EEEEE TTTTT RRRRR IIIII A NN N E T R R I A A N N N EEEEE T RRRRR I AAAAA N N N E T R R I A A N NN EEEEE T R R IIIII A A N N OOOOO DD YY YY SSSSS SSSSS EEEEE YY YY O O D D YYY S S E YYY O O D D Y SSSSS SSSSS EEEEE Y O O D D Y S S E Y OOOOO DD Y SSSSS SSSSS EEEEE Y BBBB OOOOO SSSSS SSSSS B B O O S S BBBBB O O SSSSS SSSSS B B O O S S BBBB OOOOO SSSSS SSSSS FFFFF A QQQ F A A Q Q FFF AAAAA Q Q F A A Q Q Q F A A QQQQ Q _ /|\ /_|_\ /__|__\ /___|___\ /____|____\ |____|____| \____|____/ \___|__ / \ _|_ / \_|_/ | | | | | | | | |_| THERE MAY SPOILERS DEPENDING ON HOW FAR YOU ARE IN THE GAME!!!!!!!!!!!!!!!!!! ------------------------------------------------------------------------------- ---------------------------Table of Contents----------------------------------- ------------------------------------------------------------------------------- 1.Introduction.............[Intr] 2.Version Update...........[Vrup] 3.Boss List................[Bsls] 4.Boss FAQ.................[BFAQ] 5.Legal Stuff..............[Legl] ------------------------------------------------------------------------------- 1.Introduction.............[Intr] ------------------------------------------------------------------------------- This is my second FAQ on gamefaqs. It also the my second FAQ for Etrian Odyssey. This is a FAQ to help you defeat the bosses in Etrian Odyssey. I still may be a little inexperienced but none the less I hope it helps. If you want to find a boss quickly press Ctrl+F and type in the boss' name to find it quickly. If you have any questions or things you want to add feel free to e-mail me. This account is specially made for my guides. It is not conected to GameFAQs in any other way. contributer_hangid@hotmail.com ------------------------------------------------------------------------------- 2.Version Update...........[Vrup] ------------------------------------------------------------------------------- This is the version update. Newest updates will be shown at the bottom. 1.1 Went over FAQ and corrected spelling. ------------------------------------------------------------------------------- 3.Boss List................[Bsls] ------------------------------------------------------------------------------- This is a list of all the bosses in the game. They are in order of the Monstrous Codex with an exception of the dragoids. Skoll Fenrir Curoller Cernunos Royalant Cotrangl Iwaopeln Ren Tlachtga Etreant Golem Wyvern Manticor Alraune Wrym Drake Dragon Primevil Wyrmoid Drakoid Dragoid ------------------------------------------------------------------------------- 4.Boss FAQ.................[BFAQ] ------------------------------------------------------------------------------- All the bosses respawn every 14 days except the Skol which spwan like a FOE. I will display the bosses like this: Name: Description: HP: AT: DF: Drops: Skills: Weakness: Strengths: Location: Recommended Level: Strategy: Difficulty: *:Very Easy **:Easy ***:Medium ****:Hard *****:Very Hard Name:Skoll Description:White-pelted wolves who hunt in the Labyrinth's upper reaches, under Fenrir's command. HP:400 AT:54 DF:30 Drops:Stiff Hidce Skills:Fang, Evil Cry Weakness:Fire Strengths:Binds,Status Ailments, OHKO Location:B5F:C3,C4,D3,D4 Recommended Level:15 Strategy:This is not really a boss but more of a follower. Treat it like any other FOE. If you do not kill Fenrir fast enough these thing will join the battle. Difficulty:** Name:Fenrir Description:Leader of the wolf pack on the upper floors. Its fanged jaws have claimed many lives. HP:1200 AT:96 DF:46 Drops:Huge Fang, White Hide Skills:Huge Fang, Roar Weakness:Fire Strengths:Ice,OHKO Location:B4F:D4 Recommended Level:17 Strategy:You should have a Medic and that Medic should have Immunize. If your Medic doesn't have Immunize you should have a Protector with Defender. If you have both good for you. To make it so that Skolls won't join the fight,kill the three Skolls in the front and then lure Fenrir in to one of the corners. On the first turn use either Immunize or Defender. If you don't have either I hope your party has the best armor possible. Just keep hitting him and healing your party when needed. 1200Hp may seem like a lot but it really isn't. Difficulty: Name:Curoller Description:Cernunos' partners. By themselves, they pose less of a threat. HP:142 AT:75 DF:54 Drops:Nothing Skills:Cure, Defend Weakness:None Strengths:Volt,Ice Location:B10F:D6 Recommended Level:High 20s Strategy:You really don't need a strategy for these guys. There are summoned by Cernunos on the first turn. Only kill one if you don't Cernunos will use a OHKO move. Difficulty:* Name:Cernunos Description:Ruler of the Primitve Jungle. Named for an ancient horned god who watched over nature. HP:2750 AT:170 DF:69 Drops:Sharp Horn, Rare drop:Royal Mane. Skills:Hornrush,Combo,Whirlhit Weakness:Volt Strengths:Binds,Status Ailments, OHKO Location:B10F:D3 Recommended Level:High 20s or low 30's Strategy:First thing first you should put on Defender or immunize or both. Then start attacking him. He will summon two curollers on his first turn. Just keep everyone alive by healing and the fight will be over in no time. Only kill one curoller before you kill him or else he will use OHKO move so watch out. If you're on a high enough level he should be easy. A suggestion is, to beat the quest Adventurers Guild Trial. If you battle the entire thing you should be around level 30. Difficulty:*** Name:Royalant Description:Tremendous ant queen of the Azure Rainforest. Attended by giant gaurdian ants. HP:5500 AT:204 DF:80 Drops:Death claw, Rare Drop:Ant's Jaw Skills:Crunch,Hammer,Duster Weakness:Fire Strengths:Volt,Ice,Binds,Status Ailments,OHKO Location:B12F:B4 Recommended Level:Mid 30s Strategy:Kill her off quickly or else her annoying Gaurdants will join. Like all the other bosses use Defender or Immunize. After three turns a gaurdant will join and summon other gaurdants. Keep hitting her with the best things you have. You should watch out for her "hammer attack" because it can numerous members of your party very hard. Crunch can also be annoying. When she is near death she will Ant Aura to heal herself. Difficulty:*** Name:Cotrangl Description:A guardian beast of the forest folk. Master of wind and water, it swims through the air. HP:7000 AT:250 DF:104 Drops:Huge fin, Rare drop:Ice spine Skills:Blizzard,Flood,Tackle Weakness:Fire Strengths:Ice,Binds,Status Ailments,OHKO Location:B15F:E3 Recommended Level:High 40s or low 50s Strategy:Cotrangl can hit very hard...and that's bad. You should learn by now to put on Defender or immunize. Tackle can hit very hard so watch out. Blizzard and Flood are also very deadly due to the fact that they can hit all of your party. Cotrangl has no allies or people who join the fight so that's an up. The bad is that he has 7000hp which doesn't seem like much it can take quite awhile if you don't have good damage dealers. Difficulty:**** Name:Iwaopeln Description:The forest folk's guardian bird, called "Beak-Cracks-Boulders" in an ancient tongue. HP:9000 AT:330 DF:125 Drops:Steel claw, Rare drop:Gold plume. Skills:Voltwing,Feathers,Rockbeak Weakness:Ice Strengths:Volt,Binds,Status Ailments,OHKO Location:B20F:C3 Recommended Level:Low to mid 50s Strategy:I hope your medic has a quite a few points into refresh if not you should bring a lot of Therica Bs. Rock beak can petrify and Voltwing sometimes paralizes your party rendering your pary attackless. When first fighting him Iwaopeln will respawn unless you defeat all the foes around him. A good strategy is when you're low on HP or TP go to the spring on B18F and get healed. Then you can go to the Geomagnetic Field and save. If you go to the inn and rest all the foes will come back so don't rest at the inn. When he's near death he'll use an attack called Feathers that can hit your entire party for heavy damage. Difficulty:**** Name:Ren Description:A warrior from the far east. Her skills with a blade astonishes even veteran adventurers. HP:7000 AT:360 DF:110 Drops:None Skills:Kesagiri,Ibuki,Iai Recommended Level:Low to mid 50s Weakness:Fire Strengths:Ice,Binds,Status Ailments,OHKO Location:B21F:C4 Strategy:Ren has Tlachtga with her in the fight. Ren can hit hard with Hyosetsu. She can also use Kubiuchi to OHKO one of your people. With normal attacks she can hit hard. All her stances can increase her stats so you might want to watch out for those. Like the other bosses use Defender or Immunize. Ren is a one time fight. Ren is easy when Tlachtga dies. Difficulty:*** Name:Tlachtga Description:A flame-haired sorceress in abssal black robes. Can control living beings with her voice. HP:5000 AT:210 DF:105 Drops:Hex Chain(100% drop) Skills:Sapping,Cranial,Abdomen Recommended Level:Low to mid 50s Weakness:Physical Attacks Strengths:Binds,Status Ailments,OHKO Location:B21F:C4 Strategy:In the fight you should go after Tlachtga first because she has less defense and HP. She can't really hit hard but she has annoying binds. If your Medic doesn't have un-bind you might want to get a few Therica As. Sapping can decrease your attack. Cranial can bind your head which can render your Medic or Alchemest useless. While Abdomen can render your melee fighters useless. Difficulty:** Name:Etreant Description:The form the Chieftain took as the Lord of Yggdrasil, when he fused with the Labyrinth. HP:18000 AT:470 DF:160 Drops:Shroud(100%Drop) Skills:Thorns,Twigs,Inferno Weakness:Elemental Attacks Strengths:Status Ailments,OHKO Location:B25F:B4 Recommended Level:Mid 60s Strategy:Etreant has 18000HP which means this fight will take awhile. That means your Immunize will ware by either or by him dispelling it. Thats right he dispels your buffs so check every turn just incase you weren't paying attention. He has elemental attacks that can hit your party for heavy damage. When he hits around half HP he'll start using an attack called twigs. Twigs can cancel all you attacks. 90% of the time he'll use this when you're using special attacks. Basically for the second half use normal attacks. Binding him can be really useful because his elemental attacks and buff removing attack are stopped. You can only fight Etreant once. Difficulty:**** Name:Golem Description:Mysterious man-made construct that comes alive to attack whatever draws near. HP:7000 AT:200 DF:120 Drops:Golem Rock,Rare drop:Statue Arm(Can only get from a OHKO move) Skills:Flash,Hammer,3-Hit Weakness:Elemental Attacks Strengths:Binds,Status Ailments Location:B23F:C7 Recommended Level:Low 40s Strategy:Hammer can hit your entire party for heavy damage. 3-hit can hit one person 3 times in a row. Flash can Blind your entire party. Golem, being a rock is strong against physical but weak to Elemental attacks. He can hit you for heavy damage unless you use Defender or Immunize. If you kill him using Climax or Kubichi you will get his rare drop Statue Arm. When you kill Golem he will revive himself. Difficulty:*** Name:Wyvern Description:A beast that makes its nest in the Primitive Jungle. Be prepared before challenging it. HP:8000 AT:260 DF:107 Drops:Tough Wing,Rare Drop:Tough Fang(Must be killed in less than 3 turns.) Skills:Talon,Tailwhip,Tornado Weakness:Nothing Strengths:Everything Location:B8F:B5 Recommended Level:High 30s to low 40s Strategy:Wyvern can hit very hard on all of your party. Talon, if you're very weak or unlucky can kill one of your people with one hit. Tailwhip is just as bad. It hits your entire party for heavy damage. Tornado binds your legs which can disable some of your attacks. Wyvern has no weaknesses so it may be hard to take down. After you accept the quest "The Dread Wrym" the Wyvern moves to B10F. Difficulty:**** Name:Manticor Description:A wise but evil beast whose tail's strong poison will instantly kill an opponent. HP:8500 AT:333 DF:123 Drops:Toxic Hand,Rare Drop:Beast Eye Skills:Lullaby,Darkcoil,Poison Weakness:Physical Attacks Strengths:Everything else Location:B17F:A1 Recommended Level:Low 50s Strategy:This guy isn't that hard. Sure he'll inflict a lot of status ailments but if you have a Medic or a lot of Therica Bs it will be easy. Poison can hit for quite a lot so watch it. If you're really worried about status ailments use Refresh or a Therica B every turn. He can hit pretty hard but he's not that much of a threat. Physical attacks are the way to go here. Anything else will be a lot less effective. Difficulty:*** Name:Alraune Description:A fusion pf the folk and a flower, its attacks are as varied as they are deadly. HP:16000 AT:470 DF:160 Drops:Royal Vine, Rare Drop:Velvet Skills:Flame,Frost,Shock Weakness:Fire Strengths:Binds,Status Ailments,Volt,Ice,OHKO Location:B7F:A7 Recommended Level:Mid 50s Strategy:Like the description says, Alraune has varied attacks. Volt can hit your entire party and paralyze them. Flame attacks your entire party for pretty strong fire damage. Frost can only hit one person but is very strong. Frost can also stun. Like the other bosses put up Immunize or Defender. Fire is the way to go to take Alraune down fast. Her rare drop Velvet can only be obtained by killing Alraune without killing her with a fire attack so watch her HP when she is near death. Difficulty:*** Name:Wyrm Description:A legendary wyrm that has lived thousands of years. Facing it usually brings one's own death. HP:35000 AT:530 DF:164 Drops:Fire Fang,Rare Drop:Fire Scale Skills:Searing,Howling,Tailwhip Weakness:Ice Strengths:Binds,Status Ailments,Fire,OHKO Location:B8F:B5(The same place where the Wyvern was) Recommended Level:High 60s or level 70 Strategy:First of all for this fight you MUST have a Protector,Troubador and a Medic. A Survivilist is also a good person. Every turn the Protector MUST use Antifire. Antifire must be at atleast level five. The Troubador must use Bravery so that when he uses Howling he doesn't confuse your protector. If your protector dies or is confused its gameover is uses searing. Remember to use Immunize every five turns. You should use Imminuze like this:1st,5th,9th,13th, and so on. If you don't use Immunize there's a high chance that Tailwhip will destroy your party. Assault will almost always kill a party member if you don't use Immunize. Out of the three drogons this guy is the second hardest. Difficulty:***** Name:Drake Description:No explorer can withstand the attacks from this ice dragon's three maws. HP:35000 AT:540 DF:164 Drops:Frost Bone, Rare Drop:Ice scale Skills:Frigid,Iceblock,Icelance Weakness:Fire Strengths:Binds,Status Ailments,Ice,OHKO Location:B15F:A1 Recommended Level:High 60 or level 70 Strategy:Like the Wyrm you must have a Troubador,Protector and a Medic. Every turn your protector MUST use Anticold. Anticold MUST be at level five and only at level five. If it's not at level 0 point will still have a chance to OHKO you. Your troubador must Erasure at level 3. Use erasure when he uses Iceblock or Regen. When he uses Iceblock you will probably only do about 3 or 2 damage. Icelance will hit you even if you do have Anti cold on. Icelance is a very deadly attack and will almost always kill when it hits. Remember to use Immunize. Out of the three dragons this guy is probably the hardest. Difficulty:***** Name:Dragon Description:A deadly beast that has no difficulty destroying anything it wishes with its lightning. HP:35000 AT:550 DF:164 Drops:Barbel,Rare Drop:Volt Scale Skills:Voltage,Curse,Shield Weakness:Physical attacks Strengths:Bind,Status Ailments,Volt,OHKO Location:B20F:B4 Recommended Level:High 60s or lvl 70 Strategy:Like the other two dragons you going to need a Protector. Your protector needs Anti-Volt at atleast lvl 5. You don't absolutely need a Troubador for this but one can be helpful. A medic is also advised due to the fact he can hit semi-hard. Every turn make Protector use Anti-Volt. Remember to use Immunize. He has an attack that disable your buffs so pay attention. Out of the three dragons this guy is the probably the least hardest. Difficulty:**** Name:Primevil Description:The Labyrinth's core which erected the Claret Hollows to protect itself. HP:90000 AT:585 DF:170 Drops:Demon Core Skills:Cyclone,Slash,Rush Weakness:Physical and elemental attacks Strengths:Binds,Status Ailments,OHKO Location:B30F,B6 Recommended Level:High 60s or 70 Strategy:First of all you must follow the pattern that I show you. You can only have one buff on or else it will randomize. His attacks are really strong. Attacks like slash can kill usually one of your party members. You should bring a lot of Axcela IIIs so your Medic can use boosted immunize. If you have boosted immunize his attacks are nothing. You need a protector that has Lvl 5 Anti-cold,Anti-fire and Anti-volt. He is weak to all 6 elements of attacks. Binds and status ailments don't work well so a hexer may be useless. You must follow this pattern: (P)=Protector (M)=Medic(Your medic should use boosted immunize.) 01 - (P) Antifire / (M) Immunize 02 - 03 - 04 - 05 - (P) Antivolt 06 - (P) Antifire 07 - (P) Anticold / (M) Immunize 08 - 09 - (P) Antivolt 10 - 11 - (P) Antifire / (M) Immunize 12 - 13 - (P) Anticold 14 - 15 - 16 - (P) Antifire 17 - (P) Antivolt / (M) Immunize 18 - 19 - (P) Anticold 20 - 21 - (P) Antifire / (M) Immunize 22 - 23 - 24 - 25 - (P) Anticold 26 - (P) Antifire / (M) Immunize 27 - 28 - 29 - (P) Antivolt 30 - 31 - (P) Antifire / (M) Immunize 32 - 33 - (P) Antivolt 34 - 35 - 36 - (P) Antifire 37 - (P) Anticold / (M) Immunize 38 - 39 - 40 - 41 - (P) Antifire / (M) Immunize 42 - 43 - (P) Anticold 44 - 45 - (P) Antivolt 46 - (P) Antifire / (M) Immunize 47 - 48 - 49 - (P) Anticold 50 - Difficulty:***** Name:Wrymoid Description:A clone of the Wyrm created to protect the Labyrinth's deepest floor HP:8500 AT:402 DF:136 Drops:Volt Core,Flame Skin Skills:Tailwhip,Assault Weakness:Ice Strengths:Binds,Status Ailments,Fire,OHKO Location:B30F,B6 Recommended Level:High 60s Strategy:This guy is just an easiar version of the Wrym. You don't need Anti-fire for this battle. Tailwhip and assault are still deadly so you should watch out for those. He only has 8500 hp so he's easy to take down and shouldn't cause too much trouble. Difficulty:** Name:Drakoid Description:A clone of the Drake created to protect the Labyrinth's deepest floor HP:8500 AT:402 DF:136 Drops:Volt Core,Ice Skin Skills:Icelance,0 point Weakness:Fire Strengths:Binds,Status Ailments,Ice OHKO Location:B30F,C6 Recommended Level:High 60s Strategy:This guy is just a weaker version on the drake. He has 0 point so you're still going to need a Protector with level 5 Anti-cold. He has Icelance as well so you might want to watch out for that. This guy is more of a FOE than a boss. He easy and shouldn't cause that much trouble. Difficulty:** Name:Dragoid Description:A clone of the Dragon created to protect the Labyrinth's deepest floor. HP:8500 AT:402 DF:136 Drops:Volt Core,Volt Skin Skills:Curse Weakness:Pierce Strengths:Binds,Status Ailments,Volt,OHKO Location:B30F,C6 Recommended Level:High 60s Strategy:The guy is a weaker version of the Dragon. His curse attack is deadly without a defense spell. Curse can also drain your HP. You don't need Anti-volt for this fight. This guy is really no threat and should be really easy. Difficulty:** ------------------------------------------------------------------------------- 5.Legal Stuff..............[Legl] ------------------------------------------------------------------------------- Only Gamefaqs has permission to host this FAQ. If any other sites or people take the entire or a part of this walkthrough legal action can and will be taken. Copyright 2007-2008 Hangid (c)