WAVE RACE for GameBoy FAQ Version 1.3 by Richard Walker http://www.richard-walker.cjb.net/ email@richard-walker.cjb.net -Table of Contents Legal information Introduction Version history Getting started Basic information Controls Game modes Course obstacles and powerups Codes and secrets Tips before you start Credits Contact info The final word -Legal information This document is copyright ©2003- 2006 Richard Walker. All rights written and reserved. This document and parts thereof may not be copied, paraphrased, or reproduced in any form without prior written consent from the author, Richard Walker. This document may be freely distributed only if it remains unedited, it stays free to public access, and proper credit is given. Richard Walker(email@richard-walker.cjb.net) is the sole author, creator, and owner of this document. All material contained in this document is the work of the author, unless otherwise stated in the 'Credits' section. The author is in no way associated with creators and owners of the game, nor the companies and people involved with it. This document was written on Notepad and is best viewable in 'Courier New' font. It has eighty characters per line. -Introduction Yo, welcome to Richard Walker's Wave Race for GameBoy FAQ! This was the fourth GameBoy game I ever got. But sentimental shiznit aside, this FAQ is here because for some crazy reason there were no others at GameFAQs. So... here you go people! Wave Race is a notably unique racer as you not only race on water, but it also has an almost unheard of means of linking... heard of the four-player link cord device? Probably not but I digress; enjoy the FAQ. -Version history 01/01/06- Happy new year! Made some corrections, and added a new to the 'Tips before you start' section. 31/05/05- Whee. Made some minor changes including layout fixes, corrections on spelling mistakes, and rewriting some shiznit. 31/07/04- Made a few layout fixes. 01/11/03- Wave Race FAQ is created! -Getting started Make sure your GameBoy is switched off. Then insert your Wave Race cartridge. Now switch on your GameBoy. For a two player game, make sure the GameBoys are switched off, then insert a Wave Race cartridge into each GameBoy. Afterwards, insert a GameBoy link cable into each GameBoy. Now switch on both GameBoys. For a three or four player game, make sure the GameBoys are switched off, then insert a Wave Race cartridge into each GameBoy. Afterwards, insert a the link from a four player adapter into one GameBoy. Then insert a link cable into the two or three other GameBoys, and connect it all up to the four player adapter. Now switch on all GameBoys. -Basic information This is a racing game, except for one distinguishing feature... like the name suggests, the races are toughed out on water There are two types of game: Slalom, in whicih you have to get as many points as you can, and Circuit is your none-more-than-average racing lap per lap. On each of these games, there are three bike classes(550cc, 650cc, and 800cc. The more powerful the PWC, the harder it is to control), and when you accumulate a number of points with a PWC, you move up to the next stage... with more levels as you progress. Unlike other GameBoy games of it's time, Wave Race features a Practice mode, a Save feature, and can use the near-unheard of four player link adapter. -Controls MENU CONTROLS A button: Confirm B button: Cancel D pad: Move cursor IN GAME CONTROLS A button: Turbo accelerate B button: Accelerate, charge up turbo meter D pad: Turn the PWC left or right, shift bodyweight forward or backwards(Up or down respectively) Start button: Pause One thing I detest is the lack of handbrake on a PWC... oh well. Give me my scooter anyday. Bah. -Game modes There are three game modes. Including... 1P This is your average one player mode found in all racing games. PRACTICE Here, you can perfect your driving skills before you head into no man's land- or, 1P mode as the game refers it to. You can race any game, any track. If you make a new record here, it will be saved into the game cartridge. MULTI With two, three, and even four friends(Or colleagues, if your goofing off at work), you can link and play Slalom or Circuit. You will need a four player adapter, and three link cables... see the 'Getting started' section for info on how to link up. There are two challenges in all of these modes. Including... CIRCUIT Classic racing at it's finest. You know the drill, just race around the courses, and win. Easy peasy, lemon freakin' squeasy. Well, not quite because there are plenty of obstacles hanging around, as well as the other racers(Who actually seem quicker than you) so it's anything but easy(Totally useless fact #1: Orginally, Richard absolutely sucked at Circuit mode). SLALOM A simple 'Capture the flag' kind of game. You- and the other racers- will try to get as many goals as you can. Only one PWC can get any one goal once. Whoever has the most points at the end of the race wins! Like in Circuit mode, the number of stages increases by two every class you move up. Also on the title screen, there's a record section which holds records for EVERY course. And if your saved data and record becomes that shameful, take the cowards way out and get rid of your data by holding the Start and Select buttons down on the title screen. -Course obstacles and powerups Here is a helpful stuff, and not so helpful things on the course... CORNER PYLON Only in Circuit mode, you must race AROUND these to continue. If you do race around them, a smiley face will appear. If you don't, you can't complete the race, simple as. I spent about a year wondering why I couldn't finish Circuit mode, so don't make the same lame mistake I did. POINT PYLON Exclusive to Slalom mode. You must run through a pair of these- referred into this FAQ as simply goals. Remember, only the first PWC that runs through a goal can claim it, make sure it's you, or go to hell. JUMP PLATFORM A boat can jump way over obstacles, and other racers. They'll be vital if you want to complete Slalom mode. If you hold back while riding over, you will jump further but you will slip on landing. If you hold forward you will make a shorter jump, but you won't slip on the landing. Decisions, decisions... SPIRAL If you ride over one of these, you will spin around and lose control of your PWC. Like you were in control of it anyway. Bah. SHALLOW Crap! Looks like a crusty piece of toast, and makes a crusty noise when you do ride over it(Totally useless fact #2: Richard cringes at the sound of riding over a Shallow). They slows you down, so avoid them at all costs. ARROWS If your PWC takes a ride over a pair of arrows, you will go in the direction of the arrow. It's awkward to ride in the opposite direction of it. DOLPHIN The Dolphin is the most best powerup you can get in the entire game. Pick up one, and not only are you invincible to the obstacles above, your bike will be at tiptop speed and you won't slip sideways. What a bargain, eh... OCTOPUS Go over an Octopus, and smash into other members and steal their turbo power. Useful... unless your steering skills are equal to the bastard dog down my road. -Codes and secrets I don't believe there are any cheats for this game. If you have any cheats... drop by the 'Contact' section already. -Tips before you start A few tips before you begin playing Wave Race. Read up, sucka. 1)DON'T RELY ON THE TURBO Learn how to ride through this hard game without the turbo meter. Don't use too much of it either- at times when you really need it it won't be there! Only use it when you REALLY need it, and towards the end of the race(Or when insanely chasing that last point, depending on what mode you're in). 2)DON'T FOLLOW THE CROWD What that means in Slalom mode is don't follow the other racers. Because, you'll definitely not get any goals. Separate yourself from the crowd and pursue goals where there aren't any other racers, because they, y'know, suck. 3)MASTER THE JUMP PLATFORMS If you have to, go to Practice mode. Do anything, but just make sure you know just how to make the jumps, it is totally VITAL. You will suffer and suffer horribly if you can't control your PWC while going over a jumping beam. -Credits Who helped in the production of this? GAMEFAQS For posting this FAQ, duh. MOM For buying me this awesome game when I was eight years old. -Contact info Compliments and questions about my work are always welcomed. So, here are some contact details for y'all... WEBSITE This isn't as much of a contact option as a plug. But you can contact me from my cool website, so... http://www.richard-walker.cjb.net/ RICHARD WALKER COMMUNITY Check out the Richard Walker Community today! Register today(You don't even need an activation email) and you can speak with me- and maybe even engage in coversation with the other members. http://s15.invisionfree.com/ukrichardwalker/ EMAIL I log in to check my email every couple of days, so you're likely to get a response in about forty-eight hours. Don't email me about crap, OK? email@richard-walker.cjb.net INSTANT MESSENGERS I have several IM's you can talk to me on, so here's a list of IM's. They're listed in the order of which you're more more likely to find me on. And please speak to me in ENGLISH, n0t tH@ sto0pid cH@t spk, LOLLLZZZ!!!!111!!1 MSN- ukrichardwalker@hotmail.com AIM- ukrichardwalker -The final word Cheers for reading my Wave Race FAQ. It's a pretty awesome game, but also a tough one, so hopefully this FAQ will help you a little with the challenges of Wave Race. Also, this work would be pretty pointless if nobody read it, so thank you. And you should check out my other FAQs, reviews, and other crap I've submitted. Go on... there's nothing good on TV anymore anyway. This is your substitute. http://www.gamefaqs.com/features/recognition/39618.html