"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" The Original i,X8i X20W@W0a7 :X800a W7 80ZZ8 B8B2 2@B B@080008 i0 2822SZ 8aXa:iSZSa0r r0Z2SXX2a S0S aX7Zi ZrXr i00Z 772Z0Za8Z B0a0 8Xr;r8 iS72 S7S8.ZX72i7270 22S 2X78 2XX7S08 7XXr SXXW Z7r0 ZXSX7Z 7270 a7Z.iX72i a28 8Sa aS70 72rrrXS 8XSr 7X78 aX7Z Xa2 aaX Z7a a2Z; X7X8 22i 8XZ XXXZ rS7XrX7 2S27 ZXSZ ZXXa ZS2 aXZ ZXa SZ8i Z72i Za2 .Z7Z XSai XXXrX7B X2ai Z7a ZXZ 88 XX8 Z7S7a27 Z7Z 7Z7 i27Z rSa Z7Z,X7Z a27 Z70 2X8 Sai Sa SaXS2SS: arZ XZ. r27Z aZ 0X7 SXXZ 8SS 2aSa 0X2 ZX ZMZX27 a2 XZa8Z,2X8 ZB SX78 8B 0Sa rX78 ZXa ZXZ Bai ia2B8X aSZ 08 X7W:rXZ 2ZZ8 aX78i BZ ZZi ,8r2X ZX2 2aZ 80 2SZ rZ8 ZB XSar 0SXSZSSa 07r2 Z0 87X0 iaXXa8 88 BZi XB; SW XB8X SZSrX2Z 8XrX7iXZBZ Z0X B2Z0 BS22 @2 a@ 8B iW2BMr X8B0r 8BZ80BWBWX iW Z2 2WX 0 a S7 Sin FAQ\Walkthrough DS 2009 Version: 1.0 released on the 10th of May 2010 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walthrough | G0300 | | Chapter 0 | G0310 | | Chapter 1 | G0320 | | Chapter 2 | G0330 | | Chapter 3 | G0340 | | Chapter 4 | G0350 | | Chapter 5 | G0360 | | Chapter 6 | G0370 | |----------------------------------------------------------------+-----------| | 04.) Items | G0400 | |----------------------------------------------------------------+-----------| | XX.) FAQ | GXX00 | | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Diabolik: The Original Sin' for the DS, released by Black Bean Games in 2009. Similar games were also released on the PS2, Wii, PC and PSP. This walkthrough is written specifically for the DS version which is different than the other ports. It features the same story but has different ways to solve the puzzles. I am currently stuck in the last part of the game which is really frustrating so I hope someone can help me with the last bit. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Controls: ````````` The controls are explained in the manual but here is a quick run-down: Press SELECT to identify hotspots. This is very important as you otherwise have a hard time getting through the game. START actually quits the game. You get a dialog box to confirm returning to the main menu. Saving is done periodically when you reach certain checkpoints. The stylus operates your movements. A single tap looks at a hotspot and will give you some kind of description. Double tap to interact with a hotspot by either looking at it closer or picking up an item. Using an object only requires a single tap. Y shows your inventory. To use an item you need to select the cogwheel in the inventory screen. Tapping the icon on the main screen will de-select it. The game also uses the microphone. Mini-Games: ``````````` There are five kind of mini-games you will encounter in your adventure. Move: The first and extremely common mini-game consists of a pie which is divided into sections. One of these sections will light up and you have to quickly grab the small ball in the middle to the lit up edge. There is a time-limit to finish the sequence. Never drop the ball during this sequence. There could also be directions involved which means you need to hold the D-pad while touching the outer section. You have three attempts for this and you have to restart the entire sequence if you fail, plus you get an extra kind of scene showing Diabolik doing badly. Kind of interesting to watch. Throw: The second kind of mini-game is applied when using a throwable object. You need to drag the object from the bottom into the upper grid quickly and then let go and see the momentum take over. Combat: The third involves physical combat. When you engage in a fist-fight you have some circles on screen. They are numbered and will always be used in sequence. The simply kind of fight involves just tapping the circle before the surrounding area has reached the actual circle outline. However, you can also not tap it too early. Just close enough is good. There are some variations in the game, including speedier area shrinkage. There is a slightly more complex version of this game which has a green direction icon. What you need to do is press the previous number and keep it held and then drag onto the directions before it is too late. Shadowstep: You will need to grab Diabolik with the stylus and drag him along the path within the lines. You also need to move slowly so you do not make too much noise and get discovered. Take it slow without breaking the time limit. Aim: Almost like the throw but with a blowgun only and this time you are using the microphone to control the shot and its speed. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== Chapter 0: 72 Hours G0310 ``````````````````` "Kidnapping, ransom, revenge. A cell that is obscure...like a story." If you press SELECT you will find hotspots on the screen. This is how you know what to do in the room else you could tap around on the screen forever. Double tab (from now on I will refer to this as "interact") with the bench. Take the rusty iron wire (double tapping). Look at this in your inventory and tap the cog wheels which mean you want to use it. Use it on the knife sticking out of the bed to cut it into two. The name of the item stays the same but the description is updated. Use this on the door to get out. Chapter 1: Dead-end G0320 ``````````````````` "You can only hate those you fear." Run to the left of the large sign to look around the corner. You will sneak by the guard but first you have to pass the mini-game by dragging Diabolik through the red lines. Do not cross outside of them or you return to the start. Another rule is that you cannot drag too fast as you would make too much noise. In the next screen you want to attempt to continue right but the guard is there. Use the grappling-iron on the path right to engage in a throwing mini- game. Place the grappling-iron in the grid and tilt it so its claws face the bar in the upper screen. You then have to double tap the claws to throw it. You also have to time this throw with the circle above. It is rather slow and just touching it is enough. Go forward for yet another mini-game. This is similar to the one in the previous chapter but this time you actually have to pass. After the first few bits you have a strange-looking arrow alongside the normal green one. What you need to do is drag the ball on the green slice and then hold the direction buttons for the arrow. In this case it is UP + RIGHT. You should reach the other side of the footbridge unscathed. Walk right a bit until the screen scrolls far enough to show a guard. Use the sleep-inducing mine and play the throwing mini-game. When the guard is subdued you can double-tap the dark open window on the right side to enter the train. Inside you have your first fist fight. The first screen just has five icons. Tap them before the white area reaches the circle outline but not too early. This might be familiar to you from some certain other DS games but here you can not get any "perfect" score for getting it just right and you are almost certainly going to hit it too late if you are aiming for that. Just tap it when the area has almost reach the circle. The second screen is slightly more complex as it also has a green direction icon. After tapping the first circle you need to hold it down and then drag to the direction icon. It will lock on and then initiate the next fight circle. Smack! Inside the train, use the mask on the guard(s) to change clothes. Enter the room on the left and you will automatically talk to the guard. "A couple of guys had an argument. But everything's all right now." "Yes, that was him, but now they're on a scouting round. Barney wanted to talk to you..." Open the luggage and the small box in the corner to find an index book, two-way radio as well as the train layout. Now for a really "cool" puzzle. Leave the cabin and run all the way right, through to the next train compartment until you reach a door with a box next to it. Attempt to use the box only to be told you need a card. Return all the way back to the conductor's cabin and rifle through the desk to get this magnetic card. Like he could not pick up this anyway or what... Anyway, you now have the pleasure to run all the way back to the door with the box and use the magnetic card on it. Enter the next compartment. Here, first use the number pad and enter "149" (you get this from the index book) to unlock the treadmill. Go one screen right. Interact with the security lock on the right side of the screen to remove it. Press the red button to move the parcels. Return left and jump up to the hatch. A mini-game follows. Walk left and attempt to open the door. Another mini-game ensues as well as a fist fight. Enter the next compartment for real this time and go through the jackets hanging beyond. It will give you an archive organization. Continue through this room and open the drawer at the front, netting you an electronic key. Use it on the nearby card reader in order to unlock the archive. Read through the documents but what you really want to know is the Original Sin painting is stashed. The info card for it should be fifth from the top. Return to the start of this area and go right to the storage. Interact with it to find the painting. Get ready for two mini-games to escape. Chapter 2: Rain of Fire G0330 ``````````````````````` "In the bleakness of tragedy... one glimmer of hope: Eva." Walk right and south, look at the junction box beyond the fence. Return to the start of the area and grab the junk lying around. Careful, a snake, i.e. mini-game coming up! You get an empty glass bottle... Go right and fill it up with water from the lake. Return to the fence with the junction box and pick up a stone to throw it at the box. You have five attempts for this within 30 seconds. Throw the full bottle of water against the junction box too. Enter the fenced main gate. Walk left and grab the rusty key from the generator. Walk right to the other side area. Look at the forklift to change it to two different hot spots. Open the front compartment to pick up a wrench. Use it on the back to create a hole. Dunk the rusty key into the oil to get a greased key. Go right (south) first and enter the room there. You will have to win the mini-game to avoid electrocution. Check out the notice board to know that this archive room might have some useful information but the power should be cut first. Leave the room and enter the opposite door. Talk to the guard about anything as it will always result in the same conclusion. Grab the guards ID badge. Look at it in your inventory and examine the hot spot to find the code for the computer department. Use the machine in the corner and switch off the power to the archive (second lever from the right). Go outside the building and to the right to find a control box. Interact with it to cut the power running through the flooded archived room. Enter the archive room and look at the chart on the wall to get the security code. Try to use the computer but you cannot use it yet. Enter the room with the unconscious guard and use the guard's badge on the large mainframe. It also demands a fingerprint thus double tap the guard to use his finger. Return to the computer in the central room and use the turbine button to shut them off. Use the control button to open the gate. Exit the building and save. You will see a short scene and then the only way to continue is left. There is a policeman which means you need to blow a dart at him. Use the microphone to command the shot and the louder it is the faster it goes (I think). Afterwards you can continue left only to endure another mini-game of sneaking by the fence quietly. Once you reach the other side you can enter the next area. Use the valve to open the floodgates and enter the door to complete the chapter. Chapter 3: Home G0340 ``````````````` "Questions are often more important than answers." Open the drawer in the kitchen to get a first aid kit. Go south to the next section and then towards the bookcase for the third section of the house. The door to the bathroom is the small one next to the large wooden wardrobe. Once you return, go to the middle part of the house and interact with the photo hanging on the wall. Look at the bracelet for a clue (058769). Use the computer and it will unlock the security system. There is a painting at the start of the house you might have noticed when coming in. You can look at it to see some strange symbols. As you can tell from the signature this is upside down and turning your DS (or not) you will see the numbers mean 4-4-1-2. Go to drawers next to the wardrobe and it will ask for this code. Enter it to ride down. Use the pen drive with the computer in front of you to update the GPS info. Use the flash drive with the computer to upload the info. Run across the bridge and straight across another one. Get a map of the geographical archive and insert it into the computer from just now. Return to the area across the bridges and plug the microcamera into the computer archive. You will get the technical data on the helicopter. Feed it to the computer as well. Ride up the elevator and check out the bookcase in the middle section. Return to the base and walk south of the computer to find the gym. Take the syringe from the locker at the far end and leave the gym again. Run north past the computer and open the metal curtain door. Ride the bike out of here. Chapter 4: Petals G0350 ````````````````` "He to whom you confide your secret, becomes master of your freedom." Use the black suit on the door to the shed to change clothes. Run along through the tunnel and end up on the other side where you cannot continue. Throw a walkie-talkie in the bush behind the guard. (Actually I am unsure why this must be done as you sneak by him in this game, the action must be left over from the other game ports.) Sneak down the path in the mini-game and then another one followed immediately to take the steps down. Run along until a scene takes over. You will run into Helena and she will guide you to the next area after some long conversation. Run south to another building and enter through the skylight on the right. You will be back outside automatically. Return to the previous screen and find the propane warehouse key. Use it on the warehouse door on the left to get a propane tank which is automatically delivered to the balloon. Use the balloon to take off, watch the scene, win the mini-game and arrive in the castle all of the sudden. Run straight across the room and tap on the two guards in the distance to be told of the situation. Return to the previous room and interact with the locker on the right to change your clothes. Walk down the path you wanted a second ago and "talk" to the guards. Chapter 5: Twin truths G0360 `````````````````````` "Time is lacking only for those who do not know how to make the most of it." Tell the waitress you are Julia Ormond. Walk left and look at your building plan. Talk to the waiter and enter the door to go to the bathroom. Grab the extension pole from the locker and enter the lady's bathroom. Open the third stall from the left and use the extension pole to open the stall on the left. Place the EMP disrupter on the toilet. Get ready for a mini-game, then use the picklock on the brown door. Sneak through the corridors. Use the Ginko disguise on the door ahead. After talking to the guard, use the intrusion device on the main computer. Play the mini-game. Leave the room again, use the image duplicator on the camera and then picklock the door on the right. Run up to another door and then talk to the guard in the lobby. You will have to knock him out. Run north to another section of the lobby and then grab the painting at the end for a short chat with Ginko. Chapter 6: Roses G0370 ```````````````` "And in the end... revenge." This first puzzle is tricky as it gives you no clue. Thanks to a reader I have finally managed to solve it. Close the lid of the DS as if you put it to sleep and then when you reopen it the puzzle is solved as you are putting the two pictures on top of each other. [Thanks to burnafterread] Tap on the screen for a long search of the next location. Sneak to the left via the mini-game. Throw the smoke grenade at the guards to safely approach them and then smack them in the (hardest of the game's) mini-game. There is an automatic blowgun sequence following this bout. Approach the gate. A scene occurs and eventually you have a fight which is really easy. After that scene go back down one screen and talk to Helena. Once this is over, approach the sealed door for the last puzzle of the game. Input the following code to open: stars, rose, stars, lake, stars, lake, lake, heart. END =============================================================================== 04.) ITEMS G0400 =============================================================================== .-----------------. | Chapter 0 | |-----------------------------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | Rusty Iron | It's very thin | From the bed in | Cut in two pieces | | Wire (1) | and rusty. | the cell. | on the knife. | |-----------------+-----------------------------------------------------------' | Rusty Iron | Two rusty iron | Cutting the iron | Picklock the cell | | Wire (2) | wires. | wire into two. | door. | |-----------------+-----------------------------------------------------------' | Chapter 1 | |-----------------+-----------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | Grappling-Iron | This is my | Starting | Grapples onto | | | special | equipment | objects. | | | grappling-iron | | | | | that can hook to | | | | | on to any surface.| | | |-----------------+-------------------+-------------------+-------------------| | Mask | It's one of my | Starting | Disguise as a | | | generic mask, | equipment | guard. | | | useful for my | | | | | disguises. | | | |-----------------+-------------------+-------------------+-------------------| | Picklock | It is a small but | Starting | No use. | | | ever useful | equipment | | | | picklock... | | | |-----------------+-------------------+-------------------+-------------------| | Laser Pointer | The laser blade | Starting | No use. | | | it generates is | equipment | | | | very useful to | | | | | melt or cut small | | | | | surfaces. | | | |-----------------+-------------------+-------------------+-------------------| | Alloy rope | It's a special | Starting | No use. | | | alloy wire, very | equipment | | | | resistant, nearly | | | | | thirty meters | | | | | long. | | | |-----------------+-------------------+-------------------+-------------------| | Diamond Point | Perfect for | Starting | No use. | | | cutting glass up | equipment | | | | to a centimeter | | | | | thick. | | | |-----------------+-------------------+-------------------+-------------------| | Cutter | An exceedingly | Starting | No use. | | | sharp cutter with | equipment | | | | lots of spare | | | | | blades. | | | |-----------------+-------------------+-------------------+-------------------| | Microcamera | A tiny digital | Starting | No use. | | | camera. | equipment | | |-----------------+-------------------+-------------------+-------------------| | GPS Signal | Scumbags! I'll | Starting | Automatically | | System | have to activate | equipment | used. | | | it once I have | | | | | Original Sin | | | | | painting. | | | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Starting | No use. | | | loaded with | equipment | | | | needles dipped in | | | | | a strong sleeping | | | | | potion. | | | |-----------------+-------------------+-------------------+-------------------| | Sleep-inducing | It is a sleep- | Starting | Disable guard. | | Mine | inducing mine | equipment | | | | with a timer. I | | | | | can apply it to | | | | | any smooth | | | | | surface. | | | |-----------------+-------------------+-------------------+-------------------| | Combat Knife | A standard combat | Starting | No use. | | | knife. | equipment | | |-----------------+-------------------+-------------------+-------------------| | Train layout | It show the | Inside | Enables | | | structure of the | conductor's | communicating | | | train. | cabin. | with the guards | | | | | about changing | | | | | train wagons. | |-----------------+-------------------+-------------------+-------------------| | Two-way radio | The guards' | Inside | Communicates with | | | two-way radio. | conductor's | other guards. | | | guards. | cabin. | | |-----------------+-------------------+-------------------+-------------------| | Index Book | It is an index | Inside | Includes the | | | book with all the | conductor's | treadmill's | | | data of the | cabin. | security code. | | | people in charge | | | | | of the train. | | | |-----------------+-------------------+-------------------+-------------------| | Magnetic Card | It is a magnetic | On conductor's | Opens the | | | card to open | desk once you | door to the third | | | electronic doors. | know you need it. | train compartment.| |-----------------+-------------------+-------------------+-------------------| | Archive | Printed | Jackets hanging | Tells you how to | | Organization | illustrations | near archive. | use the archive. | | | on how to use the | | | | | archive. | | | |-----------------+-------------------+-------------------+-------------------| | Electronic Key | It is a small | Drawer near | Unlocks the | | | electronic card. | archives. | archives. | |-----------------+-------------------+-------------------+-------------------' | Chapter 2: | |-----------------+-----------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | Laser Pointer | The laser blade | Starting | No use. | | | it generates is | equipment | | | | very useful to | | | | | melt or cut small | | | | | surfaces. | | | |-----------------+-------------------+-------------------+-------------------| | Microcamera | A tiny digital | Starting | No use. | | | camera. | equipment | | |-----------------+-------------------+-------------------+-------------------| | Train layout | It show the | Starting | No use. | | | structure of the | equipment | | | | train. | | | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Starting | Used to shoot | | | loaded with | equipment | needles when | | | needles dipped in | | necessary. | | | a strong sleeping | | | | | potion. | | | |-----------------+-------------------+-------------------+-------------------| | Combat Knife | A standard combat | Starting | No use. | | | knife. | equipment | | |-----------------+-------------------+-------------------+-------------------| | An Empty Glass | A plain glass | Found in the junk | Filled up with | | Bottle | bottle. | near the river. | river water. | |-----------------+-------------------+-------------------+-------------------| | A Full Glass | A plain glass | Found in the junk | Thrown at the | | Bottle | bottle full of | near the lake. | junction box to | | | water from the | | short-circuit it. | | | lake. | | | |-----------------+-------------------+-------------------+-------------------| | Stone | A fairly heavy | From pile near | Thrown at the | | | stone. | fence. | junction box to | | | | | open it. | |-----------------+-------------------+-------------------+-------------------| | Wrench | A ordinary | In compartment of | Punches a hole | | | wrench. | the forklift. | into the forklift.| |-----------------+-------------------+-------------------+-------------------| | Rusty Key | The spare key of | In locomotive | Turns into the | | | the | after pulling the | greased key once | | | hydroelectrical | curtains. | used in the oil | | | plant. It's very | | puddle. | | | rusty. | | | |-----------------+-------------------+-------------------+-------------------| | Greased Key | The spare key of | Once dipping the | Unlocks the | | | the | rusty key into | central door to | | | hydroelectrical | the oil puddle. | the | | | plant. It's very | | hydroelectrical | | | rusty. | | plant. | |-----------------+-------------------+-------------------+-------------------| | The Guard's | It's the guards | From the knocked | Used on the main | | Badge | ID badge. There's | out guard in the | computer to gain | | | an identification | plant. | access. | | | number on it. | | | |-----------------+-----------------------------------------------------------' | Chapter 3: | |-----------------+-----------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | Laser Pointer | The laser blade | Starting | No use. Removed | | | it generates is | equipment | during shower. | | | very useful to | | | | | melt or cut small | | | | | surfaces. | | | |-----------------+-------------------+-------------------+-------------------| | Train layout | It show the | Starting | No use. Removed | | | structure of the | equipment | during shower. | | | train. | | | |-----------------+-------------------+-------------------+-------------------| | Microcamera | A tiny digital | Starting | Feeds the | | | camera. | equipment | helicopter info | | | | | into the | | | | | computer. | |-----------------+-------------------+-------------------+-------------------| | Pen drive | This pen drive has| Starting | Feeds the | | | the coordinates | equipment | helicopter | | | of the White | | movement data | | | Rose's helicopter | | into the | | | movements. | | computer. | |-----------------+-------------------+-------------------+-------------------| | Medical Kit | A standard | In kitchen | Cures Diabolik in | | | first-aid kit. | drawer | the shower. | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Starting | No use. Removed | | | loaded with | equipment | during shower. | | | needles dipped in | | | | | a strong sleeping | | | | | potion. | | | |-----------------+-------------------+-------------------+-------------------| | Combat Knife | A standard combat | Starting | No use. Removed | | | knife. | equipment | during shower. | |-----------------+-------------------+-------------------+-------------------| | A Map | This map is of | From geographic | Uploaded into | | | the area | archive | computer. | | | surrounding the | | | | | site of the train | | | | | crash. | | | |-----------------+-------------------+-------------------+-------------------| | Helicopter Data | It's a computer | From computer | Fed into the | | | print-out of the | archive once | computer | | | White Rose's | input the photo | | | | helicopter | | | |-----------------+-------------------+-------------------+-------------------| | Double Syringe | It is a double | In gym locker | Enables leaving | | | syringe: | | the hideout | | | painkiller and | | | | | anabolic steroids.| | | |-----------------+-----------------------------------------------------------' | Chapter 4: | |-----------------+-----------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | Double Syringe | It is a double | Start of chapter. | No use. | | | syringe: | | | | | painkiller and | | | | | anabolic steroids.| | | |-----------------+-------------------+-------------------+-------------------| | Black Suit | The mystery that | Start of chapter. | Worn at the start.| | | hides my identity | | | | | is concealed | | | | | this suit. | | | |-----------------+-------------------+-------------------+-------------------| | Walkie-talkie | It's an ordinary | Start of chapter. | Thrown into the | | | walkie-talkie. | | bushes. | | | I have two | | | | | exactly the same. | | | |-----------------+-------------------+-------------------+-------------------| | Parachute | My parachute. It | Start of chapter. | No use. | | | will certainly | | | | | come in handy. | | | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Start of chapter. | No use. | | | loaded with | | | | | needles dipped in | | | | | a strong sleeping | | | | | potion. | | | |-----------------+-------------------+-------------------+-------------------| | Combat Knife | A standard combat | Start of chapter. | No use. | | | knife. | | | |-----------------+-------------------+-------------------+-------------------| | Flight Plans | The flight plans | Inside Hot-Air | Enables taking | | | for getting to | Balloon office. | off with the | | | Doven, the White | | hot-air balloon. | | | Rose's castle. | | | |-----------------+-------------------+-------------------+-------------------| | Propane | It's the key for | On crate next to | Unlocks propane | | Warehouse Key | the warehouse | hot-air balloon. | warehouse. | | | where the propane | | | | | is kept. | | | |-----------------+-----------------------------------------------------------' | Chapter 5: | |-----------------+-----------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | EMP Distruptor | A device that | Start of Eva's | Placed in the | | | emits high- | part. | toilet to disrupt | | | frequency | | the EMP | | | electromagnetic | | generator. | | | interference. | | | |-----------------+-------------------+-------------------+-------------------| | Building Plan | The museum | Start of Eva's | Confirms location | | | building plan. | part. | of EMP generator. | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Start of Eva's | No use. | | | loaded with | part. | | | | needles dipped in | | | | | a strong sleeping | | | | | potion. | | | |-----------------+-------------------+-------------------+-------------------| | Extension pole | It's an extension | Locker outside | Open a bathroom | | | pole, used for | bathroom. | stall. | | | cleaning. | | | |-----------------+-------------------+-------------------+-------------------| | Picklock | It is a small | Start of | Unlock a door. | | | but ever useful | Diabolik's part. | | | | picklock... | | | |-----------------+-------------------+-------------------+-------------------| | Image | It's used to | Start of | Bypass past the | | Duplicator | continuously | Diabolik's part. | security camera | | | replay the same | | to lockpick the | | | image in a video | | side door for | | | camera. | | Eva. | |-----------------+-------------------+-------------------+-------------------| | Ginko Disguise | I've prepared it | Start of | Worn to look like | | Suit | especially for | Diabolik's part. | Ginko and fool | | | this mission. | | the camera and | | | It will be | | guard. | | | decisive. | | | |-----------------+-------------------+-------------------+-------------------| | Intrusion | It's used to hack | Start of | Hack into the | | Device | computer systems, | Diabolik's part. | main computer. | | | and can be used | | | | | from a distance. | | | |-----------------+-------------------+-------------------+-------------------| | Microcamera | A tiny digital | Start of | No use. | | | camera. | Diabolik's part. | | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Start of | No use. | | | loaded with | Diabolik's part. | | | | needles dipped in | | | | | a strong sleeping | | | | | potion. | | | |-----------------+-----------------------------------------------------------' | Chapter 6: | |-----------------+-----------------------------------------------------------. | Item | Description | Found | Use | |-----------------+-------------------+-------------------+-------------------| | Blowgun | It is a blowgun | Start of chapter. | Hit the | | | loaded with | | approaching guard.| | | needles dipped in | | | | | a strong sleeping | | | | | potion. | | | |-----------------+-----------------------------------------------------------| | Combat Knife | A standard combat | Start of chapter. | No use. | | | knife. | | | |-----------------+-------------------+-------------------+-------------------| | Smoke Grenade | It's a smoke | Start of chapter. | Flash-bomb the | | | grenade, that'll | | guards at the | | | make a huge cloud | | entrance to the | | | of smoke. | | fortress. | '-----------------------------------------------------------------------------' =============================================================================== XX.) FAQ GXX00 =============================================================================== Q: Who is Diabolik? A: You can read all of this up online much better than me giving you a quick overview. You may know him best from the movie Danger: Diabolik. Q: Can you die in this game? A: Yes, almost all the time. However, you only go back to a checkpoint. Q: Why does it seem that a lot of times there is something missing in the story? A: I feel that they have rushed this game, cut some corners especially during the later chapters. Q: Does this walkthrough work for the as well? A: This is a DS-only walkthrough. There are walkthroughs for the other version too. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v0.99 First version, almost complete (16th of April 2010) v1.0 Complete (10th of May 2010) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Black Bean Games for the game. burnafterread for the solve to the Chapter 6 puzzle. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=