Game Center CX Arino no Chosenjou 2: Wiz Man Guide Version 0.90 (2/1/2010) By joek0 (joek_gameshow@yahoo.com) Copyright 2010 joek0 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This guide should only be posted on the following websites: - Game FAQS (www.gamefaqs.com) - Neoseeker (www.neoseeker.com) If this guide is available anywhere else, please email me. Contents 1. Version History 2. Introduction 3. Controls 4. Cheats 5. Gameplay 6. Enemies 7. Items List 8. Magical Rod List 9. Challenges 10. Ending and Titles 11. Special Thanks 1. Version History Version 0.90 (2/1/2010): First written guide. Have every thing covered except most of the magical rod list. 2. Introduction Game Center CX Arino no Chosenjou 2 is a fun collection of original retro type games. If you have played the first game, Retro Game Challenge in America, then I highly recommend you import this sequel because it has more to offer and more variety in the games than the original. As a note, most games require little to no Japanese to play except for three of the games. This guide will cover the first of the nine main games, Wiz Man. 3. Controls Control Pad: Move character in that direction. A Button: Cast flame from wand. Start Button: Pause/Unpause game. 4. Cheats Left+Start Simultaneously at Game Over Screen: Continue from the floor you died on. Up, Up, A, A, B, B at the Title Screen: Start from any floor. 5. Gameplay This game is played a lot like Pac Man. Your goal is to collect all the dots in the floor while avoiding or killing the enemies. Once all the dots have been collected, the exit will appear and you can make your way to the exit while still dealing with the enemies. In order to kill enemies and collect the dots, you must the correct color rod. The rod comes in three colors: red, blue, and yellow(magical). The blue and red rods always appear on the floor. When you collect your first blue or red rod, you can start collecting dots of the same color rod you have. If you want to start collecting the other color dots, you must grab the other color rod. In order to rack high scores, you can collect the big dots in the order the are flashing. Once you collect a non-flashing big dot, no more big dots will appear in the floor for you current life. Also, if you collect a certain number of flashing big dots on certain floors, you can warp ahead to the next floor. However, if you don't complete the following floor with your current life, you will be sent back to the previous level. You can collect up to three of the same color rod. With each rod you have, you cane have that many flames on the screen at a time. Once you collect a different color wand, you will be back to only one of the wand you just collected. If you die, you will start the floor again with no rods. If you satisfy certain conditions, the magical rod will appear in the middle of the level. If you get the magical rod, all the blue and red rods on the screen will disappear for that level and you will only be able to collect only the magical rods. This may sound bad, but the magical rod is the only rod that will let you collect any color dot and kill all four colors of an enemy. Also every certain amount of collected dots will make a piece of treasure appear. Get the treasure for more points. There are four different color types for the enemy. The specifics of each enemy can be found in the enemies section of the guide. The enemies can come in white, blue, red, and black. The white enemies can be killed with any of the three wands. The blue wand only kills red enemies. And the red wand kills only blue enemies. The magical rod kills any color enemy, and is the only wand that can kill black color enemies. The game basically comes in sections of four. All 32 floors have the same objective. However, on the first and third floors of each section, you can collect bonus coins. Collecting bonus coins is a great way to increase your score and gain many extra lives. For every 100 bonus coins, a 1-up tomato will appear in the middle of the level. In order to make the bonus coins appear, you have to collect the bonus bell which will appear once you fulfill certain conditions. When you get the bell, all rods, dots, and enemies disappear. Any treasure still on the screen can still be collected. The number of bonus coins that will appear corresponds to the number of total dots you have collected for the current floor. Therefore, it is best to collect the bonus bell when you have collected all the stag's dots. Once you gain control, a timer will start for the bonus round. Collect as many bonus coins before time runs out. When you collect all the coins or when time runs out, the floor will resume as normal with any 1-ups still appearing in the middle of the screen. The second floor in each section allows you to collect a key. The key will appear once certain conditions are fulfilled. The fourth floor in each section is when the key you collected is used. After certain conditions are fulfilled, a treasure chest will appear. If you have a key from the previous floor, you can use it to collect treasure from the chest for a 10,000 points. The fourth floor is also when a new enemy is introduced. After each completion of a section of four floors, a new screen will appear. The screen shows how many dots and bonus coins you have collected for the section you have just completed. Then bonus points will be added to your score. When the bonus points have been added, the game will start the next section of four floors. This will repeat until you complete all 32 floors. 6. Enemies 6.1 Ghosts Ghosts are the basic enemies of the game. They are first introduced in stage 1. They move at a slow pace. They only come in white and can be destroyed with any rod. Killing them will give you 30 points. 6.2 Fire Fire enemies are slow moving enemies as well. But they come in blue or red, which means you need the correct wand to kill them. They are first introduced in the first floor. Killing them will give you 50 points. 6.3 Rotating Fireball Rotating Fireballs are the same as the fire enemies, but faster and smarter. They are first introduced in floor four. They come in all four colors. They give you 80-150 points. 6.4 Dragon Dragons are first introduced in floor eight. They move at a slow pace, but are dangerous because the can shoot a ball of fire at you. You can extinguish the ball of fire with any color wand. They give you 250-500 points. 6.5 Knight Knights are first introduced in floor 12. They move at a fast pace. They come in all four colors. But the white knight has a different sprite. The give you 200-300 points. 6.6 Black Bat Black bats are first introduced in floor 16. They move slowly, but only come in black. Therefore, the only way to kill it is with the magical rod. They only give you 60 points though. 6.7 Wizard Wizards are the most difficult enemies to deal with in the game. They don't move, but teleport around the floor. Sometimes, they can teleport to places where you can't avoid death. If that wasn't bad enough, the shoot a beam that will stun you temporarily and make you lose any rods that you have collected. The beam will not pass through walls. My advice is to ignore them unless you can score an easy hit. Killing them only gives you 150-300 points. 6.8 Boss He only appears in floor 42. If you clear floor 32 without killing him, then the floor will reset and you will have to repeat the floor. Killing him and clearing the floor is the only way to complete the game. He behaves just like the wizard, but can shoot his beam in all 4 cardinal directions and will go through walls. He has no color and can be damaged with any wand. His death will give you 800 points. 7. Item List This list will tell you how many of a certain enemy it will take to get the item for the current floor. Remember, bonus bells for 4n+1 and 4n+3 floors, keys for 4n+2 floors, and treasure chests for 4n floors. Floor 1 Kill any six enemies. Floor 2 Kill one blue fire. Floor 3 Kill two red fires. Floor 4 Kill two rolling fireballs. Floor 5 Kill one red rolling fireball. Floor 6 Kill one ghost. Floor 7 Kill six white rolling fireballs. Floor 8 Kill one white dragon. Floor 9 Kill two white dragons. Floor 10 Kill one red rolling fireball. Floor 11 Kill two red dragons. Floor 12 Kill two red knights. Floor 13 Kill one white knight. Floor 14 Kill one blue rolling fireball. Floor 15 Kill two red knights. Floor 16 Kill one black bat. Floor 17 Kill four black bats. Floor 18 Kill one black bat. Floor 19 Kill one white knight. Floor 20 Kill two blue wizards. Floor 21 Kill one blue wizard. Floor 22 Kill one blue wizard. Floor 23 Kill one black dragon. Floor 24 Kill two black knights. Floor 25 Kill one red rolling fireballs. Floor 26 Kill one blue knight. Floor 27 Kill one blue wizard. Floor 28 Kill one white wizard. Floor 29 Kill one blue wizard. Floor 30 Kill one black wizard. Floor 31 Kill two blue knights. Floor 32 Kill the final boss. 8. Magical Rod List These are the conditions needed in order to collect all 3 magic rods on a floor. If you die while collecting magical rods, those you have already collected cannot be collected again. But all magical rods you collect are recorded by the game and will count toward your title(see section on Endings and Titles). Floor 1 First, kill any two enemies. Second, kill two more of any enemy. Third, kill three more of any ememy. Floor 2 First, kill one blue fire. Second, kill two red fires. Third, kill three more blue fires. Floor 3 First, kill two of the same enemy in a row. Second, kill two more of the same enemy in a row. Third, kill three more of the same ememy in a row. Floor 4 First, kill one white rolling fireball, then one red fire, then one blue fire in that order. Second, kill one red fire, then one blue fire, then one red fire in that order. Third, kill one white rolling fireball, then one red fire, then one blue fire, then one white rolling fireball in that order. Floor 5 First, collect about 30 dots. Second, collect about more 50 dots. Third, collect about more 100 dots * My source is not accurate with the number of dots needed. Just collect dots until the magical rod apears. Floor 6 First, touch any part of the top wall. Second, touch any part of the right wall. Third, touch any part of the bottom wall. Floor 7 First, collect 30 small dots in a row. Second, collect 20 more small dots in a row. Third, collect all the big dots in the order they are flashing. Floor 8 First, wave your rod at the top wall. Second, wave your rod at the bottom wall. Third, wave your rod at the top wall. Floor 9 First, Second, Third, Floor 10 First, Second, Third, Floor 11 First, Second, Third, Floor 12 First, Second, Third, Floor 13 First, Second, Third, Floor 14 First, Second, Third, Floor 15 First, Second, Third, Floor 16 First, Second, Third, Floor 17 First, Second, Third, Floor 18 First, Second, Third, Floor 19 First, Second, Third, Floor 20 First, Second, Third, Floor 21 First, swing rod at starting position. Second, swing rod at lower left corner. Third, swing rod at lower right corner. Floor 22 First, press up, up, down, down, down while game is unpaused. Second, press right, right, left, left, left while game is unpaused. Third, press down, down, down, up, up while game is unpaused. Floor 23 First, Second, Third, Floor 24 First, Second, Third, Floor 25 First, Second, Third, Floor 26 First, Second, Third, Floor 27 First, Second, Third, Floor 28 First, Second, Third, Floor 29 First, run in clockwise circle until rod apears. Second, same as above, but counter clockwise. Third, same as first(clockwise). Floor 30 First, Second, Third, Floor 31 First, press select. Second, press start twice. Third, press start and select smiultaneously several times. Floor 32 First, Second, Third, 9. Challenges For the main game, Arino will give you four challenges to complete. Later when The first 32 challenges are cleared, four extra challenges will appear. The first is a Wiz Man challenge. 9.1 Create two ice or two fires Collect either two blue rods or two fire rods and cast two times in a row. 9.2 Get eight glowing dots First collect the two blue wands. Follow the glowing crystals in order till you have collected eight. 9.3 Clear floor four Self explanatory. You can use the cheat to start at any level before four, but floor four must be cleared your self. 9.4 Collect 10 pieces of treasure Pick up 10 pieces of treasure as you go throughout the floors. 9.5 Clear Floor 16 This is the extra challenge. Self explanatory. You can use the cheat to start at any level before 16, but floor 16 must be cleared your self. 10. Ending and Titles When you kill the boss wizard and clear floor 32, the game will mark the game as cleared. Also the ending will give you a title based on how many magical rods you collect throughout the game. Here is a list of all possible titles. Best LEGENDARY WIZARD ARK WIZARD WIZARD MASTER HIGH WIZARD WIZARD ARK DRUID DRUID MASTER HIGH DRUID DRUID ARK SORCERER SORCERER MASTER HIGH SORCERER SORCERER ARK MAGE MAGE MASTER HIGH MAGE MAGE ARK MAGICIAN MAGICIAN MASTER HIGH MAGICIAN MAGICIAN NOVICE MAGICIAN Worst 11. Special Thanks Bandai Namco for creating the Game Center CX games. X Seed for localizing Game Center CX. http://www29.atwiki.jp/ds_gamecenter_cx/pages/38.html for item, magical rod, challenge, and title lists.