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II+ .I? .?+...==. ,=~.~=. .++.==. .===.. +=+ ,+, .=. .?. .7. ... +------------------------------------------+ | Kingdom Hearts 358/2 Days | | | | Ability & Equipment Guide | | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | | | | By Jekoln, email at my username, hotmail | | Version: 0.80 | | Made for GameFAQs | | Created 2010-02-28, Updated 2010-02-28 | +------------------------------------------+ ******************************************************************************* ** ** ** Version History ** ** ** ******************************************************************************* • 0.90 [28 Feb. 2010] ====== ============== o First version. • 1.00 [03 Mar. 2010] ====== ============== o Added info to Risky Play & Perma-Plight ******************************************************************************* ** ** ** Abilities ** ** ** ******************************************************************************* NOTE: Abilities can either be aquired by equiping relics and equiping gears then adding Ability Units to it. You are only able to equip a small handfull of abilities at a time, so selection is usually dependent on your play style or if you need a specific setup for a challenge or a mission. [#AU] = Number of Ability Units needed for ability. ******************************************************************************* ******************************************************************************* Combo Boost Description Dish out increasinly higher damage as your combo continues. From Relic(s) Soldier Ring From Gear(s) Skill Gear+ (2) [1AU] Technical Gear+ (2) [1AU] Duel Gear+ (4) [1AU] Duel Gear++ (5) [1AU] Lift Gear (3) [1AU] Nimble Gear+ (4) [1AU] Rage Gear+ (5) [1AU] Champion Gear (5) [1AU] Ultimate Gear+ (6) [1AU] Notes One of the most abundant abilities, and easy to get with Ability Units. Pretty decent. Combo-Jump Description Jump in the middle of a combo. From Relic(s) Brawl Ring Raider's Ring From Gear(s) Technical Gear (3) [2AU] Duel Gear+ (4) [2AU] Duel Gear++ (5) [2AU] Lift Gear (3) [2AU] Lift Gear+ (3) [2AU] Nimble Gear (4) [2AU] Nimble Gear+ (4) [2AU] Rage Gear (5) [2AU] Rage Gear+ (5) [2AU] Champion Gear (5) [2AU] Ultimate Gear (6) [1AU] Notes Usually a follower on a combo oriented gear, though I'm hard pressed to see how it's useful or how it even works. Combo-Air Slide Description Air slide in the middle of an aerial combo by pressing B. (Requires Air Slide) From Relic(s) n/a From Gear(s) Rage Gear (5) [3AU] Rage Gear+ (5) [3AU] Notes Never used it, might be useful on some aerial bosses. Combo-Block Description Block mid-combo by letting go of the control pad and pressing Y. (Requires Block) From Relic(s) Knight's Defense Raider's Ring From Gear(s) Prestige Gear (4) [3AU] Crisis Gear (5) [2AU] Crisis Gear+ (5) [2AU] Ultimate Gear (6) [2AU] Notes Never used it, might be useful for some bosses. ******************************************************************************* Chain Power Description Deal extra damage with attacks once you've maxed out a chain. From Relic(s) n/a From Gear(s) Technical Gear+ (3) [1AU] Duel Gear (4) [1AU] Lift Gear+ (3) [1AU] Nimble Gear (4) [1AU] Rage Gear (5) [1AU] Champion Gear+ (5) [1AU] Ultimate Gear+ (6) [2AU] Chain Time Description Give yourself a longer time window for continuing chains. From Relic(s) Eternal Rings From Gear(s) Technical Gear+ (3) [2AU] Duel Gear (4) [2AU] Champion Gear+ (5) [2AU] Ultimate Gear+ (6) [3AU] Heart Bonus Description Fully recover HP every time you collect 300 hearts. From Relic(s) Lucky Ring From Gear(s) Duel Gear (4) [3AU] Champion Gear+ (5) [3AU] Notes Worthless Lucky Strike Description Force enemies to drop items more frequently. From Relic(s) Lucky Star Three Stars From Gear(s) n/a Notes Could be good for late in the game when you're going for synthesis materials, though I never used it. ******************************************************************************* Magic Bracer Description Always finish casting magic, even if you are hit in the process. From Relic(s) Fire Charm Flower Charm Blizzard Charm Thunder Charm Storm's Eye From Gear(s) Chrono Gear (3) [2AU] Chrono Gear+ (3) [2AU] Phantom Gear (4) [2AU] Phantom Gear+ (4) [2AU] Phantom Gear++ (5) [1AU] Omega Gear+ (6) [1AU] Hazard Gear (5) [1AU] Notes One of the best skills in the game, especially if you're a heavy magic user. Magic Finale Description Increase the power of the last cast you have left of any given magic. From Relic(s) Imperial Crown From Gear(s) Phantom Gear (4) [3AU] Phantom Gear+ (4) [3AU] Phantom Gear++ (5) [2AU] Notes Not very useful. Magical Strike Description Gain a slight boost in Strength if your Magic is higher. From Relic(s) n/a From Gear(s) Phantom Gear++ (5) [3AU] Notes Not very useful, better used for other units. ******************************************************************************* Potion Boost LV1 Description Recover more HP than usual from items. From Relic(s) Fencer's Ring Recovery Ring Charge Ring Princess's Crown From Gear(s) n/a Notes About 10% boost in health recovery. Cure magic works better most of the time. Potion Boost Lv2 Description Recover more HP than usual from items. From Relic(s) Safety Ring From Gear(s) n/a Notes About 10% boost in health recovery. Cure magic works better most of the time. Ether Boost Description Recover more magic casts than usual from items. From Relic(s) Magic Ring Vitality Ring Charge Ring From Gear(s) n/a Notes Get +1 magic cast from ethers and hi-ethers. Prize Power LV1 Description Recover more HP when you pick up HP prizes. From Relic(s) Lucky Ring Three Stars From Gear(s) n/a Notes Can keep your HP up during most regular missions. Prize Power LV2 Description Recover more HP when you pick up HP prizes. From Relic(s) Lucky Ring White Ring From Gear(s) n/a Notes Can keep your HP up during most regular missions. Exp Boost LV1 Description Receive more EXP than usual. From Relic(s) Knight's Defense Might Crown Three Stars From Gear(s) n/a Notes A 10% EXP boost. Exp Boost LV2 Description Receive more EXP than usual. From Relic(s) Double Up Princess's Crown From Gear(s) n/a Notes A 20% EXP boost. One HP/Hi-EXP Boost Description Fight with only 1 HP. You cannot recover more than this. Receive lots more EXP than usual. From Relic(s) Extreme From Gear(s) n/a Notes Doubles EXP, use on Mission 93 and beat easy Neoshadows for around 1,500 EXP and then withdraw. ******************************************************************************* Critical Boost Description Potentially deal critical hits with any kind of attack. From Relic(s) Critical Sun From Gear(s) Duel Gear+ (4) [3AU] Duel Gear++ (5) [3AU] Champion Gear (5) [3AU] Ultimate Gear (6) [3AU] Notes One of the best abilities in the game when paired with high critical equipment. Offensive Block Description Bounce back incoming attacks with your combos. From Relic(s) n/a From Gear(s) Wild Gear (3) [1AU] Wild Gear+ (3) [1AU] Ominous Gear (4) [1AU] Ominous Gear+ (4) [1AU] Casual Gear (2) [1AU] Brick Wall Description Continue a combo without interruption even if you take minor damage. From Relic(s) Imperial Crown From Gear(s) Prestige Gear+ (4) [3AU] Crisis Gear (5) [3AU] Crisis Gear+ (5) [3AU] Omega Gear+ (6) [2AU] Notes Great ability Second Chance Description Retain 1 HP after being hit by an otherwise fatal attack. From Relic(s) Rune Ring From Gear(s) Ominous Gear (4) [3AU] Zero Gear (5) [3AU] Notes Good for surviving some of the hard challenge missions. ******************************************************************************* Defender Description Gain a boost in Defense when you HP is low. From Relic(s) Protect Ring From Gear(s) Wild Gear (3) [2AU] Wild Gear+ (3) [2AU] Ominous Gear (4) [2AU] Ominous Gear+ (5) [2AU] Valor Gear (2) [1AU] Valor Gear+ (2) [1AU] Fearless Gear (3) [1AU] Fearless Gear+ (3) [1AU] Prestige Gear (4) [1AU] Prestige Gear+ (4) [1AU] Crisis Gear (5) [1AU] Zero Gear (5) [1AU] Damage Control Description Take half the usual damage when your HP is low. From Relic(s) Witch's Chaos From Gear(s) Ominous Gear+ (4) [3AU] Omega Gear (6) [3AU] Hazard Gear (5) [3AU] Zero Gear (5) [2AU] Striker Description Gain a boost in Strength when your HP is low. From Relic(s) Critical Ring From Gear(s) Fearless Gear (3) [2AU] Fearless Gear+ (3) [2AU] Prestige Gear (4) [2AU] Prestige Gear+ (4) [2AU] Crisis Gear (5) [1AU] Omega Gear (6) [1AU] Mystery Gear (3) [1AU] Grand Slam Description Deal critical hits more often when your HP is low. From Relic(s) Crimson Blood From Gear(s) Omega Gear (6) [2AU] Myster Gear (3) [2AU] Vitality Barrier Description Take 1/3 the usual damage when your HP is full. From Relic(s) Recovery Ring From Gear(s) Omega Gear+ (6) [3AU] Hazard Gear (5) [2AU] Pandora's Gear (5) [2AU] Pandora's Gear+ (5) [2AU] Vitality Surge Description Gain a boost in Strength when you HP is full. From Relic(s) Vitality Ring From Gear(s) Pandora's Gear (5) [1AU] Pandora's Gear+ (5) [1AU] Alive 'n' Kickin Description Attack enemies when your HP is full and they will always stagger. From Relic(s) n/a From Gear(s) Pandora's Gear (5) [3AU], Pandora's Gear+ (5) [3AU] ******************************************************************************* Fire Finish Description Ignite enemies sometimes with the finishing blow of your combos. From Relic(s) Carmine Blight From Gear(s) Loaded Gear+ (2) [1AU] Phantom Gear (4) [1AU] Hazard Gear+ (5) [1AU] Thunder Finish Description Jolt enemies sometimes with the finishing blow of your combos. From Relic(s) Rainforce Ring From Gear(s) Chrono Gear (3) [1AU] Phantom Gear+ (4) [1AU] Hazard Gear+ (5) [2AU] Blizzard Finish Description Freeze enemies sometimes with the finishing blow of your combos. From Relic(s) Frozen Blight From Gear(s) Chrono Gear+ (3) [1AU] Hazard Gear+ (5) [3AU] Notes The best of the finishes, stops enemies and you get the damage multiplier. Aero Finish Description Air-toss enemies sometimes with the finishing blow of your combos. From Relic(s) Deep Sky From Gear(s) n/a Notes Least useful of the finishes, can stop you from hitting the enemy and finishing combo. ******************************************************************************* Elemental Curse Description Randomly incur negative status independently of enemy attacks. From Relic(s) Witch's Chaos Rune Ring From Gear(s) n/a Risky Play Description Lose HP when your attacks miss. From Relic(s) Master's Circle From Gear(s) Pandora's Gear (5) Note: Xigbar is not affected by this ability when you play him in mission mode with the Master's Circle or Pandora's Gear equiped. Perma-Plight Description Lose the ability to recover HP once it is low, and remain in constant peril. From Relic(s) Master's Circle From Gear(s) n/a ******************************************************************************* All Resistance +10% Description Mildly protects from all status effects. From Relic(s) Might Crown From Gear(s) n/a All Resistance +20% Description Protects from all status effects. From Relic(s) Full Circle From Gear(s) n/a All Resistance +100% Description Completely protects from all status effects. From Relic(s) Master's Circle From Gear(s) n/a Notes Saddled with two bad abilities, and useless by the time you get it. Anti-Nil +100% Description Limits the damage you take from null defense. From Relic(s) Nothing to Fear From Gear(s) n/a Notes Not sure who even does this, not useful. Anti-Space 30% Description Make it harder for enemies to shoe-glue you. From Relic(s) Fairy Circle From Gear(s) n/a Notes Not useful Anti-Space 100% Description Make it harder for enemies to shoe-glue you. From Relic(s) Space in its Place From Gear(s) n/a Notes Could be good for some boss battles/missions, but most likely not. Anti-Wind 30% Description Make it harder for enemies to air-toss you. From Relic(s) Storm's Eye From Gear(s) n/a Anti-Wind 100% Description Make it harder for enemies to air-toss you. From Relic(s) Flagging Winds From Gear(s) n/a Notes Could be good for some boss battles/missions, but most likely not. Anti-Ice 30% Description Make it harder for enemies to freeze you. From Relic(s) Blizzard Charm From Gear(s) n/a Anti-Ice 100% Description Make it harder for enemies to freeze you. From Relic(s) Ice Breaker From Gear(s) n/a Notes Good for some specific boss battles/missions. Anti-Earth 100% Description Make it harder for enemies to halve your HP. From Relic(s) Down to Earth From Gear(s) n/a Notes Not sure who even does this. Anti-Illusion 30% Description Make it harder for enemies to flip-foot you. From Relic(s) Fairy Circle From Gear(s) n/a Anti-Illusion 100% Description Make it harder for enemies to flip-foot you. From Relic(s) Lose Your Illusion From Gear(s) n/a Notes Could be good for some boss battles/missions, but most likely not. Anti-Moon 30% Description Make it harder for enemies to silence you. From Relic(s) Lunar Strike From Gear(s) n/a Anti-Moon 100% Description Make it harder for enemies to silence you. From Relic(s) Sighing of the Moon From Gear(s) n/a Notes Could be useful for ____ Armor fights. Anti-Fire 30% Description Make it harder for enemies to ignite you. From Relic(s) Fire Charm From Gear(s) n/a Anti-Fire 100% Description Make it harder for enemies to ignite you. From Relic(s) Tears of Flame From Gear(s) n/a Notes Good for some specific boss battles/missions. Anti-Water 30% Description Make it harder for enemies to damage-drain you. From Relic(s) Storm's Eye From Gear(s) n/a Notes Not sure who even does this. Anti-Water 100% Description Make it harder for enemies to damage-drain you. From Relic(s) Parting of the Waters From Gear(s) n/a Notes Not sure who even does this. Anti-Time 30% Description Make it harder for enemies to rewind your defense to level one. From Relic(s) Fairy Circle From Gear(s) n/a Anti-Time 100% Description Make it harder for enemies to rewind your defense to level one. From Relic(s) Test of Time From Gear(s) n/a Notes Useful for Orcum/Invisible fights. Anti-Flower 30% Description Make it harder for enemies to blind you. From Relic(s) Flower Charm From Gear(s) n/a Anti-Flower 100% Description Make it harder for enemies to blind you. From Relic(s) Flowers Athirst From Gear(s) n/a Anti-Lightning 30% Description Make it harder for enemies to jolt you. From Relic(s) Thunder Charm From Gear(s) n/a Anti-Lightning 100% Description Make it harder for enemies to jolt you. From Relic(s) Stolen Thunder From Gear(s) n/a ******************************************************************************* ** ** ** Relics/Rings ** ** ** ******************************************************************************* Sign of Resolve Strength + 1 Critical % + 0 Magic + 1 Crit Bonus + 0 Defense + 4 HP + 10 Abilities None Acquired by Reward [Mission 12] Brawl Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 8 HP + 0 Abilities Combo-Jump Acquired by Shop [Novice] Magic Ring Strength + 0 Critical % + 0 Magic + 3 Crit Bonus + 0 Defense + 6 HP + 0 Abilities Ether Boost Acquired by Synthesis [Novice] Soldier Ring Strength + 3 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 8 HP + 0 Abilities Combo Boost Acquired by Shop [Novice] Fencer's Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 8 HP + 20 Abilities Potion Boost LV1 Acquired by Synthesis [Novice] Fire Charm Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 8 HP + 0 Abilities 30% fire resistance, Magic Bracer Acquired by Synthesis [Novice] Flower Charm Strength + 2 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 10 HP + 15 Abilities 30% flower resistance, Magic Bracer Acquired by Shop [Rookie] Strike Ring Strength + 0 Critical % + 5 Magic + 0 Crit Bonus + 5 Defense + 10 HP + 0 Abilities None Acquired by Synthesis [Novice] Lucky Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 16 HP + 0 Abilities Prize Power LV1, Heart Bonus Acquired by Synthesis [Novice] Blizzard Charm Strength + 4 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 12 HP + 0 Abilities 30% ice resistance, Magic Bracer Acquired by Shop [Rookie] White Ring Strength + 0 Critical % + 0 Magic + 4 Crit Bonus + 0 Defense + 12 HP + 0 Abilities Prize Power LV2 Acquired by Synthesis [Novice] Knight's Defense Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 12 HP + 0 Abilities Combo-Block, EXP Boost LV1 Acquired by Shop [Agent] Raider's Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 18 HP + 0 Abilities Combo-Jump, Combo-Block Acquired by Synthesis [Agent] Thunder Charm Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 14 HP + 0 Abilities 30% lightning resistance, Magic Bracer Acquired by Synthesis [Agent] Recovery Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 16 HP + 40 Abilities Vitality Barrier, Potion Boost LV1 Acquired by Synthesis [Agent] Vitality Ring Strength + 0 Critical % + 0 Magic + 6 Crit Bonus + 0 Defense + 16 HP + 0 Abilities Vitality Surge, Ether Boost Acquired by Synthesis [Agent] Rainforce Ring Strength + 6 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 16 HP + 0 Abilities Thunder Finish Acquired by Shop [Expert] Double Up Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 18 HP + 0 Abilities EXP Boost LV2 Acquired by Synthesis [Expert] Storm's Eye Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 18 HP + 0 Abilities 30% wind resistance, 30% water resistance Magic Bracer Acquired by Synthesis [Expert] Critical Ring Strength + 0 Critical % + 8 Magic + 0 Crit Bonus + 8 Defense + 20 HP + 0 Abilities Striker Acquired by Shop [Expert] Fairy Circle Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 20 HP + 0 Abilities 30% space resistance, 30% illusion resistance 30% time resistance Acquired by Synthesis [Expert] Full Circle Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 24 HP + 0 Abilities 20% resistance to all elements Acquired by Synthesis [Expert] Lucky Star Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 24 HP + 0 Abilities Prize Power LV2, Lucky Strike Acquired by Shop [Master] Charge Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 26 HP + 0 Abilities Potion Boost LV1, Ether Boost Acquired by Synthesis [Master] Eternal Ring Strength + 4 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 28 HP + 30 Abilities Chain Time Acquired by Synthesis [Master] Carmine Blight Strength + 8 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Fire Finish Acquired by Synthesis [Master] Frozen Blight Strength + 0 Critical % + 0 Magic + 8 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Blizzard Finish Acquired by Synthesis [Master] Safety Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Potion Boost LV2 Acquired by Synthesis [Master] Princess's Crown Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 60 Abilities Potion Boost LV1, EXP Boost LV2 Acquired by Shop [Legend] Lunar Strike Strength + 0 Critical % + 10 Magic + 0 Crit Bonus + 10 Defense + 30 HP + 0 Abilities 30% moon resistance Acquired by Synthesis [Legend] Crimson Blood Strength + 8 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Grand Slam Acquired by 160 Mission Mode Crowns Deep Sky Strength + 0 Critical % + 0 Magic + 8 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Combo-Air Slide, Aero Finish Acquired by Shop [Legend] Protect Ring Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Defender Acquired by Synthesis [Legend] Might Crown Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 80 Abilities 10% all resistance, EXP Boost LV1 Acquired by Synthesis [Legend] Critical Sun Strength + 0 Critical % + 15 Magic + 0 Crit Bonus + 20 Defense + 10 HP + 0 Abilities Critical Boost Acquired by Shop [Legend] Three Stars Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities Potion Boost LV1, Lucky Strike EXP Boost LV1 Acquired by Synthesis [Legend] Imperial Crown Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 10 HP + 100 Abilities Brick Wall, Magic Finale Acquired by Synthesis [Legend] Witch's Chaos Strength + 20 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 10 HP + 0 Abilities Damage Control, Elemental Curse Acquired by Synthesis [Legend] Rune Ring Strength + 0 Critical % + 0 Magic + 20 Crit Bonus + 0 Defense + 10 HP + 0 Abilities Second Chance, Elemental Curse Acquired by 200 Mission Mode Crowns Extreme Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 0 HP + 0 Abilities One HP, Hi-EXP Boost Acquired by Synthesis [Legend] Master's Circle Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% all resistance, Risky Play, Perma-Plight Acquired by 358 Challenge Emblems Nothing to Fear Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% nil resistance Acquired by Synthesis [Legend] Space in Its Place Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% space esistance Acquired by Synthesis [Legend] Flagging Winds Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% wind resistance Acquired by Synthesis [Legend] Ice Breaker Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% ice resistance Acquired by Synthesis [Legend] Down to Earth Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% earth resistance Acquired by Synthesis [Legend] Lose Your Illusion Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% illusion resistance Acquired by Synthesis [Legend] Sighing of the Moon Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% moon resistance Acquired by Synthesis [Legend] Tears of Flame Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% fire resistance Acquired by Synthesis [Legend] Parting of Waters Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% water resistance Acquired by Synthesis [Legend] Test of Time Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% time resistance Acquired by Synthesis [Legend] Flowers Athirst Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% flower resistance Acquired by Synthesis [Legend] Stolen Thunder Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% lightning resistance Acquired by Synthesis [Legend] Dying of the Light Strength + 0 Critical % + 0 Magic + 0 Crit Bonus + 0 Defense + 30 HP + 0 Abilities 100% light resistance Acquired by Synthesis [Legend] ******************************************************************************* ** ** ** Keyblades/Gears ** ** ** ******************************************************************************* Note: The number in the parentheses is the amount that a Unit will add to the gear. Abilities are listed in order of units needed. None/Default Strength + 0 (+ 0) Critical % + 0 (+ 0) Magic + 0 (+ 0) Crit Bonus + 0 (+ 0) Defense + 0 (+ 0) Abilities None Skill Gear (1) Strength + 5 (+ 0) Critical % + 3 (+ 0) Magic + 0 (+ 0) Crit Bonus + 0 (+ 0) Defense + 0 (+ 0) Abilities None Acquired by Reward [Mission 6] SKILL GEAR+ (2) Strength + 7 (+ 1) Critical % + 4 (+ 1) Magic + 0 (+ 1) Crit Bonus + 0 (+ 1) Defense + 0 (+ 1) Abilities Combo Boost Acquired by Reward [Mission 13] TECHNICAL GEAR (3) Strength +30 (+ 1) Critical % + 6 (+ 2) Magic + 0 (+ 1) Crit Bonus + 1 (+ 1) Defense + 0 (+ 1) Abilities Combo Boost, Combo-Jump Acquired by Shop [Novice] TECHNICAL GEAR+ (3) Strength +35 (+ 1) Critical % + 8 (+ 2) Magic + 0 (+ 1) Crit Bonus + 2 (+ 1) Defense + 0 (+ 1) Abilities Chain Power, Chain Time Acquired by Chest [Mission 19] DUEL GEAR (4) Strength +56 (+ 1) Critical % +12 (+ 2) Magic + 0 (+ 1) Crit Bonus + 6 (+ 1) Defense + 0 (+ 1) Abilities Chain Power, Chain Time, Heart Bonus Acquired by Synthesis [Rookie] DUEL GEAR+ (4) Strength +61 (+ 1) Critical % + 9 (+ 2) Magic + 0 (+ 1) Crit Bonus + 4 (+ 1) Defense + 0 (+ 1) Abilities Combo Boost, Combo-Jump, Critical Boost Acquired by Chest [Mission 59] DUEL GEAR++ (5) Strength +47 (+ 1) Critical % +12 (+ 5) Magic + 0 (+ 1) Crit Bonus + 5 (+ 0) Defense + 0 (+ 1) Abilities Combo Boost, Combo-Jump, Critical Boost Acquired by Synthesis [Agent] LOADED GEAR (1) Strength + 9 (+ 0) Critical % + 2 (+ 0) Magic +12 (+ 0) Crit Bonus + 1 (+ 0) Defense + 0 (+ 0) Abilities None Acquired by Chest [Mission 11] LOADED GEAR+ (2) Strength +40 (+ 1) Critical % + 2 (+ 1) Magic +15 (+ 1) Crit Bonus + 3 (+ 1) Defense + 0 (+ 1) Abilities Fire Finish Acquired by Chest [Mission 16] CHRONO GEAR (3) Strength +45 (+ 1) Critical % + 4 (+ 1) Magic +18 (+ 2) Crit Bonus + 2 (+ 1) Defense + 0 (+ 1) Abilities Thunder Finish, Magic Bracer Acquired by Shop [Novice] CHRONO GEAR+ (3) Strength +47 (+ 1) Critical % + 4 (+ 1) Magic +25 (+ 2) Crit Bonus + 4 (+ 1) Defense + 0 (+ 1) Abilities Blizzard Finish, Magic Bracer Acquired by Synthesis [Rookie] PHANTOM GEAR (4) Strength +52 (+ 1) Critical % + 6 (+ 1) Magic +29 (+ 1) Crit Bonus + 4 (+ 1) Defense + 0 (+ 2) Abilities Fire Finish, Magic Bracer, Magic Finale Acquired by Chest [Mission 45] PHANTOM GEAR+ (4) Strength +58 (+ 1) Critical % + 6 (+ 1) Magic +36 (+ 1) Crit Bonus + 7 (+ 1) Defense + 0 (+ 2) Abilities Thunder Finish, Magic Bracer, Magic Finale Acquired by 70 Challenge Emblems PHANTOM GEAR++ (5) Strength +61 (+ 1) Critical % + 8 (+ 1) Magic +39 (+ 5) Crit Bonus + 9 (+ 1) Defense + 0 (+ 1) Abilities Magic Bracer, Magic Finale, Magic Strike Acquired by Synthesis [Agent] LIFT GEAR (3) Strength +40 (+ 1) Critical % + 4 (+ 1) Magic + 0 (+ 1) Crit Bonus + 2 (+ 2) Defense + 0 (+ 1) Abilities Boost, Combo-Jump Acquired by Shop [Novice] LIFT GEAR+ (3) Strength +45 (+ 1) Critical % + 4 (+ 1) Magic + 0 (+ 1) Crit Bonus + 1 (+ 2) Defense + 0 (+ 1) Abilities Chain Power, Combo-Jump Acquired by 10 Mission Mode Crown NIMBLE GEAR (4) Strength +39 (+ 1) Critical % + 6 (+ 1) Magic + 0 (+ 1) Crit Bonus + 2 (+ 2) Defense + 0 (+ 1) Abilities Chain Power, Combo-Jump, Combo-Air Slide Acquired by Shop [Rookie] NIMBLE GEAR+ (4) Strength +55 (+ 1) Critical % + 6 (+ 1) Magic + 0 (+ 1) Crit Bonus + 2 (+ 2) Defense + 0 (+ 1) Abilities Combo Boost, Combo-Jump, Combo-Air Slide Acquired by Synthesis [Rookie] WILD GEAR (3) Strength +40 (+ 1) Critical % + 2 (+ 1) Magic + 0 (+ 1) Crit Bonus + 1 (+ 1) Defense + 4 (+ 2) Abilities Offensive Block, Defender Acquired by Shop [Novice] WILD GEAR+ (3) Strength +50 (+ 1) Critical % + 2 (+ 1) Magic + 0 (+ 1) Crit Bonus + 2 (+ 1) Defense + 4 (+ 2) Abilities Offensive Block, Defender Acquired by 40 Mission Mode Crowns OMINOUS GEAR (4) Strength +37 (+ 1) Critical % + 3 (+ 1) Magic + 0 (+ 1) Crit Bonus + 4 (+ 1) Defense + 6 (+ 2) Abilities Offensive Block, Defender, Second Chance Acquired by Chest [Mission 15] OMINOUS GEAR+ (4) Strength +55 (+ 1) Critical % + 3 (+ 1) Magic + 0 (+ 1) Crit Bonus + 3 (+ 1) Defense + 6 (+ 2) Abilities Offensive Block, Defender, Damage Control Acquired by Synthesis [Rookie] VALOR GEAR (2) Strength +55 (+ 1) Critical % + 2 (+ 1) Magic + 0 (+ 1) Crit Bonus + 3 (+ 1) Defense + 1 (+ 1) Abilities Defender Acquired by Chest [Mission 29] VALOR GEAR+ (2) Strength +60 (+ 1) Critical % + 0 (+ 1) Magic + 0 (+ 1) Crit Bonus + 4 (+ 1) Defense + 1 (+ 1) Abilities Defender Acquired by 2 Mission Mode Crowns FEARLESS GEAR (3) Strength +55 (+ 2) Critical % + 4 (+ 1) Magic + 0 (+ 1) Crit Bonus + 4 (+ 1) Defense + 2 (+ 1) Abilities Defender, Striker Acquired by Shop [Rookie] FEARLESS GEAR+ (3) Strength +63 (+ 2) Critical % + 0 (+ 1) Magic + 0 (+ 1) Crit Bonus + 4 (+ 1) Defense + 2 (+ 1) Abilities Defender, Striker Acquired by Synthesis [Rookie] PRESTIGE GEAR (4) Strength +50 (+ 2) Critical % + 0 (+ 1) Magic + 0 (+ 1) Crit Bonus + 8 (+ 1) Defense + 3 (+ 1) Abilities Defender, Striker, Combo-Block Acquired by Shop [Agent] PRESTIGE GEAR+ (4) Strength +55 (+ 2) Critical % + 6 (+ 1) Magic + 0 (+ 1) Crit Bonus + 9 (+ 1) Defense + 3 (+ 1) Abilities Defender, Striker, Brick Wall Acquired by Synthesis [Agent] CRISIS GEAR (5) Strength +49 (+ 3) Critical % + 8 (+ 1) Magic +23 (+ 3) Crit Bonus + 7 (+ 1) Defense + 4 (+ 1) Abilities Defender, Combo-Block, Brick Wall Acquired by Synthesis [Agent] CRISIS GEAR+ (5) Strength +55 (+ 3) Critical % + 0 (+ 1) Magic +28 (+ 3) Crit Bonus + 8 (+ 1) Defense + 4 (+ 1) Abilities Striker, Combo-Block, Brick Wall Acquired by Synthesis [Expert] OMEGA GEAR (6) Strength +85 (+ 3) Critical % + 0 (+ 1) Magic +31 (+ 3) Crit Bonus +12 (+ 1) Defense + 5 (+ 1) Abilities Striker, Grand Slam, Damage Control Acquired by 160 Challenge Emblems OMEGA GEAR+ (6) Strength +95 (+ 3) Critical % +10 (+ 1) Magic +34 (+ 3) Crit Bonus +13 (+ 1) Defense + 5 (+ 1) Abilities Magic Bracer, Brick Wall, Vitality Barrier Acquired by Synthesis [Master] HAZARD GEAR (5) Strength +60 (+ 1) Critical % + 4 (+ 1) Magic +37 (+ 3) Crit Bonus + 8 (+ 1) Defense + 8 (+ 3) Abilities Magic Bracer, Vitality Barrier, Damage Control Acquired by Synthesis [Expert] HAZARD GEAR+ (5) Strength +85 (+ 1) Critical % + 4 (+ 1) Magic +45 (+ 3) Crit Bonus +10 (+ 1) Defense + 8 (+ 3) Abilities Fire Finish, Thunder Finish, Blizzard Finish Acquired by Synthesis [Master] RAGE GEAR (5) Strength +73 (+ 1) Critical % +10 (+ 3) Magic + 0 (+ 1) Crit Bonus + 6 (+ 3) Defense + 0 (+ 1) Abilities Chain Power, Combo-Jump, Combo-Air Slide Acquired by 120 Challenge Emblems RAGE GEAR+ (5) Strength +78 (+ 1) Critical % +10 (+ 3) Magic + 0 (+ 1) Crit Bonus + 7 (+ 3) Defense + 0 (+ 1) Abilities Combo Boost, Combo-Jump, Combo-Air Slide Acquired by Synthesis [Expert] CHAMPION GEAR (5) Strength +65 (+ 3) Critical % +12 (+ 3) Magic + 0 (+ 1) Crit Bonus + 9 (+ 1) Defense + 2 (+ 1) Abilities Combo Boost, Combo-Jump, Critical Boost Acquired by Synthesis [Expert] CHAMPION GEAR+ (5) Strength +85 (+ 3) Critical % +16 (+ 3) Magic + 0 (+ 1) Crit Bonus + 9 (+ 1) Defense + 2 (+ 1) Abilities Chain Power, Chain Time, Heart Bonus Acquired by Shop [Master] ULTIMATE GEAR (6) Strength +105(+ 3) Critical % +20 (+ 3) Magic + 0 (+ 1) Crit Bonus +12 (+ 1) Defense + 3 (+ 1) Abilities Combo-Jump, Combo-Block, Critical Boost Acquired by 110 Mission Mode Crowns ULTIMATE GEAR+ (6) Strength +110(+ 3) Critical % +15 (+ 3) Magic + 0 (+ 1) Crit Bonus +14 (+ 1) Defense + 3 (+ 1) Abilities Combo Boost, Chain Power, Chain Time Acquired by Synthesis [Master] PANDORA'S GEAR (5) Strength +75 (+ 5) Critical % +10 (+ 5) Magic +30 (+ 5) Crit Bonus + 9 (+ 5) Defense + 0 (+ 5) Abilities Vitality Surge, Vitality Barrier, Alive 'n' Kickin Acquired by Shop [All Secret Reports Unlocked] PANDORA'S GEAR+ (5) Strength +80 (+ 1) Critical % +10 (+ 1) Magic +34 (+ 1) Crit Bonus +10 (+ 1) Defense + 0 (+ 1) Abilities Vitality Surge, Vitality Barrier, Alive 'n' Kickin Acquired by Synthesis [Master] ZERO GEAR (5) [No Ability Units] Strength +109(+ 4) Critical % +10 (+ 4) Magic +30 (+ 4) Crit Bonus +17 (+ 4) Defense + 0 (+ 4) Abilities Defender, Damage Control, Second Chance Acquired by Shop [Legend] ZERO GEAR (5) [1 Ability Unit] Strength +85 (+ 4) Critical % +10 (+ 4) Magic +30 (+ 4) Crit Bonus +11 (+ 4) Defense + 0 (+ 4) Abilities Defender, Damage Control, Second Chance Acquired by Shop [Legend] ZERO GEAR (5) [2 Ability Units] Strength +95 (+ 4) Critical % +10 (+ 4) Magic +30 (+ 4) Crit Bonus +22 (+ 4) Defense + 0 (+ 4) Abilities Defender, Damage Control, Second Chance Acquired by Shop [Legend] ZERO GEAR (5) [3 Ability Units] Strength +93 (+ 4) Critical % +15 (+ 4) Magic +30 (+ 4) Crit Bonus +14 (+ 4) Defense + 3 (+ 4) Abilities Defender, Damage Control, Second Chance Acquired by Shop [Legend] CASUAL GEAR (2) Strength +25 (+ 1) Critical % + 0 (+ 1) Magic + 0 (+ 1) Crit Bonus + 2 (+ 1) Defense + 0 (+ 1) Abilities Offensive Block Acquired by 15 Challenge Emblems MYSTERY GEAR (3) Strength +65 (+ 1) Critical % + 4 (+ 5) Magic + 0 (+ 1) Crit Bonus + 7 (+ 5) Defense + 0 (+ 1) Abilities Striker, Grand Slam Acquired by 60 Mission Mode Crowns ******************************************************************************* ** ** ** Acknowledgements ** ** ** ******************************************************************************* Thanks to the great FAQ by starrk and the Gear FAQ Solo_Hunter for helping me through the game and serving as a verfication whilst I was putting this guide together. Thanks to HylianAngel for info about Perma-Plight and Risky Play. Also to Hirokey123 for additional information. No thanks to the D-Pad on the DS which tore my thumb up during the many hours I spent playing the game.