Jump! Ultimate Stars's __ __ __ _ ______ _ / / / /___ __ _______/ /_ (_)___ / ____/___ ____ _(_) / /_/ / __ \/ / / / ___/ __ \/ / __ \ / __/ / __ \/ __ `/ / / __ / /_/ / /_/ (__ ) / / / / / / / / /___/ / / / /_/ / / /_/ /_/\____/\__,_/____/_/ /_/_/_/ /_/ /_____/_/ /_/\__, /_/ /____/ - Ascii art made possible by: http://www2.flamingtext.com/tools/figlet/ Taikoubou Guide - aka Houshin Engi Guide Version 1.11 - Copyright 2007 Tony Dojun Woo Before reading on, please refer to the "Legal Stuff" section. Also best viewed in Courier New Font, Size 10. By Dojun Woo (ahrimin) - for corrections (typos and mistakes) or comments, be sure to email me at: ahrimin@gmail.com Before you start reading, the following symbols represents the following people contributing to this guide: † = Genroh ‡ = ChocoboMog123 Update History: 12/29/2006 - The Start of the Guide 1/2/2007 - The End and Submission Date of the Guide 1/3/2007 - Revisions and the addition of the "Ally Boost Data Section". got to thank Genroh for giving his blessings. 1/9/2007 - Reworked a few things. Table of Contents - Use Crtl-F (Windows)or Cmd-F (Mac) to find your section of interest. Section.....................................................[Call I.D.] I. Introduction from the Author................................[INTFA] II. The Basics of the Game.....................................[GMBSC] III. Unlocking the Houshin Engi Stage..........................[UNLOK] IV. About Houshin Engi.........................................[ABTHE] V. The Moveset.................................................[MVSET] VI. Help and Support Koma Details..............................[HPSPT] VII. The Komas.................................................[KOMAS] VIII. Character Use Advice.....................................[CRTUA] IX. Ally Boost Data............................................[ALLYB] X. My Final Thoughts...........................................[FTHTS] XI. Legal Stuff................................................[LEGAL] XII. Credits, Thanks, Contact Information......................[CTCIN] I. Introduction From The Author - [INTFA] Hello and welcome to my very first guide. I have written this guide because I was bored and wanted to help out my fellow JUS (Jump! Ultimate Stars) players. Whenever I unlock a koma, I would try it out and get rid of the "new" icon. At this point, I had never heard of Houshin Engi or even know that it was a part of Shounin Jump. Thought I am more familiar with the popular series like Naruto, Bleach, Rurouni Kenshin; Houshin Engi had something that made me want to read it. After a month of reading and completing the manga series, I decided to write a guide to help people familiarize themselves with Taikoubou and the Houshin Engi series. II. The Basics of the Game - [GMBSC] It is very easy to learn the basics of Jump! Ultimate Stars. The way I see the game is to unlock the 800+ komas so you could go online and show the world your skills. When you first play Jump! Ultimate Stars, you would have Naruto (up to 4 Panels), Luffy (up to 4 panels), Goku (up to 3 Panels), Muhyo (up to 1 Panel), and Gintoki (up to 1 panel) to start out with. As you complete missions in the J-Adventure mode, you would unlock more characters (as help komas) and gems. The gems, which comes in 6 different colors, are needed to unlock upgrades and more komas. To have a more in-depth understanding to the game, please refer to Genroh's guide. The guide should be sufficient with provide even more information about Jump! Ultimate Stars. Also, the guide contains translation for the game. If you need to locate Genroh's guide, just go to the main "FAQ's & Guide" page on the Jump! Ultimate Stars section of GameFAQs. III. Unlocking the Houshin Engi Stage - [UNLOK] To unlock the Houshin Engi series, you have to unlock Outenkun (or Ou Tenkun). To get this character, you must complete Mission Stage 1, objective 6 (aka SP) in the One Piece planet. All you need to do is to simply get the most points and not recieve any damage. Once you unlock this character, find him in the evolution menu of the game. To find series easily in the evolution menu, simply press L and push the A button. After this, highlight the Houshin Engi icon (a white box with red borders and contains two Chinese characters). Once you have this done, you have to spend a whopping 400 pink gems to unlock Houshin Engi/Death Note/Yu-Gi-Oh planet system. Here are the missions and its objectives translated for Houshin Engi: CREDITS TO GENROH FOR TRANSLATING AND WRITING THE MISSION OBJECTIVES AND PRIZES MISSION 1 1. KO Taikoubou before time runs out Unlock: Taikoubou 2. KO Taikoubou within 1 minute 3. KO Taikoubou with a Special Attack 4. KO Taikoubou with a Support Character 5. KO Taikoubou within 40 seconds Unlock: Dakki MISSION 2 1. Get more wins than your opponent Unlock: Sipuxiang 2. KO with a Special Attack 3. Get 3 points more than your opponent 4. Get 4 points more than your opponent 5. Get 5 points more than your opponent Out of the dozens of characters in Houshin Engi, only 4 characters are availble in Jump! Ultimate Stars. *sighs* At least you can unlock it fairly early... IV. About Houshin Engi - [ABTHE] The story of Taikoubou and his famous rebellion takes place in 11th century China. During this time, spirit beasts and Senins existed among with the human. Sennins are humanoids with the powers to perform miracles via their Paopei(s) and because of this, they were feared. After centuries of training, a doushi (an apprentice) named Taikoubou was given a mission from his master. Taikoubou was to take part in the massive mission named "The Houshin Project." Taikoubou's job was to eliminate the evil Sennins from the human world. His biggest target was an infamous manipulator named Dakki. Dakki was a Sennin who controlled the King Chuuou through her powers of seduction to build lavish buildings at the expense of the citizens. Seeing that this is something that is intolerable, Taikoubou made is own personal mission to get rid of her. Being a very good tactician, Taikoubou managed to infiltrate into the Imperial Castle posing as a musician. Taikoubou managed to fool everyone, but Dakki. In fact, Dakki had something planned for Taikoubou. While Taikoubou was planning, Dakki threw him a tactical curve ball that cost Taikoubou the lives of citizens. From this point, Taikoubou realized two things. First, Taikoubou realized that he SEVERELY underestimated the tactical prowess of Dakki. Second, Taikoubou needs more powerful allies to take on Dakki. This reminds me of the classic Suikoden series. V. The Moveset - [MVSET] The following will be read in the following format: Listing Number - Button Used - Type of Action - Description of Action After this, attack data will be listed for each "element of the Komamans (the training boxes). ||===================|| ||B-Button Variations|| ||===================|| 1. B - Weak Attack Taikoubou's standard "chi" attack. Another words, he swings his Paopei in a quick manner. As knowledge based, deals: 7 damage to power komaman 7 damage to knowledge komaman 10 damage to laughter komaman As laughter based, deals: 10 damage to power komaman 7 damage to knowledge komaman 7 damage to laughter komaman 2. Up-B - Weak, Upwards Attack Taikoubou wildly swinging his Paopei around. Does a 5-hit combo. As knowledge based, deals: 6 total damage to power komaman 6 total damage to knowledge komaman 9 total damage to laughter komaman As laughter based, deals: 9 total damage to power komaman 6 total damage to knowledge komaman 6 total damage to laughter komaman 3. Down-B - Short-ranged Attack Taikoubou's eccentric "apprentice," named Bukichi, comes to the battlefield running. If he hits someone, at a close distance, he will inflict damage and causes the target to switch battle characters. As knowledge based, deals: 8 damage to power komaman 8 damage to knowledge komaman 12 damage to laughter komaman As laughter based, deals: 12 damage to power komaman 8 damage to knowledge komaman 8 damage to laughter komaman 4. Foward-B - Long-ranged Attack Taikoubou swings his Paopei and releases an energy wave. As knowledge based, deals: 7 damage to power komaman 7 damage to knowledge komaman 10 damage to laughter komaman As laughter based, deals: 10 damage to power komaman 7 damage to knowledge komaman 7 damage to laughter komaman 5. Jump-B (A+B) - Short-ranged Arial Attack Taikoubou rides on Suupuusan to charge head-on. As knowledge based, deals: 7 damage to power komaman 7 damage to knowledge komaman 10 damage to laughter komaman As laughter based, deals: 10 damage to power komaman 7 damage to knowledge komaman 7 damage to laughter komaman ||===================|| ||Y-Button Variations|| ||===================|| 1. Y - Strong Attack Taikoubou calls on Kou Hiko to swing his two-handed sword, that talks... As knowledge based, deals: 19 damage to power komaman 19 damage to knowledge komaman 28 damage to laughter komaman As laughter based, deals: 28 damage to power komaman 19 damage to knowledge komaman 19 damage to laughter komaman 2. Up-Y - Strong, Upwards Attack Taikoubou's genious-ranked ally, named Youzen, flies upwards and swings his trident-shaped Paopei. As knowledge based, deals: 16 damage to power komaman 16 damage to knowledge komaman 24 damage to laughter komaman As laughter based, deals: 24 damage to power komaman 16 damage to knowledge komaman 16 damage to laughter komaman 3. Down-Y - Concentrated, Short-ranged Attack Fugen, one of Taikoubou's strongest friends, uses his Paopei to make an small energy explosion. This can have a knockback effect on items and enemies. Also, this move can break your opponent's guard.† As knowledge based, deals: 14 damage to power komaman 14 damage to knowledge komaman 21 damage to laughter komaman As laughter based, deals: 21 damage to power komaman 14 damage to knowledge komaman 14 damage to laughter komaman 4. Foward-Y - Strong, long-ranged Attack The son of Kou Hiko, Kou Tenka, rushes forward and slashes with his "light-saber" Paopei. As knowledge based, deals: 14 damage to power komaman 14 damage to knowledge komaman 21 damage to laughter komaman As laughter based, deals: 21 damage to power komaman 14 damage to knowledge komaman 14 damage to laughter komaman 5. Jump-Y (A+Y) - Strong, Ranged and Homing Attack The "Human Paopei," named Nataku, appears and shoots his metal "wrist-bands" onto the closest enemy. Nataku's attack hits twice (for each projectiles). As knowledge based, deals: 16 total damage to power komaman 16 total damage to knowledge komaman 24 total damage to laughter komaman As laughter based, deals: 24 total damage to power komaman 16 total damage to knowledge komaman 16 total damage to laughter komaman ||===================|| ||X-Button Variations|| ||===================|| CAUTION: There are spoilers in this portion in the guide. 4 Panel Koma 1. X Taikoubou's stronger version of the Forward-B As knowledge based, deals: 26 total damage to power komaman 26 total damage to knowledge komaman 39 total damage to laughter komaman 2. Up-X Taikoubou creates a verical whirlwind that slowly moves forwards. As knowledge based, deals: 10 - 30 total damage to power komaman 14 - 30 total damage to knowledge komaman 18 - 45 total damage to laughter komaman NOTE: The numbers posted above are average numbers gathered from either charging a little bit to charging to the max. 5 Panel Koma 1. X Taikoubou makes an even more powerful, horizontal whirlwind. As knowledge based, deals: 38 total damage to power komaman 38 total damage to knowledge komaman 57 total damage to laughter komaman 2. Up-X Taikoubou creates six miniture whirlwinds around him and throws them onto the enemy. As knowledge based, deals: 36 total damage to power komaman 36 total damage to knowledge komaman 54 total damage to laughter komaman 6 Panel Koma (Horizontal & Vertical) 1. X Taikoubou transform into Fukki and barrages the enemy with a flurry of strikes from his Paopei. During this, Fukki flies upwards and eventually slams the enemy downwards. This makes a perfect ring-out special. In true spirit of the series, this special gets more power as you have more characters in you deck.† As knowledge based, deals: 54 total damage to power komaman - 68 Max damage† 54 total damage to knowledge komaman - 68 Max damage† 81 total damage to laughter komaman - 102 Max damage† 2. Up-X Taikoubou transforms again into Fukki and spreads poison onto the arena. ||=======================|| ||Other Button Variations|| ||=======================|| 1. Down-Jump or Down-Down If on a thin platform, this manuvuer allows Taikoubou to fall through a platform onto areas below him. If in the air, Taikoubou falls faster than usual. However, Taikoubou cannot jump again when falling faster. 2. Forward-Forward Allows Taikoubou to dash forwards. If you are near to an enemy, you can dash several times to "dash through" them. 3. Holding Down A simple blocking stance. 4. Select Button The universal taunt button. In the case of Taikoubou, he sits on the ground and holds his Paopei out to fish... Useless, but a classic pose from the manga series. 5. L & R Buttons When you assign these buttons to support/battle komas, you can execute them via the two shoulder buttons. You can perform a dream combo* using the L & R buttons. 6. The Touch Screen You can touch either the support or battle komas and have the following: 1. For battle komas, you can get them to do a quick attack. You can also perform a dream combo using the touch screen. -=or=- 2. For support komas, you can activate the selected support character.. VI. Help and Support Koma Details - [HPSPT] Help Komas† Taikoubou - Increase SP Gauge when attacking with or blocking a Support Character Dakki - Increase SP Gauge when using multiple Special Attacks in a short time Outenkun - Immunity from Poison Suupuusan - Triple Jump Support Komas Taikoubou ___ 1. | | Infomation - Cures the current battle character from status |___| ailments attack. such as poison, confusion, | | Speed-Down, etc. |___| _______ 2. | | | Information - Revives fallen battle characters in your deck. |___|___| | | |___| Dakki _______ 1. | | | Information - Summon Dakki to make two, quick slashes from |___|___| her fans. Deals 24 damage and counts up to two hits. Also knockbacks anyone who gets caught into the attack. _______ 2. | | | Information - Dakki appears and uses her powers to perform |___|___| a battle seal. Also drains 1 SP bar.† | | |___| VII. The Komas - [KOMAS] ||===========|| || Taikoubou || - The main character of the series. ||===========|| ______ ______ | | | | ========| 2S |=======| 3S | || |______| |______| || ______ || ______ ______ ______ | | || | | | | | | | 1H |=======||=======| 4B |=======| 5B |========| 6BH | |______| || |______| |______| || |______| || || || ______ || ______ || | | || | | ========| UP | ====| 6BV | |______| |______| Gem Prices: Upgrade (UP) - 400 Green, 80 Pink - This upgrade unlocks the Houshin Engi world demo (movie) in the Data Mode menu.† Support (2S) - 2 Panels - 40 Green, 10 Yellow, 5 White Support (3S) - 3 Panels - 80 Green, 20 Yellow, 10 White Battle (4B) - 4 Panels - 150 Green, 50 Yellow, 15 White Battle (5B) - 5 Panels - 320 Green, 80 Yellow, 20 White Battle (6BH) - 6 Panels (Horizontal) - 300 Red, 300 Green, 30 White Battle (6BV) - 6 Panels (Vertical) - 300 Green, 300 Yellow, 60 Blue ||=======|| || Dakki || - Taikoubou's enemy and rival tactician... Seems too sexy to be one. ||=======|| ______ ______ ______ | | | | | | =======| 2S |=======| 3S |=======| JQ | || |______| |______| |______| || ______ || | | || | 1H |=======|| |______| Gem Prices: Support (2S) - 2 Panels - 25 Red, 25 Green, 5 White Support (3S) - 3 Panels - 50 Red, 50 Green, 10 White J-Quiz (JQ) - 200 Red, 200 Green, 50 White ||==========|| || Outenkun || - A mysterious person who can create alternate dementions. ||==========|| ______ ______ | | | | | 1H |=======|J-Glxy| |______| |______| Gem Prices: J-Galaxy Unlock (J-Glxy) - 400 Pink ||==========|| || Suupuusan || - Taikoubou's spirit beast. Serves both as a friend and steed. ||==========|| ______ | | ========| UP | || |______| || ______ || ______ ______ | | || | | | | | 1H |=======||=======| PORT |=======| CU | |______| |______| |______| Gem Prices: Upgrade (UP) - 200 Green Character Portrait (PORT)**** - 25 Green, 25 Yellow, 10 Pink - Unlocks his Info Character portrait, so you can see Sipuxiang in place of the jump pirate. and the Upgrade unlocks the Houshin Engi manga info in Data Mode.† Character Upgrade (CU) - 100 Green, 50 Blue VIII. Character Use Advice In this portion of the guide, commentaries are from the contributers themselves. My own comments will be specifically identified. Combo starters‡: 1. B Up+B As knowledge based, deals: 13 total damage to power komaman 13 total damage to knowledge komaman 19 total damage to laughter komaman As laughter based, deals: 19 total damage to power komaman 13 total damage to knowledge komaman 13 total damage to laughter komaman 2. B Forward+B As knowledge based, deals: 16 total damage to power komaman 16 total damage to knowledge komaman 21 total damage to laughter komaman As laughter based, deals: 21 total damage to power komaman 14 total damage to knowledge komaman 14 total damage to laughter komaman 3. B As knowledge based, deals: 7 total damage to power komaman 7 total damage to knowledge komaman 10 total damage to laughter komaman As laughter based, deals: 10 total damage to power komaman 7 total damage to knowledge komaman 7 total damage to laughter komaman From B Up+B: 1. X and Up+X work - not on combo counter - Damage Data will be posted later. 2. Y Forward+Y works - on combo counter - needs to be spaced As knowledge based, deals: 46 total damage to power komaman 46 total damage to knowledge komaman 68 total damage to laughter komaman As laughter based, deals: 68 total damage to power komaman 46 total damage to knowledge komaman 46 total damage to laughter komaman AUTHOR'S NOTE: This combo is very hard to perform. The numbers are the individual hits added up, not from the complete combo itself. 3. Up+Y works - not on combo counter As knowledge based, deals: 16 total damage to power komaman 16 total damage to knowledge komaman 24 total damage to laughter komaman As laughter based, deals: 24 total damage to power komaman 16 total damage to knowledge komaman 16 total damage to laughter komaman From B Forward+B: 1. Y Forward+Y works - not on combo counter As knowledge based, deals: 47 total damage to power komaman 47 total damage to knowledge komaman 69 total damage to laughter komaman As laughter based, deals: 69 total damage to power komaman 47 total damage to knowledge komaman 47 total damage to laughter komaman From B: 1. Y Forward+Y works - Forward+Y not on combo counter As knowledge based, deals: 40 total damage to power komaman 40 total damage to knowledge komaman 59 total damage to laughter komaman As laughter based, deals: 24 total damage to power komaman 40 total damage to knowledge komaman 59 total damage to laughter komaman 2. Up+X works - Damage Data will be posted later. I don't know what does and doesn't work in a corner. But, you can create an Up+X infinite if the stage has a full upper-right corner. The infinite IS on the combo counter, the highest I've gotten it is 73, but I don't know what the real max is. 5 koma: 1. B Up+B Up+X combos. - Damage Data will be posted later. 2. B Up+B Up+Y Up+X works, not on combo counter - Damage Data will be posted later. 3. B Up+B (Up+Y) X works, not on combo counter - Up+Y optional As knowledge based, deals: 67 total damage to power komaman 67 total damage to knowledge komaman 100 total damage to laughter komaman AUTHOR'S NOTE: 100 seems to be a lot to anyone. Like the previous combos, I simply added all of the hits together (including the Up+Y). Also, this combo is hard to perform. 6 koma: 1. B Up+B X seems to work, probably not though As knowledge based, deals: 67 total damage to power komaman 67 total damage to knowledge komaman 100 total damage to laughter komaman As laughter based, deals: 73 total damage to power komaman 73 total damage to knowledge komaman 94 total damage to laughter komaman AUTHOR'S NOTE: The string mentioned here is not a true combo. But it still works. 2. B Up+B Up+Y Up+X hits As knowledge based, deals: 29 total damage to power komaman + Poison Effect 29 total damage to knowledge komaman + Poison Effect 43 total damage to laughter komaman + Poison Effect As laughter based, deals: 43 total damage to power komaman + Poison Effect 29 total damage to knowledge komaman + Poison Effect 29 total damage to laughter komaman + Poison Effect - Contributed by ChocoboMog123 IX. Ally Boost Data - [ALLYB] Similar to the previous edition, Jump! Ultimate Stars allows the battle characters to recieve "ally boosts" from certain characters. In the case of Taikoubou, he recieves a boost from the following characters: 1. Dakki - Houshin Engi 2. Suupuusan - Houshin Engi 3. Raamenman (aka Mongoruman) - Kinnikuman There is a few things to know about ally boosts before we do anything. • You have to put the compatible character (whether as help, support, battle komas) next to the battle character that you want to be boosted. To know that there is a boost, you'll see a sparkle on the battle character of interest. Also, you'll get a line from ally booster if you do this for the first time. • When you boost a battle character, there is a health increase. Each boost give the battle character an additional 8 HP (Health Points). Unfortunately, all compatible characters gives only 8 HP regardless of amount of panels the komas has. Another words, a 1 panel Dakki gives the same 8 HP bonus as a 3 panel Dakki gives a 8 HP bonus. Fortunately, we can aspire to be winners by stacking on boosts! This mean that you could gather all three of the compatible characters and give your favorite battle character a bonus of 24 HP! • Knowing that we can stack on extra HP, you can give your boosted battle character an additional 8 HP by making him the leader. Not too shabby... • When you boost a character with a support koma, you do not just get extra HP. You can also increase your SP as well. You can get up to 1 extra SP for each support koma. Since stacking is allowed, you can give your battle character 3 extra SP. Unfortunately, not all help komas give extra SP. Only a few help komas provides 1 extra SP at the expense of not having any other special trait. If anyone else knows more of any other upgrade that I did not mention, please tell me. Having this covered, you can go forth and rock on! NOTE: Thanks for Genroh for reminding me to write this section. I meant to write it in the original draft, but I managed to forget. X. My Final Thoughts - [FTHTS] Taikoubou and rest of the Houshin Engi series has some use, but I personally would not place him as a high tiered character. Despite his short comings (such as the Up-X from the 6 Panel Komas and the lack of other usable characters), there are some good things that I like as a fan. First, I love how various characters serve as certain commands. Second, I can make good use of the "revive" support koma for decks that contains more than 1 characters. I'll add more to write later. XI. Legal Stuff - [LEGAL] All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. XII. Credits, Thanks, Contact Information - [CTCIN] 1. Genroh and his "J-Team" - For writting the ultimate guide for J!US. Also for corrections and more in-depth data on certain aspects of the guide. 2. GameFAQs - For existing and hosting my very first guide. 3. Tsutomu Ano - For writing and drawing a great Shounin Jump series. 4. FAQ's contributers: - ChocoboMog123 for writing the combo list and more to be listed...