---------------------------------------------------------------------- ------------------------------ Jump Ultimate Stars ------------------------------ Kuchiki Rukia Character FAQ ------------------------------ Shiroiame (tennoame@gmail.com) ------------------------------ ++++++++++++++++++ :~~~~Contents~~~~: ++++++++++++++++++ KR1 - Intro KR2 - Basics KR3 - Obtain/Navigate Rukia's Koma Chart KR4 - Help/Support Koma Descriptions/Attacks KR5 - Battle Koma Descriptions/Attacks KR6 - Deck Building KR7 - Using Rukia KR8 - Credits/Legal Info +++++++++++++++++++ :~~~~KR1-Intro~~~~: +++++++++++++++++++ Welcome to my FAQ for Kuchiki Rukia in Jump Ultimate Stars. Rukia is a character from the popular Jump running manga, Bleach. In it she is one of many Shinigami, or Death Gods, who as their title suggests, govern the spirits of the dead and such. When I first started to play as Rukia, I had a somewhat hard time deciding which other koma to use with her, and trying to figure out good ways to play as her, since quite a few of her attacks are kidou (basically spells in the anime/manga). The most common of which is a chargeable beam. And as such, I had figured there would be others like me who want to know how to use/improve with her. If you have any comments/complaints, ideas/strategies, or question concerning this guide/character at all, feel free to email me at [tennoame@gmail.com]. ++++++++++++++++++++ :~~~~KR2-Basics~~~~: ++++++++++++++++++++ These are the basic controls that apply to every battle character B - Weak attack Up+B - Upwards Weak Attack Down+B - Force Character Change Attack Left/Right+B - Forward Weak Attack Midair B - Aerial Weak Attack Y - Strong Attack Up+Y - Upwards Strong Attack Down+Y - Guard Break Attack Left/Right+Y - Forward Strong Attack Midair Y - Aerial Strong Attack X - Special Attack A Up+X - Special Attack B A - Jump A,A - Double Jump A,A,A - Triple Jump* L - Koma Hotkey** R - Koma Hotkey** Down - Guard Down,Down - Fall (through floor) Down+A - Fall (through floor) Midair Down+A - Fall fast/Landing Recovery Left/Right - Move Left,Left/Right,Right - Dash*** Midair Left,Left/Right,Right - Air Dash* Select - Ultimate Action**** *Most characters need Help Koma to enable Triple Jump/Air Dash **You must assign a koma to these in order to use them ***Unlike most characters, Rukia can Dash straight through an enemy ****This varies in use/effect with each character ++++++++++++++++++++++++++++++++++++++++++++++++ :~~~~KR3-Obtain/Navigate Rukia's Koma Chart~~~~: ++++++++++++++++++++++++++++++++++++++++++++++++ Here I'll write where to obtain Rukia and the costs of upgrading her koma in the evolution chart. Remember, 1 is Help Koma, 2/3 are Support kKoma, and 4+ are Battle Koma. Where to find: --Bleach World, Stage 3-- You obtain Rukia by fulfilling the fifth objective, "Clear with full Special Gauge". The main objective is simply defend Rukia for as long as you can. Rukia's Koma Evolution Chart: (The number represents the size of the koma) -[2]-[3] | | [1]---[4]-[5]-[6] Prices| 1 | 2 | 3 | 4 | 5 | 6 | ------|---|---|---|---|---|---| Red |---|---| 40| 40|150|200| Green |---| 60| 60|160|250|400| Yellow|---|---|---|---|---|---| Blue |---|---|---|---|---|---| Pink |---|---|---|---|---|---| White |---| 5| 10| 10| 20| 30| ++++++++++++++++++++++++++++++++++++++++++++++++++++ :~~~~KR4-Help/Support Koma Descriptions/Attacks~~~~: ++++++++++++++++++++++++++++++++++++++++++++++++++++ Here we are, the descriptions of what Rukia's Help and Support koma do ^_^ The numbers in brackets represents the 50% damage boost from hitting an opponent of a weaker nature. Below the romaji of the attack names are the appropriate translations of them. --1 Koma [Help]-- Equip Effect: Immunity to Freeze Status Effect --2 Koma [Support]-- Attack Name: Kaizoukonpaku-Kon Modsoul Kon Nature: Knowledge Damage: 20(30) Description: Rukia and Kon appear, and after a half second wait, Rukia kicks Kon forward (at the same speed as you would run with Speed Boost) for roughly 3/4 the length of the stage. Kon stops and kicks the first battle character he runs into, dealing damage and knocking them down. --3 Koma [Support]-- Attack Name: Gikongan-Chappi Righteous Soul Pill-Chappy Nature: Knowledge Damage: 0 Description: Rukia appears and stands for half a second, then grabs whatever enemy is in front of her, and leaps half a screens distance away. The best use for this is obviously Ring Outs, especially since she doesn't let go until she lands on the ground. ++++++++++++++++++++++++++++++++++++++++++++++ :~~~~KR5-Battle Koma Descriptions/Attacks~~~~: ++++++++++++++++++++++++++++++++++++++++++++++ Ah yes, the Battle koma, here you'll find the descriptions/damage output of all of Rukia's attacks, and the various stats for each of her Battle Komas, as well as her passive abilities and Ultimate Actions ^_^ Once again, the number in brackets are against characters weak to the nature of the attack, and translations will follow any romaji. The numbers following the semi-colon represent the damage done when you charge the attack to full. The rest of the numbers are with no charge. --Battle Koma Info-- -Ability: sodenoshirayuki (Sleeve of White Snow) Enables Air Dash and gives an immunity to Freeze effect. Also recovers SP when attacking with Support Koma. -Compatible Koma (Health Boost): Abarai Renji Kuchiki Byakuya Kon -Ultimate Action (Select in battle): Rukia breaths out. It counts as a hit, though it deals in damage. It recovers 1/5 of a full SP bar. --Universal Attacks-- B - 7(10) Up+B - 7(10) Down+B - 7(10) Left/Right+B - 8(12) Midair B - 8(12) Y - 10(15) Up+Y - 3-21(4-31) ; 6-36(9-54) Down+Y - 14(21) Left/Right+Y - 3-21(4-31) ; 6-36(9-54) Midair Y - 3-21(4-31) ; 6-36(9-54) Select - Breathes out, causing one hit, no damage, and recovers 1/5 SP bar. --4 Koma [Battle]-- J-Soul:128 Nature:Knowledge Shape: [] [][] [] -Special Attack A Hadounosanjuusan-Soukatsui Destructive Teachings 31-Falling Pale Fire Damage: 25(37) Nature: Knowledge Description: After roughly a 1/3 second startup, Rukia fires a large blast forward, dealing damage and knocks them awayand down. It can roughly reach a full half screen, the enemy needs one half of their body to be on screen and it should be able to hit them. Evaluation: Quite practical, pretty easy to stick most anywhere since it's fast and big, it can hit up to a platform just above your head. However, there really is no reason to use this when 5 Koma Rukia's Up+X is seemingly faster, more damaging (and puts her in the air, which can be seen as bad or good, depending on the situation) and seems to knock the enemies back better. -Special Attack B Sodenoshirayuki Sleeve of White Ice Damage: 5-20(7-30) Nature: Knowledge Effect: Freeze Effect Duration: approx 1sec Description: Rukia's Shinigami outfit appears, she pulls her sword back, then slices sideways, causing a quick spread of ice on the floor that Freezes anything on the ground roughly 2/3 of a full screen outwards from Rukia. There is roughly a 3/4 second until Rukia actually does the attack itself, and it can spread to any other platform within range/on the same level of height. Evaluation: Although it looks pretty, it's really not practical with it's long startup and small damage output. You can't stick it into a chain, nor can you really pull it off by itself. The only setup I can really think of for this, is using Zura and Elizabeth (3 Koma Support - Gintama), since they can knock the opponents into the air, and if you are on a ledge, you might be able to catch them with the ice. If you do plan to use this though, try to stick to catching people as they fall. --5 Koma [Battle]-- J-Soul:144 Nature:Knowledge Shape: [][][] [][] -Special Attack A Hadounosanjuusan-Soukatsui Way of Destruction 31-Falling Pale Fire Damage: 32(48) Nature: Knowledge Description: The same as 4 Koma Rukia's, however there are two notable differences, the first being that she jumps into the air (from there you can Air Dash, jump away, attack again, or simply drop). The next difference is that she can charge it, although, this doesn't increase damage as her other charge attacks do, she merely leaps forward until she comes in contact with an enemy, the ground/platform, or you let go in which case, she'll automatically fire. It can be very useful when diving into a group of enemies from another platform, or a moderate distance. Evaluation: Very practical. probably as fast as 4 Koma Rukia's, (although I like to believe it's faster XP) but nonetheless does more damage, and since it leaves you in the air you're open to do what you like. And the charge can prove useful at times. This is the main move you'll want to use for Rukia since it is not only fast and powerful (For Rukia of course =P), but it's main use is in it's Ringout capabilities. -Special Attack B Sodenoshirayuki Sleeve of White Ice Damage: 8-24(12-36) Nature: Knowledge Effect: Freeze Effect Duration: approx 1sec Description: Same as 4 Koma Rukia's except that it does more damage and it can reach across the screen. Evaluation: It's only slightly more practical than before, because of it's increased range, you can actually use it to catch people from the sidelines now, whilst they are fighting someone else. However, you would still likely be better off using her standard X. --6 Koma [Battle]-- J-Soul:160 Nature:Knowledge Shape: [][][] [][][] -Special Attack A Bakudouichi-Sai Way of Binding One-Obstruction Damage: 0 Nature: Knowledge Effect: Paralysis Effect Duration: approx 2 Seconds Description: Rukia quickly dashes forward and paralyzes whoever's in front of her. No damage though. Evaluation: Practical and fast, however you lose out on the powerful blast from before, and thus you are left with no good hard hitting moves. However, this still makes for a great Ringout move assuming the opponent doesn't resist Paralysis for whatever reason. Doing it once won't send them very far, however Rukia moves and knocks them back the perfect distance for you to simply keep on repeating it. Even better if used in combination with 3 Koma Hitsugaya. Activate Hitsugaya then instantly follow up this (before he starts his attack), and you can send them quite a distance, but still close enough that you can Dash to the opponent before the freeze runs out. If you use this in conjunction with as many 'SP recovery rate'raising Help Koma, you can actually create a semi-infinite with (Forward+)B, Y, X, run a little, and repeat. -Special Attack B Sodenoshirayuki-Somenomai[Tsukishiro] Sleeve of White Ice-First Dance [White Moon] Damage: 3-15(5-22), 4-16(6-24) Nature: Knowledge Effect: Freeze Effect Duration: approx 1sec Description: It has the same range as the 5 Koma Rukia's, however now the iced floor doesn't do the freezing, the blast upwards from the ice that follows, does. The blast can also send them flying upwards. Evaluation: It looks prettier now, however it's practicality changes drastically. You can still use it to catch people amidst the fighting from the sidelines, however, unless someone else starts hitting them for you (or you use up another bar for a support), after the initial floor ice, they can recover and block, quicker than you can follow up with the freezing blast. The blast can also be used (though timing is strict) to catch people whilst falling, or on a platform above Rukia. +++++++++++++++++++++++++++ :~~~~KR6-Deck Building~~~~: +++++++++++++++++++++++++++ Here I'll list a few tips when building a deck with Rukia. These are of course very general, feel free to use anything else you'd want. ---Picking some Help (Help Koma) The common feature between every Battle Character from Bleach is their mobility, so of course, making this even better, can't hurt. However one's main focus should be on the fact that Rukia is somewhat reliant on SP (considering her best move is her blast). Reccomendations: -Renji If you're not using him already as a battle character, he's useful as a Help Koma since he still boosts your health, and helps you recover SP when attacking with/blocking a Battle Character. -Kon Boost and recovers SP from a KO. -Byakuya If you're not using his 2 Koma, then his 1 Koma will suffice, useful since he boosts both Rukia and Renji, and they boost one another. Though Recovering SP if you block at the last moment isn't particularly useful in and of itself. -[Adds Triple Jump] Useful for mobile and active characters like Rukia (also lets you Air Dash a second time in place of a third jump), and is always useful to try and avoid Ring Outs. -[Increase max SP gauge] Good in any deck as filler. Gives one extra bar per. -[Anything that increases SP guage recovery rate] If you equip enough of these, lyou can actually pull of a semi- infinite with 6 Koma Rukia's B, Y, X. You just have to run a little distance in between each, or replace the B with Forward+B ---Picking some friends (Support Koma) Since Rukia doesn't have any particularly powerful moves, she doesn't care much for setups, so my choices here are very general. Keep in mind though that she doesn't need a Help Koma to be able to recover SP via Supports. Reccomendations: -2 Koma Byakuya Gives a boost, a bar of SP, and the Movement Seal is more useful than his Help Koma, though, it's not quite as quick/suprising or generally useful compared to Sena. Having Renji in your deck will make better use of Byakuya's presence, as he will also get a health boost. -3 Koma Zura and Elizabeth Generally annoying, since they knock people left right and center. While people are sitting blocking, you can probably eke in one or two Guard Breaks (Down+B) since it's quite big anyways. -3 Koma Sena Movement Seal, quick as anything, and he runs around meaning you can seal multiple people quite easily. Though he can reach a small bit beyond the edge of a platform, he also dissapears, so, make sure you're facing the right way if you're not on the ground. -2 Koma Ikki Very useful, not quite as quick as Sena, and he only pops up in front of you, doesn't move at all, but he does do a semi-random effect, the effects he can do are: Attack/Move/Guard Seal, and Confusion. -2 Koma Sanji Useful in most decks simply for the fact that it's quick, and it heals a nice chunk. Your opponent can however steal it, so just remember to use it while running. -3 Koma Seiya/Trunks Moreso Seiya in my opinion than Trunks. Both can be used in midair, both are very quick, do good damage, and, sa they are famous for, make great combo breakers. -3 Koma Hitsugaya Freeze effect is always a good setup for a Ringout, and Hitsu can reach roughly 3/4 length of the stage (though he can't hit beyond an enemy). Basically freeze, and dive in with Rukia's 5 Koma Up+X, or Dash in and follow up with 6 Koma Rukia's X. ---Picking a Partner (Battle Koma) Noting that Rukia doesn't particularly have great health, nor does great damage, another character that can cover at least one of these two categories would be useful. It's also desirable to have characters of other natures in a deck to avoid having a single common weakness. Reccomendations: -7 Koma Kinnikuman Practically invincible. He has great health as it is. His standard X heals himself by roughly 50%, and all other battle Koma by roughly 20%, and it's also quick as anything. All of his attacks are pretty powerful, though slow. You'll probably find yourself using Forward+Y to dash in to a group of enemies and steal kills a lot XP. Power Type. Main problem is the fact that he's so huge, so it doesn't give you many options for customizing your deck. -7/8 Koma Ichigo (Bankai) Gets boosted by Rukia. Is fast. Deals pretty good damage. Has not bad reach. Good health. However, like Kinnikuman, he also takes up a lot of space. -4(/5/6) Koma Renji He's fast, has brilliant combo capabilities, great reach, small, and both Rukia and him boost one another. Power type. However, being so small means he also has little health (though it is higher than most 4 Koma). If you find yourself more comfortable with the larger Koma Renji's, then use those instead. -Don Patch Laughter Type, good for covering Rukia's Knowledge type. He's very fast and powerful. Has moderate reach. Great health. I can't really see any real drawback to using him... XP -4(/5/6/7) Koma Ryotsu Ryotsu is another good laughter type (in my opinion), with many attacks involving toys, or junk that can make him very useful and safe. He's one of the top characters for health, boasting 160 at 4 Koma, and he also is one of two characters who get can get a double health boost from a specific Help Koma. His Up+X is also great as it heals a nice chunk of his health. +++++++++++++++++++++++++ :~~~~KR7-Using Rukia~~~~: +++++++++++++++++++++++++ The main two negative points about Rukia are the fact that she has below average health, and average damage. To cater for these, you'll generally want to play it safe by remembering to utilizing her speed and her innate Air Dashing aplenty, as a follow up from her 5 Koma Special attack. And dashing into combos, using her 5 Koma Special attack (or Left/Right+Y if you don't have enough SP) as a combo ender. Remember that her Special attack is also good at knocking the enemy back, and thusly is great for Ring Outs since the angle sends them flying downwards, and it covers a nice large area. Also remember that unlike most characters, the Bleach characters can all Dash straight through another character, they aren't interrupted by an enemy being in the way. ++++++++++++++++++++++++++++++++ :~~~~KR8-Credits/Legal Info~~~~: ++++++++++++++++++++++++++++++++ ---Legal Info This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ---Credits -Genroh (If it wasn't for his guide, I'd probably be rifling through Japanese dictionaries right about now XP) -Nintendo (for the console on which this game is played (DS) XP) -Jump (For publishing great manga) -GameFAQs (Do I really have to say why? -_-) -Tite Kubo (Where would a Rukia guide be without Rukia?) ---------------------------------------------------------------------- Copyright 2006 Victor Fugitt