| | -+------------------------------------------+- | | | Pokemon mystery dungeon explorers of Sky | | Action Replay codes list (Europe version)| | | -+------------------------------------------+- | | Platform : Nintendo DS Editors : Chunsoft / Nintendo Version : Europe FAQ version : 1.1 ======================================= Summary ======================================= You can jump straight to the section you want by copying the index number, pressing CTRL-F and pasting it there. 1. Introduction 2. Version history 3. Copyright information 4. Codes to use outside of dungeons 4.1. Debug menu 4.2. Text frames color modifiers 4.3. No music 4.4. Money (on you) 4.5. Money (in bank) 4.6. Remove all clouds on the map 4.7. Unlock all dungeons 4.8. Lock all dungeons 4.9. Show the future map when going into a future dungeon 4.10. Have all items in Storage (Press L) 4.11. Quantity modifier for all items in Storage 4.12. Move modifier for team leader (Press Select) 4.13. Set game time to 0 hours, 0 minutes, 0 seconds 4.14. Set game time to 9999 hours, 59 minutes, 59 seconds 4.15. Play as your team leader outside of dungeons 4.16. Play as your starters outside of dungeons 4.17. Egg modifier 4.18. Warp modifier 4.19. Earthquake 4.20. Score in Diglett's minigame 4.21. Errors allowed in Diglett's minigame 4.22. Link moves with Electivire for free 4.23. Pokemon specie modifier for team leader 5. Codes to use inside of dungeons 5.1. Pokemon stats codes 5.1.1. Stat Array 5.1.2. Moves Arrays 5.2. Pokemon status effects codes 5.2.1. Item throwing status 5.2.2. Foolish / mobility status 5.2.3. Vision status 5.2.4. Muzzled statut 5.2.5. Sleep status 5.2.6. Troubling status 5.2.7. Knives statuts 5.2.8. Poison, burn and paralysis 5.2.9. Motionless status 5.2.10. Offensive status 5.2.11. Defensive status 5.2.12. Misc. Status 5.2.13. Miracle Eye statut 5.2.14. Magnet Rise statut 5.2.15. Grudge statut 5.2.16. Exposed statut 5.2.17. Time traveling speed (team leader only) 5.2.18. Terrified statut 5.2.19. Perish song statut 5.2.20. Your pokemon disappear statut 5.2.21. Quadruple speed 5.2.22. Slowdown (half speed statut) 5.2.23. Stockpile amount 5.2.24. Counter attack 5.2.25. Sustain Grudge effect 5.2.26. Protection item #1 5.2.27. Protection item #2 5.2.28. Protection item #3 (team leader only) 5.2.29. Map status 5.3. Floor effects codes 5.3.1. Identify flag 5.3.2. Full map reveal 5.3.3. Kecleon shop music flag 5.3.4. Kecleon invasion flag 5.3.5. Kecleon's payment modifier 5.3.6. Kecleon's debt modifier 5.3.7. Monster house music flag 5.3.8. Monster house trigger flag 5.3.9. Mud sport effect 5.3.10. Water sport effect 5.3.11. Gravity effect flag 5.3.12. Reveal all traps 5.3.13. Destroy all traps 5.3.14. Trap behavior 5.3.15. Moves weathers triggers (Press Select + D-Pad) 5.3.16. Non moves weathers triggers (Press Start + D-pad) 5.3.17. Weather disabler (Press Y) 5.3.18. One room orbs fails flag 5.3.19. Weather turn counter 5.3.20. Stronger weather damage 5.3.21. Luminous orb effect 5.4. Information codes 5.4.1. Number of items on the floor 5.4.2. Secret stairs detector 5.4.3. Kecleon shop detector 5.4.4. Monster house detector 5.4.5. Entities spy (Hold Start) 5.5. Item codes (in your bag) 5.5.1. Items array 5.5.2. Quantity modifier for all items in the bag 5.6. Floor generation codes 5.6.1. Secret Stairs spawning probability 5.6.2. Kecleon shop spawning probability 5.6.3. Monster house spawning probability 5.6.4. Sticky items probability 5.6.5. Items density 5.6.6. Items in the walls density 5.6.7. Money stacks limit modifier 5.6.8. Jackpot effect flag 5.6.9. Floors only contain money 5.6.10. I.Q. Booster I.Q. increment modifier 5.6.11. Trap density 5.6.12. Initial enemies amount modifier (enemies density) 5.6.13. Increase enemies spawn rate 5.6.14. Load 2 stairs per floor 5.6.15. Stairs strips 5.6.16. Initial weather trigger 5.6.17. All floors have water flag 5.6.18. Water density 5.6.19. Water rooms spawning probability 5.6.20. Corridors vision range 5.6.21. Light flag 5.6.22. HUGE monster house ! 5.6.23. Two rooms floor type 5.6.24. Two large rooms with a monster house floor type 5.6.25. Line of rooms floor type 5.6.26. Rooms cross floor type 5.6.27. Outer ring floor type 5.6.28. Crossroads floor type 5.6.29. Large hub floor type 5.6.30. Spawn a random extra item on the floor 5.6.31. Golden chamber floor type (hold Select + Start while warping to next floor) 5.6.32. Secret room floor type (hold Select + Start while warping to next floor) 5.7. Other codes 5.7.1. Enemies respawn timer 5.7.2. Invisible force countdown 5.7.3. Bide statut damage modifier 5.7.4. No loss when fainted 5.7.5. Use bide on you (Press Select + R) 5.7.6. Bide OHKO (Press Select + R) 5.7.7. Teleport attack (Hold R and attack with A button) 5.7.8. Escape from the dungeon (Press Start + Select) 5.7.9. Finish the dungeon (Press Start + Select) 5.7.10. Enable team leader change 5.7.11. Always recruit (Start + L to activate, Start + R to deactivate) 5.7.12. Dungeon swap 5.7.13. Impossible recruit 5.7.14. Belly never decreases 5.7.15. Floor skip (Press Select + L + R) 5.7.16. Floor number modifier (Hold L then press left or right) 5.7.17. Random music selector 5.7.18. Random tileset selector 5.7.19. Automated leader 5.7.20. You become an enemy, version 1 5.7.21. You become an enemy, version 2 5.7.22. Tactic modifier on all enemies 5.7.23. Floor music modifier 5.7.24. Floor tileset modifier 6. Lists of values 6.1. Pokemon species values 6.1.1. Values for male pokemon 6.1.2. Values for female pokemon 6.2. Moves values 6.3. Field warp values 7. Going further 7.1. Input buttons to activate codes 7.2. Action Replay codes structures 7.2.1. Loops 7.2.2. Tests 7.2.3. Storing and assigning values - value modifiers and replicators 7.2.4. Specific lines you may see 8. Things left undone 9. Credits | | -+-------------------------------------+- | 1. Introduction | -+-------------------------------------+- | | Pokemon Mystery dungeon is a game sequel I like a lot and I made codes to further enhance my experience of the game. As I found the number of codes on the internet very limited for the European version, I decided to share what I made alongside more standard codes that already exist on the web. Most of the codes are made by me by looking into the game's memory while playing, how the addresses behave in real time depending on the situation and how I can recreate favorable events by formatting codes with them. It is actually not difficult to refind basic codes such as stats for pokemons, items or moves, despite those already existing on the web before I made this FAQ. I will try to make this FAQ as complete as possible by gathering the most codes I can. You can see this FAQ as a big code database for Pokemon Mystery dungeon Explorers of Sky. This is the very first FAQ I write for GameFAQs. The listed codes will only work for the European Sky version of the game. They won't work for Time and Darkness, neither for American versions. All the codes have been tested by myself and they do work in my game. If a code doesn't work, be sure you play on the right version, typed the code correctly, took notes into account and not used any code that makes conflict. I won't give an oversized pokemon changer code list as it is available on many sites and all those codes are actually the same one, only the value changes. However I listed the values. | | -+-------------------------------------+- | 2. Version history | -+-------------------------------------+- | | -V1.1 : 2019-05-04 Grammar fix. Fixed an error in a button code in section 7. Added some explanations to some codes that previously had none. Added code structures to section 7 : loops, tests and value storage. Added informations about specific lines used in Action Replay codes. Section 8 reduced (did some tasks mentionned there before). -V1.0 : 2019-01-18 Initial release. | | -+-------------------------------------+- | 3. Copyright informations | -+-------------------------------------+- | | - This document must not be copied, reproduced or displayed under any circumstences, fully, partialy, or altered, except for personal and private use. It must not be distributed publicly or placed on any website without advance written permission. - Do not claim yourself as the owner of this document or of codes inside past the release date, unless said codes existed before this document was made. - Using this guide on any other website or as a part of any public display is strictly prohibited and a violation of copyright. - All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. - This document is solely made to be hosted on the following websites : -GameFAQs (https://gamefaqs.gamespot.com/) -Neoseeker (https://www.neoseeker.com/) 2019 Copyright Noratraika | | -+-------------------------------------+- | 4. Codes to use outside of dungeons | -+-------------------------------------+- | | Those codes mostly work when you are not in a dungeon. Some codes listed here always work everywhere. This is precised with a star (*) next to the code. Any code whose effects will remain after saving the game are mentioned. This is also true for quicksaving in a dungeon. 4.1. Debug menu 921EDFB8 00000008 221EDFB8 00000009 D2000000 00000000 This code unlocks the debug menu on the start menu. Scroll past the last option to access it. If it doesn't work (or freezes), go in continue then cancel and retry again. Repeat until it works. The code will never work if the menu has less then 8 options available. (*)4.2. Text frames color modifiers 222A8880 000000X0 222A8900 000000X0 222A8980 000000X0 222A8A00 000000X0 This code changes the colors of the frames for the texts, menus, etc. It works everywhere on the bottom screen. Replace X by... 0: Blue 2: Pink 4: Green 6: Yellow 8: Black (*)4.3. No music 2228CF57 00000000 This code turns off all the musics in the game. (*)4.4. Money (on you) 022A54F8 XXXXXXXX Replace the X by the money you want. (*)4.5. Money (in bank) 022A5504 XXXXXXXX Replace the X by the money you want. 4.6. Remove all clouds on the map 222ABAEE 00000008 Effects will remain after saving the game. 4.7. Unlock all dungeons 222ABAEE 00000008 C0000000 0000000A 122ABB82 0000FFFF 122ABBFC 0000FFFF 122ABC10 0000FFFF 122ABC24 0000FFFF DC000000 00000002 D2000000 00000000 Unlocks the test dungeon, boss battles, the future dungeons and more mazes in Marowak's dojo. Aegis cave can be entered from any part. Demo dungeons are also unlocked. (to enter them you must have no money on you) Missions can also happen in the newly unlocked dungeons. For example you can get missions in Deep Spacial Rift and complete them. /!\ WARNING : Don't use this code before you fully finished the story, which means beating Darkrai and being able to evolve your starters. Else you'll be unable to progress through the story. If you want to do the special episodes, you must use the code below then this code again. Effects will remain after saving the game. 4.8. Lock all dungeons 222ABAEE 00000008 C0000000 0000000A 122ABB82 00000000 122ABBFC 00000000 122ABC10 00000000 122ABC24 00000000 DC000000 00000002 D2000000 00000000 To use for doing special episodes when the previous code has been used. Effects will remain after saving the game. 4.9. Show the future map when going into a future dungeon (for exemple, Dark Hill) 722A2FFA 00000022 822A2FFA 0000001A 222ABAEE 00000000 D2000000 00000000 92281980 00001A78 222ABAEE 00000008 D2000000 00000000 Requires the code to unlock all the dungeons to work properly. (*)4.10. Have all items in storage (Press L) 94000130 FDFF0000 122A44EE 00000000 DA000000 022A44EE C0000000 000003E6 D4000000 00000001 D7000000 022A44EE DC000000 00000000 D2000000 00000000 /!\ WARNING : This will replace everything you had in your storage. Effects will remain after saving the game. (*)4.11. Quantity modifier for all items in storage C0000000 000003E6 122A548C 0000XXXX DC000000 FFFFFFFE D2000000 00000000 Replace XXXX by the quantity, ranges from 0 to FFFF (65535 in decimal). For example, all stacks of throwables items (like rare fossils) will have that quantity. Effects will remain after saving the game. 4.12. Move modifier for team leader (Press Select) 94000130 FFFB0000 722A54F8 0000021E DA000000 022A54F8 D7000000 022AB76E D2000000 00000000 Go to Duskull bank and withdraw / deposit money so you have the amount of money that matches the move you want. Then speak to Electivire and display the moves on your leader. Press select and the first move will be replaced. Effects will remain after saving the game once moves are replaced. The amount of money to have must match the value in decimal in the values list. (See Moves values [index 6.2.] to see the moves you want.) (*)4.13. Set game time to 0 hours, 0 minutes, 0 seconds 022ABFD4 00000000 (*)4.14. Set game time to 9999 hours, 59 minutes, 59 seconds 022ABFD4 022550FF 4.15. Play as your team leader outside of dungeons 122ABADC 00000303 Effects will remain after saving the game. 4.16. Play as your starters outside of dungeons 222ABADC 00000200 This is the default value in case you used the previous code and you want to revert it. Effects will remain after saving the game. 4.17. Egg modifier 122A5508 00000XXX Changes what pokemon you get from Chansey in treasure town. If there's no egg this code will automatically make a new one matching the number. Effects will remain after saving the game. Consult the Pokemon values list (indexes 6.1.1 and 6.1.2) for the Pokemon you want your eggs to hatch into. 4.18. Warp modifier 122ABA1C 000000XX Pass a warp to change it and teleport to the wanted place. Replace XX by the location you want. (Consult 6.3. to see the values list for warping) 4.19. Earthquake 22389D68 00000002 22389D6C 000000XX The camera will constantly shake. Replace X by the intensity. 4.20. Score in Diglett's minigame 1237E99C 0000XXXX Replace the XXXX by the score. Ranges from 0 to FFFF (65535 in decimal). 4.21. Errors allowed in Diglett's minigame 2237E9A8 0000000X Replace X by the errors. Ranges from 0 to 2. This is when your partner tells you when you chose wrong, not when you make the Pokemon enter and the print mismatches. 4.22. Link moves with Electivire for free 220B0798 00000000 You'll never need to pay money for linking moves with Electivire. Do as many links as you want ! (*)4.23. Pokemon specie modifier for team leader 122B5A98 00000XXX Changes your leader into the specified Pokemon. Consult the pokemon values list (indexes 6.1.1 and 6.1.2) for the pokemon you want to change into. Effects will remain after saving the game. | | -+-------------------------------------+- | 5. Codes to use inside the dungeons | -+-------------------------------------+- | | Those codes are meant to be used inside the dungeons and won't work outside. Most of the codes won't remain after saving with the exceptions of Pokemon stat codes and item codes. Any code whose effects will remain after saving the game are mentioned. This is also true for quicksaving in a dungeon. If you quicksave when using codes to change the floor generation, then deactivate those codes, the floor will remain the same when resuming form that save, then the next floors will be normal again. ======================================= 5.1. Pokemon stat codes ======================================= 5.1.1. Stat array -----+-----------------+-----------------+-----------------+-----------------+ Stat | Pokemon 1 | Pokemon 2 | Pokemon 3 | Pokemon 4 | -----+-----------------+-----------------+-----------------+-----------------+ Level|221BAE72 000000XX|221BB0B2 000000XX|221BB2F2 000000XX|221BB532 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ EXP |021BAE88 XXXXXXXX|021BB0C8 XXXXXXXX|021BB308 XXXXXXXX|021BB548 XXXXXXXX| -----+-----------------+-----------------+-----------------+-----------------+ MaxHP|121BAE7A 0000XXXX|121BB0BA 0000XXXX|121BB2FA 0000XXXX|121BB53A 0000XXXX| -----+-----------------+-----------------+-----------------+-----------------+ Atk |221BAE82 000000XX|221BB0C2 000000XX|221BB302 000000XX|221BB542 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Def |221BAE84 000000XX|221BB0C4 000000XX|221BB304 000000XX|221BB544 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ SpAtk|221BAE83 000000XX|221BB0C3 000000XX|221BB303 000000XX|221BB543 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ SpDef|221BAE85 000000XX|221BB0C5 000000XX|221BB305 000000XX|221BB545 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ I.Q. |121BAE76 0000XXXX|121BB0B6 0000XXXX|121BB2F6 0000XXXX|121BB536 0000XXXX| -----+-----------------+-----------------+-----------------+-----------------+ Values for Level, Attack, Defense, SpAtk and SpDef range from 0 to FF. For max HP, from 0 to 7FFF (if you want 999 HP, put 3E7 in the code). For IQ, the ranges are between 0 and 7FFA. EXP values ranges from 0 to 7FFFFFFF. The Pokemon order corresponds to the one in the menu, when pressing X. First Pokemon is at the top of the list. ======================================= 5.1.2. Moves Arrays ======================================= Index : What kind of move is in the slot. (Shadow Ball, Bind, Screech, etc.). Ranges from 0 to 21E. PP : How many PP are left on the move. Ranges from 0 to FF. Lock : Replace X by 0 (move is unlocked) or 1 (move is locked). Setting this to 0 for all 4 moves prevents them to be locked by traps, Torment or Encore. Power : Extra power added to the move, like if Ginseng was used on it. Ranges from 0 to FF (For 99, put 63 in the codes.). Those codes enable to raise the power of moves that the Ginseng normally fails on it, such as dragon rage or pursuit, despite being useless. You can also raise it past 99, which is the normal ingame limit. Check the moves values section (index 6.2.) to find the values for the moves you want. Move 1 -----+-----------------+-----------------+-----------------+-----------------+ Move | Pokemon 1 | Pokemon 2 | Pokemon 3 | Pokemon 4 | -----+-----------------+-----------------+-----------------+-----------------+ Index|121BAF90 00000XXX|121BB1D0 00000XXX|121BB410 00000XXX|121BB650 0000XXXX| -----+-----------------+-----------------+-----------------+-----------------+ PP |221BAF92 000000XX|221BB1D2 000000XX|221BB412 000000XX|221BB652 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Power|221BAF93 000000XX|221BB1D3 000000XX|221BB413 000000XX|221BB653 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Lock |221BAF8E 0000000X|221BB1CE 0000000X|221BB40E 0000000X|221BB64E 0000000X| -----+-----------------+-----------------+-----------------+-----------------+ Move 2 -----+-----------------+-----------------+-----------------+-----------------+ Move | Pokemon 1 | Pokemon 2 | Pokemon 3 | Pokemon 4 | -----+-----------------+-----------------+-----------------+-----------------+ Index|121BAF98 00000XXX|121BB1D8 00000XXX|121BB418 00000XXX|121BB658 0000XXXX| -----+-----------------+-----------------+-----------------+-----------------+ PP |221BAF9A 000000XX|221BB1DA 000000XX|221BB41A 000000XX|221BB65A 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Power|221BAF9B 000000XX|221BB1DB 000000XX|221BB41B 000000XX|221BB65B 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Lock |221BAF96 0000000X|221BB1D6 0000000X|221BB416 0000000X|221BB656 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Move 3 -----+-----------------+-----------------+-----------------+-----------------+ Move | Pokemon 1 | Pokemon 2 | Pokemon 3 | Pokemon 4 | -----+-----------------+-----------------+-----------------+-----------------+ Index|121BAFA0 00000XXX|121BB1E0 00000XXX|121BB420 00000XXX|121BB660 0000XXXX| -----+-----------------+-----------------+-----------------+-----------------+ PP |121BAFA2 000000XX|221BB1E2 000000XX|221BB422 000000XX|221BB662 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Power|121BAFA3 000000XX|221BB1E3 000000XX|221BB423 000000XX|221BB663 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Lock |221BAF9E 0000000X|221BB1DE 0000000X|221BB41E 0000000X|221BB65E 0000000X| -----+-----------------+-----------------+-----------------+-----------------+ Move 4 -----+-----------------+-----------------+-----------------+-----------------+ Move | Pokemon 1 | Pokemon 2 | Pokemon 3 | Pokemon 4 | -----+-----------------+-----------------+-----------------+-----------------+ Index|121BAFA8 00000XXX|121BB1E8 00000XXX|121BB428 00000XXX|121BB668 0000XXXX| -----+-----------------+-----------------+-----------------+-----------------+ PP |121BAFAA 000000XX|221BB1EA 000000XX|221BB42A 000000XX|221BB66A 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Power|121BAFAB 000000XX|221BB1EB 000000XX|221BB42B 000000XX|221BB66B 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ Lock |221BAFA6 0000000X|221BB1E6 0000000X|221BB426 0000000X|221BB666 000000XX| -----+-----------------+-----------------+-----------------+-----------------+ ======================================== 5.2. Pokemon status effects codes ======================================== All of those codes work on all 4 members of your team at the same time. The status are permanent as long as the codes are active. For any codes, you can replace X by 0. This will make the team immune to all the status concerned by the code. Only 1 statut can be used per code. It is not possible to stack them. You may have noticed that ingame before : Paralysing a poisoned Pokemon will remove the poison. This is the same here. If you want to use a button to activate those codes and don't have the status being permanent, replace the FF by a small number (see section 7.1 for buttons). 5.2.1. Item throwing status C0000000 00000002 221BAF56 0000000X DC000000 00000240 D2000000 00000000 Replace X by... 1=Long toss 2=Pierce 5.2.2. Foolish / mobility status C0000000 00000002 221BAF57 0000000X 221BAF58 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Invisibility 2=Transformed (has actually no effect) 3=Mobile 4=Float 5.2.3. Vision status C0000000 00000002 221BAF59 0000000X 221BAF5A 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Blinker 2=X-Eyes 3=Eyedrop 4=Myopic 5.2.4. Muzzled statut C0000000 00000002 221BAF5B 00000001 221BAF5C 000000FF DC000000 00000240 D2000000 00000000 5.2.5. Sleep status C0000000 00000002 221BAF25 0000000X 221BAF26 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Sleep 2=Sleepless 3=Nightmare 4=Yawning 5=Napping 6=No statut, but nobody can switch positions neither attack. 5.2.6. Troubling status C0000000 00000002 121BAF38 0000FF0X DC000000 00000240 D2000000 00000000 Replace X by... 1=Cringe 2=Confused 3=Paused 4=Cowering 5=Taunted 6=Encore (locks all moves if no move have been used yet) 7=Infatuated 5.2.7. Knives status C0000000 00000002 121BAF54 0000FF0X DC000000 00000240 D2000000 00000000 Replace X by... 1=Sure Shot 2=Whiffer 3=Set Damage 4=Focus Energy 5.2.8. Poison, burn and paralysis C0000000 00000002 221BAF27 0000000X 221BAF28 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Burned 2=Poisoned 3=Badly poisoned 4=Paralysed 5.2.9. Motionless status C0000000 00000002 221BAF2C 0000000X 221BAF30 000000YY 221BAF34 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Frozen 2=Shadow hold 3=Wrap 4=Wrapped 5=Ingrain 6=Petrified 7=Constriction Replace YY by the constriction statut animation (Only works with a constriction statut, you can remove this line if you don't use that statut) 5.2.10. Offensive status C0000000 00000002 121BAF3A 0000FF0X DC000000 00000240 D2000000 00000000 Replace X by... 1=Bide (allows attacking when duration ends, should you use a button to activate it with a shorter duration) 2=Solarbeam (No effect) 3=Sky Attack (No effect) 4=Razor Wind (No effect) 5=Focus Punch (No effect) 6=Skull Bash (No effect) 7=Flying (No effect) 8=Bouncing (No effect) 9=Diving (No effect) A=Digging (No effect) B=Charging. Works but doesn't give a SpD boost. C=Enraged. Works. D=Shadow Force (No effect) 5.2.11. Defensive status Those status can't work with the Enraged statut. No idea why, maybe it's a glitch or oversight ? C0000000 00000002 221BAF3D 000000XX 221BAF3E 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Reflect 2=Safeguard 3=Light Screen 4=Counter 5=Magic Coat 6=Wish 7=Protect 8=Mirror Coat 9=Enduring A=Mini Counter B=Mirror Move C=Conversion 2 D=Vital Throw E=Mist F=Metal Burst 10=Aqua Ring 11=Lucky Chant 5.2.12. Misc. Status C0000000 00000002 221BAF40 0000000X 221BAF43 000000FF DC000000 00000240 D2000000 00000000 Replace X by... 1=Cursed 2=Decoy 3=Snatch 4=Gastro Acid 5=Heal Block 6=Embargo 5.2.13. Miracle Eye statut C0000000 00000002 221BAF5D 00000001 221BAF5E 000000FF DC000000 00000240 D2000000 00000000 5.2.14. Magnet Rise statut C0000000 00000002 221BAF5F 00000001 221BAF60 000000FF DC000000 00000240 D2000000 00000000 5.2.15. Grudge statut C0000000 00000002 221BAF65 00000001 DC000000 00000240 D2000000 00000000 5.2.16. Exposed statut C0000000 00000002 221BAF66 00000001 DC000000 00000240 D2000000 00000000 5.2.17. Time traveling speed (team leader only) 221BAF69 00000002 This code only works for the team leader. It lets you move around an infinite number of turns as long as you only move (don't attack, use moves or items). Other pokemon will never do anything. To use the code properly, you must not hold the directional keys when you move. (press the key and release, you move one step, press the key and release, you move one step, repeat). 5.2.18. Terrified statut C0000000 00000002 121BAF6C 0000FF01 DC000000 00000240 D2000000 00000000 5.2.19. Perish song statut C0000000 00000002 121BAF6E 00000107 DC000000 00000240 D2000000 00000000 If you want the perish song to kill instantly, replace 7 by 1. 5.2.20. Your pokemon disappear statut C0000000 00000002 121BAF72 000002FF DC000000 00000240 D2000000 00000000 This is the actual effect of moves like Dig, Dive or Shadow Force. Most moves can't hit your team with this code. It doesn't prevent moving, using items or moves. 5.2.21. Quadruple speed C0000000 00000002 021BAF7C 00040404 DC000000 00000240 D2000000 00000000 Each 4 on the second line sets a speed level. You can replace one or two by 0 if you just want double or triple speed. 5.2.22. Slowdown (half speed statut) C0000000 00000002 121BAF82 0000FF03 DC000000 00000240 D2000000 00000000 Both this code and the one above will disturb each other if both are used together. Use only one of them at once. 5.2.23. Stockpile amount C0000000 00000002 121BAF86 00000404 DC000000 00000240 D2000000 00000000 This code makes the game as if every team member used stockpile 3 times. It doesn't give defense boosts however. 5.2.24. Counter attack C0000000 00000002 221BB094 00000001 DC000000 00000240 D2000000 00000000 This isn't a statut, but all of your Pokemon will always counter any physical move used against them. This is not a defensive statut neither. 5.2.25. Sustain Grudge effect C0000000 00000002 221BAFBD 00000002 DC000000 00000240 D2000000 00000000 A Grudge effect activates each time a Pokemon faints an ennemy, draining the PP of the moves. 5.2.26. Protection item #1 C0000000 00000002 221BB09F 00000001 DC000000 00000240 D2000000 00000000 Something may apply effects on your Pokemon when they take damage. Effects varie with each team member. This is not an item code. 5.2.27 .Protection item #2 C0000000 00000002 221BB095 00000001 DC000000 00000240 D2000000 00000000 Something may apply effects on your Pokemon when they take damage. Effects varie with each team member. What happens is different from the previous code. This is not an item code. 5.2.28. Protection item #3 (team leader only) 121BB092 00000001 Something may apply effects on your Pokemon when it takes damage. What happens is different from the previous codes. This is not an item code. 5.2.29. Map status C0000000 00000002 021BAF60 0Z0Y0X01 DC000000 00000240 D2000000 00000000 X, Y and Z must be either 0 or 1. 0 disables the statut and 1 enables it. X : Radar (see enemies on the map) Y : Scan (see items on the map) Z : Stairs (see all stairs on the map, even hidden ones) ======================================= 5.3. Floor effects codes ======================================= 5.3.1. Identify flag 221BAE01 00000001 This code produces a permanent identify orb effect. It affects all Pokemon on the floor. 5.3.2. Full map reveal 221D48B3 00000001 522A40E8 FFFFFFA0 C0000000 00000700 221BE76A 00000003 DC000000 00000014 D2000000 00000000 This code completely reveals the whole map on each floor, including the locations of all items, stairs and enemies. 5.3.3. Kecleon shop music flag 221BAE3D 00000001 The kecleon shop music plays continuously, even when not in a shop and with no shop in the floor. 5.3.4. Kecleon invasion flag 121BAE04 00000101 Makes the floor spawn Kecleons endlessly and plays the outlaw music. 5.3.5. Kecleon's payment modifier 021BAE34 XXXXXXXX Changes how much money Kecleons want to pay you, even if you sold them nothing. 5.3.6. Kecleon's debt modifier 021BAE38 XXXXXXXX Changes how much money you must pay to Kecleons, even if you bought nothing from them. Setting this to 0 allows you to steal from them with no punishment. 5.3.7. Monster house music flag 221BAE08 00000001 The monster house music plays continuously, even with no monster house triggered on the floor. 5.3.8. Monster house trigger flag 221BAE07 00000001 Setting this to 1 will prevent monster houses from working. Setting this to 0 will constantly trigger them as long as a pokemon of the team will remain inside. It is recommanded to use a button for this (see section 7.1 for buttons). 5.3.9. Mud Sport effect 221C73CF 0000000A Triggers the Mud Sport effect even if the move was never used. Use a button for a set duration (see section 7.1 for buttons). 5.3.10. Water Sport effect 221C73D0 0000000A Triggers the Water Sport effect even if the move was never used. Use a button for a set duration (see section 7.1 for buttons). 5.3.11. Gravity effect flag 221CD170 00000001 Sets the floor under strong gravity, as if the move was used. 5.3.12. Reveal all traps C0000000 0000003A 221D10C0 00000001 DC000000 000000B8 D2000000 00000000 All traps on the floor are visible, even newly created ones (With stealth Rock per example). Reverting is possible : replacing the 1 by 0 on the 2nd line will prevent all traps from being revealed. 5.3.13. Destroy all traps C0000000 0000003A 221D10A0 00000000 DC000000 000000B8 D2000000 00000000 Deletes all traps on the floor, wherever they are. Also prevents new traps from being created (with moves like Spikes and Trapper orbs) 5.3.14. Trap behavior C0000000 0000003A 221BE639 0000000X DC000000 00000002 D2000000 00000000 Replace X by the trap behavior. 0= Traps always trigger on your team only 1= Trap always trigger on enemies but not on your team 2= Traps never trigger on anything 5.3.15. Moves weathers triggers (Press Select + D-Pad) 94000130 FFBB0000 121C73C0 00000001 D2000000 00000000 94000130 FFDB0000 121C73C2 00000001 D2000000 00000000 94000130 FFEB0000 121C73C6 00000001 D2000000 00000000 94000130 FF7B0000 121C73C8 00000001 D2000000 00000000 This code triggers moves related weathers. Select + up is sunny Select + right is rainy Select + down is hail Select + left is sandstorm Weather moves override this weather code. Use the weather disabler code below to change weathers properly as it doesn't always work on the fly due to the weather priority system in the game. Priority is set to nothing