Dun-Dam: Dungeons and Dam -------------------------------- Introduction -------------------------------- Dun-Dam: Dungeons and Dam is a fairly unique RPG that blends the gameplay of several other familiar games. Monsters spawning out of mountains surrounding a dam town have begun violently attacking the townspeople. You must wage war against the monsters by simultaneously suppressing their attacks on the surface and taking the fight to their underground labyrinths. As the story develops, a plot is devised to use the town's dam to flood the dungeons, leading to the unique gameplay feature of using a torrent of water to flush out assailants. This is one of those DS-only games that I think is just interesting enough to get a lot of attention from importers, but not enough to be picked up by a North American publisher. Rather than await news on whether or not someone is going to localize it, I decided to create a quick-guide to help anyone who does decide to import, but is a little shaky in their Japanese. I hope the scope of this guide is enough to have people comfortable with the game, whether or not they know Japanese. *As always, I try to avoid direct translations, so if you know some Japanese and are thinking, "hey, that's not what that means!", get over it. I do, however, take the English names of job classes and characters as they were written by the creators, where available. -------------------------------- Table of Contents -------------------------------- 1)Updates 2)Gameplay -Characters -Unit Assignments -Fundamentals of Battle -Towe Defense -Dungeon Attacks -Treasure Hunts -The Dam, and Flood Attacks -Investments -Equipment -The Report -Scenes 3)Menus 4)Guide + Tutorials 5)Class Unlocking 6)Reading Statistics 7)Class List -Standard Classes -Advanced Classes -Special Classes (story characters) 8)FAQ _______________________________________________________ 1. Updates _______________________________________________________ 5/1/2009 0.80 - Initial guide completed including explanations of all the menus, how the game works, and how to pass all of the tutorials. 5/3/2009 0.90 - A few new sections, corrected a lot of information, added to the guide, added to the class list. 5/4/2009 0.95 - Finished the guide, have to start a new game and get the classes and characters I missed. 5/27/2009 0.97 - Tons of corrections, new info on how to get all of the characters (thanks to http://www19.atwiki.jp/dundam/). 6/3/2009 1.00 - Thanks to the Japanese online dun-dam guide community at http://www19.atwiki.jp/dundam/ , I finished the class list. Definitely check out that site if you can read Japanese, there's a wealth of info about the game. _______________________________________________________ 2. Gameplay _______________________________________________________ A day in Dun-Dam is split into two phases, a day phase, and a night phase: -The day phase is comprised solely of administrative tasks, such as hiring new characters, financing buildings, and assigning tasks to units. -The night phase is where the tasks you assigned during the day take place, simultaneously. The night phase is timed, and as soon as it ends you'll get a update report on the previous day and the day phase will begin again. -After receiving the previous day's report, you will have a choice of scenes which you can watch before beginning the day phase. While some are merely to add flavor to the story, others unlock character classes and buildings. Actions during the day phase are controlled solely with menus. The top menu allows you to select a building in the town to conduct business in. The very first building, the temple, is the most important, it is where you can save, organize units, and begin the night phase. Actions during the day phase are semi-automated, and unit behavior relies largely on what tasks you assigned to them. During the town defense, you can assign specific buildings for units to defend, as well as retreat units from battle. During a dungeon assault, you can command units to do their task (whatever was assigned during the day phase), stop and recover, and retreat back to the surface. You can also retreat units from battles. ______________ ------------------ Characters ------------------ Throughout the game you will acquire a number of 'story' characters who are significant to the plot in some way. All other characters you want to fight for you must be hired from the tavern. There are 24 different job classes (not including the story characters), and finding a good combination will go a long way in helping you through the game. Some are better at support (healing), some are better at attacking, and others have special attributes that help with other tasks. All characters have different sets of equipment they can carry. Each class has a specific weapon type it can carry, and most classes have a preference in the weight of the armor they wear. All hired characters come with a set of nearly useless weapons and armor, so it is always to your advantage to manufacture new weapons and armor for them. This can lead to a painful amount of micromanagement (if you don't like that kind of thing). At the bottom of a character's equip screen there is an option to equip them with some recommended items, which can save time. The most helpful thing about this is it equips armor with the best potential, so if there is a strong piece of equipment that has deteriorated, and another, weaker one that is completely fresh, the game will equip the stronger one, even though it isn't stronger at that moment. Once characters reach level 20 you can pay the impressive sum of 10,000 to change their job class. Advanced classes carry a number of the skills from the class they evolved from, as well as some new abilities. Some classes lose their special attributes when changing classes, though, so it is not always beneficial. The characters you hire have a 'dissatisfaction' number that will rise as days pass. When that number reaches 100, you will have to rehire the character. This doesn't present a great problem at first, but when you start ------------------ Unit Assignments ------------------ Put all of your units to good use by assigning them to different tasks every turn. This is accomplished in the temple. **You can assign up to six units to defend the town, and up to three units to attack a dungeon or search a dungeon for treasure.** In addition to these town defense and dungeon attacks, units can be assigned to repair buildings, help build the dam (must be assigned from the Dam menu after paying for an upgrade), and rest. **Only rest characters who are seriously wounded, or that you don't have any other tasks for them to do. If you have wounded characters, assign their unit to defend the town, they will recover their HP/MP while sitting in the plaza queue.** ------------------ Fundamentals of Battle ------------------ When one of your units meets with an enemy unit (signified by a purple blob), they will enter a battle to the death. The only command you can give your units is the command to flee (the running boots icon). If any characters in a unit die, the battle will continue until either all of the enemies or characters are knocked out. After the battle, units with KO'ed characters will be stunned while those characters recover. If all characters are KO'ed the unit will retreat to the plaza (in defending the town) or just behind the current enemy (in a dungeon), and recover a portion of HP before continuing. Characters and enemies take turns in battle performing a set action that is determined by their position in a unit. Characters in the front row will use their front row action, and characters in the back row will use their back row action. Check the job class list to see what characters do which actions. Typically unit placement is common sense, physically strong classes go to the front, magic/support units go to the back. There are exceptions though, such as special story units which have some strong actions in different places. One thing you might notice is that your characters only target enemies in the front row, until the front row is defeated. Enemies on the other hand will target anyone, anywhere, so don't be fooled into thinking that characters in the back row are safe. This is why a lot of characters with support abilities (artisan, porter) have the block skill when they are in the back row. Each character has a set of skills that apply to themselves, but they also have a leader skill that applies to the entire unit, IF that character is the unit's leader. Special story units typically have good leader skills, so assigning them as leader is a good bet. There is no set position in a unit for the leader, you can change the leader in the formation screen by pressing Y while highlighting the character you want to lead. ------------------ Town Defense ------------------ Assigning units to defend the town is not only a necessity, but it's also a good way to ensure even distribution of EXP among your units. All units assigned to defend the town will be waiting in the Plaza during the night phase. Their HP and MP will be restored while they are waiting. Depending on the strength of the monsters you are currently fighting, you can leave town defense up to the computer, meaning that you don't have to assign units to defend specific buildings. When a monster begins to attack a building, the first unit in the plaza will go to defend it. When they are finished, they will return to the plaza, at the end of the line. **Micromanagement of the battles can hurt you more than help you, unless you have very specified units. Most of the time you won't even have to watch the battles. The only time it's best to assign a defender to a specific building is if that building has dangerously low fortitude. If you've upgraded your buildings, that will never happen.** No matter what the situation, monsters will always attack your town. The number of monsters will go up drastically if the current dungeon has a lot of gates. These gates spawn monsters who make their way up the dungeon and out into your town. If you can't handle the number of enemies attacking the town, send strong units into the dungeon to attack the gates (read below). ------------------ Dungeon Attacks ------------------ There are usually two options for attacking a dungeon, and one more when you unlock the boss fight. For any given dungeon, they appear in this order: -Attack monsters: A unit assigned to attack monsters will traverse the dungeon looking for enemy units to attack. If they come across a gate, they will attack it, but they do not actively search for gates. -Destroy gates: A unit assigned to destroy gates will actively seek out monster generating gates and destroy them. When all of the gates are destroyed in a turn, the boss battle for that dungeon will be unlocked. -Attack the boss: A unit assigned to attack a boss will search out the boss in the dungeon. Units have three commands in the dungeon: -move towards objective (sword icon) -stop and recover HP/MP (shield icon) -head back to the surface (boot icon) Use these wisely, as they are your only means of controlling your characters in a dungeon. Dungeon gates (the crystal looking things) spawn enemy units, so it's in your interest to destroy them every time you face a new dungeon. When you destroy all of the gates in a dungeon, the boss will appear, BUT THE GATES WILL RESPAWN. Make sure you can handle the influx of enemies you'll face when the gates respawn. The gates will be gone for good the second time you destroy them all. ------------------ Treasure Hunts ------------------ There are three different types of treasure hunts you can assign to your units: - Treasure hunt (defeat enemies to get treasure, be sure to have someone who is good at dealing with traps (thief) so you don't get destroyed by rocks) -Mining (search for ore, you need a character who can mine in your unit (artisan) in order to acquire the ore when you find it) -Training (aim to level up your characters) **It's always a good idea to bring a thief into a hunt with you. They are the only characters that can open a treasure chest with 100% certainty that you won't spring a trap.** Characters on hunts are in a dungeon, but not the same one you are currently attacking. They won't be affected by your flood attacks, but all other rules of dungeons apply to them. ------------------ The Dam, and Flood Attacks ------------------ Probably the most stand-out feature of the game is the ability to drown your enemies in a torrent of water. When you gain the ability to use the dam for attacks, a special button will appear in the upper right-hand corner of the screen during the night phase. Pressing that button (or the start button) will show you the how the water will flow. If the current dungeon has more than one opening, press the L or R button to change which hole you will use to flood it. Press A to bring a pipe on screen that represents a water pressure gage. Pressing up and down will increase or decrease the pressure (and thus the amount of water) used in the attack. The increments are in 1,000s. Using more water is equivalent to a stronger attack. Press A once more to commence the attack. The dungeon will flash red with warning for a while before the water runs through. When it does, you will see everyone that is hit by the attack, and whether or not they are swept away. **Depending on the weight of the characters being attacked, they may or may not be caught in the flood. If your own characters are too light and get hit by the water, they will go missing. You can check info on missing characters at the 'Outskirts' of your town. They will usually return within a few turns, but if you really need them around be careful not to let anyone get swept away.** Several attributes of the dam can be improved, such as total volume, the type of floodgate, etc. See the dam menu for a full list. ------------------ Investments ------------------ When you select the invest option in any given building, you'll be able to spend money to upgrade that building. Each level of upgrade has the same cost for all buildings: Level 2: 10,000 Level 3: 20,000 Level 4: 40,000 Level 5: 70,000 *The dam can be upgraded past level 5 Once you've upgraded a building, you have to wait until the next day for the upgrade to be complete. In addition to reinforcing that building's fortitude, there are many other benefits of upgrading: Dam: For every level you improve the Dam, you get to choose one upgrade, which one of your units will work on for a few days. Choose the upgrades you want the most first, as each level is much more expensive than the last. -check the Dam menu for upgrade choices Tavern: My favorite choice for upgrading, especially early in the game. Upgrading the tavern: a) can lengthen character contracts (meaning you won't have to renew them as often, which gets expensive) b) can up the limit on number of characters you can hire c) can provide more characters to hire Blacksmith: Upgrading the blacksmith provides more weapon recipes and cheaper repair costs. Laboratory: Upgrading the laboratory makes synthesizing and refining materials cheaper, as well as adding new synthesis recipes. Clinic: Upgrading the clinic increases the clinic's range of medicines. Storehouse: Expands the storehouse size, accuracy rate while defending the town goes up ------------------ Equipment ------------------ If you have the right materials, you can pay the blacksmith to manufacture weapons and armor for you. The blacksmith and laboratory are interdependent in that you need the laboratory to refine the materials that the blacksmith needs to make weapons. Raw materials gathered from mining and defeating monsters appear in the laboratory, pay to refine them into materials the blacksmith can work with. In addition, some materials can be synthesized into new materials. **When you mine, be sure to switch to the page of the mining unit when you look at the item report at the end of the day. It's easy to forget and lose a lot of materials.** Over time, equipment goes through some wear and becomes weaker. The blacksmith can fix everything for a price (the third option in the main blacksmith menu). Hit the Y button in this menu to pay the total cost to fix all of your equipment at once, saving a lot of time. ------------------ The Report ------------------ The report you receive between the night phase and the next day holds some of the most important information you'll get. If nothing else, remember to keep the materials you've collected- the game won't automatically do this for you. Not every page of the report will appear when you begin the game, but eventually you will be able to see all of the following information (in order): State of the Town: -Contributions- Money the town gives you for the war effort, this is your main source of income, it will increase as the town grows and you successfully defend it -Town Condition Building Repairs: -Shows a percentage of repairs to each building, and the total fortitude of each Building Damage: -Shows a percentage of damage incurred, and the total remaining fortitude of each Unit Status: This page shows characters with adverse status*. Luckily, if you don't know any Japanese you can still tell what their status is based on the color of the effect: Blue: A magic user who is low on MP Pink: This character is low on HP Red: This character has no HP Darkened Out: IMPORTANT- this character's contract has run out. Go to the tavern to renew its contract if you want to use that character again (it will be at the bottom of the list of characters to hire) *These are the results immediately following the battle. After the report, wounded characters will recover HP and MP, so you don't need to worry about resting them for the next battle. (unless they were KO'ed, or you plan to send them into the dungeon) Item Collection: These pages show the items your units have collected. Each unit can hold up to 4 items, more if you have certain characters (such as a porter). Select the items you want with the A button, and use L and R to change pages. IMPORTANT - Be sure to use L and R to look at each page. It's easy to forget and lose a lot of items, especially from treasure hunting units. Growth: This page lets you take experience points from a collective pool and level up specific characters. Dam Report: This page shows you how much water has collected in the dam. Different factors such as the weather, tunnels, and valve type determine the outcome. ------------------ Scenes ------------------ After you read the day's report, you see a signpost with one or more signs on it. Pick a sign to see a scene related to what was written on it. While some of the scenes just add flavor to the story, many are crucial. You will need to see specific scenes to: -Unlock new job classes -Recruit new story characters -Unlock the 3 buildings that aren't available at the beginning -Progress the story -Unlock older dungeons for treasure hunts -Gain access to flooding attacks When you've seen all of the scenes for a given scenario (before you beat the boss of a dungeon), the same 3 signs will appear every time. You don't need to worry about these, it just indicates that you've already seen all of the scenes you need to up to that point. _______________________________________________________ 3. Menus _______________________________________________________ There is one menu that can be accessed from the main screen by pressing X (or tapping the button in the upper right-hand corner. This holds two important menus: a)Options b)Unit Information c)Return a)Options: There are four simple options here: -Text Speed -BGM volume -Sound Effects volume -Voices volume I consider these to be pretty important because the character voices get very annoying after a while. Ditto the music, but that's personal preference. Text speed doesn't make that much of a difference. If you don't know Japanese and want to skip through the text, just hold the start button. b)Unit Information: This is a nicely displayed list of all of your characters. There's nothing you can do here that you can't do in the formation screen, but I prefer it for equipping my characters. Press Y to sort the characters by unit, level, job, etc., press X or A to equip characters. _______________ The majority of your time with this game will be spent in a stack of menus. The menu I refer to as the "main" menu is a list of the town's buildings: ------------------ Town Menu ------------------ 1. Temple 2. Dam 3. Tavern 4. Blacksmith* 5. Laboratory* 6. Clinic* 7. Storehouse 8. Outskirts *These buildings are locked at the beginning of the game. These menus aren't completely straightforward because your characters will come to inhabit the buildings and clutter up the menu. The functional options are usually the first option (which brings up another menu) or the last option (which returns you to the main menu). ------------------ 1. Temple ------------------ i. Elca (unit management) ii. Vier (save) iii. View Tutorials ?? Characters v. Go to Night Phase (battle) vi. Return i. Talking to Elca opens the unit management screen. This contains a number of the most important commands in the game: a) Formation b) Distribute medicine c) Assign tasks d) Return a) Formation: The formation menu allows you to swap characters between units, change the unit leader (Y button), and change equipment (X button). b) Distribute Medicine: You can give units medicine to hold, which can be applied by healer characters. The last 3 medicine bottles are for healing poison, curses, and characters that have been knocked out. c) Assign Tasks: Assign a task to a unit for this night phase: A. Rest B. Defend the town C. Repair a building D. Attack a dungeon E. Search for treasure A.- I don't recommend resting your characters, ever. Their dissatisfaction rating still goes up, even when they are resting, so a resting character is essentially wasting your money. If a character is wounded so bad that you don't want to put them into battle, buy some medicine for their unit. ------------------ 2. Dam ------------------ i. Crove (dam options) ii. Information about the dam iii. Return a) Dam height - How much water the dam can hold, artisan and carpenters are most useful b) Search surrounding mountains for water sources - changes how much water you can store per day, explorers are most useful c) Develop opening - changes how much water you can use per attack, biologists are most useful d) Develop waterways - changes time it takes for water to reach the dungeon? - artisan and carpenters are most useful ------------------ 3. Tavern ------------------ i. Macsa ?? Characters (one is Nunobukin, another is Li Cult) iii. Information about the Tavern iv. Return i. Talking to Macsa brings up the main tavern menu: a) Hire b) Change Jobs (class change) c) Expel (fire) d) Invest e) Return ------------------ 4. Blacksmith ------------------ i. Alisa ?? Characters (One is Hamany) iii. Return i. Talking to Alisa brings up the main blacksmith menu: a)Create Equipment b)Combine Equipment c)Repair Equipment d)Sell Equipment e)Invest f)Return a,b) There are many different pages of equipment you can flip through by pressing L and R. From the first page going right they are: -Longswords -Shortswords (knives) -Bows -Staff -Hammers -Close combat (fists) -Katanas -Spears -Chakram -Pickaxes -Pots -Handguns -Cannons -Dual Shields -Shields -Helmets -Body Armor -Boots c) Press Y to total the cost of repairing ALL of your equipment, and press A to confirm. ------------------ 5. Laboratory ------------------ i. Maria ?? Characters (one is Ookki) iii. Information about the Laboratory iv. Return i. Talking to Maria brings up the main laboratory menu: a) Refine raw materials b) Synthesize materials c) Sell materials d) Invest e) Return ------------------ 6. Clinic ------------------ i. Did ii.Information about the clinic iii. Return i. Talking to Did brings up the main clinic menu: a) Buy items b) Sell items c) Invest d) Return ------------------ 7. Storehouse ------------------ i. Carmat (the barrel) ?? Characters (Seiju is one of them) iii. Information about the storehouse iv. Return i. Talking to Carmat opens up the main storehouse menu: a)Monster Record b)Encyclopedia c)Storehouse d)Invest e)Return a) The monster record is sorted by dungeon. Information on different monsters is gathered by the biologist class's "Analyze" ability. Your biologists must battle an enemy several times to get all of its information. c) You can only store a finite number of items of each type (swords, shields, medicine, etc.) Check the bottom of the storehouse page to see how many spaces for any given item you have left. Invest in the storehouse to gain more room. ------------------ 8. Outskirts ------------------ i. Bulletin Board ii. Mysterious Girl i. The bulletin board lists the names of missing people. ii. The mysterious girl gives you a history of a) number of monsters you've killed, b) number of people who have gone missing and c) number of buildings that have been destroyed, in that order. _______________________________________________________ 4. Guide + Tutorials _______________________________________________________ The game opens with an attack on the town. You will be given the first tutorial, which explains how to move units in battle, as well as how units are automated. When any tutorial is over, you'll get two options. The first option will repeat the tutorial, and the second will continue. When you continue, you'll be given a task to make sure you understood the tutorial. ***Tutorial 1*** The first tutorial requires you to move your unit over to the designated building and then move it back to the plaza. After this, you'll face your first battle. As you only have one unit, let the computer do everything automatically for you. So long as one building is standing at the end, you'll never lose. When the battle is over (after the timer runs out) you'll be given your first report. The last option in the report menu always exits the report. Next you'll see a signpost with one sign on it. Select the sign to see your first story scene. ------------------ Mine no.13 ------------------ You'll be brought to the town screen. Select the temple to begin the next tutorial, which deals with assigning tasks. ***Tutorial 2*** It asks you to assign your second unit to defend (the second option in the assignment menu), and exit. This prompts the second battle, once again, let the computer handle everything. After the battle is over, repeat the same process over, enter the temple again to view the next scene and tutorial. This tutorial teaches you how to manage your units. ***Tutorial 3*** Go to the second unit, and drag the magician from the bottom of the screen into the empty space in the unit, then exit. Let the computer handle the next battle once more, and follow through to the next day. This is the first time you'll get money and bonus experience at the end of the battle (during the report). You can use the extra experience to level up anyone who is close to gaining another level. When you get control again, head to the tavern (the 3rd item in the town menu) to learn about its functions. Choose the first option, and then the first option again. This brings you to a screen where you can hire new characters. Hire whoever is available, and head to the temple again. This tutorial explains assigning units to the dungeon. ***Tutorial 4*** IMPORTANT: Shuffle your characters about so that you have 3 even units. You should have 3 characters in each unit, with the two that you just hired. Assign the second unit (with the metal sorcerer as leader) to attack the dungeon (select the second of the options where you can see '13' and a bunch of characters). IMPORTANT: Set the other two units to defend the town. You'll be thrown into more tutorials that explain dungeon controls. ***Tutorial 5*** Scroll to the bottom of the dungeon screen and select the little purple enemy indicator. ***Tutorial 6*** Select the moving unit and hit the 'shield' (stop) button just before the unit reaches the little gate indicator. The tutorial shows you the area you must stop in red. In this next battle you should have one unit in the dungeon and two defending the town. If everything was set up correctly, the computer should finish the battle no problem, with minimal damage to your buildings. You can retreat your dungeon-attacking unit to the surface after it has destroyed the first gate, if you like. Depending on how you set up your units, your buildings might have suffered a lot of damage, but hopefully none were destroyed. This is the first time you will also see the poor health screen in the report. From here on, things are fairly free-form, you won't get your next tutorial for some time, and you can finally save! Go to the temple and save immediately (the second option in the temple menu). At this point your task is to destroy the rest of the gates in this first dungeon. Take your time doing it, as you'll want to spend time repairing and defending your buildings, hiring and leveling up new characters, and financing you buildings **most importantly the tavern**. After destroying the gates, you'll face the first boss, and the option to assign units to attack the boss becomes available in the task list. After defeating the boss (it could take a while to balance town defense and getting units strong enough to fight the boss), you are presented with a new dungeon and new between-day scenes. ------------------ Mine no.21 ------------------ **IMPORTANT: Be sure to watch al of the scenes you can before clearing the gates in this dungeon. You will recruit several story characters during this dungeon, and if you don't you will miss out on a bunch of class upgrades. Read the class unlocking section for more details. During this time, you should have also unlocked the remaining buildings: After you unlock the clinic, you will be able to buy medicine. When you go to the temple after getting the clinic, you'll see a tutorial on how to equip medicine on your units: ***Tutorial 7*** Equip EACH of your units (you should have around six by now) with one potion each, then exit. Once again, units are a GROUP of 1-4 characters, not a single character. Later you'll unlock the the previous dungeon for mining and treasure hunting. This starts the next two tutorials: ***Tutorial 8*** Assign a unit to search for treasure, then exit. Another tutorial explains moving during a search for treasure: ***Tutorial 9*** Treasure searches are controlled the same way as normal dungeon attacks, except you don't get a map of where your characters are going. After a while, you will have less and less scenes to watch, but then all of a sudden you'll get several more at once. After this the gates will respawn and keep respawning for a while. There are many more crucial scenes you must see during this time including the final tutorial: ***Tutorial 10*** Press the water drain button in the upper right. This allows you to see the path the water will take. Press A to bring up the water gage and set the water volume, and press A again to open the drains. Some red warnings will flash, telling you that the water is coming so make sure your characters don't get swept up. You won't get to use the dam immediately, but after another scene or so you'll gain access. Around this time you will recruit Eder and Mohne. You will also see important scenes featuring Trinity and Obre where you unlock more classes. The rest of the classes should have already been acquired when you became friends with Sayano and Glen. ------------------ Magic Sapping Cavern ------------------ **IMPORTANT: There are a few scenes which cause you to lose 2-3 of your story characters. There IS a way to keep all of them, though. The game repeats along the same line as before: destroy dungeon gates, watch scenes, destroy the boss, next dungeon. Be sure to max out your Tavern, as you'll need at least 9 active units for the rest of the game. This dungeon is a pain because, as the name suggests, it steals your MP away. Just don't send a lot of characters that use MP attacks into it. ------------------ Fire Labyrinth ------------------ Be especially careful before starting this dungeon (by defeating the boss of the last dungeon). The difficulty of attacking monsters increases a fair amount, and the dungeon is so deep that you will need to take out as many gates as you can, as early as you can. Use flood attacks to your advantage. Around this point your characters will probably reach level 20. At this point you will be able to change job classes of characters that you've unlocked higher classes for. Although these classes can be a lot more powerful, it costs a lot more to rehire them. In addition to tougher enemies and a much longer dungeon, any characters wearing armor other than cloth will continually lose HP. You can go about this however you want, using characters who work well with cloth, or just equipping your stronger fighters with weaker armor. If you don't destroy all of the gates yourself, you will eventually see a scene that unlocks the boss fight automatically. Be careful because all of the gates will respawn as well. Be sure to send units to destroy the gates again as soon as this happens, or you will be fighting a lot of tough battles. ------------------ Gate to the Abyss ------------------ Hopefully you took your time with the last dungeon, because this one can cause some serious pain. There aren't any detriments to your HP or MP like the last dungeon, but the gates spawn monsters MUCH faster than any other dungeon. Even if you destroy all but one of the gates, you won't be as relaxed as before. Counter this with strong attackers and good equipment. The upside of having a constant flow of enemies is that each of your town defenders should have get about 4 item drops each turn. You'll get a lot of purple bottles with question marks on them, which are good to refine, but when you have a surplus they can sell for some much needed cash as well. If you haven't been mining or treasure hunting much before, now is the time to do it. Wait until you unlock the Fire Labyrinth for mining, and then send 3 units there each turn. You'll turn up almost all of the necessary items to create the strongest equipment you can get at this point. At some point you'll see a significant scene, and shortly after you'll get several new scenes each turn. One of them will make all of the advanced classes you have so far available for hire in the Tavern. This should make things a little cheaper, since you don't have to pay 10,000 to change classes so often. ------------------ Glorious Palace ------------------ This dungeon's gimmick, besides being gigantic, is that it has a ton of traps. It can be annoying, but if you spent forever on the last dungeon you'll be fine in destroying all of the gates. You unlock the last 'Gate to the Abyss' dungeon for mining almost right off the bat, which should be a big hint. Go mine there and get that critical material that you've been missing for so long. If you don't know what I'm talking about, it's something that you can sometimes refine from the blue colored ore you mine. You need this to make most of the best equipment you can manufacture. Whenever you're ready, you can take on the boss. The gates respawn as usual, but they will only do so once. The boss is a complete joke compared to the previous battle. ------------------ ?????????? ------------------ Before the final battle, you'll be given the change to mine the Glorious Palace for a few days (I consider it pillaging) without worrying about the dungeon. There are awesome items abound, but the timer has been considerably shortened, so make some good treasure hunting units if you to make the most of it. ------------------ Inside the Teraid ------------------ I'd just like to say, no good Japanese game would be complete without going inside some giant living organism (at some point or another). If you've gotten this far, you know what you need to do already, you just have to do a lot more of it. Send your 3 strongest into the teraid and clean out its stomach full of gates.The actual enemies aren't so bad, but the fact that there's an obscene number of them makes this very frustrating. This is the biggest and most convoluted dungeon of them all, so don't be surprised if you can't spot all of the gates. Once you destroy all of the gates (and they inevitably respawn), the boss will appear. Send your units to destroy the gates again, and at one point they will cross paths with the boss (and hopefully defeat it). Another tradition in Japanese RPGs is for the game to seemingly never end. That being the case here, you get one day of rest and then it's back into the Teraid. You'll see all of the gates have respawned, and the true boss is about in the center of the map. It's fairly close to where you can reach it without too much trouble. After you destroy a few gates (which are mini versions of the boss you just fought, by the way), assign your best to head straight for the final boss. As long as you have good equipment, it'll be no harder than any other fight. That's the end, sort of. ------------------ Hall of Fantasy ------------------ This is what the game has to offer in lieu of a so-called "New Game+". You get a nice little dungeon with stronger versions of older enemies and a much shorter time limit. You also have the option to mine the Teraid dungeon. I actually prefer this to starting the game all over again, with one exception: You STILL don't have access to the characters or classes you missed! _______________________________________________________ 5. Class Unlocking _______________________________________________________ At the beginning of the game, you'll have these classes to hire: Warrior Wizard Healer Thief Archer Porter Artisan Later you'll acquire: Biologist Striker (after you recruit Glen) When your characters reach level 20 you'll get these extra classes: Porter --- Trader Porter --- Explorer Artisan --- Carpenter Artisan --- Miner Artisan --- Chef Warrior --- Guard Knight Striker --- Lancer The rest of the classes are dependent on which story characters you befriend. They are: [Obre] Warrior --- Samurai* Thief --- Kunoichi* [Eder + Mohne] Wizard --- Bomb Magician Wizard --- Enchanter* [Trinity] Archer --- Gunner Biologist --- Artillery [Sayano] Healer --- Guard Knight Healer --- Booster *Classes that can be acquired at a lower level, even if you lose the corresponding story character You must acquire these characters during the "Mine no.21" dungeon part of the game. You can do this by making sure you watch every scene you can before destroying the gates in that dungeon, and then watching all of the scenes afterwards. During the next dungeon, the "Magic Sapping Cavern", there will be four critical scenes which come in pairs. The first two are for Sayano and Trinity. You'll know that you're seeing one of the scenes if you see one of those two characters alone with the main character Shion, and partway through their conversation you'll get a choice. Depending on what you choose and who the scene is with, you will end up losing one of these four characters. There IS a way to circumvent this (thanks to kirua on gamefaqs via the www19.atwiki.jp/dundam/ wiki): Simply avoid seeing those four scenes by completing the dungeon (destroying all of the gates) before you lose any characters. This is very important if you want access to all four characters and every class in the game: -If you can't read the titles of the scenes, when you begin the 'Magic Sapping Cavern' dungeon, always choose the LAST scene possible. That means the scene at the BOTTOM of the list. This is because the scenes in question will always appear at the top of the list. -After some time you will be forced to see one of the scenes (there will only be 2 scenes left). At this point you can view one of them (and only ONE!), but you have to finish the dungeon on your next turn, or you will be forced to watch the other scene that causes you to lose a character. -Once again these scenes look like this: you will meet with Trinity or Sayano, and then you will get a choice partway through. Always pick the top choice to keep that character. _______________________________________________________ 6. Reading Stats _______________________________________________________ When you highlight an individual character, either in the formation screen or character info screen, you can view several pages of their information by pressing L and R. *First Page: Level -Satisfaction (when this reaches 100 you will have to rehire the character) -cost to rehire Stats: HP | MP Attack | Defense Physical Strength | Vitality Knowledge | Will Dexterity | Agility *Second Page: Attack Defense Weight ------------- Weapon Shield Helmet Body Armor Boots Accessory *Third Page: Front Row action Back Row action Leader Skill *Fourth Page: Personal Skills _______________________________________________________ 7. Class List _______________________________________________________ Characters gain skills based on their class. Characters get new skills by leveling up, and old skills can evolve (ie; attack up 1 becomes attack up 2). This list isn't complete, because my characters levels weren't that high when I jotted their skills down, but this should give you an idea of their abilities. Standard Job Classes: ---------------- Healer ---------------- Front Row: First Aid Applies medicine to the character with lowest HP. If you have no medicine, she will recover a fixed amount of HP. Back Row: Cure Applies medicine to the character with the lowest HP (high recovery, draws out the full potential of the medicine). If you have no medicine, she will heal a fixed amount of HP. Leader Skill: Magic Defense up Skills: Recover up 1: Healing rate up when performing a recovery action Cloth Armor specialist: Defense up when wearing cloth armor MP up 1: Total MP up [Clumsy]: Can make mistakes in targeting Will up 1: Will up Notes: Not exactly terrible without medicine, but I wouldn't recommend them, except for in dungeons. Be sure to have medicine on hand to make them viable in tough battles. ---------------- Wizard ---------------- Front Row: High Speed Aria (?) 9MP: Fires a magic bolt from equipped weapon, causes accuracy to go down Back Row: 4 Element Magic 8MP: Fires a magic bolt from equipped weapon Leader Skill: MP up 1 Skills: Staff specialist: Staff attack up Cloth armor specialist: defense up when wearing cloth armor Knowledge up 1: Knowledge up MP up 1: Total MP up VS. Beast: Attack up when fighting beast-type enemies Notes: A decent support choice, their attacks are based on the element of the staff they have equipped. Default is earth. ---------------- Thief ---------------- Equips: Knives *The thief can open treasure chests in dungeons without springing traps. Front Row: Blade Dance Sword slash Back Row: Sneak Blade Hidden attack, high accuracy (I recommend this, it makes the thief a viable back row attacker) Leader Skill: Agility up 1 Skills: Short sword specialist: Short sword attack up Cloth armor specialist: defense up when wearing cloth armor Dexterity up: Dexterity up Remove Trap 1: Trap remove accuracy up Trap Evasion: Chances of evading a trap are 100% Notes: Remember that normal skills only apply to an individual character, so thief's 'Trap Evasion' will only help HER evade traps. Be careful when changing a thief to a kunoichi because they won't be able to open chests anymore. ---------------- Artisan ---------------- Front Row: Hit Swings hammer Back Row: Guard Damage halved Leader Skill: EXP up 1 Skills: Strength up 1: Strength up Light armor specialist: When wearing light armor, total weight of equipment goes down Dexterity up 1: Dexterity up Lessen deterioration 1: lower probability of equipment deteriorating artisan: When HP is high, battle strength goes up ---------------- Archer ---------------- Front Row: Rapid fire Quick arrow attacks, accuracy down Back Row: Snipe Aimed shot, target's evasion down Leader Skill: Accuracy up Skills: Bow specialist: Bow attack up Light armor specialist: When wearing light armor, total weight of equipment goes down Dexterity up 1: Dexterity up Strength up 1: strength up VS. Flying: Attack up when fighting flying-type creatures Notes: I recommend archers for any stage of the game, they are great back row attackers. ---------------- Warrior ---------------- Front Row: Slash Slash attack Back Row: Sword Wave Long range sword slash, accuracy and strength down Leader Skill: Attack up 1 Skills: Sword specialist: Sword attack up Light armor specialist: When wearing light armor, total weight of equipment goes down Strength up 1: Strength up Dexterity up 1: Dexterity up VS. Human: Attack up when fighting human-type enemies ---------------- Porter ---------------- Equips: Luggage *Most characters can only hold 1 item (and thus only take one item out of a dungeon). Porters can hold 2. Front Row: Charge Body ramming attack Back Row: Guard Damage halved Leader Skill: Agility up 1 Skills: Cloth armor specialist: Defense up when wearing cloth armor High Dexterity Up: Large dexterity increase Will up 1: Will up Scorn 1: ?? (attack and defense up depending on a particular enemy?) VS. Human: Attack up when fighting human-type enemies Notes: Porters are ideal for treasure hunts if you want to take more items out of the dungeon. They upgrade to very useful treasure hunting classes, so even if they seem weak, they will be helpful later. ---------------- Biologist* ---------------- Front Row: Active Analyze Smashes a target to search for its weak point. Afterwards, damage is increased 10%. *Biologists can analyze enemies, allowing you to view their information in the encyclopedia (in the warehouse). You start the game with one biologist, and can hire more later. Back Row: Analyze Searches for a target's weak point. Afterwards, damage is increased 10%. Leader Skill: Attack up 1, Accuracy up 1 (effects the whole party) Skills: Cloth Armor specialist: Defense up when wearing cloth armor Knowledge up 1: Knowledge up 'Great talents mature late'** : Needs 50% more experience to level up VS. Human: Attack up when fighting human-type enemies *You won't be able to recruit this class until you see a special scene. You do however start the game with one of these characters. **This is an idiom of sorts Notes: They can have surprisingly decent attack in the front row, but be sure to pair them with a strong attacker. I don't recommend them for the back row, but if you have to put them there, it's not a total loss. They upgrade to one of the strongest classes in the game (assuming you unlock it), so bare with their weakness if you can. ---------------- Striker* ---------------- Front Row: Strike Fist strike Back Row: Distance attack Long range fist strike Leader Skill: Accuracy Up 1 Skills: Close range specialist: Close range weapon (fists) attacks up Light armor specialist: When wearing light armor, total weight of equipment goes down Strength up 1: Strength up HP up 1: HP up *You have ot see a special scene to recruit this class. The scene is available after you recruit Glen. Notes: I never payed much attention to the strikers I had, and when I changed them to lancers I payed even less attention. Use them if you want another solid front row attacker besides warriors. I prefer artisans, especially since you have access to them much earlier. ADVANCED CLASSES: These jobs are only obtained through job changing a character of at least level 20, or hiring through the tavern. **These jobs retain the skills of the previous character. Remember to check the skills of the character you are evolving to see what other benefits these advanced classes have.** Read the class unlocking section for more details on changing character classes. ---------------- Kunoichi ---------------- Evolves from: Thief Equips: Chakram *The Kunoichi does not keep the theif's ability to disarm traps on treasure boxes. Front Row: Slice Dance Blade slash Back Row: Fatal Slash Decapitation technique, high critical hit rate attack. Leader Skill: Agility up 3 Luck up 1 Skills: Light armor specialist: Weight down when wearing light armor Agility up 1: Agility up Coldblooded killer: When HP is max, evasion and attack increase Notes: An improvement on the theif, especially if you can get strong weapons for her. Just be sure to have explorers or another thief in your treasure hunting parties. ---------------- Heavy Knight ---------------- Evolves from: Warrior Equips: Swords Front Row: Slash Sword Slash Back Row: Sky Slash Cuts through the air, strong against flying enemies Leader Skill: Attack up 5 Skills: Heavy Armor Specialist 2: Attack up when equipping heavy armor. ---------------- Samurai ---------------- Equips: Katana Front Row: Diagonal Cut Katana Slash Back Row: Air Slice Slices the air causing a whirlwind using a special technique Leader Skill: Attack up 3 Defense up 2 Skills: Katana specialist 3: Katana attack up
Notes: This evolution of the warrior can no longer wield normal swords. Just be sure to have equipment prepared. This is the stronger of the two evolutions, although you won't have as much defense. Evolves from: Warrior ---------------- Lancer ---------------- Evolves from: Striker Equips: Spears Front Row: Thrust High accuracy spear thrust Back Row: Long range spear attack, attack can't be lowered Leader Skill: Accuracy up 3 Attack up 2 Skills: VS. Beast: Attack up vs beast type units Weakness Thrust: Critical attack power up ---------------- Enchanter* ---------------- Evolves from: ? (Should be Wizard, but you may get this class early and not be able to evolve your wizards later) Equips: Staff Front Row: Enchant Force 8MP: Attack with strong elemental magic using a weapon. If you don't have enough MP, it only does a normal attack with the weapon. Back Row: 4 Element Defense 9MP: Uses elemental defense magic based on element of equipped weapon. Leader Skill: None Skills: Cloth armor specialist: Defense up when wearing cloth armor ---------------- Trader ---------------- Evolves from: Porter Equips: Knife *The porter evolutions can't carry an extra item anymore. Front Row: Charge Body ramming attack Back Row: Guard Damage halved Leader Skill: Agility up 3 Magic Defense up 2 Skills: Celeb 1: Rate of accessory drops up Notes: I don't like this evolution nearly as much as the explorer, but the magic defense leader skill can be pretty useful in treasure hunts, and the Celeb skill is invaluable for getting accessories. This isn't like other games where you don't notice increases in drop rates, you really will get a bunch of accessories when you have a trader with you. ---------------- Explorer ---------------- Evolves from: Porter Equips: Magnifying Glass *The explorer can disarm traps on treasure boxes, so you can use explorers instead of thieves in your hunting units. Front Row: Charge Body ramming attack Back Row: Guard Target damage halved Skills: Light armor specialist 2: Weight down when wearing light armor Luck up 2: Luck up. Notes: If you have treasure hunting units with a porter/thief combination, you can upgrade the porter to an explorer so that you can upgrade the thief to a kunoichi without worrying about traps. ---------------- Miner ---------------- Evolves from: Artisan Equips: Pickaxe *Can mine, obviously Front Row: Crash Attack with pickaxe Back Row: Guard Damage halved Leader Skill: Experience up 3 Magic defense up 1 Skills: Heavy armor specialist: Attack up while wearing heavy armor Dexterity up 2: Dexterity up Notes: This unit can mine and equip heavier armor than the carpenter evolution. Upgrade your mining artisans to miners. ---------------- Carpenter ---------------- Evolves from: Artisan Equips: Hammer *This evolution can NOT mine. Evolve your artisans in mining units to miners. Front Row: Break Hammer attack Back Row: Guard Damage halved Leader Skill: Experience up 4 Luck up 2 Skills: Dexterity up 1 Notes: Much like the artisan, but without the ability to mine. Use this in units you use to defend the town. ---------------- Chef ---------------- Evolves from: Artisan Equips: Pan *This class cannot mine Front Row: Tasting Attack with the pan (you know, just to taste the enemy!) Recovers 10% of damage dealt to enemy Back Row: [You are What You Eat]* Recovers a bit of HP and MP for the party. Leader Skill: Experience up 3 HP up 2 Skills: Cloth armor specialist 2: Defense up when wearing cloth armor HP up 2: HP up Cookery: Recovers the party after winning a battle *Another idiom Notes: Artisan is a decent attacker early game, and more specialized mid-game. The chef is specialized, but in a whole different way. Healers are better healers, if they have medicine, but Chefs don't need medicine. Use chefs in the back row in town defense units to ensure constant HP/MP recover, even while in battle. ---------------- Guard Knight ---------------- Evolves from: Healer Equips: Duel Shields Front Row: Regenerate Assault 6MP: Smash an enemy, regenerate health of an ally proportionate to the damage. Back Row: Lifestream 4MP: Absorb damage for allies being attacked. Leader Skill: Defense up Skills: Heavy armor specialist 2 HP Up 3 Defense up 3 Shield Specialist 2 ---------------- Booster ---------------- Evolves from: Healer Equips: Mirror Front Row: Magic Protect 6MP: Raises magic defense for all allies. No effect when MP is below 6 Back Row: Mass Cure Heals other charactesr (uses medicine) Leader Skill: MP up Skills: Magic Sap MP Up 3 Cloth Armor Specialist 2 Will up 2 Mirror Specialist 2 ---------------- Bomb Magician ---------------- Evolves from: Wizard Equips: Bombs Front Row: Concentrated Blast 4MP: Attack, half strength attack if no MP Back Row: Wide area attack 2MP: Random targets, half strength attack if no MP Leader Skill: Magic Attack up 3 Skills: Light armor specialist 2 Dexterity up 3 Bomb specialist 2 High Angle Aim (accuracy up in the back row) ---------------- Artillery ---------------- Evolves from: Biologist Equips: Cannons Front Row: Direct Cannon 2MP: Random targets shot, half attack strength if no MP. Back Row: Grape Cannon 2MP: Attack all enemies, half attack strength if no MP. Leader Skill: Accuracy Up 3 Skills: Heavy Armor specialist 2 Dexterity Up 3 Cannon specialist 2 Calculate Trajectory (attack up in front row) ---------------- Gunner ---------------- Evolves from: Archer Equips: Handguns Front Row: Quick Draw 2MP: Low accuracy but high critical rate gunshot. If you don't have enough MP, the attack's strength goes down. Back Row: Fanning 2MP: High accuracy shot, damage halved if there isn't enough MP. Leader Skill: Agility up Skills: Luck up 3 Handgun Specialist 2 Light Armor Specialist 2 Dexterity up 2 SPECIAL CLASSES: these jobs belong to special story characters who join you. Here is a description of each of the characters for reference: Macsa: The handsome (girly?) looking Knight guy who you start with. Carzii: The giant mage in the big suit of gold/brown armor. Obre: Big samurai with white hair and a double topknot. Eder: Magician-looking guy with long hair and glasses. Often seen with Mohne. Mohne: Little girl wizard with blue hair. Often seen with Eder. Trinity: Woman with long silver hair and a gun. Sayano: Woman with cat ears, golden armor, and two shields. Red hair. Glen: Shirtless guy with bandaged hands, red hair. You find him passed out on the street. He's often seen with a bunch of purple-haired fighter girls. ---------------- Archmage - Eder ---------------- Front Row: Enchant Force 9MP- Attack with strong elemental magic based on equipped weapon. If you don't have enough MP, it only does a normal attack with the weapon. Back Row: 4 Elemental Magic 8MP: Fires a magic bolt from equipped weapon, if you don't have enough MP, the effect is weakened. Leader Skill: Magic attack up 2 Skills: Staff specialist: Attack up when equipped with a staff Cloth armor specialist: Defense up when equipped with cloth armor Knowledge up 1: Knowledge up Will up 2: Will up VS?: ---------------- Fencer - Macsa ---------------- Equips: Longswords Front Row: Slash Sword slash. Back Row: Sword Wave Ranged attack, causes accuracy and strength to decrease Leader Skill: Attack up 2 Skills: Sword specialist: Sword attack up Light armor specialist: When wearing light armor, total weight of equipment goes down Strength up 1: Strength up Vitality up 1: Vitality up ---------------- Metal Sorcerer - Carzii ---------------- Equips: Staff Special Item: Atratos body armor (40 defense, 44 weight, heavy armor) Front Row: Mana Burst 10MP: Discharges a non-elemental magic attack. Weaker if you don't have enough MP. Back Row: 4 Elemental Magic 8MP: Fires a magic bolt from equipped weapon Leader Skill: MP up 1 Skills: Staff specialist: Staff attack up Heavy armor specialist: attack up when wearing heavy armor Knowledge up 1: Knowledge up MP up 1: Total MP up VS. Beast: Attack up when fighting beast-type enemies ---------------- Apprentice Biologist - Mohne ---------------- Equips: Books Front Row: Active Analyze Smashes a target to search for its weak point. Afterwards, damage is increased 10%. (target's data will eventually be entered into the beastiary in the storehouse) Back Row: Cure Applies medicine to the character with the lowest HP (high recovery, draws out the full potential of the medicine). If you have no medicine, she will heal a fixed amount of HP. Leader Skill: Attack up 2 Accuracy up 2 Skills: Cloth Armor Specialist 2: Defense up while wearing cloth armor Intellect up 2: Intellect up Weakling: The effects of weight are doubled for this character VS Human: Attack up when fighting a human-type monster ---------------- King of Fighting - Glen ---------------- Equips: Fists Front Row: One Inch Punch Armor Piercing punch. Ignores opponent's defenses. Back Row: Distance attack Long range fist strike. Leader Skill: Accuracy up 1 Skills: Close combat specialst: Fist attacks up Light armor specialist: Weight down when equipping light armor Strength up 1: Strength up HP up 1: HP up King VS. Magic: Great increase in attack when fighting demons ---------------- Shogun - Obre ---------------- Equips: Katana Special Item: Double Topknot Front Row: Split in Two Sword slash, cuts enemies down in one stroke Back Row: Air Slice Slices the air causing a whirlwind using a special technique Leader Skill: Attack up 2 Skills: Katana specialist: Katana attack up Cloth armor specialist: Defense up while wearing cloth armor Strength up 1: Strength up Luck up 3: Luck up ---------------- Gunfighter - Trinity ---------------- Equips: Handguns Special Item: Proof of Royalty Front Row: Quick Draw 2MP- Low accuracy but high critical rate gunshot. If you don't have enough MP, the attack's strength goes down. Back Row: Lock-on Shot 2MP: High accuracy, critical rate sniping shot. It has weaker strength if you don't have enough MP. Leader Skill: Agility up 2 Skills: Gun specialist 1: Gun attack up Light armor specialist 1: Weight down when wearing light armor Dexterity up 1: Dexterity up Luck up 3: Luck up Royal Majesty: When HP is low, Agility and Dexterity increase ---------------- Guard Master - Sayano ---------------- Equips: Duel Shields Front Row: Regenerate Assault 6MP: Smash an enemy, regenerate health of an ally proportionate to the damage. Back Row: Lifestream High 4MP: Absorbs damage for allies Leader Skill: Defense up Skills: Shield Specialist Heavy Armor Specialist Dexterity up HP up Predator Eye (When HP is max, all enemies attack goes down) Defense up _______________________________________________________ 8. FAQ _______________________________________________________ Q. How do I save? A. Saving is always the second option in the temple menu. It won't be available at the very beginning of the game. Q. How do I start the night phase (battles)? A. Going to the night phase is always the second to last option in the temple screen. Q. What's with the signpost between days? A. The signpost has a number of story scenes you can watch. You have to choose one each day. Some scenes are for character development, others for plot development, but many unlock different things as well. Q. How do I make more money? A. Upgrade your buildings and keep them maintained. You can also sell things that you find, but its best to save those for refining. Q. When can I change job classes? A. A character must be level 20 or above to change classes, and you must have unlocked the right class in a special scene. Q. Certain characters left their units and I can't select them anymore, how do I get them back? A. Typically, these characters' contracts have run out. Renew them at the tavern in the same place you hire new characters. (they appear at the bottom of the list) Q. I keep getting smashed by rocks during treasure hunts, how do I avoid these traps? A. Use a thief character in the unit you are sending on a hunt. She will open any treasure chests you find and prevent traps from springing. Q. How do I get the mining option? A. You can assign a mining treasure hunt by selecting a unit that has a artisan-class character in it. Q. I'm mining and treasure hunting but at the end of the day I only get one item, where are the rest? A. When collecting items you found at the end of the day, press the L or R button to change pages between different units. The page for the unit that was hunting will probably have a ton of items on it. Q. I only have 3 buildings, when do I get the rest? A. After you complete the first dungeon (kill its boss) you will be able to unlock the rest through special scenes inbetween days. Q. I have a ton of materials, but I can never make anything at the blacksmith, why not? A. Raw materials gathered from the dungeons must be refined in the laboratory, as well as synthesized to make other materials. Q. The dam does nothing, when can I flood my enemies? A. This is also obtained through a series of special scenes. You won't get to use the dam immediately after seeing the drainage attack tutorial, but you'll be close at that point. Q. I'm getting destroyed, how do I keep up with all the enemies if my characters are weak? A. Monsters will always attack the town, but extra enemy units that spawn from gates inside the dungeon will supplement them. Send your strongest characters to destroy all but one gate, and the flow of enemies will decrease dramatically. Q. I can't assign units to improve the dam, why not? A. Certain story characters can't be sent to work on the dam. It's a good idea to make a unit of useful characters (explorers, artisan, etc.) to do dam improvements. Q. Do I need a healer to use medicine? A. No, characters who need healing will use medicine items at the beginning of the night pahse, but only healers can apply medicine during a battle. Q. Can I miss anything? A. Yes, there are some scenes you are required to see in order to evolve certain character classes, as well as get certain story characters. _______________________________________________________ End _______________________________________________________ -I don't know how useful it would be to make an equipment and materials list, considering that this guide isn't formated to include Japanese text, and it would be difficult to cross reference that. If I ever learn how to make a Japanese text guide for gamefaqs, I'll write post an item list as a separate guide. A Final Note: If you found this guide on any website other than GameFAQs.com, go check out http://www.gamefaqs.com/ because chances are it's much more professional and extensive than the gaming site you're using right now. If you have any questions, comments, or suggestions, just post a message on gamefaqs' Dun-Dam message board. All posts to that board are archived, which means I'll see it one day or another.