Katekyo Hitman Reborn DS Fate Of Heat III: Yuki no Shugosha Raishuu! FAQ Written by: kyo-boy E-mail: dani.villena1 [at] gmail.com Version: 2.10 (08-01-11) -------------------------------------------------------------------------------- Table Of Contents: 0. Disclaimer & Revision History 1. Introduction 2. Walkthrough 3. Battle Menu 4. Cards 5. Items 6. Rings 7. Combination Arts 8. Extras 9. Cheats 10. Credits -------------------------------------------------------------------------------- -------------- |0. Disclaimer | -------------- Hi, and welcome to my Katekyo Hitman Reborn FAQ. You're free to use this guide for personal use, and if you feel like reproducing it elsewhere, ask for permission first (it's common courtesy) or else I'll bite you to death! Just like that. Revision History ----------------- v2.10 - Added the two missing cards and how to get them, and updated the info on more than 100 cards v1.90 - Added the remaining cards v1.40 - Added AR cheats and more cards v0.90 - Added the Unknown Vongola Hideout in the Extras section - Completed the Combination Arts section, added more cards and cheats v0.60 - Started the FAQ ---------------- |1. Introduction | ---------------- This game is a 3D RPG (that uses cards to perform actions) that takes place chronologically around the Choice arc of the "Katekyo Hitman Reborn" series, though it's a new original story and the action occurs on an italian island. Even if the game is easier to complete than the previous one, since you're limited to a couple of locations to go to at any given time, I'll include a not too lengthy walkthrough. Let's go! ---------------- |2. Walkthrough | ---------------- Just a note here, this game is quite harder than the previous one, since the enemies' level just rises steeply when in certain areas. That means you'll probably die a lot, but there's no need to worry, since in this game there's no "game over" per se, even when you die, you'll just appear at the previous shop with your XP and items intact. Also, I'll indicate how many locked chests are in each chapter, you'll find that useful when you get the Vongola Key from the Battle Stadium. Prologue --------- This is just the introduction, defeat Basil in a fight and get owned by the one introducing himself as the "Vongola Snow Guardian", Gelaro. After that, you travel to the Catafalco island, where you must gather info on the Bertesco family. Once you talk to the bald man, go back to the boat, and be ready for the party to be split. Chapter 1 ---------- In this chapter you only use Tsuna, Reborn and Basil. Get out of the village, and enter the olive field. Once you beat the boss there, go back to the village, and after some more talking, you can enter the forest to the left. After you exit the forest and get the draw bridge key, cross the forest again, use the key on the draw bridge and fight Grandi, the boss, then go to the new location and break the orange Crystal. *There's 1 locked chest in this chapter. Chapter 2 ---------- In this chapter, you use Gokudera and Yamamoto. Head to the left to find a set of boulders that block your path, then go to the forest to the right. Then, enter the cave, fight Carivel, the boss, and break the red Crystal. Once that's done, you can break those boulders, go to the village and prepare yourself for the upcoming boss fight (warning: tough fight), and then another boss fight against Nivis before you break the blue Crystal. *There's 1 locked chest on the left path, and 3 on the right path. Chapter 3 ---------- In this chapter, you use Ryohei and Kyoko. Go to the village and talk to people there, then go to the factory, then back to the village, and then you can roam the factory until you fight Giaccio, the boss. Now you can go to the old ruins, where you fight the boss again, and break the yellow Crystal. *There are 2 locked chests in this chapter. Chapter 4 ---------- In this chapter, you use Lambo, I-Pin, Haru and Bianchi. Go to the village to meet the boss there, Brina, though you have to search for her first throughout the village (once you've searched every nook and cranny, talk to the ice-cream man). Then, go to the mansion, use the red, yellow and green switches to make your way through, answer 3 quizzes from her underlings and finally fight her (warning: tough fight, she can paralyze you and can heal half her HP, abuse Bianchi's poison moves), then break the green Crystal. *There are 2 locked chests in this chapter. Chapter 5 ---------- In this chapter, you use Hibari. Fight your way through the village and the castle, and just before the fight with Tormentas, the boss there, Dino will join you. Defeat the boss to be able to break the violet Crystal. *There are 2 locked chests in this chapter. Chapter 6 ---------- In this chapter, you use Chrome. Go to the other side of the forest to gather 3 Butterfly Powder, then backtrack to the entrance and give them to the boy, then back to the exit. After you break the indigo Crystal, you'll get a scene where Banchiza, the boss, tells you that a powerful fighter sealed within those crystals, Parvento, can now be released. Follow him to the tower and fight the boss there (joined by the Mukuro gang) and once again in the sewers, and the chapter ends. *There are 2 locked chests in this chapter. Chapter 7 ---------- In this chapter, you start with Tsuna, Reborn and Basil, and have to wander around the island gathering your guardians, most of the time in the places where you left them. Everytime you reach a Vongola Hideout in a village, you can use the phone at the table to be sent back to the main boat, and you can talk to one of the mafia on the boat to be sent to one of the Vongola Hideouts you've already visited in this chapter. After you've gathered all of them, you can go to the right door on the boat to go to the Bertesco Hideout. Once you're in the snowy hideout, fight your way through the mazes until you find Gelaro, and the truth is revealed: he was actually Sky attribute all along, his Snow powers were just a clever disguise. Once you defeat him, go on until the last door. After confirming twice that you want to go through (you won't be able to access the menu once you cross the door), enter the final corridor, pick 3 members to go with you (the first time, you can only choose among Tsuna's guardians or Gelaro), and fight the last boss, Parvento. And congratulations, you've beaten the game! *There are 2 locked chests in the Bertesco Hideout. --------------- |3. Battle Menu | --------------- When you encounter an opponent, a battle menu will appear. Every turn you can choose to keep on battling, to flee (only in random encounters), or to go auto-pilot and let the CPU choose your characters' moves. If you choose to battle, you can: -Select one of the equipped cards to attack or to boost your status. It'll use a certain number of Command Points (CP), the blue gauge under your HP gauge, and you won't be able to use the cards if you don't have enough CP. A new addition to this game, you can now stack attack cards. By doing so, you can target multiple opponents even if your first card targetted only one, and it might improve the total damage (I don't know yet in what proportion), though it costs the CP of all stacked cards and may cancel the first card's effect (like poisoning or CP draining). -Select the first option to defend against the enemy's attacks. You'll only suffer half the damage, and you'll recover a small percentage of CP. -Select the second option to use an item (see below). -Press the cancel button to cancel any selection you have made. You choose one action for each one of your current characters, and the order in which they occur will be decided by the Speed parameter. If you choose several cards with the same color, you'll unleash a new combined move known as a Chain (each hit from a Chain will usually double the damage up to then, so it's your best bet against powerful bosses, though the attacks' string might get broken), or will give you the chance to use a Combination Art if the characters are related somehow (more on that below). Lastly, here's the list of status modifications that may take place in a fight: -Poison : You'll lose HP each turn -Sleep: You can't use any action -Confusion: You might use any random attack against your enemy or your allies -Paralyze: You can't use any action -Invincibility: All the attacks against you will do no damage -Counter: You'll counter after any attack aimed at you, even if it deals no damage --------- |4. Cards | (Under construction) --------- The meat of the game, the cards represent the attacks or skills that you will be able to perform when you get into a battle. A few of them can be shared between a certain amount of characters, while most of them can only be used by one specific character. The character's specific cards can only be bought at the Vongola's Hideouts in the villages where that character debuted (that is, if you want to buy Chrome's cards, you can only buy them from the village you visited back in Chapter 6). The cards can be upgraded by Gianinni at one of the boat's rooms downstairs, (only available after you beat the game), there's no need to unequip them beforehand this time around. Since I don't know japanese, the card names between quotes are names I just made up to describe the card itself. Here's the list of cards (note that most of the attack cards only target one enemy) -Card 001: Jet Gun Lv1 [Tsuna] CP Cost: 2 Damage: 5 -Card 002: Jet Gun Lv2 [Tsuna] CP Cost: 5 Damage: 10 -Card 003: Jet Gun Lv3 [Tsuna] CP Cost: 12 Damage: 25 Effect: Drains enemy's CP -Card 004: Corona Flame Lv1 [Tsuna] CP Cost: 7 Damage: 15 -Card 005: Corona Flame Lv2 [Tsuna] CP Cost: 15 Damage: 30 -Card 006: Corona Flame Lv3 [Tsuna] CP Cost: 37 Damage: 75 -Card 007: Jet Attack Lv1 [Tsuna] CP Cost: 12 Damage: 25 -Card 008: Jet Attack Lv2 [Tsuna] CP Cost: 25 Damage: 50 -Card 009: Jet Attack Lv3 [Tsuna] CP Cost: 62 Damage: 125 -Card 010: X-BURNER [Tsuna] CP Cost: 100 Damage: 200 -Card 011: X-BURNER AIR [Tsuna] CP Cost: 150 Damage: 300 -Card 012: X-BURNER ??? [Tsuna] CP Cost: 100 (FG) Damage: 500 (all enemies) -Card 013: Zero Point Breakthrough [Tsuna] CP Cost: 35 Effect: Lowers one enemy's Defense and may paralize him -Card 014: Zero Point Breakthrough Revised Edition [Tsuna] CP Cost: 100 Effect: Raises self's defense and counter 1 attack -Card 015: ??? [Tsuna] CP Cost: 50 Effect: Restores allies' parameters back to normal -Card 016: Flame of resolve [Tsuna] CP Cost: 20 Effect: Raises self's FG by 50% -Card 017: Flame Arrow Lv1 [Gokudera] CP Cost: 2 Damage: 5 -Card 018: Flame Arrow Lv2 [Gokudera] CP Cost: 5 Damage: 10 -Card 019: Flame Arrow Lv3 [Gokudera] CP Cost: 12 Damage: 25 Effect: Lowers enemy's Defense by 5 to 10 points -Card 020: Flame Thunder Lv1 [Gokudera] CP Cost: 7 Damage: 15 -Card 021: Flame Thunder Lv2 [Gokudera] CP Cost: 15 Damage: 30 -Card 022: Flame Thunder Lv3 [Gokudera] CP Cost: 37 Damage: 75 Effect: Lowers enemy's Speed by 5 to 10 points -Card 023: Flame Launcher Lv1 [Gokudera] CP Cost: 12 Damage: 25 -Card 024: Flame Launcher Lv2 [Gokudera] CP Cost: 25 Damage: 50 -Card 025: Flame Launcher Lv3 [Gokudera] CP Cost: 62 Damage: 125 Effect: Lowers enemy's Defense by 10 to 20 points -Card 026: Flame Inflation [Gokudera] CP Cost: 75 Damage: 150 -Card 027: Sistema CAI [Gokudera] CP Cost: 100 (FG) Damage: 300 (all enemies) -Card 028: Feelings for Mother [Gokudera] CP Cost: 50 Effect: Halves self's CP consumption -Card 029: Smoke Bomb [Gokudera] CP Cost: 25 Effect: Lowers one enemy's Strength -Card 030: Early Summer Rain Lv1 [Yamamoto] CP Cost: 2 Damage: 5 -Card 031: Early Summer Rain Lv2 [Yamamoto] CP Cost: 5 Damage: 10 -Card 032: Early Summer Rain Lv3 [Yamamoto] CP Cost: 12 Damage: 25 -Card 033: Pelting Rain Lv1 [Yamamoto] CP Cost: 7 Damage: 15 -Card 034: Pelting Rain Lv2 [Yamamoto] CP Cost: 15 Damage: 30 -Card 035: Pelting Rain Lv3 [Yamamoto] CP Cost: 37 Damage: 75 -Card 036: Duplicate Rain Lv1 [Yamamoto] CP Cost: 12 Damage: 25 Effect: Takes less damage -Card 037: Duplicate Rain Lv2 [Yamamoto] CP Cost: 25 Damage: 50 Effect: Takes less damage -Card 038: Duplicate Rain Lv3 [Yamamoto] CP Cost: 62 Damage: 125 Effect: Takes less damage -Card 039: Scontro di Rondine [Yamamoto] CP Cost: 100 Damage: 100 (one enemy, hits twice) -Card 040: ??? [Yamamoto] CP Cost: 100 (FG) Damage: 150 (all enemies, hits twice) -Card 041: ??? [Yamamoto] CP Cost: 25 Effect: Raises self's evasion -Card 042: ??? [Yamamoto] CP Cost: 50 Effect: Restores one ally's status ailment -Card 043: ??? Punch [Lambo] CP Cost: 5 Damage: 10 -Card 044: More ??? Punch [Lambo] CP Cost: 12 Damage: 25 -Card 045: ??? [Lambo] CP Cost: 15 Damage: 30 -Card 046: ??? [Lambo] CP Cost: 37 Damage: 75 -Card 047: Boss Present Part 1 [Lambo] CP Cost: 25 Damage: 50 -Card 048: Boss Present Part 2 [Lambo] CP Cost: 62 Damage: 125 -Card 049: ??? [Lambo] CP Cost: 45 Damage: 50 (all enemies) Effect: May paralyze enemies My note: This card might hit self's party or enemy's party -Card 050: ??? [Lambo] CP Cost: 100 (FG) Damage: 400 (all enemies) -Card 051: Nankachoudaii! [Lambo] CP Cost: 0 Effect: Restores some HP and CP -Card 052: Look There, Stupid! [Lambo] CP Cost: 15 Effect: May blind one enemy and raises self's critical rate -Card 053: Let's Play, Let's Play [Lambo] CP Cost: 10 Damage: Raises self's attack, lowers self's defense and confuses Lambo himself -Card 054: Tolerate [Lambo] CP Cost: 100 Damage: Next enemy's attack does no damage to self -Card 055: Lambo-san is Elite! [Lambo] CP Cost: 50 Damage: Raises self's defense -Card 056: ??? Lv1 [Hibari] CP Cost: 2 Damage: 5 -Card 057: ??? Lv2 [Hibari] CP Cost: 5 Damage: 10 -Card 058: ??? Lv3 [Hibari] CP Cost: 12 Damage: 25 -Card 059: ??? Lv1 [Hibari] CP Cost: 7 Damage: 7 (one enemy, hits twice) -Card 060: ??? Lv2 [Hibari] CP Cost: 15 Damage: 15 (one enemy, hits twice) -Card 061: ??? Lv3 [Hibari] CP Cost: 37 Damage: 38 (one enemy, hits twice) -Card 062: Let's End This Lv1 [Hibari] CP Cost: 12 Damage: 9 (one enemy, hits three times) -Card 063: Let's End This Lv2 [Hibari] CP Cost: 25 Damage: 18 (one enemy, hits three times) -Card 064: Let's End This Lv3 [Hibari] CP Cost: 62 Damage: 41 (one enemy, hits three times) -Card 065: Bite to Death [Hibari] CP Cost: 100 Damage: 55 (one enemy, hits four times) -Card 066: ??? [Hibari] CP Cost: 100 (FG) Damage: 300 (all enemies) -Card 067: Hibird [Hibari] CP Cost: 50 Effect: Raises self's Strength -Card 068: ??? [Hibari] CP Cost: 50 Damage: Raises self's Speed -Card 069: Extreme Straight Lv1 [Ryohei] CP Cost: 2 Damage: 5 -Card 070: Extreme Straight Lv2 [Ryohei] CP Cost: Damage: -Card 071: Extreme Straight Lv3 [Ryohei] CP Cost: 5 Damage: 10 -Card 072: Prominence Upper Lv1 [Ryohei] CP Cost: 7 Damage: 25 Effect: ??? -Card 073: Prominence Upper Lv2 [Ryohei] CP Cost: 15 Damage: 50 Effect: ??? -Card 074: Prominence Upper Lv3 [Ryohei] CP Cost: 37 Damage: 125 Effect: ??? -Card 075: Extreme Rush Lv1 [Ryohei] CP Cost: 12 Damage: 10 (one enemy, hits four times) -Card 076: Extreme Rush Lv2 [Ryohei] CP Cost: 25 Damage: 20 (one enemy, hits four times) -Card 077: Extreme Rush Lv3 [Ryohei] CP Cost: 62 Damage: 50 (one enemy, hits four times) -Card 078: Maximum Ingram [Ryohei] CP Cost: 250 Damage: 500 Effect: ??? -Card 079: ??? [Ryohei] CP Cost: 100 (FG) Damage: 800 Effect: ??? -Card 080: ??? [Ryohei] CP Cost: 100 Effect: Fully heals one ally -Card 081: ??? [Ryohei] CP Cost: 100 Effect: Revives one ally -Card 082: Trident Lv1 [Chrome] CP Cost: 5 Damage: 10 -Card 083: Trident Lv2 [Chrome] CP Cost: 10 Damage: 20 -Card 084: Trident Lv3 [Chrome] CP Cost: 25 Damage: 40 -Card 085: ??? Lv1 [Chrome] CP Cost: 15 Damage: 30 -Card 086: ??? Lv2 [Chrome] CP Cost: 30 Damage: 60 -Card 087: ??? Lv3 [Chrome] CP Cost: 60 Damage: 120 Effect: Raises self's Strength by 15 to 30 points -Card 088: ??? Lv1 [Chrome] CP Cost: 25 Damage: 50 -Card 089: ??? Lv2 [Chrome] CP Cost: 50 Damage: 100 -Card 090: ??? Lv3 [Chrome] CP Cost: 100 Damage: 200 Effect: ??? -Card 091: ??? [Chrome] CP Cost: 150 Damage: 300 -Card 092: ??? [Chrome] CP Cost: 100 (FG) Damage: 300 (all enemies) -Card 093: ??? [Chrome] CP Cost: 50 Effect: Raises self's accuracy to 100% -Card 094: ??? [Chrome] CP Cost: 50 Effect: Raises self's critical rate to 50% -Card 095: Cataratta di Neve [Gelaro] CP Cost: 12 Damage: 25 -Card 096: Braccio di Neve [Gelaro] CP Cost: 37 Damage: 75 Effect: May KO one enemy -Card 097: Gabbia di Neve [Gelaro] CP Cost: 62 Damage: 125 Effect: May stun enemy -Card 098: Polvera di Diamante [Gelaro] CP Cost: 35 Damage: 125 -Card 099: Nivare Aurora [Gelaro] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 100: Nivare Parvezza [Gelaro] CP Cost: 100 Damage: Halves damage taken to self -Card 101: Reggente Territorio [Gelaro] CP Cost: 100 Damage: Immunity against status ailments raise to 100% -Card 102: Hitman Rush [Reborn] CP Cost: 8 Damage: 6 (one enemy, hits four times) -Card 103: Leon Magnum [Reborn] CP Cost: 9 Damage: 18 -Card 104: Strongest Sniper [Reborn] CP Cost: 30 Damage: 60 Effect: May KO one enemy -Card 105: ??? Bazooka [Reborn] CP Cost: 100 (FG) Damage: 200 -Card 106: ??? [Reborn] CP Cost: 25 Effect: Raised one ally's attack -Card 107: Pao Pao Disguise [Reborn] CP Cost: 25 Effect: Raised one ally's speed -Card 108: Officer Reborn [Reborn] CP Cost: 25 Effect: Raised one ally's defense -Card 109: Girl Reborn [Reborn] CP Cost: 120 Effect: ??? -Card 110: First Realm, Realm of Hell [Mukuro] CP Cost: 5 Damage: 10 -Card 111: Second Realm, Realm of Hungry Ghosts [Mukuro] CP Cost: 7 Damage: 15 Effect: May lowers one enemy's accuracy -Card 112: Third Realm, Realm of Animals [Mukuro] CP Cost: 9 Damage: 18 Effect: May stun enemy -Card 113: Fourth Realm, Realm of Asura [Mukuro] CP Cost: 15 Damage: 10 (one enemy, hits four times) Effect: May lowers one enemy's accuracy -Card 114: Fifth Realm, Realm of Human [Mukuro] CP Cost: 18 Damage: 45 Effect: May confuse one enemy -Card 115: Sixth Realm, Realm of Heaven [Mukuro] CP Cost: 30 Damage: 60 Effect: ??? -Card 116: ??? [Mukuro] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 117: Whip Shot [Dino] CP Cost: 5 Damage: 10 Effect: Recovers self's HP -Card 118: Gallop Blow [Dino] CP Cost: 8 Damage: 15 Effect: Lowers enemy's Defense a little -Card 119: ??? [Dino] CP Cost: 15 Damage: 25 (one enemy, hits twice) -Card 120: ??? [Dino] CP Cost: 100 (FG) Damage: 60 (one enemy, hits four times) -Card 121: Enzio [Dino] CP Cost: 100 Effect: May stun enemy -Card 122: Romario [Dino] CP Cost: 25 Effect: Raises self's stats Note: Random outcome out of these five: 1. Raises self's attack 2. Raises self's defense 3. Raises self's speed 4. Raises self's luck 5. Raises self's all statS -Card 123: Cavallone Family [Dino] CP Cost: 0 Effect: equip it to boost Dino's stats greatly -Card 124: ??? [Basil] CP Cost: 5 Damage: 10 -Card 125: ??? [Basil] CP Cost: 9 Damage: 18 -Card 126: ??? [Basil] CP Cost: 30 Damage: 60 -Card 127: ??? [Basil] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 128: Dying will Pill [Basil] CP Cost: 50 Effect: Raises self's FG by 10 to 20 points -Card 129: Master! [Basil] CP Cost: 100 Effect: Raises self's attack and speed. Also lowers one enemy's defense -Card 130: ??? [I-Pin] CP Cost: 5 Damage: 10 Effect: May recover self's HP -Card 131: ??? [I-Pin] CP Cost: 9 Damage: 18 Effect: May recover self's HP -Card 132: ??? [I-Pin] CP Cost: 16 Damage: 32 -Card 133: ??? [I-Pin] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 134: ??? [I-Pin] CP Cost: 200 Effect: ??? -Card 135: ??? [I-Pin] CP Cost: 100 Effect: ??? -Card 136: Sweets Hit [Bianchi] CP Cost: 2 Damage: 5 -Card 137: Poison Cooking [Bianchi] CP Cost: 9 Damage: 18 Effect: May poison enemy -Card 138: Thousand Poisonous Flowers [Bianchi] CP Cost: 30 Damage: 60 Effect: May poison enemy -Card 139: Poison Cooking Giga [Bianchi] CP Cost: 100 (FG) Damage: 200 (all enemies) Effect: May poison enemies -Card 140: Fast Food [Bianchi] CP Cost: 25 Effect: Lowers all enemy's Strength -Card 141: Lucky Pasta [Bianchi] CP Cost: 25 Effect: Lowers all enemy's Defense -Card 142: Do Your Best [Kyoko] CP Cost: 2 Damage: 5 -Card 143: ??? [Kyoko] CP Cost: 5 Damage: 10 Effect: Halves damage taken to self -Card 144: ??? [Kyoko] CP Cost: 100 (FG) Effect: ??? -Card 145: We Won't Lose [Kyoko] CP Cost: 100 Effect: Fully heals one ally -Card 146: ??? [Kyoko] CP Cost: 100 Effect: Halves damage taken to allies -Card 147: Good Night [Kyoko] CP Cost: 25 Effect: May put enemies to sleep -Card 148: Talisman [Kyoko] CP Cost: 100 Effect: Raised allies' attack and gives counter status -Card 149: ??? [Kyoko] CP Cost: 100 Effect: Raises allies' resistance against status ailments -Card 150: Hahii! [Haru] CP Cost: 7 Damage: 15 -Card 151: Resolve! [Haru] CP Cost: 15 Damage: 30 -Card 152: ??? [Haru] CP Cost: 30 Damage: 60 -Card 153: Destroy! [Haru] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 154: ??? [Haru] CP Cost: 100 Effect: Raises allies' Luck -Card 155: Fight! [Haru] CP Cost: 100 Effect: Raises allies' Strength -Card 156: Hoop The Earth [Chikusa] CP Cost: 5 Damage: 10 -Card 157: Moonsault [Chikusa] CP Cost: 9 Damage: 18 (one enemy, hits twice) -Card 158: Around The World [Chikusa] CP Cost: 16 Damage: 32 (one enemy, hits three times) -Card 159: Warp Drive [Chikusa] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 160: So troublesome [Chikusa] CP Cost: 50 Effect: Fully recover self's HP and CP but put Chikusa to sleep -Card 161: Hurry Up [Chikusa] CP Cost: 100 Damage: Raises allies' Speed -Card 162: Jaguar Nail [Ken] CP Cost: 7 Damage: 15 Effect: Raises self's Strength by 5 to 15 points -Card 163: Grizzly Bite [Ken] CP Cost: 15 Damage: 30 Effect: Raises self's Strength by 5 to 15 points -Card 164: Kong Hammer [Ken] CP Cost: 30 Damage: 60 Effect: Raises self's Strength by 5 to 15 points -Card 165: Beast Rush [Ken] CP Cost: 100 (FG) Damage: 200 (all enemies) -Card 166: Savage Flap [Ken] CP Cost: 25 Effect: Recover small amount of CP every turn -Card 167: Tearing Lynx [Ken] CP Cost: 25 Effect: Recover small amount of HP every turn -Card 168: Attack Card Lv1 CP Cost: 0 Damage: 3 -Card 169: Attack Card Lv2 CP Cost: 0 Damage: 5 -Card 170: Attack Card Lv3 CP Cost: 0 Damage: 10 -Card 171: HP Healing Lv1 CP Cost: 0 Effect: Heals one ally's HP by 30 to 45 points -Card 172: HP Healing Lv2 CP Cost: 5 Effect: Heals one ally's HP by 50 to 75 points -Card 173: HP Healing Lv3 CP Cost: 10 Effect: Heals one ally's HP by 150 to 200 points -Card 174: CP Recovery Lv1 CP Cost: 0 Effect: Restores one ally's BP by 10 to 15 points -Card 175: CP Recovery Lv2 CP Cost: 5 Effect: Restores one ally's BP by 30 to 45 points -Card 176: CP Recovery Lv3 CP Cost: 10 Effect: Restores one ally's BP by 50 to 75 points -Card 177: FG Charge CP Cost: 15 Effect: Restores one ally's CP by 5 to 10 points Note: Obtained by upgrading card #174 with Rank Up B -Card 178: Vongola Family CP Cost: 50 Effect: Greatly raise self's attack -Card 179: Friends [Tsuna, Gokudera, Yamamoto or Ryohei] CP Cost: 50 Effect: Take damage for one ally -Card 180: ??? CP Cost: 50 Effect: ??? -Card 181: Kokuyo's emblem CP Cost: 25 Effect: Lower one enemy's accuracy to 50% and lower defense by 20-40 points -Card 182: Tutor CP Cost: 100 Effect: Raise one ally's attack and critical hit rate -Card 183: ??? CP Cost: 5 Effect: ??? -Card 184: ??? CP Cost: 50 Effect: ??? -Card 185: Storm Emblem CP Cost: 50 Effect: Lowers enemies' attack -Card 186: Thunder Emblem CP Cost: 50 Effect: Raises own defense -Card 187: Rain Emblem CP Cost: 100 Effect: Raises allies' resistance against status ailments -Card 188: Mist Emblem CP Cost: 25 Effect: Lowers one enemy's accuracy -Card 189: Cloud Emblem CP Cost: 50 Effect: Raise oen ally's attack -Card 190: Sun Emblem CP Cost: 150 Effect: Recover small amount of HP to allies for 3 turns -Card 191: Sky Emblem CP Cost: 50 Effect: Gives counter status against one attack -Card 192: Patrol CP Cost: 0 Effect: ??? -Card 193: Escape Chance CP Cost: 0 Effect: equip it to raise your odds to escape -Card 194: EXP Booster CP Cost: 0 Effect: equip it to raise the Exp you get from enemies -Card 195: Vongo Booster CP Cost: 0 Effect: equip it to raise the money you get from enemies -Card 196: "Item Booster" CP Cost: 0 Effect: equip it to raise the enemies' item drop rate -Card 197: HP Revive CP Cost: 0 Effect: Equip it to recover small HP each turn -Card 198: HP Revive Super CP Cost: 0 Effect: Equip it to recover medium HP each turn -Card 199: CP Revive CP Cost: 0 Effect: Equip it to recover small CP each turn -Card 200: CP Revive Super CP Cost: 0 Effect: Equip it to recover medium CP each turn -Card 201: FG Booster CP Cost: 0 Effect: equip it to raise the FG you get from hits -Card 202: Poison Block CP Cost: 0 Effect: equip it to raise your protection against poison -Card 203: Sleep Block CP Cost: 0 Effect: equip it to raise your protection against sleep -Card 204: Stun Block CP Cost: 0 Effect: equip it to raise your protection against stun -Card 205: Blindness Block CP Cost: 0 Effect: equip it to raise your protection against blindness -Card 206: Confusion Block CP Cost: 0 Effect: equip it to raise your protection against confusion -Card 207: Sleeper CP Cost: 0 Effect: May put enemy to sleep -Card 208: Poisoner CP Cost: 0 Effect: May poison enemy -Card 209: Paralyzer CP Cost: 0 Effect: May stun enemy -Card 210: Confuser CP Cost: 0 Effect: May confuse enemy -Card 211: Gloomer CP Cost: 0 Effect: May blind enemy -Card 212: Change Red CP Cost: 0 Effect: Equip it to change all attack cards with color to red -Card 213: Change Blue CP Cost: 0 Effect: Equip it to change all attack cards with color to blue -Card 214: Change Yellow CP Cost: 0 Effect: Equip it to change all attack cards with color to yellow -Card 215: Change Green CP Cost: 0 Effect: Equip it to change all attack cards with color to green -Card 216: Poison Guard CP Cost: 0 Effect: Equip it to greatly raise your protection against poison -Card 217: Sleep Guard CP Cost: 0 Effect: Equip it to greatly raise your protection against sleep -Card 218: Stun Guard CP Cost: 0 Effect: Equip it to greatly raise your protection against stun -Card 219: Blindness Guard CP Cost: 0 Damage: Equip it to greatly raise your protection against blindness -Card 220: Confusion Guard CP Cost: 0 Effect: Equip it to greatly raise your protection against confusion -Card 221: Sleeper Strong CP Cost: 0 Effect: Put enemy to sleep with better chance -Card 222: Poisoner Strong CP Cost: 0 Effect: Poisons enemy with better chance -Card 223: Paralyzer Strong CP Cost: 0 Effect: Stun enemy with better chance -Card 224: Confuser Strong CP Cost: 0 Effect: Confuses enemy with better chance -Card 225: Groomer Strong CP Cost: 0 Effect: Blinds enemy with better chance -Card 226: Exp Booster Strong CP Cost: 0 Effect: equip it to double the Exp you get from enemies -Card 227: Vongo Booster Strong CP Cost: 0 Effect: equip it to double the money you get from enemies -Card 228: "Item Booster Strong" CP Cost: 0 Effect: equip it to double the enemies' item drop rate -Card 229: HP Revive Hyper CP Cost: 0 Effect: Equip it to recover large HP each turn -Card 230: CP Revive Hyper CP Cost: 0 Effect: Equip it to recover large CP each turn -Card 231: FG Saver CP Cost: 0 Effect: Halves CP consumption -Card 232: Extra Damage CP Cost: 0 Effect: equip it to double the damage you deal -Card 233: Sky Lion [Tsuna] CP Cost: 100 (FG) Damage: 150 (all enemies) -Card 234: Sky Horse [Dino] CP Cost: 50 (FG) Damage: 120 -Card 235: Sky Phoenix [Only Sky] CP Cost: 60 (FG) Damage: 90 -Card 236: Sky High Heracles [Only Sky] CP Cost: 40 (FG) Damage: 60 -Card 237: Cross Flame [Only Sky] CP Cost: 20 (FG) Damage: 30 -Card 238: Storm Hyena CP Cost: 100 (FG) Damage: 150 Storm, 112 Sun, 75 else -Card 239: Storm Mink CP Cost: 80 (FG) Damage: 120 Storm, 90 Sun, 60 else -Card 240: Storm Scorpion CP Cost: 60 (FG) Damage: 90 Storm, 67 Sun, 45 else -Card 241: Uri [Gokudera] CP Cost: 40 (FG) Damage: 60 -Card 242: Dark Slicer CP Cost: 20 (FG) Damage: 30 Storm, 22 Sun, 15 else -Card 243: Thunder Wolf CP Cost: 100 (FG) Damage: 150 Thunder, 112 Storm, 75 else -Card 244: Thunder Stingray CP Cost: 80 (FG) Damage: 120 Thunder, 90 Storm, 60 else -Card 245: Thunder Eagle CP Cost: 60 (FG) Damage: 90 Thunder, 67 Storm, 45 else -Card 246: Thunder Wasp CP Cost: 40 (FG) Damage: 60 Thunder, 45 Storm, 30 else -Card 247: Electro Cutter CP Cost: 20 (FG) Damage: 30 Thunder, 22 Storm, 15 else -Card 248: Rain Elephant CP Cost: 100 (FG) Damage: 150 Rain, 112 Thunder, 75 else -Card 249: Rain Shark CP Cost: 80 (FG) Damage: 120 Rain, 90 Thunder, 60 else -Card 250: Rain Dolphin CP Cost: 60 (FG) Damage: 90 Rain, 67 Thunder, 45 else -Card 251: Rain Swallow [Yamamoto] CP Cost: 40 (FG) Damage: 60 -Card 252: Aqua Field CP Cost: 20 (FG) Damage: 30 Rain, 22 Thunder, 15 else -Card 253: Mist Owl [Chrome] CP Cost: 100 (FG) Damage: 150 (all enemies) -Card 254: Misty Papillon CP Cost: 80 (FG) Damage: 120 Mist, 90 Cloud, 60 else -Card 255: Midnight Visitor CP Cost: 60 (FG) Damage: 90 Mist, 67 Cloud, 45 else -Card 256: Mist Slug CP Cost: 40 (FG) Damage: 60 Mist, 45 Cloud, 30 else -Card 257: Mist Chain CP Cost: 20 (FG) Damage: 30 Mist, 22 Cloud, 15 else -Card 258: Cloud Hedgehog [Only Cloud] CP Cost: 100 (FG) Damage: 150 (all enemies) -Card 259: Cloud Bear CP Cost: 80 (FG) Damage: 120 Cloud, 90 Rain, 60 else -Card 260: Cloud Centipede CP Cost: 60 (FG) Damage: 90 Cloud, 67 Rain, 45 else -Card 261: Cloud Fox CP Cost: 40 (FG) Damage: 60 Cloud, 45 Rain, 30 else -Card 262: Violet Tornado CP Cost: 20 (FG) Damage: 30 Cloud, 22 Rain, 15 else -Card 263: Kangaryuu [Ryohei] CP Cost: 100 (FG) Damage: 150 (all enemies) -Card 264: Sun Peacock CP Cost: 80 (FG) Damage: 120 Sun, 90 Mist, 60 else -Card 265: Sun Spider CP Cost: 60 (FG) Damage: 90 Sun, 67 Mist, 45 else -Card 266: Atomic Armadillo CP Cost: 40 (FG) Damage: 60 Sun, 45 Mist, 30 else -Card 267: Solar Flare CP Cost: 20 (FG) Damage: 30 Sun, 22 Mist, 15 else -Card 268: Snow Reindeer [Gelaro] CP Cost: 100 (FG) Damage: 150 Note: Found in a chest in the room before the final boss, you need the key from Coliseum Battle 30 to open it --------- |5. Items | --------- The items can be bought from the item shop on the boat or any of the Vongola's Hideouts throughout the villages. They can be used by any character at all times, so they can get you out of a pinch if you forgot to equip your characters with healing cards. Items usable in a battle ------------------------- -Healing Spray: Restores one ally's HP slightly -Medium Healing Spray: Restores one ally's HP moderately -Healing Spray MAX: Restores one ally's HP completely -Healing Pack: Restores all allies' HP slightly -Medium Healing Pack: Restores all allies' HP moderately -Healing Pack MAX: Restores all allies' HP completely -CP Drink: Restores one ally's CP slightly -CP Drink Super: Restores one ally's CP moderately -CP Drink MAX: Restores one ally's CP completely -Dying Will Medicine: Resurrects one fallen ally -Mega Dying Will Medicine: Resurrects one fallen ally and restores his/her HP completely -Antidote: Cures one ally's Poison status -Large Serving Expresso: Cures one ally's Sleep Status -Restorative Medicine: Cures one ally's Confusion status -Miraculous needle: Cures one ally's Paralyze status -Paralyze Needle: Paralyzes one opponent -Poison Needle: Poisons one opponent -Power Charge: Raises one ally's STR -Super Power Charge: Raises all allies' STR -Guard Charge: Raises one ally's DEF -Super Guard Charge: Raises all allies' DEF -Turbo Charge: Raises one ally's SPD -Super Turbo Charge: Raises all allies' SPD -Vongole Charm: Grants invincibility -Counter Bullet: Grants counter Items usable outside of a battle --------------------------------- -Level Up Pill: Levels up one character -Bronze Coin: Can be sold at the store -Silver Coin: Can be sold at the store -Gold Coin: Can be sold at the store -Lottery Ticket: Used at the Mosca Lottery (see below) -Rank Up A: Used by Gianinni to upgrade strong cards -Rank Up B: Used by Gianinni to upgrade strong cards -Rank Up C: Used by Gianinni to upgrade normal cards -Stones (orange, red, yellow, blue, green, indigo, violet and unknown): used to make rings -Data disks: Contain seemingly worthless trivia about the Bertesco family, or other topics -Vongola Logs: contain seemingly worthless trivia --------- |6. Rings | (Under construction) --------- As in the previous game, you can equip a variety of rings to boost your characters, though its power seem to have greatly diminished. Depending of the ring's type, you can raise the parameters of your character, for Attribute Rings (the greater the ring's rank, the greater the parameter raise), or equip the character with certain status advantages, for Void Rings. You can obtain stones during Chapter 7, at the left field you visited in Chapter 2, after spending 100, 1000 or 10 K gold for the miner to get them for you, and you can only turn them into rings when you visit Solte's Room on the boat. The colored stones may turn into new Attribute Rings, and the unknown stones may turn into new Void Rings. -------------------- |7. Combination Arts | -------------------- If you select characters that share a certain relationship, you can activate a Combination Art. To do that, you must use cards with the same color (for example, have Tsuna use a red card and Reborn another red card). Each C.A. deals damage equivalent to the combined strength of the characters involved, and requires the whole Flame Gauge (the red gauge that increases when you deal and receive damage), though may not consume it all. You can select up to two C.A.s (if available) to perform in one turn, or you can decide not to use any at all. Also, unless otherwise stated, the C.A.s damage all opponents. Here's the list of all the available Combination Arts: 01. X Flame (Tsuna & Gokudera) 02. Special Flame Attack (Tsuna & Yamamoto) 03. Tutor Combination (Tsuna & Reborn): damages all opponents and raises all allies' Strength 04. Maximum Burner (Tsuna & Ryohei) 05. Vongola Triangle (Tsuna & Gokudera & Yamamoto) 06. Vongola Triangle (Tsuna & Hibari & Ryohei) 07. Lambo's Care (Tsuna & Lambo) 08. Common Interest Combination (Tsuna & Hibari) 09. Two Mixed Auras (Tsuna & Mukuro) 10. Hell's Zero Point Breakthrough (Tsuna & Chrome) 11. Soaring Sky Connected (Tsuna & Dino) 12. Future Married Couple? Combo (Tsuna & Haru): fully heals all allies 13. Dying Will Protection!! (Tsuna & Kyoko): damages all opponents and heals both characters by 50% 14. Dying Will Twin Flame (Tsuna & Basil) 15. Vongola Bond (Tsuna & Gelaro) 16. Tutor Combination (Gokudera & Bianchi): damages and poisons all opponents 17. Red Flame Swallow (Gokudera & Yamamoto): damages all opponents and raises both characters' Speed 18. Sistema Extreme (Gokudera & Ryohei) 19. Dynamite Coaster (Gokudera & Chikusa) 20. Lightning Hurricane (Gokudera & Lambo): damages all opponents and raises both characters' Strength 21. Vongola Triangle (Gokudera & Yamamoto & Ryohei) 22. Vongola Triangle (Gokudera & Yamamoto & Hibari) 23. Tutor Combination (Yamamoto & Reborn) 24. Rain Extreme (Yamamoto & Ryohei) 25. Swallow Channel (Yamamoto & Ken) 26. ... ... ... (Hibari & Mukuro) 27. Biting to Death Extreme (Hibari & Ryohei) 28. Husband...!? (Hibari & I-Pin) 29. Tutor Combination (Hibari & Dino) 30. Warm Air (Kyoko & Haru): raises all allies' Strength and Speed 31. Warm Air (Kyoko & Lambo): raises all allies' Defense and Luck 32. Siblings Love Extreme (Kyoko & Ryohei) 33. Maidens Cheering (Bianchi & Kyoko & Haru): fully restores all allies' HP and CP 34. Poison Cow Chinese Rice (Bianchi & Lambo & I-Pin): damages and poisons all opponents 35. Lambo's Race (Lambo & I-Pin) 36. It's Lambo's Appreciation Day! (Lambo & Haru): damages and poisons all opponents 37. Fallen Angel Triple Break (Chrome & Chikusa & Ken) 38. Italian Lesson (Chrome & Lambo): raises all allies' Strength and Defense 39. Mist Promise (Chrome & Mukuro) 40. Fallen Angel Combination (Chikusa & Ken) 41. Fallen Angel Triple Break (Mukuro & Chikusa & Ken) ---------- |8. Extras | ---------- After you complete the game, you can access the Battle Stadium beyond the left room on the boat, and the group of rooms downstairs. The Unknown Vongola Hideout, however, might be accessible before completing the game. Battle Stadium --------------- Here you can fight up to 51 groups of characters. You won't earn any experience after winning these battles, but you'll earn points (you can ask Spanner to trade those for unique cards), and may get some rare cards as a reward. Each new set of battles is unlocked automatically after you complete all (or most) of the current battles. *Note: clearing battle #30 will reward you with a Vongola Key, to open all the locked chests with. *Extra Note: I don't think battle #51, the last one, is meant to be cleared, since the boss there is invincible in all the sense of the word. Not that it's worth it anyways, since all you get is a useless medal and some points. Still, if you manage to come up with a strategy that doesn't result in the boss fully healing or resurrecting himself while you die under every status ailment in the game, I'd like to hear it. Theater -------- In this room, you'll find Rizona and Albito from previous Fate of Heat games, and you can view all the endings you've gotten. There's 9 unlockable endings you can get after beating the final boss, and they depend on who you ask first to go with you for the final battle. There's an ending for each of the 6 guardians, another one for Gelaro, another one for the rest of the characters and another if you fight the final boss alone. Limitation Shop ---------------- This is a special shop that sells boost items, namely HP Up, CP Up, Strength Up, Defense Up, Speed Up and Luck Up. Each one of them is real expensive, but compared with how much good Rings cost, this is the best way to actually improve your chances in battle against tough enemies. Game Room ---------- Here you can play a game of guessing if the next card is higher or lower than the shown card, everytime you win you can choose to double the bid or to end the game and get the cash. Gallery Room ------------- Here you can view your Card, CAs and Sound collection. Mosca Lottery -------------- This is the Mini Mosca machine that is located next to the boat's stairs, and if you have Lottery Tickets (orange sheets of paper found in barrels and boxes anywhere, may be dropped by enemies too), you'll be able to trade them for random items. From this lottery you can get unique items you won't get anywhere else like Rank Up A, Super Power Charge or Level Up Pills. Unknown Vongola Hideout ------------------------ This is a Card Shop that can only be accessed in Chapter 7, and it's located beyond the tower and sewers where Chrome fought her boss encounter along with the Mukuro gang. In this shop, you can buy rare attack cards for any character (the only ones you can't buy are the special green cards representing the strongest attacks, also called "Hyper Explosions", and upgraded cards), but expect them to be pricey. This is also the only Vongola Hideout where you have to go on foot, unlike the others where you can use the phone to get sent instantly. ---------- |9. Cheats | ---------- Dying Will Cheats ------------------ In the main menu, you can enter a series of cheats to unlock certain cards. These are the known cheats at this time: -6,3,16,10,8,5: Unlocks cards #233, #234 and #235 -2,9,15,1,7,14: Unlocks cards #243, #244 and #245 -1,9,12,10,3,8: Unlocks cards #253, #254 and #255 -3,5,7,10,16,13: Unlocks cards #263, #264 and #265 -2,14,7,13,12,3: Unlocks the Game Room Action Replay Cheats --------------------- Though I don't usually include AR cheats in my guides, I do make an exception when the grinding is excessive or when any goal's difficulty is too hard, and this game accomplishes both. As usual, be careful when using these, don't hold me responsible if anything weird happens. Game ID B3HJ C80FC332 Press Select for Max Gold 94000130 FFFB0000 0213CB2C 05F5E0FF D2000000 00000000 Press Select for Boss HP = 1 (tested only in Coliseum Battle #51) 94000130 FFFB0000 02281960 00000001 D2000000 00000000 Press Select for Max Gold 94000130 FFFB0000 0213CB2C 05F5E0FF D2000000 00000000 Press Select for 99 Lottery Tickets 94000130 FFFB0000 0213CB6E 00000063 D2000000 00000000 Press Select for 99 Level Up Pills 94000130 FFFB0000 0213CB68 00000063 D2000000 00000000 Press Select for 99 Rank Up A 94000130 FFFB0000 0213CB70 00000063 D2000000 00000000 ------------ |10. Credits | ------------ -t_man, for the way to obtain the two missing cards (177 and 268), and around 100 of the cards' names and effects -Tsuna-Decimo, for the way to unlock the endings -HEROsDRGON, for the C.A.s list and most of the cheats -Takaratomy, for making this cool game -me, for writing this FAQ Well, that should be it for now. As always, if you got any corrections or suggestions to make, send me a e-mail with a subject similar to: "Reborn Heat 3 FAQ" to the address written at the top of this FAQ, and you'll be credited. Please don't ask me questions about the actual series (use Google). Thank you for reading (or simply scrolling) this far!! See ya!