Yu-gi-Oh GX Spirit Caller Bonuses Guide v2.8 by Robo_Mike "Thanks for the good work, people! Keep contributing those bonus information!" ===================================================================== Section 0 Table of Contents [TOC-] ======================== CODE ## TITLE -------------------------------------- [DISC] 01 Disclaimer [MEAT] 02 Bonuses [MAX-] 03 Tips for Maximizing Bonuses [DECK] 03B - Sample Decks for DP * Macro Cosmos Mill * Chain Strike Burn * Cyber-Stein OTK * Dark Scorpions * Wall Defense [HIST] 04 Revision History [CRED] 05 Credits [MAIL] 06 Contact Info * To jump directly to a section, you may search for the four-letter code including the [ ]. ===================================================================== Section 1 Disclaimer [DISC] ================= Yu-gi-Oh, Yu-gi-Oh GX and all related characters are the property of Konami. This document is (c) 2007 Robo-Mike. All rights reserved. You may download and print this file for your personal use but you may not profit in any way. Because I am lazy, only gamefaqs.com is allowed to "host" this guide... for now. If you are not a commercial website (that is if you're from a YugiOh fansite or something that doesn't make money) you may contact via the email address in the contact info section if you want it hosted. *** This document is best viewed with a monospace font (e.g. Courier). Your standard web browser will do, but just in case your browser's settings are weird, here's a line of 70 numbers followed by a line of 70 hyphens. 1234567890123456789012345678901234567890123456789012345678901234567890 ---------------------------------------------------------------------- If they're not aligned, then you better change some settings. Now. ====================================================================== Section 2 Bonuses [MEAT] ============== So welcome to the reason why you're reading this guide. Bonuses may be the most trivial thing in the world, but if you're looking to squeeze as many points as you can from your hapless victim, it's good to know. Many of these bonuses require considerable risk to pull off. Think of it this way: the game rewards you for "showing off" and performing stunts. --------------------------------------------------------------------- 2.A - Loss, Draw Game --------------------- "Turns" 1 DP per turn taken (by both players) Umm... think of it as your consolation prize. But it still can't beat winning. At least you get SOMETHING if Raizou Mototani's slow deck takes an eternity to drain your life. This is the only bonus you get for a loss. All other bonuses are only attainable during a won duel. "Draw Game Bonus" ??? DP You get DP equivalent to half the EXP a duelist is worth. If someone is worth 182 XP normally, you only get 91 DP. This and 'Turns' are the only bonuses you get for a draw game. All other bonuses are only attainable during a won duel. (You also don't get any EXP from a draw game.) --------------------------------------------------------------------- 2.B - Card-Related Bonuses -------------------------- "All Monster Slots Bonus" 5 DP If you have, at any point in the match, have five monsters on the field. It doesn't matter if one of them died somehow or you have less than five at the end of the match. And if you were wondering, there is no bonus for filling up all five of your spell/trap slots. Ground Collapse doesn't count. *** "Deck Destruction Bonus" 1 DP per card minimum of 10 cards removed You need to send at least 10 cards directly from an opponents deck to the graveyard or out of play. (Thanks D. Norbeck/BladerNyte!) *** "Destroy in Battle Bonus" 2 DP per monster destroyed minimum 8 monsters destroyed For the warlord in you. If your army engages in wanton slaughter, you get bonus points for their hard work. *** "Destroy by Effect Bonus" 1 DP per card destroyed minimum 10 cards destroyed For the assassin in you. All cards that were *destroyed* by effects, whether through the use of traps, effect monsters, spells and whatnot count toward this, but you really have to go on a rampage to get this one. Note: Removing from play and returning to the hand are separate categories altogether. *** Extremely Low Deck Bonus 50 DP You have to have 0 cards in your deck left, and win. Impossible, you say? Well, when you have 0 cards left, you don't actually lose until any effect or Draw Phase forces you to draw. So if you win right there with 0 cards left, you get 50 DP. (Thanks Pathetic_Moron) *** "Fusion Summon Bonus" 3 DP each Apparently, you get points for playing Trans-formers using your monsters. Note: XYZ - Dragon Cannon and related cards (XY XZ YZ) don't count as Fusion Summons for the purposes of this bonus. *** "Hand Destruction Bonus" 2 DP per card minimum of 5 cards discarded Discard at least 5 cards from the opponent's hand. It's easy to do with Card Destruction or Morphing Jar. (Thanks D. Norbeck/BladerNyte!) *** "Low Deck Bonus" 10 DP If you manage to keep 9 or less of your cards on the deck remaining after all the deck destruction crap used by your sinister opponent, (or even your own deck thinning efforts) you get this bonus. (Thanks D. Norbeck/BladerNyte!) *** "LV Monster Bonus" 2 DP everytime an LV monster levels up Armed Dragon or Silent Magician fans rejoice! You get extra points for running LV decks. *** "No More Cards Bonus" 10 DP Win when your opponent has no cards on their deck. You can run them out or you can wait for them to run out and try to draw. *** "No Special Summon Bonus" 3 DP No special summons, easy! Just avoid using Giant Rat, Premature Burial, Call of the Haunted, etc, etc... to get this bonus. *** "No Spell Card Bonus" 3 DP Appears if you used no spell cards in the duel. Setting a spell card facedown still gets you the bonus as long as it isn't flipped. *** "No Trap Card Bonus" 3 DP Same as above, only using trap cards. Again, setting a card face down is not counted as "using" the card. *** "Remove from Play Bonus" 2 DP per card minimum of 5 cards removed I made a remove from play deck just for this. You should thank me. :) Anyway, here's how it works. Each card YOUR EFFECT removes counts as 1 card for the purposes of this bonus. If there is a card that says that anything sent to the graveyard is removed from play (e.g. Banisher of the Light, Macro Cosmos) then any cards that destroy other cards work with this bonus. But only if you control the effect that destroys cards, regardless of who controls the Banisher/Macro Cosmos. Using Needle Worm to discard 5 cards from a deck when Banisher/Macro Cosmos/etc is active also counts as 5 cards removed from the game. Example: You are fighting the deck of the Spirit "Adhesive Explosive". Adhesive Explosive plays Macro Cosmos. He has three monsters and you have two. You summon a Skull Servant. In response, you activate Torrential Tribute. All monsters are destroyed and removed from the game. That counts as 6 cards removed. Torrential Tribute is also removed from the game after it resolves, but that doesn't count, because it left play because of Macro Cosmos ALONE. No one gets credit for that. (Thanks D. Norbeck/BladerNyte for the hint) *** "Return to Hand Bonus" 2 DP per card returned from field to the hand minimum 5 cards returned (only opponent's cards count) Penguin Soldier and Hane-Hane fans, now's your time to shine! If you absolutely hate Heavy Storm, Giant Trunade is a nice alternative. *** "Ritual Summon Bonus" 5 DP each If you're into voodoo and innocent sacrifice, you can't go wrong! Free duel points for getting that Black Luster Soldier out on the field. (Thanks Vincio) *** "Same Card Bonus" 3 DP each set If you have all three of a single card on the field at any time, you get 3 DP. Also works with spells and traps... if you have three Nightmare Wheels on the field... very funny! Face-down set cards don't count. This obviously can't be done with Limited and Semi-Limited cards. *** "Spell Cards Bonus" 1 DP each minimum 10 Spell Cards used Just fling one spell after another. What can be easier? *** "Trap Cards Bonus" 1 DP each minimum 10 Trap Cards used Self-explanatory, just go wild with the use of traps. *** "Tribute Summon Bonus" 3 DP each You know the drill, sacrifice that poor Kuriboh to your Summoned Skull for a cool 3 DP. Tributing to effects definitely doesn't count, as is tributing to Special Summon a monster... (you know... the guys that say "Cannot be normal summoned or set. This monster may only be special summoned by tributing blah blah blah") *** "Union Monsters Bonus" 3 DP each time you equip a monster to another as a Union Minimum 3 Unions Mech Support Platform or Soitsu fans will get some extra points out of this one. (Thanks Pathetic_Moron) --------------------------------------------------------------------- 2.C - Life and Damage Bonuses ----------------------------- "Exactly 0 LP Bonus" 10 DP This happens when the last hit on your opponent reduces their LP down to exactly 0. For example, a 2500 ATK Summoned Skull performing a direct attack on the opponent who has 2500 LP left. (Assuming they don't use some trap card... or Kuriboh, but who puts a Kuriboh in their decks anyway...) (The LP display never shows negatives, you smart alecks heh heh, it would always display 0 even if you dealt "too much damage".) *** "Extremely Low LP Bonus" 50 DP 1-100 LP remaining at the end of a duel? Excellent! The risk may not be worth it if the opponent is packing direct damage (and a lot of them do). (Thanks D. Norbeck/BladerNyte) *** "Low LP Bonus" 10 DP (101-1000 LP) You get this bonus if you win a duel with less than or equal to 1000 life. The lower the better. Lower than that? That would fall under "Extremely Low LP Bonus". *** "LP Differential Bonus" 1 DP per 500 LP disadvantage during the match minimum 5000 LP (10 DP's worth) Being the underdog is highly romanticized in many stories, and the Yu-Gi-Oh anime is no exception. If you can manage to win after being the underdog by a huge margin, you get something for it. But it's actually easy to get the bonus AND win. Just use Cyber Stein. 5000 life drained from you in one go. But you should have the match on ice afterwards. *** "Max ATK Bonus" 1 DP per 1000 attack attained by a monster you control minimum of 3000 attack required Make a gargantuan Maha Vailo... if you dare. *** "Max Damage Bonus" 1 DP per 500 damage dealt in a single attack/spell/effect minimum of 3000 damage required Plain and simple, damage the opponent in any way you can think of. This only counts damage against an opponent's LP. (The -XXXX you see on screen.) The easiest way to do this is by attacking your opponent directly using a 3000 ATK or greater monster. Control decks can utilize Wave-Motion Cannon for massive damage. *** "Max DEF Bonus" 1 DP per 1000 defense attained by a monster you control minimum of 3000 defense required If you make use of Milennium Shield or Ojama King... well, you get the point. *** "Max Reflected Damage Bonus" 1 DP per 500 damage dealt minimum 1000 damage reflected (worth 2 DP) This occurs if your Defense Position monster dealt a lot of damage because the opponent threw a Sangan or some weak crap at it. *** "No Damage Bonus" 5 DP Take no damage and use no cards that force you to pay amounts of life points. Not as easy to get as it sounds, as most enemy decks have a couple of direct damage cards. *** "Over 20000 LP Bonus" 10 DP If you stall until your Solemn Wishes or White Magician of Pikeru nets you so many life points, you get some more Duel Points for your trouble. --------------------------------------------------------------------- 2.E - Specific Card Bonuses --------------------------- You get bonus points for summoning specific monsters. 10 DP Armed Dragon LV10 Blue Eyes Ultimate Dragon Cyber Laser Dragon Cyber End Dragon Elemental Hero Tempest Metal Zoa Red Eyes Black Metal Dragon Super Vehicroid Jumbo Drill Wall Shadow 20 DP Blue Eyes Shining Dragon Dark Dreadroute Dark Sage Elemental Hero Erikshieler Hamon, Lord of Striking Thunder Mokey Mokey King Obelisk the Tormentor Ojama King Raviel, Lord of Phantasms Slifer the Sky Dragon Uria, Lord of Searing Flames XYZ Dragon Cannon Winged Dragon of Ra 30 DP Exodia Necross Valkyrion the Magna Warrior 50 DP Gate Guardian Perfecty Ultimate Great Moth Water Dragon *** You also get bonus points for finishing off the opponent by attacking with certain monsters... 10 DP God Card Finish Bonus (Obelisk, Ra, Slifer) Phantasm Finish Bonus (Hamon, Raviel, Uria) Skull Servant Finish Bonus *** You also get bonus points for activating specific cards. Accumulated Fortune - 10 DP Blasting the Ruins - 10 DP Dark Scorpion Combination - 30 DP Elemental Burst - 30 DP Flash of the Forbidden Spell - 10 DP Fuh-Rin-Ka-Zan - 10 DP HERO Flash !! - 10 DP Law of the Normal - 20 DP Miraculous Rebirth - 10 DP Straight Flush - 10 DP Yu-Jo Friendship - 10 DP --------------------------------------------------------------------- 2.F - Deck Construction Bonus ----------------------------- You get bonus points for counterproductive deck construction practices, and theme decks. No Effect Monster Deck - 5 DP No Limited or Semi-Limited Cards - 5 DP No Monster Deck - 5 DP Limited Attirbute Deck - 5 DP * All your monsters should be a single Attribute, like an all- Light deck. Even a single non-Light monster (in the example) will cause you not to get the bonus. Limited Type Deck - 5 DP * All your monsters should be a single type, like an all-warrior deck. No exceptions. No Forbidden Cards Deck - 5 DP * If your opponent has a Forbidden card and you don't, you get extra credit. --------------------------------------------------------------------- 2.G - Other Bonuses ------------------- "Chain Bonus" 2 DP per chain link level minimum chaink link of "3" If you've played the puzzle with the spell that requires Chain Link 4 you'll understand what I mean. But here's another example: 1. You play Axe of Despair (and this becomes Chain Link 1) 2. Chain Link 2: Opponent plays Mystical Space Typhoon (in response) 3. Chain Link 3: You activate Magic Jammer 4. Chain Link 4: Opponent activates Seven Tools of the Bandit To better understand how adding chain links and playing cards in response to other cards works, see the articles on Spell Speed in Wikia: http://yugioh.wikia.com/wiki/Spell_Speed (as of 01-22-2007) *** "Duelist Bonus" ??? DP You get 1 DP for each 1 EXP a duelist is worth. For example, beating Syrus while he is using his "Charging Vehicroid" deck is nets you 86 EXP, 86 DP via the Duelist Bonus. *** "Level-up Bonus" 100 DP x your new level The most substantial bonus in the game. For example, if you reach a School (or Online) Level of 12, you get 1200 points. Neat huh? *** "Match Duel Bonus" 30 DP If you win a match, you get 30 DP extra during the round that you trash the opponent for the second time... or if you ran 'em over with Victory Dragon on the first duel. *** Luck Bonus 7 DP per successful coin toss via your card effect min. 3 successful coin tosses Do you feel lucky, punk? Time to bust out that Blowback Dragon and Fairy Box! The spell card "Second Coin Toss" can greatly improve your chances of success. (Regarding dice: I tried an all-dice deck, but it didn't seem to have any effect. If you have any idea--or formulas, people--how dice can affect the Luck Bonus, feel free to mail me. (Thanks Pathetic_Moron and Felix Valladres) *** "New Bonus" 50 DP each Everytime you pick up a bonus (except EXP Bonus, Turn Bonus, Draw Game Bonus and Level-up Bonus) for the first time, you get 50 DP. *** "Opponent's Turn Win Bonus" 10 DP If you somehow win during your opponent's turn in any way, you get 10 DP for the amazing work. The easiest way to do this is to activate burn spells like Ring of Destruction or Just Desserts on the opponent's turn. You can also use Magic Cylinder to deal the finishing blow. (Thanks Paul Weiss for the tip.) *** "Quick Finish Bonus" 10 DP You must win by TURN 5. Starting first in a duel gives you more turns to summon monsters and/or accomplish this goal. Note: "Turns" include your opponent's turns. You can see the turn counter under the face of the player who is currently playing. *** "Shadow Game" 30 DP You get warped back to the dorm ("Oh, I was dreaming") if you lose a story battle, but lose a Shadow Game, you get a GAME OVER, and must load from the previous save. (Thanks BlueswordsX and TheMightyDragon for experimenting with the Shadow Games) *** "Spell Counters Bonus" 10 DP for each Spell Counter placed (minimum 5 counters) This is a great incentive to run the Silent Magician, Apprentice Engine and/or Pitch-Black Power Stone. This is for each counter placed, so if you use the Stone to move counters, it doesn't count. (Thanks Jared/jacedasweetfunnyguy) --------------------------------------------------------------------- 2.H - Bonuses I Need Help On ---------------------------- "WHAT? A BONUS NOT ON MY GUIDE!!?? THAT'S IMPOSSIBLE!" ?? If you have any more bonuses to add that's not on my guide, either post at the Bonuses FAQ thread at GameFAQs I will be making... or email me (see the contacts section for my email address), and you will receive credit if you're the first one. ===================================================================== Section 3 Maximizing Bonuses [MAX-] ========================= WARNING: These tips are designed to maximize DP per duel in the GX Spirit Caller video game, it is NOT the best way to play Yu-Gi-Oh. Trying to get bonuses poses considerable risk for the most part. You should play more conservatively in an actual game, or in an online duel. (Like, saving 'backup' monsters on hand instead of summoning them all, distributing your equip cards among your monsters instead of piling them up on a single monster, etc...) *** General tips to rack up DP: 1. Show off! Summon that extra monster if you can to fill up your slots. Summon that Fusion/Ritual/Tribute monster! Deal as much damage as you can in a single hit! 2. Protect your life points from damage, or alternatively, play life-reducing cards to cut your own life low. 3. If you have a spell or trap card or effect monster that can damage the opponent during their turn, always try to use it as the finishing blow. 4. Guaranteed 5 DP per duel is nothing to laugh about... try to make a strict theme deck! Light, Dark, Water and Wind are good attributes to make a Limited Attribute Deck... as are Beasts or Warriors for a single type deck. Try it! *** Beatdown Decks: 1. The accepted faster way to level up is to run a fast monster beatdown deck. Or Cyber-Stein + fusion monster + Megamorph. 2. When trying to end the match quickly, try to equip all equip spells to a single monster to maximize ATK and damage for bonuses. 3. Try to get the first turn, sometimes you can win by Turn 5. It is almost impossible to win by turn 4 unless you draw a One-Turn-Kill combo. 4. Try to win without special summons, traps or spells. *** Stall Decks: 1. Control Decks focused on field control and card destruction (NOT the "Card Desctruction" card, OK!) provide more DP on average than those that deal damage over time. 2. You don't get extra points for winning by Exodia or Destiny Board. Deck Destruction and/or Card Removal is the way to go if going for max DP. Also try Wave-Motion Cannon. 3. So far, there is no bonus for filling all trap/spell slots, so don't! Leave one space open so you can play one-time-use spells or traps to rack up the Spell or Trap Card bonuses. 4. Fill up your monster slots only on the final turn. You may need to put a crucial game winner on that last slot. ===================================================================== Section 3B - Sample Decks [DECK] ===================== These are decks whose goal is to wring as much DP from the system. Not for winning online duels. :D *** Macro Cosmos Mill *** Goal: To run the library of the opponent out while removing threats from the field... out of play. How to play: Once you have Macro Cosmos (or a face up Banisher) ready, remove threats from the field and deck with impunity. You get extra credit for destroying cards when Macro Cosmos is out. Bonuses: Running opponent's deck out: 10 DP Each card on field destroyed by effect: 1 DP each Each card discarded from hand/deck: 2 DP each Per card destroyed/discarded during Macro Cosmos: 2 DP each (this stacks with destroying/discarding) A Cat of Ill Omen x2 Banisher of the Light x2 Breaker the Magical Warrior D.D. Assailant D.D. Warrior Lady Exiled Force x2 Kycoo the Ghost Destroyer x3 Morphing Jar Needle Worm x3 Spirit Reaper Book of Moon Card Destruction Confiscation Graceful Charity Grand Convergence Heavy Storm Mystical Space Typhoon Nobleman of Crossout Nobleman of Extermination Smashing Ground Soul Absorption x2 Soul Release Bottomless Trap Hole x2 Macro Cosmos x3 Metal Reflect Slime Mirror Force Ring of Destruction Torrential Tribute Widespread Ruin x2 *** Chain Strike Burn Deck *** (deck by shadow136 and guidolheat) Goal: End the duel quickly by nuking your opponent with damaging spells and traps. How to play: Set up the chains and use powerful chain-reliant cards like Chain Strike and Accumulated Fortune. A little bit of practice with this deck may be needed. Bonuses: Chain Bonus: 2 DP per Chain Link (min. of 3) No Monster Cards Deck Bonus: 5 DP Quick Finish: 10 DP Trap Cards Bonus: 1 DP per trap used (minimum of 10) Chain Strike x3 Graceful Charity Poison of the Old Man x3 Scapegoat Tremendous Fire x3 Accumulated Fortune x 3 Ceasefire x 1 Chain Detonation x 2 Dimension Wall x 2 Fire Darts x 3 Gravity Bind x 1 Jar of Greed x 3 Just Desserts x 3 Magic Cylinder x 1 Ojama Trio x 2 Reckless Greed x 2 Ring of Destruction x 1 Secret Barrel x 3 Threating Roar x 1 Waboku x 1 *** Cyber-Stein OTK Deck *** (with ideas from metagame.com) Goal: To drain your life with Cyber-Stein then attack with a huge fusion monster for damage bonuses. How to play: 1. Keep your life above 5000 at all times before the attack. Poison of the Old Man gives you instant 1200 life and can help keep you above the threshold. 2. Use Sangan or Tomato to bring out our bad boy, Stein. 3. If you have Heavy Storm or Giant Trunade, use it to clear the field for your big attack. Or slap Royal Decree to disable traps. 4. Once you have Stein in hand/play and the coast is clear, use Stein's ability to summon Blue-Eyes Ultimate Dragon (if no defenders) or Cyber End Dragon (if there is a defender). Double the monster's attack power with Megamorph or Limiter Removal (if using Cyber End), then go for the kill. Bonuses: Life Differential Bonus: 10+ DP Max ATK: 1 DP per 1000 ATK attained (should be 8+ if successful) Max Damage: 1 per 500 damage dealt (should be around 16+) Quick Finish: 10 DP Cyber Dragon x3 Cyber Stein x3 Exiled Force x2 Marshmallon Morphing Jar Mystic Tomato x3 Nimble Momonga x3 Sangan Spirit Reaper Blue-Eyes Ultimate Dragon x3 Cyber End Dragon x3 Cyber Twin Dragon x3 Card Destruction Emergency Provisions Giant Trunade x2 Graceful Charity Heavy Storm Last Will Limiter Removal Lightning Vortex Megamorph x3 Mystical Space Typhoon Poison of the Old Man x3 Smashing Ground x3 Mirror Force Royal Decree x2 Ring of Destruction Sakuretsu Armor x2 *** Dark Scorpion Deck *** (Idea by Stealthkills, deck by me) Goal: To put the entire team in play, use Dark Scorpion Combination along with library destruction for points. Assassinate or stall the opponent's tough monsters with traps and spells. How to play: 1. Use Tomato to search for Dark Scorpion Members (Meanae is the best one to get if you can clear the opponent's field). 2. DO YOU FEEL LUCKY, PUNK? Play Fairy Box and tempt their monsters to attack you. If you win the coin toss, the opponent takes damage AND you get the Dark Scorpions' effects if they dare attack members of the gang. Use the Cat to set up the Fairy Box + Second Coin Toss defense engine... or search for Dark Scorpion Combination if the team is complete. Bonuses: Limited Attribute Deck: 5 DP per duel Each card discarded from hand/deck: 2 DP each Dark Scorpion Combination: 30 DP Filling Monster slots: 5 DP Luck Bonus: 7 DP per good coin toss A Cat of Ill Omen x2 Breaker the Magical Warrior Cliff the Trap Remover x3 Dark Scorpion - Chick the Yellow x2 Dark Scorpion - Gorg the Strong Dark Scorpion - Meanae the Thorn x3 Don Zaloog x3 Mask of Darkness Mystic Tomato x3 Sangan Spirit Reaper Graceful Charity Last Will Mustering of the Dark Scorpions Mystical Space Typhoon Premature Burial Scapegoat Shrink x2 Smashing Ground x3 Bottomless Trap Hole Crush Card Virus Dark Scorpion Combination Dust Tornado Fairy Box x3 :) Mirror Force Ring of Desruction Sakuretsu Armor x2 Second Coin Toss *** Wall Stall Defense Deck *** (A cool idea by Nate Cooper) Goal: To lay down face-down walls which the computer will attack and eventually kill itself with. How to play: 1. Set a wall. Block. Opponent takes damage. 2. Set a Giant Rat. If the opponent has finished their attack and killed your rat, get a wall from the deck to stall. Ultimate Combo Setup: 1. Have Unity and 3-4 face-up walls set up. (Use Desert Sunlight to flip them up if needed.) Fairy Box and Chorus of Sanctuary/Canyon are great to have as well. 2. Summon a face-down Stone Statue of the Aztecs. End your turn. (Or if you already have a face-up Stone Statue of the Aztecs, set Staunch Defender.) 3. Computer should start its attack phase and attack your face-down card. (Or you use Staunch Defender on your face-up Stone Statue.) 4. Once attack has been declared and your defender is face-up, activate Unity to transfer all the defense of all your monsters to the Stone Statue. I'm sure you can imagine what happens next. Bonuses: Max DEF Bonus: 1 DP per 500 DEF attained Max Reflected Damage Bonus: 1 DP per 500 damage dealt Max Damage Bonus: 1 DP per 500 damage dealt (stacks with reflected) Giant Soldier of Stone x3 Milennium Shield x3 Big Shield Gardna x3 Gear Golem the Moving Fortress x3 Stone Statue of the Aztecs x3 Giant Rat x3 :) Sangan Chorus of Sanctuary (or Canyon) x2 Confiscation Graceful Charity Hammer Shot x3 :) Heavy Storm My Body as a Shield x2 Mystical Space Typhoon Premature Burial Shield and Sword Stumbling x2 Unity x3 Call of the Haunted Mirror Force Fairy Box x2 Ring of Destruction Staunch Defender x2 ===================================================================== Section 4 Revision History [HIST] ======================= v2.8b (March 20, 2007) * Added a tip for Opponent's Turn Finish (Thanks Paul Weiss) v2.8 (March 8, 2007) * Spell counters bonus... finally unraveled! (Thanks Jared/jacedasweetfunnyguy) v2.7 (February 20, 2007) * Specific Cards updated... as usual * Union Monsters Bonus added * Draw Bonus added v2.6 (February 12, 2007) * Specific Cards updated... as usual * New Sample Deck: Chain Strike Burn (thanks shadow136, guidolheat) v2.5 (February 9, 2007) * Specific Cards updated... as usual * LV Monster Bonus added * No Forbidden Cards Deck added * New sample deck: Wall Deck (thanks Nate Cooper) * Moved credits to a new section! v2.4 (February 5, 2007) * Specific Cards updated... as usual * Fixed credits of Specific Cards * Extremely Low Deck Bonus updated v2.3 (February 3, 2007) * Sample decks v2.2 (January 29, 2007) * Specific Card Bonuses updated * Deck Construction updated * No More Cards Bonus added * Return to Hand Bonus updated * Remove from Play added * Low LP updated again, dammit! * Luck Bonus added v2.1 (January 26, 2007) * Same Card Bonus added * Low LP Bonus updated * Deck Destruction Bonus updated... again! * Hand Destruction Bonus updated... again! * Specific Card Bonuses updated v2.0 (January 25, 2007) * Hand Destruction Bonus updated * Deck Destruction Bonus updated * Destroy in Battle updated * Destroy by Effect updated * Ritual Summon updated * Return to Hand added * New Section: Specific Card Bonuses * New Section: Deck Construction Bonuses v1.1 (January 22, 2007) * Typo and grammatical fixes * Added "Shadow Game" * Added warning to tips section v1.00 (January 22, 2007) * First release ===================================================================== Section 5 Credits [CRED] ============== Great thanks to contributors to my guide!!! *** All Other Bonuses *** D. Norbeck/BladerNyte Felix Valladres Jared (jacedasweetfunnyguy) Paul Weiss Pathetic_Moron Vincio *** Deck Construction Bonuses *** Anfinix - Limited Type causalxxlinkxx - No Monster, No Effect Monster Michael Finzel - Limited Attribute Mysteryshadow5 - No Limited or Semi-Limited *** Sample Decks *** metagame.com - Cyber-Stein OTK Deck Nate Cooper - Wall Defense Deck shadow136 and guidolheat - Chain Strike Burn Deck Stealthkills - Dark Scorpion Deck *** Specific Cards *** Pathetic_Moron - BESD, Yu-Jo, Armed LV10, Dark Sage, Elem. Burst Furinkazan, Wall Shadow, Metal Zoa, Ojama, PUGMoth Gate Guardian, HERO, Blasting, Necross, Cyber Laser, Straight Flush, Flash of Forbidden Spell, MMKing, Law of Normal, Tempest Anfinix - Dark Scorpions causalxxlinkxx - Accumulated Fortune Darkzero3 - Gate Guardian David Vuong - Valkyrion D. Norbeck/BladerNyte - Erikshieler Guido Falconi - Super Vehicroid KingTut93 - Egyptian God Cards (slifer, obelisk, ra) louisng114 - phantasm finish, Sacred Beasts (hamon, uria, raviel) na-aquan williams - Red Eyes Black Metal Resach - skull servant, god card finish Skribblez - Cyber End, Dark Dread Vincio - BEUD ===================================================================== Section 6 Contact Info [MAIL] =================== My email address is mercenary_badger (at) y^h00.c0m -- Please put something like "YugiOh Bonuses Guide" or whatever that would help me tell which is spam and which isn't. If the bonus isn't too obvious, include details on how to get it. Don't forget to include the bonus DP acquired. Some "contributors" seem to be "stealing" from the Nightmare Troubadour walkthrough on GameFAQs. Don't! There are many many differences. MAINLY YOU DON'T GET EXTRA POINTS FOR WINNING BY EXODIA OR DESTINY BOARD. Please try it in the actual game first. Please do send any: 1. contributions 2. corrections 3. donations Please don't send: 1. flames 2. bad grammar or leetspeak... English need not be perfect; as long as I can understand you it's ok Thank you for reading my guide! ====================================================================== Final Words =========== "Thanks for duelist (sic) me. If you and Brier duel, I think it would be nice..." -Beauregard, in-game mail