===================================DISCLAIMER================================== I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com), IGN (faqs.ign.com) & Gamespot (www.gamespot.com) to host my FAQs from now on. Please don't ask, because I will not grant permission. It's just that too many sites don't keep their version of my FAQ up to date which makes for a lot of hassle in my mailbox. So if anyone sees this FAQ on any site other than those mentioned above, please let me know and I will take care of the situation, thanks. Just to make things crystal clear for some people, this FAQ is not to appear anywhere at the following URLs: http://www.cheatcc.com http://www.cheatindex.com This document Copyright 2006,2017 Daniel Engel =============================================================================== Mario VS Donkey Kong 2: March of The Minis FAQ [DS] October 25, 2017 Daniel (DEngel) Engel dan.engel.2017 [AT] gmail [DOT] com ############################################################################### (A) TABLE OF CONTENTS ############################################################################### Table of Contents (A) This Table of Contents (B) Controls (C) Walkthrough - (C-01) Mushroom Mayhem - Room 1 - (C-02) Mushroom Mayhem - Room 2 - (C-03) Mushroom Mayhem - Room 3 - (C-04) Mushroom Mayhem - Room 4 - (C-05) Mushroom Mayhem - Room 5 - (C-06) Mushroom Mayhem - Room 6 - (C-07) Mushroom Mayhem - Room 7 - (C-08) Mushroom Mayhem - Room 8 - (C-09) Mushroom Mayhem - Room 9 - (C-10) Mushroom Mayhem - DK - (C-11) Tropical Island - Room 1 - (C-12) Tropical Island - Room 2 - (C-13) Tropical Island - Room 3 - (C-14) Tropical Island - Room 4 - (C-15) Tropical Island - Room 5 - (C-16) Tropical Island - Room 6 - (C-17) Tropical Island - Room 7 - (C-18) Tropical Island - Room 8 - (C-19) Tropical Island - Room 9 - (C-20) Tropical Island - DK - (C-21) Pipe Works - Room 1 - (C-22) Pipe Works - Room 2 - (C-23) Pipe Works - Room 3 - (C-24) Pipe Works - Room 4 - (C-25) Pipe Works - Room 5 - (C-26) Pipe Works - Room 6 - (C-27) Pipe Works - Room 7 - (C-28) Pipe Works - Room 8 - (C-29) Pipe Works - Room 9 - (C-30) Pipe Works - DK - (C-31) Magnet Mania - Room 1 - (C-32) Magnet Mania - Room 2 - (C-33) Magnet Mania - Room 3 - (C-34) Magnet Mania - Room 4 - (C-35) Magnet Mania - Room 5 - (C-36) Magnet Mania - Room 6 - (C-37) Magnet Mania - Room 7 - (C-38) Magnet Mania - Room 8 - (C-39) Magnet Mania - Room 9 - (C-40) Magnet Mania - DK - (C-41) Lava Dome - Room 1 - (C-42) Lava Dome - Room 2 - (C-43) Lava Dome - Room 3 - (C-44) Lava Dome - Room 4 - (C-45) Lava Dome - Room 5 - (C-46) Lava Dome - Room 6 - (C-47) Lava Dome - Room 7 - (C-48) Lava Dome - Room 8 - (C-49) Lava Dome - Room 9 - (C-50) Lava Dome - DK - (C-51) Toadstool Castle - Room 1 - (C-52) Toadstool Castle - Room 2 - (C-53) Toadstool Castle - Room 3 - (C-54) Toadstool Castle - Room 4 - (C-55) Toadstool Castle - Room 5 - (C-56) Toadstool Castle - Room 6 - (C-57) Toadstool Castle - Room 7 - (C-58) Toadstool Castle - Room 8 - (C-59) Toadstool Castle - Room 9 - (C-60) Toadstool Castle - DK - (C-61) Spooky Attic - Room 1 - (C-62) Spooky Attic - Room 2 - (C-63) Spooky Attic - Room 3 - (C-64) Spooky Attic - Room 4 - (C-65) Spooky Attic - Room 5 - (C-66) Spooky Attic - Room 6 - (C-67) Spooky Attic - Room 7 - (C-68) Spooky Attic - Room 8 - (C-69) Spooky Attic - Room 9 - (C-70) Spooky Attic - DK - (C-71) Jungle Hijinks - Room 1 - (C-72) Jungle Hijinks - Room 2 - (C-73) Jungle Hijinks - Room 3 - (C-74) Jungle Hijinks - Room 4 - (C-75) Jungle Hijinks - Room 5 - (C-76) Jungle Hijinks - Room 6 - (C-77) Jungle Hijinks - Room 7 - (C-78) Jungle Hijinks - Room 8 - (C-79) Jungle Hijinks - Room 9 - (C-80) Jungle Hijinks - DK - (C-81) Roof - Final Boss - (C-82) Basement 1 - (C-83) Basement 2 (D) Tips (E) Unlocks (F) Thanks (G) Experimental ############################################################################### (B) CONTROLS ############################################################################### The controls for this game are as follows: Drag the stylus left or right to move the minis. Tap a mini or draw down to stop it, and drag the stylus up on one to jump. dpad / A,B,X,Y - Move camera. Start - Pause. ############################################################################### (C) WALKTHROUGH ############################################################################### Bricklayer J. Gastronomy You will find the walkthrough for the main game in the sections below. You should check out the HELP button in the game for some helpful demos. ############################################################################### (C-01) MUSHROOM MAYHEM - ROOM 1 ############################################################################### Tap the pink blocks to pick them up, then tap the dotted outlines just left of them to set them down and form a bridge. Send both minis left towards some coins and a card, then remove the pink blocks so the minis fall down to the bottom. Take more coins here as they walk right to the exit. ############################################################################### (C-02) MUSHROOM MAYHEM - ROOM 2 ############################################################################### This is the first stage with spikes, which you don't want to fall on. There is also a yellow spring, which allows you to bounce straight up when you drag the stylus up over a mini near the spring. Tap the wall of pink blocks and move them right to make a lower bride, then send the left 2 minis walking right past the coins and up the stairs to the second level. Move the pink blocks up to this level to create another bridge as all the minis walk left to the exit. ############################################################################### (C-03) MUSHROOM MAYHEM - ROOM 3 ############################################################################### This is the first stage with plant enemies in it. These guys fire a single fireball that bounces back into their mouth. If you manage to put something between them and the fireball, then the fireball can get trapped. Move the top blocks and put them back in the same spot so that the fireball is stuck bouncing down below, then move the blocks on your left to make another bridge that traps a second fireball down low. Have the two right minis move left and use the spring as they take the coins up high. Switch the pink blocks for a bridge below the card once they're clear of the first bridge. Move the bridge back right to block the fireball from above, this lets the minis fall and walk safely to the exit. ############################################################################### (C-04) MUSHROOM MAYHEM - ROOM 4 ############################################################################### This stage has your first shyguy, which are harmful to touch, but you can jump on top and ride them. It also has conveyor belts which move you either left or right automatically, and can be controlled by tapping a nearby button. The elevator sits on a floor and can also be moved by pressing the switch. Tap the blocks and put them back as the shyguy falls, then have the top mini walk right across the conveyers. Use the button below so that he gets the card on the way down, then send the bottom mini right and have him stop on top of the shyguy. Send both minis right to the elevator [use the switch on the wall] while moving the blocks across here, then take the coins and go down to the exit. ############################################################################### (C-05) MUSHROOM MAYHEM - ROOM 5 ############################################################################### This is the first stage with a hammer in it, which lets you destroy enemies that touch you. Get the bottom left mini to ride the shyguys for coins and have the top right mini do the same. Move the blocks down as the bottom right mini heads left, then jump for the hammer and carefully hammer the bottom shyguys. Try to throw the hammer up to the other mini before heading up the elevator, then remove the wall and use it for an upper bridge. Ride or hammer the last shyguy and send all minis right to the exit. ############################################################################### (C-06) MUSHROOM MAYHEM - ROOM 6 ############################################################################### There is a new DK toy enemy in this stage. This enemy stands there and throws you in the air repeatedly if you touch him, but he can be stunned with a hammer. Walk right into the DK toy as he tosses you up into the coins, then move the bridge left so another mini can get the card. Move the bridge to the middle as the first mini lands safely, then head right for some coins and carefully move the bridge down so you can reach the exit. ############################################################################### (C-07) MUSHROOM MAYHEM - ROOM 7 ############################################################################### Remove the blocks and hit the conveyor switch, then have the right mini walk left. Change the conveyors so he grabs all the coins and the card and ends up on the right side, then ride the elevator up with his friend. Put the blocks back on the right as you cross and ride the conveyor to the spring, then take it up to the exit. ############################################################################### (C-08) MUSHROOM MAYHEM - ROOM 8 ############################################################################### Move the wall of blocks right so the right mini can cross, then take the hammer and move the blocks above to block the other plant. Move more blocks right to get the card and drop through afterwards. Send the bottom pair of minis up the elevator and start riding the shyguy with one. Take the hammer and make a bridge while trying to trap the plants' fireball below, then head for the exit. ############################################################################### (C-09) MUSHROOM MAYHEM - ROOM 9 ############################################################################### Have the bottom right mini use the hammer to get to the elevator with his friend, then ride up and use the hammer with the third mini to get past DK and a shyguy. Move the blocks up while the mini falls and send him right to the springs, a card and some coins. Move him back down to his friends and grab the hammer again, then move the blocks down and head for the exit. ############################################################################### (C-10) MUSHROOM MAYHEM - DK ############################################################################### This is your first boss battle and you want to hit DK 6 times to finish the fight. He appears in one of 3 windows while barrels and dumbbells fall down. You a cannon to fire the minis with. Draw across the wheel to move left or right and press the shoot button to fire a mini straight up. Listen for DK laughing when he appears, because that's the best time to hit him. He stays in the window longer during this time and alternates between these longer moments and quick ones where he makes more debris fall. ############################################################################### (C-11) TROPICAL ISLAND - ROOM 1 ############################################################################### Send the top mini right for a coin, then hit the red switch and drop down to the bottom. Send the other mini right and hit the yellow switch as you take the card, then go back left and hit the red switch. Use the spring to get both minis to the exit. ############################################################################### (C-12) TROPICAL ISLAND - ROOM 2 ############################################################################### Send the top right mini down to the bottom safely as you hit the red switch with the top left mini. Send this one down while hitting the other switch if you want to block the fireball. Grab the card and bounce all the minis up to the exit while hitting the red switch. ############################################################################### (C-13) TROPICAL ISLAND - ROOM 3 ############################################################################### Send the bottom 2 minis past bloopers and across platforms, then use the spring to reach the upper floor. Move the blocks right so a mini can jump to the card, then send all minis left to the exit as you move the blocks left again. ############################################################################### (C-14) TROPICAL ISLAND - ROOM 4 ############################################################################### Hit the red switch at the bottom and send both minis up the pipe, then jump to the hammer and smash the upper shyguys. Send a mini down low as you hit the blue switch and more shyguys down there. Use the yellow switch and collect the card as the minis reach the exit. ############################################################################### (C-15) TROPICAL ISLAND - ROOM 5 ############################################################################### Hit the red switch with the top mini and have the bottom mini hit the blue switch. Use the spring to get the card and make the elevator rise as the other mini joins his friend. Now you can use the elevator to keep the crab on the bottom floor, so you can get the coins. Or you can let the crab off on the middle floor and just send the minis to the exit now. ############################################################################### (C-16) TROPICAL ISLAND - ROOM 6 ############################################################################### Get the top left mini to take the coin while the bottom one hits the item block and the red switch. Take the fire flower with the top left mini to stun the DK toy and jump for the flowers and card. Have this mini and the top one drop to the lowest floor, then hit the yellow switch so a mini can get the coins in the corner. Hit the red switch and send all minis through the right pipe to the exit. ############################################################################### (C-17) TROPICAL ISLAND - ROOM 7 ############################################################################### Take the left blocks and use them to block the fireball of the lower plant. Make the two left minis cross the platforms [keeping in mind that they can't share the same platform] and send one up the pipe and through the next one. Take the card and ignore the spring to pass through another pipe, then send all the minis down the pipe as you take either trio of blocks and move it under the exit. Send the minis up the next pipe and on to the exit. ############################################################################### (C-18) TROPICAL ISLAND - ROOM 8 ############################################################################### Have the bottom mini use the switches to get the top crab to move down a floor, then have the other minis drop down a floor and take the coin. Work one right so he can use the spring for a card, then hit the red switch with the crabs on the right side of the red wall so the bottom mini can go down the next pipe. Try to get the crabs on the left side of the red wall this time if you want the coins. Either way, you want to use the pipes to get all minis down to the exit. ############################################################################### (C-19) TROPICAL ISLAND - ROOM 9 ############################################################################### Take both walls of blocks so the top crab walks right and falls, then place the bridge below and take it away so that he falls down to the other crabs. Have the top right mini drop left and go right to the elevator, then take it down a level and reveal the fire flower before taking it and killing the crabs. Send the top right mini left as he falls to the bottom and send the other mini right across the bridge before taking it away. Reveal another fire flower from the bottom and build a small bridge, then send the minis right past the DK toy to the exit. ############################################################################### (C-20) TROPICAL ISLAND - DK ############################################################################### DK drops bananas on you in this fight and the bottom of his platform has spikes on it, so you can't hit him from below. Instead, you want to fire a mini diagonally off the wall so he lands above and knocks a coconut down. After one of these hits, DK drops 5 bananas quickly. Once 6 coconuts hit DK, the battle is over. If you're lucky you can sometimes hit DK on the side without a coconut, but it's tough. ############################################################################### (C-21) PIPE WORKS - ROOM 1 ############################################################################### Send a mini up the pipe for the coins and spin it so you exit right, then send both through. Spin and exit the pipe up before hitting the red switch, then grab the card and get to safety. Hit the yellow switch and keep left to the exit. ############################################################################### (C-22) PIPE WORKS - ROOM 2 ############################################################################### Take the right blocks and open the valve to release the water. Put the blocks down on your left and have the other 2 minis go down their pipes, then open the valve down low to add water over here. Carefully remove the blocks so the minis land on the platforms and get the card. Go up the long pipe and head for the exit. ############################################################################### (C-23) PIPE WORKS - ROOM 3 ############################################################################### Hit the conveyor button and send one mini right to the exit for some coins as well. Send another for a card and send one left for another coin. Move the rest [or all if you want the max chain bonus] down the right pipes to reach the exit. ############################################################################### (C-24) PIPE WORKS - ROOM 4 ############################################################################### Send the top mini up a pipe for the card, then carefully move these two past the thwomp. Have one go down the pipe if you want some coins and return here, then have the third cross the blocks to join his friends. Take the blocks after and return them after the thwomp drops, to keep him above. Send all minis through the pipe below while taking the blocks, then move the blocks under the exit. Go up the nearby pipe to reach the exit. ############################################################################### (C-25) PIPE WORKS - ROOM 5 ############################################################################### Steal the blocks and put them in the bottom right, then send this mini through the pipe and down to the hammer. Take out the shyguys and grab the card, then move the blocks to the top left. Grab the hammer with this mini and drop down to kill more shyguys, then send all minis through both pipes [rotating as needed]. Take the coins if you want and move the blocks to reach the exit. ############################################################################### (C-26) PIPE WORKS - ROOM 6 ############################################################################### This stage has some cymbal enemies that can run and push you off a ledge. Send the top mini left to a conveyor and switch it right so he gets the card. Have the left mini go down through the conveyors and ride a pusher right past the coins. Send the right mini down past the floating platforms, then have all minis ride the pusher and go up the pipe to reach the exit. ############################################################################### (C-27) PIPE WORKS - ROOM 7 ############################################################################### Send the bottom left mini right and up the pipe, then send the left mini right and up a pipe as you move the blocks down. Take the card while trapping the thwomp below, then trap the right thwomp at the bottom and send all minis to the exit. ############################################################################### (C-28) PIPE WORKS - ROOM 8 ############################################################################### Send the middle right mini through the pipe so he exits below, then go down the next pipe to appear up top. Head right and hit the red switch before dropping down and walking left to the spring. Hit the blue switch above and grab the coins and card before sending all minis to the exit. ############################################################################### (C-29) PIPE WORKS - ROOM 9 ############################################################################### Send the bottom 2 minis through the pipe so they exit at the bottom, then send the other mini through the pipe so he comes out above. Hit the red switch with this mini and head right [use the yellow switch if you want the pusher to drop on the spikes for some coins]. Grab the card with the lower mini and watch the thwomp as you send all 3 to the exit. ############################################################################### (C-30) PIPE WORKS - DK ############################################################################### This battle has DK appearing out of 5 pipes while you also need to deal with plants and their fireballs. The fireballs can bounce off the walls, so watch for that. Attack DK when he sticks more than his head out and watch for more fireballs after he gets hit. ############################################################################### (C-31) MAGNET MANIA - ROOM 1 ############################################################################### Move the blocks left to block the fireballs and send the left pair of minis left and the other one right. All minis should be on the next floor, so take the blocks and use them in front of the left plant above you. Use the other blocks sideways here so that you can get the card, then send everyone to the exit. ############################################################################### (C-32) MAGNET MANIA - ROOM 2 ############################################################################### You can also shimmy sideways across the swing bars by drawing left or right, then tap the mini to stop. Have the mini by the swing bar jump onto it below the card, then move the wheel down until he's spinning fast. Drag up on the mini to launch him up to the card, then remove the blocks and have the minis ride the conveyers one at a time to another swing bar. Drop down and ride the shyguys left, then swing to the exit and put the blocks above so the minis can land on them. ############################################################################### (C-33) MAGNET MANIA - ROOM 3 ############################################################################### This is the first floor that you see the rotating magnet stick, which is a green and blue section that you can drag on the ends of to flip to either side. You can send all the minis to the exit now and use the magnet sticks left and below the exit, or you can send one down lower and move the blocks to allow you to get the coins and card. ############################################################################### (C-34) MAGNET MANIA - ROOM 4 ############################################################################### Send the bottom right mini up the right wall and move the blocks over so he can climb up to the card, then have the bottom left mini swing up higher from the bar. Send these 2 minis right to the bar below and have them drop down, then go left to the long bar below the exit. Shimmy lift and spin the bar, then swing up and take the exit. ############################################################################### (C-35) MAGNET MANIA - ROOM 5 ############################################################################### Get the minis to grab the card and coins if you want while avoiding the spark enemy, then place the blocks below the exit so you can walk up to it. ############################################################################### (C-36) MAGNET MANIA - ROOM 6 ############################################################################### Hang off the enemy's tie with the lower mini and ride the enemy with the other one, then head right and hang off the next tie if you want the card and some more coins. Cross the spikes if need be and get the other minis to the swing pole, then swing up to the exit. ############################################################################### (C-37) MAGNET MANIA - ROOM 7 ############################################################################### Walk up the walls and use the blocks and magnet sticks as needed. Be sure to keep away from the spark enemies and remember that they get flipped with you on the magnet sticks. Make a wall above the exit to transfer to the exit, then place the blocks under it to use the exit. ############################################################################### (C-38) MAGNET MANIA - ROOM 8 ############################################################################### This is the first level with donut blocks in it, which fall after you walk over them [and respawn after a moment]. Send the minis through the top magnet stick and up to the top left corner use the donut blocks to get the coins and a hammer. Bust up the shyguys and take the card, then go up the pipe to reach the exit. ############################################################################### (C-39) MAGNET MANIA - ROOM 9 ############################################################################### Hang off and ride the left tie enemy with the 2 left minis, then drop off the tie to the swing pole and jump up on the ledges above with the other mini. Swap the blocks to trap the thwomp while you walk up past it, and on to the exit. Have the bottom two minis shimmy right on the swing bar and swing up to the tie enemy, then use the springs to reach the bottom right corner. Take the blocks above as you send the minis right up the wall, then trap the thwomp below with the blocks and head for the exit. ############################################################################### (C-40) MAGNET MANIA - DK ############################################################################### DK swings back and forth on a spiked platform in this battle while dropping spiked balls. You want to fire the minis up to either of the corners so that the donut blocks land on DK. Watch for more spike balls after each hit, and wait for DK to stop flashing like usual. ############################################################################### (C-41) LAVA DOME - ROOM 1 ############################################################################### Use the shyguys and the elevator to reach the exit. You can take different paths to get the coins and the card, just watch for the fire logs and pass them carefully. ############################################################################### (C-42) LAVA DOME - ROOM 2 ############################################################################### Have the right mini drop onto the platform above the lava fountain and take the card, then send him through the pipe to save time crossing the lava. Go right and follow the trail of coins with one of the upper minis. Have the others cross the lava and on to the exit. ############################################################################### (C-43) LAVA DOME - ROOM 3 ############################################################################### This is the first stage where you can wall-jump between the red walls by tapping a mini. Get the bottom right mini to wall-jump up to the card, then jump the gap and take the exit. Have the other minis work their way up by wall-jumping and using the springs. ############################################################################### (C-44) LAVA DOME - ROOM 4 ############################################################################### Send the bottom left mini left up the pipe and springs, while the bottom right mini goes right past shyguys [spring onto the bottom one] and an elevator. Grab the card on the way to the exit with one of the upper minis. ############################################################################### (C-45) LAVA DOME - ROOM 5 ############################################################################### This is the first stage with red fire blocks, which can be used to burn away wooden sections. Take the fire blocks and burn all wood [replace the blocks before burning more] except for the two on the bottom floor. You can leave the top right piece if you want some coins, otherwise burn it. Send a mini to the card and another to the coins in the bottom left corner, then move them OFF the wood before burning it and go to the exit. ############################################################################### (C-46) LAVA DOME - ROOM 6 ############################################################################### Ride the pusher in the middle if you want the coin, then avoid the pusher and fireballs at the bottom if you want the card [walk into the red wall]. Take any other coins you want and wall-jump up to the exit. ############################################################################### (C-47) LAVA DOME - ROOM 7 ############################################################################### Ride the far right shyguy to get the card. Get any coins that you want by using shyguys, springs and swing bars. Avoid the fire logs and fireballs as you take the spring to the exit. ############################################################################### (C-48) LAVA DOME - ROOM 8 ############################################################################### Move the left mini off the wood before burning it, then take the coin and have the minis wait left of the next wood. Put a wall left of the wood and burn it up, then ride the pusher and remove the wall to get the card and reach the exit. The rest of the minis can use the DK toy below to knock them up above to the exit. ############################################################################### (C-49) LAVA DOME - ROOM 9 ############################################################################### Have the bottom left mini wall-jump if you want the coins, then ride the lava fountain and tie with his friend to get the card. Use the conveyor switch from here to reach the exit. Use the ties and conveyors with the other minis to get down to the exit. ############################################################################### (C-50) LAVA DOME - DK ############################################################################### DK appears in 3 windows above with two fire logs guarding him. He also drops fireballs down on you every third time he appears. You want to aim carefully as you fire straight up at him. Keep in mind that DK never appears in the same window twice in a row. ############################################################################### (C-51) TOADSTOOL CASTLE - ROOM 1 ############################################################################### If you want the coins then you should send one of the left minis up the elevator to hit the blue switch. Grab the card in the bottom right corner [you need a yellow switch] and use the red and blue switches to reach the exit. ############################################################################### (C-52) TOADSTOOL CASTLE - ROOM 2 ############################################################################### Send the lower mini across the water while the other one hits a switch, then use the blue switch and pipes to get the card. Send the left mini back to the water and drain it for the exit, then hit the blue switch with the other mini and get him over to the exit by using the water in the same way. ############################################################################### (C-53) TOADSTOOL CASTLE - ROOM 3 ############################################################################### This is the first stage with moving platforms, which follow a track and extend when stopped. Ride the platforms and get as many coins as you want and the card, then hit the red switch and take the first elevator up to the exit. ############################################################################### (C-54) TOADSTOOL CASTLE - ROOM 4 ############################################################################### Move a mini onto the left platform of the balance beam and have a right mini hit the blue switch. Move onto the right platform with the nearby mini [weigh the left platform down first with another mini if you want some coins] and hit the red switch with one of the other 2. Take the card and move two minis to the exit by double-weighing a platform. Move the blocks down to get the coin, then remove them and get the other minis to the exit. ############################################################################### (C-55) TOADSTOOL CASTLE - ROOM 5 ############################################################################### Hit the red switch to block the left thwomp and carefully grab the coins on your way right, then hit the yellow switch to block the next enemies. Move these minis down and press the blue switch, then head for the exit [use the pipe for a coin if you want]. ############################################################################### (C-56) TOADSTOOL CASTLE - ROOM 6 ############################################################################### You don't really need to touch any of the switches here, just use the platforms to get any coins that you want, grab the card and use the hammer before you reach the exit. ############################################################################### (C-57) TOADSTOOL CASTLE - ROOM 7 ############################################################################### Send the top left mini through the pipe and hit the lower item box, then use the blue switch and go back to the top left corner, then weigh down the platform. Use the gold mini to weigh down the other side and step off left with the left mini. Put another mini on the right side and use the blue spring and pink blocks to get above the card. Send both minis to the exit and remove the blocks so you fall onto the card and can run to the left side. Put both remaining minis here before sending them to the exit. ############################################################################### (C-58) TOADSTOOL CASTLE - ROOM 8 ############################################################################### Have one of the bottom minis release the fire flower, then send the top mini right past the blocks. Work the rest of the minis to the bottom floor, and move the bridge of blocks and top wall so that both DK toys are on the floor with the exit [try to move the lower DK toy down first so a mini can get the coins, if you want them]. Send the top mini to the card and down to join his friends, then send all the minis past the flower and DK toys to the exit. ############################################################################### (C-59) TOADSTOOL CASTLE - ROOM 9 ############################################################################### Send the bottom left mini up to ride the tie if you want a coin, then hit the red switch and get the coins and card on the way to the exit. ############################################################################### (C-60) TOADSTOOL CASTLE - DK ############################################################################### DK swings back and forth on a spiked platform that also slides left and right while dropping spiked balls. You want to fire the minis up to either of the corners [when he slides near them] so that the blocks land on DK. Watch for more spike balls after each hit, and wait for DK to stop flashing like usual. ############################################################################### (C-61) SPOOKY ATTIC - ROOM 1 ############################################################################### Move the bottom blocks to trap the bouncing flame up above, then jump on the enemies to stun them both. Send these two minis down the pipe, then have the other 2 minis down here use the springs. Move the blocks up once all minis are up high, then trap the nearby flame below as you use the spring and get the card. Trap the flame above once more and go left to the exit. ############################################################################### (C-62) SPOOKY ATTIC - ROOM 2 ############################################################################### Hit the red switch when the red phantom guys at the bottom are making stairs to get the coin, if you want it. Send a mini through the bottom left pipe and have the others down here go up the same phantom stairs and up a different pipe. Hit the blue switch when the phantoms near the card are down low, then use them to get that card and climb the red phantom stairs once more to get near the exit. The mini up top can use a red switch for another coin, then he can join his friends. Use the blue switch here when the blue phantoms are in a row on your right, then walk to the exit. ############################################################################### (C-63) SPOOKY ATTIC - ROOM 3 ############################################################################### Move the right blocks from the top under the left crate, then let it fall onto them. Have a mini walk right across the blocks to get a coin in the top right corner, then get the mini below to take the coins on his right. The mini between the left 2 crates can walk left for some coins, then you should release all 3 crates and replace the blocks. Take the remaining cards and coins before using the exit. ############################################################################### (C-64) SPOOKY ATTIC - ROOM 4 ############################################################################### Have a mini hang off the tie on your right and get the rest to walk up the left wall and use the spring. Carefully grab the coins and have one mini use the magnet stick and donut blocks for another coin. Get another to fall through the blocks and ride the tie enemy, then take the rest to the exit as you grab the card. ############################################################################### (C-65) SPOOKY ATTIC - ROOM 5 ############################################################################### Hit the blue switch with a lower mini, then go down the top left pipe for some coins and back up again. Use the red switch up above to make a bridge and cross with the minis, then use the blue switch and jump across the gaps for the card. Hit the red switch and drop down with the minis to get the coins, then hit the yellow switch and go through the pipe with the top mini. Now you can take all the minis to the exit. ############################################################################### (C-66) SPOOKY ATTIC - ROOM 6 ############################################################################### Hit the red switch in the top corner and use the conveyor button to release one of the left crates, then grab the card and go down the pipe and take the coins in the bottom right corner. Take that pipe and hit the conveyor switch to release another crate, then hit the yellow switch at the bottom. Take the coins and hit the red switch, then use the exit. ############################################################################### (C-67) SPOOKY ATTIC - ROOM 7 ############################################################################### Send the bottom right mini right for some coins, then up the pipe for the card. Carefully drop down and hit the red switch before going down a pipe, then use the blue switch and get the coins if you need them on the way to the exit. ############################################################################### (C-68) SPOOKY ATTIC - ROOM 8 ############################################################################### Carefully move the bottom left minis past the thwomp, then move the blocks to make bridges and block the next thwomp. Walk right up the wall and trap the thwomp down below, then drop down and get the card as you make a path to it. Block the plant above and walk up the wall to the exit. ############################################################################### (C-69) SPOOKY ATTIC - ROOM 9 ############################################################################### Walk behind the DK toys and use the springs as needed, collect any coins that you want. You need to reveal the fireflower and fall through the donut blocks while you have the flower. Stun the middle DK toy this way and also use the bottom DK toy to carefully knock you up a level and reach the exit. ############################################################################### (C-70) SPOOKY ATTIC - DK ############################################################################### DK hides in one of 3 ghosts as they shuffle around above. Follow him as best you can so you can get into position and fire as he reveals himself. A bat flies down low and tries to dive at you, so avoid it while DK throws down fireballs. You need to deal with two bats and more fireballs directly after hitting DK, so keep your guard up. ############################################################################### (C-71) JUNGLE HIJINKS - ROOM 1 ############################################################################### Ride the platforms and pushers with the top two minis for some coins, then hit a red switch and grab the card by using the lower mini. Send another mini right to use the blue switch to get a few coins and move the minis above the exit, then hit the yellow switch on the way to the exit. ############################################################################### (C-72) JUNGLE HIJINKS - ROOM 2 ############################################################################### The enemies in this stage will eat their way up or down a vine when they come across one. Use the springs to get all minis off the ground floor, then remove the right blocks so the nearby vine gets eaten. Move the minis away from the other vines and remove the blocks above so the same enemy falls down and eats these vines. Now your free to use the blocks, get the card and whatever coins you want on your way to the exit. ############################################################################### (C-73) JUNGLE HIJINKS - ROOM 3 ############################################################################### Move the upper left minis through the pipe and hit the conveyor button, then send the left minis right as you wait for the right enemy to eat the second vine. Hit the conveyor button and go right through the pipe for the card [timing is HARD, you can also go into the pipe when the enemy above is as far right as possible], then quickly back down again. Collect the coins that you want and head down to the exit. ############################################################################### (C-74) JUNGLE HIJINKS - ROOM 4 ############################################################################### Send the bottom 2 minis left and remove the blocks so they can get some coins and reach the upper area. Have a mini ride on top of the tie enemy as you make a bridge for him, then cross to the other side and remove the blocks so the enemy falls down a level. Put some blocks near the card so you can get it, then use the tie enemy to get everyone else across. Put down more blocks and head for the exit with the minis. ############################################################################### (C-75) JUNGLE HIJINKS - ROOM 5 ############################################################################### This is the first stage with grey bomb blocks, which can be placed among cracked blocks to get rid of them. Take some bomb blocks and use them to the right of the card here: X X XXXB The "B" is where you want to place the bomb, now you can destroy all other cracked blocks [if you want you can let the left blocks fall so you can get some coins] except the 3 here that make a set of stairs. Take the coins that you want and the card before using the exit. ############################################################################### (C-76) JUNGLE HIJINKS - ROOM 6 ############################################################################### This is the first stage with a snifit, which spits bullets at you in bursts of 5. Carefully send the bottom right mini onto the pusher below to reveal the fire flower. Use the flower to stun the DK toy, then move the other minis up higher as they take some coins. Use the springs [avoid the bullets] and take the pipes up to the exit and the card. ############################################################################### (C-77) JUNGLE HIJINKS - ROOM 7 ############################################################################### Hit the blue switch above the exit and send the top 3 minis left, then hit the red switch and use the hammer to get the card. Move the minis down and hit the blue switch, then move them down and hit the yellow switch to reach the exit. ############################################################################### (C-78) JUNGLE HIJINKS - ROOM 8 ############################################################################### Take the lower right blocks and use them in the top right corner to make the enemy fall down a level and eat 2 vines. Use the blocks to get this enemy into the water, then use the blue spring at the top for a pair of coins. Grab the card and some coins with the lower left mini and use the blocks so he doesn't fall in the water. Get the blue spring to land left of the conveyor, then send the other enemies along it to the water. Now you can get any leftover coins and use the exit. ############################################################################### (C-79) JUNGLE HIJINKS - ROOM 9 ############################################################################### Bomb all the blocks while leaving stairs up to the card, then send the bottom 3 minis left to the DK toy. Use the blocks in front of the snifits as you grab the card and whatever coins you want, then send the minis to the exit. ############################################################################### (C-80) JUNGLE HIJINKS - DK ############################################################################### DK hides climbs some vines above along with some enemies. A bird flies down low and tries to dive at you, so avoid it. You want to fire a mini up to knock
a banana loose [make sure it doesn't hit you too] and hit DK with it [you can't
damage him directly with a mini].

You need to deal with the bird dropping eggs directly after hitting DK, so keep
your guard up.


###############################################################################
                           (C-81) ROOF - FINAL BOSS
###############################################################################

This stage is right out of the classic Donkey Kong games, you need to send each
mini up the solid ladders while jumping over the barrels.  Use the hammers to
destroy barrels and any fireballs that come from the oil can.  Once you reach
the top, you score a hit on DK and another mini appears at the bottom.

After 6 hits, the fight and the game are both over!


###############################################################################
                               (C-82) BASEMENT 1
###############################################################################

You have fireball enemies to deal with here, but there are some hammers to make
things easier.

There are six segments on the lower screen, you walk over them to make them
disappear.  There are another 6 on the top screen, just send minis up to that
screen to get rid of them too, once they are all gone, the stage is over.


###############################################################################
                               (C-83) BASEMENT 2
###############################################################################

In this stage there are fireballs, spikes and bouncing springboards to deal
with.  All of these can take out your minis, but there are also blue drops of
water.

You WANT the water to hit you, because it covers a mini with a protective
bubble that makes you invincible for a short period.  This means that you can
walk right past enemies and across spikes.


I recommend using the bubbles when you can, they're the easiest way to get
minis up to the large barrel above.  Failing that, you should use the first
spring and climb up the shorter ladder, rather than the longer pair.  Jump the
gaps and carefully use the blue spring to clear the gap and miss the
springboard, then climb the top ladder.


Once 6 minis have been send up to the barrel, the stage is over.


###############################################################################
                                   (D) TIPS
###############################################################################

If you are trying to get a better score, then you want to make sure you get the
nonstop bonus.  It's hard to get but it's worth a lot of points.  Basically you
want to make sure that you NEVER tap a mini or draw down on one to make it stop
moving.  Once a mini starts moving, never tell it to stop.  You can tell it to
walk the other way.  When a mini is waiting on a platform or elevator or
trapped inside the bag DK toy, it still counts as moving.  It even helps to
only move one mini if you can, then get the rest moving with him later on.

Try to get the gold mini to be the last one in a chain for even more points.


###############################################################################
                                  (E) UNLOCKS
###############################################################################

Collecting all the cards on a floor unlocks a minigame for you to play.


The construction kits are unlocked by beating DK at the end of each floor.

The 3 special kits are unlocked by beating the target in 3, 6, and 9 of the
minigames.


Get 40 silver stars to unlock an extra boss fight and get 40 gold stars to
unlock another one.

All 80 bronze stars lets you change the minis on the title screen to toad
minis.  80 silver or gold stars lets you do the same thing, but with princess
and DK minis respectively.


###############################################################################
                                  (F) THANKS
###############################################################################

Huge thanks go out to the following contributors:

BobFromPikeCreek
jdx7777
superphillip32
veriya


###############################################################################
                                (G) EXPERIMENTAL
###############################################################################

For a little while now I've had a paypal link in all my FAQs at the very bottom
here.  Mainly as a small experiment since a few other FAQ authors have also had
the same idea.

I had a few people email me before I put this link in because they wanted to
send money, so it's here for those people.


For the record I've received about $87 (which works out to a bit more in
Canadian lol) last I checked, so I've been getting cases of pop and making some
excellent progress on a few FAQs.

If you don't want to send money or can't then send me an email, it's nice to
hear what people thought about my work and there's always room for improvement.

My email address and paypal address for those that want to contribute are both
dan.engel.2017 (AT) gmail (DOT) com

Many thanks, and I hope you continue to use my work!

~Dan