Final Fantasy Crystal Chronicles: Echoes of Time - Walkthrough FAQ/Walkthrough (Wii) By WishingTikal - wishingtikal at gmail.com http://www.youtube.com/WishingTikal Table of Contents 1. Introduction 2. Game Basics ~............................Tribes ~............................Controls ~............................Magic List ~............................Items ~............................Status Ailments 3. Walkthrough ~............................. Village/Forest, Aqueducts, Ice Mountain, Fire Mountain, Library, Ruins, Aqueducts Ent.2, Ice Mountain Ent.2, Fire Mountain Ent. 2, Library Ent.2, Ruins Ent.2, Forest Ent.2, Graveyard, Library Ent.3, Mine, Gate, Tower. 4. Extra Dungeon ..............................River Belle 5. Disclaimer (( video walkthrough: )) http://www.youtube.com/view_play_list?p=2016120923F6C127 INTRODUCTION The Crystal Chronicles franchise has made its debut on Gamecube, after Nintendo requested of Square that they release a Final Fantasy game for their flagship console, in exchange for letting them develop titles for the Gameboy Advance system. Instead of giving Gamecube owners a "real" Final Fantasy game, Square released a new entry, Crystal Chronicles, which bare very few Final Fantasy traits, sharing more similarities to their Mana series. They also tried something bold by forcing players to get GBAs in order to be able to play the game with friends, which was not such a good idea. Needless to say, FF fans were disappointed, even though the game was a very polished one, with a beautiful soundtrack and some of Gamecube's best graphics. A few years later, Square decided to continue the series with Ring of Fates, which would use the same concept but would allow players to play together without all the hassle. The game lacked the artistic appeal of the original, but it turned out successful. In response to that, Square released Echoes of Time, a follow-up to the game. This installment once again tries something new with Square's Pollux Engine, which runs the game on Wii and allows DS and Wii owners to play together. The Wii version doesn't exactly render the same experience as the DS one, Wii players being forced with a very small screen and cumbersome controls, but that's only while Wii waits for The Crystal Bearers... GAME BASICS Tribes There are four different races to choose from at the beginning of the game. The storyline will remain the same, but each tribe can wear and wield different armor and weapons, and has different abilities like the double jump for the Selkies. You can only have one save file, so choose carefully your main character. However, it's possible to create up to 16 other characters at the Adventurer's Guild in town, and play the game with another character than your main one. The main character will still appear in cutscenes though. Clavat Clavats are fierce combattants who excel at wielding swords. They are balanced characters, good for starters. HP: 116 (base) - 528 (max) MP: 114 (base) - 506 (max) ATK: 11 (base) - 305 (max) DEF: 9 (base) - 318 (max) MATK: 10 (base) - 304 (max) MDEF: 10 (base) - 304 (max) Selkie Selkies are fast and agile characters who can leap and jump higher than any others. However, they are not particularly strong. HP: 132 (base) - 446 (max) MP: 98 (base) - 658 (max) ATK: 9 (base) - 303 (max) DEF: 8 (base) - 204 (max) MATK: 8 (base) - 204 (max) MDEF: 15 (base) - 309 (max) Lilty Lilties are small, but very tough. They have high physical attack and defense, but are not very good with magic. HP: 144 (base) - 606 (max) MP: 86 (base) - 380 (max) ATK: 15 (base) - 324 (max) DEF: 11 (base) - 305 (max) MATK: 7 (base) - 203 (max) MDEF: 7 (base) - 301 (max) Yuke Yukes are scholars from a peaceful tribe who excels in magic. They have very poor physical abilities, however. HP: 107 (base) - 401 (max) MP: 133 (base) - 525 (max) ATK: 8 (base) - 204 (max) DEF: 6 (base) - 202 (max) MATK: 14 (base) - 421 (max) MDEF: 12 (base) - 321 (max) Controls Use the + and - buttons on the wiimote to adjust the size of the two screens displayed. If you press + and - at the same time, the screens will switch positions. In town and in dungeons, move using the nunchuk's control stick. Press A to talk and examine in town, and attack enemies in dungeons. Press B to jump, and Z to collect items on the ground, or carry objects in dungeons. Press Z again to drop or throw the object. In water, press C to dive. You can also switch characters by pressing UP or DOWN on the wiimote's control pad, and LEFT/RIGHT to change magic. By holding down A longer, you can use a charge attack. You can cancel it by pressing B (works for magic too). There are several different types of attacks. Jump Attack: Press A while jumping to launch a mid-air attack. Dive Attack: Launch a jump attack and then hold down A to dive down weapon-fist onto the top of the foe. You can only use this attack with swords or spears. Lift Attack: Press A while carrying a foe (Z) to hit him from below. You can only lift small foes. Wall Slam: Lift up a foe, run next to a wall or tree, and then press A to slam it against the wall. Stomp Attack: When you are standing on top of a monster, press A to stomp on its head. Hanging Attack: Jump to grab the legs of a flying enemy and press A to attack from below. Magic You can use magic by holding C and leading the target to an enemy. Releasing C will cast the spell. You can cast the spells on yourself or allies to heal. You can cancel a spell by pressing B or Z while casting. Spells consume MP (the blue bar) which can be recovered with potions and fruits. To select the spells, press Up or Down on the control pad. To stack magic, press A to lock-on the circle, then cast another spell and release C over the other spell. You can do this with other characters or players to stack more circle and release even more powerful magic. In single player, you can create party members at the Adventurer's Guild and set their AI (menu - status - AI) to cast the same magic as you do so you'll be able to stack magic with them. Spell Fusion List Fire Blizzard Fire (Fire) Fira (Fire + Fire) Firaga (Fire + Fire + Fire) Firaga +1 (Fira +1 + Fire +1) Firaja (Fire + Fire + Fire + Fire) Blizzard (Blizzard) Blizzara (Blizzard + Blizzard) Blizzaga (Blizzard + Blizzard + Blizzard) Blizzaga +1 (Blizzara +1 + Blizzara +1) Blizzaja (Blizzard + Blizzard + Blizzard + Blizzard) Thunder Quake Thunder (Thunder) Thundara (Thunder + Thunder) Thundaga (Thunder + Thunder + Thunder) Thundaga +1 (Thundara +1 + Thundara +1) Thundaja (Thunder + Thunder + Thunder + Thunder) Quake (Fire + Thunder + Cure + Clear) Quaga (Fira +1 + Thundara +1 + Cura +1 + Clearara +1) Bio Ultima Bio (Fire + Blizzard + Cure + Raise) Bioga (Fira +1 + Blizzara +1 + Cura +1 + Arise +1) Ultima (Fire + Blizzard + Thunder + Cure + Clear) Ultiga (Fira +1 + Blizzara +1 + Thundara+1 + Cura +1 + Cleara +1) Meteor Meteor (Blizzard + Thunder + Clear + Raise) Meteorga (Blizzara +1 + Thundara +1 + Clearara +1 + Arise +1) Cure Clear Cure (Cure) Cura (Cure + Cure) Curaga (Cure + Cure + Cure) Curaga +1 (Cura +1 + Cura +1) Curaja (Cure + Cure + Cure + Cure) Clear (Clear) Cleara (Clear + Clear) Clearaga (Clear + Clear + Clear) Clearaga +1 (Clearara +1 + Clearara +1) Clearaja (Clear + Clear + Clear + Clear) Raise Holy Raise (Raise) Arise (Raise + Raise) Holy (Cure + Clear + Raise) Holyga (Cura +1 + Clearara +1 + Arise +1) Barrier Gravity Barrier {Fire + Clear) Barriera (Fire +1 + Clearara +1) Gravity (Fire + Blizzard + Thunder) Graviga (Fira +1 + Blizzara +1 + Thundara +1) Haste Slow Haste (Thunder + Clear) Hastega (Thundara +1 + Clearara +1) Slow (Blizzard + Clear) Slowga (Blizzara +1 + Thundara +1) Items There are various types of items in the game. Gears can be equipped to your character and will change its look and attributes. You can buy new pieces at the shops in town or make your own with scrolls found in dungeons. For this you will need the right materials, also found in dungeons or made with scrolls. Other types of items dropped by enemies will restore your health and magic, and some will boost your stats. Weapons Equippable items needed for fighting and defeating monsters. Helmets Equippable headgear for head protection. Armor Equippable clothing for look and body protection. Accessories Equippable items that confer special effects and powers. Scrolls Instructions to make new equipment and materials. Materials Raw materials needed to create new equipment and other materials. Jewels Jewels can be affixed to equipment to confer special bonuses. Potions Potions restore HP and are consummed immediately. Ethers Ethers restore MP and are consummed immediately. Food Food restores HP or MP and is consummed immediately. Drops Drops boost your status levels when you pick them up. Orbs Orbs will boost your element level when enough are picked up. Phoenix Down Can bring you back to life when you are dead. Only visible in ghost form. Scratch Cards Winning scratch cards can be redeemed for prizes in town. Status Ailments Status ailments will affect your character with different effects, usually from an enemy's attack. Most of them will wear off after a while, or can be cured with the spell Clear. Phoenix Downs have to be used to cure Death, but only if your other party members are still alive, and other status are unavoidable. Death Your character will be considered dead when its HP reaches zero. Burned Your character is envelopped in flames and its HP will decrease over time. Frozen Your character is frozen in ice and cannot move, while its HP decreases. Paralyzed Your character can still move, but cannot perform any actions. Poisoned Your character will gradually lose HP and poison might interrupt actions. Stunned Your character cannot move at all. Slowed Your character will move, but very slowly. Burdened with Gravity Your character cannot jump anymore. Plunged into Darkness Your character can only see over a very short distance. Cursed Your character' status levels are all halved. Doomed Your character will die when the countdown reaches zero. WALKTHROUGH This is a complete step by step walkthrough which will take you through the game's numerous puzzles within the dungeons. While I always try to be as thorough as possible, if for any reason you still cannot figure out one of the puzzles, please take a look at my video walkthrough for the game, avalaible on my Youtube channel. The FFCC Echoes of Time playlist can be found here: http://www.youtube.com/view_play_list?p=2016120923F6C127 Now let the adventure begin! http://www.youtube.com/WishingTikal Hero's Village/Forest After choosing your character and naming it, you'll see a scene of a little girl running in the forest. Afterwards, the hero wakes up in its village in the morning. Go around and speak with the villagers, then head up to the top of the village and speak with the Moogle to enter the forest. After the tutorial, go around the area to get the chests and defeat enemies, then walk up to the gate in the northeast corner. Pick up the key lying on the ground and place it on the pedestal to unlock the gate. In the next area, walk up to the gate in the corner and defeat all the enemies there to make a switch appear. Hit this switch to unlock the next gate. Make sure you got all the chests in the area, then move out to the next area where you'll face the boss. To defeat it, first knock its helmet off to reveal its vulnerable head and wait for it to attack by pounding its arm into the ground. While it's stucked, jump on the arm to reach the head and hit it for more damage. Repeat the process until he's defeated and move out to the clearing ahead. After the scene where Sherlotta hands over the crystal to you, leave the area by the exit up the slope on the left and return to the village. After the talk with the villagers, it will be decided that you shall be the one to step out of the villager to retrieve the cure for the illness. Town Head out to the world map and enter the library at the back of the town. You'll meet Larkeicus, who'll propose to help you by making a deal with him. Now you'll need to get him a Buffasaur Horn. He'll also teach you how to use magic. Leave the library after the tutorial and speak with the two townsfolk by the fountain to unlock the next stage. Walk out of town to the world map and on the right you'll find the Aqueducts. Aqueducts At the start, grab the block in the wall and pull it out to reveal the entrance to the aqueduct. In the first area, hit the pillar near the gate until it starts glowing and a platform will raise, revealing a switch underneath. Step on this switch to unlock the gate. In the next area, use thunder magic on the yellow sphere to raise the platform and step on the switch under it to unlock the next gate. Examine the signpost in the next area to unlock a quest, then defeat the little guy with blizzard magic. Hit the switch at the entrance to move a platform toward you, then grab the block nearby and pull it on the second platform which has a switch on it. Once the block is on the platform, hit this switch to move the platform over to the other side. Jump to the opposite shore to hit the switch there and move another platform. Move the block down on the new platform, then hit the switch on the shore again to move back the platform. Pull the block on the switch to unlock the gate above and move out. In the next area, you'll need to use magic on three spheres around the room to unlock the next one. Use fire magic on the red sphere up the steps on the left, blizzard on the blue one in the middle, and thunder on the yellow one over to the right. Do the same with the next three spheres to unlock the back room and push the pillar into the wall on the left to open a gate somewhere else. Return to the previous area and the gate on the left will be open. Enter the new room and defeat the small enemy with blizzard magic, then take down the two lizard enemies to make a key appear. Place the key into the pedestal to open the gate and proceed. You'll be back in the first area, but the gate on the left is now open, so go through it to the final room. Here, pick up the crates around and drop them on the switches. You'll be missing two. Hit the pillar switch at the right of the entrance to make two gates on each side of the main gate with the lock open. Pick up the crate in each and place it on the remaining switches. Do it twice to get both. This will open the gate at the top of the room. Head through and get the key below. Step on the switch to open the gate and return to the last room. Use the key on the gate to open it and push all four pillars into the wall to open the final gate leading to the boss. To defeat him, cast blizzard on him while his barrier is down to freeze him. Get behind him and hit the stone on his back for a lot of damage. Keep hitting it even after he's unfrozen until the barrier is back. Wait for the barrier to be down again and freeze him back, then hit the stone on his back. Repeat until defeated. Leave and receive the Buffasaur Horn. Town/Village Return to the town and take the Buffasaur Horn to Larkeicus. With the medecine in hands, go back to your village and talk to Sherlotta. After the scene, travel back to the town to speak with Larkeicus, who will explain the terms of your deal. You'll need to visit two mountains, Ice Mountain and Fire Mountain, and set back some kind of ruins. So off you go, starting with Ice Mountain. Head out to the world map and travel west to the mountain in question. Ice Mountain At the entrance, examine the signpost to unlock a new quest, then climb up the cliff at the back and pull down the handle above to reveal the way into the mountain. In the first area, freeze the pot by using blizzard magic on it, then pick it up and throw it into the water to turn it into ice. Cross and head to the next area. Freeze the pot here too and throw it into the water after defeating the enemies. Push the block onto the ice and use it to reach the handle above. Pull it to make a platform appear and use the pulley on the other side to slide down to the next area. Defeat all the enemies in this area to make a handle appear and pull it to make some platforms appear. Cross this area by pulling all the handles around and jumping on the platforms until you reach the other side. In the next area, freeze the first pot and throw it into the water. Push the block up to the middle of the ice and leave it there. Use fire magic on the other pot to light it and throw it on the ice to melt it. The block should fall onto a switch underwater and raise a platform. Now freeze the blue pot again and throw it back into the water to freeze it again. Pull the block from the platform to the ice on the other side of the bridge and push it onto the switch in the corner to open the next door. Save your game at the stone, then zip down the rope using the pulley and let it go half-way through to fall down on the bridge below. Defeat all the enemies there to make a switch appear and hit it to make a handle appear. Use the handle to go up and find a little room with chests. Return to the previous room afterwards and go left to the last area. Defeat the three eye enemies here by stunning them with a charge attack, then climb up the ruins and push the block into the alcove to trigger a scene. Town Return to see Larkeicus to tell him what happened and unlock Fire Mountain. Also speak with the man hanging by the fountain to unlock a new quest before leaving town. On the world map, head north to your next destination. Fire Mountain In the entrance area, pick up the barrel at the end and drop it in front of the weak rockface below the cliff. Use fire magic on it to make it explode and make the weak part of the wall crumble to reveal a chest. Then pick up a second barrel and drop it in front of the weak wall above. Make it explode to reveal the way to the next area. Examine the signpost here to unlock a new quest. Pick up the water barrel and throw it on the flames blocking the way to put them out. Cross over to the other side and pull down the handle to make a fire barrel appear. Pick it up and carry it to the top of the platforms on the left. Light it up to make the large block explode and reveal a chest behind. Then grab another barrel and drop it in front of the block on the left of the handle. Blow it up to reveal the way to the next area. Head up to the top while avoiding the falling boulders, then pick the barrel on the right and throw it on the moving platform to extinguish the flames. Jump on the platform and pick up the next barrel to put out the flames above. Put out the flames on the next moving platform, then grab a barrel and ride the platform to the right. Throw the barrel to extinguish the flames on the other side and move out to the next area. Here, defeat the enemies around the room to get the barrels they're carrying it and blow up each of the four stone blocks set around. You'll find a switch hidden under each. Step on all four switches to open the gate and proceed to the last area after picking up the key. Head up and grab the barrel ahead. Go up the slope while carrying the barrel and throw it into the flames at the top of the area. Save at the stone, then unlock the gate and head on to the boss. The boss isn't too hard. It will roll around, which can be easily avoided, then get back its feet. First, pick up one of the water barrels lying around and throw it on the boss to put out the flame on its head. After that, start attack for major damage. Everytime the flame comes back, throw a barrel and keep hitting until it's defeated. A platform with a switch will then appear. Jump on it to reach the ruins above and push the block into the alcove to trigger a scene. Then walk back to town. Town/Village Go back to talk to Larkeicus, who will thank you and send you back home to rest. Return to the village and speak with Sherlotta to go to bed. During that night, something strange will occur and the next morning everyone will be gone. If you want, talk to the little girl at the entrance, and you can also go check on the crystal in the forest, but it's not necessary. For now, just head back to the town and enter the library. Library Things have changed for the worse inside the library. Monsters now roam around and there are many puzzles to solve. Head through the left door at the back. Pick up the book at the end of the hall and place it on the book holder to unlock the door. In the next room, just move the bookshelf at the back and push it aside to reveal a passageway. Pull the ladder in the following area against the wall, then climb it up and pick up the book above. Place it on the book holder and go stand next to the white sphere. A circle of white magic will follow you to the sphere and open the path ahead. Now drop down on the left and defeat the two enemies below. A book will then appear above. Climb back up the ladder and carry the book to the book holder on the left. The white sphere is unreachable this time, so cast any of your magic spells and lead it to the sphere on the other side of the bookshelves to the left. The magic from the book will follow your spell circle and open the path when it reaches the sphere. Proceed to the next room. Here, defeat the enemies first, then hit the switch in the center and spheres will come down. Now you must pick up one of the white books lying around and place it on any book holder and then run to a sphere to make the circle follow you to it. You'll have to do this three times for all three spheres, but be quick or the spheres will go back up after a time. Remember: you have to use the white books, not the grey ones, or it won't work. Once all three spheres have been hit by the magic the door will open. In the hallway ahead, defeat the enemies to clear the path, then hit the pillar switch at the end to move the bookcase and reveal a book holder. Now go back to the beginning of the room and pick up the book lying on the ground. Bring it to the book holder to unlock the door. In the next room, push the empty bookshelf so it fall on the floor below, then drop down and pull the bookshelf over the switch right next to it. Head back up using the ladder on the left and pick up the white book lying near the entrance of the room. While carrying the book, cross to the other side using the bookshelf. Defeat the enemies, then place the white book (not the grey one) on the book holder on the left. Now quickly go stand on the switch at the right and cast any magic. Lead your spell circle over to the book holder and guide it across the bookshelf to reach the sphere, while the white magic circle follows your spell to it. The door next to you will open. In the following area, hit the switch at the back of the room to reveal a ladder behind a bookcase. Pull the ladder out and move it all the way left to where you can see a little shadow on the floor (there should be a white sphere floating right above). Place it right next to the shadow, then climb up and pick up the book. Put it on the book holder, then go stand on the sphere. Since you placed the ladder between the bookshelves and the sphere, the magic circle will be able to follow you to the sphere. After hitting the sphere, defeat the mimic in the corner (the fake chest) to obtain a rune ring, then drop down on the floor below and defeat the two enemies to make a key appear. Grab the key, then the last bookshelf will lower to reveal a book. Pick up that book and drop it on the stone platform on the right. Now climb up the ladder and step on the switch there to make the platform come up with the book on it. Pick up the book and go right. Place it on the book holder at the end to open the door. You'll find yourself back in the first room. Drop down and return to the third room from the beginning. Unlock the gate in this room with the key to access the boss. For this boss, just attack him with normal attacks and charge attacks. First get rid of the minions by making them explode next to the boss so he gets hit too. Then avoid his spells and attack him. Heal yourself with Cure as often as needed, since the minions will drop potions when they die, and they will keep on re-appearing. After the fight and cutscene, pick back up your crystal and leave. Town/Village Return to your village and speak with the Yuke near the entrance to the forest. You'll learn the location of the ruins, your next destination. Back on the world map, travel northeast to the desert where you'll find the ruins in question. Ruins At the entrance, step on the big switch to go down into the ruins. Head through the left door in the first room. Use lightning magic on the yellow sphere here to lower the spikes on the left. Head through that new passage and avoid the spikes in the next area. Pick up the small pyramid in the center to stop all the spikes and head down south while carrying it. Climb up the steps and place the pyramid on the small pedestal. If nothing happens, use lightning magic on the pyramid to light it up again, and put it back. Use the new platform that appears to go back to the entrance of the room and go through the northern door. Head for the north end of this room and pick up the pyramid. Carry it south to another pedestal across the room and place it on it. Again, if it's unlit, light it back up with lightning magic, then place it on the pedestal. Now return to the very first room of the ruins. Check the walls on each side to see the pedestals from earlier come out. Pick up both pyramids and place them on the other pedestals in the middle of the room. The whole room will go down. Defeat all the enemies in the new part to unlock the door on the left and go through it. Head down the stairs and pick up the pyramid. Carry it downstairs and leap over the pit. In the next section you'll need to hit the pillar switch while avoiding the spike balls all the way to the end. Just be careful but not too slow. A switch will then appear. Go step on that switch to make a pedestal appear. Pick back up the pyramid and head up to place it on the pedestal. Light up the pyramid first with lightning magic. The door will unlock, head to the next room. Pick up the pyramid here and cross the room. Light it up and place it on the pedestal to unlock the next door. The pedestal will come up in the next room. Pick up the pyramid and place it on the other pedestal in the center of the room, which will make the floor lower. Defeat all the enemies here to make the southern door unlock and head to the next room. Drop down on the bottom floor and defeat all the enemies, including the small one on the right. A pyramid will appear. Light it up and carry it to the pedestal in the center to make a handle appear. Grab it to reach the floor above, on the right, and head through the next door to the next room. Here, head for the top-right part of the area where the floor splits into fingers. Walk to the tip of the rightmost one and wait for a handle to come swinging nearby. Grab it to reach a floating platform with a switch. Step on the switch and wait for a platform to come by. Pick up the pyramid on it and stand on that platform to have it move back. Jump back to the ground below and carry the pyramid to the pedestal at the back of the area. A blue sphere will appear. Use blizzard magic on it when it comes close, then quickly go grab the pyramid and throw it on the new pedestal on the left of the sphere. The next door will be unlocked; move out to the final room. In this room there are four pedestals, and four pyramids to place on them. The two first ones are carrying by enemies, simply defeat them to snatch the pyramids and put them on two pedestals. The third one will appear by hitting the pillar switch at the back of the room. The fourth and last one is on a platform near the ceiling. Just climb up on the left of the pillar switch and grab the handle to reach a lever. Pull it, then drop down to get the pyramid and place all four on their pedestals to make the key come out in the center. Before moving out, you can get to a secret room with some chests by jumping from handle to handle in the southeast corner of the room. Then head for the southwest corner to unlock the gate with the key. Defeat all the enemies in the following area and a big switch will appear in the center. Step on it to fall down to the boss, after a short scene. To defeat this boss, you'll have to aim for its wings. After a few hits to its wings, the boss will collapse on the ground, leaving its weakness fully open. Hit each wing until their protection is gone, then hit some more to finish it off. Just make sure you don't stay around when the boss strikes, or else you'll end up paralyzed, although the effect is only temporary. After the battle, step in the light in the center and watch the scene. Talk to the Yuke afterwards and ask him all the available questions. Back on the world map, you'll notice some previous locations are now marked with crystals. A crystal fragment can be found in each of these areas, so you'll need to pay them an extra visit. Aqueducts -Entrance 2- In the first room, hit the pole switch in the water all the way to drain the area. Press the button at the bottom to open the gate. In the second room, push the first switch into the wall, then pull the nearby block right in front of it, on the symbol on the floor. Then push the second switch into the wall to open the gate above. In the third room, hit the pillar switch, then quickly head for the platform that raises and push the block onto the button to open the door. Defeat all enemies in the fourth area, then proceed to the next room. Hit the three pole switches here, starting from the leftmost one to the rightmost one, then quickly push the block on the button nearby to unlock the gate above. Hit the switch to make some blocks appear. There are three in total, and you'll have to push them all over to the rightmost room, to place them over the three buttons there. Push the first block down into the gutter on the right, then all the way to the back room, on one of the switches. Do the same for the two other blocks in the middle and last areas. The gate will re-open when all three buttons are pressed. Return to the previous room and a new door will open, leading back to the first room where another door will unlock. Defeat all three beasts in the final room to obtain the first crystal shard. Then choose another destination for the next crystal. Ice Mountain -Entrance 2- In the first area, hit the red sphere with fire magic to make a block appear and push that block right in the very middle of the frozen pond. Then use fire on the red pot and throw it on the ice to melt it. The block should fall on the switch underwater and unlock the gate. In the next area, hit the pillar switch on the cliff above, then pull the handle to unlock the gate. In the third area, slide down the zipline, and if you want, land on the middle ledge and defeat all enemies to make a switch appear. Hit it to make a handle appear and use it to go up to a room with some treasure chests. Back in the main room, defeat all enemies on the left to make a key appear. Talk to the Moogle here to unlock a new quest, then pick up the key and throw it on top of the handle on the right. Grab the handle to go up, then after you drop on the cliff above, quickly pick up the key on the handle before it goes back down. Place the key on the pedestal to unlock the next area. Cross over to the other side using the handle, then freeze the jar on the right and throw it into the water to turn it to ice. Freeze the same jar again and carry it to another pool of water across the ice. Pull the handle above it to make a switch appear. Use fire on the red jar nearby and throw it into the water to unfreeze it. Then hit the switch to raise the pedestal from the water. Quickly grab the key on the left and throw it on the pedestal before it goes back down. In the next area, defeat all the enemies to obtain the key to the boss door. You can use the red pot to unfreeze the water pools and find chests within. Then use the blue pot to freeze back the pools, including the one with the block to unlock the gate to the next room. Take the zipline down and cross the platforms to the next one. Defeat all the enemies here to make a save stone appear, then move out to the very last room. Defeat all enemies to make three red spheres appear. If you hit all three at the same time, a passage will open to a treasure chest. In single player, you can lock a ring on one of the spheres, then using a second party member with the AI set to use when magic when you do, hit the two other spheres right after the first hit. Now to get to the boss, freeze the pool of water at the top, then pull the blocks and place them over the underwater switches, like on the screenshot below. Unfreeze the water and the blocks will fall on the switches and the pillars will lower. Unlock the gate with the key. To defeat the boss, freeze the pot on the right side of the area and throw it into the pool of water while the toad is out. When it tries to jump back in, it will hit the ice and fall on its back. Use the opportunity to jump on its stomach and start hitting hard. Repeat that process until he's defeated and pick up the second crystal core fragment. Now only one remains. Fire Mountain -Entrance 2- Defeat all enemies in the first area to make a barrel appear and use it to blow up the wall nearby to get a chest. Then pick up the water barrel at the back of the area and throw it at the flames in front of the exit to unlock the gate. In the second area, pull the handle on the left to make a platform appear, then cross on the right and use the handle to cross the lava pit. You can exit right here, or pick up the barrel and head down to blow up the wall and find a room with some chests. In the third area, defeat all the enemies to make a barrel appear. Use it to blow up the wall on the right with fire magic, and head up the passage while avoiding the falling boulders. Defeat the enemies at the top and a water barrel will appear. Carry it back down to the area below. On the left of the blue tile with the Lilty pot symbol, jump on the little mound and then jump higher and throw the barrel at the flames above. Then jump into the alcove to get a chest with an Atk Boost (you'll need a Selkie or Lilty). Climb back up and enter the fourth area. Hit the pole switch here all the way, then jump across the platforms that come out on the right. Hit the next pole switch above and very quickly cross to the other side. If you're not quick enough, the best solution is to use a second party member. Have the first character go stand on the little platforms above the lava, then switch to the second and hit the pole, then switch back to the first and cross. In the fifth area, defeat all the enemies to make a barrel appear and use it to blow up the wall on the left above the cliff. You can also pull a handle above one of the lava pool to get a chest above. In the next area, head up the slope and then go right. You'll need two characters to get the chest here. Have the first stand on the platform, then switch to the other and press the switch to raise the platform. Switch back to the first and pull the handle to make a chest appear. Now go left and step on the switch to unlock the gate below. Go left again to find the save stone, then start heading down to the final room. Defeat all enemies in this room by stepping on their back or freezing them to obtain the last crystal fragment. Village Now return to your village and find the little girl in at the end of the forest, where the crystal is. Talk to her three time to give her all the crystal shards and view some scenes. Afterwards, leave the forest and speak to the Yuke at the top of the village (the teacher) to receive the key to the library. Go back to town with that and re-enter the library for another round. Library -Entrance 2- This time around, take the right door in the entrance room. Defeat the enemy in the next hall, then hit the pole switch. Quickly pick up the book on the floor and place it on the book holder, then using any magic, lead your spell circle to the white sphere on the other side of the bookcase. The magic circle will follow and hit the sphere, opening the way. Defeat the two enemies ahead, then pull the bookcase at the back to get it out of the way and reveal the exit. In the next room, use the ladder to climb up to the top floor and hit the switch on the left. Drop down and pick up the book. Carry it to the platform on the right, which should now be moving up and down. Throw the book on the platform and leave it there for now. Go back to where you picked up the book and pull the empty bookcase out of the wall. Push it all the way to the moving platform and place it right next to it. This should also be next to a shadow on the ground, as there's a sphere above, and we're trying to create a path from the top ledge to it, with the bookcase. Now climb back up using the ladder and hit the switch from previously again so the platform stops moving, but time it so it stops when the platform is at the top of the floor so you can pick back up the book and thus form a path with the bookcase, leading to the white sphere floating above. Now place the book on the book holder nearby and go stand on the platform. Use any magic and lead the circle to the sphere, across the bookcase, so the magic from the book follows it there and hit the sphere. Then drop down and defeat the enemies to obtain another book. Put the book on the book holder near the exit to access the next room. Defeat all the enemies in this room, including the lion on the other side of the bookshelves. To hit him, use the grey book lying on the floor and place it on a book holder. The magic will hit him. Don't use the white books, only the grey one. Repeat the process with the book when it re-appears until the enemy is defeated. Pick up the key on the other side afterwards and proceed to the next area. Here, pull the ladder on the lowered bookcase on the right, then while standing on it, hit the switch to raise the bookcase and carry the ladder up. Pull the ladder all the way to the other side and push it down on the floor below. Then push it over the switch to lower a book holder. Defeat the enemies on the left to make a book appear above, then climb up the ladder and pick up the book. Jump back down and place the book on the book holder to open the next door. Head over to the right in the new room and pick up the white book on the ground. Place it on the book holder, then quickly grab the handle on the left to lower the white sphere which will be hit by the book's magic. At the rightmost end of the room, you will find some chests including a Mimic. Then return to the leftmost side of the room and pull the empty bookcase all the way to the moving bookcase on the right. Push it on the lowered bookcase that isn't moving on the left of the moving one, then use the moving one to go up to the floor above. Hit the switch there to raise the other bookcase and pull the one you put on top. Start pushing it all the way to the right and drop it off the edge. Jump down and place it in the middle, then go back up and use it to cross over to the other side. Taking the exit will return you to the entrance room. Drop down and head over to the right back to the second room where the boss gate is. Unlock the door and go through. The boss isn't too difficult, just use thunder or blizzard spells on it to freeze and paralyse it, while you attack. Try to attack by behind so it can't hit you and run around to avoid the magic. With a second party member using the spells while you attack, the fight is pretty easy. Grab the crystal shard after the battle and leave town. Village Return to your village and take the new crystal fragment to the little girl at the end of the forest to view a new scene. Then head back out of the forest and speak with the two kids in the middle of the village to learn about the ruins' second entrance. Head over to the ruins, once more. Ruins -Entrance 2- Talk to the soldier at the entrance to unlock a new quest, then step on the large button to open the gate at the back. In the first room, defeat all the enemies around to make a button appear. Stand on it to drop down to the second room. Here, head over to the bottom-left and step on all the switches while avoiding the trap to make a platform raise and reveal a pyramid underneath. Light it up with lightning magic and throw it on the pedestal on the other side of the upper area to unlock the next door. In the third room, step on the switch on the right, then pick up the pyramid nearby and throw it on the pedestal which will appear next to the switch. Now cross the path where the spikes were, or cross by jumping on the platforms on the opposite side to find a chest. Once on the other side, hit the yellow switch to bring the pyramid to this side. Carry the pyramid down the stairs on the right and place it on the pedestal to unlock the gate back at the entrance. Return there (you can use the platform with the switch to cross) and head through the new door. In the next room, follow the path to a gap. Grab the handle above, and when at the highest point, leap over to the area above. Avoid the trap and grab the pyramid. Carry it down the path and throw it over the handle on the left of the exit door. Then grab the handle to go up with the pyramid. Drop on the platform above and grab the pyramid as the platform lowers. Light it up and place it on the pedestal to unlock the gate below. Defeat all the enemies in the next room, then quickly hit both pole switches on each side of the room to reveal a switch. Press it to unlock the door. Head down to the bottom area of the next room and you'll find a pyramid. Before picking it up, head up the platforms on the right and pick up the crates there. Carry them over to the left and pile both of them to form a way to go up. Pick up the pyramid and climb up the crates to reach the area above. Go left and throw the pyramid on the pedestal on the moving platform to unlock the gate. Defeat all the enemies in the final area to obtain the crystal piece. Now you'll need to return to your village and enter the forest. Forest -Entrance 2- You'll notice the forest has changed a bit. In the first area, climb to the top part and pick up the crate. Carry it to the blocks on the right and throw it on the switch to unlock the gate. Pick up the pyramid in the second area and place it on the pedestal across the water to open the door. Defeat all enemies in the third area, then speak to Eryll to give her the last crystal shard. After the short scene, head through the new passageway on the other side to enter a new part of the forest. Touch the blocks at the entrance to remove them, then cross the water and use fire magic on the pot in the middle to hit all four switches at the same time and make a block appear. Go touch the block, then head down through the bottom-left door. In the next area, defeat all the enemies to unlock the gate, then touch the block. There are some chests at the top of the area too. Then head to the last room. Touch the two blocks here that you brough from the previous areas to place them in the structure. Now only one is missing. Pick up the blue pot on the right and carry it to the narrow piece of land in the middle of the lake where the red spheres are. Put it down at the tip and use fire magic on it when the three spheres move close to you to hit them all at the same time. The last block will apear; touch it, then grab the key on top and unlock the boss door in the top-right corner. The boss is basically the same as the very first one, so it should be easy. Just jump on his shoulders and knock his helmet off. Then keep hitting his head until he's defeated. Head through the door after the fight and watch the cutscene. Afterwards, take the time to look around the village and speak with the villagers to gather more information, if you want. When you're done, talk to Sherlotta a couple of times until she gives you the option to return to the world map. Town Go back to the town and speak with the two characters (one has green hair and the other is a Yuke) standing in the rightmost corner of the second area, where the store stand and parasols are. You'll learn the way into the graveyard during the discussion, which is your next destination. Graveyard In the graveyard you'll come across transparent enemies that you can't seem to defeat. You'll need to first use the Clear spell on them to make them visible again before you can hit them. In the first area, use Clear on the blue magic pot to take the poison off it, then pick it up and carry it up to the upper area. Put down the pot on the button on the right to lower a candle, then use Fire on the pot to spit the magic to the candle and open the gate. Cross the second area and go through the top-right exit. You can't do much here for now. Head down on the left and push the first block down into the gap so it presses the button below. Push the second block left into the gap too, then push and pull the last block across the path all the way to the other side and drop it down the gap filled with water. A jar will appear. Go get it and place it on the symbol at the entrance. Stand on it to go up and through the top exit. Hit the switch, then drop down to the second area and go through the exit on the left side. Head up on the left and pick up the crate in the corner. Carry it down and drop it on the switch to lower a third candle. Go down to the bottom area and touch the blue blocks in the corner to lower them, then use Clear on the magic pot to take the poison off. Pick it up and bring it to the platform next to the switch with the crate. Now pick up the jar near the signpost and drop it on the switch in the area below, in the alcove where the blue blocks were. The platform with the pot will raise. Go stand on it and use Fire magic on the pot to hit all three candles. Then pick back up the jar and place it on the symbol at the entrance to go up to the top exit. Hit the switch, then drop down. Back in the second area, the three blue spheres should now be down. Get the magic pot in this area and place it on the little platform next to the spheres. Use Blizzard magic on it to hit all three spheres and open the gate ahead. In the next area, put down the jar on the symbol to repel the poison mist. You can carry it around to protect yourself. Go right and use Thunder magic on the yellow sphere in the water pool to make a pole switch appear in the water. Hit the switch all the way, then pick back up the protection jar and put it down on one of the switches near the exit gate, while you go stand on the second switch to open the gate. You'll find two empty coffins in the next area. Ignore the first one and pull the second one to the right. Push it on the platform ahead, then hit the blue switch nearby to raise the platform and the coffin. Pull the coffin over to the left across the pit. Push it down in the gulp so it creates a bridge to the other side. Pull the coffin out of the wall on the other side and push it across the bridge you just created. Push it all the way to the right-end of the area down the pit across the block, then pull out the block over the coffin and push it all the way left across the other coffin to the leftmost side. Drop it into the hole to press the switch and unlock the gate. In the area ahead, head over to the left side and pull the coffin to the right where the gaps in the floor are. Push it down in the gap against the wall to make a bridge. Now head for the top-right corner and pull down the coffin there to the area with the gaps. Push it across the coffin bridge and down into the gap on the left. Then head for the top-left corner and pull down the last coffin to the gap area. Push it over the coffin you just placed and into the pool of water. Now use Clear on the tip of the coffin and the key above should drop. Pick it up and take it to the pedestal on the right to open the exit gate. In the following area, pull the first coffin into the wall, then get out and push it all the way into it, or just pull it all the way, then switch over to a party member and call back the other one out from the wall. You can now move the block on the left, so pull it out to the entrance area and down the hole in the corner to press the switch inside. A symbol will appear under the jar to protect you from the mist. Carry the jar with you and go left. Pull the left coffin into the wall like you did previously and then pull out the other coffin from the top wall. Move the block in the alcove on the left to get it out the way, then pull the coffin to the right, and then down into the gulp in the pit to make a bridge. Now get the block and push it across the coffin bridge. On the other side, carry the protection jar to the platform on the left of the blue switch and drop it on the platform in the hole. Then push the block over the jar and hit the switch to raise the platform. Push the block on the switch over to the left, then go stand on the other switch in the corner to open the door leading to the final area. Start by hitting the pole switch down below to drain the water, then go down and pull the coffin out of the wall and against the wall on the left. Go back
up and push the block down so it lands on top of the coffin, then push back the
coffin to  the right  and wait  for the  water to  fill back.  Use Clear  while
standing on the block or coffin to make  the magic pot drop into the water. Hit
the pole switch  again to drain  the water, then  go down and pick  up the pot.
Place it on top of the  block on the coffin,  then push the  coffin against the
back wall. Wait for  the water to fill,  then use Fire magic  on the pot to hit
the candles above the  water. The boss key  will appear. Pick  it up and unlock
the gate above.



The boss hits hard, but she's  not too difficult to defeat.  First, you'll need
to use the Clear  spell  whenever she  turns  transparent  to  make her visible
again. Then avoid her attacks and she will  try to ram into you. Get out of the
way and she should hit  the wall instead,  and collapse on the  ground. Use the
opportunity to hit her vulnerable point on her back. You can also cast Blizzard
to freeze her. Simply  repeat the process  until she's done  with, and grab the
shiny object afterwards.




After the cutscene, return to town and enter the library once more.



Library -Entrance 3-

This time you'll be able to enter a new area through the middle passage. Defeat
all enemies in the second  room to open  the way to the third  room. Defeat all
the enemies in this room as well, then head  through the door on the left which
will be unlocked. Do the same  with the next room to open  the way to the fifth
room which finally holds a  puzzle. Grab the white book  on the ground and toss
it on the book holder on the  right, then go stand on  the moving platform with
the white sphere and  wait for the magic  to hit. Now head up  the bookcase and
defeat the enemies above.



Either bring the white book from down below  to the upper area or get the other
white book over to the right and bring it to the left; either way make sure you
have two white  books at hand  ready to use.  Place the  first one on  the book
holder and run to the white  sphere nearby to hit it,  then quickly pick up the
second white book  and put it  on the book  holder and lead  the circle  to the
other white sphere on the other  side of the bookshelves  with a magic spell of
yours. 



Once both  spheres are  hit the  way will  open. In  the next  room defeat  all
enemies, then place the white book on the book holder and lead the magic circle
to the white sphere. Defeat the next wave of enemies, then place the brown book
on the holder to  unlock the door.  Defeat all enemies  in the last  room, then
examine the purple book in the bookcase to find the way into the mines. Go back
to the world map and travel east to the new location.



Mine

As you enter the mines, defeat every single  enemy in the first room, including
the ones in  the water,  to unlock the  gate on  the other side.  Then use  the
platform to reach  the door by casting  fire magic  on the orbs  in the desired
direction. In the second area, head for  the top-right corner and place the jar
on the shadow on the ground, then use it to jump and reach the handle above (or
just double jump with  a Selkie). Carry  the jar afterwards  to the blue symbol
nearby and stand on the jar to go up and  jump to reach the second handle up in
the air. The large boulder will smash the way leading to the next room.



You should be back in the first area, with the water drained. Move the platform
with the orbs over  to the other  side and pull  the block to reveal  an alcove
with a key. Put  the key on  the platform  and move it back  to the next  gate.
Place the key on the  pedestal and proceed.  In the third area,  put the jar on
the symbol to repel the poison and place it on the platform. Use the buttons to
move the platform over to the top-right corner and the bottom-left where you'll
find a candle. Light  up both candles  with fire  magic to open  the next gate,
then go through. In the next  area, move down the platform  and grab the moving
handle to unlock the gate. Move back up the platform and head on. 

In the fifth room, head up  and defeat the large feline  enemy to make a yellow
orb appear. Cast thunder  magic on it to  raise the platform  and then push the
block over the switch  to open the  door. Next,  some platforming  fun. Hit the
pole switch all the way, then  quickly run across the  obstacle course and take
the platform up. Hit  the yellow orb with  Thunder to activate  the platform in
case you need to go  back up, then cross  the gap with the moving  platforms to
reach the exit. If you miss it, start over  with the new platform to save time.
Defeat all the tiny little  enemies at the exit to get  the key and place it on
the pedestal to open the door leading back to the previous room.



Head down and cast thunder  magic on the new yellow orb.  Jump down and hit the
switch to raise the  platform below (only  if it had been lowered  previously),
then go back up using the moving platform  in the corner and push the block all
the way to the button  on the other  side to unlock  the door. Before  leaving,
defeat the eye enemy in the top area and  get the explosive barrel. Carry it it
to the breakable wall  on the left and blow  it up with fire  magic to reveal a
chest behind the wall containning  Spacetime Boost. Now  move out to be back in
the fourth area.

Press the switch  at the  entrance to  make a boulder  fall  and smash the  way
ahead. Head down to  the new area and move  the platform to  the left. Grab the
crate in the corner and take it with you  on the platform. Move the platform to
the left-end  and put down  the crate  on the switch  in front  of the exit.  A
handle will come  down. Pull it  to open the door.  In the next  area, start by
picking up the red pot  and bring it to  the ice pool on the  left. Light it up
and throw it in to unfreeze  the water.  The small platform  will start moving.
Now go get the blue pot and  throw it in the water while  the small platform is
moving away to freeze  the water  without the platform  in the way,  so you can
pull the block and push it over the switch on the other side, making the nearby
platform lift up.



Now go back to the entrance  and hit the pole switch all  the way, then quickly
take the lift up and  slide down the zip  line on the right.  Half-way through,
drop down on the two platforms that were activated by the pole switch. Stand on
the rightmost one and  wait. It should lift  you up so you can  reach the ledge
above. Pick up the magic pot and go right to head back down. Take back the lift
up to the upper  area and place  the magic pot on  the land between  the yellow
orbs. Return to the entrance again and bring the fire pot up to the upper area.
Light it, then throw it on the ice pond in the corner to unfreeze the water and
reveal a third yellow sphere. Now use Thunder  on the magic pot that you placed
in the middle to hit all three orbs and open the gate.



In the following room,  defeat every single  enemy to make a  crate appear. Put
down the crate on one of the two switches,  then go back up to the first switch
and stay on it to keep it pressed down. A boulder should come down and run over
the water. Right after it passes, go back down to the crate and keep the second
switch pressed so the boulder passes over the bridge. It will smash the way out
of the room at the end.  In the next area  simply defeat all  enemies to unlock
the gate and go through.

Now use the platform to move around and look in all corners of the area to find
four candles. Light  all of them with fire  magic, and a jar  will appear. Take
the jar and bring it  on the platform with  you, then move the  platform to the
center of the room. Place the  jar on the blue symbol  and stand on it to go up
and reach a handle. Pulling it will drop a key. Put the key on the platform and
the jar also. If you  use the jar on the  symbol in the opposite  corner of the
room you can reach a chest  with an Anti-Time Boost. Otherwise,  just bring the
jar and the key to the top-right corner where the jar first appeared. 



Put the jar on the symbol here  to go up and carry the  fire pot down. Light it
up, then throw it in the ice below to unfreeze it. The platform with the symbol
will move. Now put back the jar on the symbol, and get on it while carrying the
key. Jump on the ledge at the right when the platform moves there, or press the
switch above to use the other platform as  a lift, and finally place the key on
the pedestal to unlock the door. Grab the boss key in the room ahead, then drop
down and use  the moving  platform  to reach  and  go through  the door  in the
top-left corner and be back in the fourth room.

Step on the button at the entrance to make  three eye blocks appear underwater.
Touch all three of them by diving (press  C button and hold down) and the block
will come out. Jump on them to reach the  shore on the left and unlock the boss
door with the key. Now for the frog boss,  wait for it to jump and stick to the
wall, then attack it while  it's on the wall or while  it's preparing an attack
by swallowing air in  to make it fall flat  into the water,  its belly sticking
out. Attack it for major damage. Avoid the  bubble attacks, then wait for it to
jump to the  wall  again and  strike.  Repeat  the process  until  the frog  is
defeated and watch the ensuing scene.



Now you'll need to visit two locations; Fire Mountain and Ice Mountain. In each
of the two areas, head back to the ruins  in the last area where you pushed the
block and walk up to the structures  to trigger some cutscenes.  Nothing really
changed in neither  of the areas  so you know the  way. After you've  seen both
scenes, the  Gate will  be open.  Back on  the world  map, travel  to  this new
location.



Gate

After the short scene at the entrance, head  onto the bridge to enter the Gate.
In the first area, pull out the blocks from  the back to make the pillars above
fall so you can cross. A bit  further ahead, pull the  large block on the right
to make a pillar fall with  a key. Carry the key to the  pedestal at the end of
the area to open the door and continue to the following room. 



In the second  area,  hit the  pole  switch in  the bottom  corner  to raise  a
platform and then  press the switch  underneath  where the spikes  are. Pillars
will come up. Jump from pillar  to pillar to reach the  upper area and stand on
the platform at the  end to move. Touch  the two blue blocks  to lower them and
cross over to the other side, then move out.

In the next area, hit  the switch on the  left first, then go  down and hit the
pole switch. A boulder will  roll down and crush the block  ahead, clearing the
way. Make your way to  the top of the area  and proceed to the  following room.
Here, just head out the exit on the left  and defeat the enemy carrying the jar
in the next room. Bring  the jar to the  blue symbol in the  middle of the area
and use it to go up. 



Take the pulley to the right  to find a chest, otherwise  just exit through the
middle door to be back in the previous room.  Use the zipline to slide down and
drop down on the  ledge half-way  through. Press  the switch there,  then cross
using the platforms and push  the block with the pillar  to get the key on top.
Then push the other  block on the switch,  pick up the key and  carry it to the
exit using the moving  platform on the left.  Place it on the  pedestal to open
the door.

You'll be back in the  previous area again.  Defeat all enemies  on the left to
make a button appear and press  it to lower the pillar  below. Now go back down
to that enemy holding  the jar and  defeat it. Carry  the jar back  to the blue
symbol from before and  go up. Pick up the  key from the lowered  pillar on the
left and bring it down below.  Get back the jar and place  it on the other blue
symbol at the back of the area.  Take the key and use  the jar to go back up to
the upper area.  Put down the  key on the  pedestal to unlock  the door  and go
through.



Now press the button at the top, and a boulder will roll down. Quickly run down
and pull the handle  to change the boulder's  direction. It  will crush the big
block on the right. Jump down in the hole where the block was to press a button
in there. The platform  will raise. Jump  to the other platform  in the air and
press the button on this one to reach a new area. Here just go up to the top of
the area and defeat the turtle  enemy to get the boss  key, then slide down the
zipline to the next room.



Back in the previous room with the boulder,  press the button again to make the
boulder fall, then go hit the pole switch to change the boulder's course, which
will roll down left and destroy  the big block there.  Head down and defeat all
enemies to unlock the  door, then proceed  to the last room.  Cross the falling
platforms to reach the other  side and follow the path  to the save stone. Open
the gate with the boss key and head on.

There are  two robots  to defeat  at  the same  time,  but they're  not  really
difficult. The gold one doesn't do much,  so keep that one for last. The silver
one will do projectile attacks with status  ailments, which is really annoying,
so take down that one  first, then take  care of the gold one  afterwards. They
don't really have any weak  points besides their backs  so just attack normally
and heal when needed. After the battle, leave the area and enter the Tower.





Tower

Cross the entrance  area to enter  the Tower. In  the first room,  go right and
move the blocks to reveal a  blue barrel. Use Blizzard  on it, then throw it in
the pool of water to freeze it. Now move  one of the blocks over the ice, right
below the big  block above.  Grab the  red barrel  and place  it on top  of the
block, then use Fire on it to make it explode  and blow up the big block. Carry
the blue barrel up to the floor  above and throw it in  the other pool of water
on the left to freeze  it, then  place the red barrel  next to the  wall on the
ice. Make it explode to destroy the big  block in the wall and reveal an alcove
with a switch. Press it, then climb up using the platforms on the right and use
the pulley to reach the top floor.



Check the water pool on the  right to see where the underwater  button is, then
freeze the water with the blue barrel and  move the block over to the ice where
the button is (close  to the column,  a bit past  it). After that  use the fire
barrel and throw it in to unfreeze the water  and have the block fall on top of
the switch, which will give  you a water barrel. Freeze  the water once more to
get the barrel and carry  it to the right.  Throw it into the  flames to unlock
the door. For  the next part  just defeat  all enemies,  then stand on  the big
button to go up to the  next room. To get  the two chests below,  hit all white
orbs with the magic from the books by setting  them on the book holder (or cast
Holy with Cure+Raise).



In the next area, head over to the right and hit the pillar switch all the way,
then quickly push in one of the yellow beams  into the wall. As soon as it gets
in the wall, run back to the pillar switch and hit it again before it goes back
to its starting position.  It moves back  really fast, so you  have to be ultra
quick. After  pushing  in the  first beam  and then  hitting  back the  switch,
quickly go and push the second  beam in. Once both beams  are in, the door will
unlock. The next room is just an obstacle course. Follow the path and avoid the
spikes and other dangers to reach the exit.

Defeat all enemies in the following room  to unlock the gate, then proceed. Now
you'll need to push the yellow  beams into the wall in  the right order to open
the gate. Starting from  the left, push  the third beam, then  first, then last
and finally second. In the  next room use the platform  to cross by casting the
right magic on the orbs, then  carry the jar to the blue  pad and use it to fly
up. Jump to the platform with the yellow sphere and cast Thunder magic on it to
unlock the door below.  In the next room,  throw the key on  top of the handle,
then cross using the  handle and quickly  pick back up the key  from the handle
before it moves back. Place the key on the pedestal to proceed.



You'll wind up on another elevator.  Defeat all enemies  and use the pulleys to
reach the chest above,  then stand on the  big button that appears  to go up to
the next part. Simply follow the path here  until you reach the following room.
Here, defeat all  enemies to  make a pyramid  appear, then  use Thunder  on the
pyramid to light it  up, and place it on  the pedestal to move  the platform to
the left. Pick back up the pyramid and get  off the platform. Place the pyramid
on the pedestal on the small  platform on the side, then  cross over the bridge
with the spikes. 

Use the zipline in the next area to reach a platform with a button. Press it to
move the platform left and grab the pyramid on the way. Jump back on the bridge
and carry the pyramid across it. Place it  on the next pedestal on the right to
make the platform  move, then  pick back up  the pyramid  and jump down  to the
exit. Place the pyramid on  the pedestal here to open  the door, then enter the
next room. Defeat all the enemies in here,  then carry the pyramid to the other
pedestal that will appear after you've cleared  the room and go through the new
door.



Get on the moving platform here, then pick  up the pyramid and get on the other
platform to reach the  other side. Place  the pyramid on the  pedestal, then go
through the door. Pick back up the pyramid in the next room and throw it on the
pedestal on the moving platform, then go  back two rooms back to the room where
you had to defeat several  enemies. A new  door will be open  here. Go through,
then in the next room use the  platform to move over to  the left and pick back
up the pyramid you placed before on the moving platform. Bring it to the middle
of the area on one of the pedestal. Then move to the right and hit the two pole
switches to get  a second pyramid.  Carry  it to the center  and put it  on the
other pedestal to make some platforms appear. Head up and through the exit.



The last elevator. Defeat all enemies and get the chests, then grab the key and
stand on the big  button to  go up to the  very top of the  tower. Save  at the
stone and head through  the boss  gate. There are  two phases to  the boss. The
first one is pretty  simple, and reminiscent  of the first library  boss fight.
Just attack the minions until you start  to flash and then let them explode. If
the boss is standing  close he will  get it by the  explosions and  will remain
stunned for a  short time. Attack  him during   that time,  then keep attacking
during all time the minions  are gone. You can avoid the  attacks easily simply
by running around, then hitting him by behind. He will then summon more minions
so just repeat the process  and have them  explode to stun the  boss and attack
until you defeat him.

After another cutscene, the second phase  of the battle will begin. This one is
a little harder. Start by attack  the boss by behind while  avoiding his spells
until he transforms into a  bigger version of himself.  First destroy the three
magic pillars which are casting  spells or they will be  a real annoyance. Then
keep on hitting on the boss' main body while  avoiding his attacks. If you need
potions, destroy  his  arms first  to get  some. You  should  destroy  them too
anyways since  they are casting  spells. Once  nothing is  in your way  anymore
attack the boss until he turns back into the first form and will be stunned for
a while. Hit him until he is defeated and watch the ensuing scenes.



Hit the crystal after the scene  to trigger the ending.  You'll then be back at
the village.  Head up  to the  forest and  travel  to the last  area where  the
crystal usually is to view the end credits.  Afterwards you're free to save and
do whatever.  There is a  new dungeon  on  the little  island  in the southeast
corner of the world map. You  can also start the New Game+  on the title screen
and play on Hard mode.



Extra Dungeon: River Belle

The bonus dungeon  can be found  after beating the  final boss,  in the eastern
side of the world map, on a  little island surrounded  by water. River Belle is
molded after the original level from the first game, and is the same as in Ring
of Fates. The  whole area  is shrouded  in miasma,  so you'll  need to use  the
bucket (sorry, the jar) to repel it. Or use a lot of Cure spells. This level is
pretty hard, so bring party members and  make sure you're at a high level. It's
a very short dungeon, though. To make it through the first area, defeat all the
enemies in  the northeast  corner  to make  a key  appear and  place it  on the
pedestal to move on to the second area, which doesn't hold much either. 



There are some chests around, but some are mimics. You can find a Moogle in the
north with  some barrels  containning  potions.  When  you're  done, just  head
through the cave  below the  bridge west of  where the Moogle  is. The  boss is
quite hard. It doesn't have any special weak point, so just attack normally. He
will jump around and try to hit you with its claw, so stay out of its way. Heal
when necessary and collect the loot afterwards. When you're done with this, you
can return to the library and defeat all enemies in the first room. A warp will
appear, leading to a room which holds all  bosses from Ring of Fates for you to
defeat one by one. That's pretty much all of the extra stuff.



END


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This FAQ is copyright © 2009 Geneviève B. aka WishingTikal

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