extra 2-Up, beinging your total to 5-Up. Bonus Game III: Air Hockey This is the easiest game to get 3-Up on. When you launch the ball, head over to the far left, then go back to the far right when the cursor approaches the right. Shoot the ball forward and a little to the right and you get an automatic first goal. From there, hit A when the ball hits your character to perform a Power Shot. There is no excuse not to make at least two goals, and consequently, earn two extra lives, if you know that little detail about launching the ball. Bonus Game IV: Up Cloud I don't recommend playing this game. It's difficult to get anything but a 1-Up, and you're too liable to lose the ball. Hit the clouds from the bottom. When a cloud reaches the top, the bonus game is over and you win the indicated prize, up to 3-Up. 15. Credits ----------- Myself - for writing this FAQ. All sites currently hosting this document. Nintendo - for developing this game. You - for reading this. 16. Version History ------------------- Final - Walkthrough and Bonus Sections complete. This FAQ is closed. v0.54 - Walkthrough complete through Level 6. v0.36 - Walkthrough complete through Level 4. ~~End of File~~