***************************************************************************** Kirby Super Star Ultra FAQ/Walkthrough For the Nintendo DS Version 1.2 (Last Updated 3/19/2010) By Devin Morgan This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Spring Breeze 5. Gourmet Race 6. Dyna Blade 7. The Great Cave Offensive 8. Revenge of the Meta Knight 9. Milky Way Wishes 10. Revenge of the King 11. Meta Knightmare Ultra 12. Helper to Hero 13. The Arena 14. The True Arena 15. Abilities 16. Mini-Games 17. Secrets/Tips and Tricks 18. Credits 19. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.2 (3/19/10): Corrected a Great Cave Offensive treasure misspelling, and added information about gaining abilities in Milky Way Wishes. Version 1.15 (4/2/09): Made a small addition to the Helper to Hero section. Also, made a slight change to the Great Cave Offensive regarding the King's Cape (43) treasure. Version 1.1 (10/2/08): Added a couple of notes in the True Arena section, as well as a couple of extra abilities to that section. Version 1.05 (9/29/08): Made a couple of small corrections, as noted in the Credits section. Version 1.0 (9/28/08): The first, and complete, version of this FAQ. As of now, all sections are complete. More information may or may not be added in the future, but for right now, everything that needs to be covered, is here. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Kirby is back once again on the Nintendo DS, in a remake of Kirby Super Star (SNES). Not only is this game a remake with all your favorite games contained within, but there are a number of added new games as well. As usual, there is a wide variety of abilities that Kirby has at his disposal throughout the numerous adventures, so there is plenty to master. The new features will be sure to keep you quite busy as well. If you are a Kirby fan, and loved the original Kirby Super Star as much as I did, you'll love this version! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move character Start: Access menu screen A/Y: Jump (press again to fly) B: Inhale/spit out, use current ability X: Create a helper (if you have an ability equipped), dismiss helper L/R: Block to defend attacks ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 4. Spring Breeze -= -=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== This game is basically a remake of the original Kirby's Dream Land for Gameboy. There are four levels (the third one from the original was removed from this version), and they are quite straightforward. Being that it is of one-star difficulty according to the game, there really isn't anything noteworthy to be concerned about here. The levels are very linear and won't require any real walkthroughs to get through them. If you need help with the bosses (Whispy Woods, Lololo and Lalala, Kracko, and King Dedede), please consult the Arena section, where actual strategies will be provided. ======= Secrets ======= Hidden Room (Level 3) --------------------- This secret is found in the room before the Kracko boss battle. There, you will have to fly upward to the top of the room. When you see the door, pass it and continue flying up to the moon in the background. When you are in front of the moon, press Up to enter a hidden area. There, you will freefall, allowing you to collect various food items and an extra life. At the bottom, you will fight a mini-boss which you can obtain the Hammer ability from after defeating. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Gourmet Race -= -=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== In this game, you race on three courses against King Dedede. The objective is not only to win the race, but to collect more food items than your opponent. You can either take part in a Time Attack made, where you play for fun, and the Grand Prix, where you race all three courses one at a time. Every food item counts for 1 point, with Max Tomatoes counting for 3 points. In the Grand Prix, you gain an extra 30 points for each race you win as well. Early in the third track, you will find a variety of abilities that you can obtain; the Jet ability (the first one) is ideal for much of the level due to the upward flying you will have to do. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 6. Dyna Blade -= -=-=-=-=-=-=-=-=-=-= ======== Overview ======== Here, you play through a series of stages much like Spring Breeze. One of the main differences is that there is a map where you can choose which level to go to (out of the ones you have access to). At the end of every stage, you will have a scene where you shoot out of a cannon. Shoot to the right with high power (view the meter above) and you may gain some extra lives. After you beat the first two levels, you will see an enemy wandering the map. Defeat the Iron Mam and you can get the Fighter ability from it if you want, as well as an extra life. The final level of the game, atop the mountain, pits you against Dyna Blade itself. The stages themselves are generally linear, so a full-out walkthrough would be redundant. However, there are two secret areas that can be unlocked, which will grant you unlimited access to any of the game's abilities if you visit them. Those areas will be detailed below. Also, if you need help defeating Dyna Blade, please check the Arena section where a more detailed strategy will be given. ============ Secret Areas ============ Trial Room 1 ------------ Abilities: Beam, Bomb, Cutter, Fighter, Fire, Hammer, Mirror, Ninja, Plasma, Sword How to Unlock: In Stage 2 (Mallow Castle), from where you start off, head to the right. Go up the ladder when you come to it and head left. You will see a bunch of blocks with a bomb block that appears to be out of reach. Get the Mirror ability from the nearby enemy and use it to hit the bomb block. Enter the room that's revealed and hit the switch inside to unlock this hidden area. Trial Room 2 ------------ Abilities: Copy, Ice, Jet, Parasol, Stone, Suplex, Wheel, Wing, Yo-yo How to Unlock: In Stage 4 (Candy Mountain), get to the room with all the bomb blocks (after the room with the cannon and fuse). When you enter that room, there should be a door to the left. Enter it and hit the switch to unlock the other secret area. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. The Great Cave Offensive -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== In this mode, you become lost in a cave and must navigate your way out of it. Along the way, there are 60 treasures you can pick up; they are optional, but to get 100%, you need to find them all. There are three main areas in the cave, as designated by the map on the touch screen, with smaller areas tying the main ones together. At the end of each main area, there is a boss character to face, and plenty of mini-bosses in the main areas. On the menu screen, you can see the treasures you have accumulated thus far. The treasure box is divided into four sections to aid you in figuring out what section holds the treasures you might be missing. On the touch screen map, if you find all the treasures in an area, there will be a gold coin above that area. There is a lot to explore in the cave, some areas requiring some puzzle-solving skills and assistance from helpers, but if you use this guide you will be in great shape! =========== Walkthrough =========== Starting off, head right and go through the door to the next area. Sub-Tree -------- Here, head right and take the first treasure from its chest, which happens to be a Gold Medal (1). Continue right and take the lower path, then destroy the stone statue to reveal a door. Enter that room and float to the right, then quickly swim downward to the chest containing a Gold Coin (2). Exit the room and head right some more. You should see 3 bomb blocks; destroy only the left and right ones, NOT the middle one! Drop down through the opening and head left, then destroy a bomb block to reach the chest containing the Whip (3). From here, continue right and through the door leading to the next room. In the next room, head right and drop down to find a switch. Before you hit it, get the Wing ability from the bird enemies here; it will help. Get through the maze of switches by hitting the switches in the segment you are in, then quickly flying/running through the openings before they close. If you can't get past, there will be doors you can go through that will bring you back to the start. At the end of the passage, open the chest to get a Crystal Ball (4). Break the bomb block above and head right, then go down the ladder and drop through the thin platform into the water. Swim to the right and upward, then at the first platform, jump upward through the blocks to find the chest containing a Lucky Cat (5). Drop into the water and continue to the far right area. Before entering the door, break the bomb block to open up a shortcut to the previous areas. Now, go into the next room through the door. In there, fly to the right (do not step on the platforms above the lava). Go up and to the left past the swinging enemy, then destroy the statue. Head back around to where you entered the room and open the chest to get the Seiryu Sword (6). Go right and drop through the thin floor, then destroy the bomb block to continue downward. Head right to the chest containing the Screw Attack (7). Back out of this passage and fly up to the gray blocks in the ceiling. Destroy the statue sticking out break the blocks the right to find the chest with Echigo Candy (8) inside. Save your game in the room below if needed (the sparkling doors are save rooms, for future reference). Continue to the right and take the lower path to two blocks in the ground. Break them, as well as the stone statue below, then continue up and right briefly. Destroy another gray block in the wall to make the chest drop, then head back left by the save room. Below it, drop through two thin ledges and swim to the right, then head upward to the chest containing a Phanto Mask (9). Break the bomb block to the right and swim upward, then go through the door to the next room. Defeat the hammer mini-boss to the right, then continue to the upper-left area. You will find a cannon there; jump in and shoot directly upward to reach the chest containing a Star Stone (10). Head down the ladder and continue to the right, going up/down another set of ladders. Pass a mirror and cutter enemy and break the block in the wall, then go through the passage to a chest containing the Beast's Fang (11). After that, go back out and continue upward and to the right, then go through the door at the top of the area. In the next room, head to the right and obtain the Cutter ability by eating the first enemy you meet (it's obvious which one). Head to the center of the room and you will see bomb blocks on both sides of the central platform. Destroy them all, then open the chest that falls to the platform below to receive the Bandanna (12). Next, head to the upper-right ledge and you will see a platform held up by a rope. Cut it with your Cutter ability, then drop down and go right to a chest containing the Seasons Heart (13). Collect the 1-Up as well, then go back out and head through the door to the right. In that room, you will find a Max Tomato, as well as a few abilities you can take for free if you want (Jet, Mirror, Sword). The Mirror ability will be most useful in the battle coming up. When you're ready, go through the right door and you will enter battle against the Fatty Whale. It will move back and forth, either jumping or simply moving to the left/right. It will jump out and try to crush you, causing a wave to emerge, bringing with it random enemies and rocks. Inhale them and spit them at the whale to cause damage (or use the Mirror ability, if you took it). Once you defeat the Fatty Whale, go through the door to the right and collect another Max Tomato. Ride the mine cart to the other end, then go through the door to enter a new area. Crystal ------- In this new area, start by dropping down into the water below. Swim past the door you see at first, and open the chest to find a Dime (14). Break through the blocks below the chest to find another one, containing a Glass Slipper (15). Grab the 1-Up, then swim up to the door and enter it. Enter the save room if you want, otherwise go through the left door below it. In there, head left and hit the switch to make a current of water appear throughout the area. Just below it, head to the left and open the now-accessible chest containing the Goblet (16). Swim with the current to the lower area, and you will find another switch and a small pit to the right. Hover over the pit and blow water at the switch to activate it. Quickly open the chest as it falls into the pit (keep pressing Up) to claim the Saucepan (17). From here, head to the left and you will find a bomb enemy; obtain the Crash ability from it. Go left and use the ability to hit the switch on the other side of the wall, then pass through the opening. Open the chest by the switch to get the Brass Knuckle (18). Head left some more and jump into the water. Hit the switch and swim upward with the current, stopping on a ledge to the left to open another chest containing the Amber Rose (19). On the right ledge, get the Bomb ability from the napalm enemy, and destroy the bomb block in the ground. Go through the passage and enter the doorway you reach. In there, open the chests to find a Fish Fossil (20) and Beast Fossil (21), then go back to the previous room. Now, break the bomb block and go left again, then continue upward and to the right. Defeat the bomb mini-boss and open the chest that falls into the room to receive Machine Parts (22). Once the mini-boss is gone, break the bomb block to the right, then go through the door to the far right. Back in this hub area, save your game if you want, then go through the center door below. Begin by swimming all the way upward until you surface, then head right and swim through another narrow passage until you spot a lone block above. Break it and swim upward to a chest containing the Bucket (23). Continue to the right, breaking the bomb block below to form a current pushing upward. At the surface, break the bomb block to grab a Max Tomato, then continue heading right. When you reach the section with the moving platforms, ride to the left, drop down and ride to the right, then drop down again. To the left, you will see some blocks in the way. Break through them as you ride to the left, then open the chest there to find a Power Paintbrush (24). Head all the way to the right, then drop into the water and swim to the left. Follow the currents all the way to the left and you will come across another chest containing the 100-Dollar Coin (25). Once you have that, go through the door to reach the hub area once more. Save your game if you desire, otherwise go into the right doorway. In that room, head upward and hit a switch on the left ledge to make some spikes and a chest appear. Float around the spikes and open the chest to find an Ancient Gem (26). Then, drop to the very bottom of the area and head right. Destroy the various blocks in the way, and you will find another chest containing the Falcon Helmet (27). Go back to the left, then head up the ladder and continue to the far right. You will see three food items below and a bomb block in the ground; break it and drop down to find a chest containing a Cell Phone (28). Get out of the passage and continue right, making sure to inhale a tire enemy to get the Wheel ability. Go right and drop to the lower area, then when you can either go up or down, head downward. Make your way right through the windy passage, using the Wheel ability to safely pass the spiky enemies, then float over the spikes and repeat until you reach the end. Open the chest to get the Truth Mirror (29). Collect the Max Tomato, then break the bomb block and fly upward. Go through the door to the left, and you will find another Max Tomato, as well as the Fighter, Wing, and Jet abilities for the taking. I'd recommend grabbing the Wing or Fighter abilities for the battle coming up. When you're ready, go through the next door and head right to engage in the Computer Virus (RPG-style) battle. You will battle a Slime, Puppet, and Magician, one at a time. Avoid their attacks, and unleash your own when you have the chance (inhale the stars from their attacks to spit back, or take an ability that appears on the side periodically). Once you defeat this virus, head through the door to the right. Collect the Max Tomato and ride the mine cart to the other end, then go through the door to enter the third main area of the stage. Old Tower --------- When you land on the ground below after falling the distance, head right and enter the save room. Exit when you're done, then go left to a doorway and enter it. There, make your way to the upper area of the room by jumping through the thin ledges. Bounce on the springs, collecting the items overhead, until you bounce through some blocks to a door. Enter that room and break the blocks to reach the chest containing a Star Tiara (30). Exit this room, then drop to the lower area and head to the far right corner. Go into the room in the bottom-right area; climb the ladders in there to reach the following room. Make your way to the left in the next room, avoiding the bombs that fall from above. At the end, you will spot a bomb block in the ground. Get the Mirror ability from the nearby enemy and break the block, then head through the passage below. When you come to a cannon, use your block (L or R buttons) to reflect the cannonballs, then continue until you reach a chest. Open it to find the Unicorn's Horn (34). Get out of the passage, then go through the door leading to the next area. There, defeat the hammer mini-boss (make sure you eat the defeated mini-boss and take its ability!), then go right and hit the switch to make a chest fall. Open it to get the Three-Star Cane (35). Now that you have the Hammer ability, it's time to backtrack a few rooms. When you get to the first room of the tower (the one with the cannons and springs), head all the way left and enter that room. You will see a stake in the middle of the room; pound it and go into the room that appears below. Go down the two elevators and enter the room at the bottom. There, get the Fire ability from one of the enemies here, then enter the upper door. There, go right and defeat the mini-boss to make a chest appear; open it to find a Koopa Shell (31). From here, head into the next room to the right. There, create a helper from your Fire ability, and break the bomb block in the wall. Go through the passage and move near the underwater fuse to have your helper light it (his Fire ability works underwater, unlike your own). Jump into the cannon and you will be shot to the other half of the room. There, open the chest to receive the Falchion (32). Grab the Max Tomato and head left, breaking the bomb block to make another passage. Float up and enter the lower door to the left. Swim to the left, moving to the lower area so that you can open the chest containing the Warrior Shield (33) as you pass it. Head through the door on the left side and you will be back in the room with the Fire enemies. Head through the left door, then go back up the elevators and enter the room at the top. Break the bomb blocks and head through the next door to reach the cannon/spring room again. This time, go right and exit the tower through the first door you come to. Back outside, go into the far right room and save your game if you want. Then, go to the tower and float upward a little bit to find a second opening. Enter the tower through that second door this time. In this fiery room, head left and enter the door there. Head right, up, left, up, and right again to find a moving platform. Ignore it for now and enter the room to the right. There, you will find a maze of Sleep abilities and a wind current to get past. Run and jump your way to the right carefully, then open the chest to receive a Mr. Saturn (38). Head back to the left and exit this room, then ride the moving platform upward. Break the blocks and continue going upward through the room. Float along the left wall and you will find an opening which holds a chest containing the Armor (39). To the right of this chest, head through the door in the middle area. Use the springs to reach the top area, where you will find a chest containing a Treasure Box (40), ironically enough. Go around to claim the Max Tomato, then head back down and out of this room. Continue heading upward to the top of the room, then head into the left room. As soon as you enter the room, quickly jump to the left and open the chest to obtain the Mannequin (41), as the room scrolls to the right. As soon as you have the treasure, exit the room and head across to the right side, and enter that room now. In here, head upward and enter the door at the top (ignore the cracked blocks for now). Grab the Max Tomato, and take the Wing ability (it's the most useful one ahead). You also have the Ninja and Plasma abilities to choose from in this room. When you're ready, go through the right door and meet the Chameleo Arm for battle. It is a fast mover and will try to eat you, so be careful! It will also try to disappear, but you can see where it's headed (and hurt it, too). When it spits out glowing balls, spit them back at the boss to cause damage. Once the battle is over, grab the Max Tomato and exit to the right. In this next room, make your way to the upper-left area, and enter that room. If you have the Wing ability still, it will come very much in handy here (if not, go back and get it from the room before the Chameleo Arm fight). Get to the left side, then hit the switch and quickly fly upward through the thin platforms and you will see a hidden door in the center of the room. Enter it and you will be on a windy perch. Open the chest there to get the Model Ship (44). Grab the Max Tomato below, then go back inside and continue upward. At the top of the tower, enter the room you come to. Freefall to a platform below and to the right, then enter the door there. You will be back in the room with all the cannons you can use. Get to the upper-right door this time, and enter it. In that room, get the Jet ability from one of the enemies, and use the exhaust from the jets to light the candles. As you head upward, light the candles and you will be able to spot a hidden door in the middle of the area. Enter that room and open the chest to get a Sun Ring (45). Head back inside and continue to the top of the tower. Enter the door at the top, then fall through the sky to another platform below. Go through the door on the platform and you will be in the cannon room yet again. This time, go directly upward and enter the room there. You will now be outside the main tower; head into the right room and save your game. Now, go back to the left and float upward, and enter that door again. This time around, head to the right. Break the bomb block and run across the disintegrating blocks to reach a chest containing Tut's Mask (37). Break the bomb block to the right and head through the passage, then continue right and through the door into another room. Get the Yo-yo ability from the yo-yo enemy, then use the ability to break the bomb block in the ground below. Ride the slider through the spikes to the left, then open the chest where you end up to find a Broken Bowl (36). Head through the door to the left and continue onward to the next area. Defeat the group of enemies in there, then continue to the following room and defeat a hammer mini-boss. In the room after this, get the Cutter ability, then create a helper from it. Once you have the helper, go back a room and fight the hammer mini-boss again, and obtain its Hammer ability after the fight. Now, go back to where you just got the Cutter helper, and continue through the next few rooms until you reach the cannon/spring room. Head left and go through the first doorway you pass to get outside again. Save your game if you want, then go left and float upward, and enter that room yet again. Head left into the next room, then make your way all the way around and upward to the very top of the area. Enter the right door at the top. Here, head upward until you reach the cracked wall we ignored earlier. Break it, then go right and into the water. Break the cracked blocks underwater with your hammer, then break the bomb block to open the shortcut. Go right and up, and enter the next room. Run all the way to the right and enter the door you find there (it's important that you still have the Cutter helper following you). When you reach the next room, go directly upward and enter the door there. Defeat yet another batch of enemies as you head upward to the door above. Enter that room, then defeat the enemies and head right. You will finally reach a platform held up by rope; have your helper cut it. Go down and pound the stake with your hammer to reveal a hidden room; enter it. An alternate method (which avoids the Hammer helper) would be to obtain the Plasma ability and shoot a fully charged shot at the bomb block, as it passes through walls. Grab the Mirror ability above, then go left and block to reflect the laser enemy's beam to defeat it. Then, float upward and open the chest to receive the King's Cape (43). Exit this room and break the bomb block, then continue right and enter that room. Get the Stone ability from the enemies here, then drop to the bottom area and enter that door. Head left and break the bomb block you see, then use your Stone ability to sink in the water. At the bottom, quickly open the chest to obtain the Gold Crown (42). Swim back to the surface, then jump to the sides and head to the very bottom of this room. Go through the door there and you will land outside the save room once more. Save if you want, then head to the far left and enter that room. In there, ride the mine cart to the left and enter the door at the end to reach the next main area of the great cave. Garden ------ In this new area, start by going left. Hit the switch to open a hole in the wall. Avoid the enemies, then enter that room and open the chest to receive the Gold Watering Can (46). Exit the room and continue left into the following room. There, grab the Jet ability from the available selection. Hold B to charge up the Jet's ability, then when it's fully charged, press L or R to block, holding the charge. Walk to the right, then while holding Right, drop through the thin platform and press B to shoot to the right. Hold Down while doing so the wind gust pushes you against the wall and not back to where you started. If you did it right, you will be able to fall to a chest containing the Katana (47). Fly back upward and to the left, then drop through the thin platforms to reach the door below. Enter the next room and save your game if you want. Then, go into the bottom- left door and enter that room. Head up the hills to the left until you reach a grassy patch. At that point, go to where the waterfall below you is, then press Down to fall through. Open the chest below to get the Charm (48). Fly back upward and get the Jet ability if you don't still have it. Then, go left some more and light the middle fuse with your ability's fumes. Quickly jump into the middle cannon (it's the one atop the hill to the left). In the area you get shot into, you will see four bomb blocks. Destroy the top three but leave the bottom one; that way you can get to the chest as it falls, and claim the Xmas Tree (49). Leave the room and return to the three cannons. On the left side, break the blocks and the bomb block to clear the way to the left cannon's fuse. Head right and hit the right fuse box, then quickly go left and jump into the leftmost cannon. When you arrive in the new area, head upward and obtain the Wing ability. In this area, the hidden passages are signified by stars in the clouds. Get to the door directly below the Wing ability, and you will find two switches. Hit the one on the right to make the chest fall; open it to get Kong's Barrel (50). Exit this room, then fly to the upper-right area and go through the passage to another door. In that room, stand on the middle of the platform and ride it upward. At the top of the room, jump to the chest and open it to get Ramia's Scale (51). Go back around and exit the room, then continue through the upper-left passage to where the Plasma ability is. Fall through a passage directly below the Plasma ability, then fly upward through an adjacent passage and enter the door. Break the block above and open the chest to get the Shiny Bamboo (52). Exit the room and drop through the passage, then head to the upper-left area. Drop down after you pass the green fence-looking area, and head downward. Go right through the passage by the Parasol ability, and enter the door there. As soon as you enter the room, drop below the door and open the chest to get the Spirit Charm (54). Leave this room and head back through the passage, then fly upward and to the right. You should see the Plasma ability icon and a wall directly to the left of it. Fly upward along the left side of the wall and enter the room there. Grab the Wheel ability in that room and create a helper from it, then hop onto the helper. If you want to dash, press B. To the right, you will find a switch. Hit it, then dash to the right atop your helper. When you reach the lower area, jump as you reach the right side, jumping over the ramp and continuing right before the opening closes. If you make it through, open the chest to get a Tire (53). Next, drop through the thin ledge and dash to the left. Break the bomb block and climb the ladder, then exit the room. Drop through the passage and head all the way left to a warp star, then jump onto it to ride away into the distance. When you arrive in this hub area, save your game if you like, then enter the door to the right. There will be blocks and cannons to shoot through them in here. Go right and shoot directly to the right, then shoot downward at the next cannon. Open the chest in the bottom-right corner to receive the Pegasus Wing (55). Make your way to the left and downward, then to the lower-right door. Go through the door to reach the next room. There, head down the hills and defeat the bug mini-boss to open the way to a chest below. Open said chest to get the Raccoon Doll (56). Continue to the left and down another hill, then enter the next room. Head to the left until you reach a sectioned off area with a bomb block. Break the bomb block and open the chest when it falls out to get the Shell Whistle (57). Head left and get the Crash ability from the bomb, then use it to hit the switch below. Swim through the opening and head left to find a chest containing the Orichalcum (58). Jump onto the warp star and you will be in the central hub for this area once more. Save your game if you wish, then enter the bottom middle door. In that room, go right and get the Cutter ability. Then, go back to the left and climb down the ladder. Cut the rope holding the left platform, then head right and drop through the thin ledge to the bottom area. Drop through another thin ledge to reach the chest containing the Platinum Ring (59). Go back through the passage and up the ladder, then head all the way right to the door there, and enter that room. Make your way to the very bottom of the room by going around the springs. When you reach the door, don't go in just yet. Instead, drop through the thin floor and float downward so you don't hit the spring. Break the blocks to the side and get through the passage to reach the final chest containing the Triforce (60)! Bounce back to the door and go through it. Collect the Max Tomato and you will find three abilities you can take (Bomb, Ice, Parasol). Take the Parasol, as it can help you stay safe in this last fight. When you're ready, go to the next room and face the Wham Bam Rock in battle. This creature attacks primarily by swatting or pounding at you with its rocky hands. Get out of the way when it hovers overhead, then attack when it crashes to the ground. With the Parasol ability, you can float with it overhead and still cause damage to the boss. When you defeat this creature, head left into the next room. Collect the Max Tomato and ride the mine cart up the hills, then ride the elevators in the next room. At the top of the shaft, go through the door and break the bomb block overhead. Float upward through the passage, then go left and jump onto the warp star to successfully complete the Great Cave Offensive! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Revenge of the Meta Knight -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== In this game, you are sent to thwart the Meta Knight's plans aboard his ship, the Halberd. There are 7 chapters in this mode, or levels, which chronicle this struggle. The stages themselves are generally simple and require minimal effort to get through. The bosses are different than what you've seen before, but they will be detailed in the Arena section. Bosses in this game include Twin Woods, Main Cannon #2, Heavy Lobster, Reactor, and Meta Knight. After the finale with Meta Knight, you then have to escape the falling ship aboard a Wheelie (Wheel helper) within 45 seconds. Simply dash to the right and jump to avoid pits and walls, and you will succeed here. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Milky Way Wishes -= -=-=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== In this game, you have to visit seven different planets in order to gain their star power. The key difference in this mode is that you cannot gain reusable abilities by inhaling/eating your enemies like you usually would (you can still get Cook, Crash, and Mike by inhaling, of course). There are things called Copy Essences Deluxe, which are those icons which give you the displayed ability when you touch them. When you find these throughout the levels, you will have that ability permanently, and can switch to it by using either the touch screen, or pressing start and selecting it on the menu. On the map where you can pick a planet to visit, there will be circles on the bottom of the screen when you hover over a planet. They will turn yellow as you find the abilities on that planet; when you have them all, they will all be yellow. The seven main planets are readily visible, but there is also a hidden star between two of the planets, which appears as a "?" when you hover over it. =========== Walkthrough =========== Floria - Grass Planet --------------------- Abilities Found: Ice, Fighter, Cutter This planet is unique in that there are four seasons, and the season changes each time you go through a door. You start the level in spring, and they go in order to summer, fall, and winter. Starting off, go through the door atop the ladder until you get to winter, then go left and enter the door that appears. Inside, get the Ice ability. Exit the room and head through the door atop the ladder again until you get to fall. Then, continue to the right until you reach a pool of water. Go through the door above it to reach winter again, then break through the frozen pool and enter the door below. In there, grab the Fighter ability. Leave the room, then continue to the right. Break through the frozen waterfall and pass the first door you see. Float over the tree stump and enter the door on the right side of it. When you get to summer, enter the door that appears in the tree stump to the left. Grab the Cutter ability inside, then exit the room. Continue right until you can't go any further, then go through the door to reach the fall season. Finally, jump over the tree stump and go through the final door to enter battle with Twin Woods. Defeat them, then the stage is complete. Aquarius - Water Planet ----------------------- Abilities Found: Beam, Parasol, Sword Starting off, enter the door to the right of where you arrive. In the next area, make your way to the right by swimming and walking across the platforms in between. When you reach three bomb blocks, break them and swim down through the passage to the right, clearing another bomb block in the way. At the other end, you will see a wall with a bomb block in the right side of it. Break it to make a door appear atop that platform; surface and enter that room to get the Parasol ability. Exit the room and continue right past the cannon, and enter the next room. In here, swim to the right while avoiding the spiky enemies, then continue right onto dry land. Swim through the passage until you reach the end, then go through the door into the following room. Drop into the middle of this next room and avoid the enemies as you drop through the thin floors. On the bottom platform, enter the door there. Go right and defeat the enemies, then break through the blocks below you at the end (the Parasol ability helps here). Continue to the left below and defeat a mini-boss to obtain the Sword ability. Now, make your way back out of this room. From here, go into the water and swim to the lower-right area to find a second door; enter that one. Here, you will have to deal with a watery maze of sorts. From where you begin, go right and down, then to the right. Head downward again and to the right. When you have the chance, swim upward to obtain the Beam ability. Go through the door to return to the entrance of the room. Take the same path you took to get to the ability, but instead of going up, head down and to the right. Follow the passage to a more open area, then pass the door and head right some more. Swim downward and to the right, then follow the passage to some dry land. Run to the right and exit through the door. Defeat the Fatty Whale boss, and you will be done here! Skyhigh - Wind Planet --------------------- Abilities Found: Jet, Wheel, Wing When you arrive here, enter the door to the right. Make your way to the right until you enter the more narrow passage. You will see a block overhead; break through it and float through the opening to a door. In that room, collect the Jet ability, then head back out. Continue to the right and you will see a fuse leading to the right. Light it with your Jet ability's exhaust, then quickly head up the hill to the right. Avoid the enemy and jet to the right (literally) to make it to the cannon in time. In the room you get shot off to, collect the Wheel ability. Leave this room, then go right to another door leading to the following area. In there, you will see three doors. The following bunch of rooms are interconnected, but I will give you the most direct route to the ability and the exit. From the room you start off in, enter the following doors: middle, left, right, middle. You will come to a room with the Wing ability if you did it correctly. Exit the room where you found the ability, then enter the right door twice to reach the final door. Take the Max Tomato and go through the final door to face Kracko again. After you beat the boss, the level will be over. ??? - Hidden Star ----------------- Abilities Found: Copy This area is not actually a planet, but a star. On the map, it blinks just north of Skyhigh, near Cavius. When you enter that area, head to the right and avoid the enemies. In the second room, continue to the right and avoid more of the enemies. In the third and final room, collect the Copy ability and hop on the warp star to leave the area. Hotbeat - Flame Planet ---------------------- Abilities Found: Fire, Suplex When you arrive in this lava-filled stage, float your way to the right. Head upward and you will find a cannon. Break the bomb block above to form a lava waterfall, then shoot to the left with the cannon. Go up and right to find a lollipop which grants invincibility. With its power, quickly go back to the left and down, and float up that lava waterfall to a hidden door. Enter that room and float your way past the enemies to the door at the top. Go through to the following room and collect the Fire ability there before continuing out to the next area. From where you appear, simply go right through another door to a new room. Head to the right by riding the mine carts throughout the area. Be on the lookout for some cracked blocks above one of the carts. When you get to that point, break through the blocks with the Wing ability and enter the room above. Head to the right and defeat the mini-boss to earn the Suplex ability. Exit this room and ride the mine cart to the right some more. When you reach the pillar of lava, float over it and enter the door at the other side. In the next room, head down and to the right, and you will see some cannons. Shoot your way through the room by using the cannons, then enter the final door at the end. Defeat the Chameleo Arm boss, then you will be done here. Cavius - Cave Planet -------------------- Abilities Found: Bomb, Hammer, Stone As soon as you land here, enter the door in front of you. Follow the path around the level until you reach the Cook mini-boss. Defeat him, then head all the way to the right (don't go down ladders or anything) to find a Bomb mini-boss. Defeat it and grab the Bomb ability that appears. Grab the Max Tomato and head down and to the left, then go down and right some more. When you reach a small pit, drop into it and head right to a Hammer mini-boss. Defeat him and you can claim the Hammer ability as your own. From here, head right and hit the stake with your hammer to collect some food and an extra life. To the right, climb down the ladder and head left at the bottom. Defeat the Suplex mini-boss and go through the door that appears to reach the next room. In here, head to the top of the room and break the bomb block in the ceiling to make water flow in the room. Float up through the opening you just made and hit the switch on the platform. Now, follow the flow of water downward to the bottom of the room and enter the door before the gate comes back down. There, collect the Stone ability, as well as the invincibility lollipop and the extra life, then exit the room. From here, head upward and to the far right. Follow the path as it winds back and forth, defeating the enemies along the way. At the very end, go through the door to meet the Wham Bam Rock in battle. Defeat it, then you will be on your way once more. Mekkai - Machine Planet ----------------------- Abilities Found: Plasma, Yo-yo When you arrive on this planet, go through the first door to enter the area. Here, continue to the right, going from ledge to ledge. When you reach the cannons, shoot your way to the right, through a cracked wall. At the other side, float to the right and break a bomb block to destroy the structure surrounding the door. Grab the invincibility lollipop that lands in front of the door, and enter the next room. While invincible, head to the right past the enemies until you see a door in midair. Run to the right, then float upward with the wind so you can enter that door. In that room, ride the elevator to the bottom, then enter the room there to obtain the Yo-yo ability. Exit the room and fly up the left wind shaft, then return to the previous room. Continue to the right, hitting the switches so you can get through the gates (using the Yo-yo ability helps a lot, as it can hit switches through walls). When you reach the door, go through it to the following area. In this room, ride the elevator upward, fighting various mini-bosses on each floor if you choose to stop on the way. Ride to the very top floor and head left, and defeat the mini-boss there to get the Plasma ability. Ride the elevator down one level and go right, and defeat the Hammer mini-boss to reveal the final door. Go through it and defeat the Heavy Lobster boss to complete this planet. Halfmoon - Eternal Planet ------------------------- Abilities Found: Mirror, Ninja When you arrive here, bounce off the stars and enter the door to reach the first main area. There, head to the right, defeating the enemies you encounter along the way. When you spot the warp star in an enclosed area below, go against the wind to break the blocks to the right of it, and ride the warp star to safety further ahead. When you land, go through the door leading to the next room. Here, ride the mine carts and progress through the room until you come to a stake in the road. Jump out of the cart at this point and drop through the thin floors to find a block below. Break through it and enter the hidden door below it. Collect the Mirror ability, then exit the room. Head back upward and ride the mine carts to the right some more. At the end of the line, go through the door into the next room. There, hop onto the warp star to quickly fly through the room safely. When you land, defeat the mini- bosses and go through the door that appears once you beat them. Fly upward through the next room, being careful of the hazards and enemies along the way. When you spot a door blocked off by bomb blocks, break the bomb blocks and enter that room. Collect the Ninja ability in here, then leave the room and continue moving upward. At the top of the room, go through the door and you will have to do battle with the Computer Virus. Defeat the three enemies here, then your job on this planet is done. You should also have all 19 abilities if you followed this guide all the way through! If you completed all of the other planets, a new entity called the Galactic Nova will be in the upper-right corner of the map. Go there and you will witness a scene between the giant object and Marx, before Kirby gains a starship to intervene in their plans. Head back to Popstar and you will find the Galactic Nova clashing with the sun and moon. When you are ready, enter the entity. Galactic Nova ------------- In here, you will have control of Kirby's starship in a side-view, scrolling action scene. Maneuver your ship around any obstacles in the way (hitting anything depletes your health), and defeat any enemies in the way. At the end, you will reach the Galactic Nova Nucleus boss. Destroy the nodes as you approach them, flying through the openings when applicable to avoid taking damage. Once you destroy all of the nodes, the nucleus will be destroyed. All is not over yet though, since now you land on a moon and do battle with Marx. You have all of your abilities at your disposal here, though I recommend the Bomb ability for this. Once you defeat Marx, the Galactic Nova will be destroyed and peace will be restored to Popstar, thus completing Milky Way Wishes! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Revenge of the King -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== In this mode, you are once again sent through the original Kirby's Dream Land levels (Spring Breeze mode). The difference this time is that the levels are designed differently, the levels are a bit longer, and the enemies and bosses are much tougher! There is also an additional level added before King Dedede's castle, taking place in the sky above the castle against the blimp boss Kabula. You use the starship once again for this battle, so basically avoid the incoming attacks while continually holding B to shoot at the boss. In the final level, you have to fight a series of mini-bosses before meeting King Dedede once again, this time as Masked Dedede. The main difference is that he has a larger and electrified hammer, but he also has new abilities to watch out for. You are also given a hammer of your own to fight with, if you want to take it. Once you beat him, this mode is complete. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Meta Knightmare Ultra -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== In this mode, you get to play as Meta Knight! That said, you won't have access to the typical abilities Kirby has at his disposal. Meta Knight comes with four of his own abilities, which are powered by defeating enemies and gaining the orbs they drop. You play through five levels, which consist of all of the main games played up to this point. There are some advantages to
having Meta Knight as your character, but you're stuck fighting with a sword 
and his special abilities only. That's basically the gist of this mode; you 
play the other modes with Meta Knight.

    Level 1: Spring Breeze
    Level 2: Dyna Blade
    Level 3: The Great Cave Offensive (no treasures)
    Level 4: Revenge of the Meta Knight (no Meta Knight battle)
    Level 5: Milky Way Wishes (no deluxe abilities)


=========
Abilities
=========

Heal
    Cost: 10 points
    Description: Fully recover your health.

Knight Call
    Cost: 2 points
    Description: Create a Blade Knight helper to aid in battle.

Mach Tornado
    Cost: 30 points
    Description: Unleash a tornado attack, killing all onscreen enemies and
                 strongly damaging bosses.

Meta Quick
    Cost: 8 points
    Description: Speed up Meta Knight's movement for a short time.


============
Final Battle
============

As a bit of a twist, you face the ultimate boss at the end of Milky Way 
Wishes. Instead of Marx, you fight a new boss known as the Galacta Knight. It 
is a very strong boss, with all of Meta Knight's abilities and then some. He 
can do the typical sword attacks, as well as shooting beams all around him 
(you'll have to fly around with the beams to avoid getting hit), or flying 
around as a tornado. When Galacta Knight moves to the side, get away since he 
will unleash a giant cyclone across the area. When he flies offscreen, 
several regular enemies will appear; defeat them for added points so you can 
heal yourself (and you will need it, trust me). This boss can take quite a 
beating, too! Later in the battle, Galacta Knight will do some different 
moves, involving summoning fire pillars from below and shooting beams from 
his sword.

Be cautious and heal when necessary; this is the best way to take on this 
boss. Once you win, you will have completed Meta Knightmare Ultra!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Helper to Hero  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you fight through a selection of 14 boss battles using not 
Kirby, but the Helpers! You can pick any of the 19 main Helpers, as well as 
the Sword Knight (Meta Knight's Helper from Meta Knightmare Ultra). Once you 
have selected your character, you will go through Arena-style matches against 
the bosses, one at a time. In between matches, you will be in a hub area 
where you can heal with a limited supply of Max Tomatoes. If you die during a 
match, that's it; you either go all the way or nothing at all. If you beat 
this mode with a given Helper, there will be a gold coin next to their icon 
on the character select screen. If you beat this mode with every helper, you 
will unlock Movie 00 in the Theater section.

The bosses you will face in this mode are the following:

1. Whispy Woods
2. Mid-Boss All-Stars 1
3. Kracko
4. King Dedede
5. Dyna Blade
6. Fatty Whale
7. Chameleo-Arm
8. Mid-Boss All-Stars 2
9. Twin Woods
10. Heavy Lobster
11. Computer Virus
12. Meta Knight
13. Wham Bam Rock
14. Wham Bam Jewel

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  13. The Arena -=
-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this mode, you get to do battle with the various bosses of the game, one 
after another. In between matches, you go to a hub area where you can pick 
from a couple of random abilities provided, or take a Max Tomato. Not only 
should you focus on beating the bosses quickly, but you should take minimal 
damage as well, since your health replenishers are limited (you only get five 
Max Tomatoes, though they are sometimes randomly replaced by regular tomatoes 
for minimal recovery).


===============
Boss Strategies
===============

NOTE: In the "Found" section, this will detail where you initially meet that
      particular boss prior to the Arena.

Chameleo Arm
    Found: The Great Cave Offensive
    Strategy: This chameleon boss can roll back and forth rather quickly to
              attack. When it rolls backward slowly, jump out of the way
              since it will stick out its tongue and try and eat/spit you out
              to attack. When it jumps onto the wall, it will throw rainbow
              orbs at you; inhale those and spit them out to cause damage to
              the creature. If you eat those orbs, you will get the one-use
              Paint ability, which causes damage, as well as changes Chameleo
              Arm's color and makes it visible if it was invisible. It will
              then camouflage into the wall so you can barely see it, so
              watch out. If you come to the battle with an ability already,
              you can continue to attack when it's invisible to cause further
              damage.

Computer Virus
    Found: The Great Cave Offensive
    Strategy: This battle puts you against an RPG-style group of enemies, one
              at a time, complete with window screens in the background.
              There are two versions of this battle: the first time you fight
              it is against a Slime, Puppet, and Magician. The second time is
              against a Magician, Evil Knight, and Great Dragon. You can only
              attack the enemies when they come down from their windows.
              Watch the message box above, since it will let you know what
              the enemy is up to, so that you can block the attacks with L or
              R (it helps a lot, trust me). Abilities you can take will
              appear on the sides whenever it's your turn, so that will help
              in attacking these enemies. Once you deplete the HP of one
              enemy, the next one will come out. After you beat them all, you
              will receive a bunch of useless stat increases, then the
              windows close.

Dyna Blade
    Found: Dyna Blade
    Strategy: Here is the giant bird for which an entire sub-game is named
              after. To attack you, it can extend its neck and headbutt you,
              it can hop around, and it can spit fireballs. When it swoops
              across the screen, duck down to avoid taking damage. You can
              inhape the stars from when it lands, as well as the fireballs,
              to spit back at it to attack. When Dyna Blade flies off into
              the distance, jump to avoid getting hit as it flies back
              towards the screen.

Fatty Whale
    Found: The Great Cave Offensive
    Strategy: This giant whale can attack in a number of different ways, and
              even starts off the battle doing something different each time.
              It can move slowly across the screen, shooting rocks from its
              blowhole to fall on you (inhale/spit those out to attack), it
              can spin across the area, and it can jump in the air to try and
              crush you. When it flops into the water, it will send a huge
              wave across the area, causing rocks to rain on the ground. Be
              sure to spit those out at the boss to damage it when it
              appears.

Galactic Nova Nucleus
    Found: Milky Way Wishes
    Strategy: In this battle, you are in Kirby's starship. As the room spins
              around you, there will be a number of walls with nodes moving
              back and forth within them. Shoot at these nodes with your
              starship's gun to destroy them, weakening the boss. After a
              while, the room will rotate in the other direction, giving you
              the impression of moving backwards. Maneuver yourself so you
              don't hit the nodes, as you will take damage from them. You
              won't take damage from touching the walls, luckily. Once you
              destroy all of the nodes, the battle will end.

Heavy Lobster
    Found: Revenge of the Meta Knight
    Strategy: This giant robot comes down from above to attack you. It can
              dash forward, going off the screen, before it returns to attack
              again. When it opens its claws, it can unleash a fire attack,
              shoot out a smaller version of itself, or spit out a small
              blob; the latter two can be spit back at it to cause damage. If
              you eat the blob, you will get the Paint ability, which will
              blind the boss and change its color. The Heavy Lobster can also
              jump in the air, so watch out for that. Be prepared to spend a
              lot of time in the air avoiding its attacks, only landing when
              it's safe to inhale its offspring to spit back at it.

King Dedede
    Found: Spring Breeze
    Strategy: Here, you get to do battle with Kirby's main nemesis and the
              final boss of Spring Breeze. King Dedede has a variety of
              attacks, including trying to inhale you, falling towards you,
              and hitting you with his hammer. He can also jump in the air to
              try and crush you, and even inflate like a balloon to float
              around briefly. When Dedede jumps or swings with the hammer,
              you can inhale the stars that appear and spit them at him to
              cause damage. Be careful, since sometimes he can swing the
              hammer once, and other times hit you multiple times. Also, if
              he inhales you, he will spit you across the room, so watch out!

Kracko
    Found: Spring Breeze
    Strategy: This is the infamous cloud from most of the Kirby games to
              date. It swoops back and forth, periodically dropping a Beam
              enemy down to attack you. Inhale it and take its ability, or
              spit it back out to cause damage. As for Kracko's attacks, it
              can shoot beams in all directions, it can hover directly above
              you and shoot beams downward, and even move horizontally across
              the room while shooting beams. Try not to get too close, since
              if you touch it, you will be electrocuted and temporarily
              stunned.

Lololo & Lalala
    Found: Spring Breeze
    Strategy: In this battle, there are three levels with holes on both
              sides, where these two bosses will come out, pushing boxes
              across the room. You can attack them by inhaling the boxes and
              spitting them at either boss from behind. They both share the
              same health meter, so each individual only has half the total
              amount of health on the bar. Sometimes, they will push spiky
              enemies across the area, so try to avoid that. You can jump
              through the thin platforms to go from level to level, too.

Main Cannon #2
    Found: Revenge of the Meta Knight
    Strategy: When battling this giant cannon, it will shoot cannonballs at
              you and drop bombs from above, as well as shooting lasers from
              its smaller cannon below. After it shoots from the main cannon,
              it will swing back to reload, which means you can jump onto
              that perch and attack without being hit if you're in the right
              position and have the right abilities. Anyway, you can inhale
              the bombs and cannonballs and spit them at the main cannon to
              cause damage. It can become rather annoying with various
              attacks happening all at once, but if you pay attention, you
              can avoid them all and return fire just as well. Also, avoid
              the claw that drops bombs on you, since it can also grab you
              and hold you in front of the laser cannon.

Marx
    Found: Milky Way Wishes
    Strategy: The final boss of Milky Way Wishes is also the final boss in
              the Arena lineup. It will teleport around the room, stopping
              periodically to drop a spiked ball on you or shoot blades in
              various directions, which you can inhale and spit back out at
              its body. When Marx flies high above, watch where the green
              balls land, as spiked vines will emerge quickly afterward, so
              stay out of their way. When you see yellow movement below you,
              move out of the way quickly or Marx will come up and attack
              you. When he sits on the side of the screen, jump/fly to avoid
              his strong beam attack. If you can come to the battle with the
              Bomb ability, it will help a lot, since attacking quickly and
              from a distance is key here.

Meta Knight
    Found: Revenge of the Meta Knight
    Strategy: When you enter the battle, you will be offered a sword to wield
              as well; you don't HAVE to take it, but if you don't have any
              other ability, it would be helpful. If you don't take it, it
              will disappear after 20 seconds and the battle will start
              anyway. Meta Knight attacks like a knight would, with various
              sword swipes directly in front of you or from above. He can
              shoot beams from his sword, and even send a giant cyclone
              across the room. Try to keep your distance when Meta Knight
              prepares the cyclone (you can tell since he moves to the side
              and stops moving briefly). This boss is very agile, so try not
              to get in its face too much unless you want to take a beating.

Reactor
    Found: Revenge of the Meta Knight
    Strategy: This boss is composed of a large cannon and a crystal which
              serves as the main power source. You cannot hurt this boss
              directly, but must rely on a laser gun that comes down from
              above periodically. It will aim for your general direction, so
              if you float in front of the crystal, it will shoot at the
              crystal when you get out of the way, causing damage to itself.
              In between these attacks, boxes underneath the floor will shoot
              fire upward, so be sure to move out of the way of them. The
              cannon will also shoot a fiery stream, so be careful of that as
              well. It will take just a few direct shots from the laser to
              destroy the crystal and the reactor.

Twin Woods
    Found: Revenge of the Meta Knight
    Strategy: This is exactly like fighting a regular Whispy Woods, except
              there are two of them, one on each side of you. They can shoot
              air balls across at you, and shake apples and spiky enemies
              from the trees. When there is only one tree left, it will have
              the ability to spin around, shaking all sorts of random things
              from the branches overhead. To attack, inhale the apples and
              spit them back at their faces.

Wham Bam Rock
    Found: The Great Cave Offensive
    Strategy: This boss consists of a face in the background and a giant
              rocky hand that attacks you. It will come down from above like
              a fist, but opens up on its way back upward to damage you if
              you're too close. Whenever the fist comes down, you can inhale
              the stars to spit back and cause damage. It will try and grab
              you, causing a lot of damage to yourself. When it makes a
              pointing gesture, rocks will fall from above, so watch out.
              Keeping your distance and attacking it when you have openings
              will help you succeed here.

Whispy Woods
    Found: Spring Breeze
    Strategy: You are up against the legendary tree boss from many of the
              past Kirby games. It shakes apples from its branches to attack,
              as well as spiky enemies. It can also shoot air puffs to attack
              directly. After a while, it will spin around, causing all sorts
              of stuff to fall from above; be careful of that. You can inhale
              the apples to spit back at the tree's face to cause damage.
              Make sure you jump when attacking in this manner, since you
              need to hit the face to cause damage.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. The True Arena  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

========
Overview
========

In this second version of the Arena, you are in for a REAL fight! Your 
opponents consist of the tougher versions of the Spring Breeze bosses (the 
ones you fought in the Revenge of the King game), a variety of the tougher 
mini-bosses, and the final four bosses of the game (Masked Dedede, Wham Bam 
Jewel, Galacta Knight, and a boss making its first appearance here, Marx 
Soul). There are only 10 matchups; the first six can be at random, but the 
final four are the same every time.

In addition, there are NO Max Tomatoes in the hub area in between matches. 
That's right, you get five regular food items and nothing more! You do get to 
take an ability at the very start, just like the original Arena, and are 
offered another ability in between each match (technically you get two, but 
since one is always the Sleep ability, you only get one). One other glitch 
that should be noted is that if you have a Helper going into the Kabula 
fight, you will LOSE them after the battle! It will take a lot of practice, 
but these final battles are doable.


===============
Boss Strategies
===============

Galacta Knight
    Strategy: This is a much stronger version of Meta Knight, as you will
              very quickly notice. It wields a sword and has the same attacks
              that come with it, as well as many new ones. When he flies
              offscreen, several regular enemies will appear. Defeat them and
              Galacta Knight will appear again. He can fly around the room
              encased in a tornado, so stay out of the way of it. When he
              floats in the middle area and summons an energy ball, watch the
              direction that it moves in, and float around Galacta Knight to
              avoid getting hit by it. Be careful if he moves to the side of
              the screen, since a giant cyclone will be unleashed, causing
              lots of damage if you are in the way. As for attacking without
              abilities, after certain sword attacks, stars will be left
              behind that you can use to spit at him.

Kabula
    Strategy: For this battle, you are in Kirby's starship fighting the giant
              enemy blimp. Kabula will continually move up and down, while
              shooting three cannonballs towards you, as well as spiky
              enemies. Your starship's attack can shoot through the regular
              cannonballs, luckily. When Kabula starts spinning rapidly, get
              out of the way since it is about to dash across to your side of
              the screen. It will also open its front up to shoot larger
              bullets that you cannot shoot down, so be prepared for that and
              get out of the way. Your best bet is to keep moving while
              holding a button down to constantly attack the boss's body so
              you can kill it as quickly as possible.

Kracko Jr's Revenge
    Strategy: Here, you battle the mini-boss of the cloud level in Spring
              Breeze. It is basically a weaker version of the regular Kracko,
              but it is still electrified and shares many of the same moves.
              Kracko Jr. moves quickly, but has no beam attacks; it moves
              around the perimeter of the screen or moving in a wave
              formation across the screen. Periodically, it will drop a Beam
              enemy which you can inhale to spit back at it, or take the Beam
              ability to attack with. Try not to get too close, or you will
              be electrocuted!

Kracko's Revenge
    Strategy: Like its smaller counterpart, Kracko is a dark cloud that moves
              faster than its original form. It moves around a lot, dropping
              Beam enemies now and then for you to use, while unleashing its
              own beam attacks. It does a spinning beam attack immediately
              after dropping a Beam enemy, so watch out if you are close to
              it. Kracko also likes to move across the screen, raining beams
              underneath it, so float above it to avoid the mess. Like Kracko
              Jr., do not come into direct contact, or you will be
              electrocuted all the same.

Lololo & Lalala's Revenge
    Strategy: In this battle, there are several levels with holes on both
              ends, where the bosses will emerge to push boxes back and
              forth. Since they are both the bosses, they share the health
              bar, so each one only has half the total health on the meter.
              To attack, you still have to inhale the boxes they are pushing,
              then spit them at the bosses to attack. Beware, since they can
              also push spiky enemies across, and the spiky enemies can even
              appear without being pushed by either boss. Luckily, you can
              jump through the thin floors to get from level to level safely.
              The lone spiky enemies move slower than the bosses do, so use
              that to your advantage when moving around.

Marx Soul
    Strategy: This is the FINAL boss of the game, and it is an enhanced
              version of Marx. It shares many of the same types of attack
              patterns, but adds a few new ones into the mix. For example,
              Marx Soul can split into two halves, at which point one of
              three attacks can occur. He can split into fireballs that will
              come from both sides to attack you; fly to avoid them. He can
              split into two colored orbs, and rain colored blobs down from
              above (you can eat them to get the Paint ability). The other
              attack will summon a black hole that will deplete half your
              health meter if you get sucked in; run to the sides of the
              screen to avoid it! As for Marx Soul's regular attacks, he
              unleashes two rounds of cutters in all directions, and drops
              even more seeds when he goes offscreen to cause spiky vines to
              emerge briefly. When you see a weird portal under your feet,
              move around quickly or else the boss will jump out, causing
              more damage to you. You can inhale the cutters and spit them
              out to cause damage; you must attack Marx's face to cause
              actual damage. It is highly recommended you come to this battle
              with an ability, namely the Hammer, Yo-yo, or Bomb abilities.
              Once you defeat Marx Soul, you will have completed the True
              Arena!

Masked Dedede
    Strategy: This version of King Dedede features a metal mask, a larger and
              electrified hammer, and an electrified cage around the arena so
              you can't fly too high up or to the sides. As for his attacks,
              Dedede can now spin rapidly back and forth with his hammer, he
              can jump multiple times in a row, and he can jump in the air
              and come down quickly, sending an energy wave in your
              direction. Dedede still has his ability to inhale and try to
              smash you with his hammer, which will yield stars you can spit
              back at him to cause damage. Now and then, he will also open up
              the end of his hammer to shoot missiles or a wave of fire at
              you; when it's the fire attack, float around behind him to
              attack if you have an ability equipped.

Wham Bam Jewel
    Strategy: This boss is very similar to the original Wham Bam Rock. The
              main difference here is that this boss is faster and has more
              powerful attacks. It will still try and crush you with a fist
              from above, opening up its hand on the ascent to damage you if
              you're too close. It can cause small rocks to fall from the
              ceiling, which you can spit at the fist to cause damage. Be
              careful when it tries to grab you, since you will take a lot of
              damage from it. When you see the fist spinning, watch out since
              it will make a few passes back and forth across the screen to
              damage you. It's hard to avoid, which makes it even worse. It
              will even "walk" across the floor, flicking you away for lots
              of damage if you get too close, so watch out for that. If you
              pay attention and watch its patterns, this should be an easy
              fight to win safely.

Whispy's Revenge
    Strategy: This battle puts you against only one Whispy Woods tree, and
              the battle is much like the original one. The only difference
              is that there are poisonous apples that fall from the branches
              above; these are purple. If you eat them, you take damage.
              Inhale only the red ones and spit them at the tree's face to
              cause damage. Also, this boss will spit out mini tornadoes
              instead of simple air puffs, so watch out for those too.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  15. Abilities -=
-=-=-=-=-=-=-=-=-=-=

====
Beam
====

Flail this beam like a whip. It has many useful attacks. Try to store up a 
super shot!

Abilities
---------

B: Beam Whip
Dash + B: Cycle Beam
Dash + B in air: Beam Blast
Any direction + B near foe: Capture Beam
Hold B long + Release: Wave Beam


====
Bomb
====

Grab a bomb and hold the button to set the throw angle. Toss it and it'll go 
Ka-BOOM!

Abilities
---------

B: Ready Bomb
Ready Bomb + B: Bomb Throw

*Set throw angle by holding B

Dash + Bomb Throw: Straight Throw
B near foe: Bomb Drop
Down + B: Bomb Set


====
Cook
====

B: Cooking

*This ability turns all enemies onscreen into food items, but has a one-time
 use


====
Copy
====

Use a strange light to analyze and then copy foes' abilities. Might you learn 
weird ones?

Abilities
---------

B: Analyze Beam

*Copies a foe's ability


=====
Crash
=====

B: Explode

*This ability kills all enemies currently onscreen, but has a one-time use


======
Cutter
======

Throw a boomerang all over! Slash! Jab! Strike! You can even cut ropes!

Abilities
---------

B: Cutter Boomerang
Dash + B: Cutter Dash
Hold B in air: Sweep Cutter
Down + B in air: Cutter Drop
B near foe: Cleaving Cutter
B B B near foe: Nonstop Cutter/Final Cutter


=======
Fighter
=======

Hi-yaa! Hold the B Button longer for a stronger blow! That punch is an 
instant KO!

Abilities
---------

Set blow strength by holding B

B: Vulcan Jab (Short)
   Smash Punch (Long)
Dash + B: Leg Sweep (Short)
          Spin Kick (Long)
B in air: Down Kick (Short)
          Double Kick (Long)

Up + Hold B: Rising Break
Any direction + B near foe: Grab foe
Grab + B: Arm Throw
Grab + Back/Down + B: Judo Throw


====
Fire
====

Burn bright with fire power! Light the fuse! Yow! Hot! You're on fire, man. 
Yoww!

Abilities
---------

B: Fire Breath
Fire Breath + Control Pad: Aim Fire
Hold B + Hold Back: Fireball Inferno
Dash + B: Burn
B in air: Fireball Spin
B prior to landing: Fireball Roll


======
Hammer
======

This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes 
beware!

Abilities
---------

B: Hammer
Dash + B: Hammer Swing
B in air: Giant Swing
Dash + B in air: Ultra-Giant Swing
Up + B: Hammer Flip
Dash + X: Hammer Throw


===
Ice
===

Freeze foes with icy breath! Kick ice cubes into others! When you dash, you 
skate!

Abilities
---------

Dash: Skate
B: Ice Breath
B in air: Ice Sprinkle
Dash + B in air: Super Ice Sprinkle
Dash + Hold B/B B B: Ice Storm
Any direction + B near foe: Ice Suction
Ice Suction + B: Ice Ejection
Tap frozen foe: Ice Kick


===
Jet
===

Strap jet power to your back! Hold the B Button to charge, then let go to hit 
Mach 5!

Abilities
---------

Hold B: Store Power

    After storing power:

    Release B: Jet Kick
    Release B in air: Jet Headbutt

Max power + Release B: Jet Dash
Jet Dash + B: Jet Cracker
Any direction + Release B near foe: Jet Blow
Max power + Jet Blow: Rocket Dive
Store Power + A/Y: Power Save
A/Y in air: Hover
Max power + A/Y in air: Ultra Jet Jump


====
Mike
====

B: Singing attack

*You get three uses from this ability; each use kills all enemies onscreen


======
Mirror
======

This mirror has odd powers! Deflect projectiles or project doubles of 
yourself!

Abilities
---------

B: Mirror Cut
Hold B: Reflect Force
Dash + B: Mirror Body
L/R: Reflect Guard


=====
Ninja
=====

Hide in shadows and darkness. Use ninja skills on your mission. You're a 
ninja! A NINJA! Cool...

Abilities
---------

B: Knife Throw
Hold B: Quad Shock
Dash + B: Dash Attack
Down + B in air: Ninja Kick
Any direction + B near foe: Air Drop
Take damage + B: Hide Guard
Push on wall in air: Wall Cling
Wall Cling + A/Y: Wall Jump


=====
Paint
=====

B: Paint attack

*Causes damage to boss. It can only be obtained from three bosses (Chameleo
 Arm, Heavy Lobster, Marx Soul).


=======
Parasol
=======

Guard against falling objects! Twirl to attack or just drift. Or do a parasol 
throw!

Abilities
---------

B: Parasol Swing
Hold B: Parasol Shield
Dash + B: Parasol Drill
Down + B in air: Parasol Dive
Any direction + B near foe: Circus Throw
Drop: Parasol Drift
Down while dropping: Drift Stall
B underwater: Parasol Drill
Down + B underwater: Parasol Dive


======
Plasma
======

Tap the +Control Pad to make and store an electric charge! Plasma shots go 
through walls.

Abilities
---------

*Rotate + to charge up!

No charge + B: Plasma Needle
Some charge + B: Plasma Arrow
More charge + B: Plasma Spark
Lots of charge + B: Plasma Laser
Tons of charge + B: Plasma Wave
Max charge + Release: Plasma Barrier


=====
Sleep
=====

*When you touch the ability icon, you immediately fall asleep for a brief
 period, during which time you cannot do anything. Be careful!


=====
Stone
=====

Pound! Pound! CRUSH! Change into many heavy forms. When on a slope, you'll 
sliiiiide.

Abilities
---------

B: Stone Change
B in air: Stone Smash
Dash + B: Turbo Stone

*Stone = Invincible


======
Suplex
======

This burns with fighting spirit! Grab foes and throw 'em! Learn all 8 throws 
to be a champ!

Abilities
---------

B: Dash Grab
Dash + B: Turbo Dash Grab
Down + B in air: Pinpoint Kick
B when grabbing: Fury Stomp
B near foe: Lift

    After Lifting:

    Up: Back Breaker
    Down: Body Slam
    Forward: Pile Driver
    Back: Big Suplex
    B: Torrent Lariat
    A/Y: Rock Drop
    All but Down in air: Air Body Slam
    Down in air: Plunge Body Slam


=====
Sword
=====

You wield the king of blades! At full health, you shoot beams! Show your 
sword mastery!

Abilities
---------

B: Chop
B with full health: Sword Beam
B after Chop: Uppercut
B, B, B: Multisword Attack
Dash + B: Stab
Dash + B in air: Sword Spin
B in air: Chop and Thrust
Down + B in air: Down Thrust


=====
Wheel
=====

Roll to be nearly invincible or ride a Wheel Helper! Beware thorns and holes.

Abilities
---------

B: Dash/Stop Dash
   *Works on water
Dash + A/Y: Brake
Dash + Hold A/Y: Go Slow
Dash + Back: Turn
Dash + Repeatedly turn: Turn Jump

*Speed goes up after turn


====
Wing
====

Midair spins and shuttle loops! Spread your wings and fly, little Kirby! 
Doesn't that feel good?

Abilities
---------

B: Feather Gun
Dash + B: Condor Head
Down + B in air: Bomber Head
Dash, Jump, Down + B: Condor Dive
Any direction + B near foe: Toss
B after Toss: Shuttle Loop
A/Y in air: Hover Flap


=====
Yo-yo
=====

This isn't just any yo-yo! Swing up and down, or break-spin! Try 'em all to 
look cool!

Abilities
---------

B: Yo-Yo Throw
Dash + B: Break Spin
Up + B: Yo-Yo Up
Down + B: Yo-Yo Down
Dash + B in air: Jump Spin
Any direction + B near foe: Hammer Drop
Down, Up + B: Gazer Spiral

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  16. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

================
Kirby Card Swipe
================

Here, you will be shown a number of cards on the touch screen. Remember where 
they are, since in a moment, the door on the top screen will open, revealing 
a picture. You need to quickly tap the card with that picture to win. The 
first person to pick the correct card first wins the match. On the higher 
difficulties, the cards you are shown will be face down, so you will really 
have to memorize their locations to win!


=================
Kirby on the Draw
=================

In this game, you get to play in a shooting gallery. A number of sets of 
targets will continually appear onscreen, and you have to compete with three 
other opponents to hit the targets first. Each target can only be hit once, 
so whoever touches them first gets the points. Be careful of the bombs, since 
you will lose points if you touch them! You also have limited ammo, as 
designated on the bottom of your screen. You can reload at any time by 
tapping the ammo box on the bottom of the touch screen.


=============
Megaton Punch
=============

In this mode, you are up against an opponent to see who is the strongest. To 
achieve this, there are three meters that will appear, one after another, and 
the closer to perfect each one is (full meter bar, crosshairs lined up, 
pendulum in circle target) when you press the button, the stronger your 
attack will be. There are three opponents in each round you must beat, and 
three levels of difficulty. On higher difficulties, the opponents are 
stronger, so you really need to line up your crosshairs and fill the meters 
to the max to win!


=============
Samurai Kirby
=============

Here, you play a fastest-finger sort of game, based around dueling. You and 
your opponent will lock eyes, and then the area will become seemingly silent. 
Don't be fooled though; a "!" will appear onscreen at any time, and then the 
timers will count down. As soon as you see it appear, hit any button to 
attack. If you were the faster one to react, you will win. There are three 
difficulties in this mode, and the reaction times will become much lower the 
farther along you go, so watch out!


============
Snack Tracks
============

In this mode, you and three opponents are at the bottom end of conveyor belts 
carrying various food items. The tricky part here is that there are also bad 
things like bugs, bugs in the food, rocks, and even bombs coming down. You 
need to tap the bad items to get rid of them, since you will lose points if 
you consume any of them. As the game progresses, the conveyors will move 
faster, so be careful! You also need to keep your eyes open to see the bugs 
in the food, since they won't help your score if you eat them!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================
Stage Unlockables
=================

Game                         How to Unlock
----                         -------------
Dyna Blade                   Beat Spring Breeze
Gourmet Race                 Beat Spring Breeze
Helper to Hero               Beat The Arena
Megaton Punch                Beat Revenge of the King
Meta Knightmare Ultra        Beat Revenge of the King
Milky Way Wishes             Beat Revenge of the Meta Knight
Revenge of the King          Beat Milky Way Wishes
Revenge of the Meta Knight   Beat The Great Cave Offensive
Samurai Kirby                Beat Meta Knightmare Ultra
The Arena                    Beat Milky Way Wishes
The Great Cave Offensive     Beat Spring Breeze
The True Arena               Beat Helper to Hero


=================
Unlock Sound Test
=================

To unlock the sound test mode, you must complete Milky Way Wishes.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  18. Credits -=
-=-=-=-=-=-=-=-=-=

Matthias Von Schmidt: For telling me about how you don't have to take the 
sword offered before the Meta Knight battle, as well as a correction about 
the Whispy Woods battles.

Jack Truong: For correcting my numbering of a couple of treasures in the 
Great Cave Offensive.

Tug Mulloy: For pointing out a couple of things about the True Arena.

Yoshifan: For a quick correction/addition about the Helper to Hero section.

Lisa: For telling me about using the Plasma ability to reach the King's Cape 
treasure in the Great Cave Offensive.

Nick Verstrate: For correcting a spelling error regarding Kong's Barrel in 
the Great Cave Offensive.

supershadow360: For pointing out that you can obtain the Cook, Crash, and 
Mike abilities in Milky Way Wishes by inhaling.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!

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=- End of File -=