####### # # # # # # # # # # # ###### # # # # # # # # # # # # # ###### # # # # # # #### ###### #### # # # # ## # # # # # # ## # # # # # # ## # ## ## # # ## # # # # # # # # # ##### # # # # # # ## # # # # # # # # # # # # # # ### # # # # # # # # ###### # # # # # # # # ## # # # # # # ## # # # # # ## ###### #### # # #### ###### #### # # # # # # # # ### ### # # # # # # # # # # ### ### FAQ/Walkthrough by TripleJump Created: April 15th, 2007 Version: 1.0 Copyright (c) 2007-2008 TripleJump Contact: triplejumpfaqs[at]gmail[dot]com This game can be found at: http://www.videlectrix.com/thydungeonman2.html Then Click on "Thy Dungeonman II" ----------------- TABLE OF CONTENTS ----------------- 1. Introduction 2. Version History 3. Walkthrough 4. Point List 5. World Map 6. Deaths 7. Credits +-----------------------------------------------------------------------------+ | INTRODUCTION | +-----------------------------------------------------------------------------+ Welcome to my "Thy Dungeonman II" guide. I recently finished one for "Thy Dungeonman 3" and decided to write one for the whole series of games. Thy Dungeonman is usually a quest to get Ye Flask or escape from a dungeon using high-tech textual adventures. If you have a question or comment, please email me for inclusion in this guide. This is my twentieth something file. You can view them all by checking my CRP in the banner at the top. I hope this one will help you to complete Thy Dungeonman II. +-----------------------------------------------------------------------------+ | VERSION HISTORY | +-----------------------------------------------------------------------------+ April 15th, 2008 Wow, 1 year anniversary! Email changed. April 15th, 2007 The whole guide (everything) was written this afternoon. Wow. Enjoy! +-----------------------------------------------------------------------------+ | WALKTHROUGH | +-----------------------------------------------------------------------------+ Thou awake in a dungeon. There ist a barred WINDOW and a DOOR, some HAY and a CHAMBER POT. Thou wearest only a loincloth made of cheesecloth. It is a little loin-cheese cloth. Thou rememberest little other than thy own name. By the way, what ist thy name again? > Type "[Any name]" Ah yes, [name]. A predictable name. Anyhoo. Like I mentionedeth: A Cell. > Type "Hold Breath" Thou holds thy nostrils shut. Now al thou smells is the innards of thy own nose. Smells like mutton. > Type "Reach into Chamber Pot" Grody. You reacheth into someone else's filth and pilfer out a small KEY. Drat. You were hoping it was spare gilderupee. > Type "Breathe" Phew! You let thy nostrils open forthwith and breatheth in the dungeon dankeries. Mmmm. Good Dankeries! > Type "Get Hay" You decideth to get some hay and grabs ye a handful. What ho! Within thine handful of hay lies a spot of MOLDY BREAD. You discard the hay and gently slide the modly bread into your loin-cheese cloth. Eww. > Type "Open Door" Turns out it isn't locked. It's all coming back to thee - thou art a custodial knight! You are in the hallway of the dungeon. Exits are north, south and the cell from whence ye came is roughly westish. > Type "South" The hallway south leads into the Custodial Magistrate's office. He is not in. There are many paintings of the Magistrate shaking hands with famous people. King Arthur, King Graham, David Bowie. On his desk lies a wooden placard with the name "Ripberger" carved into it. In the desk is a really conspicuous DRAWER. Ye can only go north. > Type "Look at David Bowie" There's something about that man... The picture was taken during the Tin Machine era. Thou art more of a Ziggy Stardust fan. > Type "Use Key" With the filthy key ye unlock the drawer and open it. There's totally a MAP in there. > Type "Get Map" Gingerly you snatch the parchment, roll it up, and stuff it in your apparently very roomy loin-cheese cloth. > Type "Look Map" Okay so it's not like a map-map. It's just a piece of parchment that sayeth: West, West, North, West, North, North, North, East, East, North, East, North, North. [Due to a glitch, the map doesn't include one of the three norths between west and east] It disintegrates in thy hand. This nonsense is getting olde. > Type "Close drawer" (You hear footsteps) Good thinking, [name]. Ripberger will be none the wiser. > Type "North" You slip back into the hallway and run right into Magistrate Ripberger! "What art thou doing, mike?" he asks suspiciously. > Type "Talk Magistrate" "Gumble-duh. Dumble?" you barely stammer. ... ... ... "Very well," says Ripberger. "Carry on." With that he walks into his office and locks the door behind him. PHEW! Twas a close one. > Type "North" The hallway north leads deeper underground. The walls are narrower, standing water is at thy feet, and other such unpleasant cliches abound. There is a slimy doorway that heads north. There is a sizeable rat by the doorway, and it seems to be wearing a nametag. > Type "Look nametag" The nametag readeth: Hello, my name is Percy. I'm here to help. > Type "Talk Percy" Percy tells you that he is a bubonic plague rat in the service of the crown. And by order of the King he must give said plague to all ye who pass. Ye included. "Nice loin-cheese cloth," he adds...rather creepily. > Type "North" Passing through the slimy doorway Percy says, "This might kill ye a little," and sharply bites yuor ankle. You howl in pain like a prancey squire. Percy slams the door shut behind you and locks it tight. Ye have entered what appears to be a maze of sewer tunnels. Tunnels lead North, East and West. Ye spies a mop. > Type "Get Mop" Ye ol' toole of the trade. Got it. But don't even think of stowing this one in thy cloth. > Type "West" Out of the darkness comes a terror-flying Mongrel! It snarls and gammers, hisses and grobs! You brandish thy mop. Wouldst thou strike low, high or middlin? > Type "Middlin" Ye strikes the Mongrel squarely in its pulsing center! "A little dead never hurt nobody!" ye cries out. Ye are still working on thy one-liners. > Type "West" You are in the dungeon maze, but it looks like you're almost out! Exits are: NORTH EAST There is a stain on the wall. [You can mop the walls, but it is useless] > Type "North" Out of the darkness comes a terror-flying Mongrel! It snarls and gammers, hisses and grobs! You brandish thy mop. Wouldst thou strike low, high or middlin? > Type "Middlin" Ye strikes the Mongrel squarely in its pulsing center! "A little dead never hurt nobody!" ye cries out. Ye are still working on thy one-liners. > Type "West" You are in the dungeon maze, but it looks like you're almost out! Exits are: NORTH SOUTH EAST There is a stain on the wall. > Type "North" You are in the dungeon maze, but it looks like you're almost out! Exits are: NORTH SOUTH There is a stain on the wall. > Type "North" You are in the dungeon maze, but it looks like you're almost out! Exits are: NORTH SOUTH There is a stain on the wall. > Type "North" Out of the darkness comes a terror-flying Hongrel! It snarls and gammers, hisses and grobs! You brandish thy mop. Wouldst thou strike low, high or middlin? > Type "High" Ye swings high at the Hongrel sends it careening to its death! "It's just a litte crush!" ye bellows. Actually, ye wish ye hadn't bellowed quite so loudly. > Type "Eat Bread" You carve off a scrappadat bread. It doth tasteh like the royal stable floor and causes some Phlegming in the throat, but you feel perky for the moment. Me thinks that nasty plague has been staved off of ye for the moment. High fiveth! > Type "East" Out of the darkness comes a terror-flying Mongrel! It snarls and gammers, hisses and grobs! You brandish thy mop. Wouldst thou strike low, high or middlin? > Type "Middlin" Ye strikes the Mongrel squarely in its pulsing center! "A little dead never hurt nobody!" ye cries out. Ye are still working on thy one-liners. > Type "East" You are in the dungeon maze, but it looks like you're almost out! Exits are: NORTH SOUTH EAST WEST There is a stain on the wall. > Type "North" You are in the dungeon maze, but it looks like you're almost out! Exits are: SOUTH EAST There is a stain on the wall. > Type "East" Out of the darkness comes a terror-flying Mongrel! It snarls and gammers, hisses and grobs! You brandish thy mop. Wouldst thou strike low, high or middlin? > Type "Middlin" Ye strikes the Mongrel squarely in its pulsing center! "A little dead never hurt nobody!" ye cries out. Ye are still working on thy one-liners. > Type "Eat Bread" You carve off a scrappadat bread. It doth tasteh like the royal stable floor and causes some Phlegming in the throat, but you feel perky for the moment. Me thinks that nasty plague has been staved off of ye for the moment. High fiveth! > Type "North" You are in the dungeon maze, but it looks like you're almost out! Exits are: NORTH SOUTH There is a stain on the wall. > Type "Get Flask" You would hath there be one in this game! > Type "Get Flask" You would hath there be one in this game! > Type "Get Flask" You would hath there be one in this game! > Type "Get Flask" You pluck up the flask and examine of it. HEY WAIT! Give us that back! [This can be done for the points sound forever] > Type "Eat Bread" You carve off a scrappadat bread. It doth tasteh like the royal stable floor and causes some Phlegming in the throat, but you feel perky for the moment. Me thinks that nasty plague has been staved off of ye for the moment. High fiveth! > Type "North" Sweet King Arthurt! Thee hath made it out. And none too soon. Thy plague is really setting in. This looks like a kitchen. The sous-chef is tending to root vegetables. There is a door eastward that might lead to the infirmary. There is a placard on the wall. > Type "Eastward" Thanketh the heavens. Relief is moments away. You are in the infirmary. There is a Saw Doctor here and a Homeopathic Pathologist. Whatever, she's a Healer. And she smells like fruity dirt. Or dirty fruit. A sign readeth, "Ask thy doctor about CRAFSTSMAN TOOLS" > Type "Talk to Doctor" The doctor turns to you and says: "I'm very busy, can you wait?" > Type "No" "Oh, very well," he sighs and sets you down on yon examination table. "What's wrong with thee? Plague or something?" You tell him yes and he proceeds to saw off thy plague. He mashes a ball of leeches on the wound, gives ye a sucker, and sends ye on thy merry way. Huzzah! Thou art cured of the plague. You head back into the kitchen and the infirmary is locked behind thee. > Type "Look at placard" It's Percy. Or should thou say Percival? He was employee of the month this Auguft. > Type "Get picture" No one was looking. It is a fine charcoal sketch, the kind you'd get at a faire by one of those surly jester types. Sweet. > Type "Use Mop" "This might kill ye a little!" ye cries and driveth the mop handle deep into the Dongrel's craw. It champles and bowdens in pain, crungling all over the palce. At last, it expires. Ye find yeself in a kitchen. A dead dongrel lies at thy feet. Ye notice an emeral, bauble-encrusted brooch bracelet clutched in its claws. > Type anything here "Steal my joke, wouldst thou?!!" It's Percy! And he's hoppin' mad. "That, 'this might kill ye a little' joke is my stale bread and curdled butter!" he cries. "It's what everyone knows me for! And thou hath ruined it!!" Percy leapeth at you and strikes. Thy hitpoints are 9. Percy looks ready to strike again. > Type "Give loincloth" Casting thy body image issues aside, you tear off the loin-cheese cloth and throw it across yon room and into a pot of boiling root vegetables. Percy cannot resist the combined smell of disgusting cheese and body odor and leaps into the scalding waters after it!! "Curse thy delicious loin=cheese cloth, Thy Dungeonman!" he cries as he fries to a golden gray. > Type anything "Thy Dungeonman!" sayeth a voice from behind. Why it's the King! "Congratulations, Thy Dungeonman. Thy hath escaped the restrictive confines of both the royal sewers and thine own clothing I see. You clearly deserve to escort my daughter, the fair Maiden Ogletree, to the Enchantment under the Parapets dance tonight. You truly are... THY DUNGEONMAN 2!! Score /100 My Guide has only shown how to get 96, the other 4 are shown in the point list and world map. +-----------------------------------------------------------------------------+ | POINT LIST | +-----------------------------------------------------------------------------+ Getting Key: +5 Points Getting Bread: +5 Points Looking at David Bowie: +2 Points Getting Flask 3 Times: +2 Points each time (twice) Getting Map: +5 Points Answering Ripberger: +5 Points Entering Maze/Getting Plague: +5 Points Getting Mop: +1 Point Killing Mongrels: +3 Points each Killing Hongrels: +2 Points each Killing Longrels: +1 Point Each Eating Bread: +5 Points (only once) Completing Maze: +5 Points Asking Doctor About Craftsman Tools: +1 Point Talking to Saw Doctor: +5 Points Getting Picture: +3 Points Killing Dongrel: +10 Points Killing Percy: +10 Points Dieing: -100 Points To get the spare points I didn't include in the guide, use the map below and fight the enemies we didn't see. The last one comes from asking the doctor about the tools. Doing this will give you all the points in the game. Woo. Big accomplishment. +-----------------------------------------------------------------------------+ | WORLD MAP | +-----------------------------------------------------------------------------+ NORTH WEST + EAST SOUTH +-------+ +---------+ | | | | |KITCHEN|-|INFIRMARY| | | | | +-------+ +---------+ | o | MONGREL o--MONGREL o----LONGREL | | | HONGREL--------MONGREL--+------MONGREL-------o | | | o HONGREL o | o | o----MONGREL | | MONGREL o----MAZE-----LONGREL | | PERCY +----+ | | | | |CELL|---+ | | | +----+ | +----+ | | |OFFC| | | +----+ OFFC: Office o: A room with a stain +-----------------------------------------------------------------------------+ | DEATHS | +-----------------------------------------------------------------------------+ - Forget to breathe after holding your breath. Then type a bunch of commands. You die. - If you keep typing things in the Office, you will hear Ripberger come. He will come in two typings after. You get fired. - Typing "Die". - Fighting a monster with no mop. - Getting killed by a monster. You get damaged by combating the monsters with the wrong attack. Use the first letter of the name as a reference to High, Middlin, or Low. When your HP runs out you die. - Dieing by typing too much with the plague. Eat the bread to reset this. - Talking to the healer. - Telling the doctor you will wait for him. +-----------------------------------------------------------------------------+ | CREDITS | +-----------------------------------------------------------------------------+ - Myself, for writing this - Hrwiki.org, they were a great help. Be sure to donate to them! - Homestarrunner.com - "Videlectrix"