Pokémon-e FAQ  II |     Aquapolis     | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.) The Cards 2.) The Mini-Games 3.) Construction Action Box Cards 4.) Card Game Supplements 5.) Construction Melody Box Cards 6.) F.A.Q.s 7.) Quick List 8.) Closing *Updated 06/18/10 ----------------- -.) Introduction      Hey gang, welcome back! This is my second FAQ for the Pokémon series of e-cards and my third FAQ total. In case you're wondering, the first Pokémon FAQ (Expedition-e) can be found at Pojo.com/pokemon.html and both it and my other FAQ (An e-Reader card list) can be found over at GameFAQs.com.      For those of you who haven't seen the Expedition-e FAQ, here's the low down. I don't play the card game itself - not that there's anything wrong with it, it's just not for me. I've been getting the Pokémon-e cards simply for what they do with the e-Reader. It's such a neat gimmick. So, this FAQ, like the other, will simply cover the e-Reader functions of the cards, in      On with the FAQ! -------------- 1.) The Cards      The Pokémon: Aquapolis-e set consists of 186 'different' cards. Each package of cards contains nine somewhat randomly inserted cards. There are a couple of different types of cards and I'll break them down here for you.      Cards #H1-H32, #148, #149, and #150 are the regular 'Rare' foil cards. These cards (with a foil prism in the picture part of the card) do *not* contain *any* dot codes and are inserted into one out of every three packs (replacing one of the 'Common' cards).      Cards #1-44, #118, #142, #143 and #144 are the 'Rare' cards. Cards #1-44 are basically the non-holographic versions of the holographic cards (H1-H32) with a few extra cards thrown in. These cards do contain dot-codes, though some only contain a bottom side dot code and some contain both the bottom side and left side dot codes. Card #118 is one of the Trainer cards and it does not contain a left-side dot code. Cards #142, #143 and #144 are three of the special energy cards (Darkness, Metal, and Rainbow) Unlike the special energy cards in Expedition, these cards do have bottom-side dot codes, but no left-side dot codes. The rare cards are inserted one per pack.      Cards #45-66 are the 'Uncommon' cards. Like the rare cards, some only have bottom side dot codes and some have both bottom side and left side dot codes. Cards #119-141 are the 'Uncommon' Trainer cards. Some of these cards contain left-side dot codes, and some only have bottom-side dot codes. Cards #145, #146, and #147 are the other three special energy cards. They only have bottom-side dot codes. The uncommon cards are inserted two per pack.      Cards #67-117 are the 'Common' cards. Again, some only have bottom side dot codes and some have both kinds of dot codes. Common cards are placed five per pack (except in packs that have a regular holographic card, then they're only four per pack).      All of the cards #1-150 are also made in a "Parallel" or "Reverse" foil card - meaning that the picture in the center is a standard picture, but (just about) the rest of the card is foil-ized. These cards have *no* dot codes on them either and they're packed one per package.      There are four a/b cards. These cards are exactly the same on the face except that the numbers in the bottom corner contain either an 'a' or a 'b' and that the dot codes are a wee bit different. The differences in their dot codes will be covered below in the corresponding section. These four cards are #50 Golduck (U), #74 Drowzee (C), #95 Mr. Mime (C), and #103 Porygon (C).      There are also four foil "Oversized" cards that do not contain dot codes. These four cards are packaged inside of certain retail boxes of Pokémon: Aquapolis-e cards and make up the second four in a set of 12 "Oversized" cards (the first four cards were in the Expedition-e boxes and the third four cards are included in the Skyridge-e boxes).      This file will pretty much focus on the left side dot codes (on the cards that have left side dot codes). The bottom side dot codes can be broken down into three parts. The first part is the Poké-dex data on the Pokémon featured on the card (Note: Trainer cards and Energy cards, obviously, don't contain this information). The second part of the bottom side dot code is information the card itself as far as it's use within the Card Game. Finally, the third part of the bottom side dot code gives a snippet of information telling what the left side dot code does (Note: Cards without left side dot codes, again, obviously, don't have this information).      Each left-side dot code contains one of four types of data; either a mini-game, a construction melody block, a construction action block, or a feature for use in the trading card game. The mini-game data can require swiping anywhere from 2-7 cards in order to complete the program - and allow the e-Reader to play it.      To help anyone why may be interested, I'll make note of the Rarity of the corresponding cards. R stands for rare (denoted on the card by a tiny star beside the card number), U stands for uncommon (marked by a diamond), and C for common (marked with a circle). As stated above, each standard nine-card pack of Pokémon: Aquapolis-e cards comes with one rare, two uncommon, five common and a holo-card (Note, approx. one out of every three packs of cards will replace one of the common cards with an additional holographic card. Boo!). ------------------- 2.) The Mini-Games      Yay! The mini-games are back! There are a total of seven mini-games, split between 33 cards. Much like the Expedition-e mini-games, they're probably not the best games known to man, but they're worth checking out if you get the chance. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Dream Eater"      : Card # 11       Espeon (R)                      Card # 16        Hypno (R)                      Card # 18         Jynx (R)                      Card # 61     Smoochum (U)                      Card # 74b.    Drowzee (C)                      Card # 74a.    Drowzee (C)                      Card # 95a.   Mr. Mime (C)      A pretty crappy game for all the cards you have to collect to play it. In Dream Eater, you control a hungry, hungry hipp... err... Drowzee who's trying to put a poor Mankey (or Primeape?) to sleep by using his Sleep Inducer attack. You'll start out on the left side of your prey and have the ability to dodge left and right to sneak behind him. When he's not looking at you, hit a button to fire your attack - keep attacking until Mankey falls asleep - but be careful! Mankey isn't just idle prey - he'll attack you if he sees you. One hit and the game is over, so stay on guard and dodge whenever Mankey is looking at you. A or B: Attack with Sleep Inducer  + Pad: Move left/right  Start: Pause (Restart/Quit) Tip: The more times you attack without dodging, the stronger your attack will be - so try to attack multiple times before moving aside from Mankey's own attacks. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Harvest Time"     : Card # 48       Furret (U)                      Card # 67        Aipom (C)                      Card # 76    Exeggcute (C)                      Card # 99        Paras (C)                      Card #112      Tangela (C)      In this game, you control an Aipom, a monkey-like Pokémon who's harvesting various fruits and nuts. Your job is to move Aipom around using the + pad and touch all the falling fruits and nuts without missing a single one. And to make it even more difficult, a strange looking thing that has the appearance of a pineapple (it may be a Pokémon, but I'm not certain) will also fall... and you don't want to touch it. If you do, your Aipom will be stunned for a moment. You can get hit as many times as you want, but getting stunned makes it difficult to keep up with the goodies that fall. When you miss one, the game is over and a Swinub will crawl across the bottom of the screen and take advantage of your misfortune.      A: Jump  + Pad: Control Aipom  Start: Pause (Restart/Quit) Tip: If you find yourself needing to move quickly, tap the jump button and push the + Pad in the direction you want to move in. This will cause Aipom to jump over one space and land into the next. You can use this to jump up, down, left, right or even diagonally. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Jumping Doduo"    : Card # 46       Dodrio (U)                      Card # 73        Doduo (C)      Controlling a Doduo, you must attempt to jump over various Pokémon and rocks in a game that is very much like "Fire Hoops". Just press a button and jump, hoping that you clear whatever it is in your way.  A or B: Jump ^ + Pad: Jump  Start: Pause (Restart/Quit) Tip: Try pressing two of the jump buttons at the same time when it's time to jump. This will increase your chances of making contact with the button at the time you want to. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Mighty Tyranitar" : Card # 40    Tyranitar (R)                      Card # 56      Pupitar (U)                      Card # 88   Kangaskahn (C)                      Card # 89      Lavitar (C)                      Card # 98         Onix (C)      Oh, no! Gorjilla is coming to crush the city! Run!!! Oh, wait, wrong monster. If you've played the "Machop at work" game from Expedition (and, if you have an e-Reader, you probably have) then you'll be read for this game. Use Tyranitar's powerful "Destructive Roar" attack to destroy the large boulderous debris that comes forth from the exploding volcano. One miss and the game is over.      A: Destructive Roar   + Pad: Move Left/Right  Start: Pause (Restart/Quit) Tip: Pay attention to the order/general direction that the boulder launch out of the volcano - when they come within range, they'll be generally within the same order as they came out. Also, don't worry about the boulders hitting you. Either you manage to destroy them with your Roar, or the game is over, so if you have no other choice, then go for it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Punching Bags"    : Card # 54      Marowak (U)                      Card # 63      Tyrogue (U)                      Card # 81   Hitmonchan (C)                      Card # 82    Hitmontop (C)                      Card #100       Phanpy (C)      Take advantage of Tyrogue's powerful fighting technique and hit as many punching bags as possible before one of them hits you! Punching bags will fall from the sky and rise from the ground and you must kick and punch them before they retreat. While the bags are rising/falling, don't let them hit you, or you'll end the game.      A: Kick       B: Punch ^ + Pad: Jump   + Pad: Move Left/Right  Start: Pause (Restart/Quit) Tip: You can score extra points by hitting multiple bags with one punch or kick, so if you see two bags lined up just right, go for the combo! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Rolling Voltorb"  : Card # 52    Magnemite (U)                      Card # 64      Voltorb (U)                      Card # 91    Magnemite (C)                      Card #115      Voltorb (C)      In Rolling Voltorb, you control a Voltorb that's rolling. Believe it or not, the game is a little bit more fun than that, though. While rolling, the Voltorb must avoid crashing into the rocks and boulders scattered around the ground. Keep rollin' on for a high score!  + Pad: Control Voltorb  Start: Pause (Restart/Quit) Tip: Occasionally, you'll hear the sound of electricity. When you do, a Magnemite is near by. Try to touch it to Super Charge Voltorb allowing him to roll faster and crash through anything in its path - scoring more bonus points in the process! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Sneak and Snatch" : Card # 36    Sudowoodo (R)                      Card # 65   Weepinbell (U)                      Card # 68    Bellspout (C)                      Card #101       Pinsir (C)                      Card #106      Scyther (C)      A fairly simple game, you play the part of a Sudowoodo who's trying to steal a pile of fruit from a Croconaw who's too stupid to store the food in front of him, rather than behind him. Run up behind the Croconaw while he's not looking and when he turns around, hold really still so he'll think you'll just a tree. Hurry and snatch the food before your time runs out and Croconaw eats it all.       A: Step left       B: Step Right  Hold A: Stand Still  Hold B: Stand Still  Start: Pause (Restart/Quit) Tip: You'll need to alternate pressing the A & B Buttons or else the Sudowoodo will fall flat on it's face. However, if the Sudowoodo has fallen down, the Croconaw won't see him if he turns around. Also, when Croconaw turns around, you don't have to wait for him to turn completely away before you can start moving again. Once he's facing back toward his right, you're safe to move. ------------------- 3.) Construction Action Block Cards      A new addition to the Pokémon e-cards is the Construction Action system. A type of customizable "mini-game" (so to speak), your mission is to cover the entire map area and collect *all* the Pokémon running and flying about with a limited supply of time and Pokéballs - without letting one of them touch you or falling out. There are two types of Construction Action cards, both a "player" and a "map". In order to complete the game, you must scan a player card and up to six different map cards. You can scan less than six map cards. After scanning each card, you have a few options open to you. You can either:      Scan Card - Scanning a card will allow you to add another map block or add or change a player. Scanning the same map card in multiple times will not give you more map blocks.      Start - Selecting Start will, as the option suggests, start the game. If you do not have a player or map block scanned in, the game will load, but end as soon as it starts.      Shuffle - The Shuffle feature is an interesting one, it will cause however many map blocks you have loaded to re-organize themselves. This both allows you to create a "new" game for fun or if you're just having problems with the current map layout.      Delete - This allows you to delete any one block (with it lets you select). Handy if one particular map square is giving you problems.      Delete All - This lets you delete all of the loaded blocks, in case you wish to start from scratch.      Also, in case you're wondering, you can scan Construction Action cards from both Aquapolis-e and Skyridge-e together to make a more interesting map layout.      There are four player cards in Aquapolis-e. Each player card contains data that changes the sprite which you control (i.e.: changes the character you play). Each character has different properties as far as how many Pokéballs they start with, how high they can jump, how fast they can run and how far they can throw the Pokéballs. Card #123 Forest Guardian (U) Card #126 Juggler (U) Card #130 Pokémon Fan Club (U) Card #133 Seer (U)      Each player's controls are the same, and they are listed both here and on the loading screen. A: Jump. B: Attack (throw Pokéball). Right: Run. + Pad/Down and A: High Jump. There are 23 different map blocks in Aquapolis-e. Each map typically contains at least one Pokémon, typically the Pokémon featured on the card. Some maps contain more than one Pokémon, a Pokéball sprite (which gives you an additional five Pokéballs), and/or moving platforms. Each map adds a pre-programmed amount of time that varies based upon the map you've added. Here's a list of the cards that contain map blocks: #  1  Ampharos (R)     #  2  Arcanine (R)      #  9  Elekid (R) # 10  Entei (R)        # 13  Exeggutor (R)     # 14  Houndoom (R) # 17  Jumpluff (R)     # 23  Muk (R)           # 27  Parasect (R) # 29  Primeape (R)     # 43  Vileplume (R)     # 50a Golduck (U) # 60  Skiploom (U)     # 80  Growlithe (C)     # 87  Houndour (C) # 92  Mankey (C)       # 93  Mareep (C)        # 97  Oddish (C) #103a Porygon (C)      #105  Remoraid (C)      #107  Sentret (C) #108  Slowpoke (C)     #116  Vulpix (C)      You score points by collecting the Pokémon within the map set that you created and by having time left over after you've collected all the Pokémon on the map.      Note: Pokémon-e: Skyridge also contains cards that have player and map Construction Action Blocks that can be used with the Construction Action Blocks from Aquapolis. Because of this, I've taken the detailed information on the players and maps and complied it into another FAQ for GameFAQs.com and Pojo.com called "Aquapolis-e and Skyridge-e Construction Action fun!. Look for it! -------------------------- 4.) Card Game Supplements      Four of the cards in the set contain data that supplements the Customizable Card Game portion of these cards. I don't know much about the Card Game, but I do know that any part of the e-cards that have to do with the e-Reader are not considered tournament legal, nor are they very useful outside of the game. Card # 50b.  Golduck (U)      Swiping this Golduck Card will give you a special attack for use in the card game. The attack is called "Spiral Damage" and has the following description: "This attack does X damage to the Defending Pokémon." This attack requires one psychic energy and two colorless energies. Card #  94    Miltank (C)      Swiping the Miltank Card will give you a special attack for use in the card game. The attack is called "Regaining Milk" and has the following description: "You may remove X number of damage counter(s) from your Active Pokémon or from each of your benched Pokémon." This attack requires two colorless energies. Card # 103b.  Porygon (C)      Swiping this Porygon Card will give you a special attack for use in the card game. The attack is called "Miracle Beam" and has the following description: "This attack doesX damage to the Defending Pokémon and may affect it with a Special Condition." This attack requires two colorless energies. Card # 110    Sneasel (C)      Swiping the Miltank Card will give you a special attack for use in the card game. The attack is called "Jump Slash" and has the following description: "This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.)" This attack requires one dark energy and one colorless energy. ---------------------------------- 5.) Construction Melody Box Cards      Back from the pits of uselessness, the Construction Melody Block system makes a come back on 22 of the Aquapolis-e cards. Each block is one of three different types of data, either a Music Block, a Pattern Block, or a Sound Block. Swiping any one of these cards will load the Construction Melody Box program and it's appropriate data. A Sound Block will change the beeps, a Music Block will change the tune, and a Pattern Block will change the pattern that runs in the background. Once you swipe one card, you'll have the option to either swipe another card, start the program, delete currently scanned blocks, or quit. If you swipe a second card of a different block, it'll combine it with any current blocks you have scanned in. If you swipe a card with a same block as one that's already been scanned in, it'll replace the block that's already been scanned in. Starting the program will load a Clefairy on a drum. The Clefairy will sing the Music Block that's been scanned in with a voice that sounds like the Sound Block. Using the + pad, you can change the pitch and the speed of Clefairy's song. Pressing B will exit the actual application and bring you back to the menu to allow you to scan an additional card or quit. All-in-all, not exciting at all.      There are 14 different cards that contain Sound Blocks, 4 different cards that contain Music Blocks and 4 different cards that contain pattern blocks. Here's a list: Sound Blocks       Music Blocks      Pattern Blocks                    #006   Blissey    #008 Electrode                    #030   Quagsire #051   Growlithe #053   Marill #059   Seaking #062   Spinarak #066   Wooper                        #072   Cubone #075   Eevee #078   Goldeen #079   Grimer                        #083   Hoppip #086   Houndour #095b. Mr. Mime #096   Nidoran (F)                   #104   Psyduck #109   Smeargle    #111   Spinarak #114   Togepi #117   Wooper      #134   Super Energy Removal 2 ----------- 6.) F.A.Q.s Q. Your FAQ says that if I scan (#50 Golduck, #74 Drowzee, #95 Mr. Mime, or #103 Porygon) >something< should happen, but when I scan (#50 Golduck, #74 Drowzee, #95 Mr. Mime, or #103 Porygon) >something else< happens. Why is that? A. There is an "a" version and a "b" version of these cards. You're probably scanning the other version. Q. I have >insert card number here<, but it doesn't have a dot code on it. Why not? A. You probably have one of the crappy Holographic cards. Yeah, they don't have dot codes. Q.  I have a Pokémon-e card that's not on your list... Why not? A.  Most likely because it's not from the Aquapolis series.  Look in the bottom, right hand corner of the card (by the card's number). If the black and white symbol by the card looks something like a Pokéball, it's from the Expedition series. If it looks like a drop of water, then it's from the Aquapolis series, and if it's got a pair of mountains with a ring around one of them, then it's from the Skyridge series. Also, if it has a black star that says "Promo", then it's a promo card. If it has no space on the left side for a dot code, then maybe it has what appears to be an eight-sided gem in it's bottom, right hand corner. If so then perhaps it's from the EX Ruby & Sapphire series. If it has what kinda looks like a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw Fossil & Root Fossil) then it's from EX Sandstorm. Anything else and I haven't a clue... :) Q. Speaking of which, what other Pokémon e-cards out there? A. Expedition is the first series of e-cards, released in late 2002. Skyridge is the third set and was released in mid-2003. Both of these sets feature the same style of card as the Expedition set with left side and bottom side dot-codes. FAQs for both of these series are both at Pojo.com/pokemon.html and GameFAQS.com. Pokémon-e: EX Ruby & Sapphire was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released in September 2003, but this set only features bottom side dot-codes. Keep checking Pojo.com/pokemon.html for more info. Q.  Where can I go to get Card #XXXX that I need? A.  Well, there's tons of sites all over the net that sell singles, and you can always check out eBay.com. Also, I highly recommend checking out the site http://www.pokegym.net. This is a great bulletin board with some nice people who have helped me get the cards I need. Q. Are the e-cards tournament legal? A. Yes they are. But the Card Game Supplements (Dot-code additions) are not. Q. How do you do (something to do with the card game)? A. I don't know. Again, I don't play the card game at all and have no knowledge of it. Try checking Pojo.com/pokemon.html for more info on the card game. Q. Every time I try scanning my card, I get an error message! Help! A. Try scanning the card slower. You're not a Digimon Tamer, after all. The e-Reader requires a slow, steady swipe to pick up the data on the cards. Take about 1-2 seconds for your swipe. Q. Can I send you free money? A. Of course. Always feel free to send me money. E-mail me for details. Q. What's this I hear about a Celebi e-card? A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in theaters. No theaters near here had it, mind you, so I had to resort to eBay for my card. You were supposed to get a free Celebi e-card with your paid admission (while supplies lasted, of course). The Celebi card contains a cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug for the e-Reader on one side and the Pokémon card game on the other side (but no dot-codes, of course). (Celebi's card number is Promo #50.) Q. Ho-oh and Rapidash? What are these? A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a Ho-oh and a (different) Rapidash card that you can get from purchasing any trading cards or the e-Reader from the New York Pokémon Center (PokémonCenter.com) for a limited time only or you can find them in the November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire Hoops" and were packed with a thin one-sided half-sheet plugging the card and the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the mini-game can be found in the mini-game section of the Expedition-e FAQ.) Q.  Suicune? A.  Yep, there's a promo Suicune card too. This card (Promo #53) was packed with the VHS and DVD release of Pokémon 4-Ever and features a construction melody block on the card (A music block, if you're counting) Q.  I have a rather strange looking card and I'm wondering - is it counterfeit? A.  It's possible, since the Pokémon craze is still big enough to get attention. But I'd probably guess not. Does the dot-code on the side/bottom scan? If so, they're probably legit (those dot-codes are near-impossible to reproduce). Q.  Where's some other good places to go for more Pokémon/e-Reader info? A. Here's some good sites that I'd recommend checking out:      www.nintendo-e-reader.com      www.pokemon.com      www.pojo.com/pokemon.html      www.gamefaqs.com/portable/ereader/index.html     And I'd also recommend thumbing though back issues of Nintendo Power and Beckett Pokémon and Anime collector for some various Pokémon-e info. -------------- 7.) Quick List      Here's a quick listing of the e-cards in this set with any kind of dot-code (hologram cards not included) from the Aquapolis-e set: No Left Side Dot-Code 003   Aridos         004   Azumarill      005   Bellossom      007   Donphan 012   Exeggutor      015   Houndoom       019   Kingdra        020   Lanturn 021   Lanturn        022   Magneton       024   Nidoking       025   Ninetails 026   Octillery      028   Porygon2       031   Rapidash       032   Scizor 033   Slowbro        034   Slowking       035   Steelix        037   Suicune 038   Tentacruel     039   Togetic        041   Umbreon        042   Victreebel 044   Zapdos         045   Bellsprout     047   Flaffy         049   Gloom 055   Nidorino       057   Scyther        058   Seadra         069   Chansey 070   Chinchou       071   Chinchou       077   Exeggcute      084   Horsea 085   Horsea         090   Lickitung      102   Ponyta         113   Tentacool 118   Apricorn Forest                              119   Darkness Cube 01 120   Energy Switch                                121   Fighting Cube 01 122   Fire Cube 01                                 124   Grass Cube 01 125   Healing Berry                                127   Lightning Cube 01 128   Memory Berry                                 129   Metal Cube 01 131   Pokémon Park                                 132   Psychic Cube 01 135   Time Shard                                   136   Town Volunteers 137   Traveling Salesman                           138   Undersea Ruins 139   Power Plant                                  140   Water Cube 01 141   Weakness Guard                               142   Darkness Energy 143   Metal Energy                                 144   Rainbow Energy 145   Boost Energy                                 146   Crystal Energy 147   Warp Energy Mini-Game Dot-Codes 011   Espeon         016   Hypno          018   Jynx           036   Sudowoodo 040   Tyranitar      046   Dodrio         048   Furret         052   Magnemite 054   Marowak        056   Pupitar        061   Smoochum       063   Tyrogue 064   Voltorb        065   Weepingbell    067   Aipom          068   Bellsprout 073   Doduo          074a  Drowzee        074b  Drowzee        076   Exeggcute 081   Hitmonchan     082   Hitmontop      088   Kangaskhan     089   Larvitar 091   Magnemite      095a  Mr. Mime       098   Onix           099   Paras 100   Phanpy         101   Pinsir         106   Scyther        112   Tangela 115   Voltorb Construction Action Block Dot-Codes 001   Ampharos       002   Arcanine       009   Elekid         010   Entei 013   Exeggutor      014   Houndoom       017   Jumpluff       023   Muk 027   Parasect       029   Primeape       043   Vileplume      050a  Golduck 060   Skiploom       080   Growlithe      087   Houndour       092   Mankey 093   Mareep         097   Oddish         103a  Porygon        105   Remoraid 107   Sentret        108   Slowpoke       116   Vulpix 123   Forest Guardian                              126   Juggler 130   Pokémon Fan Club                             133   Seer Construction Melody Block Dot-Codes 006   Blissey        008   Electrode      030   Quagsire       051   Growlithe 053   Marill         059   Seaking        062   Spinarak       066   Wooper 072   Cubone         075   Eevee          078   Goldeen        079   Grimer 083   Hoppip         086   Houndour       095b  Mr. Mime       096   Nidoran (m) 104   Psyduck        109   Smeargle       111   Spinarak       114   Togepi 117   Wooper         134   Super Energy Removal 2 Card Game Supplement Dot-Codes 050b  Golduck        094   Miltank        103b  Porygon        110   Sneasel ------------ 8.) Closing      I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak, Creatures Inc., and Hasbro. Of course, the names and such are all copyrights and trademarks of these fine folks and I don't mean to infringe on their rights. This document, however, is copyright of me and only GameFAQS.com and Pojo.com are allowed to post it. Of course, if you'd like to host this document, I might allow for it, but you *must* e-mail me first. Don't expect for a positive answer though, as I've heard loads of horror stories about other sites.      Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards.      Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on the cards.      Thanks to Brian T. for buying some of my extra cards from me allowing me to purchase more packs of Aquapolis cards.      Thanks to RainbowRichards and Shining Umbreon over at Pokegym.net for trading with me and hooking me up with the few Pokémon-e cards that I still needed. -------------------------------------------------------------------------------- Created 01/31/03 - Updated 06/18/10 - ©2010 UncleBob - theunclebob@hotmail.com