Silviana: ai Ippai no Boukensha(FDS) FAQ/Walkthrough version 1.0.0 by schultw.andrez@sbcglobal.net(anti spam spoonerism) Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of an old game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. Note that this guide has no text maps and assumes you have access to my maps on GameFAQs.com. I would recommend having one map in your browser, the guide in another tab, and the emulator(let's just bring the open secret totally into the open, shall way) in another, so you can alt-tab between them. Ad space: http://faqs.retronintendo.com is the NES FAQ Completion Project. It's inspired me to look at some games I never would have, otherwise. Have a look at it and see all we've done! This is not strictly an NES game, but FDS games came from a discussion topic about the proejct. It clearly has an NES flavor, though. ================================ 1. INTRODUCTION 2. CONTROLS 3. STRATEGIES AND STARTING OUT 4. WALKTHROUGH 5. CHEATS 6. VERSIONS 7. CREDITS ================================ 1. INTRODUCTION An RPG without any pesky combat rules! Silviana(SaI) seemed like just the sort of thing for me. Sadly, it does a lot with mirrors, which might be an interesting idea in a short story, but in an RPG, the second part is a bit too like the first, and when you're pretty sure you've seen it before, before you get to the portal to the mirror demon world, it's a sign that the game gets a bit repetitive too quickly. It's still entertaining. You control Silviana, a girl looking for eight elements of a potion to cure her mother. Perhaps some of the story got lost in translation due to space constraints, but it seems like a because-it-is- there quest that had a confusing ending tacked onto it. That's not to criticize the translation patch; I am just unable to read Japanese, and I suspect that the translators had to focus on what was important. SaI does have its moments, though, with some neatly named items and a world that feels more polished than Dragon Warrior but not as big as Zelda. It goes more quickly, though, since combat is just about running into enemies, and planning journeys requires skill. Enough games like this and I might be interested in learning Japanese--who knows? Between seeing plenty of towers across a river and finding ways to skirt monsters you can't plow through yet, SaI succeeds as a fun diversion. It's not particularly plausible, and while the mirror world feels a bit repetitive, the game gives you nifty tools to get through it quicker. One of them recharges hit points, so you can pretty much wait the game out if you are not overmatched. If you don't expect too much, you'll enjoy it. 2. CONTROLS AND BASICS First, if using FCEU, f8-f6-f8 switches the sides of the image. 2-1. MOVING The pad moves you in the expected directions. In order to enter a location, you need to touch it around the edges. Most of the time, this is convenient, but sometimes the enemy can knock you somewhere you don't want to go if you don't bump back. You can be kicked out of a dungeon if you are bumped into the stairs or kicked off the screen if you are near the edge. [select] brings you to the item menu. Push down/up to choose an item, then push [select] again. Push button A to use that item. It disappears if you use the last one. The game does not let you waste an item. If you use bread when healed or a poppy when not poisoned, it passes. You can only equip bread, poppies, The game resets monsters once you move off a screen, though there is a bug where if you kill a monster right before walking off, a gold bag appears in place of one of the next monsters. Also, when gold appears when you collect a bag, you need to push [b] or select an item before you push [a] in order to use an item. Pushing [b] also allows you to heal quicker once you gain items that let you. The game freezes you if you try to move diagonally. There are no situations where that would be advantageous, though. 2-2. ITEMS AND THEIR USES A key opens a door. Once open, doors stay open. Bread heals 40 HP, up to your maximum. The poppy heals the thorn, which is randomly picked up after encounters. You cannot heal by drinking tea or seeing your mother. The 3rd eye allows you to avoid traps such as the scythe or the thorn. Each time you find a trap, one 3rd eye is used. The gold key allows you into boss rooms, if you have a regular key. The moonmask lets you in the eastern castle without getting drained. The harp regenerates your hit points. The stardust allows you past invisible walls. It is found in two places, and after you use it, it disappears. 2nd column items: These all disappear once you use them. They can only be found in special chests or after special incidents. The golem stops all enemies on the screen. You can beat them up at your leisure. The doll, daffodil, puppet and rose set you flashing. You gain leverage against your enemies that way. The tulip sends you home. This is useful at the end of the dungeon when you don't have much left. The life gem allows you to jump across to the island in the SW of the demon world. The ice ruby turns water to ice, so you can walk across it. None of the treasures give any special abilities. Each armor and weapon has a defense or attack index. A greater sum is not necessarily better, and offense is preferable, as it makes boss fights easier. So here they are, for posterity. You can assume that enemies have armor and weapon indices, too. How these interact determines the damage an enemy will take you for before you kill it. (*) indicates the item is found in your travels. * = cannot buy the item Values are in hexadecimal. Armor leather 0b silver shield 0f steel shield 18 ceramic shield 1c * crystal shield 23 magic shield 26 * holy shield 2b lucia's shield 2e * Weapon dirk 09 bronze sword 10 light ax 14 spear 16 ice sword 1a cecile's sword 1c * uni-horn sword 20 halberd 23 illusory sword 25 lucia's sword 28 * You can look at bytes 60-90 for AC, etc., and look for boss HP too there. But I am too lazy to dredge it up. Just know you can gauge about how much damage you take for killing an enemy, then use that to determine how many enemies you can run through. 3. STRATEGIES AND STARTING OUT This section is primarily about avoiding monsters, or knowing when to fight and run. Given that you don't really have experience, but rather, you pile up gold, you need to know the best way to gain gold without getting yourself trapped. For instance, if you have 5 hit points and no bread and are 3 screens away from a town, you are in really big trouble. It would be a good time to learn about hex editing. In general you should have at least one poppy, preferably five or more, but bread is the first priority. Keep it at 9, but don't fill up too much on poppy or the random poppy you find will not be counted. As the game goes on, you'll find one dead enemy can buy you a poppy, and a poppy will cost much less than the next item you need to buy. Speaking of buying, leveling up your weapons and armor is not impossible, but you are best served finding shortcuts and knowing which stuff you can skip over, or what items you can find in a dungeon. Walking off and back on the board is simple and critical to the game. Basically, when you do so, the enemies are randomly shuffled. So if they are blocking your way to another exit, leave and re-enter. On the outside, this means going on a screen, moving along the exit squares, then moving back and returning. You can flip to round corners sharply or cut through the middle. You even go a bit faster than the monsters, so you can run past them to the side and then across. Any monsters you can avoid will help retain hit points and bread for later. You can't count on finding enough random tea-bags. Also, be sure you are not pushed off the screen in an area you need to pass. The enemies will refill. You can kill an enemy and quickly exit to make one enemy appear as a bag on the next screen. The game doesn't seem to make the connection that your one enemy should not change to a bag since the screen changed. You can't perform this trick just leaving a bag, though. Dungeons are winding, which can make them a pain to get through, but you can also exit and re-enter a room so that as few monsters as possible are in your sub-area. The risk here may be that a monster randomly pops up next to you, but that is relatively low. If you have a passage across a screen separated from the rest, then 1-2 monsters are okay to run through. If you are in a short bend, go for none. If you are entering a screen with a short bend but not going through the bend, dropping one monster in there is okay. You can also see if a monster is in a passage above, as you can run past him and even wait. Remember, they are usually slower than you. 4. WALKTHROUGH You start with 200 gold, 1 poppy, 1 bread, 1 key and 1 third eye. This is more than enough to get you to the first town and guard against accidents. 4-1. STARTING OUT You start with 200 gold. You really can't do much early on without getting killed quickly, so you need to build your character up. Stay by your house and walk in and look in the mirror to see your mother's face to heal. This is free, so you can just pile up gold. Do so until you have about 400 gold, or you have to use a poppy. You have some bread if you get in trouble with hit points. Enemies take you for 1-2 damage each, and with 4 per screen, you can just tackle 3 screens of enemies, visit your mother, and repeat. With 4+ gold per enemy, that means you get 50 gold per sortie. You can go outside, go north, and go south. If you need to use a poppy for a thorn, then you should go N W W to buy supplies. You'll want to fill up on bread, and you can just wait by the town, entering and exiting, to get build up gold. The town has tea for 7 GP, which heals you. This cuts into your profits a bit, but this isn't the main place where you build up gold. Don't bother to buy keys(yet) or third eyes. The early dungeons have enough keys for the doors, and with my maps you will know where the scythe and thorn chests are. Also, third eyes cost more than poppies(55 vs. 37,) so if a third eye reveals a trap(thorn) aboveground, you've wasted 18 gold. Also note that the shield sellers sell what you already have. The bronze sword is the only item you need, but it will take a very long time to clean out the enemies to get to 1000 gold. You don't have to get any special items to get to the first cave. Just stock up on bread. Dr. Doppler's cave is where you want to go first. It has seven screens, and while the paths wind around, the main danger is probably the enemies. You should be able to bash the light blue guys guarding the cave. 4-2. YOUR WORLD QUESTS BBB xxx xxx xxx BBB-yyy xxx yyy BBB xxx xxx xxx yy xxx yyy BBB xxx xxx xxx BBB yy xxx yyy | | | | BBB BBB BBB BBB BBB yyy !!! yyy BBB-BBB-BBB BBB-BBB-yyy-!!!-yyy BBB BBB BBB BBB BBB yyy !!! yyy | | | | | | ooo ooo BBB BBB BBB yyy-yyy xxx ooo-ooo-BBB-BBB-BBB yyy-xxx ooo ooo BBB BBB BBB yyy-yyy xxx | | | | | | | | ooo-o o-ooo r r rrr rrr yyy xxx ooo r-rrr-rrr yyy xxx ooo ooo ooo rrr rrr rrr yyy xxx | | | | | | | | | ooo ooo o o ggg e e-eee eee eee ooo-ooo-o o ggg ee eee-eee-eee ooo ooo o o ggg eee-eee eee eee | | | | | | | xxx ggg ggg ggg eee !!!-e yyy xxx ggg-ggg-ggg e-!!! e e-yyy xxx ggg ggg ggg-e e !!! e e yyy | | | | | | | xxx ggg ggg ggg r r rrr yyy yyy xxx ggg-ggg-ggg-r r-rrr yyy-yyy xxx ggg ggg ggg r r rrr yyy yyy | | | | | | xxx ggg rrr xxx r r rrr eee xxx xxx ggg xxx r r rrr e xxx xxx ggg-rrr xxx r r rrr-e e xxx B=blue men(easiest) o=orange men g=gold r=red blobs e=blue elephants y=yellow clerics 4-2-1. DR. DOPPLER'S CAVE If you've got 9 bread, you're equipped sufficiently for this cave. Bring at least a couple poppies too. Dr. Doppler's Cave has only got four rooms, but it features the winding around that makes the relatively small dungeons a lot more challenging. This cave has a key and a tulip. I don't think you actually need to visit Dr. Doppler to start going after items, but this dungeon should get you oriented for the bigger dungeon with the heart power-up. You can get here going straight west from the first town and up. Try to avoid fights on the way, just to make sure you have all the hit points you need. Have bread readied at all times. If your HP get below 8, use the bread. Cyclops will take you for 4 damage but give good gold, so it is not a total loss. Plow through the enemies to the east and go down. That will get you a tulip. The tulip is useful in case you get stuck later. Come back west. You shouldn't need to exit yet. So go south. Head for the chest, then take the north branch to the east. Go up and right and down. Use the key to enter the door and talk to Dr. Doppler. He'll tell you what he needs for the potion to cure your mother. You can return to him later for encouragement. You can retreat to the start now. The starting room is a nice place to beat up enemies once you've got the heart in the west cave and the bronze sword. You can just move in and out. But you need to be a bit more powerful before you go about it. 4-2-2. WEST CAVE This cave has a heart and a tulip. The tulip allows you to return home, and the heart doubles your maximum hit points, so bread can have its full effect. We'll get the heart first, because then bread is less likely to run out. You have two enemy types here: cyclops and djinni. Cyclops take you for 3-4 damage, djinni for 6-10. Guess which ones to avoid. Some blue cyclops will be blocking your way. Run through them to the right. On the next screen, retreat and return if enemies are in your way, but it's a brief turn, so they shouldn't be. There's another turn back left. Practice going in and out, again. Be prepared to use bread to go to the left and get the key if you don't have one. But you really should, from the start of the game. Go south through the door and east out that exit. You are in a room with four exits. Go south and wind around. Again, try to avoid running into enemies. Move between screens til you have something favorable. You will need to go east, then loop back west after going a bit south. Then go west. You'll have to take out all the monsters here, and that means using bread if you have it. If you are not sure you can leave with all your hit points intact, use the tulip. But if you have more than four bread, you should not need to. You can leave as you came or explore the rest of the dungeon. The monsters give a bit more experience. Go east along the bottom and turn up after getting to the chest at the next screen, which has some gold. You'll need to hack through this room, but there is bread in the treasure chest, which should fix things. Then go west back to the 4-way room. You can just leave as you came, though there is one more treasure to note. A room with a tulip treasure is to the north. But don't take the tulip unless you already used it. The game only tracks if you have one, so getting the tulip from the chest will be a waste. However, if you use a tulip later, you can come back here to recharge. That goes for any dungeon with a tulip treasure chest. Also note if you go west from the tulip treasure room, you see a door to the south. That door leads to the room with the key chest, so it is a waste to use a key to open the door. That is another theme with this game--you can trade off safety and convenience for a bit of gold. Keys will always cost $230, but early on, gold is harder to come by. So you want to save your gold until you really need to buy a key. I'll tell you when you need a key. It's worth returning here after you get the heart. First, you can just walk to the key treasure chest, and it's a lot easier to beat everyone up along the way with double health. It's worth using a bread to get there. This is also a good place to build up on gold, because the enemies give more, and once you have a bronze sword and extra health, you can stick around and fight a lot more. North of the 4-way room is good for this. You want to fight the cyclops and not the djinni, since the cyclops give the same gold for less challenging fights. Again, use a bread or two to get there. As you build up your gold reserves, you will want to have all enemies around. You can leave and return, etc. Leave when your bread is down to 2, or your poppies are down to 1. You should get up to 1000 quickly. Then you are ready to buy the bronze sword. Return, and you will find the monsters even easier. You will want to get to about 1100 gold, to buy a shield later. You could also go to Dr. Doppler's and take care of business, but that is a bit out of the way. From here on out I will expect that you have an intuitive grasp of entering and leaving rooms to displace enemies so you can run by without taking damage. Also, if you need to build up your gold reserves, you can always go to a dungeon you already beat and just wander around. 4-2-3. CIRCLET TOWER key tulip bread goldkey doll Getting there: make sure you have an extra key or can buy on in town 1. Then go left, down(new orange monsters are a bit tougher,) left, left, down. Monsters include djinni and trolls. Both are very easy--<4 hit points per. Trolls are the tougher of the two. It's cool what a weapon will do. The circlet in this tower is the first of your eight quest items. It is not a tricky dungeon, maze-wise. You will need an extra key to get the gold key, which you need to visit the bosses. The first level has two rooms, the second is a square of four, and the top level has a boss fight. Move to the right screen and get the key. You may be able to flip left and right til very few enemies guard the chest. Then come back left to the start. Go down this time. Then go to the right. Flip to avoid enemies again. Then go to the upper right and use the stairs. You can toggle on the stairs til you have a pretty clear path left. Then you can go to the left. You probably don't need the tulip in this room, and you just need to turn to the lower left to get the gold key. You need to use a key to get to it. Then you can return. Take the lower right fork the next time. Go back to the UR room. Twiddle til you can move right and down. In the lower right room, plow through the enemies and get the treasure, a doll. Then go back up the left passage and get the bread. You could probably use some--well, you probably have already. Go left, down, left when this passage ends, then up. Climb the stairs. There's another door that needs a key. It's time for your first boss fight. Walk up to the boss and almost touch him. When he is to the left of you, move up so he hits you. You should be just below his middle to maximize the damage done. Then tap up after each time. You can squeeze him to the left to damage him more quickly. It means that the shot from the UL corner will come a bit quicker, but the other four shots will come slower. You should have no problems killing him once you find his sweet spot. You cannot bounce him against the right--it's only his right side that is vulnerable, not his left. You just have to bump into it. Boss HP=48 so you can pretty easily judge if you are ahead. Win this fight, and you recharge and get the circlet. Use a tulip if you want, as there's another tulip here to recover. The next part is the heart cave to the right, but I'd recommend that you recharge at town 1 before going there. 4-2-4. HEART CAVE This dungeon is D R R U of the circlet tower. It features djinni and trolls, again. key 3eye key scythe heart puppet doll poppy From the Circlet tower, go down, right, up, right and enter. The extra heart you get here will help a bit when you find a random teabag, and it'll also allow you to beat up more monsters when you are walking around. You can skip some of the passages here, at least on the way in. Down(get the key,) right, down. There are four passages out of this room. The upper right goes to a chest with a third eye, which is not worth it. Take the bottom passage. Then go right and follow that to a chest. Get the key. Come back down. You can use the key to get a doll if you want, or you can retreat back up the left fork, then go left. The next room has a puppet. Take the upper left branch to get the heart. Now you can retreat and go down to get a poppy if you want, or you can leave. 4-2-5. OCARINA DUNGEON This one is a bit tricky, and you may have problems getting past the gold monsters and the red ones guarding the cave. First, from the heart cave, make sure you have a tulip. Go D R D D and enter the town. Tea costs 10 in the second town. Bread, poppies, third eyes, and keys are available, still for 30/37/55/230. But you have some powerful new items. Armor: Silver shield costs 1108, steel shield costs 4908. Weapons: Light axe costs 3126, spear costs 6498. Buying one of these is a big boost, but building up your gold to buy both takes a long time. The ocarina dungeon gives you $5160 in treasure, and so if you can squeeze through there, you will save quite a bit of leveling up time. So I suggest you pick up the silver shield. You can also nickel and dime your enemies if you need to buy supplies. Keep loading up on tea. It's more expensive(40%) but you heal 200% more. I recommend tackling this in two parts. Monsters here are trolls(5) and ghosts(16) assuming you have the shield. They're pretty tough. So you may also wish to go to tower #6 to get part of the money you need for a spear to make this dungeon very easy, but if you are careful, you shouldn't need to. Read the next section for a detour. If you can hold off on the steel shield til you get to the dungeon #7, you are in business. 2580 thorn key key 3eye key $2580 $<100 This dungeon winds around a bit, but it's worth getting through. It has two $2580 chests. You'll want to use whatever golem/doll you have for some of the trickier parts. I'll leave them to your discretion. Go down along the right wall to get a key. Then go up and left at the second intersection. Wrap around left to get to a chest(thorn) and a door behind that which holds a $2580 chest. Return to above the key and take the lower left. Go down and left when left of the now-empty key box. Follow the passage. The screens will go D L(treasure is 3rd eye, so don't bother) R D U R R. Take the right passage up and sneak down the right passage down. If you have strength left, get the key in the room above. Otherwise you can use the tulip(you probably won't have enough bread to make it out alive,) stock up in town #1, return to town #2, and buy a spear. Now you can rip this dungeon up. Second time through, go below the empty key box. There's another key in the right passage to the side. Return in the loop you used before. This time, get the key in the room with the door. Take the door, then go up the stairs and to another boss fight. You can attack the second boss much as you can attack the first. You need to be a bit more exact, but if you move in on him quickly as before, it should be no problem. Boss HP = 96 here, but you should be able to bump it into a corner pretty quickly. 4-2-6. BROOCH DUNGEON Getting here takes a lot of work. From town 2, N N N E S E E(watch those blue elephants--they are annoying) S W(a break, good--talk to the mushroom tree) W and enter the town. You can't buy anything yet, but there's something called an ice sword. Recharge. You can handle a few elephants at a time, and they give good gold, but actually the enemies guarding the brooch dungeon are much easier. Two screens south, you have the brooch dungeon. key-2580 3rd eye daffodil brooch scythe moonmask This four-level dungeon is nonetheless not very cavernous, and it even has a nice gold bonus to start. The monsters are trolls and ghosts, which now do ~4 damage per confrontation. So monsters are not a problem. Go down the center exit and get 2580 gold. Get the key to the left after you exit up and take the lower left exit. The first level is in the shape of a cross, but you only need to get to the bottom. Follow the lower right path. When south of the treasure, go down again. On level 2, go north, then south at the T. Take the bottom path left for a daffodil, then retreat and take the middle path left. Follow it, then go up when it turns. You don't need the 3rd eye, so you may wish to slip right and down where you can use the key to get to the stairs. For level 3, the left has a scythe, so head to the right and take the bottom exit first. On the right, you get the moon mask, which lets you in the eastern castle. Then go up to the stairs. There's another boss fight here. You know the drill. Beat him and get the brooch, then retreat to town 2 and heal. 4-2-7. CERAMIC SHIELD CAVE This is so dangerous that I recommend you buy three keys before attempting it. On the way out, you'll have a ceramic shield to make things easier. But on the way in, you want to avoid snakes. On the outside, E E N W N N and be sure to avoid the Thurberesque clerics bouncing around before you enter. They do nasty damage. You can let one or two hit you, but try for a straight shot to the dungeon once you come back on screen. As I said before, the trolls and ghosts are easy in this dungeon, but the snakes here are nasty(20 damage,) so be prepared to heal a lot and avoid them, too. On level 1, take the passage south. That leads to a room with ghosts instead of trolls. Dust them off. Go back up the UL for a key, then back down and right along the bottom. Make sure there aren't too many snakes to fight before the stairs. On level 2, take the exit right, then take the door below in the next room after getting the key above. Then on level 3, go left along the wall. The ceramic shield is behind a door, so use your key and get it. Snakes now do 7 damage instead of 20. You can loot the right side(golem) if you want, and you can get the key in the UL of level 2. But don't hang around too long. You're still pretty weak. L1 key 3rd eye L2 key thorn bread key L3 ceramic golem 4-2-8. EASTERN CASTLE MAP Now back at town 3, you have a chance to recharge. Town 3 charges 21 for tea and has an Ice sword that costs 11300. Don't worry about it yet. Just restock and note that a $230 key can get a $5721 return in treasure, so if you don't have one, buy one! In fact, at this point, take about 5 or so. Then head E E N E. Plow over the enemies to get to the castle. You will get drained rapidly if you enter the castle without the moon mask, but you have it from part 6. This castle has ten rooms. The harp, which recharges you and makes bread obsolete unless you need a VERY quick boost, is in the top part. Snakes are still a pain here, but you can probably cope. You start in the center of a 3x3 spiral. Get the key in the room below, then go right and up. This room has a puppet. Duck below and come back up for a key. Go up again to a room with a door. It has another key. The w ay to the DL is a bit tedious, but you can get there with flipping around. There is a thorn in the very DL, but the door in that room leads to a heart. Return U R R U and use the key on the door, then go left and up for the harp. Now go down, down through the door and left for a whopping amount of gold. harp $5721 key heart puppet thorn key key One thing about the harp--it does heal you, but it's much faster outside than inside. It can't stop acute damage either, and you may need to push B to activate the waiting before it heals you. It's a pain to sit and wait before the next room, but it's worth it. You can use the heart in a pinch to hide out in a dead end, but don't rely on being in the right place to use it. 4-2-9. WHISTLE TOWER There are two ways to go about this. The longer one will save you time long term, so I recommend it. It involves getting near the boss fight, chickening out, getting a cooler item, then coming back with a vengeance. That spear you have won't cut it against boss #4. So you need to either get the ice sword in town #3(11700, and you can probably afford it) or get Cecile's Sword in the cave between the worlds. The second requires backtracking, but that beats beating up about 400 monsters later. Either way, bring along at least five keys, because you'll want to use some in the next world, too. First, E E N N N N then poke the tree for good luck. It's actually wrong--the invisible wall will be removed once you get stardust in the whistle tower. Heal after defeating each clump of enemies. The yellow clerics take you for 70-80 damage, so wait it out. You heal quicker outside. W N W. The enemies guarding the tower are total wusses--they're in the area you saw north of your mother's house. The whistle tower is probably the biggest dungeon in the game, but that is not saying much. It's possible to gain a key here, but it's much easier to cut through the nonsense. Go along the bottom to the right and get the key. Then go back left and up the passage, then right and take the door up. The stairs are in the UR. For level 2, go down and left along the bottom. The passage turns up, and behind a door, you have 5721 gold. Now to preserve your sanity, use a key on the next door as you go back. Follow it up and hit the stairs after healing, and you are at level 3. The left room has a scythe, but the right has stardust. Get the stardust. If you don't have an ice sword(and I don't recommend having spent on it,) go down, get Cecile's sword in the cave between the worlds, and come back. Each dungeon will be easier the second time through, and even the yellow clerics will be easier. You can almost use them to build gold for a bit. Meet another new boss, same as the old. You should be able to paste him in the UL corner. It will start badly for you, but you'll close the gap with 20+ HP to spare. key - 0 0 - key 5721 3eye Now retreat and enter the cave between the worlds. 4-2-10. CAVE BETWEEN THE WORLDS This is a straightforward cave. It has a few side paths, but nothing that will fool you. You need a key to get through the first door. Then pull back left on the bottom, go down and get the key in the DR of the next room. Go down the middle passage now and when the passage splits, go to the left. Cecile's sword is there. It'll allow you to kill enemies pretty decisively. Then go to the right for a poppy if you need it. You can leave now and complete dungeon #9 if you want, or you can return to the main path, take a left and follow the winding path. There will be a square that transports you to the demon world. Take it. Mirror your steps as before. The cyclops take 15 damage each. You may not need to go to the side path--key left, poppy right--and the puppet in the small room isn't that important either, but you are powerful enough, so go for it. Open the door ahead and enter the demon world. 4-3. DEMON WORLD YYY xxx YYY-YYY xxx xxx xxx OOO YYY xxx YY xxx xxx xxx OOO YYY xxx YY YYY xxx xxx xxx OOO | | | | YYY !!! YYY yyy yyy OOO OOO OOO YYY-!!!-YYY yyy-yyy-OOO-OOO-OOO YYY !!! YYY yyy yyy OOO OOO OOO | | | | | | XXX YYY-bbb OOO OOO OOO OOO OOO XXX-YYY OOO-OOO-OOO-OOO-OOO XXX YYY-bbb OOO OOO OOO OOO OOO | | | | | | | | XXX bbb bbb ooo o o ooo-y y-yyy XXX bbb bbb-ooo-o yyy XXX bbb bbb ooo ooo-o o yyy yyy | | | | | | | | | BBB bbb bbb-b b ooo o o yyy yyy BBB-bbb-bbb bb ooo o o-yyy-yyy BBB bbb bbb-bbb ooo o o yyy yyy | | | | | | | OOO B-!!! BBB ooo ooo yyy xxx OOO-B B !!!-B ooo ooo-yyy-xxx OOO B B !!! B B-ooo ooo yyy xxx | | | | | | | OOO OOO BBB B B ooo ooo yyy xxx OOO-OOO BBB-B B-ooo-ooo-yyy xxx OOO OOO BBB B B ooo ooo yyy xxx | | | | | | xxx OOO BBB B B xxx ooo yyy xxx xxx O BBB-B B xxx yyy xxx xxx O O-BBB B B xxx ooo-yyy xxx Approximate monster difficulty: B < Y << b << o < y < O This is just like your world, except it's a mirror image. Oh yeah. The monsters are a lot tougher too. But you're tougher as well. Similarly, armor and weapons are more expensive, but it's easier to run into enemies to pile up gold. I've found that the most convenient way through is NOT to take care of dungeons in exact reverse order. At the start, the monsters here--yellow clergymen--take about 9 damage and give great gold. Talk to the mushroom tree (S E) which offers to heal you. Then proceed to the trophy tower. Remember to wait before entering a critical area, though your hit points should recharge pretty easily. Towns are tough to find, but if you need to restock on keys, S E S S S S E E from the UL is the first town in the demon world. 4-3-1. TROPHY TOWER This one is just like the previous tower. It has a few keys, but it is not especially tricky. Go S E and talk to the tree. E N E. The cyclops inside take 15 damage each. Take the door north and turn left. The side room has a key to recharge you. Then go left. Level 2 has more cyclops action. Go along the bottom and right. Loop down. Get the key and go up the door to save time, then up the stairs. For level 3, it is one way traffic, with a scythe in the room on the right. Climb to the boss fight, wait up and blast him as before. This may be a bit of a close shave, and you really need to bounce him off the left wall til he slowly gets to the UL. But you can do it, and once you do, you get the trophy. 0 key 3eye 0 0 $<100 key golem scythe 4-3-2. HEART DUNGEON This dungeon mirrors the ceramic shield cave. You can just plow through it, and it gives you some insurance in the upcoming boss fights. It's got some nice treasure, and you can avoid the keys. The cyclops take you for 15 if you still have Cecile's Sword and the ceramic shield. If you have one of the two, the damage is 8, and with both it is 4. It's possible to clear out the next two dungeons without this, but the boss fight can be frustrating. However, if you do them out of order after getting the illusory sword, the monsters are very easy. This is a good place to build up gold quickly moving between rooms, just completing the level as you see fit, if you need to pile gold up after you are done. The UL room on level 1 is best. Go left and turn down and head to the bottom--the room above has a key chest, so it is a wash. Right and up, you have a key. Left, you have stairs. There is lots of good treasure on the second level--tulip in the SW, which is useful if you've lost it, doll in the SE, where you need to go anyway, and a key you can probably ignore in the NW unless you are in the mood for a fight. But hey, it's a free key. Go through the door and stairs in the SW. The scythe is on the left, and the heart is behind a door. Collect what you can and leave. You're now able to take that much more damage. key - key 0 - 0 key -thorn tulip - doll scythe - heart 4-3-3. SCROLL DUNGEON This mirrors the ocarina dungeon. It seems a bit out of the way, but it is the easiest to get to. First, you need to prepare yourself by standing outside town #2. It is the one right of the mushroom. You can beat up enemies around there pretty easily. They give 200 per try and cannot beat you even with Cecile's sword. You probably had 20000+ gold to start, and you can pile up 26000 before going to the next town. Again, you need to rest before each next screen. From the trophy tower, W S W S S S S E to talk to the tree. It will tell you there is a big egg in the castle. If you do not do this, the top room will be empty. Be sure to load up on supplies at town #4, too. It is 1E of the mushroom. It offers $21 for tea. You don't really need recharging, but it's handy since you're in the area. You can beat up enemies for a bit, but I don't think you really need better items right now. I had about 21000 gold here, so I could afford the halberd. It works best when you need offense for the boss fights. Armor: Crystal shield 11600 Weapons: Unihorn 15098 Halberd 20700 W W N E E N E S S S though you can use bread once each screen if things get tight. For the orange devils, you may need to. Then you can run to the town and buy the Illusory Sword. This will give you a huge boost in damage. Town 5 has 33 tea, Illusory for 26900. You can recharge here pretty easily. Again, you'll want some bread to use so you make sure you win against enemies that take you for ~24 damage each. You usually will, but you need a place to rest. E N E S S W to the dungeon. $5721 doll thorn key heart key $2580 scythe at botm (really 3) Yaks take 18 damage. Ghosts take 20. So you can recharge in any one room. Save the bread for the return trip. Go down the left for the key, then back up and take the upper SE passage. Follow it for a doll and then open the door to get $5721. Return and take the bottom SE this time. Take the next SE branch to the east, where you will find $2580. Now you can buy that crystal shield once you get out. Loop around the bottom. Follow the path UL and when there's a door above, go down and right for the heart. Then enter the door and go to the boss fight. Heal up and hack at him as before. It will be a close one, so save before trying, but if you box him in, you'll just beat him. Congratulations! You get a scroll. Return to town #5 and buy the Crystal Shield. You probably got enough gold from fights and treasure that it is easy. If not, beat up a few enemies and take it. This is the last big item you want to buy. You really don't have to, but it will make enemies do that much less damage. Any extra money can go to keys. Buying them means not having to detour in dungeons later. 4-3-4. MIRROR DUNGEON This dungeon mirrors the brooch dungeon. It's on the south coast, past town #4. So you need to return there. It's a pretty easy place to attack. With your weapons, cyclops take 4 damage and dnjinn 10. Before, they'd have taken 15/40. Even better, you can hide from them, use bread or use a power-up like a golem to blaze through rooms that are troublesome. Go down and right and nail the djinn one by one or, if you have a golem, use it to get another golem. This is a good place to use bread, too. Left and down, then up and down the center. You don't need a golem for any of this. On level 2, go along the top and room-fake the djinn if you can. Use a key and then bread if necessary. There is a key in the UR. Get it and move DL where you can use it. Heal before climbing. The right chest is empty, so go left and don't bother with the locked door, as a cheap chest is behind. Go up to the top and box the enemy in with your weapon and take him out. You'll get the mirror. Now you can leave. 0 0-scythe-golem 0 key 0 scythe <$100-empty boss 4-3-5. WESTERN CASTLE You could go get the magic shield now, but the castle is doable, and if you don't complete it now, you'll have to backtrack. you probably want to go get the big egg. Be sure you've talked with the tree by town #2. That triggers finding the egg in the north room. From here on out, you also will find it convenient to have the maximum keys whenever you return to a town, especially since you don't need money for weapons any more. Beat up a few monsters for gold if you need to, and recharge bread, etc. It should be pretty easy to move around in the west now. So you can enter the castle and attack the enemies a bit more easily. The djinni take you for ten damage. Spiral out and get the key in the room below. Go left and up and up. The two chests you ignore are empty and have a thorn. The chest above has a rose. It makes you nearly invincible for a room, but it's not necessary now. Burst through the door and go right and up. That gets you the big egg. Now you can go down and right to trade a key for a poppy, but that is not worth it. Similarly, getting a key by going L D(right passage) and following is not worth it. You can beat up a few enemies outside, recharge quicker, and pay for a key instad. Talk to the mushroom after solving this quest. It will have new instructions. You need to go to a cave to the east. It is the mirrored first heart dungeon. big egg rose poppy thorn doll empty key key