Golden Sun: Dark Dawn Endgame Class Setup Guide By ElectricArcher Version 1.2, September 25, 2013 Version History: 1.0: 3/7/2012. Completed the guide 1.1: 3/8/2012. Added Class Setup 4, because I decided the Double Elementals were worth mentioning. 1.2: 9/25/2013. Added Class Setup 5, courtesy of an anonymous reader. Table of Contents: Search Key Introduction [INTRO] Class Setup 1: Master Wizards [CS1:MW] Class Setup 2: Guru Gladiator [CS2:GG] Class Setup 3: Pure Paladins [CS3:PP] Class Setup 4: Eight Doubles [CS4:8D] Class Setup 5: Split-Team [CS5:ST] Class Djinn Requirements [DjinnReq] Legal Stuff [LEGAL] ****************************************************************************** ****************************************************************************** Introduction [INTRO] ****************************************************************************** ****************************************************************************** At the time of this writing, there seems to be no true endgame class setup guide for Dark Dawn out there. My aim is to correct this. To this effect I will be presenting several possible class setups, complete with statistics and individual character notes and my own personal ratings. Before I begin, I would like to thank aku chi, who is the author of the excellent class setup guides for Golden Sun and Golden Sun: The Lost Age, and is also the inspiration for this guide. One more thing: These builds are intended to be highly generalized, meaning that they will be good for any situation. Other, specialized builds may be better than these for particular bosses or areas; if so, you'll have to come up with those on your own. ****************************************************************************** ****************************************************************************** Class Setup 1: Master Wizards Archer's Rating: 9.0 [CS1:MW] ****************************************************************************** ****************************************************************************** ------------------------------------------------------------------------------ Name | Class | HP | PP | ATT | DEF | AGL | Luck | EA's Rating ------------------------------------------------------------------------------ Karis | Wizard | 170% | 190% | 130% | 140% | 180% | 120% | 8.8 Tyrell | Master | 200% | 160% | 170% | 140% | 190% | 80% | 9.5 Matthew | Chaos Lord | 200% | 120% | 170% | 140% | 160% | 70% | 9.5 Amiti | Guru | 170% | 170% | 140% | 150% | 170% | 120% | 10 ------------------------------------------------------------------------------ Sveta | Wizard | 170% | 190% | 130% | 140% | 180% | 120% | 8.0 Eoleo | Ronin | 210% | 140% | 160% | 150% | 150% | 90% | 9.5 Himi | Master | 200% | 160% | 170% | 140% | 190% | 80% | 9.0 Rief | Oracle | 170% | 180% | 140% | 140% | 160% | 100% | 8.5 ------------------------------------------------------------------------------ Of course, you are free to swap characters between the front and back parties as you wish, and also to swap Tyrell's class with Eoleo's, or Amiti's with Rief's. Just remember that Himi cannot be a Chaos Lord! Notes: Karis, Sveta: Wizard Archer's Rating: 8.8, 8.0 Notable Psynergy: Wish, Impact, Break, Plasma, Prism These two make effective healer/casters, with the Wish, Plasma, and Prism series and a tremendous PP pool. Their health and defense is standard and their agility excellent, but their attack is sub-par. They also have the highly useful Impact series, as well as Break. Tyrell: Master Archer's Rating: 9.5 Notable Psynergy: Annihilation, Shuriken, Death Leap, Thunderhead As a Master, Tyrell does great damage with the highest possible attack rating, along with solid attack psynergy like Annihilation, Shuriken and Thunderhead. He also gets a great agility multiplier to compensate his naturally low speed. And of course, he has great health and decent defense. Just beware his substandard luck. Matthew: Chaos Lord Archer's Rating: 9.5 Notable Psynergy: Revive, Planetary Like Tyrell, Chaos Lord Matthew is a powerful, durable damage dealer. His PP his atrocious, but he'll only need it to cast Revive, so you shouldn't have any problems there. His agility will let you strike before most enemies, but again, his horrible luck rating leaves him vulnerable to status inflictions and the like, so beware. Amiti: Guru Archer's Rating: 10 Notable Psynergy: Wish, Cure Poison, Restore, Break, Prism, Pyroclasm This is easily Amiti's (and Rief's) best class. None of his other classes have higher attack or defense, only one (Aqua Master) has more health, only one (Pure Mage) has more luck, and his PP and agility are more than sufficient. In short, Guru Amiti makes a durable healer, with decent attack power on the side. He can also attack with the Prism series. Eoleo: Ronin Archer's Rating: 9.5 Notable Psynergy: Quick Strike, Protector, Impact/Ward substitutes The Ronin is an extremely durable class with high attack power and lots of interesting psynergy, including Quick Strike and buffs of every kind. He's a bit on the slow side, but not so much as to hamstring your efforts. There's not much else to say; Eoleo (or Tyrell) does great as a Ronin. Himi: Master Archer's Rating: 9.0 Notable Psynergy: Annihilation, Shuriken, Death Leap, Thunderhead Master Himi will be much like Master Tyrell, except with a bit lower attack, health, and defense, but better luck, PP, and agility. In general, she is probably better suited for healing/casting, but she still makes for a fine attacker in this class. Rief: Oracle Archer's Rating: 8.5 Notable Psynergy: Wish, Revive, Cure Poison, Restore, Cure Oracle Rief can't quite match a Guru's stats, but he isn't far behind, and he makes up for it by having Revive. Rief will be an effective healer in this class, with Wish, Cure Poison and Restore. He also has Break and the Cure series for single targets. ------------------------------------------------------------------------------ Overall: Archer's Rating: 9.0 This was easily one of the best class setups in The Lost Age, and it still is in Dark Dawn. It features 4 solid healers, 2 Revivers, and 4 powerful physical attackers. It also has 3 characters with attack-boosting psynergy as well as the Ronin's other buffs. In short, this is a durable, well-rounded build that puts every character in a valuable class. However, it should be noted that this setup has fallen a bit since The Lost Age, because of Himi and Sveta: Himi is better suited to healing, and Sveta is better suited to attacking, and this setup does not allow either. Don't get me wrong - Himi can still deal great damage as a Master, and Wizard Sveta still makes a fine healer/caster, but this doesn't really play to their respective strengths. Which leads us to the next setup. ****************************************************************************** ****************************************************************************** Class Setup 2: Guru Gladiator Archer's Rating: 9.5 [CS2:GG] ****************************************************************************** ****************************************************************************** ------------------------------------------------------------------------------ Name | Class | HP | PP | ATT | DEF | AGL | Luck | EA's Rating ------------------------------------------------------------------------------ Karis | Wizard | 170% | 190% | 130% | 140% | 180% | 120% | 8.8 Sveta | Gladiator | 170% | 120% | 150% | 150% | 170% | 120% | 10 Matthew | Master | 200% | 160% | 170% | 140% | 190% | 80% | 9.5 Amiti | Guru | 170% | 170% | 140% | 150% | 170% | 120% | 10 ------------------------------------------------------------------------------ Himi | Protector | 190% | 140% | 150% | 150% | 140% | 120% | 9.1 Eoleo | Ronin | 210% | 140% | 160% | 150% | 150% | 90% | 9.5 Tyrell | Master | 200% | 160% | 170% | 140% | 190% | 80% | 9.5 Rief | Guru | 170% | 170% | 140% | 150% | 170% | 120% | 10 ------------------------------------------------------------------------------ Again, you are free to swap characters between front and back parties (notice that I swapped Sveta with Tyrell so as to maintain 1 Reviver in each party) and you can swap Tyrell's and Eoleo's classes. You could also swap Matthew's and Himi's, but I wouldn't recommend it. Notes: Karis: Wizard Archer's Rating: 8.8 Notable Psynergy: Wish, Impact, Break, Plasma, Prism Still a Wizard, still a great healer/caster, but sub-par attacker. Sveta: Gladiator Archer's Rating: 10 Notable Psynergy: Revive, Boon, Psynergy Slam, Psynergy Surge, Speed Punch, Cure Poison, Restore Sveta is the real winner here. The Gladiator class gives her her highest possible attack and defense multipliers together with high luck and agility, making her a much better attacker than she was as a Wizard. She gets Cure Poison and Restore, as well as Vital Boon for single target healing, and best of all, she picks up Revive. She also gets some powerful single target attack psynergy with Psynergy Slam and Psynergy Surge - and by the way, the extra Venus power she gets from this setup is great for her Umbra Knuckles, since all 3 Umbra Knuckle unleashes are Venus-based. Really, the only downside to Gladiator Sveta is her terribly low PP. But there's one more thing to consider: Sveta's Beast Form. When Sveta enters Beast Form, her class changes to the following Wild Animal series: -------------------------------------------------------------------------- Class | Djinn Required | HP | PP | ATT | DEF | AGL | Luck -------------------------------------------------------------------------- Wild Animal | None | 180% | 80% | 280% | 200% | 130% | 110% Brutal Beast | 6J or 6V, 1J | 210% | 90% | 320% | 220% | 140% | 110% Savage Fiend | 8J or 7V, 2J | 230% | 100% | 360% | 240% | 150% | 110% -------------------------------------------------------------------------- This means that when Gladiator Sveta (or Prime Beast Sveta) uses Beast Form, she becomes the much more powerful Savage Fiend, rather than a Wild Animal. This is, of course, a HUGE advantage over Wizard Sveta. Matthew: Master Archer's Rating: 9.5 Notable Psynergy: Annihilation, Shuriken, Death Leap, Thunderhead Master Matthew is much like Chaos Lord Matthew, with great health and attack. He's much faster now, and has a shade more luck, but can no longer Revive others. Sveta can Revive now, though, so it's not a big deal. Amiti, Rief: Guru Archer's Rating: 10 Notable Psynergy: Wish, Cure Poison, Restore, Break, Prism, Pyroclasm Now they're both in their best class as Gurus. The only downside in switching from Oracle to Guru is that you lose Revive, but Himi can use Revive now, so no problem. To reiterate, Guru Amiti and Rief make great, durable healers and can attack reasonably well on the side. Himi: Protector Archer's Rating: 9.1 Notable Psynergy: Wish, Revive, Ply, Cure Poison, Restore, Break Himi is the only one who suffers in the transition from the first setup - if you can call it suffering. As a Protector, Himi has a bit less health, considerably less attack, and a lot less agility, but she gains lots of luck, some defense, as well as healing skills and Revive. For an attacker, her attack and health multipliers aren't quite what you'd want; but for a healer, they're excellent. This class does a decent job of playing to Himi's strengths as a caster, and she maintains solid attack and great defense. Any agility problems she has are easily solved with a zol ring. Eoleo: Ronin Archer's Rating: 9.5 Notable Psynergy: Quick Strike, Protector, Impact/Ward substitutes Just as before, Eoleo (or Tyrell; these two really are interchangeable) is a very durable attacker with party buffs on the side. Tyrell: Master Archer's Rating: 9.5 Notable Psynergy: Annihilation, Shuriken, Death Leap, Thunderhead Tyrell also hasn't changed; he still does great damage with the highest possible attack bonus and is very durable. ------------------------------------------------------------------------------ Overall: Archer's Rating: 9.5 This setup still features 4 great healers (5 if you count Sveta's Boon) and 2 Revivers, along with Karis' Impact and all of the Ronin buffs. In addition, this build allows Himi to be a healer and Sveta to be an attacker (especially since she now has access to the ultimate Savage Fiend class), and also gives you a second Guru, placing Sveta, Amiti, and Rief in what I would call their absolute best classes. Himi can still attack reasonably well, as an added bonus. And you'll never lack for Cure Poison or Restore. ****************************************************************************** ****************************************************************************** Class Setup 3: Pure Paladins Archer's Rating: 9.7 [CS3:PP] ****************************************************************************** ****************************************************************************** ------------------------------------------------------------------------------ Name | Class | HP | PP | ATT | DEF | AGL | Luck | EA's Rating ------------------------------------------------------------------------------ Karis | Pure Mage | 170% | 190% | 140% | 140% | 160% | 130% | 10 Tyrell | Paladin | 200% | 150% | 160% | 160% | 130% | 130% | 9.3 Matthew | Chaos Lord | 200% | 120% | 170% | 140% | 160% | 70% | 9.5 Amiti | Guru | 170% | 170% | 140% | 150% | 170% | 120% | 10 ------------------------------------------------------------------------------ Sveta* | Prime Beast| 190% | 170% | 140% | 140% | 150% | 100% | 9.0 Eoleo | Master | 200% | 160% | 170% | 140% | 190% | 80% | 9.5 Himi | Paladin | 200% | 150% | 160% | 160% | 130% | 130% | 10 Rief | Pure Mage | 170% | 190% | 140% | 140% | 160% | 130% | 9.5 ------------------------------------------------------------------------------ *Sveta should have 8 Jupiter Djinn set, 1 Mercury Djinni on standby. As always, you can swap Eoleo's and Tyrell's classes, or Amiti's and Rief's, or rearrange the parties. Notes: Karis: Pure Mage Archer's Rating: 10 Notable Psynergy: Wish, Revive, Cure Poison, Restore, Ward, Plasma, Prism This is Karis' best class. Finally, she has decent attack (her highest possible attack rating, in fact), and she has also improved her luck over the Wizard's. All she lost was a bit of agility - as if Karis isn't fast enough already - and Impact, which she's traded for Revive, Ward, Cure Poison and Restore. Pure Mage Karis makes an excellent healer/caster, and can attack decently well on the side. Tyrell: Paladin Archer's Rating: 9.3 Notable Psynergy: Wish, Ply, Cure Poison, Restore, Plume Edge The Paladin is a remarkable class, featuring attack power to match the Ronin's, health to match the Master's, the highest defense and luck in the game, and great healing skills to boot. The only downside to this class is the terrible agility; you'll probably want to compensate for this with a zol ring and/or Hover Greaves. In any case, Paladin Tyrell makes a good physical attacker with amazing durability who can double as a healer in a pinch. Matthew: Chaos Lord Archer's Rating: 9.5 Notable Psynergy: Revive, Planetary As always, Matthew is an exceptional physical attacker with decent durability. He can now Revive when needed as well. Amiti: Guru Archer's Rating: 10 Notable Psynergy: Wish, Cure Poison, Restore, Break, Prism, Pyroclasm Amiti's still healing while attacking on the side in his beloved Guru class. If you want to hear me wax eloquent on why Guru is Amiti's best class, see Setup 1. Sveta: Prime Beast Archer's Rating: 9.0 Notable Psynergy: Boon, Cure Poison, Restore, Ray, Whirlwind, Slash Normally I'd advise against putting a character in a mono-elemental class, but Sveta is an exception. Her attack, defense, agility, and luck all fall slightly from the Gladiator, but her health and PP actually get a substantial boost. Her attack as a Prime Beast is still a step up from the Wizard, and she maintains her Boon, Cure Poison and Restore, at least. She also gains a variety of Wind attack psynergy, and now has the Jupiter power and PP to use it well. Most importantly, however, is that as a Prime Beast, Sveta still has access to the uber Savage Fiend class. In short, Prime Beast Sveta can't possibly match up to Gladiator Sveta, but she still does quite well. Eoleo: Master Archer's Rating: 9.5 Notable Psynergy: Annihilation, Shuriken, Death Leap, Thunderhead Just like the other Masters, Master Eoleo is a fast, powerful damage dealer with above average durability. Himi: Paladin Archer's Rating: 10 Notable Psynergy: Wish, Ply, Cure Poison, Restore, Plume Edge Himi was made for this class. As a Paladin, she can still make good use of her mage-style base stats and equipment options to heal the party, but also gets incredible durability along with excellent attack and luck. Her naturally high speed will help compensate the Paladin's low agility multiplier somewhat, and you can still give her a zol ring to pick up any slack. Basically, this class is all-around better than the Protector. Rief: Pure Mage Archer's Rating: 9.5 Notable Psynergy: Wish, Revive, Cure Poison, Restore, Ward, Plasma, Prism The Pure Mage can't quite match the Guru for stats, but it's not far behind, and Revive, Ward and Plasma help make up the difference. Pure Mage Rief will still be a solid healer/caster. ------------------------------------------------------------------------------ Overall: Archer's Rating: 9.7 This build has 5 healers (6 with Sveta's Boon) and 3 Revivers, and also gives Karis a better attack multiplier to work with. Himi also gets a huge boost up, and Rief's extra Revive more than makes up for the stats he loses in the switch from Guru to Pure Mage. Sveta loses here, but not excessively so, especially since she gets to keep her Savage Fiend class. The only real disappointment with this build is the lack of Impact; if you want to buff up your attack during battle, you'll have to rely on Djinn or Megaera to do it. This is offset by the extra healer and Reviver this setup offers, along with the 2 Pure Mages' Ward psynergy. ****************************************************************************** ****************************************************************************** Class Setup 4: Eight Doubles Archer's Rating: 8.7 [CS4:8D] ****************************************************************************** ****************************************************************************** ------------------------------------------------------------------------------ Name | Class | HP | PP | ATT | DEF | AGL | Luck | EA's Rating ------------------------------------------------------------------------------ Karis | Wizard | 170% | 190% | 130% | 140% | 180% | 120% | 8.8 Sveta | Gladiator | 170% | 120% | 150% | 150% | 170% | 120% | 10 Matthew | Chaos Lord | 200% | 120% | 170% | 140% | 160% | 70% | 9.5 Amiti | Guru | 170% | 170% | 140% | 150% | 170% | 120% | 10 ------------------------------------------------------------------------------ Himi | Protector | 190% | 140% | 150% | 150% | 140% | 120% | 9.1 Tyrell | Chaos Lord | 200% | 120% | 170% | 140% | 160% | 70% | 9.5 Eoleo | War Adept | 190% | 170% | 150% | 140% | 170% | 90% | 8.5 Rief | Wizard | 170% | 190% | 130% | 140% | 180% | 120% | 8.5 ------------------------------------------------------------------------------ Normal party and class swap options apply. Just remember that Himi cannot be a Chaos Lord, and Karis won't become a Gladiator. Notes: Karis: Wizard Archer's Rating: 8.8 Notable Psynergy: Wish, Impact, Break, Plasma, Prism Back in the Wizard class, Karis again makes a good healer/caster, but her attack suffers. Sveta: Gladiator Archer's Rating: 10 Notable Psynergy: Revive, Boon, Psynergy Slam, Psynergy Surge, Speed Punch, Cure Poison, Restore Back in her best class, with great psynergy options and her best possible attack and defense, along with the Savage Fiend. See Setup 2 for details. Matthew: Chaos Lord Archer's Rating: 9.5 Notable Psynergy: Revive, Planetary As always, Matthew is an exceptional physical attacker with decent durability. He can now Revive when needed as well. And yes, I copied this description verbatim from Setup 3. Amiti: Guru Archer's Rating: 10 Notable Psynergy: Wish, Cure Poison, Restore, Break, Prism, Pyroclasm You may have noticed by now that I like my Water Adepts as Gurus. For full details why, see Setup 1. Himi: Protector Archer's Rating: 9.1 Notable Psynergy: Wish, Revive, Ply, Cure Poison, Restore, Break Himi is in the Protector class again, healing and Reviving and attacking decently well on the side. See Setup 2. Tyrell: Chaos Lord Archer's Rating: 9.5 Notable Psynergy: Revive, Planetary Another Chaos Lord, Tyrell makes a great attacker who can also Revive. Eoleo: War Adept Archer's Rating: 8.5 Notable Psynergy: Impact, Guard, Ward, Thunder Mine, Pyroclasm Statistically, the War Adept is almost strictly inferior to the Master, with substantially less attack, less health and agility, and equal defense. This is simply not a good choice for an attacker, making Eoleo the weak link in this party. The only redeeming feature here is that, like the Ronin, War Adept Eoleo has buffs of every kind, and plenty of PP to use them, which makes him versatile as a support class, at least. Rief: Wizard Archer's Rating: 8.5 Notable Psynergy: Wish, Impact, Break, Plasma, Prism Much like Karis, Rief makes a great healer/caster as a Wizard, but his attack suffers. ------------------------------------------------------------------------------ Overall: Archer's Rating: 8.7 This setup has 4 healers (5 with Sveta's Boon) and a whopping 4 Revivers, along with 3 Impacts and the War Adept's other buffs. Sveta wins big in her Gladiator class, but you pay for it by having 2 low-attack Wizards and a War Adept. Protector Himi is versatile, capable of healing, Reviving, and to a lesser extent, attacking. And your Chaos Lords, of course, will do excellent damage. Basically, this class setup of 8 Double Elementals is very simple, but nevertheless effective, with an excellent spread of healing and Reviving options, but the spread of stats - particularly Attack - isn't really on par with the other setups. There are, of course, a lot of other ways to implement 8 Double Elemental classes, but in my opinion none is better than this one. In any case, the Double Elemental setups tend to feature good (but not great) stats all around, and tend to be somewhat lacking in variety (you'll usually end up with at least 2 Wizards and at least 2 Chaos Lords). They're easy to work with and not at all weak; however, I believe the other setups are better. ****************************************************************************** ****************************************************************************** Class Setup 5: Split-Team Archer's Rating: 8.0 [CS5:ST] ****************************************************************************** ****************************************************************************** This class setup was contributed by a player who wishes to remain anonymous. I would not use this setup personally, because it does not suit my playstyle very well; however, that does not mean it is a bad setup. Other players with different preferences may find this setup very appealing. ------------------------------------------------------------------------------ Name | Class | HP | PP | ATT | DEF | AGL | Luck | EA's Rating ------------------------------------------------------------------------------ Karis | Pure Mage | 170% | 190% | 140% | 140% | 160% | 130% | 10 Tyrell | Paladin | 200% | 150% | 160% | 160% | 130% | 130% | 9.3 Matthew | Master | 200% | 160% | 170% | 140% | 190% | 80% | 9.5 Amiti | Warlock | 170% | 180% | 140% | 140% | 180% | 120% | 6.0 ------------------------------------------------------------------------------ Rief* | Angel | 160% | 170% | 130% | 140% | 120% | 130% | 8.3 Sveta | Gladiator | 170% | 120% | 150% | 150% | 170% | 120% | 10 Eoleo | War Adept | 190% | 170% | 150% | 140% | 170% | 90% | 8.5 Himi | Diabolist | 170% | 190% | 140% | 140% | 160% | 100% | 7.0 ------------------------------------------------------------------------------ *Rief should have 8 Mercury Djinn set, 1 Venus Djinni on standby. Notes: Karis: Pure Mage Archer's Rating: 10 Notable Psynergy: Wish, Revive, Cure Poison, Restore, Ward, Plasma, Prism Back in her best class, Pure Mage Karis makes a great healer/caster, with a decent attack rating on the side. Tyrell: Paladin Archer's Rating: 9.3 Notable Psynergy: Wish, Ply, Cure Poison, Restore, Plume Edge Paladin Tyrell is extremely difficult to kill, and is good at both healing and attacking. His only weakness is his low Agility. See Setup 3. Matthew: Master Archer's Rating: 9.5 Notable Psynergy: Annihilation, Shuriken, Death Leap, Thunderhead A Master once more, Matthew is a durable damage dealer with incredible Agility and a wide array of offensive Psynergy. Amiti: Warlock Archer's Rating: 6.0 Notable Psynergy: Ward, Slash, Pyroclasm, Douse, Break Warlock Amiti has solid stats for a caster, can use Ward and Break, and can deal a fair bit of Mars damage with Pyroclasm, but he suffers overall from a lack of healing Psynergy. That means you'll mostly be having him attack physically, probably with the Saggitarius Bow. And unfortunately, the Warlock's attack rating is a bit lackluster for a designated attacker, making Amiti something of a weak link in this setup. Rief: Angel Archer's Rating: 8.3 Notable Psynergy: Ply, Wish, Ice Missile, Douse, Break Angel Rief has great Luck and decent PP and Defense, but sub-par Attack and HP, and his Agility is truly awful. The good news, however, is that the mono-elemental Angel class grants Rief some amazing Mercury Power, which makes his healing spells extremely effective and even lends some power to his otherwise unimpressive offensive Psynergy. So, though it leaves something to be desired statisically, the Angel class does very well when it comes to healing, and that's all you really need from Rief in this setup anyway. Sveta: Gladiator Archer's Rating: 10 Notable Psynergy: Revive, Boon, Psynergy Slam, Psynergy Surge, Speed Punch, Cure Poison, Restore This class is amazing for Sveta. See Setup 2 for details. Eoleo: War Adept Archer's Rating: 8.5 Notable Psynergy: Impact, Guard, Ward, Thunder Mine, Pyroclasm Once again, the War Adept is rather weak for an attacker class, unable to compete statistically with the Ronin, Paladin, Master, or Chaos Lord. The War Adept's buffs are highly valuable to this setup, however, since none of your other Adepts have Impact or Guard, and you're going to need those. Himi: Diabolist Archer's Rating: 7.0 Notable Psynergy: Dire Inferno, Undead Might, Fear Puppet, Toxic Grit, Condemn Personally, I rarely rely on status-inflicting or offensive Psynergy, preferring instead to use weapon unleashes for damage while letting my casters handle any healing. Thus, the Diabolist's lack of Revive or any healing spells is a huge drawback from my perspective. However, those who like to use offensive spells will probably love Diabolist Himi. Her stats are excellent for a caster, with decent defenses and ridiculous PP, and she has some very deadly spells at her disposal. Dire Inferno is the most powerful ranged Mars spell you can get, Undead Might is the second most powerful spell in the game, Fear Puppet can stun multiple targets at once, and Toxic Grit not only deals damage, but can also inflict Venom on up to three enemies. If offensive mage-style Adepts are your thing, then this is the class for you. ------------------------------------------------------------------------------ Overall: Archer's Rating: 8.0 This setup fetures 3 healers (4 with Sveta's Boon), 2 Revivers, and at least one of each type of buff, thanks to the War Adept. Karis', Matthew's, Sveta's, and Tyrell's classes are excellent, and Angel Rief has so much Mercury power that he can almost do the work of two healers. Diabolist Himi makes for an exceptional offensive spellcaster, while Warlock Amiti is something of a spellcaster/attacker hybrid. As I said before, this is not a setup I would use myself, mostly because it does not allow Amiti or Himi to heal, and I personally don't have much use for offensive mages like the Warlock or Diabolist. Nevertheless, this is a solid and versatile setup that can hold its own in a variety of situations, and it should work well for any spellcaster enthusiasts out there. ****************************************************************************** ****************************************************************************** Class Djinn Requirements [DjinnReq] ****************************************************************************** ****************************************************************************** Just in case you don't know what Djinn are required to access a certain class, I will list the relevant classes with their required Djinn here. J = Jupiter Djinni V = Venus Djinni F = Mars (Fire) Djinni W = Mercury (Water) Djinni ------------------------------------------------------------------------------ Venus Adepts, Matthew and Himi Protector: 2 V 7 W Master: 5 J 4 F Paladin: 5 W 4 F Chaos Lord: 2 V 7 F (Matthew only) Diabolist: 2 V 7 F (Himi only) ------------------------------------------------------------------------------ Mars Adepts, Tyrell and Eoleo War Adept: 2 F 7 J Chaos Lord: 2 F 7 V Master: 5 J 4 V Ronin: 5 V 4 J Paladin: 5 W 4 V ------------------------------------------------------------------------------ Mercury Adepts, Rief and Amiti Guru: 2 W 7 F Oracle: 2 W 7 V Wizard: 2 W 7 J Pure Mage: 5 J 4 V Warlock: 5 F 4 J Angel: 8 W (Rief only) ------------------------------------------------------------------------------ Jupiter Adepts, Karis and Sveta Wizard: 2 J 7 W Pure Mage: 5 W 4 V Gladiator: 2 J 7 V (Sveta only) Prime Beast: 8 J (Sveta only) ****************************************************************************** ****************************************************************************** Legal Stuff [LEGAL] ****************************************************************************** ****************************************************************************** All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Information such as class statistics and class psynergy was taken either from my own knowledge or from Golden Sun fansites, namely Golden Sun Syndicate and Golden Sun Universe. The class setup configurations were developed solely by myself except where otherwise noted, though I seriously doubt that I am the first person to discover them. The concept for this guide was inspired by aku chi's fantastic class setup guides for Golden Sun and Golden Sun: The Lost Age, which may be found on GameFAQS.com. All class setups and analyses presented in this guide, however, are entirely my own, except where otherwise noted. Distribution: I reserve the right to distribute this guide for profit, should I ever choose to do so. You may, however, freely distribute this guide wherever you wish in order to aid fellow Golden Sun fans, provided that you give me credit where it is due. In other words, you do not have my permission to sell this guide, but you are welcome to share it with anyone, anywhere where it will be appreciated and/or useful. My goal in writing this is to spread what knowledge I have, not stifle it. Copyright 2012 Eric Madera. Contact: madera.eric@gmail.com.