Disney's Mulan Game Boy Developer: Tiertex Design Studios Publisher: THQ By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ How to Play [HOWT] Walkthrough [WALK] Passwords [PASS] Donations/Amazon [DONT] Contact Info [CONT] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- How to Play -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HOWT] Mulan is a fairly short platforming-esque game with six levels. Two of the levels have gimmicks to them, but for the most part the action is involved of climbing and dropping down, jumping across ropes and poles, and generally moving from left to right. During regular action, you must take care not to fall from too great of drops, or else they will damage Mulan. You start off each level with five hearts. Taking damage from Hun enemies, suffering from great falls, or tripping over on obstacles on certain levels will all knock a heart off. You can find a spare heart floating around on a few levels, but they are sparse. When encountering enemies, Mulan can, from a distance, throw stones at them to temporarily knock them out (though most of them will recover shortly thereafter). The game also has enhanced graphics when played with a Super Game Boy. Controls -------- A - Throw Stones - Dash (while walking) B - Jump - Grab hold of a rope/vine - Submerge underwater (Level 2, hold to stay underwater, release to reemerge) Left/Right - Move left and right throughout the level Up - Climb Up Vines - Control movement (Level 2, 3) Down - Climb Down Vines - Control movement (Level 2, 3) Start - Pause/Unpause the game ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] To get to a specific level, search [LEVx], where x is the number of the level you want to go to in numerical format. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level One - Training Grounds -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV1] Proceed right, and stop shy of the first barrier. Use the A button while standing to throw a rock at the barrier to knock it over, then repeat with the second one. Continue right while holding down the A button to dash and jump over two small ponds by pressing the B button, then throw rocks at three more barriers in turn. You will have to dash in between each barrier here or else they will regenerate and push you back. Once you get to the obstacle course, jump up while standing next to the edge for Mulan to pull herself up. Continue, running by once the barrage of arrows stops, then climb up again. Go right, and make a running jump, and press the B button once you approach the rope to grab a hold of it. Continue climbing up and face to your right. Once the arrows temporarily stop, jump to the right platform. Move forward, hop onto another rope, and then hop over to the right side again. Continue on just past some more arrows, and hop up onto the ledge of the higher platform. Continue right and onto the next rope, then climb down and drop down to the platform below. Drop down to the ground to the right, and dash past the arrow pot once it stops firing. Climb up onto the next platform, then jump onto the rope. Climb up and jump over to the nexxt rope, then jump once more onto solid ground. Head right and use stones to knock down some more barriers, dashing in between each of them. Climb up several consecutive ledges to go to the top of the obstacle course, then drop down to the vertical logs. Hop over a couple of logs to the right until you see another warrior coming from the right. Stay where you are and throw rocks at him continuously until he falls over. Continue over the logs and drop down at the end. Dash to your right until you grab an item off the ground, then backtrack left to the high pole. Use the B button to start climbing it, and then just press Up to continue your skyward ascent. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Two -Lake -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV2] In this level, you as Mulan must swim through a lake and dodge detection by any of the men swimming around. In practice, this merely means that you must continue swimming upwards but do not run head-on into anybody, instead veering around to their sides. At the start, as soon as you press up, you will start moving upwards constantly with the current. You can press the down button to slow down considerably, though you will still move up. While swimming, you can press the B button to submerge underneath the water and skip past anybody in your way - however, a gauge will drain out while you are underwater. When you reemerge it will start replenishing. You must be careful not to get snagged on any of the small islands throughout the area, as the screen is constantly scrolling up, and will knock a heart off if you get snagged and fall off camera. There are four types of men swimming around. There are the ones who will go southwards, and these are probably the most dangerous. There are some bigger guys who simply stay in one spot in the water, and are easy to spot. A third class of warriors will swim left and right, occasionally submerging and emerging from the water, with a few of them jumping into the water from land. A final fourth type of men in the water are skinnier guys who stay in the water, but will submerge and then emerge. As stated before, use the B button to swim underwater and skip past them if required. Once you get to the area with lots of logs in the water, be careful, as there will be a number of men submerging from the water. Right after you get past that, move towards the upper half of the screen, as the level will end off with a lot of narrow strips that you need to move left and right through quickly. If you stay at the bottom, the camera will scroll you out and knock a heart off. When you reach a dead end pond, the level ends. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Three - Mountain -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV3] In this level, once you go right and find a shield to use as a snowboard, Mulan will automatically start moving right through the snowfield. There are several possible ways to wipe out here. First and foremost are logs and stumps, which you must jump over when you spot them. There are also clumps of snow which you need to jump over or snowboard around. Several holes are littered throughout the level for Mulan to fall into. There are also spots in the snow with sort of circular-shaped symbols where Hun enemies will pop out of and grab your foot if you get too close. Fissures exist in a small ice patch which will crack if you skate over them. Finally, you will occasionally have to jump over small cliffs to the next section - do not go too far north when moving up and down, as there is a long clump of snow at the top where you will automatically get knocked out if you go that far. For the most part, stick to the bottom part of the area to avoid getting hit. Once you get to an area with four straight logs, the game takes over automatically, ending the level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Four - Descent -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV4] Throughout this level, you are attempting to descend the mountain. A good rule of thumb is to drop down every platform you come across, instead of trying to move right. Also, if you try to move right constantly you will eventually fall off the side of a mountain. Hun goons will be in your way. Throw stones at them to sneak by them, and watch out for rocks that they throw from above once they recover. You will also occasionally find patches of ice which Mulan can slide across. When you go down a patch of ice, at the end press the B button plus Left or Right (whichever direction you are sliding in) to move onto the next ice patch or a cliff. After you see the falcon the first time, you will get onto another ice patch with some rocks on them. Jump over them to clear the path. Head left past a goon after striking him down with several rocks, then continue down a platform. Do a dash jump right over a gap to the other side, go down, then do a second dash jump back left across the chasm. Take out the goon here, then go left and drop down. Do one final dash jump to your right to land onto another ice patch, and then continue jumping right until you get to the end and wrap up the level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Five - City -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV5] Move right and jump underneath the first street stall to climb onto the pavilion. Jump on the awning and then jump again once you land to bounce up higher, and grab a hold of the rope in the air. Make your way up to the first shingled rooftop. Walk right, and press the down button to crouch whenever an arrow comes by. Continue right and drop down at the end to get to the low ground. Move right slightly and hop onto the lowest awning of all the stalls here (if you have taken damage, go right on the ground, taking out another Hun guard, to get a heart). Hop over several awnings to the right most stall, and then leap up to grab the rope. Climb up to the shingle roof, then head left to another rope. Climb up. Wait for the guard up here to move left before jumping off to the right. Proceed right and fall straight down several times at the end, then jump onto some more awnings and to another rope in the next street section. Go up, then hop over to the second rope, then onto a rooftop. Walk right a bit, climb another rope up high to the very top, and move right to the next rope (this may be a bit tricky, as you need to be at the very top of the first rope and that will give you just enough room to grab the second rope). Continue on to a third rope and then onto a rooftop. Do a dash jump to your right and take out a Hun guard on the rooftop, then perform another dash jump over a chasm to the next rooftop. Drop down to your left from here onto an awning, and then to the ground. Move right, taking out a Hun enemy, then dash right until you get the level end scene. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Six - Palace -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV6] Walk right and climb up onto a shelf, then a higher cabinet, and dash jump onto another shelf. Drop down from here and proceed right. Climb up onto a shelf and then hop right onto a long pole. Climb the pole up and disembark at the top to your right. Throw rocks at the guard who will pop out from the door until he goes down, then dash by him and jump onto a pole. Hop onto the next pole, climb up it, then jump off to the right onto the top of another high cabinet. Do a dash jump towards another pole, then hop off onto still another cabinet. Grab some firecrackers, which shall replace your stones (and take only one throw each to knock out guards). Hop onto the next pole, climb up, and jump onto a high platform. Move right, take a guard coming out of the door with your firecracker, then drop straight down. Climb up over a cabinet and drop down the ground to the right. Climb the nearby pole up a bit, then jump off to the right. Go up the ledge and take out the guard patrolling nearby, and go right past him up the pole. Disembark to your left, and eliminate the Hun at the left before grabbing the pole to scale up. Once you see the platform with the Heart item on it, jump off to that platform. Grab some more fireworks and then get onto the pole to your right. Climb up and jump across the room to the next pole. Go up the next pole and hop off onto a high platform, and knock out the guard that pops out from the door. Head right to go outside. Out here, go right to confront Shan Yu. 6 shots of fireworks will be sufficient to take him down and finish the game. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] When starting a new game, use these passwords to skip ahead to certain levels. Credits to the user Mezmorize99 off of GameFAQs. Level 2 JSFPW Level 3 QGHXB Level 4 TZDML Level 5 RCVNJ Level 6 PGDSH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ________________________________________________________________________________ ©2013 GammaBetaAlpha FAQs