####### # # # # # # # # # # # ###### # # # # # # # # # # # # # ###### # # # # # # #### ###### #### # # # # ## # # # # # # ## # # # # # # ## # ## ## # # ## # # # # # # # # # ##### # # # # # # ## # # # # # # # # # # # # # # ### # # # # # # # # ###### # # # # # # # # ## # # # # # # ## # # # # # ## ###### #### # # #### ###### #### # # # # # # # # ##### # # # ##### # # # ##### This Game can be found at: http://homestarrunner.com/dman3.html FAQ/Walkthrough by TripleJump Created: April 14th, 2007 Version: 1.0 Copyright (c) 2007-2008 TripleJump Contact: triplejumpfaqs[at]gmail[dot]com ----------------- TABLE OF CONTENTS ----------------- 1. Introduction 2. Version History 3. Walkthrough 4. Point List 5. World Map 6. Deaths 7. Credits +-----------------------------------------------------------------------------+ | INTRODUCTION | +-----------------------------------------------------------------------------+ Well, welcome to another FAQ. This one is for Thy Dungeonman 3. As you may know already, I have written for Peasant's Quest and Stinkoman 20X6 in the past, and another Homestar Runner game came along. I submitted data to GameFAQs and wrote this guide for it while waiting. Thy Dungeonman 3 is a text-based adventure with some pictures to go along with it. It is rather cool and well thought out. Playing like a Peasant's Quest with stationary graphics. This is my twentieth something file. You can view them all by checking my CRP in the banner at the top. I hope this one will help you to complete Thy Dungeonman 3. +-----------------------------------------------------------------------------+ | VERSION HISTORY | +-----------------------------------------------------------------------------+ April 15th, 2008 Email change. April 14th, 2007 Started the FAQ. Layed out the sections and completed the Walkthrough, Point List and Deaths section. Basically all of it. Will probably add more later in future updates. +-----------------------------------------------------------------------------+ | WALKTHROUGH | +-----------------------------------------------------------------------------+ Ye find yeself in yon dungeon. Thou art tied up with ropes. The spiked walls of the dungeon closeth in on thee. A dongrel skeleton with sharp CLAWS hangs next to you. A BONE layeth upon the ground. Obvious exits are nowheres! > Type "Use Claws" Now thou art using thy dungeonsmarts! You shimmy all up on the dead dongrel and its razor sharp claws slice through the ties that bind. Thou art free! > Type "Get Bone" Bone grasped! > Type "Jam Walls with Bone" Ye waits until the spiked walls draw dangerously close then thou jammeth the sturdy bone in their collective craw! The walls shudder and quay and finally withdraw! A stone door opens to the NORTH! Exclamations! > Type "North" Thou art in a large sanctum. Atop a pedestal ye see a FLASK. > Type "Get Flask" This tis it! After years of searching and hundreds of dungeons, thou art finally going to get ye flask! Ye reaches out thy trembling hand and.. VOIP!! The entire dungeon, flask included, vanishes around thee. Suddenly, thou art above ground, under a black and orange sky. Thou wert so close! Ye must find that dungeon at all costs and claim ye flask! Ye find yeself at a grassy crossroads. Ye see a wooden SIGN. Paths lead NORTH, SOUTH, EAST, and WEST. > Type "North" Thou art outside a small monastery. An annoying whiner BIRD sits nearby, morbling and ganching. The crossroads lie SOUTH and the entrance to the monastery is NORTH. > Type "North" The monastery is small and cramped. A large cauldron layeth in the center of the room. A group of robed monks eat at a small table. Oh wait. Just one, really fat MONK eats at a small table. Upon the table is a STEIN. The exit tis back SOUTH. Upon the table is a STEIN. The exit tis back SOUTH. > Type "Get Stein" You snatch up the stein. Suddenly, the mound o' monk clubs thee over the head with a mutton chop! Ye always thought ye would look good with mutton chops. Everything goes black as pitch.. Thou awaketh. Now thou art inside the large cauldron. Tis full of progreffively warmer and warmer broth. Fat, Fat Friar is slicing carrots and potatoes into the stew by biting off chunks and spitting them outh. Oh, and ye also has the stein. Apparently that wasn't why he knocked you out. The exit tis back SOUTH. "Please understand, tis nothing personal," says Lord Round Mound, "Foodstuffs art scare these days and thou aren't." Um, wasn't this guy just eating an entire glazed ham? > Type "South" Ye hops out of the pot and headeth south through the doorway. Ye made it! "Go South!" Who woulda thought? Thou're never going back there again. Thou art outside a small monastery. An annoying whiner BIRD sits nearby, morbling and ganching. The crossroads lie SOUTH and the entrance to the monastery is NORTH. > Type "South" Ye find yeself at a grassy crossroads. Ye see a wooden SIGN. Paths lead NORTH, SOUTH, EAST, and WEST. > Type "West" Wow. Not to freak thee out or anything but these are some seriously creepy, thickly thuckled woods. Yikes. There is a LOG all lying about. The crossroads lie EAST. > Type "Look inside log" Some dolt left their gold coins in here. Doesn't anyone bury jars in the backyard anymore? > Type "Get Coins" OMG! Some totally undeserved gold. You pocket that lewt forthright! > Type "East" Ye find yeself at a grassy crossroads. Ye see a wooden SIGN. Paths lead NORTH, SOUTH, EAST, and WEST. > Type "East" Ye standeth at an overlook which, surprise, overlooks the village of Westerburg. There is a vegetable CART here complete with vegetable cart MAN and a vegetable cart vegetable: CORN. A village lies to the EAST and a crossroads to the WEST. > Type "Buy Corn" Ye handeth the bag of coins to the veggie cart dude. He hands ye a handful of dried corn in return. Commerce at work. "Here you go," says the VCD, "Visualize whirled peas." > Type "East" Ye stands in the midst of the village of Westerberg. Music and meatsmell assail thy senses. A tavern lies to the NORTH, a pub to the SOUTH, and a sandwich shoppe to thy EAST. The overlook tis back WEST. > Type "South" The pub is empty save for a barkeep behind the bar. The door to yon street tis NORTH. > Type "Talk barkeep" "All me old customers stole all me steins and since drink cross the street at yon tavern. If ye've got yer own, ye can drink for free!" > Type "Use Stein" "Coming right up." The barkeep draws a disgusting looking liquid from that barrel. Thou art sure it is mongrel pee. As you quaff furtively off-camera, you ask the barkeep if he's seen any good dungeons lately. He looks around shiftily even though the pub is empty then says, "Gotta watch what yer say round ere's, love. If I were ye, I'd talk to Kigalonian in the tavern cross the street. E's got a full beard and a hunchback. He can help ye." Did he just call you "love"? > Type "North" Ye stands in the midst of the village of Westerberg. Music and meatsmell assail thy senses. A tavern lies to the NORTH, a pub to the SOUTH, and a sandwich shoppe to thy EAST. The overlook tis back WEST. > Type "North" The tavern tis jumpin. All manner of TOUGHS, street and otherwise, fill the dimly lit room, restricting thy access to the bar. The exit lies SOUTH. > Type "Talk Kigalonian" [A whole group of 6 guys will turn around. Pick one leaning forward slightly with a beard going around, mine was number 2, not sure if it changes] Ye ask the tough if he knows of a place round here where a fella can get a nice dungeon. He smiles, "I see ol' Pub Barkeep sent ye, eh?" The pub's barkeep's name is Pub Barkeep? Kigalonian continues, "Well, if it be dungeons yer lookin for, ye should seek out the old hag what lives in the woods west of the crossroads. But yer'll need a MAP. Ere, take mine." "I jus been usin it ter clean me chamber pot anyway." Ye reluctantly taketh the map. Kiga, as you've just started calling him, goes back to his bawdy conversation. > Type "South" Ye stands in the midst of the village of Westerberg. Music and meatsmell assail thy senses. A tavern lies to the NORTH, a pub to the SOUTH, and a sandwich shoppe to thy EAST. The overlook tis back WEST. > Type "East" Thou art standing in front of a Poultry Sandwich Shoppe. You believe you've seen one of these in Wensleydire. Must be a chain. There is a big ol' SIGN atop a pole, a WINDOW, and exits WEST and EAST. > Type "Look Window" Looks like a typical poultry join. There is a DISGRUNTLED CLEANING GUY by the CONDIMENT BAR. > Type "Knock on Door" He sidles on over. "Sorry, mate." He says. "We're closed Todays." Thou checks thy dayrunner and it is indeed Today. "But if ye knows exactly what ye wants, just ASK FOR it." He saddles on back to the Condiment Bar. > Type "ASK FOR KETCHUP" "Well, all right mate." He opens the door, hands you some fake ketchup and closes the door, and slipples back to the bar. > Type "West" Ye stands in the midst of the village of Westerberg. Music and meatsmell assail thy senses. A tavern lies to the NORTH, a pub to the SOUTH, and a sandwich shoppe to thy EAST. The overlook tis back WEST. > Type "West" Ye standeth at an overlook which, surprise, overlooks the village of Westerburg. There is a vegetable CART here complete with vegetable cart MAN and a vegetable cart vegetable: CORN. A village lies to the EAST and a crossroads to the WEST. > Type "West" Ye find yeself at a grassy crossroads. Ye see a wooden SIGN. Paths lead NORTH, SOUTH, EAST, and WEST. > Type "West" Wow. Not to freak thee out or anything but these are some seriously creepy, thickly thuckled woods. Yikes. There is a LOG all lying about. The crossroads lie EAST. An overgrown path lies WEST. > Type "West" Now that ye has the MAP of the woods, ye handily navigate the woods into the next plot element. Using Kigalonian's doodoomap, ye traverse the woods and arrive in a small, hag-strewn grove. An ancient HAG sits on a stump, ferngullying to herself. A SCRAPBOOK sits on the ground nearby. Thy friend the log is back EAST. > Type "Look Scrapbook" Hoping the hag won't bite off several of thy dungeonfingers, ye picks up the scrapbook and flip through the etchings inside. (Remember the pictures you see) Picture 1: Remember what it says on the sign Picture 2: Remember the item on the table Picture 3: Remember how many children there are Ye closeth the scrapbook and return it to its indention in the ground. Neverthee mind what the graphics looks like. It's closed. > Type "Talk Hag" "Away with ye," she shrieks, "I speaketh only to me dead husband who died of a bloody head!" She becomes abruptly silent and goes back to her landbeforetiming. A bloody head, eh? > Type "Use ketchup on head" Ye taps the bottle and twists the cap, dumping the thick ketchup all o'er thy head. Perhaps twill help dread thy hair like ye wanted in middle dungeonschool. > Type "Talk Hag" "AHH! Can it really be ye, Cramforth?" the hag asks. "If it be, then ye wouldn't mind answering a few personal questions bout us to prove it, would ye?" GULP! Art thou ready to answer the hag's personal questions? > Type "Yes" Very well. If ye answer my questions three I'll know thou art me precious Cramforth." [NOTE: ANSWER WITH A, B, C, or D. Not the actual name!] Where didst we geaux on our honeymoon? A: Wensleydire, B: Rottenscab, C: Blood Area, or D: Zork? What did ye get me for me 114th birthday? A: Toad, B: Eyeball, C: N64 Paddle, or D: Commemorative mug? How many wee hags didst we have together? 1, 2, 3, or 4? "Cramforth! Tis really ye!" mistaking thee for her dead husband. Ye suffer several prickly kisses from the hag which leave the odor of rat liqueur on thy face. "No wonder ye died of a bloody hand ye forgot thy FLASK GETTING GLOVE before ye set out to vanquish that rogue dungeon." "Perhaps ye can still defeat that dungeon, even in thy new hotter, spectral form." Um, eww. "Here!" she says and hands ye a wicked FLASK GETTING GLOVE! > Type "Use Glove" Ye slips the unfortunately moist flask getting glove onto thy hand. Tis a perfect fit! That flask won't know what getted it! > Type "East" Wow. Not to freak thee out or anything but these are some seriously creepy, thickly thuckled woods. Yikes. There is a LOG all lying about. The crossroads lie EAST. An overgrown path lies WEST. > Type "East" Ye find yeself at a grassy crossroads. Ye see a wooden SIGN. Paths lead NORTH, SOUTH, EAST, and WEST. > Type "North" Thou art outside a small monastery. An annoying whiner BIRD sits nearby, morbling and ganching. The crossroads lie SOUTH and the entrance to the monastery is NORTH. > Type "Give Bird Corn" Ye holds out a handful of corn. The bird stops its whining and hops into your hand. Ye've made a new friend! He rides quietly on thy shoulder and nibbles corn out of thy ear. Why ye put corn in thy ear we'll never know. > Type "South" Ye find yeself at a grassy crossroads. Ye see a wooden SIGN. Paths lead NORTH, SOUTH, EAST, and WEST. > Type "South" A stone bridge arches over a lazy stream. A hideous TROLL blocks thy way SOUTH. The crossroads lie back NORTH. > Type "Use Bird" Thy winged friend swoops from thy shoulder and dives at the troll, pecking and ganching at his hideous wig. "AGH! My style!" cries the troll and throws himself into the stream, drowning instantly. Guess the stream wasn't as lazy as ye thought. The bird gives thee a wink and flies off into the black sky. The way SOUTH is clear! > Type "SOUTH" A Clearing opens up before thee. Before ye lies what is unmistakably a DUNGEON DOOR. Skulls litter the ground. The troll bridge lies to the NORTH. > Type "Open Dungeon Door" Ye throw open the dungeon doors and cautiously descend the stairs. The doors SLAM behind thee. There art no going back now. Thou art in a large, familiar sanctum. Atop a pedestal, ye see a FLASK. > Type "Get Ye Flask" This tis it! After years of searching and hundreds of dungeons, thou art finally going to get ye flask! Ye reaches out thy trembling hand and.. START MINIGAME You have to press the enter button at the exact time you touch ye flask. Just hold Enter, it will grab it by itself. This happens three times until you get it at last! The sanctum begins to rattle and hum. The walls open to reveal… THY NEW DUNGEONHOUSE! A live-in dungeon full of mazes, scrolls, keys, and maybe even a dagger! Ye cans’t believe it. Ye has thine own dungeon! This thing’ll keep thee busy for years! Ye grows to a ripe old age and ye flask becomes thy favorite drinking vessel. Ye hast several failed romances o’er the years but the maidens always make thee choose between them and ye flask. Tis hardly a choice at all. Congratulations! Thou art truly… THY DUNGEONMAN! It then lists your score out of 38. +-----------------------------------------------------------------------------+ | POINT LIST | +-----------------------------------------------------------------------------+ Cutting Rope: 1 Point Getting Bone: 2 Points Jamming Walls: 3 Points Getting Stein: 1 Point Escaping Friar: 3 Points Getting Coins: 2 Points Getting Corn: 2 Points Getting Beer: 1 Point Getting Map: 3 Points Getting Ketchup: 3 Points Using Ketchup: 2 Points Agree to Answer Questions: 1 Getting Question 1: 1 Point Getting Question 2: 1 Point Getting Question 3: 1 Point Wearing Gloves: 1 Point Befriending Bird: 2 Points Beating Troll: 2 Points Flask Level 1: 1 Point Flask Level 2: 2 Points Flask Level 3: 3 Points Total: 38 Points +-----------------------------------------------------------------------------+ | WORLD MAP | +-----------------------------------------------------------------------------+ NORTH WEST + EAST SOUTH ________ _________ | | | | |Interior| | Mona- | | Mona- |-| Stery | | Stery | | Cauldron| | | | | |________| |_________| _|____|_ ________ | | | | |Exterior| | | | Mona- | | Tavern | | Stery | | | | | | | |________| |________| ________ ________ ____|___ ________ ___|____ ________ ________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hag's | |Thickly | | Cross | | Over | | Town | |Ye Olde | | Empty | |Clearing|-|Thuckled|-| Roads |-| Look |-| |-|Sandwich|-| Street | | | | Woods | | | | | | | | Shoppe | | | |________| |________| |________| |________| |________| |________| |________| ________ / ___|____ ___|____ | | / | | | | | | / | | | | | Some |--------/ | Troll | | Pub | |Sanctum | | Bridge | | | | | | | | | |________| |________| |________| ____|___ ___|____ | | | | | | | | | Yon | | Some | |Dungeon |------------|Clearing| | | | | |________| |________| +-----------------------------------------------------------------------------+ | DEATHS | +-----------------------------------------------------------------------------+ - Not escaping the spikes, using twelve typing actions - Going back to the monastery after escaping the cauldron - Escaping the Cauldron - Going West in the Woods without a map - Fighting the Bird - Stealing the Corn - Stealing the Drink - Stealing the Beard (of the Barkeep) - Typing "Retire" in Westerberg - Choosing an incorrect Kigalonian - Trying to kill the bird - Trying to kill the troll - Trying to kill the barkeep - Typing Hang Out - Eating the Ketchup - Getting the Wrong Hag Answers +-----------------------------------------------------------------------------+ | CREDITS | +-----------------------------------------------------------------------------+ - Myself, for writing this - Hrwiki.org, they were a great help. Be sure to donate to them! - Homestarrunner.com - "Videlectrix"