=========================^============================^======================== Chase H.Q. (Game Boy) Copyright 1990 by Taito Walkthrough by Ben Woodhouse shaky_mercury(at)yahoocom Oct. 27, 2003 Version 1.01 =========================^============================^======================== -=--=-====--- CONTENTS -=-=-==--=--- i. Introduction ii. Controls iii. Player Status iv. Scoring v. Walkthrough vi. Hints and Tips vii. Version History viii. Copyright Information -=-=--=-=-====----===-=-=-=-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-==-== i. INTRODUCTION =--=-=-==-=-=---===---===-=-=-=-=-=-==-=-=-=-=-=-=-=-=-==-=-=-=-==-=====-=-=-=- Description taken from the instruction booklet: "America's most wanted high speed criminals are on the loose, and it's up to you to stop them! Take to the streets in your ultra-lean cruising machine as you track down and apprehend five of the meanest felons ever to get behind the wheel. Put the pedal to the metal, Mr. Driver! You only have 60 seconds to find the bad guys. Once they're in sight, shift into high gear and ram them off the road!" -=-=--=-=-====----===-=-=-=-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-==-== ii. CONTROLS =--=-=-==-=-=---===---===-=-=-=-=-=-==-=-=-=-=-=-=-=-=-==-=-=-=-==-=====-=-=-=- Chase H.Q. has two different control schemes; choose the one best suited to your comfort. __________________________________ \Control Scheme One\ Up Arrow.............Accelerate Left Arrow...........Steer Left Right Arrow..........Steer Right Down Arrow...........Brake "A" Button...........Activates Turbo Mode "B" Button...........Shift Gears __________________________________ \Control Scheme Two\ "B" Button...........Accelerate Left Arrow...........Steer Left Right Arrow..........Steer Right Down Arrow...........Brake Select Button........Activates Turbo Mode "A" Button...........Shift Gears -=-=--=-=-====----===-=-=-=-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-==-== iii. PLAYER STATUS =--=-=-==-=-=---===---===-=-=-=-=-=-==-=-=-=-=-=-=-=-=-==-=-=-=-==-=====-=-=-=- During game play, vital information is displayed on the top of the screen. Pay attention to all of it! In the upper left corner, your Score is displayed. Immediately under that is the current value of your Car Passing Bonus, the points you get for each car you pass. Under these is a Damage Meter; this is for the criminal's car, not your own. The car you drive is invincible, apparently. Located in the center of the top of the screen is the number of seconds you have remaining to catch the criminal. Remember, you have 60 seconds to catch up with him, then 60 more seconds to disable his vehicle. Below the timer is the Gear Shift and the number of Turbo Mode uses you have left. In the upper right corner of the screen is your current speed; this has a maximum of 159 MPH. Directly below the speedometer is a number representing your distance to the criminal. This number begins at 500 and winds down the closer you get. The distance is also represented graphically below the number. This meter has two dots, one representing your car and the other for the villian's. -=-=--=-=-====----===-=-=-=-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-==-== iv. SCORING =--=-=-==-=-=---===---===-=-=-=-=-=-==-=-=-=-=-=-=-=-=-==-=-=-=-==-=====-=-=-=- The score in Chase H.Q. matters only to your pride; it has no in game effect. That said, you get points for most everything in this game. Distance Bonus - 1 point for every dotted line passed on the side of the road. Passing Bonus - The amount of points you get for passing a car is dynamic and cumulative. First Car - 200 pts. Second Car - 400 pts. Third Car - 600 pts. Fourth Car - 800 pts. As long as you don't crash, you will continue to get 800 pts. for every car passed. When you crash, you will start over at 200 pts. Boss Damage - You get points for ramming the criminal's car. However, the amount you get depends on how you hit it and how many credits you have remaining. Level Rear Hit Rear Hit Side Hit Side Hit w/ 4 credits < 4 credits w/ 4 credits < 4 credits 1 1000 pts 100 pts 5000 pts 500 pts 2 2000 pts 200 pts 6000 pts 600 pts 3 3000 pts 300 pts 7000 pts 700 pts 4 4000 pts 400 pts 8000 pts 800 pts 5 5000 pts 500 pts 9000 pts 900 pts Mission Bonus - For every round you complete, you get some more points. If you have 4 credits, you get 2000 pts, otherwise 1000 pts. You also get 500 pts for every second remaining on the clock. For beating the game, you get 500,000 bonus points. -=-=-=-=-==--==-=---==-=-=-=-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=--==-=-=-==-=-=-=-- v. WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=--=-==-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-==-=--=-====--= Chase H.Q. consists of five levels, each with two stages. In the first part of the level, you have 60 seconds to catch up to the criminal's car; and then in the second part, you have 60 seconds to smash it into an unmoving ball of flames. Remarkably, the course for the first part of each level is the same; the only thing that changes is the number of cars you must pass on the road. This is the pattern: [Begin] Straight Bank left Immediate bank right Immediate bank left Straight [Tunnel] Straight inside the tunnel [Outside the tunnel] Straight Bank Right Immediate bank left Immediate bank right Straight over hills [Left Fork] [Right Fork] Levels 1,2,3,5 Level 4 Straight Straight Bank left Bank left Bank right Bank right Bank left Bank left Bank right Bank right [Outside the tumbleweeds] Straight Bank right Straight Bank right Straight Bank right [BOSS!] Here are the details of how the levels are different. ________________________________________________________ \Level 1 ----------- Ralph the Car Thief\ You must pass cars only periodically. Ralph's car takes only 3 hits before he stops. Immediately after you hit him, use a turbo; you'll catch up to him and should finish him off. ________________________________________________________ \Level 2 -------- Carlos the Jewel Thief\ This is very much like level 1; the cars still only come at you one at a time. Avoiding them should be simple enough. When you catch up to Carlos, use the same strategy as with Ralph. After you hit him the first time, use a turbo to immediately catch up with him again. After 4 hits, Carlos will go down. _________________________________________________________ \Level 3 ------ Andrew the Industrial Spy\ In this level, the cars begin to come at you more than one at a time, making dodging them a little bit of an exercise. Andrew is also substantially tougher than Carlos; it takes 8 hits to bring him to a stop. ________________________________________________________ \Level 4 - Antonio the Foreign Terrorist\ In this level, the road will be filled with cars, sometimes they'll come at you three at a time. Bringing Antonio to a stop will take 9 hits to his car. You want to stay completely away from hitting him in the rear; all hits should be from the side. ________________________________________________________ \Level 5 ---- Tyrone the Wanted Criminal\ Cars will come at you three at a time in a constant stream. Dodging all of them is close to impossible. However, the final boss isn't that much tougher than the previous one; he only needs 10 hits to be brought to justice. Again, try to always connect with the side of his car. -=-=--=-=-====----===-=-=-=-=--=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-==-== vi. HINTS AND TIPS =--=-=-==-=-=---===---===-=-=-=-=-=-==-=-=-=-=-=-=-=-=-==-=-=-=-==-=====-=-=-=- These hints should help you complete the game successfully. - If you are below 90 MPH, put the car in low gear. Once you get close to 90, shift into hi gear to reach maximum speed. - Crashing into the side of a criminal's car will inflict more damage; stay away from smashing the rear of his vehicle. - Your car will uncontrollably skid when you crash into another vehicle. You must steer in the direction of the slide to regain control. - Try to stay on the inside of turns; you can avoid the other cars easier by giving ground and going to the outside. - Save your Turbos for when you get to the boss. After you tap the boss, he'll try to jet into the distance. Use a turbo in these situations and you can catch up to him easily. - Don't crash while using a turbo; you'll lose it. - You do get four continues, and at each continue you'll get a new supply of turbos. Therefore, if you know you won't make the deadline, go ahead and burn your turbos to get as close as possible before you run out of time. - In the tumbleweed section of each level, a weed will be sitting on either side of the road. To avoid all of them, drive in the center of the road. This will make weaving inbetween the tumbleweeds easier. - When hitting a boss, don't just tap him and then back off. You can actually inflict multiple hits at once by basically driving through his car. - When trailing a boss, use a turbo immediately after you hit him to prevent him from making a momentary escape. =--=---=-=-==--===--=--==-=-=-=--==-=-=-=-=-=-=-=--==-=-=-=-=-=-=-=-=-=-=-=-=-- vii. VERSION HISTORY -===-=-=-=-=-=-==-=-=-===-==-=--=-=-=-=-=-=-=-==-=-=-=--=-==--==---==-=--=-=-== v1.00 - All material complete. v1.01 - Reformatted the title text. -=-=-=-=-=---=--=---=-==-=--=-==-=--==-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=--=-== viii. COPYRIGHT INFORMATION =--=-=-=-=--===---=-==-=-=-=-=--=-=-=-=-=-=-=-==--==--===-=-=-=-=-=-=--=-=--==- All information and work in this document is copyright 2003 by Ben Woodhouse unless otherwise stated and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Thanks for your cooperation. -----------===-------=-=-=-=-------------------------------=- This FAQ is approved for posting on websites: GameFAQs - www.gamefaqs.com HonestGamers - www.honestgamers.com IGN.com - www.ign.com Any other site or publication posting it has ripped this FAQ. React according to your own moral standards. ------------------------------------------------------------= =============================================================================== =============================================================================== If you have any additions or corrections that you feel belong in this document, feel free to let me know! =============================================================================== =============================================================================== -<-EoF->-