--------------------------------------- Kunio-Kun no Chou Nekketsu! Daiundoukai --------------------------------------- Table of Contents: 1. Introduction 2. Controls 3. Menu Translations 4. Gameplay Overview 5. Tournament Mode 6. Challenge Mode 7. Free Battle 8. Team Edit The End ----------------------------- 1. Introduction ----------------------------- Well, it was a close one, but Kunio-Kun has risen from the dead once again. Kunio-kun, main character of one of the most beloved series of games of all time, makes his return with this remake of "Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai". As with all my guides, I hope that those out there who can't read Japanese will be able to enjoy this game just as much as if they could. In this initial release I hope to get the majority of the information down. Feedback is always welcome. ------------------ Super-Mini Review ------------------ Kunio-kun, of River City Ransom and Super Dodgeball fame, finally makes the leap into 3D with this remake. While the original gameplay hasn't suffered immensely from the new graphics, it's sort of sad to see the original lovable characters be mutated into a big polygonal mess. Ugliness aside, this remake captures the gameplay of the original very well, and manages to add several new elements effectively. For one, stages have been redesigned and expanded upon, so this isn't a strict remake. In addition, the 'ball breaking' mode from the original game has been replaced by a 'treasure hunt' battle, which is rather frustrating, but a good change from the original event. In terms of fan service, several new teams have been added, including a girl's team which seems to be all the rage with Japanese players (girls are somewhat of a rarity in this most manly of gaming series). There is also a team edit mode, allowing you to create your own custom characters. This new content is executed well, a welcome addition to the original, which I didn't exactly love. The one true downside of the game is that there are two control schemes: the classic scheme (A+B = Jump), which proves to be very buggy, and a new scheme, which suits the game well, but will be frustrating for fans of the original. I haven't found the new scheme to be very oppressive, so I urge old fans to keep an open mind... or suffer the bugged classic controls. --------- Teams --------- You will only have the first four teams available to you at the beginning, but you can unlock the rest by playing through all three legs of the tournament with each team. See the Tournament Mode section for more details. -------------- Nekketsu High -------------- Rank: B Home of the legendary Kunio-Kun. Kunio Rank A Balance Type Mach Kick Sugata Rank B Speed Type Bakudan Punch Nanase Rank B Balance Type Double Punch Takamine Rank B Stamina Type Morimoto Rank B Weapon Type Ichijou Rank C Speed Type -------------- Hanazono High -------------- Rank: C Home of Riki, the legendary second player. Riki Rank A Balance Type Mach Punch Saotome Rank B Balance Type Aura Punch Yoshino Rank B Speed Type Shimizu Rank C Balance Type Hurricane Washio Rank C Stamina Type Mach Slice Maeda Rank B Power Type --------------- Reihou Academy --------------- Rank: A Home to the Double Dragon brothers. From both the original Daiundoukai and Downtown Nekketsu Monogatari (AKA River City Ransom) Ryuichi Rank S Power Type Ryuubi-Ranpuu Kick Bakuma-Ryuujin Kick Ryuji Rank S Power Type Ryuubi-Ranpuu Kick Tensatsu-Ryujin Punch Hayasaka Rank B Balance Type Mach Slice Mochidzuki Rank B Speed Type Note: This guy has obscene jumping power. He can leap over nearly everything, making him perfect for races. Kobayashi Rank A Stamina Type Mach Chop Otonashi Rank B Speed Type Crown Chop ------------------------ Inter-school Federation ------------------------ Rank: B Features school-gang bosses from Downtown Nekketsu Monogatari. (AKA River City Ransom) Gouda Rank A Stamina Type Headbutt Godai Rank A Weapon Type One-hand weapon Special Nishimura Rank A Power Type tame Punch Sawaguchi Rank C Speed Type Kumada Rank B Stamina Type Human Torpedo Hayami Rank C Balance Type Hurricane ------------------ Martial Arts Team (technically 'close combat' team) ------------------ Rank: A Home to the Tiger Twins From Nekketsu Kakutou Densetsu Toraichi Rank A Power Type Mach Kick Exploding Kick Toraji Rank A Power Type Mach Punch Spin Attack Shibata Rank A Balance Type Jump Elbow Midou Rank A Stamina Type Seoi Special Himeyama Rank B Speed Type Mach Kick Ebihara Rank B Mach Punch ---------------- Akiba Institute ---------------- Rank: C Takaoka Rank A Balance Type Aura Punch Spin Attack Kawanaka Rank B Balance Type Mach Kick Fukuma Rank C Speed Type Motowaki Rank C Stamina Type Ultimate Drop Kamikawa Rank B Balance Type Spoiled Brat Punch Note: I like this guy for the treasure hunt. His hilarious special move makes up for him being a balance type. Chitose Rank C Stamina Type Kuma-san ---------------- Hattori Academy ---------------- Rank: A Home of the father of the Double Dragon twins. Featured in various Kunio-kun games. Yoritsune Rank A Speed Type Mach Kick Spin Attack Toyota Rank B Weapon Type Mach Slice Yotsumine Rank B Speed Type Kageshita Rank A Balance Type Double Chop Warp Shot Raimon Rank A Speed Type Note: Another character with a high jump stat. Domon Rank B Power Type ---------------- Yurigaoka Girls ---------------- Rank: C An all-girls team that was featured in Ike Ike! Nekketsu Hockey-Bu, though the member names are different in this game. Hiromi Rank A Stamina Type Seoi Special Yasuko Rank B Stamina Type Fireball Spike Yukie Rank B Weapon Type Kuma-san Yuka Rank C Speed Type Akemi Rank B Speed Type Kakkun Shot Mika Rank C Speed Type -------- Funkies -------- Rank: B Kazutaka Rank A Power Type Mach Chop Jump Elbow Kazuo Rank B Balance Type Mach Slice Masahiro Rank C Weapon Type Hideaki Rank B Stamina Type Gorgeous Punch Kenta Rank B Weapon Type Hurricane Ichirou Rank C Balance Type ---------------- World Dodgeball ---------------- Rank: B Features a number of team leaders from Nekketsu Koukou Dodge Ball Bu (AKA Super Dodge Ball) Heilman Rank A Weapon Type Warp Shot Lao Chen Rank B Weapon Type Kakkun Shot Njomo Rank C Stamina Type Francios Rank C Balance Type Heinrich Rank B Stamina Type Lorenzo Rank B Speed Type Pizza Shot ------------ Daisetsuzan ------------ Rank: B The boss team of Ike Ike! Nekketsu Hockey-Bu (AKA Crash 'n the Boys Ice Challenge) Tobiyama Rank A Stamina Type Mach Slice One-handed weapon Special Tarutani Rank A Speed Type Mach Kick Shiroto Rank B Fireball Spike Kishitani Rank A Balance Type Kashiwagi Rank B Speed Type Katagiri Rank B Stamina Type Seoi Special -------------- Oklahoma High -------------- Rank: A The boss team of Bikkuri Nekketsu Shinkiroku! (AKA Crash 'n the Boys: Street Challenge) Johnny Rank S Balance Type Ultimate Drop Jump Elbow Rafael Rank A Balance Type Gorgeous Punch Jump Elbow Steve Rank A Balance Type Mach Punch Alex Rank A Balance Type Jimmy Rank A Balance Type Whirlwhind Kick Sandro Rank B Speed Type ----------- Tobioka CC ----------- Rank: A The boss team of this game, a group of robots created by the a scientist working for Tobioka Concern. Shingo FJ2 Rank S Balance Type Mach Chop Mach Slice Wave Cannon RK300-1 Rank S Stamina Type Aura Punch Warp Shot RK300-2 Rank S Speed Type Gorgeous Punch, Human Torpedo RK300-3 Rank A Balance Type Mach Punch tame Punch RK300-4 Rank S Balance Type Mach Chop Harite Special noten Punch RK300-5 Rank A Speed Type Mach Slice Boomerang ----------------------------- 2. Controls ----------------------------- This game features two control schemes, the classic Kunio-Kun control scheme, and a new scheme designed to make the game easier. Fans of the other Kunio-Kun games (River City Ransom, Super Dodgeball, etc.) will most likely want to use the classic scheme, but even as a fan myself, I can say that the new scheme has a few advantages, as well as disadvantages. It's up to you which control scheme you use, the new controls for dashing are less intuitive to long-time fans of the series, but the classic controls for jumping are less responsive. Personally I prefer the new controls (it has been rumored that there are many bugs with the classic controls). ------------------ New Controls ------------------ Move: D-Pad Dash: D-Pad + B Jump: A Recovery: A, B, X, or Y while knocked down Rolling Recover: D-Pad + A, B, X, or Y while knocked down Grab Character: Press Y near downed character Guard: R Pivot: Press D-Pad while holding R Combat Events ONLY: Punch: Y Kick: X While Dashing: (Race Events ONLY) Stop Dashing: Tap D-Pad in the opposite direction you are moving Flying Attack: Y Sliding Attack: X Weapons: Pick Up Weapon: Y Throw Weapon: X holding a weapon Weapon Attack: Y holding a weapon (can combo 3x) Wall: Climb Wall: Approach a wall and hold Up Punch Above: Press Y climbing a wall Kick Left: Hold Left + X climbing a wall Kick Right: Hold Left + X climbing a wall Jump Off: A (you can only jump backwards) In Water: Swim: D-Pad Fast Stroke: D-Pad + B Punch: Y Kick: X Underwater: Ascend: Up (will swim up and forward) Descend: Down (will swim down and forward) Fast Swim: D-Pad + B (be careful not to run out of breath) ------------------- Classic Controls ------------------- Move: D-Pad Dash: Tap D-Pad twice in the direction you want to dash Jump: A+B (or any combination of punch + kick) Recovery: A, B, X, or Y while knocked down Rolling Recover: D-Pad + A, B, X, or Y while knocked down Grab Character: Press A near downed character Guard: R Pivot: Press D-Pad while holding R Combat Events ONLY: Punch: A or Y Kick: B or X While Dashing: (Race Events ONLY) Stop Dashing: Tap D-Pad in the opposite direction you are moving Flying Attack: A Sliding Attack: B Weapons: Pick Up Weapon: A or Y Throw Weapon: B or X holding a weapon Weapon Attack: A or Y holding a weapon (can combo 3x) Wall: Climb Wall: Approach a wall and hold Up Punch Above: Press A or Y climbing a wall Kick Left: Hold Left + B or X climbing a wall Kick Right: Hold Left + B or X climbing a wall Jump Off: A + B (you can only jump backwards) In Water: Swim: D-Pad Fast Stroke: Tap D-Pad twice in the direction you want to swim Punch: A Kick: B Underwater: Ascend: Up (will swim up and forward) Descend: Down (will swim down and forward) Fast Swim: Tap D-Pad twice in the direction you want to swim (be careful not to run out of breath) --------- Combat --------- The combat events (Treasure Hunt and Knockout Battle) have extra controls: Combo Attack: Press any three attack buttons in succession. Certain characters will knock opponents away on the third hit. example: Punch, Kick, Punch Dash Attack: Press Punch or Kick while dashing, this motion is short and doesn't cause you to dive like the dash attacks during the race events. Special Attack: Certain characters have a special attack that activates when you press the right button combination. The controls will appear under the character's stats at the character select screen. example: Kunio's Mach Kick: Left/Right + Kick (kicks 3 times quickly) Holding: You can grab, hold, throw, and attack with other characters, just like you would with a weapon. -To pick them up, press Punch while they are on the ground. -You can then throw them with Kick, or attack with them with Punch. -Throw enemies into walls, obstacles, or off ledges to do extra damage. ----------------------------- 3. Menus ----------------------------- At the start screen, you will have four options, plus the option menu. -Tournament Mode -Tutorial & Challenge Mode -Free Battle -Custom Team Edit -------------- Option Menu -------------- To access the options menu, press 'Start' at the start screen. Press 'Start' to reset options to default settings. -Time Limit -01 = Short -02 = Normal -03 = Long -04 = No Limit -Difficulty -01 = Easy -02 = Normal -03 = Difficult -Control Scheme -01 = New Scheme -02 = Classic Controls -Background Color -01-10 = Change the background colors -Background Music Volume -01-03 = Soft to Loud -04 = BGM Off -Sound Effects -01-03 = Soft to Loud -04 = SFX Off -Customize Background Music (takes you to a different menu) -Cross Country (city) -Obstacle Course (city) -Treasure Hunt (city) -Knockout Battle (city) -Cross Country (island) -Obstacle Course (island) -Treasure Hunt (island) -Knockout Battle (island) ------------------- Tournament Mode ------------------- There are only four teams (five including your custom team) available at the beginning. Press 'Start' to choose a random team. Team Select: -Nekketsu Koukou -Hanazono Koukou -Reihou Gakuen -Kakushu Rengou -Custom Team (from edit mode) Then select which leg of the tournament you want. If you haven't completed any leg with the team you chose, only the preliminaries will be available. -Preliminaries -Semi-Finals -Finals After the intro scene (press 'Start' to skip it), you choose the order of events. -Cross Country Race -Obstacle Course -Treasure Hunt Battle -Knockout Battle Then select your character for the first event. Press 'Start' to choose a character at random. ----------------------------- Tutorial & Challenge Mode ----------------------------- Select your course: -Easy (these 15 missions are the tutorial) -Normal -Difficult You do not get to select what character you use for each mission. -------------- Free Battle -------------- -CPU Battle (vs computer) -Local Battle (battle by local wireless connection) CPU Battle: Select the teams to play as and compete against. Then select the area and length of courses: -City Course -Island Course Finally select which events and the number of times you wish to compete in each event: -Cross Country Race -Obstacle Course -Treasure Hunt Battle -Knockout Battle ------------------- Custom Team Edit ------------------- -Team Name Change -Character Edit -Uniform Change Uniform Change: -Clothing Design (1-4) -Color Pattern (1-13) ------------------- Character Edit ------------------- Here you see the normal character select screen, but with the characters for your custom team. The top screen shows basic character stats: -Health -Power -Speed -Toughness (ability to take attacks) After changing the character's name, you can change their appearance: -Hair -Hair Color -Face -Skin Color Next edit the character's stats. The number of points you've collected for editing appears at the bottom of the screen. -Health (life bar) -Punch -Kick -Weapon -Weapon Throwing -Speed -Jump -Toughness (how well you can take hits) Next you select special moves for your character. By pressing 'Y' you can see a description of the move, along with the command to use it, and what type of special it is (in the 'status' box). 'Status' Box: Punch Kick Weapon Weapon Throw Jump Speed ----------------- List of Specials ----------------- 1. Mach Punch Press the D-Pad + Punch. You'll do three quick punches instead of one. 2. Mach Kick Press the D-Pad + Punch. You'll do three quick kicks instead of one. 3. Mach Chop Press the D-Pad + Punch. You'll do two quick punches and end with a chop that sends enemies flying. 4. Mach Slice Press the D-Pad + Punch while holding a weapon. You'll do three quick attacks with the weapon instead of one. 5. Explosion Punch Press Punch as you land (as in after jumping). You will leap forward with a punch, knocking down anyone in your path. 6. tame Punch Hold Punch to gather power, then release. 7. Aura Punch Hold Punch to gather power, then release. Your character will take a martial arts pose, and then fire a large punch that knocks enemies away. 8. noten Chop Jump and press Punch. You will do a two-handed chop in the air. 9. Double Chop Jump and press Punch. You will do a two-handed chop in the air. The hit animation is larger than the noten Chop. 10. Headbutt Press the D-Pad + Punch. You'll slide forward and do a headbutt, knocking back anyone in your way. 11. Human Torpedo Grab an opponent and press Kick. You'll toss the enemy like a torpedo, damaging all enemies in its path. 12. Hurricane While holding a one-handed weapon and dashing, press Punch. You will flip around in the air attacking in front of you. 13. 1-Hand Weapon Special After attacking with a 1-handed weapon, quickly press Down twice. Your character will spin around with the weapon. Be carefull of pits because this will cause your character to move downward. 14. Tensatsu-Ryujin Punch Press Punch as you land (as in after jumping). You will do a quick rising uppercut attack. YOu can press Punch up to three times to do three attacks. Be carefull not to fall into a pit, as this attack causes you to travel a bit. 15. Ryuubi-Ranpuu Kick Press Kick while jumping. You will do a spinning whirlwind kick, hitting any enemies in the way. 16. Bakuma-Ryuujin Kick Press Kick as you land (as in after jumping). You will do a quick rising knee attack. YOu can press Kick up to three times to do three attacks. Be carefull not to fall into a pit, as this attack causes you to travel a bit. 17. Jump Elbow Press Punch while jumping. You will fall to the ground doing an elbow drop. 18. Spin Attack Press Punch as you land (as in after jumping). You will tumble in whatever direction you're facing, knocking over anyone in your way. 19. Exploding Kick Press Kick as you land (as in after jumping). You will do a rising knee attack in the direction you're facing. 20. Gorgeous Punch Press the D-Pad + Punch. Instead of punching, you'll do a grab. If you connect with an enemy, you'll toss them into the air and punch them as they land, knocking them away. 21. Ultimate Drop Press the D-Pad + Punch. Instead of punching, you'll do a grab. If you connect with an enemy, you'll jump into the air with them. When you land, you'll do a back-breaker to them, and then toss their body away. 22. Fireball Spike Press the D-Pad + Punch. Instead of punching, you'll do a grab. If you connect with an enemy, you'll toss them into the air and spike them like a volleyball. 23. Kuma-san Throw any weapon. It will turn into a teddy bear while it travels in the air, and then return to normal when it lands. 24. Boomerang Throw any weapon. It will spin through the air and then come back to you. If you are in its path, you will catch it. 25. Warp Shot Throw any weapon. It will disappear, hit an enemy, and reappear on the other side of the enemy. 26. Kakkun Shot Throw any weapon. It will spin in the air for a moment before homing in on an enemy. 27. Pizza Shot Throw any weapon. It will turn into a pizza while it travels in the air, and then return to normal when it lands. 28. Harite Special Press Punch while dashing. Your character will spin around once, knocking over opponents in the way. 29. Seoi Special Press the D-Pad + Punch. Instead of punching, you'll do a grab. If you connect with an enemy, you'll swing them around and then toss them a short distance. 30. Speed Fall While holding a character, jump and press Down twice quickly. You will slam the character you're holding into the ground, causing them to fly off. 31. Whirlwind Kick Press Kick while jumping. You'll do a whirlwind kick, though unlike the Ryuubi-Ranpu Kick, this barely ever seems to hit anything. 32. Spoiled Brat Punch Press Punch while dashing. You will swing your arms like an unruly little kid, knocking down players in your path. 33. Wave Cannon Press Punch while standing still. Fires a quick projectile in the direction you're facing. After the first shot, you can repeatedly press punch and pivot with the D-Pad to aim consecutive shots. 34. tame Kick Hold Kick to gather power, then release. 35. Self Torpedo Jump and press Punch. You will spin like a torpedo, knocking away any enemies in your path. This is the same as the human torpedo, except you can stop yourself by pressing Jump. ------------------------ 4. Gameplay Overview ------------------------ Daiundoukai includes four events, two races, and two of what I call "combat events". Each event is scored in a similar way, though the objectives of the events are different. When you finish an event you'll be taken to a scoring screen: *Rank -Battle Bonus -Time Bonus -Rank Bonus Your rank is where you placed in the event (first through fourth), and the battle bonus score is a reflection of where you placed (better rank, higher battle bonus). Time bonus will give you points based on how many seconds are left on the clock when you win (doesn't apply if you are knocked out or in treasure battles). Even if you come in second or third place in an event, you can still get a decent score. In tournament mode your total score for all four events will be totaled to determine the winner, so don't give up even if you fail an event miserably. --------- Races --------- Both races begin with a countdown. During the countdown you can move freely, so you can position yourself to have a better racing line. Just be sure not to cross the start line before the countdown reaches zero, or you'll have your health penalized (the countdown will restart). Cross Country Race: In the cross country race, you'll run across a variety of terrain, following the arrow markers on the course to the exit of each screen. The order in which characters finish each screen determines who will get to start the next section first, so it's always to your advantage to finish a section first- especially the second to last section. You can gain points by finishing each section in first place and damaging other players, but you always score the most points by being the first to cross the finish line. Each section of the race has a number of tricks to it, and with practice you'll find the best path to take and where it's most dangerous to be attacked. General rules are: -If you have the option between running up stairs or jumping up a ledge, always take the ledge if your character can jump high. These are the best shortcuts. -If you have to climb a wall, make sure there are no opponents near you, otherwise you'll be knocked away. Alternatively you can try to knock your opponents away, but you don't want to waste too much time. -Finish the second-to-last section in first place. That means you'll have a little advantage in the last section. -If the terrain is slowing you down (dirt path, water), JUMP. Jumping will usually make you travel farther and faster than normal movement. Some characters are better at swimming, so experiment to see which is best. *Some portions of the race may be underwater. If you linger too long you'll start to run out of breath, and then suffocate for a moment. To keep this from happening you can touch the little bubbles that rise from the floor. Obstacle Course: The obstacle course is the same as the cross country race, but the courses are different and there are generally more things in the way to annoy you. Obstacle courses usually pose a greater risk of taking damage from traps, so make sure the character you use to run the race doesn't have low health. -------------- Combat Events -------------- Treasure Hunt: The goal of the treasure hunt is to have the most points when the timer runs out. You can get 3 points by hitting the treasure boxes that appear in the arena, and you can steal a point from other players by hitting them when they are off their feet. Hitting a character while they are 'off their feet' so that you steal a point has some specific rules. Power-type characters can knock characters off their feet with the third hit of their combo attack, but other players will have to use other means, such as grabbing and throwing the opponent, or hitting them while they are in the air (such as when they are jumping). Once a player is in that vulnerable state, you continue to combo them (and steal another point for every time you hit) until they are back on their feet. Use this to your advantage by throwing an enemy with a lot of points into the corner and juggling them there. Similarly, be careful not to get hit while you are in the air, as that will cause your points to be stolen. Because the the treasure hunt always goes until the timer runs out, you never score any bonus points for time. Your score for this event is almost totally determined by what place you come in, though you can pick up some extra points for attacking other players. A few hints: -Watch the bottom screen for where the treasure chests appear. You always want to be the first one to reach the chest. -You can use weapons to open the treasure chests! Throw a weapon at a chest if you know it's nearby, you might get lucky and hit enemies as well. -If you have a lot of points, be careful to defend. You can easily lose a ton of points by being juggled by your opponents. -If the event looks hopeless, you can always try to score a few points by beating on the other players. You can still get a decent score by placing second. Knockout Battle: This event is a free-for-all fighting match. The goal is to be the last player standing, or have the most health when the timer runs out. You'll definitely want characters with high power, health, and defense (toughness) for this event, as well as characters with good special moves. If you are careful, this can be an easy event and score you a lot of points in a tournament. A few hints: -Pick up your opponents! When an opponent is knocked down, you can go near them and press 'punch' to pick them up. From there you can attack other players by using them as a weapon (damages several opponents at once), or throw them. -Throw your opponents! After picking your opponents up, you can deal some serious damage by throwing them into obstacles (like the wire fence in the island arena), or off a ledge (like in the city arena). This is a good way to weaken opponents with high defense. -Roll away when knocked down. You can be pummeled to death quite easily by getting caught in a corner. Roll away from opponents that knock you down by pressing an attack button and the direction you want to roll away. ------------------- 5. Tournament Mode ------------------- In the Tournament Mode, you select a team of your choice and battle through all four events. The total score for all four events determines the winner. If you complete a certain leg of the tournament (preliminaries, semi-finals, or finals), you'll unlock the next leg of the tournament for the team you chose. You'll unlock new teams by completing the finals with each team. *Your team members will regain a little health between each event, so make sure you don't use a character in danger of losing all their health. *You begin by choosing a leg of the tournament. Depending on the leg, the courses you play for the race events will change in length: Preliminaries: Cross Country- 10 sections Obstacle Course- 6 sections Semi-Finals: Cross Country- 12 sections Obstacle Course- 8 sections Finals: Cross Country- 14 sections Obstacle Course- 8 sections *Each leg is divided into two competitions, the first will be the city courses, and the second will be the island courses. You don't get to save inbetween these two competitions, so you'll have to finish 8 events in total to advance in the game. Your progress will be saved after you complete both the city and island competitions. The arena for the combat events will change depending on which competition you are in: City Competition: Treasure Hunt- Conveyor Belt room Knockout Battle- Building ledge arena Island Competition: Treasure Hunt- Castle Screen room Knockout Battle- Barbed wire/conveyor belt arena *At the end of the second competition, individual characters will be rewarded with special awards, giving you a chance to gain (or lose) some bonus points: Fighting Spirit Award = 150 MVP Award = 200 Worthless Award = -150 Atomic Bomber Award = 100 TCC Special Award = ??? *You will unlock new things for each leg of the tournament you complete with each team. The rewards are: Win a preliminary: A new item/weapon is added to the game. Win a semi-final: The game notifies you that "****-stage has become a little busier!" I'm not sure exactly what this means, but I think it might increase the NPCs and other non-obstacle objects that appear in every stage. Win a final: Unlock a new team- Play As : Unlock Nekketsu High : Daisetsuzan Hanazono High : Martial Arts Team Reihou Academy : World Dodgeball Inter-school Federation : Hattori Academy Daisetsuzan : Oklahoma Martial Arts Team : Funkies World Dodgeball : Akiba Institute Hattori Academy : Yurigaoka Girls Every Team : Tobioka CC ------------------- 6. Challenge Mode ------------------- Challenge mode serves a few purposes. The easy section of the challenge mode is essentially a tutorial, taking you through the basic commands and each of the four events. The normal and difficult sections of the challenge mode are made up of several different 'missions'. By completing the missions quickly and effectively, you'll get a higher rank. You unlock new missions by getting high ranks. In addition, for each mission you complete (and the rank you complete it with), you'll unlock points, customization parts, and special moves that you can use to create your own team in the Team Edit mode. Remember, you only unlock more points and items the first time you get a rank, so once you have an 'A' rank on any given stage, there's no point in playing it anymore (besides for fun, of course). *There are only two ranks you can get on each mission, B, which is a normal completion, and A, which has stricter requirements. The game doesn't explicity say what those requirements are, but these are some general guidelines: -If the mission is to "defeat all enemies", the requirement for an A rank is usually time. Try to finish the mission quicker until you get an A rank. -If the mission is to "win the race", the requirement for an A rank is usually to deplete your opponents' health before the finish line. These are easily the most difficult missions to get an A rank on. My trick to complete them is to single out one enemy in each room, knock them down, and then toss them against a wall (this does the most damage). As they are falling down the wall, hit them, and then pick them up before they roll away again. Toss them against the wall again and repeat. It's crude, but probably the safest method, especially if you are on a time limit. **As an added incentive for getting A ranks on all 35 missions (besides having all 35 special moves available in edit mode), you are given a full 999 points to distribute between stats for your edit mode characters. This will allow you to create A and S rank characters, where you could only make B rank characters before. --------------------- Mission List: --------------------- This is the list of missions for each of the maps. Don't worry if you can't access every mission at first, you'll unlock them by getting an A rank in other missions. --------------------- Easy (Tutorial) Map: --------------------- Mission 1: Move, Dash, and Stop dashing to complete! Mission 2: Do a punch combo and kick combo to complete! Mission 3: Do a jump, jump-kick, and jump-punch to complete! Mission 4: Do a dash punch and dash kick to complete! Mission 5: Pick up a weapon and do a weapon combo to complete! Mission 6: Throw a weapon to complete! Mission 7: Guard to complete! Mission 8: Do a flying attack and sliding attack to complete! Mission 9: Do a punch and kick while on the wall! Mission 10: Swim in the water! Note: Just swim from one side of the little pool to the other, don't press anything but the D-Pad. Mission 11: Swim underwater and suck in air! Mission 12: Win the treasure hunt! Mission 13: Win the knockout battle! Mission 14: Win the cross country race! Mission 15: Win the obstacle course race! ------------ Normal Map: ------------ Mission 1: Defeat all enemies! Mission 2: Use a weapon to defeat all enemies! Note: I had trouble getting A on this at first. Use the tire and your character's D-Pad + Punch special move to take out the whole crowd of enemies at once. Mission 3: Defeat the enemies by tossing them off the ledge! Note: Your character's D-Pad + Punch special grabs a character and punches them away. Face towards the ledge to knock them off easily. Mission 4: Win the obstacle course race! Mission 5: Defeat all enemies! Mission 6: Defeat all enemies! Mission 7: Defeat all enemies (everyone is nearly dead)! Mission 8: Defeat all enemies! Mission 9: Cross the finish line while holding an item! Mission 10: Defeat all enemies! Mission 11: Win the treasure hunt! Mission 12: Use the "weapon throw" to defeat all enemies! Note: This character has a special move that activates when you throw a weapon. Just stand near some weapons and throw them at your enemies as fast as you can. Mission 13: Win the treasure hunt! Note: The time limit for this mission is very long. Mission 14: Use weapons to defeat all enemies! Mission 15: Defeat all enemies! Note: How cool is this? It's the fight with the Double Dragon brothers from River City Ransom! It even has the Double Dragon theme, how nostalgic! --------------- Difficult Map: --------------- Mission 1: Defeat all enemies (everyone is nearly dead)! Mission 2: Use a weapon to defeat all enemies! Note: This is a treasure hunt stage, but to get an A rank, you need to defeat all of the enemies. Mission 3: Cross the finish line while holding an item! Note: If you are going for an A rank, REMEMBER TO PICK UP AN ITEM before finishing. I forgot once and was pretty upset after all the effort. Mission 4: Defeat all enemies before crossing the finish line! Note: This might sound hard if you've never done it before. Do the best you can, and then finish anyone left in that last section by keeping them trapped by the bamboo spikes. Mission 5: Defeat all enemies! Mission 6: Win the obstacle course race! Mission 7: Defeat all enemies before crossing the finish line! Note: This one is a serious pain because your character is slower than the others. Try to get near the end of screens that have a small exit and do as much damage as you can. Try to finish everyone off before the water area. Mission 8: Get first place in the treasure hunt! Mission 9: Defeat all enemies! Mission 10: Win the obstacle course race (nearly dead)! Mission 11: Use weapon throw to defeat all enemies (everyone is nearly dead)! Note: This is very easy, your character's weapon throw can finish everyone off in one or two shots. Mission 12: Defeat all enemies (nearly dead)! Mission 13: Defeat all enemies! Mission 14: Win the obstacle course race! Note: Arguably the most difficult mission to get an A rank on. Use the two pits to your advantage, though you'll probably have to beat one of the enemies the normal way. Mission 15: Defeat all enemies! ------------------- 7. Free Battle ------------------- In the Free Battle mode you can practice any event you want against the computer or friends (via local wireless). Essentially you get to create your own custom tournament, deciding which events to play. You can even lengthen the tournament past four events by selecting different events multiple times (see the menu section above). Area and course length refers to the type of course (city or island), and leg (preliminary, semi-final, final), respectively. Unfortunately you cannot mix and match course lengths and areas. ------------------- 8. Team Edit ------------------- Using the points, customize parts, and special moves you gain from Challenge Mode, you can create up to six of your own characters for your own team. The good news is that each character can use all of the points you've collected in Challenge Mode. That means if you have 450 points, each of your six characters will have 450 points to distribute among their stats. The bad news is that the game has a balancing mechanism so that you don't create 'ultimate' characters, like those with too many special moves. When you distribute points among your characters' stats, whichever stat is dominant will determine what 'type' of character they are. There are five types: Power, Speed, Weapon, Stamina, and Balanced. In order to get a power character, make sure the character's power total (a combination of punch and kick stats) is higher than its others. This character will be able to knock enemies away with the third hit of their combo attack. In order to get a stamina character, make sure the character's toughness is higher than its other stats. This character will be able to breath underwater a little longer than other characters. In order to get a speed character, make sure the character's speed stat (a combination of speed and jump stats) is higher than its others. This character will have better agility (the ability to stop and turn quickly). In order to get a weapon character, make sure the character's weapon stat (which is the weapon and thrown weapon stat combined) is higher than its other stats. This can be confusing because this statistic doesn't appear in the character's stat box, so you have to count it out. This character will be able to knock enemies back with the third hit of its weapon combo. In order to get a balanced character, the character's two highest stats must be relatively close to one another (the bars in the stat box will be even). A character who is of the 'balanced' type is at a distinct disadvantage, as they don't gain any of the special benefits of the other types, and it takes them longer to stop when dashing. (thanks to the kunio_undokai livedoor blog for that info!) -------------------- The End -------------------- I'd like to thank Arc System Works for bringing Kunio-kun back. Really. I mean, think of all the beloved game series you've played that just sort of died off because the licenses got lost somewhere. I really feel like a decent Kunio revival is just around the corner... probably on the Wii, but that's OK, I can suck it up and buy a Wii if I need to. Maybe. I'd also like to thank my man Felix who taught me all sorts of crazy things about the Kunio series, including how to dominate the original Daiundoukai. He won't play this game on principal that it's in 3D. If for some reason you can read Japanese and you just popped in to read this guide for kicks, I highly suggest you check out this website- A livedoor blog dedicated to in-depth strategy for this game: http://blog.livedoor.jp/kunio_undokai/ --------------------------------------- Post messages on the GameFAQs message board for this game if you have any questions or suggestions: http://www.gamefaqs.com/boards/gentopic.php?board=954772 If you are reading this from anywhere else, go to www.gamefaqs.com, as it is better than whatever other site you are on, by default.