DDDDDDDDDDDDD S DDDDDDDDDDDD SSSSSSSsSSS DDD DDD SS SS DDD DDD SSS S DDD DDD SS DDD DDD SS DDD DDD SSSSSS SS DD GG U U NN DD AA M M DDD DDD SSSSSS S D D G U U N N D D A A MM MM DDD DDD S SS S D D G G U U N N D D AAA M M M DDD DD SS SSS SS DD GG UU N N DD A A M M M DDDDDDDDDDDDDDD SSS SS DDDDDDDDDDDDDDDDD S SSSSSSS GGGG GGGG EEEE NNN EEE RRR AAA TTT III OO NNN DDD SSS G G E N N E R R A A T I O O N N D D S G GGG G GGG EEE N N EEE RRRR AAAA T I O O N N D D SSS G G G G E N N E R R A A T I O O N N D D S GGG GGG EEEE N N EEE R R A A T III OO N N DDD SSS S u p e r D e f o r m e d G u n d a m G e n e r a t i o n: D S SD G Generation DS FAQ/Walkthrough Version 1.0 Written by RPGZero (Steven Ramdas [dggx3moonlight@aol.com]) (Please excuse the crappy ASCII Art in advance. This was my first attempt. ^_^;;) 1. Introduction 1-1. Introduction to Gundam 1-2. Introduction to SD G Generation DS 1-3. Updates 1-4. Glossary 2. Game Play 2-1. Controls 2-2. Using the Second/Touch Screen 2-3. Title Menu 2-3a. New Game 2-3b. Load Data 2-3c. Extra 2-4. Backstage Menu 2-4a. Operation 2-4b. Organize 2-4c. MS Develop 2-4d. System 2-5. Mission Menu 2-6. Battle Menu 2-7. Attack Menu 3. Mobile Suit/Carrier and Pilot List 3-1. Mobile Suits 3-2. Carriers 3-3. Upgrading 3-4. Parts List 3-5. Pilot List/Information 4. Walkthrough 4-1. Story Mode 4-2. Path Split 4-2a. Story Mode - UC Route 4-2b. Story Mode - AU Route 4-3. Training Sessions 4-4. Extra Sessions 4-5. Encore Sessions 4-6. Special Mode Supplementary Information 5. Secrets 5-1. Convincable/Hidden Characters 5-2. Hyper Modes 5-2. Hidden Stages 6. Frequently Asked Questions 7. Other Stuff 7-1. Future Plans 7-2. Contact Information 7-3. Special Thanks 7-4. Copyright Information =========================================================== 1. Introduction =========================================================== My usual spiel before we get to the meet of the FAQ: ----------------------------------------------------------- 1-1. Introduction to Gundam: ----------------------------------------------------------- Before Gundam, Yoshiyuki Tomino was known for super robot mecha series, which usually included silly looking robots that were "invincible" and had pilots that screamed out the names of their attacks. In 1979, however, Tomino strayed away from the usual type of mecha series in Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam). This was the first of what would become known as "real robot" series. Gundam portrayed the dramatic effects of war. This was much more serious than the usual mecha series. The point of the series didn't lie in the mecha labeled "Mobile Suits", but lied within the plot and the characters. After Mobile Suit Gundam's first run, it didn't do very well. However, with reruns and the entire series being retooled into a movie trilogy, more and more fans began to watch, and soon, the Gundam fandom boomed into one of the largest known. Gundam spawned countless sequels, spinoffs, side stories, mangas, movies, novels, video games, and novelties. Gundam is often considered the "Star Trek of Japan". ----------------------------------------------------------- 1-2. Introduction to SD G Generation DS: ----------------------------------------------------------- What exactly is SD Gundam? "SD" stands for "Super Deformed", which are basically "chibi" (shrunk and/or deformed) versions of our favorite Mobile Suits, battleships, and characters. SD G Gen Advance is a game coming from a long line of G Generation games that started out on the SNES and evolved into much more complex strategy games on the PSX, Wonderswan Color, and PS2. DS is the first G Generation game for the (you guessed it!) Nintendo DS! DS includes many series, movies, and sidestories. Where Advance centered mostly around a distorted One Year War, DS moves more into the Zeta timeline, but does not stick directly to it. It takes a lot from otherseries and pieces it together. This game either takes the plot, characters, mecha, other elements, or a mix of all of the above from the following series. This list includes (in chronological order according to timeline): Universal Century: Mobile Suit Gundam (aka First Gundam) Mobile Suit Gundam: The 08th MS Team Mobile Suit Gundam 0080: War in the Pocket Mobile Suit Gundam 0083: Stardust Memories Mobile Suit Z(eta) Gundam Mobile Suit Gundam Neo Experience 0087: Green Divers Gundam Sentinal Mobile Suit Gundam ZZ Mobile Suit Gundam: Char's Counterattack Mobile Suit Gundam F91 Mobile Suit Crossbone Gundam Mobile Suit V(ictory) Gundam Miscellaneous UC: Monoeye Gundams Future Century: Mobile Fighter G Gundam After Colony: New Mobile Suit Report Gundam W New Mobile Suit Report Gundam W: Endless Waltz After War: After War Gundam X Correct Century: Turn A Gundam Cosmic Era: Gundam SEED Gundam SEED Destiny ----------------------------------------------------------- 1-3. Updates ----------------------------------------------------------- -Version 1.0 - 07/11/05 I'm baaaaaaaaaaaack. After being absent from writing FAQs since SD G Generation Advance, i've decided to do the follow up to the game G GENERATION DEE-ESS! This game plays similar to its preceding pocket G Generation games but has some changes here and there. ----------------------------------------------------------- 1-4. Glossary: ----------------------------------------------------------- This is a list of terms not only good for the game, but for your growing knowledge of Gundam as well: Ace: The best of the best of pilots. You'll be doing battle with various aces during the game. Examples: Johnny Ridden, Cima Garahau, Zechs Merquise Artificial Newtype: A person who has gone under experimentation that allows them to become Newtypes. This is very risky, as the person can lose their memories and suffer from horrible after-effects. Beam Coat: A special coating that can be placed on a Mobile Suit that will minimize the damage caused by all beam attacks. Bits: A type of weapon that can only be controlled via psycommu system by a Newtype pilot. A "bit" is a drone that can fly separately and usually carries a beam cannon of its own. The Elemth is armed with these. Coordinator: Artificially strengthened humans who were strengthened from birth. Coordinators have the potential to be much better than normal humans in terms of intelligence, atheletics, aesthetics, art, reflexes, and other areas. Examples: Kira Yamato, Azlan Zara Cyber-Newtype: See "Artificial Newtype". DRAGOON: Disconnected Rapid Armament Overlook Operation Network. These are basically much funnels except from the CE era. Extended Human: These are experimented human beings that use all sorts of advancements on their bodies that allow them to perform on much better levels in combat and other areas. The experimentation is very dangerous. Funnels: The next level of bits. Though they don't carry their own generators or fuel tanks, causing them to be forced to return to its "mother" to refuel/recharge, they are smaller, faster, and are more powerful. Some Mobile Suits armed with these are the Geara Doga, the Sazabi, and the Qubley Mark II. Fin Funnels: Larger, stronger, and advanced versions of funnels. The Nu Gundam is armed with these. "Grunt": A grunt suit is usually one of the weaker, mass production suits. Gundam: The "Gundam" is the final Earth Federation prototype that is powerful when it comes to strength, speed, maneuverability, and defense. The Gundam prototype is the top of the line and is the first Mobile Suit to use beam weaponry. Later on in the Universal Century timeline, many different types of Gundam upgrades are created, as any Mobile Suit labeled as a Gundam is a Mobile Suit with some of the most superior technology. Gundarium: A refined version of the Lunar Titanium used on the first Gundam. This type of alloy is applied to almost all Mobile Suits after 085. Gundanium: A very strong and resilient, plasma resistant alloy that was applied to the Gundams created by the five scientists from the After Colony timeline. Hyper Mode: A special mode that certain Mobile Fighters can go into. In G Generation DS, Domon in God Gundam can go into Hyper Mode. I-Field: An I-Field is a special force field that can be carried by a Mobile Weapon that nullifies incoming beam attacks. Since I-Field generators are large and use a lot of energy, it's usually only used by Mobile Armors. In the game, an I-Field nullifies incoming beam attacks from all Mobile Suits. However, large beam attacks from battleships and Mobile Suits are only weakened to an extent. Mass Production: A mass production suit is usually a suit that is created in very large quantities for entire fleets. An example is the Zaku or the GM. They're usually cheap and easy to manufacture. However, in comparison to up and coming suits, they're fairly weak. Microwave System: A system on the moon that allows the redirection of microwave energy to be used as a weapon. This is what allows the Satellite Cannon to work. Minovsky Craft: A system derived from the Minovsky Particle that allows a unit to fly. This is available in most battleships and carriers, but does not get included into Mobile Suits in the UC era until after about UC 104. Minovsky Particles: A new particle formed by the famous Side 3 scientist Professor Minovsky. This Minovsky Particle allows for advanced radio jamming and the birth of beam weaponry. Mobile Armor: After the creation of Mobile Suits, Mobile Armors began to be developed. Mobile Armors are large and not humanoid and usually carry many heavy weapons. Mobile Armors usually carry heavy generators, allowing them to use their powerful weapons and fly at fast speeds. Different Mobile Armors have different capabilities and uses. MA: Acronym for "Mobile Armor". Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight wars during this era. They're armed with a variety of weapons and different Mobile Suits have different capabilities and uses. MS: Acronym for "Mobile Suit". Moonlight Butterfly: The Turn A Gundam and Turn X have nanomachines that contain it's ability to use the Moonlight Butterfly. Nanomachines: Micro-mechanical cells that can work for different purposes. Newtype: A human who over time developed psychic powers from living in space. It's the next stage of human evolution. A Newtype's enhanced senses and sensitivity make them excellent pilots. Newtypes also have enhanced empathy and telepathy in which they can understands others better and can talk to people over long distances. Only Newtypes can use Newtype weapons, such as funnels. Examples: Amuro Ray, Char Aznable, Camille Bidan Phase Shift Armor: Certain MS are armored with the Phase Shift armor from Gundam SEED. Phase Shift allows the MS to ignore all damage from non-beam attacks. Psyco-Frame: A new system developed to assist the psycommu system. The Psyco-Frame uses microscopic psycommu chips to surround the cockpit, allowing the enhancing of the Newtype's abilities once in it and even makes the Mobile Suit feel lighter. Psycommu System: A system initially developed by the Zeon Duchy that allows a Newtype to use his/her brainwaves to assist in controlling the machine they are in and its weapons. Satellite System: See "Microwave System". SEED Mode: A "hyper mode" which increases all abilities. It is unknown what truly stimulates this, but it is known that it sends a person beyond his/her natural potential abilities. Transform: A new ability available to certain Mobile Suits. With the technology of Mobile Armors well known now and the need for more high-quality level Mobile Weapons, certain Mobile Suits have the ability to transform into a Mobile Armor mode. Transformable Mobile Suits: Mobile Suits that can transform into a Mobile Armor mode. Trans Phase Armor: Like Phase Shift Armor, this allows the negation of any damage from physical attacks. However, this only activates upon impact of the blow rather than always being on, allowing energy to be saved. VSBR: Variable Speed Beam Rifle. A new, experimental beam rifle that can fire either small, but fast beam shots or slow, large beam shots. =========================================================== 2. Game Play =========================================================== ----------------------------------------------------------- 2-1. Controls: ----------------------------------------------------------- Being on the Nintendo DS, G Gen DS makes use of both screens. These are the functions you will need to be appear of when playing: D-Pad: Move Cursor A: Select a unit/Select menu/Bring up menu (During Sessions), Select a menu/option (on menus) B: Cancel Selection L: View extra information (When highlighting an MS during missions) R: Scroll through units Start: Bring up menu (During Sessions) ----------------------------------------------------------- 2-2. Using the Second/Touch Screen: ----------------------------------------------------------- The touch screen has many advantages in this game and allows gameplay to become much easier. Title Menu: -The Title Menu will be on the bottom screen. Use it to navigate the various options. During Sessions: -During combat, the second screen will show you the map as well as the amount of battleship carriers and squads on the field when you are not highlighting a unit on the top screen. It will inform you on what turn you are on and what stage youare on on the top bar. -When you highlight a unit/squad, the information about the Mobile Suits in that squad and their pilots will be displayed. Touch a unit on the touch screen to see the statistics of that Mobile Suit and pilot. Backstage: -Highlight a unit or a character in any of the menus to see their statistics on the second screen. Press R on certain menus where you can view units to view the MS Evolution Chart. ----------------------------------------------------------- 2-3. Title Menu ----------------------------------------------------------- After hitting start on the title menu, you will be given three options. These are: New Game Load Data Extra Note: Extra Mode cannot be accessed until you have completed the game once. ----------------------------------------------------------- 2-3a. New Game ----------------------------------------------------------- Initially, only New Game and Return are your options here. Once you have completed the game once, you will be able to access Special Mode. New Game: You can start a new Story Mode game here. Special Mode: Special Mode is opened up when you've completed the story mode once. This is a much more challenging version of the story mode. Return: Return to the Title Menu. ----------------------------------------------------------- 2-3b. Load Data ----------------------------------------------------------- You can load data from any of the three saves that you may have saved from here. ----------------------------------------------------------- 2-3c. Extra ----------------------------------------------------------- Extra Mode cannot be accessed unless you have completed the game at least once. This is basically a gallery and a glossary for the game all in one. Encyclopedia: This is an encyclopedia for the characters and units in the game. There are two options in this menu. -Character: View the characters you've seen/met in the game and read information about them. -Unit: View the units you've encountered during the game. EV Scenes: Here you can view different event scenes and movies that are in the game. The list of events that you have unlocked and can watch will appear on the top screen. More events are unlocked as you play through the game. Sounds: There are three options in this menu: -BGM: Here you can listen to various background music that is played in the game. -SE: Here you can listen to various sound effects used in the game. -Return: Return to the Extras menu. Return: Return to the Title Menu. ----------------------------------------------------------- 2-4. Backstage Menu: ----------------------------------------------------------- There are four main options on the Backstage Menu. The Backstage Menu is the menu you are given inbetween sessions. This section will explain all of them and what you can do in all of them: Operation Organize MS Develop SYstem ----------------------------------------------------------- 2-4a: Operation ----------------------------------------------------------- The four options in this menu are: Briefing: This is a basic rundown by the characters of what the plan is for the next mission. Map: View the map of the next session before you begin the mission. Free Battle : Before you go into a main mission, you can come here to do a mission against AI controlled units. You can find and capture Mobile Suits here or just defeat them for some welcome experience. Proceed: This allows you to proceed into the next mission. ----------------------------------------------------------- 2-4b: Organize ----------------------------------------------------------- The three options in this menu are: Units: You can organize the Mobile Suits you would like to sortie in battle here. You may take your pilots, put them in a Mobile Suit, and then put them in a battleship. Statistics: There are three options in this menu: -Characters: You may view characters and their stats. Highlight a character to see their basic stats on the bottom screen as well as ID Commands. Click on the character for more in-depth information about the character's ID Commands and abilities to appear on both screens. -Mecha: You may view your Mobile Weapons and their stats. Their attacks and special abilities will be shown on the bottom screen. -Parts: You may view your parts and descriptions of them. Pre-Set: This allows you to see if any Mobile Suits and pilots are already preset to appear on the next session, thus, not allowing you to put them on one of your battleships at the present moment. ----------------------------------------------------------- 2-4c: MS Develop ----------------------------------------------------------- There are two options in this menu: : This menu has six options in it. These will help you complete various progressions with your hangar of Mobile Suits. -Purchase: You may buy Mobile Suits here. Highlight a Mobile Suit and its cost and basic information will appear on the top screen while its attack list and special abilities will appear on the bottom screen. What you can purchase will vary at what point you are it in the game and what route you are on. These are the complete purchasing lists for each route: UC Route and AU Route: Unit Cost GM 300 GM Command 400 GM Custom 480 GM Cannon II 540 GM II 600 GM III 700 Rick Dias 720 Gundam Mark II 780 Methuss 800 Hyaku Shiki 880 Jegan 920 Zeta Gundam 1000 Defensor Unit 500 Rival Route: Unit Cost Zaku IIF 260 GM 300 Rick Dom 340 GM Command 400 Gelgoog 420 Bigro 400 GM Custom 480 GM Cannon II 540 Hi-zack 580 GM II 600 Marasai 660 GM III 700 Rick Dias 720 Barzam 740 Gundam Mark II 780 Taurus 800 Methuss 800 Hyaku Shiki 880 Virgo II 920 Jegan 920 Gundam Mark V 1000 Zeta Gundam 1000 Defensor Unit 500 -Sell: You may sell your Mobile Suits here. Highlight a Mobile Suit and its cost and basic information will appear on the top screen while its attack list -Repair: Any Mobile Suits you had that were destroyed in battle can be repaired here. Highlight a Mobile Suit and its cost and basic information will appear on the top screen while its attack list -Parts Upgrade: Here you can combine Mobile Suits with parts to transform them into new Mobile Suits. Click "R" on the highlghted Mobile Suit to see where it appears on the MS Development chart. Click on a Mobile Suit to see what parts can be used to upgrade that Mobile Suit. Click "R" while highlighting a prospective upgrade to see where that Mobile Suit appears on the chart. -Money Upgrade: You can use money to help upgrade your current Mobile Suits into much fiercer ones. Initially, a Mobile Suit can only be upgraded once, but after a certain stage, you may upgrade them a second time. -Scrap: Here you can scrap Mobile Suits into parts. Chart: This menu shows Mobile Suit Development/Evolution chart. The chart will appear on the bottom screen. On the top screen will be various options that will allow you to travel to that part of the menu. If you click on a certain option, it will bring you to that part of the chart. These are the chart's options: Zeon Zaku Series AE GP Series Zeon Dom Series AEUG Series Zeon Gelgoog Series Zeon Mobile Armor Series Zeon Psycommu Series Neo Zeon Gaza Series Titans Series Jupitoris Series Psyco Gundam Series Taurus Series Federation GM Series ZAFT Series Federation Gundam Series ----------------------------------------------------------- 2-4d: System ----------------------------------------------------------- There are three options in this menu: Save: You may save your data. Load: You may load saved data. Options: You can select various options that will effect your gameplay. ----------------------------------------------------------- 2-5. Mission Menu: ----------------------------------------------------------- This is the menu you can bring up during a session by hitting the Start Button anywhere on the map: End Your Turn: If you've done all you can for your turn, go here to end your turn and initiate the opponent's turn. Save: You may save your game here. Load: You may load saved data here. Options: You may toggle certain options and other things here. ----------------------------------------------------------- 2-6. Battle Menu: ----------------------------------------------------------- During a session on the map, once you have selected a unit, you will be given a variety of choices on what to do. These are the standard choices: Move: This option allows you to move a Mobile Suit or battleship across the map. All units can move except for the Guard units. Each unit has a different movement rating. For example, the Nu Gundam can move much farther than something like the GM. If you have your MS in a squad, you may move the entire squad forward or you may seperate a unit from the squad and have that unit seperate from the squad and go forward on its own. Attack: Like the name implies, this allows you to attack your enemy. Each unit has one to four different attacks, each varying in statistics. Map: You can choose map attacks here. These attacks take place on the map as the name implies. ID: Here you can use your pilots' ID Spells/Commands. Each pilots' spells are exclusive to them. These commands have various effects on that pilots' stats and abilities for that turn. End Turn: This will finalize and end that unit's turn. This comes up after you have moved a certain unit and is always the last choice on the menu. Units/squads that have ended their turn will have an "E" mark on them. These are extra choices that will appear depending upon certain circumstances: Deploy: This option may only be used by carriers such as the Argama or Archangel. This option allows you to deploy Mobile Suits from the carrier and onto the map. Transform: G Generation DS takes a different turn when it comes to transforming. From playing the game awhile you'll notice that no transformable suits can transform at all and instead their transformations are integrated to occur when they use a certain attack. This option actually allows you remove the armor off of units with extra armor. For example, if you select the Gundam Alex Full Armor and allow it to seperate from its armor, it will become the Gundam Alex. There is, however, actually ONE Mobile Suit that transform. This is the Impulse Gundam, which can change its Silhouettes to become Force, Blast, or Sword Impulse. Capture: This option allows you to capture an enemy MS. Note that carriers don't have the capture ability. In order to capture an enemy MS, at least three of your units must be surrounding the enemy MS, which will give your units the capture option. When selecting this option, you will be given a percentage on what percent chance you have of capturing the enemy MS/MA. Follow these guidelines in order to increase your chances of capturing the enemy MS: -Lower the enemy MS' HP as much as possible without destroying it. -Surround the MS you wish to capture as much as possible. -Make sure that the MS you wish to capture is not in a squad. You may not capture enemy MS within a squad. -The higher level you are compared to the pilot of the unit you are trying to capture, the better the chances. *Note that there are certain MS/MA that cannot be captured during certain sessions. Communicate: This allows your pilot to "communicate" with a certain friendly/enemy/neutral unit. This command will only come up at certain points with certain pilots and can trigger different events as well as allow you to convince various pilots to join your fleet. Stats: See the stastics of the current Mobile Suits within that squad. If you select this on a battleship, you can see the stats of the Mobile Suits within the carrier as well. ----------------------------------------------------------- 2-7. Attack Menu: ----------------------------------------------------------- This is the menu that comes up once you have entered a battle sequence. This happens when you attack or are attacked by the opponent. These are your following options: Attack: You will be allowed to choose weapons to use against the enemy and ID Commands to use if you'd like. Ranged Auto Attack: This allows the computer to choose the most basic course of action for you in terms of ranged attacking. For example, if you have a squad of Zaku IIFs, by selecting this, they will all use their Zaku Machinegun attack. This option is not reccomended. Melee Auto Attack: This allows the computer to choose the most basic course of action for you in terms of melee attacking. For exmaple, if you have a squad of Zaku IIFs, by selecting this, they will all use their Heat Hawk attack. This option is not reccomended. Evade: You can choose to make an attempt to evade the enemy's attack. If an attack hits a unit, if the unit has a shield, they will use it to minimize damage. Special Attack: This is a new feature in G Gen DS. By choosing this, all characters in the squad will use up all of their SP to perform a special attack on the enemy of powerful proportions. Use this wisely. When you are attacked by a map attack (an attack that covers the map), you will be given two options. The first is to disperse the squad that is being attacked. If you choose this, the squad will split up in different directions. If on the map, this squad is surrounded by other units and is unable to move, they are trapped in that position, Large sized units and Carriers cannot select this option. The seconde option is to not disperse and remain in place and endure the attack. =========================================================== 3. Mobile Suit/Carrier and Pilot List =========================================================== Note: The Mobile Suit and Carrier lists are ONLY lists of units that are playable. Weapons that are not playable are not listed here. ----------------------------------------------------------- 3-1. Mobile Suits: ----------------------------------------------------------- This is a list of all the playable Mobile Suits in alphabetical order. This is a quick key to quickly understanding the guide: Name: Name of the unit Model Number: The unit's model number Specification: Mobile Suit, Armor, etc. HP: Hit Points Attack: Attack Power Armor: Armor Level Move: Number of Movement Shield: Yes or No Special: Special Defense/Abilities, such as I-Field, Beam Coat, etc. Design: What combination of Mobile Suits and Parts creates this unit Weapons: Attack Name Damage: Number of D Accuracy Ammo Necessary Type: Whether the attack uses beam energy or solid rounds, if it is an "All" attack (attacks everyone in a squad), if it has the capability to be used as a map attack, or if it can only be used as a map attack. ------------------------------------------------- Name: Aegis Gundam Model Number: GAT-X303 Specification: Mobile Suit HP: 2450 Attack: 40 Armor: 4 Move: 4 Shield: Yes Special: Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 570 x2 Hits 20 Accuracy N/A Type: Beam, Melee Scylla Damage: 405 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Aile Strike Gundam Model Number: GAT-X105+AQM/E-X01 Specification: Mobile Suit HP: 2450 Attack: 40 Armor: 4 Move: 5 Shield: Yes Special: Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 570 x2 20 Accuracy N/A Type: Beam, Melee Armor Schneider Damage: 325 x4 30 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Alpha Azieru Model Number: NZ-333 Specification: Mobile Armor HP: 5350 Attack: 45 Armor: 6 Move: 6 Shield: No Special: I-Field Design: Neue Ziel + High Grade Parts Weapons: Wired Mega Arm Damage: 490 x5 Hits 25 Accuracy 5 Ammo Type: Range Funnel Damage: 595 x4 Hits 30 Accuracy 6 Ammo Type: Range, Special, Map Optional Vulcan Damage: 300 x6 Hits 20 Accuracy 11 Ammo Type: Solid, Range Mega Beam Cannon Damage: 505 x5 Hits 5 Accuracy 5 Ammo Type: Beam, Range, Map Optional ------------------------------------------------- Name: Abyss Gundam Model Number: ZGMF-X31S Specification: Mobile Suit HP: 2600 Attack: 42 Armor: 5 Move: 4 Shield: Yes Special: Variable Phase Shift Armor Design: N/A Weapons: Dual Cannon Damage: 600 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Beam Lance Damage: 610 x2 Hits 20 Accuracy N/A Type: Beam, Melee 3-Silo Beam Cannon Damage: 330 x6 Hits 10 Accuracy 4 Ammo Type: Beam, Range, All Callidus Kai Damage: 435 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Apsulas III Model Number: N/A Specification: Mobile Armor HP: 3850 Attack: 29 Armor: 3 Move: 4 Shield: No Special: N/A Design: Bigro + Clearance Parts Weapons: Mega Particle Cannon Damage: 345 x5 Hits 5 Accuracy 6 Ammo Type: Beam, Range, All, Map Optional Particle Cannons Damage: 305 x5 Hits 10 Accuracy 11 Ammo Type: Beam, Range ------------------------------------------------- Name: Barzam Model Number: RMS-154 Specification: Mobile Suit HP: 2125 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: Marasai + Movable Frame Weapons: Beam Cannon Damage: 295 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 480 x2 Hits 20 Accuracy N/A Type: Beam, Melee Hypr Bazooka Damage: 470 x3 Hits 5 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Bandit Model Number: GMIF (XM-0754) Specification: Mobile Suit HP: 2400 Attack: 43 Armor: 4 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Missile Damage: 545 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Beam saber Damage: 555 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Pod Damage: 310 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Batara Model Number: EMS-06 Specification: Mobile Suit HP: 2475 Attack: 43 Armor: 4 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Rifle Damage: 360 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam saber Damage: 575 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Bawoo Model Number: AMX-107 Specification: Mobile Suit HP: 2575 Attack: 41 Armor: 5 Move: 4 Shield: No Special: N/A Design: Mass Production Bawoo + High Grade Parts Weapons: Beam Cannon Damage: 380 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 605 x2 Hits 20 Accuracy N/A Type: Beam, Melee Shield Mega Particle Cannon Damage: 525 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Missile Damage: 340 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Bigro Model Number: MA-05 Specification: Mobile Armor HP: 3400 Attack: 27 Armor: 2 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Large Mega Particle Cannon Damage: 300 x5 Hits 10 Accuracy 5 Ammo Type: Beam, Range, All Claw Damage: 430 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Launcher Damage: 420 x3 Hits 5 Accuracy 6 Ammo Type: Solid, Range ------------------------------------------------- Name: Big Zam Model Number: MA-08 Specification: Mobile Armor HP: 4050 Attack: 30 Armor: 4 Move: 3 Shield: No Special: I-Field Design: Apsulas + I-Field, Val Varo + I-Field Weapons: Large Mega Particle Cannon Damage: 365 x5 Hits 5 Accuracy 5 Ammo Type: Beam, Range, All, Map Optional Mega Particle Cannons Damage: 320 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Anti-Aircraft Missile Damage: 290 x5 Hits 10 Accuracy 7 Ammo Type Solid, Range ------------------------------------------------- Name: Blast Impulse Gundam Model Number: ZGMF-X56S/y Specification: Mobile Suit HP: 2900 Attack: 46 Armor: 6 Move: 5 Shield: No Special: Variable Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 415 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Deluge Damage: 640 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Firefly Damage: 370 x5 Hits 10 Accuracy 3 Ammo Type: Solid, Range, All Defiant Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Kerberos Damage: 470 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Bound Doc Model Number: NRX-055 Specification: Mobile Suit HP: 2400 Attack: 40 Armor: 4 Move: 4 Shield: No Special: N/A Design: Barzam + High Grade Parts Weapons: Scatter Mega Particle Cannon Damage: 480 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Claw Damage: 555 x2 Hits 10 Accuracy N/A Type: Beam, Melee Beam Rifle Damage: 345 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range ------------------------------------------------- Name: Calamity Gundam Model Number: GAT-X131 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: Yes Special: Trans-Phase Armor Design: N/A Weapons: Todesblock Damage: 580 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Kaefer Zwei Damage: 370 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Melee Scylla Damage: 420 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Schlag Damage: 510 x4 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Chaos Gundam Model Number: ZGMF-X24S Specification: Mobile Suit HP: 2600 Attack: 42 Armor: 5 Move: 4 Shield: Yes Special: Variable Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 385 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 610 x2 Hits 20 Accuracy N/A Type: Beam, Melee Callidus Kai Damage: 435 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Mobile Weapon Pod Damage: 500 x4 Hits 20 Accuracy 3 Ammo Type: Range, Special, Map Optional ------------------------------------------------- Name: Core Booster Model Number: FF-X7-Bst Specification: Fighter Jet HP: 1650 Attack: 30 Armor: 0 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Mega Particle Cannon Damage: 200 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Missiles Damage: 175 x5 Hits 10 Accuracy 7 Ammo Type: Solid, Range ------------------------------------------------- Name: Devil Army Model Number: N/A Specification: Mobile Suit HP: 2525 Attack: 36 Armor: 3 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Club Beam Rifle Damage: 270 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Club Damage: 590 x2 Hits 20 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Dreissen Model Number: AMX-009 Specification: Mobile Suit HP: 2100 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: Dom Bein Nichts + Movable Frame, Dom Gross Beil + Movable Frame Weapons: Triblade Damage: 430 x3 Hits 15 Accuracy 4 Ammo Type: Beam, Range Beam Tomahawk Damage: 470 x2 Hits 20 Accuracy N/A Type: Solid, Melee Handgun Damage: 220 x6 Hits 10 Accuracy 7 Ammo Type Solid, Range ------------------------------------------------- Name: Dezpada Model Number: LRX-088 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Rod Damage: 390 x3 Hits 20 Accuracy 6 Ammo Type: Melee, Special, All Missile Launcher Damage: 470 x2 Hits 10 Accuracy 5 Ammo Type: Solid, Range Beam Gun Damage: 370 x5 Hits 10 Accuracy 4 Ammo Type: Beam, Range, All ------------------------------------------------- Name: Dom Bein Nichts Model Number: MS-09F/Bn Specification: Mobile Suit HP: 1750 Attack: 30 Armor: 2 Move: 4 Shield: No Special: N/A Design: Rick Dom + High Mobility Thrusters Weapons: Giant Bazooka Damage: 365 x3 Hits 0 Accuracy 5 Ammo Type: Solid, Range Heat Sword Damage: 375 x2 Hits 20 Accuracy N/A Type: Solid, Melee Sturm Faust Damage: 570 x2 Hits 0 Accuracy 2 Ammo Type: Solid, Range ------------------------------------------------- Name: Dom Gross Beil Model Number: MS-09F/Gb Specification: Mobile Suit HP: 1875 Attack: 31 Armor: 2 Move: 3 Shield: No Special: N/A Design: Rick Dom + Clearance Parts Weapons: Heat Knife Damage: 220 x4 Hits 30 Accuracy N/A Type: Solid, Range Giant Heat Sword Damage: 1090 x1 Hit 5 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Doven Wolf Model Number: AMX-014 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: No Special: N/A Design: Gundam Mark V + Beam Cannon Weapons: Beam Rifle Damage: 370 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 590 x2 Hits 20 Accuracy N/A Type: Beam, Melee Large Missile Damage: 580 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Incom Damage: 480 x4 Hits 20 Accuracy 3 Ammo Type: Range, Special, All, Map Optional Mega Launcher Damage: 420 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Elmeth Model Number: MAN-08 Specification: Mobile Armor HP: 3500 Attack: 27 Armor: 3 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Mega Particle Cannons Damage: 270 x5 Hits 10 Accuracy 11 Ammo Type: Beam, Range Bits Damage: 370 x4 Hits 30 Accuracy 7 Amoo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Elmeth Unit 3 Custom Model Number: MAN-08 Specification: Mobile Armor HP: 4100 Attack: 32 Armor: 3 Move: 5 Shield: Yes Special: N/A Design: N/A Weapons: Mega Particle Cannons Damage: 300 x5 Hits 10 Accuracy 11 Ammo Type: Beam, Range Bits Damage: 405 x4 Hits 30 Accuracy 7 Amoo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Elmeth Unit 4 Custom Model Number: MAN-08 Specification: Mobile Armor HP: 3500 Attack: 27 Armor: 3 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Mega Particle Cannons Damage: 270 x5 Hits 10 Accuracy 11 Ammo Type: Beam, Range Bits Damage: 370 x4 Hits 30 Accuracy 7 Amoo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Ex-S Gundam Model Number: MSA-0011[Ext] Specification: Mobile Suit HP: 2600 Attack: 42 Armor: 5 Move: 4 Shield: No Special: I-Field, ALICE Design: Superior Gundam + I-Field Generator Weapons: Hip Beam Cannon Damage: 385 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 610 x2 Hits 20 Accuracy N/A Type: Beam, Melee Incom Damage: 500 x4 Hits 20 Accuracy 3 Ammo Type: Range, Special, All, Map Reflector Incom Damage: 425 x5 Hits 25 Accuracy 3 Ammo Type: Range, Special, All, Map Beam Smartgun Damage: 435 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: F91 Model Number: F91 Specification: Mobile Suit HP: 2675 Attack: 45 Armor: 5 Move: 5 Shield: No Special: MEPE Design: Super Gundam + Bio-computer Weapons: Beam Rifle Damage: 400 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 635 x2 Hits 20 Accuracy N/A Type: Beam, Melee VSBR Damage: 550 x3 Hits 5 Accuracy 5 Ammo Type: Beam, Range MEPE Attack Damage: 530 x5 Hits 35 Accuracy 7 SP Type: Range, Special, All VSBR Damage: 550 x4 hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Forbidden Gundam Model Number: GAT-X252 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: Yes Special: Trans-Phase Armor/Geschmeidig Panzer Design: N/A Weapons: Eckzahn Damage: 580 x3 Hits 10 Accuracy 4 Ammo Type: Beam, Range Niddhogr Damage: 590 x2 Hits 20 Accuracy N/A Type: Solid, Melee Hresvelgr Damage: 510 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range ------------------------------------------------- Name: Force Impulse Gundam Model Number: ZGMF-X56S/a Specification: Mobile Suit HP: 2900 Attack: 46 Armor: 6 Move: 6 Shield: Yes Special: Variable Phase Shift Armor Design: GuAIZ R + High Clearance Parts Weapons: Beam Rifle Damage: 415 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Folding Razor Damage: 380 x4 Hits 30 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Freedom Gundam Model Number: ZGMF-X10A Specification: Mobile Suit HP: 2725 Attack: 46 Armor: 5 Move: 5 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 410 x5 Hits 10 Accuracy N/A Type: Beam, Range Beam Saber Damage: 645 x2 Hits 20 Accuracy N/A Type: Beam, Melee Xiphias Damage: 475 x4 Hits 0 Accuracy 3 Ammo Type: Solid, Range, All Baleena Damage: 465 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Freedom Gundam/SEED Model Number: ZGMF-X10A Specification: Mobile Suit HP: 2725 Attack: 46 Armor: 5 Move: 5 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 410 x5 Hits 10 Accuracy N/A Type: Beam, Range Beam Saber Damage: 645 x2 Hits 20 Accuracy N/A Type: Beam, Melee Xiphias Damage: 475 x4 Hits 0 Accuracy 3 Ammo Type: Solid, Range, All Baleena Damage: 465 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Hi-Mat Attack Damage: 570 x5 Hits 35 Accuracy 8 SP Type: Special, Map Only ------------------------------------------------- Name: Full Armor Hyaku Shiki Kai Model Number: FA-100S Specification: Mobile Suit HP: 3375 Attack: 39 Armor: 5 Move: 4 Shield: No Special: N/A Design: Hyaku Shiki + High Clearance Parts Weapons: Beam Cannon Damage: 340 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 550 x2 Hits 20 Accuracy N/A Type: Beam, Melee Clay Bazooka Damage: 475 x4 Hits 5 Accuracy 5 Ammo Type: Solid, Range Explosive Bolt Damage: 580 x3 10 Accuracy 4 Ammo Type: Solid, Melee ------------------------------------------------- Name: Full Armor ZZ Gundam Model Number: FA-010S Specification: Mobile Suit HP: 3575 Attack: 41 Armor:6 Move: 4 Shield: Yes Special: Seperate (Seperate into ZZ Gundam) Design: N/A Weapons: Double Beam Rifle Damage: 380 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Hyper Beam saber Damage: 595 x3 Hits 20 Accuracy N/A Type: Beam, Melee Missile Launcher Damage: 340 x5 Hits 10 Accuracy 3 Ammo Type: Solid, Range, All High Mega Cannon Damage: 510 x5 Hits 5 Accuracy 2 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Full Armor ZZ Gundam/Hyper Model Number: FA-010S Specification: Mobile Suit HP: 3575 Attack: 55 Armor:6 Move: 5 Shield: Yes Special: Seperate (Seperate into ZZ Gundam/Hyper) Design: N/A Weapons: Double Beam Rifle Damage: 380 x5 Hits 10 Accuracy 6 Ammo Type: Range, Special Hyper Beam saber Damage: 595 x3 Hits 20 Accuracy 2 SP Type: Melee, Special, All Missile Launcher Damage: 340 x5 Hits 10 Accuracy 3 Ammo Type: Range, All, Special High Mega Cannon Damage: 560 x5 Hits 35 Accuracy 2 Ammo Type: Range, All, Map Optional, Special ------------------------------------------------- Name: Gaia Gundam Model Number: ZGMF-X88S Specification: Mobile Suit HP: 2600 Attack: 42 Armor: 5 Move: 4 Shield: Yes Special: Variable Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 385 x5 Hits 0 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 610 x2 Hits 20 Accuracy N/A Type: Beam, Melee Griffon-2 Damage: 600 x3 Hits 15 Accuracy 3 Ammo Type: Beam, Melee, All ------------------------------------------------- Name: Gabthley Model Number: RX-110 Specification: Mobile Suit HP: 2400 Attack: 40 Armor: 4 Move: 4 Shield: No Special: N/A Design: Messala + Upgrade Parts Weapons: Feydeen Rifle Damage: 480 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Beam saber Damage: 555 x2 Hits 20 Accuracy N/A Type: Beam, Melee Mega Particle Cannon Damage: 345 x5 Hits 10 Accuracy 6 Ammo Type: Beam ------------------------------------------------- Name: Galbaldy Beta Model Number: RMS-117 Specification: Mobile Suit HP: 1900 Attack: 32 Armor: 2 Move: 3 Shield: No Special: N/A Design: High Mobility Gelgoog + Clearance Parts, Gelgoog Marine + Clearance Parts, Gelgoog Jaeger + Clearance Parts Weapons: Beam Rifle Damage: 250 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 415 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Damage: 220 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range -------------------------------------------------- Name: Gaplant Model Number: ORX-005 Specification: Mobile Suit HP: 2225 Attack: 38 Armor: 3 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Mega Particle Cannon Damage: 310 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam saber Damage: 505 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Gaza-C Model Number: AMX-003 Specification: Mobile Suit HP: 1925 Attack: 32 Armor: 2 Move: 3 Shield: No Special: N/A Design: N/A Weapons: Knuckle Buster Damage: 255 x5 Hits 10 Accuracy 8 Ammo Type: Solid, Melee Beam saber Damage: 425 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Gaza-D Model Number: AMX-006 Specification: Mobile Suit HP: 2075 Attack: 36 Armor: 3 Move: 4 Shield: No Special: N/A Design: Gaza-C + Clearance Parts Weapons: Knuckle Buster Damage: 285 x5 Hits 10 Accuracy 6 Ammo Type: Solid, Melee Beam saber Damage: 465 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Launcher Damage: 250 x3 Hits 10 Accuracy 5 Ammo Type Solid, Range Beam Cannon Damage: 400 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range ------------------------------------------------- Name: Gaza-E Model Number: AMX-007 Specification: Mobile Suit HP: 2300 Attack: 39 Armor: 4 Move: 4 Shield: No Special: N/A Design: Gaza-D + Upgrade Parts Weapons: Beam Gun Damage: 325 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 530 x2 Hits 20 Accuracy N/A Type: Beam, Melee Binder Missile Pod Damage: 290 x5 Hits 10 Accuracy 5 Ammo Type Solid, Range ------------------------------------------------- Name: Geara Doga Model Number: AMS-119 Specification: Mobile Suit HP: 2425 Attack: 43 Armor: 4 Move: 4 Shield: Yes Special: N/A Design: Zaku III + High Clearance Parts Weapons: Beam Machinegun Damage: 300 x6 Hits 5 Accuracy 6 Ammo Type: Beam, Range Beam Sword-Axe Damage: 565 x2 Hits 20 Accuracy N/A Type: Beam, Melee Shield Launcher Damage: 315 x4 Hits 10 Accuracy 5 Ammo Type: Solid, Range Sturm Faust Damage: 835 x2 Hits 0 Accuracy 2 Ammo Type: Solid, Range ------------------------------------------------- Name: Gelgoog Model Number: MS-14A Specification: Mobile Suit HP: 1725 Attack: 27 Armor: 1 Move: 3 Shield: Yes Special: N/A Design: Zaku IIF + Clearance Parts
Weapons: Beam Rifle Damage: 215 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam Naginata Damage: 365 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Gelgoog Gato Custom Model Number: YMS-14 Specification: Mobile Suit HP: 2100 Attack: 32 Armor: 2 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Experimental Beam Rifle Damage: 380 x4 Hits 5 Accuracy 7 Ammo Type: Beam, Range Beam Naginata Damage: 430 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Gelgoog Char Custom Model Number: MS-14S (YMS-14) Specification: Mobile Suit HP: 2100 Attack: 32 Armor: 2 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 260 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam Naginata Damage: 430 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Gelgoog Jaeger Model Number: MS-14Jg Specification: Mobile Suit HP: 1825 Attack: 28 Armor: 2 Move: 3 Shield: No Special: N/A Design: Gelgoog + Beam Cannon Weapons: Beam Machinegun Damage: 195 x6 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 395 x2 Hits 20 Accuracy N/A Type: Beam, Melee Snipe Damage: 235 x5 Hits 5 Accuracy 4 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Gelgoog Marine Model Number: MS-14F Specification: Mobile Suit HP: 1800 Attack: 28 Armor: 2 Move: 3 Shield: No Special: N/A Design: Gelgoog + Custom Parts Weapons: Machinegun Damage: 170 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range Beam saber Damage: 390 x2 Hits 20 Accuracy N/A Type: Beam, Melee Kuckle Shield Damage: 410 x3 Hits 10 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Gerbera Tetra Model Number: AGX-04 Specification: Mobile Suit HP: 2150 Attack: 34 Armor: 3 Move: 3 Shield: No Special: N/A Design: Hyaku Shiki + High Clearance Parts Weapons: Beam Machinegun Damage: 255 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 485 x2 Hits 20 Accuracy N/A Type: Beam, Melee Arm Machinegun Damage: 225 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range ------------------------------------------------- Name: Geymark Model Number: AMX-015 Specification: Mobile Suit HP: 2500 Attack: 37 Armor: 6 Move: 4 Shield: No Special: N/A Design: Mass Production Quebley + High Clearance Parts Weapons: Particle Cannons Damage: 365 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 585 x2 Hits 20 Accuracy N/A Type: Beam, Melee Grenade Launcher Damage: 330 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range Child Funnels Damage: 490 x3 Hits 30 Accuracy 5 Ammo Type: Range, Special, Map Optional Mega Particle Cannon Damage: 415 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only Mother Funnels Damage: 490 x4 Hits 30 Accuracy 1 Ammo Type: Special, Map Only ------------------------------------------------- Name: GINN Model Number: ZGMF-1017 Specification: Mobile Suit HP: 2025 Attack: 36 Armor: 3 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Machinegun Damage: 205 x5 Hits 10 Accuracy 7 Ammo Type: Solid, Range Longsword Damage: 450 x2 Hits 20 Accuracy N/A Type: Solid, Melee 3-Tube Missile Pod Damage: 245 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: GM Model Number: RGM-79 Specification: Mobile Suit HP: 1575 Attack: 25 Armor: 1 Move: 3 Shield: Yes Special: N/A Design: N/A Weapons: Beam Spray Gun Damage: 185 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 325 x2 Hits 20 Accuracy N/A Type: Beam, Melee Bazooka Damage:320 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: GM II Model Number: RGM-79R (RGM-179) Specification: Mobile Suit HP: 1950 Attack: 32 Armor: 2 Move: 3 Shield: Yes Special: N/A Design: GM Custom + Clearance Parts, GM Cannon II + Clearance Parts Weapons: Beam Pistol Damage: 260 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 430 x2 Hits 20 Accuracy N/A Type: Beam, Melee Bazooka Damage: 420 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: GM III Model Number: RGM-86R Specification: Mobile Suit HP: 2075 Attack: 36 Armor: 3 Move: 4 Shield: Yes Special: N/A Design: GM II + Movable Frame Weapons: Beam Pistol Damage: 285 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 465 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Launcher Damage: 250 x5 Hits 10 Accuracy 5 Ammo Type Solid, Range ------------------------------------------------- Name: GM Cannon II Model Number: RGC-83 Specification: Mobile Suit HP: 1875 Attack: 28 Armor: 2 Move: 3 Shield: No Special: N/A Design: Guncannon + Beam Cannon, GM Custom + Beam Cannon Weapons: GM Rifle Damage: 185 x6 Hits 10 Accuracy 6 Ammo Type: Solid, Range Beam saber Damage: 410 x2 Hits 20 Accuracy N/A Type: Beam, Melee Beam Cannon Damage: 245 x5 Hits 10 Accuracy 4 Ammo Type Beam, Range, Map Optional ------------------------------------------------- Name: GM Command Model Number: RGM-79G Specification: Mobile Suit HP: 2625 Attack: 27 Armor: 1 Move: 3 Shield: Yes Special: N/A Design: GM + Custom Parts Weapons: Beam Gun Damage: 210 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 360 x2 Hits 20 Accuracy N/A Type: Beam, Melee Bazooka Damage: 355 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: GM Custom Model Number: RGM-79N Specification: Mobile Suit HP: 1800 Attack: 28 Armor: 2 Move: 3 Shield: Yes Special: N/A Design: N/A Weapons: Beam Pistol Damage: 170 x6 Hits 10 Accuracy 7 Ammo Type: Beam, Range Beam saber Damage: 390 x2 Hits 20 Accuracy N/A Type: Beam, Melee Bazooka Damage: 380 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: GP01 Full Vernian Model Number: RX-78GP01-Fb Specification: Mobile Suit HP: 2050 Attack: 33 Armor: 3 Move: 4 Shield: Yes Special: N/A Design: Magnetic Coating Gundam + High Mobility Thrusters Weapons: Beam Rifle Damage: 280 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam saber Damage: 460 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: GP02 Physalis Model Number: RX-78GP02A Specification: Mobile Suit HP: 2050 Attack: 33 Armor: 4 Move: 3 Shield: Yes Special: N/A Design: N/A Weapons: Vulcan Damage: 175 x6 Hits 20 Accuracy 9 Ammo Type: Solid, Range Beam saber Damage: 460 x2 Hits 20 Accuracy N/A Type: Beam, Melee Atomic Bazooka Damage: 535 x6 Hits 0 Accuracy ` Ammo Type: Range, Map Only ------------------------------------------------- Name: GP03 Dendrobium Model Number: RX-78GP03 Specification: Mobile Armor HP: 4650 Attack: 36 Armor: 5 Move: 5 Shield: No Special: I-Field, Seperate (Can Seperate into GP03 Stamen) Design: GP01 Full Vernian + I-Field Weapons: Container Missile Damage: 340 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Large Beam saber Damage: 550 x2 Hits 20 Accuracy N/A Type: Beam, Melee Mega Beam Cannon Damage: 475 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range, All, Map Optional Charge* Damage: Type: Range Mico Missile Damage: 340 x5 10 Accuracy 3 Ammo Type: Solid, Range, Map Only Chain Mine Damage: 445 x4 0 Accuracy 5 Ammo Type: Solid, Range, Map Only *Only Kou Uraki can activate the Charge attack. ------------------------------------------------- Name: GP03 Stamen Model Number: RX-78GP03S Specification: Mobile Suit HP: 2100 Attack: 37 Armor: 3 Move: 3 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 290 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 470 x2 Hits 20 Accuracy N/A Type: Beam, Melee Folding Bazooka Damage: 465 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: God Gundam Model Number: GF13-017NJII Specification: Mobile Fighter HP: 2725 Attack: 43 Armor: 5 Move: 4 Shield: No Special: N/A Design: N/A Weapons: God Slash Damage: 645 x2 Hits 20 Accuracy N/A Type: Beam, Melee Machinecannon Damage: 315 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range Bakunetsu! God Finger Damage: 570 x5 Hits 35 Accuracy 5 SP Type: Melee, Special ------------------------------------------------- Name: God Gundam/Hyper Model Number: GF13-017NJII Specification: Mobile Fighter HP: 2725 Attack: 53 Armor: 5 Move: 5 Shield: No Special: Bunshin Sappou God Shadow Design: N/A Weapons: God Slash Damage: 645 x2 Hits 20 Accuracy N/A Type: Melee, Special Machinecannon Damage: 315 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range, Special Bakunetsu! God Finger Damage: 570 x5 Hits 35 Accuracy 5 SP Type: Melee, Special Sekiha Tenkyoken Damage: 655 x5 Hits 35 Accuracy 8 SP Type: Melee, Special, All Chokyuu Haoh Den'eidan Damage: 515 x5 Hits 35 Accuracy 7 SP Type: Map, Special ------------------------------------------------- Name: Gromlin Model Number: MAN-05 Specification: Mobile Armor HP: 4850 Attack: 37 Armor: 5 Move: 5 Shield: No Special: N/A Design: Big Zam + High Clearance Parts Weapons: Scattering Mega Particle Cannon Damage: 400 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range, All Wired Head Beam Gun Damage: 550 x4 Hits 5 Accuracy 7 Ammo Type: Beam, Range Variable Mega Particle Cannon Damage: 450 x5 Hits 5 Accuracy 5 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: GuAIZ Model Number: ZGMF-600 Specification: Mobile Suit HP: 2150 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: GINN + Clearance Parts Weapons: Beam Rifle Damage: 300 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range 2-Barrel Beam Claw Damage: 485 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: GuAIZ R Model Number: ZGMF-601R Specification: Mobile Suit HP: 2275 Attack: 38 Armor: 4 Move: 4 Shield: No Special: N/A Design: GuAIZ + Upgrade Parts Weapons: Beam Cannon Damage: 320 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 520 x2 Hits 20 Accuracy N/A Type: Beam, Melee Railgun Damage: 510 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Guncannon Model Number: Specification: Mobile Suit HP: 1775 Attack: 27 Armor: 2 Move: 3 Shield: No Special: N/A Design: N/A Weapons: Beam Rifle Damage: 225 x5 Hits 10 Accuracy 9 Ammo Type: Beam, Range Cannon Damage: 270 x4 Hits 0 Accuracy 4 Ammo Type: Solid, Map Optional ------------------------------------------------- Name: Gundam Model Number: RX-78-2 Specification: Mobile Suit HP: 1825 Attack: 28 Armor: 2 Move: 3 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 235 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 395 x2 Hits 20 Accuracy N/A Type: Beam, Melee Hyper Bazooka Damage: 385 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: Gundam Epyon Model Number: OZ-13MS Specification: Mobile Suit HP: 2700 Attack: 43 Armor: 6 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Sword Damage: 640 x2 Hits 20 Accuracy 6 Ammo Type: Beam, Melee, All Heat Rod Damage: 855 x3 Hits 10 Accuracy 4 Ammo Type: Solid, Melee ------------------------------------------------- Name: Gundam Alex Model Number: RX-78NT-1 Specification: Mobile Suit HP: 2025 Attack: 33 Armor: 3 Move: 3 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 275 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 450 x2 Hits 20 Accuracy N/A Type: Beam, Melee Gattling Gun Damage: 205 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range ------------------------------------------------- Name: Gundam Mark II Model Number: RX-178 Specification: Mobile Suit HP: 2175 Attack: 34 Armor: 3 Move: 3 Shield: Yes Special: N/A Design: Gundam Alex Full Armor + Movable Frame Weapons: Beam Rifle Damage: 305 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 495 x2 Hits 20 Accuracy N/A Type: Beam, Melee Hyper Bazooka Damage: 485 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Gundam Mark II Type 0 Model Number: N/A Specification: Mobile Suit HP: 2325 Attack: 36 Armor: 4 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Experimental Beam Rifle Damage: 460 x4 Hits 5 Accuracy 8 Ammo Type: Beam, Range Experimental Beam Saber Damage: 825 x2 Hits 20 Accuracy 8 Ammo Type: Beam, Melee ------------------------------------------------- Name: Gundam Mark V Model Number: ORX-013 Specification: Mobile Suit HP: 2450 Attack: 40 Armor: 4 Move: 4 Shield: No Special: N/A Design: Barzam + Incom, Xeku Eins Type 1 + Incom, Xeku Eins Type 2 + Incom, Bound Doc + Incom, Gaplant + Incom Weapons: Beam Pistol Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 570 x2 Hits 20 Accuracy N/A Type: Beam, Melee Incom Damage: 465 x4 Hits 20 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Hambrabi Model Number: RX-139 Specification: Mobile Suit HP: 2350 Attack: 39 Armor: 4 Move: 4 Shield: No Special: N/A Design: Messala + Clearance Parts Weapons: Sea Serpent Damage: 540 x2 Hits 20 Accuracy N/A Type: Solid, Range Feydeen Rifle Damage: 470 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Rabge Beam Cannon Damage: 335 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range ------------------------------------------------- Name: Hamma Hamma Model Number: AMX-103 Specification: Mobile Suit HP: 2225 Attack: 38 Armor: 3 Move: 4 Shield: Yes Special: N/A Design: Zeong + Movable Frame Weapons: Wired Beam Guns Damage: 410 x4 Hits 15 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Beam saber Damage: 505 x2 Hits 20 Accuracy N/A Type: Beam, Melee Shield Mega Particle Cannon Damage: 435 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range ------------------------------------------------- Name: High Mobiltiy Zaku Model Number: MS-06R-1A Specification: Mobile Suit HP: 1600 Attack: 26 Armor: 1 Move: 4 Shield: No Special: N/A Design: Zaku IIF + High Mobility Thrusters Weapons: Zaku Machinegun Damage: 140 x5 Hits 10 Accuracy 6 Ammo Type: Solid, Range Beam saber Damage: 330 x2 Hits 20 Accuracy N/A Type: Solid, Melee Zaku Bazooka Damage: 325 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: High Mobility Gelgoog Model Number: MS-14B Specification: Mobile Suit HP: 1800 Attack: 28 Armor: 2 Move: 4 Shield: No Special: N/A Design: Gelgoog + High Mobility Thrusters Weapons: Beam Rifle Damage: 230 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Naginata Damage: 390 x2 Hits 20 Accuracy N/A Type: Beam, Melee Rocket Launcher Damage: 380 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: High Mobility Gelgoog Ridden Custom Model Number: MS-14B Specification: Mobile Suit HP: 2125 Attack: 32 Armor: 2 Move: 5 Shield: No Special: N/A Design: N/A Weapons: Beam Rifle Damage: 265 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Naginata Damage: 435 x2 Hits 20 Accuracy N/A Type: Beam, Melee Rocket Launcher Damage: 430 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: High Mobility Gelgoog Matsunaga Custom Model Number: MS-14B Specification: Mobile Suit HP: 2125 Attack: 32 Armor: 2 Move: 5 Shield: No Special: N/A Design: N/A Weapons: Beam Rifle Damage: 265 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Naginata Damage: 435 x2 Hits 20 Accuracy N/A Type: Beam, Melee Rocket Launcher Damage: 430 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Hi-zack Model Number: RMS-106 Specification: Mobile Suit HP: 1925 Attack: 32 Armor: 2 Move: 3 Shield: No Special: N/A Design: Zaku II FZ + Clearance Parts Weapons: Zaku Machinegun Kai Damage: 190 x6 Hits 10 Accuracy 9 Ammo Type: Beam, Range Heat Hawk Damage: 425 x2 Hits 20 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Hi-zack Custom Model Number: RM-106CS Specification: Mobile Suit HP: 1975 Attack: 32 Armor: 2 Move: 3 Shield: No Special: N/A Design: Hi-zack + Beam Cannon Weapons: Beam Launcher Damage: 265 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 435 x2 Hits 20 Accuracy N/A Type: Beam, Melee Snipe Damage: 265 x5 Hits 5 Accuracy 4 Ammo Type: Beam, Range, Map Optional ------------------------------------------------- Name: Hyaku Shiki Model Number: MSN-00100 Specification: Mobile Suit HP: 2300 Attack: 39 Armor: 4 Move: 4 Shield: No Special: Seperate (Seperates into Hyaku Shiki Kai) Design: Methuss + Movable Frame, Super Dias + Movable Frame Weapons: Beam Pistol Damage: 325 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 530 x2 Hits 20 Accuracy N/A Type: Beam, Melee Clay Bazooka Damage: 520 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: Hyaku Shiki Kai Model Number: MSR-00100S Specification: Mobile Suit HP: 2375 Attack: 39 Armor: 4 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Rifle Damage: 340 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 550 x2 Hits 20 Accuracy N/A Type: Beam, Melee Beam Gattling Gun Damage: 290 x6 Hits 10 Accuracy 6 Ammo Type: Beam, Range ------------------------------------------------- Name: Intertol Model Number: N/A Specification: Mobile Suit HP: 2625 Attack: 45 Armor: 5 Move: 5 Shield: No Special: Imperium D Design: N/A Weapons: Launcher Geminass Damage: 575 x3 Hits 0 Accuracy 4 SP Type: Range, Special, All Nanite Luminarium Damage: 915 x2 Hits 20 Accuracy N/A Type: Melee, Special Relum Dominatos Damage: 600 x5 Hits 35 Accuracy 1 Ammo Type: Range, Special, Map Only ------------------------------------------------- Name: Jagd Doga Model Number: MSN-03 Specification: Mobile Suit HP: 2525 Attack: 44 Armor: 5 Move: 4 Shield: Yes Special: N/A Design: Zaku III Kai + Psyco Controller, Geara Doga + Psyco Controller Weapons: Beam Machinegun Damage: 370 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 590 x2 Hits 20 Accuracy N/A Type: Beam, Melee Mega Particle Cannon Damage: 510 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Funnels Damage: 495 x4 Hits 30 Accuracy 4 Ammo Type: Range, All, Special, Map Optional ------------------------------------------------- Name: Jegan Model Number: RGM-89 Specification: Mobile Suit HP: 2350 Attack: 42 Armor: 4 Move: 4 Shield: Yes Special: N/A Design: GM III + High Clearance Parts Weapons: Beam Pistol Damage: 335 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 540 x2 Hits 20 Accuracy N/A Type: Beam, Melee Grenade Launcher Damage: 300 x5 Hits 10 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: Justice Gundam Model Number: ZGMF-X09A Specification: Mobile Suit HP: 2725 Attack: 46 Armor: 5 Move: 5 Shield: Yes Special: Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 410 x5 Hits 10 Accuracy N/a Type: Beam, Range Beam Saber Damage: 645 x2 Hits 20 Accuracy N/A Type: Beam, Melee Fortis Damage: 560 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Fatma-00 Damage: 570 x5 Hits 35 Accuracy 7 SP Type: Range, Special, All ------------------------------------------------- Name: Kaempfer Model Number: MS-18E Specification: Mobile Suit HP: 2525 Attack: 30 Armor: 3 Move: 3 Shield: No Special: N/A Design: N/A Weapons: Shotgun Damage: 200 x6 Hits 10 Accuracy 7 Ammo Type: Beam, Range Beam Saber Damage: 445 x2 Hits 20 Accuracy N/A Type: Beam, Melee Chain Mine Damage: 470 x3 Hits 10 Accuracy 4 Ammo Type: Solid, Melee Giant Bazooka Damage: 435 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Mahiroo Model Number: G-838 Specification: Mobile Suit HP: 2375 Attack: 42 Armor: 4 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Beam Gun Damage: 340 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Heat Blade Damage: 550 x2 Hits 20 Accuracy N/A Type: Solid, Melee Mega Particle Cannon Damage: 475 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range ------------------------------------------------- Name: Marasai Model Number: RM-108 Specification: Mobile Suit HP: 2025 Attack: 36 Armor: 3 Move: 4 Shield: No Special: N/A Design: Hi-zack + Clearance Parts, Hi-zack Custom + Clearance Parts Weapons: Beam Rifle Damage: 275 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam saber Damage: 450 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Mass Production F91 Model Number: F91 Specification: Mobile Suit HP: 2625 Attack: 45 Armor: 5 Move: 5 Shield: Yes Special: MEPE Design: Super Gundam + High Grade Parts Weapons: Beam Rifle Damage: 390 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 620 x2 Hits 20 Accuracy N/A Type: Beam, Melee VSBR Damage: 535 x4 Hits 5 Accuracy 5 Ammo Type Beam, Range VSBR Damage: 535 x4 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Optional ------------------------------------------------- Name: Mass Production Bawoo Model Number: AMX-107 Specification: Mobile Suit HP: 2275 Attack: 38 Armor: 4 Move: 4 Shield: No Special: N/A Design: Hyaku Shiki + High Clearance Parts Weapons: Beam Cannon Damage: 320 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 520 x2 Hits 20 Accuracy N/A Type: Beam, Melee Shield Mega Particle Cannon Damage: 450 x4 Hits 5 Accuracy 5 Ammo Type: Solid, Range Missile Damage: 290 x5 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Mass Production Quebley Model Number: AMX-004G Specification: Mobile Suit HP: 2400 Attack: 40 Armor: 4 Move: 4 Shield: No Special: N/A Design: Quebley Mark II + Beam Cannon Weapons: Beam Gun Damage: 345 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 555 x2 Hits 20 Accuracy N/A Type: Beam, Melee Active Cannon Damage: 480 x3 Hits 5 Accuracy 5 Ammo Type: Beam, Range Funnels Damage: 465 x4 Hits 30 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Master Gundam Model Number: GF13-001NHII Specification: Mobile Fighter HP: 2775 Attack: 43 Armor: 6 Move: 5 Shield: No Special: Bunshin Design: N/A Weapons: Master Cloth Damage: 320 x5 Hits 20 Accuracy 6 Ammo Type: Solid, Melee Juuni Ouhouhai Damage: 520 x2 Hits 35 Accuracy 2 SP Type: Range, Special Darkness Finger Damage: 585 x5 Hits 35 Accuracy 5 SP Type: Melee, Special Sekiha Tenkyoken Damage: 670 x5 Hits 35 Accuracy 8 Ammo Type: Range, All, Special Chokyuu Haoh Den'eidan Damage: 530 x5 Hits 35 Accuracy 7 SP Type: Special, Map Only ------------------------------------------------- Name: MC Gundam Model Number: RX-78-2 Specification: Mobile Suit HP: 1925 Attack: 29 Armor: 2 Move: 3 Shield: Yes Special: N/A Design: Gundam + Custom Parts Weapons: Beam Rifle Damage: 255 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 425 x2 Hits 20 Accuracy N/A Type: Beam, Melee Hyper Bazooka Damage: 415 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: MC Gundam (Damaged) Model Number: RX-78-2 Specification: Mobile Suit HP: 975 Attack: 19 Armor: 1 Move: 3 Shield: No Special: N/A Design: N/A Weapons: Beam Rifle Damage: 255 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range ------------------------------------------------- Name: Messala Model Number: PMX-000 Specification: Mobile Suit HP: 2275 Attack: 38 Armor: 4 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Mega Particle Gun Damage: 320 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 520 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Pod Damage: 290 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Methuss Model Number: MSA-005 Specification: Mobile Suit HP: 2100 Attack: 38 Armor: 3 Move: 4 Shield: No Special: N/A Design: Rick Dias + Upgrade Parts Weapons: Beam Pistol Damage: 290 x5 Hits 10 Accuracy 8 Ammo Type: Beam, Range Beam saber Damage: 500 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Neue Ziel Model Number: AMX-002 Specification: Mobile Armor HP: 4600 Attack: 36 Armor: 5 Move: 5 Shield: No Special: I-Field Design: N/A Weapons: Mega Particle Cannons Damage: 520 x4 Hits 5 Accuracy 6 Ammo Type: Beam, Range, All Wired Claw Arm Damage: 600 x2 Hits 20 Accuracy N/A Type: Solid, Melee Large Missile Launcher Damage: 585 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Mega Cannon Damage: 425 x5 Hits 5 Accuracy 5 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Nu Gundam Model Number: RX-93 Specification: Mobile Suit HP: 2950 Attack: 50 Armor: 5 Move: 5 Shield: Yes Special: Fin Funnel Barrier Design: Re-GZ + Psyco Frame Weapons: Beam Rifle Damage: 425 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 670 x2 Hits 20 Accuracy N/A Type: Beam, Melee Nu Hyper Bazooka Damage: 655 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range Fin Funnels Damage: 565 x4 Hits 30 Accuracy 4 Ammo Type: Range, All, Map Optional ------------------------------------------------- Name: Nu Gundam/Hyper Model Number: RX-93 Specification: Mobile Suit HP: 2950 Attack: 67 Armor: 5 Move: 5 Shield: Yes Special: N/A Weapons: Beam Rifle Damage: 425 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 670 x2 Hits 20 Accuracy N/A Type: Beam, Melee Nu Hyper Bazooka Damage: 655 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range Fin Funnel Damage: 635 x4 Hits 30 Accuracy 4 Ammo Type: Range, Special, Map Optional Fin Funnel Damage: 705 x4 Hits 35 Accuracy 2 Ammo Type: Range, Special, Map Only, All ------------------------------------------------- Name: Pallas Athene Model Number: PMX-002 Specification: Mobile Suit HP: 2450 Attack: 40 Armor: 4 Move: 4 Shield: No Special: N/A Design: Messala + High Clearance Parts Weapons: 2-Barrel Beam Gun Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 570 x2 Hits 20 Accuracy N/A Type: Beam, Melee Shield Missile Damage: 320 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range Large Missile Damage: 415 x4 Hits 0 Accuracy 3 Ammo Type: Solid, Range ------------------------------------------------- Name: Psyco Gundam Model Number: MRX-009 Specification: Mobile Suit HP: 4700 Attack: 39 Armor: 5 Move: 4 Shield: Yes Special: I-Field Design: N/A Weapons: Scattering Mega Particle Cannon Damage: 435 x5 Hits 5 Accuracy 6 Ammo Type: Beam, Range, Map Optional Beam Guns Damage: 385 x5 Hits 10 Accuracy 11 Ammo Type: Beam, Range ------------------------------------------------- Name: Psyco Gundam Mark II Model Number: MRX-010 Specification: Mobile Suit HP: 5100 Attack: 41 Armor: 6 Move: 4 Shield: No Special: I-Field Design: Bound Doc + High Clearance Parts, Psyco Gundam + High Clearance Parts, Doven Wolf + High Clearance Parts Weapons: Scattering Mega Particle Cannon Damage: 480 x5 Hits 5 Accuracy 5 Ammo Type: Beam, Range, All, Map Optional Beam sword Damage: 670 x2 Hits 20 Accuracy N/A Type: Beam, Melee Reflector Bits Damage: 565 x4 Hits 30 Accuracy 6 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Quin Mantha Model Number: NZ-000 Specification: Mobile Suit HP: 5300 Attack: 42 Armor: 6 Move: 5 Shield: Yes Special: I-Field Design: Mass Production Quebley + High Grade Parts Weapons: Mega Particle Cannon Damage: 500 x5 Hits 10 Accuracy 5 Ammo Type: Beam, Range, Map Optional Large Beam saber Damage: 770 x2 Hits 20 Accuracy N/A Type: Beam, Melee Funnels Damage: 585 x3 Hits 30 Accuracy 6 Ammo Type: Range, All, Map Optional ------------------------------------------------- Name: Raider Gundam Model Number: GAT-X370 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: Yes Special: Trans-Phase Armor Design: N/A Weapons: 2-Barrel Hyper Velocity Shield Cannon Damage: 580 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Mjolnir Damage: 1505 x1 Hits 5 Accuracy N/A Type: Solid, Melee Zorn Damage: 510 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Claw Damage: 590 x2 Hits 20 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Re-GZ Model Number: RGZ-91 Specification: Mobile Suit HP: 2550 Attack: 44 Armor: 5 Move: 4 Shield: Yes Special: N/A Design: N/A Weapons: Beam Rifle Damage: 375 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 600 x2 Hits 20 Accuracy N/A Type: Beam, Melee Grenade Launcher Damage: 335 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Re-GZ BWS Model Number: RGZ-91 Specification: Mobile Suit HP: 2550 Attack: 44 Armor: 5 Move: 5 Shield: No Special: Seperate (Seperate into Re-GZ) Design: Zeta Gundam + High Clearance Parts Weapons: Beam Cannon Damage: 520 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Grenade Launcher Damage: 335 x5 Hits 10 Accuracy 5 Ammo Type: Beam, Melee Mega Beam Cannon Damage: 425 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Rick Dom Model Number: MS-09R Specification: Mobile Suit HP: 1625 Attack: 22 Armor: 2 Move: 3 Shield: No Special:N/A Design: N/A Weapons: Giant Bazooka Damage: 330 x3 Hits 0 Accuracy 6 Ammo Type: Solid, Range Heat Saber Damage: 340 x2 Hits 20 Accuracy N/A Type: Solid, Melee ------------------------------------------------- Name: Rick Dias Model Number: RMS-099 Specification: Mobile Suit HP: 2100 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Pistol Damage: 290 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 470 x2 Hits 20 Accuracy N/A Type: Beam, Melee Clay Bazooka Damage: 465 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: R-Jarja Model Number: AMX-104 Specification: Mobile Suit HP: 3375 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: Galbaldy Beta + Movable Frame Weapons: Beam Rifle Damage: 305 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 495 x2 Hits 20 Accuracy N/A Type: Beam, Melee 3-Tube Missile Pod Damage: 270 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Quebley Model Number: AMX-004 Specification: Mobile Suit HP: 2225 Attack: 38 Armor: 3 Move: 4 Shield: No Special: N/A Design: Zeong + Psyco Controller, Elmeth + Psyco Controller Weapons: Beam Gun Damage: 310 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 505 x2 Hits 20 Accuracy N/A Type: Beam, Melee Funnel Damage: 425 x3 Hits 30 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Quebley Mark II Model Number: AMX-004-2 Specification: Mobile Suit HP: 2325 Attack: 39 Armor: 4 Move: 4 Shield: No Special: N/A Design: Quebley + Upgrade Parts Weapons: Beam Gun Damage: 330 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 535 x2 Hits 20 Accuracy N/A Type: Beam, Melee Funnels Damage: 450 x4 Hits 30 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Quebley Mark II Custom Model Number: AMX-004-3 Specification: Mobile Suit HP: 2400 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Pistol Damage: 345 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 555 x2 Hits 20 Accuracy N/A Type: Beam, Melee Funnels Damage: 465 x4 Hits 30 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Saviour Gundam Model Number: ZGMF-X23S Specification: Mobile Suit HP: 2600 Attack: 42 Armor: 5 Move: 4 Shield: Yes Special: Variable Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 385 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 610 x2 Hits 20 Accuracy N/A Type: Beam, Melee Amfortas Damage: 435 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Sazabi Model Number: MSN-04 Specification: Mobile Suit HP: 2700 Attack: 46 Armor: 5 Move: 5 Shield: Yes Special: N/A Design: Jagd Doga + Psyco Frame Weapons: Beam Shotrifle Damage: 405 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Tomahawk Damage: 640 x2 Hits 20 Accuracy N/A Type: Beam, Melee Mega Particle Cannon Damage: 455 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All Funnels Damage: 540 x4 Hits 30 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: Serpent Model Number: MMS-01 (OZ-17MS) Specification: Mobile Suit HP: 2475 Attack: 40 Armor: 4 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Double Gattling Gun Damage: 280 x6 Hits 10 Accuracy 7 Ammo Type: Beam, Range Beam saber Damage: 575 x2 Hits 20 Accuracy N/A Type: Beam, Melee Missile Launcher Damage: 325 x5 Hits 10 Accuracy 3 Ammo Type Solid, Range, All ------------------------------------------------- Name: Sisquede Model Number: LRX-077 Specification: Mobile Suit HP: 2500 Attack: 41 Armor: 5 Move: 5 Shield: No Special: I-Field Design: N/A Weapons: Long Rifle Damage: 365 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 570 x2 Hits 20 Accuracy N/A Type: Beam, Melee Mega Cannon Damage: 415 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Sisquede/Mode 1 (Gundam Sisquede Offensive Mode 1) Model Number: LRX-077 Specification: Mobile Suit HP: 2500 Attack: 54 Armor: 5 Move: 5 Shield: No Special: I-Field Design: N/A Weapons: Long Rifle Damage: 365 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 570 x2 Hits 20 Accuracy N/A Type: Beam, Melee Offensive Mode 2 Damage: 515 x5 Hits 35 Accuracy 7 SP Type: Melee, Special, All Mega Cannon Damage: 415 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional ------------------------------------------------- Name: Strike Rouge Model Number: MBF-02+AQM/E-X01 Specification: Mobile Suit HP: 2450 Attack: 40 Armor: 4 Move: 5 Shield: Yes Special: Phase Shift Armor Design: N/A Weapons: Beam Rifle Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 570 x2 Hits 20 Accuracy N/A Type: Beam, Melee Armor Schneider Damage: 325 x4 Hits 30 Accuracy N/A Type Solid, Mele ------------------------------------------------- Name: Super Dias Model Number: N/A Specification: Mobile Suit HP: 3250 Attack: 38 Armor: 5 Move: 4 Shield: No Special: Seperable Parts (Becomes Rick Dias S) Design: Rick Dias + Defensor Parts Weapons: Machinegun Damage: 280 x6 Hits 10 Accuracy 7 Ammo Type: Beam, Range Beam saber Damage: 515 x2 Hits 20 Accuracy N/A Type: Beam, Melee Clay Bazooka Damage: 505 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range Long Bazooka Damage: 375 x4 Hits 0 Accuracy 3 Ammo Type: Solid, Range, Map ------------------------------------------------- Name: SUMO Model Number: MRX-F20 Specification: Mobile Suit HP: 2600 Attack: 45 Armor: 5 Move: 5 Shield: No Special: I-Field Design: N/A Weapons: Beam Gun Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Heat Fan Damage: 570 x2 Hits 20 Accuracy N/A Type: Melee I-Field Saber Damage: 600 x3 Hits 10 Accuracy 4 Ammo Type: Melee ------------------------------------------------- Name: SUMO Harry Ord Custom Model Number: MRC-F20 Specification: Mobile Suit HP: 2600 Attack: 45 Armor: 5 Move: 5 Shield: No Special: I-Field Design: N/A Weapons: Beam Gun Damage: 385 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 610 x2 Hits 20 Accuracy N/A Type: Beam, Melee I-Field Saber Damage: 645 x3 Hits 10 Accuracy 4 Ammo Type: Melee ------------------------------------------------- Name: Super Gundam Model Number: RX-178+FXA-05D Specification: Mobile Suit HP: 3300 Attack: 36 Armor: 5 Move: 4 Shield: No Special: Seperate (Seperate into Gundam Mark II) Design: Gundam Mark II + Defensor Unit Weapons: Long Rifle Damage: 325 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 530 x2 Hits 20 Accuracy N/A Type: Beam, Melee Hyper Bazooka Damage: 520 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range Missile Pod Damage: 290 x5 Hits 10 Accuracy 3 Ammo Type: Solid, Range ------------------------------------------------- Name: Superior Gundam Model Number: MSA-0011 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: No Special: ALICE Design: Zeta Gundam + Incom Weapons: Hip Beam Gun Damage: 370 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 590 x2 Hits 20 Accuracy N/A Type: Beam, Melee Beam Cannon Damage: 510 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Incom Damage: 480 x4 Hits 20 Accuracy 3 Ammo Type: Range, Special, All, Map Optional Beam Smartgun Damage: 420 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Sword Impulse Gundam Model Number: ZGMF-x-56S/B Specification: Mobile Suit HP: 2900 Attack: 46 Armor: 6 Move: 5 Shield: Yes Special: Variable Phase Shift Armor Design: N/A Weapons: Excalibur Damage: 640 x3 Hits 15 Accuracy 3 Ammo Type: Melee, Beam, All Flash-Edge Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Folding Razor Damage: 380 x4 Hits 30 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Tallgeese Model Number: OZ-00MS Specification: Mobile Suit HP: 2575 Attack: 41 Armor: 5 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Dober Gun Damage: 595 x3 Hits 0 Accuracy 6 Ammo Type: Solid, Range Beam saber Damage: 605 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Tallgeese III Model Number: OZ-00MS2B Specification: Mobile Suit HP: 3050 Attack: 48 Armor: 6 Move: 6 Shield: No Special: N/A Design: N/A Weapons: Mega Cannon Damage: 500 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Beam saber Damage: 695 x2 Hits 20 Accuracy N/A Type: Beam, Melee Heat Rod Damage: 685 x4 Hits 15 Accuracy 3 Ammo Type: Solid, Melee, All ------------------------------------------------- Name: Taurus Model Number: OZ-12SMS Specification: Mobile Suit HP: 2200 Attack: 38 Armor: 3 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Cannon Damage: 430 x4 Hits 5 Accuracy 9 Ammo Type: Beam, Range ------------------------------------------------- Name: Taurus SK Custom Model Number: SK-12SMS Specification: Mobile Suit HP: 2275 Attack: 38 Armor: 4 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Beam Cannon Damage: 450 x5 Hits4 5 Accuracy 9 Ammo Type: Beam, Range ------------------------------------------------- Name: Tera S'ono Model Number: LRX-066 Specification: Mobile Suit HP: 2550 Attack: 41 Armor: 5 Move: 4 Shield: No Special: N/A Design: N/A Weapons: Hand Launcher Damage: 375 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 600 x2 Hits 20 Accuracy N/A Type: Beam, Melee Sai Launcher Damage: 500 x3 Hits 30 Accuracy 4 Ammo Type: Range, Special, All, Map Optional ------------------------------------------------- Name: The O Model Number: PMX-003 Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 6 Move: 4 Shield: No Special: N/A Design: Pallas Athene + Biosensor, Gabthley + Biosensor, Hambrabi + Biosensor Weapons: Beam Rifle Damage: 510 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range Beam Sword Damage: 470 x2 Hits 20 Accuracy N/A Type: Beam, Melee Sub-Arm Attack Damage: 435 x4 Hits 35 Accuracy 4 Ammo Type: Beam, Melee ------------------------------------------------- Name: V2 Assault Buster Model Number: LM314V25 Specification: Mobile Suit HP: 2750 Attack: 46 Armor: 6 Move: 5 Shield: Yes Special: I-Field Design: N/A Weapons: Mega Beam Rifle Damage: 415 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Beam Scatter Pod Damage: 415 x5 Hits 0 Accuracy 3 Ammo Type: Beam, Range, All VSBR Damage: 570 x4 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only Mega Beam Cannon Damage: 470 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: V2 Assault Buster/H Model Number: LM314V25 Specification: Mobile Suit HP: 2750 Attack: 46 Armor: 6 Move: 7 Shield: Yes Special: Wings of Light Design: N/A Weapons: Mega Beam Rifle Damage: 415 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Saber Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Beam Scatter Pod Damage: 415 x5 Hits 0 Accuracy 3 Ammo Type: Beam, Range, All Wings of Light Damage: 580 x5 Hits 35 Accuracy 7 SP Type: Melee, All, Special VSBR Damage: 570 x4 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only Mega Beam Cannon Damage: 470 x5 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Val Varo Model Number: MA-06 Specification: Mobile Armor HP: 3650 Attack: 31 Armor: 3 Move: 4 Shield: No Special: Beam Coat Design: Bigro + Custom Parts Weapons: Large Mega Particle Cannon Damage: 325 x5 Hits 5 Accuracy 5 Ammo Type: Beam, Range, All Claw Damage: 465 x2 Hits 20 Accuracy N/A Type: Solid, Melee Missile Pod Damage: 455 x3 Hits 0 Accuracy 6 Ammo Type: Solid, Range Plasma Leader Damage: 180 x7 Hits 5 Accuracy 1 Ammo Type: Range, Special, Map Only ------------------------------------------------- Name: Virgo II Model Number: WF-02MD Specification: Mobile Suit HP: 2100 Attack: 39 Armor: 4 Move: 4 Shield: No Special: Planet Defensors Design: N/A Weapons: Mega Beam Cannon Damage: 470 x4 Hits 5 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 540 x2 Hits 20 Accuracy N/A Type: Beam, Melee ------------------------------------------------- Name: Wing Gundam Zero Model Number: XXXG-00W0 Specification: Mobile Suit HP: 2750 Attack: 46 Armor: 6 Move: 5 Shield: Yes Special: N/A Design: N/A Weapons: Twin Buster Rifle Damage: 635 x5 Hits 10 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Beam saber Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Machinecannon Damage: 320 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range ------------------------------------------------- Name: Wing Gundam Zero/Hyper Model Number: XXXG-00W0 Specification: Mobile Suit HP: 2750 Attack: 46 Armor: 7 Move: 5 Shield: Yes Special: N/A Design: N/A Weapons: Twin Buster Rifle Damage: 635 x5 Hits 10 Accuracy 3 Ammo Type: Beam, Range, All, Map Optional Beam saber Damage: 655 x2 Hits 20 Accuracy N/A Type: Beam, Melee Machinecannon Damage: 320 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range Rolling TB Rifle Damage: 635 x5 Hits 10 Accuracy 1 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Xeku Eins Type 1 Model Number: RMS-141 Specification: Mobile Suit HP: 2250 Attack: 38 Armor: 4 Move: 4 Shield: No Special: N/A Design: Barzam + Upgrade Parts Weapons: Beam Rifle Damage: 315 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 515 x2 Hits 20 Accuracy N/A Type: Beam, Melee Grenade Damage: 285 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Xeku Eins Type 2 Model Number: RMS-141 Specification: Mobile Suit HP: 2325 Attack: 37 Armor: 3 Move: 4 Shield: No Special: N/A Design: Xeku Eins Type 1 + Beam Cannon Weapons: Beam Smart Gun Damage: 330 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 535 x2 Hits 20 Accuracy N/A Type: Beam, Melee Snipe Damage: 330 x5 Hits 10 Accuracy 4 Ammo Type Beam, Range, Map Only ------------------------------------------------- Name: Xeku Zwei Model Number: RMS-142 Specification: Mobile Suit HP: 2625 Attack: 42 Armor: 5 Move: 4 Shield: No Special: N/A Design: Xeku Eins Type 2 + High Grade Parts Weapons: Beam Smar Gun Damage: 390 x5 Hits 10 Accuracy 7 Ammo Type: Beam, Range Beam saber Damage: 620 x2 Hits 20 Accuracy N/A Type: Beam, Melee Sturm Faust Damage: 915 x2 Hits 0 Accuracy 2 Ammo Type: Solid, Range Snipe Damage: 390 x5 Hits 10 Accuracy 4 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Zaku I Model Number: MS-05 Specification: Mobile Suit HP: 1425 Attack: 24 Armor: 1 Move: 3 Shield: No Special: N/A Design: N/A Weapons: Zaku Machinegun Damage: 110 x6 Hits 10 Accuracy 7 Ammo Type: Solid, Range Heat Hawk Damage: 285 x2 Hits 20 Accuracy N/A Type: Solid, Melee Zaku Bazooka Damage: 275 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: Zaku IIF Model Number: MS-06F Specification: Mobile Suit HP: 1525 Attack: 25 Armor: 1 Move: 3 Shield: No Special: N/A Design: Zaku I + Custom Parts Weapons: Zaku Machinegun Damage: 125 x5 Hits 10 Accuracy 7 Ammo Type: Solid, Range Heat Hawk Damage: 310 x2 Hits 20 Accuracy N/A Type: Solid, Melee Zaku Bazooka Damage: 305 x3 Hits 0 Accuracy 4 Ammo Type Solid, Range ------------------------------------------------- Name: Zaku II FZ Model Number: MS-6FZ Specification: Mobile Suit HP: 1675 Attack: 26 Armor: 3 Move: 3 Shield: No Special: N/A Design: Zaku IIF + Custom Parts, High Mobility Zaku + Custom Parts Weapons: Machinegun Damage: 150 x6 Hits 10 Accuracy 8 Ammo Type: Solid, Range Heat Hawk Damage: 355 x2 Hits 20 Accuracy N/A Type: Solid, Melee Sturm Faust Damage: 540 x2 Hits 0 Accuracy 2 Ammo Type Solid, Range Bazooka Damage: 345 x3 Hits 0 Accuracy 4 Ammo Type: Solid, Range ------------------------------------------------- Name: Zaku III Model Number: AMX-011 Specification: Mobile Suit HP: 2200 Attack: 38 Armor: 3 Move: 4 Shield: No Special: N/A Design: Zaku II FZ + Movable Frame, Kaempfer + Movable Frame Weapons: Beam Rifle Damage: 305 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Sword Damage: 500 x2 Hits 20 Accuracy N/A Type: Beam, Melee Mega Particle Cannon Damage: 430 x4 Hits 5 Accuracy 5 Ammo Type: Beam, Range ------------------------------------------------- Name: Zaku III Custom Model Number: AMX-011S Specification: Mobile Suit HP: 2525 Attack: 41 Armor: 5 Move: 4 Shield: No Special: N/A Design: Zaku III + High Grade Parts Weapons: Beam Rifle Damage: 370 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 590 x2 Hits 20 Accuracy N/A Type: Beam, Melee Beam Cannon Damage: 510 x4 Hits 5 Accuracy 5 Ammo Type Solid, Range ------------------------------------------------- Name: Zaku Warrior Model Number: ZGMF-1000 Specification: Mobile Suit HP: 2375 Attack: 39 Armor: 4 Move: 4 Shield: No Special: N/A Design: GuAIZ R + High Clearance Parts Weapons: Beam Assault Rifle Damage: 340 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam Tomahawk Damage: 550 x2 Hits 20 Accuracy N/A Type: Beam, Melee Grenade Damage: 305 x5 Hits 10 Accuracy 5 Ammo Type: Solid, Range ------------------------------------------------- Name: Zeong Model Number: MSN-02 Specification: Mobile Suit HP: 1950 Attack: 29 Armor: 2 Move: 4 Shield: No Special: N/A Design: Elmeth + Clearance Parts Weapons: Wired Mega Particle Cannon Damage: 290 x5 Hits 25 Accuracy 4 Ammo Type: Range, Special, All, Map Optional Mega Particle Cannon Damage: 260 x5 Hits 10 Accuracy 9 Ammo Type: Beam, Range ------------------------------------------------- Name: Zeong Head Model Number: N/A Specification: Mobile Suit HP: 650 Attack: 19 Armor: 1 Move: 3 Shield: No Special: N/A Design: N/A Weapons: Mega Particle Cannon Damage: 290 x5 Hits 10 Accuracy 9 Ammo Type: Beam, Range ------------------------------------------------- Name: Zeta Gundam Model Number: MSZ-006 Specification: Mobile Suit HP: 2100 Attack: 37 Armor: 3 Move: 4 Shield: Yes Special: N/A Design: Hyaku Shiki + Biosensor, Full Armor Hyaku Shiki Kai + Biosensor Weapons: Beam Pistol Damage: 355 x5 Hits 10 Accuracy 6 Ammo Type: Beam, Range Beam saber Damage: 560 x2 Hits 20 Accuracy 2 SP Type: Beam, Melee Hyper Mega Launcher Damage: 405 x3 Hits 5 Accuracy 3 Ammo Type: Beam, Range, Map Only ------------------------------------------------- Name: Zeta Gundam/Hyper Model Number: MSZ-006 Specification: Mobile Suit HP: 2450 Attack: 54 Armor: 4 Move: 5 Shield: Yes Special: Beam Field Design: N/A Weapons:
Beam Pistol
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Range, Special
Beam saber
Damage: 560 x2 Hits 20 Accuracy N/A
Type: Melee, Special
Hyper Mega Launcher
Damage: 405 x3 Hits 5 Accuracy 3 Ammo
Type: Range, Special, All, Map Optional
Crash
Damage: 600 x5 Hits 35 Accuracy 7 SP
Type: Melee, Special
-------------------------------------------------
Name: ZZ Gundam
Model Number: MSZ-010
Specification: Mobile Suit
HP: 2575
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Double Beam Rifle
Damage: 380 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 670 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 340 x5 Hits 10 Accuracy 3 Ammo
Type: Solid, Range, All
High Mega Cannon
Damage: 510 x5 Hits 5 Accuracy 1 Ammo
Type: Beam, Range, All, Map Optional
-----------------------------------------------------------
3-2. Carriers:
-----------------------------------------------------------
This is a list of all the playable carriers in alphabetical order. This
is a quick key to quickly understanding the guide:
Name: Name of the unit
HP: Hit Points
Attack: Attack Power Armor: Armor Level
Move: Number of Movement
Shield: Yes or No
Special: Special Defense/Abilities, such as I-Field, Beam Coat, etc.
Weapons:
Attack Name
Damage: Damage Levels Accuracy Ammo Necessary
Type: Whether the attack uses beam energy or solid rounds, if it is an
"All" attack (attacks everyone in a squad), if it has the capability to
be used as a map attack, or if it can only be used as a map attack.
-------------------------------------------------
Name: Archangel
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: Laminate Armor
Weapons:
Lohengrin
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Gottfried
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Valiant
Damage: 310 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Sledgehammer
Damage: 545 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Igettsellung
Damage: 235 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Dominion
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: Laminate Armor
Weapons:
Lohengrin
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Gottfried
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Valiant
Damage: 310 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Sledgehammer
Damage: 545 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Igettsellung
Damage: 235 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Eternal
HP: 3500
Attack: 41 Armor: 6
Move: 5
Shield: No
Special: Beam Coat
Weapons:
Energy Cannon
Damage: 495 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Linear Gun
Damage: 560 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
CIWS
Damage: 245 x6 Hits 20 Accuracy N/A
Type Solid, Range
Note: Eternal can only hold 2 units.
-------------------------------------------------
Name: Gwazan
HP: 4300
Attack: 30 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Large Mega Particle Cannon
Damage: 370 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Only
Mega Particle Cannon
Damage: 480 x4 Hits 5 Accuracy 11 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 170 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Mother Vanguard
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Weapons:
Mega Beam Cannons
Damage: 470 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missiles
Damage: 300 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Melee
Anti-Aircraft Laser
Damage: 230 x6 Hits 20 Accuracy N/A
Type: Beam, Range
-------------------------------------------------
Name: Musai
HP: 3200
Attack: 27 Armor: 3
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 280 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 170 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Large Missile
Damage: 325 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Musai Refit
HP: 3350
Attack: 29 Armor: 3
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 300 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 180 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 130 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Nehru Argama
HP: 4300
Attack: 36 Armor: 5
Move: 4
Shield: No
Special: N/A
Weapons:
Hyper Mega Particle Cannon
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Large Mega Particle Cannon
Damage: 420 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Optional
Sub Mega Particle Cannon
Damage: 420 x4 Hits 5 Accuracy 11 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 200 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Ra Cailum
HP: 4500
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: N/A
Weapons:
Main Mega Particle Cannons
Damage: 445 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missiles
Damage: 285 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Melee
Anti-Aircraft Lasers
Damage: 215 x6 Hits 20 Accuracy N/A
Type Beam, Range
-------------------------------------------------
Name: Reinforce Junior
HP: 4450
Attack: 39 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 435 x4 Hits 5 Accuracy 6 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 280 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Laser
Damage: 210 x6 Hits 20 Accuracy N/A
Type: Beam, Range
Beam Ram
Damage: 1315 x1 5 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Soriel
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: I-Field
Weapons:
Beam Cannon
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Optional
Beam Cannon
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 310 x5 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Vesalius
HP: 4450
Attack: 39 Armor: 5
Move: 4
Shield: No
Special: N/A
Weapons:
Beam Cannon
Damage: 435 x4 Hits 5 Accuracy 9 Ammo
Type: Beam, Range, Map Only
CIWS
Damage: 210 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: White Base
HP: 3650
Attack: 29 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 340 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Only
Main Cannon
Damage: 385 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Missile
Damage: 210 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 150 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Zanzibar
HP: 3600
Attack: 29 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 330 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Optional
J-Class Misile
Damage: 380 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 150 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-----------------------------------------------------------
3-3. Upgrading
-----------------------------------------------------------
This section is for upgrading mecha. Here is a layout of the parts
necessary to upgrade a mecha to its next state.
Note that the "Game Chart map layouts are my best attempt to mimic
them from the game and are not drawn to scale. Also keep in mind
that I had to follow GameFAQs margin regulations and had to therefore,
shorten some of the charts or modify them.
-----------------------------------------------------------
Zeon Zaku Series
-----------------------------------------------------------
Zaku I + Custom Parts = Zaku IIF
Zaku IIF + High Mobility Thrusters = High Mobility Zaku
High Mobility Zaku + Custom Parts = Zaku II FZ
Zaku IIF + Custom Parts = Zaku IIFZ
Zaku IIFZ + Movable Frame = Zaku III
Kaempfer + Movable Frame + Zaku III
Zaku III + High Grade Parts = Zaku III Kai
Zaku III + High Clearance Parts + Geara Doga
Zaku III Kai + Psyco Controller = Jagd Doga
Geara Doga + Psyco Controller = Jagd Doga
Jagd Doga + Psyco Frame = Sazabi
In-Game Chart:
To Gelgoog Series Kaempfer
^ | ->Zaku III Kai
| | | |
| v | v
Zaku I->Zaku IIF-->Zaku II FZ--->Zaku III-->Geara Doga->Jagd Doga->Sazabi
| | |
| | |
| | v
| | To Titans Series
| v
--->Hi-Mobility
Zaku
-----------------------------------------------------------
Zeon Dom Series
-----------------------------------------------------------
Rick Dom + Clearance Parts = Dom Gross Beil
Rick Dom + High Mobility Thrusters = Dom Bein Nichts
Dom Gross Beil + Movable Frame = Dreissen
Dom Bein Nichts + Movable Frame = Dreissen
In-Game Chart:
---> Dom Gross Beil ---
| |
| |
Rick Dom --| |-> Dreissen
| |
| |
---> Dom Bein Nichts---
-----------------------------------------------------------
Zeon Gelgoog Series
-----------------------------------------------------------
Zaku IIF + Clearance Parts = Gelgoog
Gelgoog + High Mobility Thrusters = High Mobility Gelgoog
Gelgoog + Beam Cannon = Gelgoog Jaeger
Gelgoog + Custom Parts = Gelgoog Marine
High Mobility Gelgoog + Clearance Parts = Galbaldy B
Gelgoog Jaeger + Clearance Parts = Galbadly B
Geglgoog Marine + Clearance Parts = Galbaldy B
Galbaldy B + Movable Frame = R-Jarja
R-Jarja + Upgrade Parts = Mass Production Bawoo
Mass Production Bawoo + High Grade Parts = Bawoo
In-Game Chart:
->Hi-Mobility Gelgoog-
| |
| v
->Gelgoog--> Gelgoog Jaeger--->Galbadly Beta->R-Jarja->MP Bawoo->Bawoo
| | ^
| | |
From Zeon ---> Gelgoog Marine---
Zaku Series
-----------------------------------------------------------
Zeon Psycommu Series
-----------------------------------------------------------
Elmeth + Clearance Parts + Zeong
Zeong + Movable Frame + Hamma Hamma
Zeong + Psyco Controller + Qubeley
Elmeth + Psyco Controller + Quebley
Quebley + Upgrade Parts = Quebley Mark II
Quebely Mark II + High Clearance Parts = Geymark
Quebley Mark II + Beam Cannon = Mass Production Quebley
Mass Production Quebley + High Clearance Parts = Geymark
Mass Production Quebley + High Grade Parts + Quin Mantha
In-Game Chart:
->Zeong-->Hamma Hamma ->Geymark
| | | ^ From P.Gundam Series
| -- | | |
| | - | |
| v | | v
Elemth--->Quebley->Quebley Mark II-->MP Quebley->Quin Mantha
-----------------------------------------------------------
Titans Series
-----------------------------------------------------------
Zaku II FZ + Clearance Parts = Hi-zack
Hi-zack + Beam Cannon + Hi-zack Custom
Hizack + Clearance Parts + Marasai
Hi-zack Custom + Clearance Parts = Marasai
Marasai + Movable Frame = Barzam
Barzam + Upgrade Barts + Xeku Eins Type I
Xeku Eins Type I + Beam Cannon = Xeku Eins Type II
Xeku Eins Type II + High Grade Parts = Xeku Zwei
Xeku Eins Type I + Incom = Gundam Mark V
Xeku Eins Type II + Incom = Gundam Mark V
Barzam + Incom = Gundam Mark V
Barzam + High Clearance Parts = Bound Doc
Bound Doc + Incom = Gundam Mark V
Gaplant + Incom + Gundam Mark V
Gundam Mark V + Beam Cannon = Doven Wolf
In-Game Chart:
From Zeon
Zaku Series ->Xeku Eins I->Xeku Eins II->Xeku Zwei
| | | |
| | | |
| | - ------
| | | |
| | v v
->Hi-zack--->Marasai--->Barzam----->Gundam Mark V->Doven Wolf
| ^ | ^ ^ ^
| | | | | |
----> Hi-zack Custom | - Gaplant |
| | |
| | |
-> Bound Doc --------|
|
v
To P.Gundam Series
-----------------------------------------------------------
Psyco Gundam Series
-----------------------------------------------------------
Bound Doc + High Clearance Parts = Psyco Gundam Mark II
Doven Wolf + High Clearance Parts = Psyco Gundam Mark II
Psyco Gundam + High Clearance Parts = Psyco Gundam Mark II
Psyco Gundam Mark II + High Grade Parts = Quin Mantha
In-Game Chart:
From Titans Series
|
|
v
Psyco Gundam----->Psyco Gundam Mark II--
|
|
|
|
From Zeon Psycommu Series----->Quin Mantha
-----------------------------------------------------------
Federation GM Series
-----------------------------------------------------------
GM + Custom Parts = GM Command
GM Command + Custom Parts = GM Custom
GM Custom + Beam Cannon = GM Cannon II
Guncannon + Beam Cannon = GM Cannon II
GM Custom + Clearance Parts = GM II
GM Cannon II + Clearance Parts = GM II
GM II + Movable Frame = GM III
GM III + High Clearance Parts = Jegan
In-Game Chart:
Guncannon---->GM Cannon II
^ |
| |
- |
| v
GM->GM Command->GM Custom-------> GM II->GM III->Jegan
-----------------------------------------------------------
Federation Gundam Series
-----------------------------------------------------------
Gundam + Custom Parts = MC Gundam
MC Gundam + Clearance Parts = Gundam Alex FA
Gundam Alex Full Armor + Movable Frame = Gundam Mark II
Gundam Mark II + Defensor Unit = Super Gundam
Super Gundam + High Grade Parts = Gundam F91
Super Gundam + Bio-Computer = F91
In-Game Chart:
To Anaheim Electronics GP Series
| -->MP F91
| |
Gundam->MC Gundam--->Alex FA->Gundam Mark II->Super Gundam -|
|
|
-->F91
-----------------------------------------------------------
Anaheim Electronics GP Series
-----------------------------------------------------------
MC Gundam + High Mobility Thrusters = GP01 Full Vernian
GP01 Full Vernian + I-Field = GP03 Dendrobium
GP01 Full Vernian + Clearance Parts = Gerbera Tetra
In-Game Chart:
--->GP03 Dendrobium
|
-->GP01 Full Vernian-|
| --->Gerbera Tetra
|
|
Federation
Gundam Series
-----------------------------------------------------------
AEUG Series
-----------------------------------------------------------
Rick Dias + Upgrade Parts = Methuss
Rick Dias + Defensor Unit = Super Dias
Methuss + Movable Frame = Hyaku Shiki
Super Dias + Movable Frame = Hyaku Shiki
Hyaku Shiki + High Clerance Parts = Full Armor Hyaku Shiki Kai
Hyaku Shiki + Biosensor = Zeta Gundam
Full Armor Hyaku Shiki Kai = Zeta Gundam
Zeta Gundam + High Grade Parts = Full Armor ZZ Gundam
Zeta Gundam + High Clearance Parts = Re-GZ BWS
Re-GZ BWS + Psyco Frame = Nu Gundam
Zeta Gundam + Incom = Superior Gundam
Superior Gundam + I-Field = Ex-S Gundam
In-Game Chart:
->Super Dias- ->FA Hyaku Shiki Kai ->Full Armor ZZ Gundam
| | | | |
| | | | |
| v | v |
Rick Dias-->Methuss->Hyaku Shiki-->Zeta Gundam --->Re-GZ BWS-->Nu Gundam
|
|
|
->Superior Gundam
|
|
v
Ex-S Gundam
-----------------------------------------------------------
Zeon Mobile Armor Series
-----------------------------------------------------------
Bigro + Custom Parts = Val Varo
Bigro + Clearance Parts = Apsalus III
Val Varo + I-Field = Big Zam
Apsulas III + I-Field = Big Zam
Big Zam + High Clearance Parts = Gromlin
Big Zam + Upgrade Parts = Neue Ziel
Gromlin + High Grade Parts = Alpha Azieru
Neue Ziel + High Grade Parts = Alpha Azieru
In-Game Chart:
Bigro--->Val Varo
| | --->Gromlin--
| | | |
v v | v
Val Varo->Big Zam---->Neue Zeal--->Alpha Azieru
-----------------------------------------------------------
Neo Zeon Gaza Series
-----------------------------------------------------------
Gaza-C + Clearance Parts = Gaza-D
Gaza-D + Upgrade Parts = Gaza-E
In-Game Chart:
Gaza C->Gaza-D->Gaza-E
-----------------------------------------------------------
Jupitris Series
-----------------------------------------------------------
Messala + High Clearance Parts = Pallas Athene
Messala + Upgrade Parts = Gabthley
Messala + Clearance Parts = Hambrabi
Pallas Athene + Biosensor = The O
Gabthley + Biosensor = The O
Hambrabi + Biosensor = The O
In-Game Chart:
-->Pallas Athene-
| |
| v
Messala -|----->Gabthley----> The O
| ^
| |
---->Hambrabi----
-----------------------------------------------------------
Taurus Series
-----------------------------------------------------------
Taurus + High Clearance Parts = Virgo II
In-Game Chart:
Taurus->Virgo II
-----------------------------------------------------------
ZAFT Series
-----------------------------------------------------------
GINN + Clearance Parts = GuAIZ
GuAIZ + Upgrade Parts = GuAIZ R
GuAIZ R + High Clearance Parts = Zaku Warrior
In-Game Chart:
GINN->GuAIZ->GuAIZ R->Zaku Warrior
-----------------------------------------------------------
Non-Classified Mecha/Non-Upgradable Mecha
-----------------------------------------------------------
These are mecha that can only be found through either playing the
game and capturing them from from enemies or in free battles,
getting them through an event, or obtaining them with a character
that occurs during a plot event.
All Routes:
Core Booster
MC Gundam (Damaged)
Zeong Head
Crossbone Gundam X1
Crossbone Gundam X1 Kai
Crossbone Gundam X2
Crossbone Gundam X3
Batara
Devil Army
Tallgeese
Taurus SK Custom
Serpent
Gundam X
WaDom
Mahiroo
Bandit
SUMO
SUMO Harry Ord Custom
Aegis Gundam
Freedom Gundam
Justice Gundam
Gundam Dezpada
Tria
UC Route Unique List:
Victory 2 Gundam
Victory 2 Assault-Buster Gundam
Zeta Gundam Amuro Ray Custom (Special Mode Only)
Gundam Sisquede
AU Route Unique List:
God Gundam
Wing Gundam Zero
Tallgeese III
Strike Gundam
Strike Rouge
Force Impulse Gundam
Blast Impulse Gundam
Sword Impulse Gundam
Saviour Gundam
Rival Route Unique List:
God Gundam
Tallgeese III
Master Gundam
Calamity Gundam
Forbidden Gundam
Raider Gundam
Abyss Gundam
Gaia Gundam
Chaos Gundam
Impulse Gundam
Freedom Gundam
Justice Gundam
Gundam Tera S'ono
Gundam Sisquese
Intertol
-----------------------------------------------------------
3-4. Parts List:
-----------------------------------------------------------
This is a complete list of parts in the game. This list of parts
are the conformal parts used to upgrade a Mobile Suit into another
one as listed on the chart:
Name: Custom Parts
Image: A small arrow shows a small part being installed into an MS
Units it Upgrades:
-Zaku I -> Zaku IIF
-Zaku IIF -> Zaku II FZ
-High Mobility Zaku -> Zaku II FZ
-Gelgoog -> Gelgoog Marine
-GM -> GM Command
-GM Command -> GM Custom
-Gundam -> MC Gundam
-Birgo -> Val Varo
Name: Clearance Parts
Image: A long arrow shows a large part being installed into an MS
Units it Upgrades:
-Rick Dom -> Dom Gross Beil
-Zaku IIF -> Gelgoog
-Gelgoog Marine -> Galbaldy Beta
-High Mobility Gelgoog -> Galbaldy Beta
-Gelgoog Jaeger -> Galbadly Beta
-Elmeth -> Zeong
-Zaku II FZ -> Hi-zack
-Hi-zack -> Marasai
-Hi-zack Custom -> Marasai
-GM Custom -> GM II
-GM Cannon II -> GM II
-MC Gunadm -> Gundam Alex Full Armor
-GP01 Full Vernian -> Gerbera Tetra
-Hyaku Shiki -> Full Armor Hyaku Shik iKai
-Bigro -> Apsulas III
-Gaza-C -> Gaza-D
-Messala -> Hambrabi
-GINN -> GuAIZ
Name: Upgrade Parts
Image: Two arrows show two parts being installed into an MS
Units it Upgrades:
-R-Jarja -> Mass Production Bawoo
-Quebley -> Quebley Mark II
-Barzam -> Xeku Eins Type I
-Rick Dias -> Methuss
-Big Zam -> Neue Ziel
-Gaza-D -> Gaza-E
-Messala -> Gabthley
-GuAIZ -> GuAIZ R
Name: High Clearance Parts
Image: Three arrows show three parts being installed into an MS
Units it Upgrades:
-Zaku III -> Geara Doga
-Quebley Mark II -> Geymark
-Mass Production Quebley -> Geymark
-Bound Doc -> Psyco Gundam Mark II
-Doven Wolf -> Psyco Gundam Mark II
-Psyco Gundam -> Psyco Gundam Mark II
-GM III -> Jegan
-Zeta Gundam -> Re-GZ BWS
-Big Zam -> Gromlin
-Messala -> Pallas Athene
-Taurus -> Virgo II
-GuAIZ -> Zaku Warrior
Name: High Grade Parts
Image: Four arrows show four parts being installed into an MS
Units it Upgrades:
-Zaku III -> Zaku III Kai
-Mass Production Bawoo -> Bawoo
-Mass Production Quebley -> Quin Mantha
-Xeku Eins Type II -> Xeku Zwei
-Psyco Gundam Mark II -> Quin Mantha
-Super Gundam -> Mass Production F91
-Zeta Gundam -> Full Armor ZZ Gundam
-Gromlin -> Alpha Azieru
-Neue Ziel -> Alpha Azieru
Name: High Mobility Thrusters
Image: Two large boosters
Units it Upgrades:
-Zaku IIF -> High Mobility Zaku
-Rick Dom -> Dom Bein Nichts
-Gelgoog -> High Mobility Gelgoog
-MC Gundam -> GP01 Full Vernian
Name: Movable Frame
Image: A Mobile Suit skeleton
Units it Upgrades:
-Zaku II FZ -> Zaku III
-Kaempfer -> Zaku III
-Dom Gross Beil -> Dreissen
-Dom Bein Nichts -> Dreissen
-Galbaldy Beta -> R-Jarja
-Zeong -> Hamma Hamma
-Marasai -> Barzam
-GM II -> GM III
-Gundam Alex Full Armor -> Gundam Mark II
-Methuss -> Hyaku Shiki
-Super Dias -> Hyaku Shiki
Name: Beam Cannon
Image: A cylinder shaped beam cannon
Units it Upgrades:
-Gelgoog -> Gelgoog Jaeger
-Quebley Mark II -> Mass Production Quebley
-Gundam Mark V -> Doven Wolf
-Hi-zack -> Hi-zack Custom
-Xeku Eins Type I -> Xeku Eins Type II
-Gundam Mark V -> Doven Wolf
-GM Custom -> GM Cannon II
-Guncannon -> GM Cannon II
Name: Incom
Image: A circular object connected by wire
Units it Upgrades:
-Xeku Eins Type I -> Gundam Mark V
-Xeku Eins Type II -> Gundam Mark V
-Bound Doc -> Gundam Mark V
-Barzam -> Gundam Mark V
-Gaplant -> Gundam Mark V
-Zeta Gundam -> Superior Gundam
Name: Defensor Unit
Image: A backpack unit being installed on a Rick Dias
Units it Upgrades:
-Gundam Mark II -> Super Gundam
-Rick Dias -> Super Dias
Name: I-Field
Image: A large, silver, cylinder shaped object
Units it Upgrades:
-GP01 Full Vernian -> GP03 Dendrobium
-Superior Gundam -> Ex-S Gundam
-Val Varo -> Big Zam
-Apsulas III -> Big Zam
Name: Biosensor
Image: Shows a half human body, half Mobile Suit skeleton
Units it Upgrades:
-Hyaku Shiki -> Zeta Gundam
-Full Armor Hyaku Shiki Kai -> Zeta Gundam
-Gabthley -> The O
-Pallas Athene -> The O
-Hambrabi -> The O
Name: Biocomputer
Image: A black box with wavy yellow lines on it
Units it Upgrades:
-Super Gundam -> F91
Name: Psyco Controller
Image: Waves are coming out of a small object
Units it Upgrades:
-Zaku III Kai -> Jagd Doga
-Geara Doga -> Jagd Doga
-Zeong -> Quebley
-Elmeth -> Quebley
Name: Psyco Frame
Image: A blue Mobile Suit/blackround with sparkles
Units it Upgrades:
-Jagd Doga -> Sazabi
-Re-GZ BWS -> Nu Gundam
The following parts are Mobile Suit parts. These parts can be
combined with another unit to form a new unit from that series.
For example, if you combine a Zeta Gundam with Psyco Gundam Parts,
you can get a Psyco Gundam.
Name: Zaku Parts
Image: An arrow pointing to a Zaku II head
Can Change Units Into: Various Units from the Zeon Zaku Series
Name: Dom Parts
Image: An arrow pointing to a Dom head
Can Change Units Into: Various Units from the Zeon Dom Series
Name: Gelgoog Parts
Image: An arrow pointing to a Gelgoog head
Can Change Units Into: Various Units from the Zeon Gelgoog Series
Name: Elmeth Parts
Image: An arrow pointing to an Elmeth
Can Change Units Into: Various Units from the Zeon Psycommu Series
Name: Titans Parts
Image: An arrow pointing to a Hi-zack head
Can Change Units Into: Various Units from the Titans Series
Name: Psyco Gundam Parts
Image: An arrow pointing to a Psyco Gundam head
Can Change Units Into: Various Units from the Psyco Gundam Series
Name: GM Parts
Image: An arrow pointing to a GM head
Can Change Units Into: Various Units from the Federation GM Series
Name: Gundam Parts
Image: An arrow pointing to a Gundam head
Can Change Units Into: Various Units from the Federation Gundam Series
Name: GP Parts
Image: An arrow pointing to a GP01 head
Can Change Units Into: Various Units from the AE GP Series
Name: Rick Dias Parts
Image: An arrow pointing to a Rick Dias head
Can Change Units Into: Various Units from the AEUG Zaku Series
Name: MA Parts
Image: An arrow pointing to a Big Zam
Can Change Units Into: Various Units from the Zeon Mobile Armor Series
Name: Gaza Parts
Image: An arrow pointing to a Gaza-C head
Can Change Units Into: Various Units from the Neo Zeon Gaza Series
Name: Jupitris Parts
Image: An arrow pointingto a Messala
Can Change Units Into: Various Units from the Jupitris Series
Name: Taurus Parts
Image: An arrow pointing to a Taurus head
Can Change Units Into: Various Units from the Taurus Series
Name: GINN Parts
Image: An arrow pointing to a GINN Head
Can Change Units Into: Various Units from the ZAFT Series
-----------------------------------------------------------
3-5. Pilot List/Info:
-----------------------------------------------------------
This is a list of all the playable characters in the game (even
those who only join you for a minimal amount of time) and some
information about them:
Name: Name of the character
Origin: Series this character comes from
Special: Newtype, Coordinator, Gundam Fighter, Etc.
History: Information about this character
Units: Assigned units to that character in this game, only
Name: Phil Ackerman
Origin: Turn A Gundam
Special: N/A
History: Phil is a loyal commanding officer among the Dianna
Counter forces.
Units: Almaiya
Name: Chap Adel
Special: N/A
Origin: Mobile Suit Gundam 0083: Stardust Memories
History: Chap Adel is a pilot who was a member of the Immortal 4th T
eam during the One Year War.
Units: Guncannon, GM Cannon II, Hi-zack Custom, Xeku Zwei
Name: Fllay Alstar
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Fllay is a disturbed young woman who at first wants to use
Kira for vengeance over the Coordinators, but later realizes she truly
cares for him.
Units: N/A
Name: Shiro Amada
Origin: Mobile Suit Gundam: The 08th MS Team
Special: N/A
History: Shiro was stationed as a space pilot before being reassigned
for Southeast Asia in the hunt for the hidden Zeon factory. He becomes
the leader of the 08th MS Team.
Units: GM Command, Rick Dias
Name: Shani Andras
Origin: Mobile Suit Gundam Seed
Special: Extended Human
History: Shani is an Earth Alliance Living CPU pilot. He piloted the
Forbidden.
Units: Forbidden Gundam
Name: Apolly
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Apolly was a Zeon pilot during the One Year War who joined
Quattro when he joined the AEUG.
Units: Rick Dom, Rick Dias
Name: Tobia Aronax
Origin: Mobile Suit Crossbone Gundam
Special: Newtype
History: Tobia was a young boy given a chance to study on Jupiter. After
an encounter with space pirate Kincaide Nou, however, and learning the
truth about the Jupiter Empire, Tobia joins the Crossbone Vanguard as
an up and rising pilot.
Units: Batara, Crossbone Gundam X3
Name: Master Asia
Origin: Mobile Fighter G Gundam
Special: Gundam Fighter
History: Master Asia is the famed "Undefeated of the East" and is the
former leader of the Shuffle Alliance as the King of Hearts. After
taking part in the Gundam Fight, Master saw how truly ravaged the
Earth was . . .
Units: Master Gundam
Name: Shin Asuka
Origin: Mobile Suit Gundam Seed Destiny
Special: Coordinator
History: Shin's homeland of Orb was ravaged in the battle between the
Earth Alliance and Orb's army. Shin joined ZAFT in order to protect
those who he felt were innocent.
Units: Force Impulse Gundam, Blast Impulse Gundam, Sword Impulse Gundam
Name: Tifa Adil
Origin: After War Gundam X
Special: Newtype
History: Tifa Adil is a true Newtype who was being used in the Newtype
Labs. Garrod would help her as she foresaw and led him to the Gundam X.
Units: N/A
Name: Judau Ashta
Origin: Mobile Suit Gundam ZZ
Special: Newtype
History: Judau stayed in the poor colony Shangri-la until the Argama
landed there. His attempts to steal the Zeta led him to becoming the
new ace pilot.
Units: Zeta Gundam, Full Armor ZZ Gundam
Name: Lina Ashta
Origin: Mobile Suit Gundam ZZ
Special: N/A
History: Lina was Judau's younger sister. He is trying his best to put
her through school.
Units: N/A
Name: Cagalli Yula Attha
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: N/A
History: Cagalli is a strong-willed woman who is the daughter of one
of the heads of Orb. It is Cagalli's goal that she helps Orb flourish.
Units: Strike Rouge
Name: Char Aznable (aka Quattro Bajina)
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam:
Char's Counterattack
Special: Newtype
History: The original Gundam antagonist, Char was the Zeon's Red
Comet who once shot down five battleships in one battle. Char later
joined the AEUG as Quattro Bajina to help fight agaisnt the Titans
and later on took up his old name to fight the Earth once more in the
name of Zeon.
Units: Gelgoog Char Custom, Gelgoog Jaeger, Neue Ziel, Rick Dias, Hyaku
Shiki, Full Armor Hyaku Shiki, Sazabi
Name: Natarle Bajiru
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Natarel is a loyal and strict Earth Alliance officer. After
being removed as the XO of the Archangel, she is handed her own ship,
the Dominion.
Units: Dominion
Name: Alpha A. Bate
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Alpha was a member of the Federation Immortal 4th Team assigned
to the Albion.
Units: GM Command, GM Custom, Hi-zack, Xeku Zwei
Name: Henken Beckner
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Henken is a member of the AEUG who serves a ship captain. He
is at first in charge of the Argama until Bright is assigned to it, and
then takes over as the captain of the Radish.
Units: Radish, Argama, Near Argama
Name: Camille Bidan
Origin: Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
Special: Newtype
History: Camille was a Mobile Suit enthusiast who hated the Titans.
When the AEUG attacked his home colony, he hijacked the Gundam Mark II
and went with them.
Units: Gundam Mark II, Zeta Gundam
Name: Clotho Buer
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Clotho was a boosted human from the Earth Alliance who pilots
the Raider Gundam.
Units: Raider Gundam
Name: South Burning
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Burning was a veteran pilot who has trained many pilots. He had
an injury that prevented him from piloting at his fullest, but recovered.
Units: GM Command, GM Custom, GP01 Full Vernian
Name: Loran Cehack
Origin: Turn A Gundam
Special: N/A
History: Loran was sent to the Earth by the Moonrace to scout the Earth.
Instead, he ended up blending into society and loved the Earth. When the
Moonrace began its attack, he dicovered the Turn A Gundam and used it to
help the Earth Militia.
Units: Turn A Gundam
Name: Zabine Chareux
Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
Special: N/A
History: Zabine is an ambitious ace pilot for the Crossbone Vangaurd. Even
after Cosmo Babylonia's collapse, he joined Berah's Crossbone Vanguard.
He still dreams of a powerful aristocratic empire, however . . .
Units: Crossbone Gundam X2
Name: Usso Ebbing
Origin: Mobile Suit Victory Gundam
Special: Newtype
History: Usso is a very young cadet training for the League Militaire
to help fight the Zanscare Empire. They are fighting a very deadly war.
Units: V2 Gundam, V2 Assault Buster Gundam
Name: Poe Eiji
Origin: Turn A Gundam
Special: N/A
History: Poe is a determined pilot for the Moonrace. She often cries in
battle when times are dire.
Units: SUMO
Name: Seraine "Sera" Expery
Origin: Monoeye Gundams
Special: Newtype
History: Sera is a Newtype pilot who is assigned to a custom Elmeth of
her own. She is trained to use the Sera system. After she is kidnapped
by Ein and her death is faked, she is brainwashed into being his puppet.
Units: Gundam Tera S'ono
Name: Mian Fahren
Origin: Monoeye Gundams
Special: N/A
History: Mian is the daughter of Vrahd and was left in the care of Zeon
soldiers at Axis after his death. With the rise of the AEUG, she joins
and ends up finding Sieg Wagner once again.
Units: Rick Dias, Super Gundam, Re-GZ
Name: Vrahd Fahren
Origin: Monoeye Gundams
Special: N/A
History: A battleship captain and a good friend of Sieg, Vrahd believed
in Zeon's ideals. Before she had met and married Dozle Zabi, Vrahd had a
close relationship with Zenna Zabi which produced a daughter.
Units: Zanzibar
Name: Muu La Flaga
Origin: Mobile Suit Gundam Seed
Special: Newtype
History: Muu is an ace Mobile Armor pilot who is later assigned to the
Archangel. He has the nickname "Hawk of Endyimon".
Units: GM Command, Gaplant, Strike Gundam
Name: Cima Garahau
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Cima took part in a colony gassing from orders by her commanding
officer. This led to her being shunned by many people in Zeon. In 0083,
she would attempt to take revenge and try to obtain a new home on the Earth.
Units: Gelgoog Marine, Gerbera Tetra
Name: Anavel Gato
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: The "Nightmare of Solomon" was renowned for his fighting at
Solomon. Gato returns to avenge Zeon in hopes of reviving its dreams.
Units: GP02 Physalis, Neue Ziel, GuAIZ R
Name: Steiner Hardy
Origin: Mobile Suit Gundam 0080: War in the Pocket
Special: N/A
History: Steiner is the leader of the Cyclops Team. His mission is to
destroy the new Gundam being built in top secret.
Units: N/A
Name: Yuri Hassler
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Yuri is a high ranked Axis Zeon officer sent to give assistance
to the Delaz Fleet.
Units: Zanzibar II, Gwazan, Sandra
Name: Sochie Heim
Origin: Turn A Gundam
Special: N/A
History: Sochie is the daughter of the well endowed Heim family. She
wants to become a pilot to avenge the death of her father in the war
against the Moonrace.
Units: Methuss
Name: Domon Kashu
Origin: Mobile Fighter G Gundam
Special: Gundam Fighter
History: Domon is a martial artist who learned his techcnique from Master
Asia. After the Devil Gundam escapes Neo Japan, Domon is sent to Earth
with Rain as a Gundam Fighter for the 13th Gundam Fight to seek and
destroy the behemoth.
Units: God Gundam
Name: Haman Khan
Origin: Char's Deleted Affair: Portrait of a Young Comet, Mobile Suit
Gundam 0083: Stardust Memories, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ
Special: Newtype
History: Haman was the leader of the man in charge of Axis Zeon. His
death left her in charge. This Newtype prodigy grew to become Zeon's new
leader who soon grew more devious by the moment as her ambitions to
control the Earth Sphere exploded.
Units: Elmeth Unit 03, Quebley Haman Custom
Name: Treize Khushrenada
Origin: New Mobile Suit Report Gundam W
Special: N/A
History: Treize is the leader of OZ and is a cunning and resourceful man.
He truly believes in an honorable fight and justice.
Units: Tallgeese III, Gundam Epyon
Name: Lacus Klein
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: Coordinator
History: Lacus was the daughter of PLANT's Siegel Klein. After he died,
she began to rebel against the tyranny of Patrick Zala and formed the
Klein Faction.
Units: Eternal
Name: Hayato Kobayashi
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam
Special: N/A
History: Hayato was a civilian at Side 7 who later became a pilot. He
often felt that he had to compete with Amuro. Hayato would later go on
to form the force Karaba which worked with the AEUG to stop the Titans.
Units: Guncannon, Audhumla
Name: Detrov Kossel
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Detrov is the commanding officer of Cima's ship, the Lili Marlene.
He is loyal to Cima in every way and trusts her judgement.
Units: Zanzibar, Lili Marlene, Reinforce Jr.
Name: Sleggar Law
Origin: Mobile Suit Gundam
Special: N/A
History: Sleggar was a late addition to the White Base crew. He is a
fighter pilot.
Units: Core Booster
Name: Norma Legion
Origin: G Generation DS
Special: Newtype Mode
History: Norma Legion is the leader of all the Legion and is the most
powerful.She is loyal to her allegiences. She is similar to her "sister"
Dee in many ways.
Units: Intertol
Name: Ein Levy
Origin: Monoeye Gundams
Special: Newtype
History: Eins was a Zeon soldier who was secretly working with the
Earth Federation. He believes that Newtypes will be the future and after
discovering the existence of the Seraine System, he develops a plan of
his own . . .
Units: Gelgoog Jaeger, Gundam Dezpada
Name: Gwen Lineford
Origin: Turn A Gundam
Special: N/A
History: Gwen is a politician and military man for the Earth Militia. His
true goals are often kept in secret.
Units: Willegem, Psyco Gundam
Name: Stella Loussier
Origin: Mobile Suit Gundam Seed Destiny
Special: N/A
History: Stella was one of the Earth Alliance's Extended pilots.
She steals the Gaia Gundam from Armory One and fights as a member
of the Alliance's top secret "Phantom Pain" unit.
Units: Gaia Gundam
Name: Sayla Mass
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ
Special: Newtype
History: Sayla was studying to be a doctor at Side 7 when Zeon attacked.
She became an operator on the White Base and later a fighter pilot.
Units: Core Booster
Name: Shin Matsunaga
Origin: MSV
Special: N/A
History: Shin is a veteran pilot who gained the nickname "White Wolf
of Solomon". Though aged, he still pilots better than most of the youth.
Units: Gelgoog High Mobility Matsunaga Custom
Name: Christina "Chris" McKenzie
Origin: Mobile Suit Gundam 0080
Special: N/A
History: Chris is the assigned test pilot of the Gundam Alex.
Units: Full Armor Gundam Alex
Name: Jerid Messa
Origin: Mobile Suit Zeta Gundam
Special: Newtype
History: Jerid is a tough and determined pilot who began as a cocky jock.
He slowly learned more and more about how to become a better pilot.
His determination often comes from his pride.
Units: Gundam Mark II, Galbaldy Beta, Marasai, Gabthley, Gundam Mark V
Name: Mikhail
Origin: Mobile Suit Gundam 0080: War in the Pocket
Special: N/A
History: Mikhail is a pilot for the Cyclops Team.
Units: Kaempfer
Name: Bernard Monsha
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Bernard Monsha was one of the members of the Immortal 4th
Team during the One Year War who are assigned to the Albion. He is
known for his booze drinking and womanizing.
Units: GM Command, GM Custom, Hi-zack, Xeku Zwei
Name: Zechs Merquise (aka Millardo Peacecraft, Preventer Wind)
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Zechs is a pilot for OZ and gained the nickanme "Lightning
Baron" from his battles. Over time, he begins to feel that the people
in space are suffering because of the Earth . . .
Units: Gundam Epyon. Wing Gundam Zero, Tallgeese III
Name: Four Murasame
Origin: Mobile Suit Zeta Gundam
Special: Newtype
History: Four is an artificial Newtype who is being used to pilot
the Psyco Gundams. She is Camille's Newtype soulmate. Four is desperate
to find her memories.
Units: Psyco Gundam, Psyco Gundam Mark II
Name: Zero Murasame
Origin: Gihren's Greed
Special: Newtype
History: Zero was one of the first artificial Newtype pilots. He had
a lot of pride in the Titans until he overheard Bosque saying that
he was just a weapon. He changed his name from Proto Zero to Zero
Murasame and joined AEUG.
Units: Full Armor Gundam Alex, Gundam Mark II Type 0
Name: Auel Neider
Origin: Mobile Suit Gundam Seed Destiny
Special: N/A
History: Auel is an Earth Alliance Extended Human who is trained to
fight. He steals the Abys Gundam from Armory One and fights for the
secret "Phantom Pain" unit.
Units: Abyss Gundam
Name: Bright Noa
Special: N/A
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit
Gundam ZZ, Mobile Suit Gundam: Char's Counterattack
History: Bright was a young solider preparing to board the White Base.
After the Side 7 attack and Captain Paolo died, Bright became the
acting captain. He went on to be the captian of many ships for many wars.
Units: White Base, Argama, Near Argama, Ra Cailum
Name: Lucrezia Noin
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Noin is a high class OZ pilot who begins to believe in the
power of the Sanq Kingdom, leading to her defection.
Units: Taurus SK Custom
Name: Kincaide Nou (aka Seaboook Arno)
Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
Special: Newtype
History: Seabook took on the name Kincaide for the war against the
Jupiter Empire.he vows to stop them and their want for an aristocratic
empire.
Units: Crossbone Gundam X1, Crossbone Gundam X1 Kai
Name: Sting Oakley
Origin: Mobile Suit Gundam Seed Destiny
Special: N/A
History: Sting is an Earth Alliance Extended human and a trained pilot
for the "Phantom Pain" unit. He stole the Chaos Gundam from Armory One.
Units: Chaos Gundam
Name: Harry Ord
Origin: Turn A Gundam
Special: N/A
History: Harry is one of Dianna Soriel's guardsmen and is an ace pilot
for the Dianna Counter Forces. His calm, cool, and collected at most
times.
Units: SUMO Harry Ord Custom
Name: Norris Packard
Origin: Mobile Suit Gundam: The 08th MS Team
Special: N/A
History: Norris is a tough Zeon ace who knows how to deal with any enemy
in any situation.
Units: Kaempfer
Name: Mouar Pharoah
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Mouar was a Titans pilot assigned to work with Jerid Messa. She
ended up falling in love with him and promised to protect him at all costs.
Units: Gabthley, Bound Doc, Gundam Mark V
Name: Elpe Puru
Origin: Quebley Mark II
Special: Newtype
History: Puru is a young artificially enhanced Newtype that pilots
for Neo Zeon. She really just wants to play and enjoy being with Judau.
Units: Quebley Mark II
Name: Murrue Ramias
Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny
Special: N/A
History: Murrue was an Earth Alliance officer at Heliopolis who had to
become the impromptu captain of the Archangel. She is very emotional
and trusts in her judgements to guide the Archangel on its path.
Units: Archangel
Name: Garrod Ran
Origin: After War Gundam X
Special: N/A
History: Garrod was a young civilian who made money off of Mobile Suits.
After events leading him to meet Tifa Adil, he discovered the Gundam X
and joined the fight for the common good.
Units: Gundam X
Name: Amuro Ray
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam, Mobile Suit Gundam:
Char's Counterattack
Special: N/A
History: The original hero of Gundam, Amuro Rey found the Gundam
and its manual and changed history forever. He fought through the One
Year War as the pilot of the Gundam until the very end. He helped
Karaba in Zeta Gundam after being convinced to pilot again and joined
Londo Bell in Char's Counterattack and helped fight his rival Char
Aznable once again.
Units: Gundam, MC Gundam, Full Armor Gundam Alex, Re-GZ, Zeta Gundam
Amuro Ray Custom, Nu Gundam
Name: Leila Reymond
Origin: Gihren's Greed
Special: Newtype
History: Leila was a Newtype from the Flanagan Institute. She
later meets Federation pilot Zero Murasame who turns out to be her
Newtype soulmate. She and him join the AEUG forces to battle the
Titans.
Units: Elmeth
Name: Johnny Ridden
Origin: MSV
Special: N/A
History: Johnny Ridden is a famous Zeon ace who took down almost
200 units by the end of the One Year War. He is loyal to Kycilia
Zabi. His nickname is the "Crimson Lightning".
Units: Gelgoog High Mobility Ridden Custom
Name: Roberto
Origin: Mobile Suit Zeta Gundam
Special N/A
History: Roberto was a Zeon One Year War pilot who joined Lieutenant
Quattro when he joined AEUG.
Units: Rick Dom, Rick Dias
Name: Berah Ronah (aka Cecily Fairchild)
Origin: Mobile Suit Gundam F91, Mobile Suit Crossbone Gundam
Special: Newtype
History: Berah is the heir to Cosmo Babylonia. However, she did
not believe in it and helped its collapse. She is now using the
Crossbone Vanguard name to help in the fight against the Jupiter
Empire.
Units: Mother Vanguard
Name: Roux Rouka
Origin: Mobile Suit Gundam ZZ
Special: Newtype
History: Roux is a new AEUG recruit pilot assigned to the Argama. She
is very snobby.
Units: Hamma Hamma
Name: Orga Sabnack
Origin: Mobile Suit Gundam Seed
Special: N/A
History: Orga is a Living CPU pilot for the Earth Alliance. He
pilots the Calamity.
Units: Calamity Gundam
Name: Aina Sakhalin
Origin: Mobile Suit Gundam: The 08th MS Team
Special: N/A
History: Aina is her brother's test pilot for his new Mobile Armor
unit that is being made to destroy Jaburo. She ends up having a
faithful meeting with a one Shiro Amada . . .
Units: Apsulas III, Rick Dias
Name: Emma Sheen
Origin: Mobile Suit Zeta Gundam
Special: N/A
History: Emma was a Titans pilot, but after seeing their cruel ways,
she turned away from the Titans and joined the AEUG.
Units: Gundam Mark II
Name: Kai Shiden
Origin: Mobile Suit Gundam, Mobile Suit Zeta Gundam
Special: Newtype (Rival Route, only)
History: Kai was a troublesome young man at Side 7. Over time on
board the White Base, he changed his ways slightly and continued to
become a better pilot.
Units: Guncannon, Nu Gundam
Name: Dianna Soriel
Origin: Turn A Gundam
Special: N/A
History: One of the strongest power holder of the Moonrace, Dianna
is a woman who is renowned for her powerful leaderhip. Many people
have come to respect her for her dignity and strength.
Units: Soriel
Name: Eiphar Synapse
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/A
History: Synapse was a One Year War captain who went on to be a
ssigned to the Albion. Synapse beleived in doing the right thing.
Units: Pegasus, Albion
Name: Dee Trier
Origin: G Generation DS
Special: Newtype Mode
History: Dee is a young, quiet, and very introverted pilot who was
an experimented Newtype. Dee is slowly able to make friends with
the people around her and connect with them.
Units: Rick Dias, Hyaku Shiki, Tria
Name: Puru Two
Origin: Mobile Suit Gundam ZZ
Special: Newtype
History: Puru Two is a clone of Elpe Puru. She is much more cruel
and much fiercer with only an instinct to fight and follow Glemmy.
Puru wants Puru Two to join her.
Units: Quebley Mark II Puru Two Custom, Psyco Gundam Mark II
Name: Lady Une
Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz
Special: N/A
History: Une was a military operative for OZ but developed a
kinder split personality on the part of Treize.
Units: Tallgeese
Name: Kou Uraki
Origin: Mobile Suit Gundam 0083: Stardust Memories
Special: N/AHistory: Kou is a trained pilot who ended up taking up the Gundam GP01 at the Australia base to fight against Gato in the escaping GP02A. This led to a chain of events that left Kou as the only hope for the Earth Federation. Units: GP01 Full Vernian, GP03 Dendrobium Name: Siegfried "Sieg" Wagner Origin: Monoeye Gundams Special: N/A History: Sieg is a good Zeon pilot who fell in love fellow pilot Sera. After Ein turns on Zeon, Sieg begins to hate him with a passion and vows to find him one day. Units: Gelgoog Marine, Gundam Sisquede Name: Bernard "Bernie" Wiseman Origin: Mobile Suit Gundam 0080: War in the Pocket Special: N/A History: Bernie is a Zeon pilot who ended up crashing in a Side 6 colony. He is assigned to the Cyclops Team to help destroy the Gundam Alex. Units: Zaku II FZ Name: Kira Yamato Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny Special: Coordinator History: Kira is a Coordinator who was living at Heliopolis before ZAFT attacked. Kira became the pilot of the Strike Gundam and during the war developed a path for himself. Lacus hands him the Freedom Gundam to fight for what he believes in. Units: Freedom Gundam Name: Heero Yuy Origin: New Mobile Suit Report Gundam W, Gundam W: Endless Waltz Special: N/A History: Heero has been trained ever since he was young to do spy work and to pilor a Mobile Suit. As a new war begin, his meetings with Relena Peacecraft leads to changes in his cold character. Units: Wing Gundam Zero Name: Dozle Zabi Origin: Mobile Suit Gundam Special: N/A History: Dozle is the commander of the space fortress Solomon. When necessary he will fight at the front lines. Units: Big Zam Name: Kycilia Zabi Origin: Mobile Suit Gundam Special: N/A History: Kycilai is the commander of the the Granada forces and is a very respected woman within the Zeon forces. Units: Gwazan Name: Athrun Zala Origin: Mobile Suit Gundam Seed, Mobile Suit Gundam Seed Destiny Special: Coordinator History: Athrun was a soldier for ZAFT and was one of the men who stole the Gundams from Heliopolis. Eventually, Athrun sees the truth about his father and ZAFT and joins the Klein Faction. Units: Justice Gundam =========================================================== 4. Walkthrough =========================================================== ----------------------------------------------------------- 4-1. Story Mode: ----------------------------------------------------------- The story mode is the main portion of the game. This section will cover the inital stages before the path split after Stage 9. ----------------------------------------------------------- Session 00: ----------------------------------------------------------- Initial Units: Magelllan Rick Dom (Roberto) -Rick Dom (Apolly) Zaku IIF x2 Enemy Units: Salamis GM x4 Events: Apolly or Roberto Communicates with Salamis: Salamis retreats. +50 Exp. After encountering some enemies, Apolly and Roberto will give you some combat basics before finally turning the controls over to you. Feel free to attack the GMs with any of your units. Have Apolly or Roberto communicate with the enemy Salamis to get it to retreat and earn an easy 50 experience points. Simple enough stage, no? Inbetween this mission and the next, Char will be given two choices by Cima Garahau. The top will be to go through Cima Garahau's training sessions and the second will be to ignore them and go on to Session 01. If you choose to take the training sessions, i've listed them in another section so that this one does not get too convuluted. ----------------------------------------------------------- Session 01: ----------------------------------------------------------- Initial Units: Zanzibar (Detrov Kossel) All Available Units Player Reinforcements: Elmeth (Lalah Sune) Player Reinforcements (2): Shuttle (Bernie Wiseman) Enemy Units: White Base (Bright Noa) Core Booster (Sayla Mass) Core Booster (Sleggar Law) Guncannon (Kai Shiden) Guncannon (Hayato Kobayashi) Enemy Reinforcements: Gundam (Amuro Ray) Enemy Reinforcements (2): Magellan (Walkein) GM Squad (2 GM) x2 Neutral Units: GM (Chris McKenzie) Events: -Turn 2: Player Reinforcements and Enemy Reinforcements arrive -Turn 3: Enemy Reinforcements (2) arrive -Turn 4: Player Reinforcements (2) and Neutral Units arrive -Lalah has a battle encounter with Amuro -Char has a battle encounter with Amuro -Cima has a battle encounter with Amuro Experience Events: -Char communicates with Sayla: +55 Exp. -Bernie communicates with Chris: Bernie and Chris retreat. +55 Exp. After Amuro's little run against some poor Rick Doms, you enter to take on the White Base crew. Amuro will temporarily retreat while you fight. Take out the Core Boosters as they are barely a threat and then focus on the Guncannons. Lalah will show up as a reinforcment, and a very useful one at that since her Bits attack can damage all enemeis in an enemy squad. Bernie will show up in a shuttle and Chris will go out in a GM. Have Bernie communicate with her for some experience and to earn yourself Extra Session 01 later on. ----------------------------------------------------------- Session 02: ----------------------------------------------------------- Initial Units: Gelgoog Marine (Sieg Wagner) Elmeth Unit 4 (Sera Expery ) Player Reinforcements: Apsulas III (Aina Sakhalin) Player Reinforcements (2): Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) Gelgoog Jaeger (Ein Levy) All Available Units Enemy Units: Pegasus (Jamaican) GM x4 GM Command (Yazan Gable) Enemy Reinforcements: Magellan GM Squad (2 GM) x2 GM Command (Shiro Amada) -GM Events: -Turn 2: Player Reinforcements arrive -2 Enemies Defeated: Player Reinforcements (2) and Enemy Reinforcements arrive -Sera has a battle encounter with Yazan -Sieg has a battle encounter with Yazan -Ein has a battle encounter with any enemy -Aina has a battle encounter with Shiro -Aina or Shiro are defeated: Aina and Shiro retreat Experience Events: -Sieg communicates with Sera: +60 Exp. -Sera communicates with Lalah: +60 Exp. -Cima communicated with Shiro: +60 Exp. -Char communicates with Lalah: +60 Exp. Kick up the Monoeyes theme because Sieg is back! Sieg and Sera can easily maneuver around the enemies for ahile and Aina will soon show up to help out. Your forces will be arriving soon enough to help out. This is an overall easy mission. Note that when you beat Shiro, he and Aina will leave the map. Sieg and Sera will join your forces after this mission. ----------------------------------------------------------- Session 03 (Part 1): ----------------------------------------------------------- Initial Units: Big Zam (Dozle Zabi) Kaempfer (Norris Packard) Player Reinforcements: Gelgoog Gato Custom (Anavel Gato) Enemy Units: Magellan (Tienam) Salamis x3 GM Squad (3 GM) x1 GM Squad (2 GM) x3 Events: -Move any unit: Player Reinforcements arrive -Gato has a battle encounter with any GM: Gato destroys the GM An overall fun mission because you get to take apart an entire enemy fleet effortlessly with just three powerhouse units. Move Dozle forward so that Gato can show up and have him join with Norris. Just keep attacking and attacking to win and move on to the next part of this scenario. ----------------------------------------------------------- Session 03 (Part 2): ----------------------------------------------------------- Initial Units: Zanzibar Gelgoog Gato Custom (Anavel Gato) -Rick Dom -Rick Dom Bigro (Kelly Layzner) Player Reinforcements: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) All Available Units Friendly Units: Musai x4 Friendly Reinforcements: Gromlin (Ginias Sakhalin) Enemy Units: White Base (Bright Noa) Gundam (Amuro Ray) Core Booster (Sayla Mass) Guncannon (Kai Shiden) -Guncannon (Hayato Kobayashi) GM x7 GM Command (South Burning) GM (Bernard Monsha) -GM (Alpha A. Bate) -GM (Chap Adel) Enemy Reinforcements: Pegasus (Bosque Om) GM Squad (2 GM) x2 GM Command (Yazan Gable) GM Command x2 Events: -Turn 3: Player Reinforcements arrive -About 5 Total Enemy Units Remain: Friendly Reinforcements and Enemy Reinforcements arrive -Char has a battle encounter with Amuro -Char has a battle encoutner with Sayla -Cima has a battle encounter with Burning -Lalah has a battle encounter with Amuro x2 Experience Events: -Gato communicates with Kelly: +70 Exp. -All Musai escape map: +80 Exp. To win this mission, the stipulation is that all of the friendly Musai must reach the end of the map. Not hard at all, really. It's simple enough to clear out the White Base crew that's in their way by using an Elmeth and a strong squad. Soon, Ginias will show up in his Gromlin to fight some Feddie reinforcements.Give him a hand so that he doesn't get himself blown up, causing you to lose the mission. If you are playing Special Mode, you will be given one of two options after this Session: Follow Cima (4b) or follow Char (4a). If you are playing normal mode, you will simply go to 4a. ----------------------------------------------------------- Session 04a (Part 1): ----------------------------------------------------------- Initial Units: Gelgoog Char Custom (Char Aznable) Elmeth (Lalah Sune) Enemy Units: Core Booster (Sayla Mass) Gundam (Amuro Ray) Events: -Lalah has a battle encounter with Amuro -Char has a battle encounter with Sayla -Char has a battle encounter with Amuro Experience Events: -Char defeats Amuro: +150 Exp. Ah, the infamous scene from Mobile Suit Gundam. Simply beat Amuro to end this part of the scenario. It's not hard at all. ----------------------------------------------------------- Session 04a (Part 2): ----------------------------------------------------------- Initial Units: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) Gelgoog Char Custom (Char Aznable) Elmeth Unit 3 (Haman Khan) All Available Units Enemy Units: White Base (Bright Noa) Guncannon (Kai Shiden) Guncannon (Hayato Kobayashi) Core Booster (Sayla Mass) Gundam (Amuro Ray) GM Squad (2 GM) x2 GM Command -GM -GN GM Command -GM GM Command -GM Events: -Haman has a battle encounter with Amuro Experience Events: -Haman communicates with Char: +75 Exp. Young (and super cute!) Haman has rebuffed Char into battle just in time, so it's time for some revenge on those damn Feddies! Just throw out all of your units against the enemy. This is nothing more than an all out brawl. Use Haman and Sera's bits to blow up the bigger squads and have your squads ambush the units that are alone. If Bernie communicated with Chris in Session 01, you will go on to Extra Session 1 (see Extra Sessions section). If not, just go on to Session 5. ----------------------------------------------------------- Session 05: ----------------------------------------------------------- Initial Units: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) Zeong (Char Aznable) Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden) -Gelgoog Hi-Mobility -Gelgoog Hi-Mobility Gelgoog Gato Custom -Gelgoog -Gelgoog Gelgoog -Gelgoog Gwazan (Aguill Delaz) All Available Units Enemy Units: White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster (Sayla Mass), Core Booster, Guncannon (Kai Shiden), and Guncannon (Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom (Burning), GM Command (Monsha), GM Command (Alpha), Guncannon (Chap), and Guncannon) GM Command (Shiro Amada) -GM -GM GM Command (Chris McKenzie) -GM -GM GM Command (Muu La Flaga) -GM -GM Events: -Cima has a battle encounter with Amuro -Char has a battle encounter with Amuro -Gato has a battle encounter with Amuro -Ridden has a battle encounter with Amuro -Bernie has a battle encounter with Chris -Sieg has a battle encounter wih any enemy after communicating with Sera -Anyone has a battle encounter with Shiro -Ridden has a battle encounter with Kai or Hayato Experience Events: -Bernie communicates with Chris after having a battle encounter with her: Both Chris and Bernie retreat. +80 Exp. -Ridden communicates with Char: +80 Exp. -Sera communicates with Sieg: +80 Exp. -Kai is defeated: +80 Exp. -Hayato is defeated: +80 Exp. -Bright is defeated: +80 Exp. -Char defeats Amuro: Char and Amuro are both destroyed. +240 Exp. This is your first really big mission and it's here at A Baoa Que. I suggest waiting for the enemy units to come towards you before you start releasing your units. After the Federation has released all of their units from their ships, then feel free to pound on them. Use your Elmeths well to take out the annoying squads. There are tons of chances to gain experience points in this stage, so make sure you take the time to do so. Also, if Bernie has a battle encounter with Chris and then communicates with her, they will both retreat, but you will get them again later in the game. ----------------------------------------------------------- Session 06: ----------------------------------------------------------- Initial Units: Zanzibar (Detrov Kossel) Gelgoog Char Custom (Char Aznable) Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden) All Available Units Player Reinforcements: Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga) Player Reinforcements (2): GM Command (Shiro Amada) Enemy Units: Gelgoog Squad (3 Gelgoog) x2 Gelgoog Hi-Mobility Squad (3 Gelgoog Hi-Mobility) x2 Gelgoog Jaeger x3 Gromlin (Ginias Sakhalin) Gwazan (Kycilia Zabi) Zanzibar x2 Neutral Enemy Units: Pegasus (Bosque Om) Pegasus (Jamaican) Salamis x8 GM Custom (Yazan Gable) -GM Custom -GM Custom GM Custom Squad (3 GM Custom) x3 Events: -8 Enemies Remain: Player Reinforcements arrive -Turn 2: Player Reinforcements (2) arrive -Cima has a battle encounter with Kycilia -Ridden has a battle encounter with Kycilia -All Enemy Units defeated: Neutral Enemy Units arrive Experience Events: -Ridden defeats Kycilia: +85 Exp. -Shiro defeats Gromlin: +180 Exp. This can be a bit of a tricky mission if you're not careful. Target the Gelgoog Jaegers first since they have map weapons. After that, target the battleships. Make sure than when you are about to defeat the last enemy, it's with a unit that can move very far across the map. Before you defeat this enemy, move your units as far to the bottom or top of the map as possible. This is because after you defeat all the enemies, the Federation will show up, and if you lose ANY unit to them, you lose the missions, so you want to make sure you can escape as soon as possible. If you had Sieg communicate with Sera in the previous stage, you may move on to Extra Session 2 after this. If not, go straight to Session 07. ----------------------------------------------------------- Session 07a: ----------------------------------------------------------- Initial Units: GP02A (Anavel Gato) Gwazan (Aguille Delaz) Musai Refit x2 Rick Dom x6 All Available Units Enemy Units: Magellan x7 Pegasus x2 Alexandria Enemy Reinforcements: Pegasus x2 GM Custom -GM Command -GM Command GM Custom -GM Command -GM Command Enemy Reinforcements (2): Albion (Eiphar Synapse) GP01 Full Vernian (Kou Uraki) GM Custom (Bernard Monsha) -GM Custom (Alpha A. Bate) GM Cannon II (Chap Adel) -GM Cannon II Event: -Gato uses his nuclear warhead: Enemy Reinforcements (2) arrive -Ridden has a battle encounter with Monsha/Adel/Alpha -Shin has a battle encounter with Monsha/Adel/Alpha -Gato Moves: Enemy Reinforcements appear -Gato has a battle encounter with Kou -Kou's HP is lowered by Gato: Kou and Gato defeat each other Experience Events: -Kelly has a battle encounter with Gato: +90 Exp. This is an interesting mission. You basically have to "plan out" the nuclear strike on Solomon. When you move Gato, many more enemies will appear. Make sure NOT to move any of your units below the line that was shown at the beginning of the turn. Defeat all of the enemy reinforcements. Gato will soon use the nuclear warhead to take out all of the poor enemy ships at the bottom of the screen. The Albion and its members will show up afterwards. Itshouldn't be too hard from there on. If you beat this mission within 6 turns, you may go on to play Extra Session 3 before you go on to Session 08. ----------------------------------------------------------- Session 08a: ----------------------------------------------------------- Initial Units: Gwazan (Aguille Delaz) Musai Refit x2 (Each hold 3 Rick Doms) Neue Ziel (Anavel Gato) Colony Enemy Units: Magellan GM Command Squad (3 GM Command) x4 GM Command Squad (2 GM Command) x2 Enemy Reinforcements: Albion (Eiphar Synapse) GP03 Dendrobium (Kou Uraki) GM Custom (Alpha A. Bate) -GM Custom (Bernard Monsha) GM Cannon II (Chap Adel) -GM Cannon II Neutral Enemy Units: Solar System II Alexandria (Bosque) Alexandria (Jamaican) GM Custom Squad (3 GM Custom x5) Galbadly Beta (Yazan) -Galbaldy Beta -Galbaldy Beta The goal of this mission is to get the colony below the line as fast as humanly possible. And it's a good idea to do it very fast or else your force will be decimated by ton of enemies. Keep Kou occupied by using Gato to keep him busy. Cima will soon arrive as well as Bosque's forces. Jut get that colony to below the line with in as few turns as possible and you'll be fine. ----------------------------------------------------------- Session 09: ----------------------------------------------------------- Initial Units: Rick Dias (Quattro Bajina) -Rick Dias (Roberto) -Rick Dias (Apolly) Player Reinforcements: Gundam Mark II (Camille Bidan) Argama (Henken Beckner) All Available Units Enemy Units: Hi-zack Squad (3 Hi-zack) x2 Gundam Mark II (Jerid Messa) Gundam Mark II (Kakricon Kacooler) Enemy Reinforcements: GM II Squad (3 GM II) x7 Events: -Roberto and Apolly have a battle encounter with any Hi-zack Experience Events: -Jerid is defeated: Player Reinforcements arrive. +100 Exp. Zeta Gundam is starting! Fun, fun, fun. Anyway, you basically overpower the enemy in your Rick Dias and the three together can destroy a Mark II with ease, so take out Kakricon and Jerid quickly so you can get the rest of your forces and the enemy's to appear. Camille will steal Jerid's Mark II and join you. Destroy all the GM II to finish this mission. After this mission you will be given two choices. The first is to stay in space to fight the Titans (UC Route) and the second is to go to Earth to deal with ZAFT (AU Route). If you choose the UC Route, you can go on to stage 10a, unles of course you had done Extra Session 2 before, which in that case you may go to Extra Session 4a in which you will keep the Argama and gain the Radish as well for battleships.. If you choose AU Route, go to Session 10b where you will gain the Audhumla as your carrier ----------------------------------------------------------- 4-2. Path Split ----------------------------------------------------------- At the end of Stage 9 you have to make a choice - UC Route or AU Route. Here are the series that appear on each route if that will help make up your mind: Both: Mobile Suit Gundam: The 08th MS Team Mobile Suit Gundam 0080: War in the Pocket Mobile Suit Crossbone Gundam After War Gundam X Turn A Gundam Mobile Suit Gundam Seed (Limited on UC Route, Much More on AU Route) DS Originals UC Unique: Mobile Suit Gundam 0083: Stardust Memories Mobile Suit Zeta Gundam (Camille Included) Mobile Suit Gundam ZZ Mobile Suit Gundam: Char's Counterattack Victory Gundam Monoeye Gundams AU Unique: Mobile Suit Zeta Gundam (Camille Excluded) Mobile Fighter G Gundam New Mobile Suit Report: Gundam W Gundam W: Endless Waltz Mobile Suit Gundam Seed Destiny ----------------------------------------------------------- 4-2a. Story Mode - UC Route: ----------------------------------------------------------- ----------------------------------------------------------- Session 10a: ----------------------------------------------------------- Player Units: Albion (Eiphar Synapse) GP03 Dendrobium (Kou Uraki) Hyaku Shiki (Dee Trier) Player Reinforcements: Argama (Henken Beckner) Radish (Blex Fora) Gundam Mark II (Camille Bidan) All Available Units Friendly Units: Argama (Henken Beckner) Radish (Blex Fora) Enemy Units: Marasai (Jerid Messa) Marasai (Kakricon) Alexandria x2 Hi-zack Squad (3 Hi-zack) x1 Hi-zack Squad (2 Hi-zack) x5 Gundam Mark II (Emma Sheen) Marasai (Bernard Monsha) -Marasai (Alpha A. Bate) Hi-zack Custom (Chap Adel) -Hi-zack Custom -Hi-zack Custom Enemy Reinforcements: Psyco Gundam (Four Murasame) Events: -Turn 3: Player Reinforcements and Enemy Reinforcements arrive -Dee has a battle encounter with any enemy -Anyone has a battle encounter with Monsha/Chap/Alpha -Kou has a battle encounter with Monsha/Chap/Alpha -Camille has a battle encounter with Four Experience Events: -Quattro communicates with Emma: Emma joins you. +105 Exp. -Camille communicates with Four after having a battle encounter with her: Four retreats An interesting stage we have here. You now have Dee and Kou on your team. Don't rush towards the enemy, let them come towards you. When your forces recover so that you have the Argama and Radish back, then start pounding the enemy. Use Quattro to communicate with Emma to get her to join you on the spot. Use Camille to deal with Four and the Psyco Gundam. Have him attack her and then commmunicate with her. ----------------------------------------------------------- Session 11a: ----------------------------------------------------------- Player Units: Argama (Bright Noa) Radish (Henken Beckner) All Available Units Enemy Units: Dogosse Gier (Bosque Om) Alexandria (Jamaican) Alexandria Maraisai Squad (3 Marasai) x2 Hi-zack Squad (3 Hi-zack) x1 Hi-zack Squad (2 Hi-zack) x2 Enemy Reinforcements: Messala (Paptimus Scirocco) Enemy Reinforcements (2): Galbaldy (Lila Mira Lyla) -Marasai (Jerid Messa) -Marasai (Kakricon Kacooler) Galbaldy Beta Sqaud (3 Galbadly Beta) x5 Neutral Enemy Units: Sadaran (Haman Khan) Endra (Yuri Hassler) Endra x5 Gaza-C Squad (2 Gaza-C) x4 Zaku III (Rakan Dakaran) -Dreissen Hamma Hamma (Mashymare Cello) -Gaza-D l-Gaza-D R-Jarja (Chara Soon) -Gaza-D Dreissen Squad (2 Dreissen) x1 Gaza-D Squad (3 Gaza-D) x2 Events: -Enemy Turn 1 begins: Enemy Reinforcements arrive -Approximately 24 units on the map remain: Enemy Reinforcements arrive -Camille has a battle encounter with Scirocco -Camille has a battle encounter with Jerid -Quattro has a battle encounter with Yuri -Mashymare has a battle encounter with any enemy -Turn 5: All Neutral Enemy Unit Endras and Sadaran retreat except for Yuri's. Well, you now have Bright Noa as your new captain. There are two fronts in this battle with two different enemies - the Titans and Neo Zeon. Move in SLOWLY. Let the Titans and Neo Zeon soldiers do damage to each other, and then step in and get the kill on the damaged enemies. Feel free to capture some enemy units as well. There are some useful ones in this stage. After awhile, Haman and many of her ships will retreat but will leave the MS forces behind. Just beware of Mashymare since he has an attack that hits everyone in a squad ----------------------------------------------------------- Session 12a: ----------------------------------------------------------- Initial Units: Argama (Bright Noa) Radish (Henken Beckner) All Available Units Player Reinforcements: Zeta Gundam (Judau Ashta) -Hamma Hamma (Roux Rouka) Enemy Units: Sadaran (Haman Khan) Endra (Holds R-Jarja (Chara Soon), Gaza-D x5) Endra (Holds Hamma Hamma (Mashymare Cello), Gaza-D x5) Enemy Reinforcements: GuAIZ R (Rau Le Creuset) -GuAIZ -GuAIZ GINN Squad (3 GINN) Neue Ziel (Anavel Gato) Dom Bein Nichts Squad (3 Dom Bein Nichts) x1 Dom Gross Beil Squad (3 Dom Gross Beil) x1 Vesalius Enemy Reinforcements (2): Quebley Mark II (Elpe Puru) Neutral Enemy Units: Galbaldy Beta (Lila Mira Lyla) -Galbaldy Beta -Galbaldy Beta Galbaldy Beta Squad (3 Galbaldy Beta) x2 Marasai (Jerid Messa) -Marasai (Kakricon Kacooler) Events: -Haman's HP is lowered below 70%: Haman retreats, Player Reinforcements arrive -Turn 2 After you have moved all of your units: Enemy Reinforcements arrive -About 26 total enemies remain: Enemy Reinforcements (2) arrive This is another mission loaded with a ton of enemies. Be wary of your position and don't let yourself be ambushed. Again, don't deploy your units until you're in a position to get the first attack on the enemies. Judau and Roux will join you soon. Have Judau attack Puru and beat her in order to get her to join you. More enemies will arrive soon, including your old friend Gato. The Neue Ziel is tough to beat because Gato has an HP regening ID. It's actually MUCH easier to capture it. Some Titans will arrive soon, but they're not much of a threat. ----------------------------------------------------------- Session 13a: ----------------------------------------------------------- Initial Units: Willegem (Gwen) Turn A Gundam (Loran Cehack) -Methuss (Sochie Heim) SUMO Harry Ord Custom (Harry Ord) V2 Gundam (Usso Ebbing) Player Reinforcements: Argama (Bright Noa) Radish (Henken Beckner) All Available Units Special Player Reinforcements: Rick Dias (Shiro Amada) -Rick Dias (Aina Sakhalin) Enemy Units: WaDom x6 SUMO (Poe Eiji) -SUMO -SUMO Neutral Enemy Units: Centurio (Legion) GINN -Hamma Hamma Virgo II -GINN -Messala Taurus -Dreissen -GINN Gaplant -R-Jarja -GINN Events: -Turn 2: Player Reinforcements arrive -Shiro/the squad Shiro was in defeated Ginias in Session 6 and 7 Enemies Remain in this session: Special Player Reinforcements arrive -7 Enemies Remain: Neutral Enemy Units arrive -Loran has a battle encounter with Poe -Sochie has a battle encounter with any enemy Experience Events: -Quattro communicates with Harry: +120 Exp. Yes! I love this stage because you get the characters from Turn A Gundam as well as some more insight on this game's original plot. Anyway, you begin with just a few units, but they all have good pilots, so charge forward. If you followed the steps to get Shiro and Aina, they will appear to give you some backup. On Turn 2, your forces arrive. This is a GREAT chance to capture some very good mecha. I suggest trying to get a Dreissen, R-Jarja, Hamma Hamma, and some others as they will make good units for now or at least good parts. Defeat all the enemies to complete this stage. If you completed Session X4a and complete this Session within 6 turns, you may play Extra Session 5. ----------------------------------------------------------- Session 14a: ----------------------------------------------------------- Initial Units: Argama (Bright Noa) Radish (Henken Beckner) Willegem (Gwen) Enemy Units: Psyco Gundam Mark II (Puru Two) Dreissen Squad (3 Dreissen) x2 Gaza-D Squad (3 Gaza-D) x2 GINN Squad (3 GINN) x3 Bawoo (Glemmy Toto) -Mass Production Bawoo -Mass Production Bawoo GuAIZ R (Anavel Gato) -GuAIZ -GuAIZ Events: -Kou has a battle encounter with Gato -Roux has a battle encounter with Glemmy -Puru has a battle encounter with Puru Two Experience Events: -Puru has a second battle encounter with Puru Two: Puru dies and Puru Two retreats. +375 Exp. -Quattro defeats Gato: +125 Exp. This is a fairly straightforward mission where you can just beat down everything in your sight. The only exception being is if you want to get Puru Two in which you have to have Elpe Puru have some battle encounters with her. Unfortunately, Gato has been shafted into a GuAIZ R, so you can't steal another Neue Zeil from under his nose. If you want to begin the process to convince Anavel Gato, have the squad that Quattro is in defeat Gato. You will recieve the Near Argam at the end of this scenario which Bright will now use. Henken will take the old Argama. ^_^ ----------------------------------------------------------- Session 15a (Part 1): ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Willegem (Gwen) All Available Units Player Reinforcements: Full Armor ZZ Gundam (Judau Ashta) Enemy Units: Soriel (Phil Ackerman) Sandra x2 WaDom x4 Sadaran Zaku III x3 -Gaza-D -Gaza-D Hamma Hamma (Mashymare Cello) -Zaku III -Zaku III SUMO (Poe Eiji) -SUMO SUMO -SUMO Neutral Enemy Units: Psyco Gundam Mark II (Puru Two) Sandra Bawoo (Glemmy Toto) -Mass Production Bawoo -Mass Production Bawoo Mass Production Bawoo (Anavel Gato) -Mass Production Bawoo -Mass Production Bawoo Doven Wolf (Rakan Dakaran) -Zaku III -Zaku III Dreissen Squad (3 Dreissen) x3 Events: -About 8 Enemies Remain: Neutral Enemy Units arrive -1 Turn after Neutral Enemy Units arrive: Player Reinforcements arrive -Harry has a battle encounter with Phil Experience Events: -Shin communicates with Gato: Gato joins you. +130 Exp. -Judu has a battle encounter with Glemmy: Judau learns his Hyper Mode. +260 Exp. Judau will not be immediately available for this scenario as he is doing some sneaking around. Quattro will not be available at the moment, either. Anyway, it looks as if the Moonrace enemies have teamed up with Haman's Neo Zeon forces. Just pound the enemy and steal some units if you'd like. If you began the process to get Gato, have Shin Matsunaga communicate with him here to complete it. Gato will immediately join you. When Judau arrives, make sure you have him attack Glemmy so that he can learn his very useful Hyper ID. After that, just clean up all the enemies and move on to Part 2. ----------------------------------------------------------- Session 15a (Part 2): ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Bright Noa) Willegem (Gwen) Gundam Sisquede (Sieg Wag ner) All Available Units Player Reinforcements: Super Gundam (Mian) Enemy Units: The O (Paptimus Scirocco) -Messala -Messala Hambrabi (Yazan Gable) -Hambrabi (Dunkel) -Hambrabi (Ramsus) Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x5 Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1 Sudori x2 Enemy Reinforcements: Gundam Dezpada (Ein Levy) -Gundam Tera S'ono (Sera Expery) Events: -Player moves any unit: Reccoa is destroyed by Yazan -About 12 Enemy Units remain: Enemy Reinforcements arrive, Player Reinforcements arrive and join in a squad with Sieg -Camille has a battle encounter with Jerid Experience Events: -Camille has a battle encounter with Yazan: Camille learns his Hyper ID. +270 Exp. -Sieg has a battle encounter with Ein: Sieg learns his Hyper ID and Ein retreats. +270 Exp. Make sure that Camille is in a Zeta Gundam for this mission. Quattro is just about to give his infamous Zeta Gundam speech when of course, the Titans arrive to try to stop him. On Turn 2, Reccoa will kamikaze attack (Yeah . . . right. Zeta fans know what is really going on). Have Camille attack Yazan any time after this so that Camille can learn his Hyper ID which turns the Zeta Gundam into a one man death machine. Ein will appear as cocky as usual. Have Sieg attack him to Sieg can learn his Hyper Mode, Offensive Mode 1, which leads to the usage of quite possibly the most badass attack in the game: Offensive Mode 2. Defeat all enemy units to complete the mision. If you succesfully convinced Gato in Part 1, Kelly Layzner will join you after this scenario. ----------------------------------------------------------- Session 16a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Willegem (Gwen) Turn A Gundam (Loran Cehack) All Available Units Enemy Units: Centurio (Legion) Gromlin x2 SUMO -Serpent -Batara Mass Production Quebley Squad (3 Mass Production Quebley) x1 Jegan -Batara -Serpent Gundam Mark V Batara -Jegan Jegan -Serpent Enemy Reinforcements: Turn X (Gym Ginginham) Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (3 Mahiroo) x5 Almaiya x3 Events: -All Enemy Units defeated: Enemy Reinforcements arrive -Dee has a battle encounter with Legion -Legion has a battle encounter with anyone -Loran has a battle encounter with Gym Well, more original story going on. Legion seems to be controlling some more oddly placed units, which you should capture. Getting the Gundam Mark V is a good idea and getting one or two of the Mass Production Quebleys is a great idea, as an MP Quebley is a good unit for any Newtype. After all enemies are defeated, Gym will show up in his powerhouse Turn X. Defeat him and his forces to complete this mission. ----------------------------------------------------------- Session 17a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Willegem (Gwen) Turn A Gundam (Loran Cehack) SUMO Harry Ord Custom (Harry Ord) All Available Units Player Reinforcements: Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina) Enemy Units: Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (3 Mahiroo) x7 Enemy Reinforcements: Turn X Moonlight Butterfly (Gym Ginginham) Bandit (Maribell Hatchet) -Bandit -Bandit Bandit Squad (3 Bandit) x4 Events: -Turn 2: Player Reinforcements join in a squad with Harry -About 14 total enemy units remain: Enemy Reinforcements arrive Experience Events: -Loran has a battle encounter with Gym: Loran learns his Hyper Mode. +290 Exp. -Garrod has a battle encounter with Gym: Garrod learns his Hyper Mode. +270 Exp. More Turn A Gundam fun. Quickly move in and start beating on Sweatson's forces so Gym and Maribell can finally arrive. Beware of Gym and his Moonlight Butterfly. At the beginning of every enemy turn it damages all units within one square of him and he can deal some deadly attacks. Have Garrod attack him and Loran attack him (they MUST be in seperate squads if you want them both to learn their Hyper Modes) so they can learn their Hyper Modes. Loran's Moonlight Butterfly should be a big help from now on. ^^ ----------------------------------------------------------- Session 18a: ----------------------------------------------------------- Initial Units: Mother Vanguard (Berah Ronah) Crossbone Gundam X1 (Kincaide Nou) -Crossbone Gundam X2 (Zabine Chareux) Enemy Units: Mahiroo (Sweatson) -Mahiroo -Mahiroo -Mahiroo Squad (3 Mahiroo) x3 Almaiya (Gym Ginginham) Willegem (Gwen) Turn A Gundam (Maribell Hatchet) Events: -Kincaide has a battle encounter with Maribell -Zabine has a battle encoutner with Maribell -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother Vanguard Experience Envets: -The Crossbone Gundams defeat Gym: +150 Exp. Well, Gwen has backstabbed you and the Turn A has been hijacked by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to the rescue! Lower Turn A's HP to get it back. Defeat all of the units, but leave Gym for last to savor the upcoming event. When you finally defeat Gym, you'll get a nice little scene of Kincaide and Zabine teaming up to show Gym he isn't the only one with the power of the "X". ----------------------------------------------------------- Session 19a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) All Available Units Enemy Units: Zanspine (Katejina Ruth) -Hambrabi -Hambrabi Gabthley (Jerid Messa) -Barzam -Barzam Gabthley (Mouar Pharoah) -Barzam -Barzam Pallas Athene (Reccoa Londe) -Messala -Mesala Alexandria x2 Enemy Reinforcements: Psyco Gundam Mark II (Four Murasame) Psyco Gundam x2 Gundam Dezpada (Ein) -Gundam Mark V -Gundam Mark V Bound Doc -Bound Doc Alexandria Events: -Enemy Reinforcements arrive -Usso has a battle encounter with Katejina -Camille has a battle encounter with Reccoa -Sieg has a battle encounter with Ein Experience Events: -Usso communicates with Katejina after they have a battle encounter: +155 Exp. -Camille communicates with Reccoa after they have a battle encounter: +155 Exp. -Camille communicates with Four twice: Four retreats. +155 Exp. Time for more dealings with the Titans. Reccoa reveals she is alive and well and is kicking it with Scirocco. You can grab some free experience by having Camille attack and then communicate with her. Same with Katejina and Usso. You can finally obtain Four here if you had Camille communicate with her way back in Session 10a. Have Camille communicate with her twice, and she will retreat and join after the mission. Defeat all enemy units to complete the mission. Then you get to watch a nice little scene of everyone's favorite WMD, GENESIS, firing. ----------------------------------------------------------- Session 20a: ----------------------------------------------------------- Initial Units: Eternal (Lacus Klein) Freedom Gundam (Kira Yamato) Justice Gundam (Athuran Zala) Player Reinforcements: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) All Available Units Enemy Units: Sadaran Sandra Mass Production Bawoo Sqaud (2 Mass Production Bawoo) x5 Doven Wolf (Rakan Dakaran) -Doven Wolf -Doven Wolf GuAIZ R x4 Zaku Warrior x4 Vesalius Enemy Reinforcements: Quin Mantha (Glemmy Toto) Mass Production Quebley x3 -Mass Production Quebley Neutral Enemy Units: Dogosse Gier (Paptimus Scirocco) Xeku Zwei (Bernard Monsha) -Xeku Zwei (Alpha A. Bate) -Xeku Zewei (Chap Adel) Alexandria Zanspine (Katejina Ruth) -Hambrabi -Hambrabi Xeku Eins Type 1 x3 -Barzam Bound Doc (Jerid Messa) -Bound Doc -Bound Doc Hambrabi (Yazan Gable) -Hambrabi (Dunkel) -Hambrabi (Ramsus) Events: -About 8 Enemies Remain: Enemy Reinforcements arrive -Turn 2: Player Reinforcements arrive -Turn 3: Neutral Enemy Units arrive -Judau has a battle encoutner with Glemmy -Quattro has a battle encounter with Scirocco -Kou has a battle encounter with Monsha/Alpha/Chap -Kou defeats Monsha/Alpha/Chap: Monsha/Alpha/Chap regenerate HP Experience Events: -Judau communicates with Quin Mantha: Puru Two escapes. +160 Exp. This is a pretty big stage. You start with the Eternal (which looks really pretty in SD) along with the Freedom and Justice which are both excellent units. Some Titans will show up soon enough for you to play with, including the returning Immortal 4th Team who can prove to be a bit annoying. Split your forces up to take on both enemy fronts carefully. Glemmy will arrive with his new toy and some Quebleys. If you followed the steps for get Puru Two before, you can complete the process here by communicating with the Quin Mantha. Puru will join you after the mission. Sayla will join you after this mission ends. ----------------------------------------------------------- Session 21a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: WaDom x3 SUMO (Poe Eiji) -SUMO -SUMO Soriel (Phil Ackerman) The O (Paptimus Scirocco) -Xeku Eins Type 2 -Xeku Eins Type 2 Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x2 Alexandria x2 Dogosse Gier (Muruta Azrael) Gabthley x3 -Xeku Eins Type 1 -Xeku Eins Type 1 Bound Doc (Jerid Messa) -Bound Doc -Bound Doc Zanspine (Katejina Ruth) -Xeku Eins Type 1 -Xeku Eins Type 1 Neutral Enemy Units: Turn X (Gym Ginginham) -Bandit -Bandit Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (3 Mahiroo) x1 Bandit (Maribell Hatchet) -Bandit -Bandit Bandit Squad (3 Bandit) x1 Almaiya x2 Willegem (Gwen) Neutral Enemy Reinforcements: Psyco Gundam (Gwen) Events: -About 15 Enemies Remain: Neutral Enemy Units arrive -Willegem is destroyed: Neutral Enemy Reinforcements arrive -Usso has a battle encounter with Katejina -Loran has a battle encounter with Gym -Harry has a battle encounter with Gym -Quattro has a battle encounter with Gym -Loran has a battle encounter with Gwen Experience Events: -Usso defeats Katejina: +330 Exp. -Loran defeats Gym: +330 Exp. -Kira attacks Gym: +330 Exp. -Camile defeats Jerid: +165 Exp. I don't think the Moonrace enemies know who they want to team up with. A few stages ago they were with Neo Zeon, and now they're with Scirocco and the Titans. O.o Anyway, have Bright in the Argama communicate with the Soriel to get it to join you for this mission and Poe and her SUMO friends will join you, too. This is pretty much the last stand of the Titans, so there are some chances to gain experience here as well as lot of events. Gym and his army will show up for one last fight. Take out Gym as fast as possible since he does damage to EVERYONE with his Moonlight Butterfly on and can deal immense damage. The quickest way to do this is for Kira to have a battle encounter with Gym which will cut down Gym's HP, and then have Loran's squad finish him off. ----------------------------------------------------------- Session 22a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Sadaran Sandra x4 Zaku III Squad (3 Zaku III) x2 Gaza-E Squad (3 Gaza-E) x3 Quebley Quebley Hyper (Haman Khan) -Quebley Mark II -Quebley Mark II Zaku III Custom (Mashymare Cello) -Zaku III -Zaku III Geymark (Chara Soon) -Zaku III -Zaku III Neutral Enemy Units: Vesalius x3 GuAIZ Squad (3 GuAIZ) x4 GuAIZ R Squad (3 GuAIZ R) x2 Zaku Warrior Squad (3 Zaku Warrior) x2 Providence Gundam (Rau Le Creuset) -Zaku Warrior -Zaku Warrior Events: -About 15 Enemies Remain: Neutral Enemy Units appear Experience Events: -All Enemy Units (Neutral Enemy Units not included) defeated except for Haman and Quattro communicates with Haman: Haman joins you. +170 Exp. -10 Enemies Remain: Athrun leaves to stop GENESIS -Kira defeats Rau: +340 Exp. The fight for GENESIS begins here! This stage can also be dubbed "Attack of the Funnel Spammers". This means you should beware of Haman and Rau. You have to deal with Haman's forces first, and if you know what's good for you, you are going to convince Haman. Beat all of her army's units except for her. This includes beating the two Quebleys she has in her squad. Then, use Quattro to convince her and she will immediately join you. Be thankful as she and her custom Quebley are some of the most powerful units in the entire game. Now you must deal with ZAFT, which isn't much. They're units are weaker than Neo Zeon's, the exception being the Providence Gundam. Send in your best units to beat it one shot so that it doesn't go DRAGOON happy on your units. ----------------------------------------------------------- Session 23a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Tria (Dee Trier) Intertol (Norma Legion) Centurio (Legion) x4 Centurio Regartus (Legion) -Centurio (Legion) -Centurio (Legion) Centurio (Legion) -Centurio (Legion) -Centurio Regartus (Legion) Centurio Regartus x2 (Legion) -Centurio (Legion) Centurio Squad (2 Legion) x6 (Legion) Events: -Dee's HP is lowered: Dee rejoins you Now starts the really hard part. The Legions aren't so hard to deal with when they are on their own, but in squads, they can be annoying. Use map attacks as much as possible since they really help. Try to lower Dee's HP as fast as possible so that you can get her back to your side with her Tria. I hope you didn't think that mission was too hard, because the next one is crazy . . . ----------------------------------------------------------- Session 24a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Centurio Regartus x4 (Legion) -Centurio (Legion) -Centurio (Legion) Centurio Consrare (3 Consare S) x1 (Legion) Centurio x14 (Legion) Centurio Regartus x4 (Legion) Centurio (3 Centurio) x4 (Legion) Enemy Reinforcements: Intertol (Norma Legion) Centurio Regartus x8 Centurio Consrare x2 -Centurio Regartus -Centurio Regartus Events: -About 24 total enemy units remain: Enemy Reinforcements arrive -Dee has a battle encounter with any Legion: Dee's Newtype Mode activates -Amuro has a battle encounter with any Legion: Amuro's Hyper Mode activates -Camille has a battle encounter with any Legion: Camille's Hyper Mode activates -Judau has a battle encounter with any Legion: Judau's Hyper Mode activates -Loran has a battle encounter with any Legion: Loran's Hyper Mode activates -Kira has a battle encounter with any Legion: Kira and Lacus's Seed Mode activates -Athrun has a battle encounter with any Legion: Athrun's Seed Mode activates -Garrod has a battle encounter with any Legion: Garrod's Hyper Mode activates -Sieg has a battle encounter with any Legion: Sieg's Hyper Mode activates You have one huge battle cut out for you. DO NOT split up your forces. I suggest gunning it North since that's where Norma Legion will appear and defeating Norma will end the mission. Try to split up the squads with the more powerful versions of the Legion's mecha in them. Use your BEST map attackers to deal with large groups of enemies. If an enemy goes into Hyper Mode, DO NOTland next to them. This will put you in a position to become a victim of their deadly map attack which spells sure kill for any of your units. If you think you are doing well and want to defeat all enemy units, you can go ahead and do so, but if you're best units start feeling desperate, try to attack and defeat Norma Legion as soon as humanly possible. Congratulations on beating the main portion of the game! Now you have the Encore Stages to deal with. The Crossbone Gundam X1 will be upgraded to the Crossbone Gundam X1 Kai as well now. Bright will recieve the Ra Cailum and Henken will get the Near Argama. Quattro will mysteriously leave your team . . . ----------------------------------------------------------- 4-2b. Story Mode - AU Route: ----------------------------------------------------------- ----------------------------------------------------------- Session 10b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Player Reinforcements: Gaplant (Muu La Flaga) Player Reinforcements (2): Audhumla (Hayato Kobayashi) Hyaku Shiki (Quattro Bajina) Rick Dias (Dee Trier) -GM II -GM II All Available Units Friendly Units: Garuda x2 GM Squads (3 GM) x3 Enemy Units: GINN Squads (3 GINN) x10 Events: -Turn 3: Player Reinforcements arrive -Turn 4: Player Reinforcements (2) arrive You start off in a bad way here. The only unit you can control at first is the Archangel and it's not strong enough to take on so many enemies, not to mention you don't have access to the Lohengrins yet. Move South as much as possible and hope the gist of the attacks are taken by your friendly units. Muu will arrive on Turn 3. Don't throw him in such a bad way that he'll get himself killed. Your forces will arrive on Turn 4. Keep moving the Archangel south while your units attack. You will have a few turns to get the Archangel to escape to the South of the map. Once the Archangel escapes, the mission will end. ----------------------------------------------------------- Session 11b: ----------------------------------------------------------- Initial Units: Willegem (Gwen) SUMO Harry Ord Custom (Harry Ord) Turn A Gundam (Loran Cehack) -Methuss (Sochie Heim) Special Player Reinforcements: Rick Dias (Shiro Amada) -Rick Dias (Aina Sakhalin) Player Reinforcements: Archangel (Murrue Ramias) Audhumla All Available Units Enemy Units: SUMO (Poe Eiji) -SUMO -SUMO WaDom x2 Neutral Enemy Units: Centurio (Legion) Gaplant -GINN -R-Jarja Taurus -Dreissen -GINN virgo II -GINN -Messala GINN -Hamma Hamma Events: -2 Enemies Remain: Neutral Enemy Units arrive -2 Enemies Remain and Shiro defeated the Gromlin on Session 6: Special Player Reinforcements arrive -Turn 3: Player Reinforcements arrive -Harry has a battle encounter with Poe -Sochie has a battle encounter with any enemy This is another odd stage. You have a few Turn A Gundam units (hooray!) and some Moonrace enemies to deal with. Quickly fight them off so that more enemies can appear. You forces' units should be appearing soon enough. Capture any unit you think will be useful to you. Defeat the Legion to initiate a scene between Dee and it. If you complete this session within 6 turns, you may go on to Extra Session 5 before going on to Session 12b. ----------------------------------------------------------- Session 12b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) Strike Rouge (Cagalli Yula Attha) All Available Units Player Reinforcements: Gundam Epyon (Heero Yuy) Enemy Units: Pegasus x3 Virgo II x2 -Taurus -Taurus Taurus Squad (3 Taurus) x6 Enemy Reinforcements: Forbidden Gundam (Shani Andras) -Raider Gundam (Clotho BUer) -Calamity Gundam (Orga Sanback) Events: -Turn 2: Player and Enemy Reinforcements arrive Experience Events: -Heero defeats Shani/Clotho/Orga: +235 Exp. A fairly straightforward mission, just make sure the Archangel doesn't take too much damage. On the second turn, the Druggie Trio will show up and do major damage to the Archangel. Heero will show
up to fend them off. Move the Archangel out of harm's way so that it doesn't get destroyed. When fighting the Virgo IIs, use attacks that you know will overpower the Planet Defensors. Use IDs if necessary. Use Heero to defeat the Druggies to get an awesome sceen and extra experience points. ----------------------------------------------------------- Session 13b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) All Available Units Player Reinforcements: Freedom Gundam (Kira Yamato) Enemy Units: Virgo II x3 -Taurus -Taurus Virgo II squad (3 Virgo II) x3 Calamity Gundam (Orga Sabnack) -Aegis Gundam Raider Gundam (Clotho Buer) -Aegis Gundam Forbidden GUndam (Shani Andras) -Aegis Gundam Enemy Reinforcements: Virgo II -Taurus -Taurus Neutral Enemy Units: Centurio (Legion) Events: -About 13 total enemies remain: Neutral Enemy Units arrive -About 8 total enemies remain: Player Reinforcements and Enemy Reinforcements arrive -Heero has a battle encounter with Shani/Orga/Clotho -Dee has a battle encounter with Legion This is an easy missions, especially since the trio is now split up. Just go all out on them. A Legion will show up. Defeat it for a special scene between Dee and the Legion. When a few enemies remain, some more enemeis will appear, but Freedom Gundam will appear with Kira as its pilot and destory most of them. ----------------------------------------------------------- Session 14b: ----------------------------------------------------------- Initial Units: Taurus SK Custom (Lucrezia Noin) Player Reinforcements: Gundam Epyon (Heero Yuy) Wing Gundam Zero (Zechs Merquise) Player Reinforcements (2): Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) God Gundam (Heero Yuy) All Available Units Player Reinforcements (3): Justice Gundam (Athrun Zala) Enemy Units: Gaia Gundam (Stella Loussier) Abyss Gundam (Auel Neider) Chaos Gundam (Sting Oakley) Barzam x11 Enemy Reinforcements: Xeku Eins Type 1 Squad (3 Xeku Eins Type I) x1 Barzam Squad (3 Barzam) x2 Taurus Squad (3 Taurus) x1 Xeku Eins Type II (3 Xeku Eins Type 2) x1 Neutral Enemy Units: Devil Gundam Devil Army Squad (3 Devil Army) x5 Master Gundam (Master Asia) Events: -Turn 2: Player Reinforcements arrive -Abouat 5 total enemies Remain: Player Reinforcements (3) and Enemy Reinforcements arrive -About -- total enemies remain: Neutral Enemy Units arrive -Domon has a battle encounter with Master Asia Experience Events: -Noin communicates with Zechs: +125 Exp. This is a long mission. Don't jump the gun and move Noin forward. You should know this just from seeing the fact that there are three strong Gundams on the field. Wait for Heero and Zechs and form a squad between them for some strong attack ability. Your forces will arrive soon enough and so will more enemies. Take out Stella, Auel, and Sting as fast as possible since they are the biggest threats, especially when coupled together. The Devil Gundam will arrive to bother you some more if you have been getting the Extra Sessions. Again, remember to use someone with an ID Cancelling ID command to use it when you deliver the first attack and then use your best squads to deliver the final blows. You are now returning to space, so you will lose the Audhumla as a carrier. ----------------------------------------------------------- Session 15b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Willegem (Gwen) Turn A Gunadm (Loran Cehack) All Available Units Enemy Units: Centurio (Legion) Batara -Jegan Mass Production Quebley Squad (3 Mass Production Quebley) x1 Gromlin Gundam Mark V Jegan -Batara -Serpent Jegan -Serpent Neutral Enemy Units: Soriel (Phil Ackerman) Almaiya x2 SUMO (Poe Eiji) -SUMO -SUMO Mahiroo Squad (3 Mahiroo) x3 Mahiroo (Sweatson) -Mahiroo -Mahiroo Neutal Enemy Reinforcements: Turn X (Gym Ginginham) Events: -All enemy units defeated: Neutral Enemy Units arrive -All Neutral Enemy Units defeated: Neutral Reinforcements arrive -Legion has a battle encounter with anyone -Poe has a battle encounter with anyone Experience Events: -Domon and Gym have a battle encounter: +260 Exp. A crazy stage we have here. Start attacking the units controlled by Legion. Capture any units you deem necessary to capture. I hight suggest the Mass Production Quebleys and Gundam Mark V. Moonrace enemies will show up fight you. They're not much, really . . . until Gym and Turn X show up. To quickly and easily deplete some of Gym's HP, have Domon attack him to initiate a scene. After you defeat Turn X, it will revive and show off its Moonlight Butterfly and the Turn A will do the same. Session end. ----------------------------------------------------------- Session 16b: ----------------------------------------------------------- Player Units: Archangel (Murrue Ramias) Willegem (Michael) Turn A Gundam (Loran Cehack) SUMO Harry Ord Custom (Harry Ord) Player Reinforcements: Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina) Enemy Units: Soriel (Phil Ackerman) SUMO (Poe Eiji) -SUMO -SUMO Mahiroo (Sweatson) Mahiroo x2 Mahiroo Squad (3 Mahiroo) x3 Almaiya x2 Enemy Reinforcements: Turn X Moonlight Butterfly (Gym Ginginham) Bandit (Maribell Hatchet) -Bandit -Bandit Bandit Squad (3 Bandit) x1 Events: -At least 1 Enemy is destroyed: Enemy Reinforcements arrive -Turn 2: Player Reinforcements arrive -Domon has a battle encounter with Gym Experience Events: -Archangel communicates with the Soriel: Phil and Poe join you. +165 Exp. -Loran has a battle encounter with Gym: Loran learns his Hyper Mode. +290 Exp. -Garrod has a battle encounter with Gym: Garrod learns his Hyper Mode. -Heero has a battle encounter with Gym: Heero learns his Hyper Mode. More Moonrace fun. There's a lot of stuff you can get in this stage. Have the Archangel communicate with the Soriel as fast as possible to get Poe and Phil to join you. Destroy the rest of the enemies in this stage. The big guy in this stage is of course, Gym Ginginham. Loran, Garrod, and Heero must all be in different squads if you want them all to learn their Hyper Modes, so keep them safe and make sure you don't destroy Gym too fast. You're going to need all of their Hyper Modes ] in the future to help with tougher battles, so make sure you get them. After this battle, Gwen will defect and Maribell will hijack Turn A. >.<;; ----------------------------------------------------------- Session 17b: ----------------------------------------------------------- Initial Units: Mother Vanguard (Berah Ronah) Crossbone Gunam X1 (Kincaide Nou) -Crossbone Gundam X2 (Zabine Chareux) Enemy Units: Willegem (Gwen) Almaiya (Gym) Turn A Gundam (Maribell) Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (2 Mahiroo) x3 Events: -Kincaide has a battle encounter with Maribell -Zabine has a battle encoutner with Maribell -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother Vanguard Experience Envets: -The Crossbone Gundams defeat Gym: +150 Exp. Well, Gwen has backstabbed you and the Turn A has been hijacked by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to the rescue! Lower Turn A's HP to get it back. Defeat all of the units, but leave Gym for last to savor the upcoming event. When you finally defeat Gym, you'll get a nice little scene of Kincaide and Zabine teaming up to show Gym he isn't the only one with the power of the "X". The Soriel and Mother Vanguard will now join you as battleships. ----------------------------------------------------------- Session 18b: ----------------------------------------------------------- Initial Units: Eternal (Lacus Klein) Justice Gundam (Athrun Zala) Player Reinforcements: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Freedom Gundam (Kira Yamato) All Available Units Enemy Units: GuAIZ x4 GuAIZ R Squad (3 GuAIZ R) x2 GuAIZ Squad (3 GuAIZ) x2 Sword Impulse Gundam (Shin Asuka) -Zaku Warrior -Zaku Warrior Enemy Reinforcements: Taurus (Lady Une) -Taurus -Taurus Taurus Squad (3 Taurus) x2 Enemy Reinforcements (2): Peacemillion (Quinze) Gundam Epyon (Milliardo Peacecraft) -Virgo II -Virgo II Virgo II Sqaud (3 Virgo II) x6 Events: -Turn 3: Player Reinforcements arrive -About 9 total enemies remain: Enemy Reinforcements arrive -All Enemy Units defeated: Enemy Reinforcements (2) arrive -Heero has a battle encounter with Milliardo -Lacus has a battle encounter with Milliardo Experience Events: -Heero defeats Milliardo: +145 Exp. After escaping his father's clutches, Athrun returns and Lacus joins you with her bright new battleship. Athrun is of course, followed by ZAFT forces led by Shin Asuka. Don't directly attack since there are quite a few enemies. Reinforcements will arrive shortly. After you've beaten all the enemies, Zechs will show his allegience to PLANT and attack you with his army of Virgo IIs. Again, high powered map attacks and other strong attacks that will overpower the Planet Defensors will work here, so this gives you an excuse to use SP for seishins without any guilt. Defeat all the enemies to end this scenario. ----------------------------------------------------------- Session 19b (Part 1): ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Murrue Ramias (Archangel) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Freedom Gundam (Kira Yamato) -Aile Strike Gundam (Muu La Flaga) Enemy Units: Dominion (Natarle Bajiru) Alexandria x2 Virgo II Squad (3 Virgo II ) x3 Abyss Gundam (Auel Neider) -Aegis Gundam -Aegis Gundam Gaia Gundam (Stella Loussier) -Aegis Gundam -Aegis Gundam Chaos Gundam (Sting Oakley) -Aegis Gundam -Aegis Gundam Calamity Gundam (Orga Sabnack) -Aegis Gundam -Aegis Gundam Forbiddne Gundam (Shani Andras) -Aegis Gundam -Aegis Gundam Raider Gundam (Clotho Buer) -Aegis Gundam -Aegis Gundam Events: -Turn 2: Freedom Gundam and Aile Strike Gundam leave the map. Wow . . . a lot Gundams to fight . . . this is obviously not going to be very easy. When your HP gets low, make use of Lacus' ID that heals everyone when she goes into Seed Mode. Use strong attacks that hit everyone in a squad and of course, map attacks whenever you can. Try to even steal an Aegis Gundam if you ever get the oppurtunity. This stage will end when all enemy units are defeated. ----------------------------------------------------------- Session 19b (Part 2): ----------------------------------------------------------- Player Units: Freedom Gundam (Kira Yamato) Strike Gundam (Muu La Flaga) Enemy Units: Providene Gundam (Rau Le Creuset) -Zaku Warrior -Zaku Warrior Events: -Rau's HP is deplted: Rau recovers all of his HP Don't underestimate Rau. His DRAGOON attack can be devistating and can easily bring Kira and Muu to their knees. Join Kira and Muu into a squad and move away from where Rau can walk over to you and annhilate you. Use Kira's Hi-MAT map attack to defeat Rau. Rau will then regain his HP. If Rau attacks, make an attempt to evade to minimize damage. After that, go ahead and put all your force into delivering a killing blow. ----------------------------------------------------------- Session 20b: ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Murrue Ramias (Archangel) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Dominion (Natarle Bajiru) Dominion x2 Forbidden Gundam (Shani Andras) -Raider Gundam (Clotho Buet) -Calamity Gundam (Orga Sabnack) Abyss Gundam (Auel Neider) -Gaia Gundam (Stella Loussier) -Chaos Gundam (Sting Oakley) Virgo II Squad (2 Virgo II) x4 Neutral Enemy Units: Tallgeese III (Treize Khushrenada) -Taurus -Taurus Taurus Squad (3 Taurus) x10 Events: -Heero has a battle encounter with Treize Experience Events: -Heero defeats Treize: +320 Exp. A rather simple mission even though there are a lot of units. Head south towards the yellow-colored forceos oto take them on since the Taurus can be pretty much beaten effortlessly. Beware when fighting Trieze. He has this ability that allows him to still attack when his HP reaches zero before he dies. The normal enemy forces from above should be coming down to join you. As usual, use strong squads to take out Shani/Clotho/Orga and Sting/Stella/Auel. ----------------------------------------------------------- Session 21b: ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Murrue Ramias (Archangel) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Friendly Units: Shuttle (Fllay Alstar) Enemy Units: Virgo II Sqaud (2 Virgo II) x4 Gaia Gundam (Stella Loussier) -Aegis Gundam -Aegis Gundam Abyss Gundam (Auel Neider) -Aegis Gundam -Aegis Gundam Chaos Gundam (Sting Oakley) -Aegis Gundam -Aegis Gundam Enemy Reinforcements: Dominion (Azrael) Virgo II Squad (3 Virgo II) Neutral Enemy Units: Peacemillion (Quinze) Gundam Epyon (Milliardo Peacecraft) -GuAIZ -GuAIZ Virgo II Squad (2 Virgo II) x4 GuAIZ x4 Neutral Enemy Reinforcements: Blast Impulse Gundam (Shin Asuka) -Zaku Warrior -Zaku Warrior Zaku Warrior Squad (3 Zaku Warrior) x3 Neutral Enemy Reinforcements (2): Providence Gundam (Rau Le Creuset) Events: -About 11 total enemies remain: Enemy Reinforcements arrive -Neutral Enemy Units defeated: Neutral Enemy Reinforcements arrive -Natarle is defeated: Friendly Units appear -All Enemy and Neutral Enemy Units are defeated: Neutral Enemy Reinforcements (3) arrive -Heero has a battle encounter with Zechs -Muu has a battle encounter with Rau -Domon has a battle encounter with Rau Experience Events: -Heero defeats Zechs: +330 Exp. -Murrue communicaates with Fllay: Friendly Units retreat. -Murrue defeats Natarle: Muu La Flaga dies. +330 Exp. -Rau is defeated: +165 Exp. -Kira defeats Rau: +330 Exp. You have the OZ forces and ZAFT to deal with once agian in this mission. Use the usual strategies. Most of the enemies should be pretty easy to defeat by now, bosses included. There are quite a few chances to get some extra experience in this mission so take advantage of that. Make sure Murrue communicates with Fllay's shuttle since Fllay as an Archangel adds an extra useful ID that stops a battle encounter. ----------------------------------------------------------- Session 22b: ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Force Impulse Gundam (Shin Asuka) -Zaku Warrior -Zaku Warrior GuAIZ R Squad (3 GuAiz R) x6 Zaku Warrior Squad (2 Zaku Warrior) x2 Enemy Reinforcements: Providence Gundam (Rau Le Creuset) -V2 Assault Buster -V2 Assault Buster Neutral Enemy Units: Turn X Moonlight Butterfly (Gym Ginginham) Willegem (Gwen) Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (2 Mahiroo) x2 Bandit (Maribell Hatchet) -Bandit -Bandit Bandit Squad (2 Bandit) x1 Neutral Enemy Reinforcements: Psyco Gundam (Gwen) Events: -About 18 total enemy units remain: Neutral Enemy Units arrive -About 14 total enemy units remain: Enemy Reinforcements arrive -Willegem is defeated: Neutral Enemy Reinforcements arrive Experienve Events: -Domon has a battle encounter with Gym: +340 Exp -Loran defeats Gym: +340 Exp. -Kira defeats Rau: +340 Exp. This mission isn't terribly hard but can cost you a few units if you're not careful. The initial units are easy to beat, Shin included. Gym's crew will show up and Gym's Moonlight Butterfly will deal a little bit of damage at the beginning of every Neutral Enemy turn, so it's obviously a priority to defeat him. Rau will arrive as well with V2 Assault Buster Gundams backing him no. You, you can't capture them. Nice try, though. Make sure you use your best attackers to quickly take out Rau's squadin one attack. ----------------------------------------------------------- Session 23b: ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Tria (Dee Trier) Intertol (Norma Legion) Centurio x4 (Legion) Centurio Regartus x2 (Legion) -Centurio (Legion) -Centurio (Legion) Centurio Regartus x2 (Legion) -Centurio (Legion) Centurio Squad (2 Centurio) x5 (Legion) Events: -Dee's HP is lowered: Dee rejoins you Now starts the really hard part. The Legions aren't so hard to deal with when they are on their own, but in squads, they can be annoying. Use map attacks as much as possible since they really help. Try to lower Dee's HP as fast as possible so that you can get her back to your side with her Tria. I hope you didn't think that mission was too hard, because the next one is crazy . . . ----------------------------------------------------------- Session 24b: ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Player Reinforcements: Vesalius Sword Impulse Gundam (Shin Asuka) -Zaku Warrior -Zaku Warrior Enemy Units: Centurio x14 (Legion) Centurio Regartus x4 (Legion) Legion Consrare (3 Consare S) x1 (Legion) Centurio Regartus x4 (Legion) -Centurio (Legion) -Centurio (Legion) Centurio Squad (2 Centurio) x2 (Legion) Enemy Reinforcements: Intertol (Norma Legion) Legion Regartus x6 Centurio Consrare x2 -Centurio Regartus -Centurio Regartus Events: -About 18 total enemy units remain: Enemy Reinforcements arrive -Turn 4: Player Reinforcements appear -Dee has a battle encounter with any Legion: Dee's Newtype Mode activates -Loran has a battle encounter with any Legion: Loran's Hyper Mode activates -Kira has a battle encounter with any Legion: Kira and Lacus's Seed Mode activates -Athrun has a battle encounter with any Legion: Athrun's Seed Mode activates -Cagalli has a battle encounter with any Legion: Cagalli's Seed Mode activates -Garrod has a battle encounter with any Legion: Garrod's Hyper Mode activates -Heero has a battle encounter with any Legion: Heero's Hyper Mode activates You have one huge battle cut out for you. DO NOT split up your forces. I suggest gunning it North since that's where Norma Legion will appear and defeating Norma will end the mission. Try to split up the squads with the more powerful versions of the Legion's mecha in them. Use your BEST map attackers to deal with large groups of enemies. If an enemy goes into Hyper Mode, DO NOT land next to them. This will put you in a position to become a victim of their deadly map attack which spells sure kill for any of your units. If you think you are doing well and want to defeat all enemy units, you can go ahead and do so, but if you're best units start feeling desperate, try to attack and defeat Norma Legion as soon as humanly possible. Congratulations on beating the main portion of the game! Now you have the Encore Stages to deal with. ----------------------------------------------------------- 4-3. Training Sessions: ----------------------------------------------------------- If you choose to do so after Session 00, you can take part in Cima's training sessions to quickly teach you the ropes before you get to the main game. ----------------------------------------------------------- Training Session 01 (Part 1): ----------------------------------------------------------- Initial Units: Zaku IIF x3 Enemy Units: Zaku IIF You'll be taught the basics of attacking the enemy here, such as using long range attacks (rifles, bazookas, etc.) will always be used in combat before a melee attack (sabers, etc) are used. Roberto and Apolly will then return to the ship and three Zakus will be released and you will be given an enemy Zaku. You can finish this much faster if you combine your three Zaku IIFs into a squad and finish the enemy that way. ----------------------------------------------------------- Training Session 01 (Part 2): ----------------------------------------------------------- Initial Units: Rick Dom x2 (Apolly and Roberto) Enemy Units: Rick Dom x2 The second part of this mission consists of how to use ID Commands, which Apolly will show you. ID Commands cost SP. You will gain SP over time as you attack/are attacked and defeat enemies during battle. Just combine Apolly and Roberto into a squad and use SP Commands before you attack to deal out better damage to the opposing Rick Doms. Getting the hang of it yet? After the battle ends, you will be taken to the Backstage and be shown how it works and how you can proceed. ----------------------------------------------------------- Training Session 02 (Part 1): ----------------------------------------------------------- Initial Units: Musai All Available Units Enemy Units: Zanzibar Zaku IIF Squad (3 Zaku IIF) x2 Cima wills end out a group of Zakus and Char will use the Musai's long range attacks to split the squad up. Obviously, this is a useful tactic for splitting up strong squads so you can pick off the enemies one by one. You will then be given a battle scenario. Use the Musai to split the Zaku squads up and then defeat the Zakus using Char, Roberto, and Apolly. ----------------------------------------------------------- Training Session 02 (Part 2): ----------------------------------------------------------- Initial Units: Zaku IIF Squad (3 Zaku IIF) x2 Enemy Units: Zaku IIF This session will teach you how to capture enemy units. To capture, you need to weaken the unit you want to capture, and then surround it with three units and use the "Capture" command to take it. The more Mobile Suits surrounding the opponent, the better the chance you have of capturing it. When you are finally given control, simply capture the enemy Zaku to win the session. ----------------------------------------------------------- Training Session 03: ----------------------------------------------------------- Zanzibar (Detrov Kossel) All Available Units Enemy Units: Salamis GM Squad (3 GM) x1 GM x3 This is a simple brawling mission. Use all of the things that you've learned to defeat the enemies. ----------------------------------------------------------- 4-4. Extra Sessions: ----------------------------------------------------------- These are special sessions that can be opened up by completing certain tasks. These sessions may give you new characters, new enemies, and more opportunities for various objectives. ----------------------------------------------------------- Session X1 (Part 1): ----------------------------------------------------------- How to Obtain: In Session 01, have Bernie communicate with Chris. Initial Units: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) All Available Units Enemy Units: Zanzibar (Killing) Musai Refit x2 Gelgoog x6 Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2 Obligatory kill Colonel Killing time! Make sure to steal some Gelgoogs, or more importantly, one of those more powerful Gelgoog Jaegers. Apolly and Roberto must be getting tired of their Doms by now since everyone else and their mother has a Gelgoog by now. Defeating Killing to end this part of the scenario. If you are playing on Normal Mode, move on to the Normal Mode version of Part 2. If you are playing on Special Mode, move on to the Special Mode version. ----------------------------------------------------------- Session X1 (Part 2, Normal Mode Version): ----------------------------------------------------------- Initial Units: Kaempfer (Mikhail) Player Reinforcements: Zaku IIFZ (Bernie Wiseman) Player Reinforcements (2): Zanzibar (Detrov Kossel) All Avaialble Units Enemy Units: GM x2 GM Command Enemy Reinforcements: FA Gundam Alex (Chris McKenzie) Enemy Reinforcements (2): Pegasus (Bosque Om) GM Command -GM -GM GM Command (Yazan Gable) -GM -GM Events: -Mikhail has a battle enecoutner with Chris: Mikhail is destroyed -Bernie has a battle encounter with Chris -Gato has a battle encounter with Yazan -All Enemy Units defeated: Enemy Reinforcements arrive -Mikhail destroyed: Player Reinforcements arrive -2 Turns after Player Reinforcements arrive: Player Reinforcements (2) and Enemy Reinforcements (2) arrive Experience Events: -Bernie communicates with Chris: +100 Exp. -Char communicates with Bosque: +50 Exp. Mikhail has a ton of SP, so use his IDs to get done with the GMs quickly and easily. After that, an event will occur where the Alex shows up and forces him to eat Gattling Gun bullets. Bernie will then show up. Have him fight and then communicate with Chris if you would like to get them on your team later on in the game. Bosque will show up with an army that shouldn't be too hard to take down. The scenario will end after all enemy units have been defeated. ----------------------------------------------------------- Session X1 (Part 2, Special Mode Version): ----------------------------------------------------------- Initial Units: Kaempfer (Mikhail) Enemy Units: GM x2 GM Command Enemy Reinforcements: FA Gundam Alex (Chris McKenzie) If you are on special mode, things will play out . . . a bit differently. Have Mikhail do the same thing. Chris will show up, but before she can finish him, Gato and Char will show up to save him and the rest of the Cyclops team. Chris will retreat and you escape the colony. Move on to Part 3. ----------------------------------------------------------- Session X1 (Part 3, Special Mode Only): ----------------------------------------------------------- Note: This ONLY occurs on Special Mode. Initial Units: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) Kaempfer (Mikhail) Zaku II FZ (Bernie Wiseman) Gelgoog Char Custom (Char Aznable) Gelgoog Gato Custom (Anavel Gato) All Available Units Enemy Units: Pegasus (Bosque Ohm) GM Custom (Yazan Gable) -GM Custom -GM Custom GM Custom x3 -GM -GM Events: -Mikhail has a battle encounter with Yazan Well, now that you've escaped that colony with everyone alive, it's time to deal with Bosque's fleet. Form squads out of the people that you have and the ones in your ships. Move in and destroy. No one is a real threat here at all. Bernie, Mikhail, and Steiner will all join you after this mission. ----------------------------------------------------------- Session X2: ----------------------------------------------------------- How to Obtain: During Session 5, have Sera communicate with Sieg. Initial Units: Gelgoog Marine (Sieg Wagner) Elmeth (Sera Expery) Enemy Units: GM Command x3 GM x7 This is a straightforward mission with a sad ending to it. Just defeat all of the enemy units. ----------------------------------------------------------- Session X3a: ----------------------------------------------------------- How to obtain: Complete Session 07a within 6 turns. ----------------------------------------------------------- Session X3b: ----------------------------------------------------------- How to Obtain: Complete Session 07b within 6 turns. Initial Units: Zanzibar II (Yuri Hassler) Lili Marlene (Detrov Kossel) Elmeth (Leila Reymond) All Available Units Enemy Units: Galbaldy Beta x2 GM Custom x3 Enemy Reinforcements: GM Custom x5 Neutral Units: Full Armor Gundam Alex (Zero Murasame) Events: -All Enemies Defeated: Enemy Reinforcements arrive -Char has a battle encounter with any enemy -Haman has a battle encounter with any enemy -Leila has a battle encounter with any enemy Experience Events: -Leila communicates with Zero: Zero joins you. +85 Exp. A very easy and simple stage, especially considering the enemies aren't even in squads. Have Leila communicate with Zero to get him to join you. He's a strong Newtype pilot and gets +8 with Leila, so he will be very useful. Haman will get her Quebley after this mission, so feel free to put a Newtype in her Elmeth. ----------------------------------------------------------- Session X4a: ----------------------------------------------------------- How to Obtain: You must have played Session X2 and chosen the UC Route. Initial Units: Gundam Sisquede (Sieg) Player Reinforcements: Rick Dias (Mian) Player Reinforcements (2): Argama (Henken Beckner) Rick Dias (Quattro Bajina) -Gundam Mark II (Camille Bidan) Rick Dias (Apolly) -Rick Dias (Roberto) Enemy Unit: GM II Squad (2 GM II) x3 Gundam Dezpada (Ein) Enemy Reinforcements: Gundam Tera S'ono (Sera) Enemy Reinforcements (2): Hi-zack Squad (3 Hi-zack) x4 Hizack Custom -Hi-zack Custom -Hi-zack Custom Events: -Ein defeated: Ein refill HP. Enemy Reinforcements arrive. -Sieg and Mian reach the right of the map: Player Reinforcements (2) and Enemy Reinforcements (2) will appear. -Sieg has a battle encounter with Ein -Sieg has a battle encounter with Sera Now Ein is on the opposite end of the battlefield with a complete bishie look to spite you and a brand new Gundam. Luckily, you've stolen the other Monoeye Gundam and now it's time to duel. Let the GMs come to you and beat them before taking Ein on. Once you've defeated Ein, Sera will appear and join together in a squad. You must know make your way to the right of the map which can be difficult considering how strong your two enemies are. Once you do that, the Argama will arrive and more enemies will appear. Ein will retreat Defeat all the enemies to win the mission. ----------------------------------------------------------- Session X4b: ----------------------------------------------------------- Player Units: Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Player Reinforcements: God Gundam (Domon Kashu) Enemy Units: Devil Gundam Devil Army Squad (3 Devil Army) x7 Enemy Reinforcements: Master Gundam (Master Asia) Devil Army Squad (3 Devil Army) x7 Events: -About 9 total enemies remain: Player and Enemy Reinforcements arrive Experience Events: -Domon defeats Master Asia: +100 Exp. This can be a frustrating mission if you don't have Shin Matsunaga. MAKE SURE you have him with you. Begin pounding on the Devil Army units and ignore Devil Gundam for now. Soon, more Devil Army units will show up, but Domon will show up and kick some ass on foor before calling for God Gundam. Master Asia will shot up to fight you as well. Have Domon finish him off ASAP since he can be very annoying. When fighting the Devil Gundam, do not put Shin Matsunaga in your strongest squad. Put him in your second strongest squad. Then attack and make sure you use his ID that stops that enemy from using IDs for the rest of the turn. After you do that, the Devil Gundam won't be able to heal anymore. Use your best squad (which should have Domon in it) to finish the Devil Gundam off. ----------------------------------------------------------- Session X5a: ----------------------------------------------------------- How to obtain: You must have completed Session X4a and have completed Session 13a within 6 turns. Initial Units: GM III (Garrod Ran) Player Reinforcements: Argama (Bright Noa) Radish (Henken Beckner) All Available Units Enemy Units: Xeku Eins x2 Barzam Squad (2 Barzam) x3 Enemy Reinforcements: Gundam Dezpada (Ein) Xeku Eins Squad (3 Xeku Eins) x1 Barzam Sqaud (3 Barzam) x6 Events: -Garrod's GM III's HP is lowered: Garrod recieves Gundam X, all enemy units will be destroyed, Enemy Reinforcements arrive -Turn 2: Player Reinforcements arrive Experience Events: -Ein is defeated: +115 Exp. Another Monoeyes stage plus a little bit of Gundam X. Isn't it annoying how Gundam X gets shafted more and more and more in these pocket G-Gens? I mean, the Frost Brothers aren't even in this game. Jeez . . . Enough of my ranting. Have Garrod go ahead and attack so his HP can be lowered and he can get the Gundam X. The Satellite Cannon will wipe out all of the enemy units, causing the reinforcements to show up. On Turn 2 you'll get your units to take on Ein's forces. Simply defeat all enemy units to complete the mission. Garrod will join you with the Gundam X after this mission ends. ----------------------------------------------------------- Session X5b: ----------------------------------------------------------- Initial Units: Hi-zack (Garrod Ran) Player Reinforcements: God Gundam (Domon Kashu) Player Reinforcements (2): Master Gundam (Master Asia) Player Reinforcements (3): Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) All Available Units Enemy Units: Devil Army x6 Marasai Hi-zack x3 Enemy Reinforcements: Devil Gundam Devil Army Squad (3 Devil Army) x3 Enemy Reinforcements (2): Devil Army Squad (3 Devil Army) x5 Events: -Garrod's HP is lowered: Garrod recieves Gundam X. All enemy units are destroyed. Player Reinforcements arrive and join Garrod in a squad. Enemy Reinforcements appear. -1 Turn after Garrod recieves Gundam X: Player Reinforcements (2) arrive -All Enemy Units and Reinforcements defeated: Player Reinforcements (3) and Enemy Reinforcements (2) arrive Don't move Garrod too much to the right of the stage since the Devil Gundam will be spawning near there. Let him be attacked by the Devil Army so that he can recieve the Gundam X and Domon can arrive to deliver some backup. On the next turn, Master will temporarily join you for this stage and will teach Domon how to use the Sekiha Tenkyoken. After you defeat all of the enemies, your forces will arrive as backup and Master will leave. Clean up the rest of the enemies to end the mission. Garrod will join you with the Gundam X. ----------------------------------------------------------- Session X6a: ----------------------------------------------------------- Initial Units: Gundam Sisquede (Sieg Wagner) -Re-GZ (Mian Fahren) Player Reinforcements: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) All Available Units Enemy Units: Gundam Dezpada (Ein Levy) Barzam x2 Barzam Squad (3 Barzam) x3 Enemy Reinforcements: Gundam Tera S'ono Mobile Armor (Sera Expery) Xeku Zwei x2 -Xeku Eins Type 1 -Xeku Eins Type 1 Gundam Sisquede x2 Gundam Dezpada x2 Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1 Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x3 Events: -At least one enemy defeated: Player Reinforcements arrive -Seig has a battle encounter with Ein -Sieg has a battle encounter with Sera You start this mission with just Sieg and Mian, so try to be careful. Use Mian's mega beam cannon attack on the full squads to take care of the multiple enemies. Your forces will soon show up. After you've beaten all of the enemies, more enemies will arrive, including the annoying Tera S'ono Mobile Armor. Sera's attacks can completely deplete a character of SP (or HP, for that matter >.<). The Xeku Zwei can be annoying, so try to seperate the squads that they are in to defeat them when they are alone. Beating the Tera S'ono will end this mission. ----------------------------------------------------------- Session X6b (Part 1): ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) God Gundam/Hyper (Domon Kashu) Enemy Units: Devil Gundam Devil Army Squad (3 Devil Army) x10 Enemy Reinforcements: Zaku Warrior Squad (2 Zaku Warrior) x2 Gromlin Xeku Zwei -Bound Doc -Bound Doc Pallas Athene -Pallas Athene -Pallas Athene Xeku Zeri -The O -The O Gundam Mark V Squad (2 Gundam Mark V) x1 Events: -About 8 total enemy units remain: Enemy Reinforcements arrive Experience Events: -Domon defeats Devil Gundam: +250 Exp. By now you should the Devil Army units pathetically easy to defeat. Just build up your squads and take them out. After awhile, reinforcements will arrive in the form of DG-ified units. This part of the session will end once the Devil Gundam is defeated. Master will arrive . . . move on to part 2 . . . ----------------------------------------------------------- Session X6b (Part 2): ----------------------------------------------------------- Player Units: God Gundam (Domon Kashu) Enemy Units: Master Gundam (Master Asia) Events: -Master's HP is depleted: Master recovers HP -Domon has a battle encounter with Master after Master recovers HP Simple mission. Use IDs to pump up your attack power and then use the Sekiha Tenkyoken. Rinse, wash, repeat. The mission ends once Master is defeated. ----------------------------------------------------------- Session X7Sp: ----------------------------------------------------------- Initial Units: Gundam Tera S'ono (Sera Expery) Enemy Units: Gundam Sisquede (Sieg Wagner) Enemy Reinforcements: Centurio Regartus (Legion) Events: -Sera has a battle encounter with Sieg -Sera defeats Sieg: Sieg joins you and joins in a squad with Sera. Enemy Reinforcements arrive. When you attack Sieg, the computer will automatically take over and deliver a beam saber attack. After that, you're on your on. Just beat Sieg to get him to join you. A Legion will appear. Go all out with Sera and Sieg to defeat it. Sieg and Mian will join your team during the next Session (Session 10Sp) as well as the returning Sera. ----------------------------------------------------------- 4-5. Encore Sessions: ----------------------------------------------------------- These sessions can be played after you've beaten the main game) Stage 24a/24b). To unlock these missions, keep playing Free Battles until a plot event happens. You will then be able to access these missions. ----------------------------------------------------------- Session SP1a: ----------------------------------------------------------- Initial Units: Ra Cailum (Bright Noa) Near Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Nu Gundam (Amuro Ray) Enemy Units: Sazabi (Char Aznable) -Jagd Doga -Jagd Doga Rewloola Jagd Doga Squad (3 Jagd Doga) x4 Jagd Doga (Gyunei Guss) -Jagd Doga -Jagd Doga Geara Doga Custom (Rezin Schneider) -Geara Doga -Geara Doga Geara Doga Squad (3 Geara Doga) x5 Events: -Amuro has a battle encoutner with Gyunei Guss -Amuro has a battle encounter with Char -Judau has a battle encounter with Char -Haman has a battle encounter with Char -Camille has a battle encounter with Char -Sayla has a battle encounter with Char -Usso has a battle encounter with Char -Kira has a battle encounter with Char -Athrun has a battle encounter with Char Ah, Char's Counterattack - the rise of Neo Zeon. DON'T jump right into the enemy unless you want to be funnel spammed. Wait for the enemies to come to you and then get the jump on them. Rush tactics will unfortunately hurt you more than help you here. Make your way through the enemies all the way up to Char. Tons of characters take their time to yell at him during this battle. ----------------------------------------------------------- Session Sp2a: ----------------------------------------------------------- Initial Units: Ra Cailum (Bright Noa) Near Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Nu Gundam (Amuro Ray) Enemy Units: Rewloola Jagd Doga (Gyunei Guss) -Jagd Doga -Jagd Doga Geara Doga Custom (Rezin Schneider) -Geara Doga -Geara Doga Geara Doga x4 Geara Doga Squad (2 Geara Doga) x5 Geara Doga Sqaud (3 Geara Doga) x6 Tons of Geara Dogas here, but thankfully, less Jagd Dogas. You can rush in here if you'd like. Just remember to take down the Jagd Dogas as fast as possible. All in all, this is a simple mission. Char will show up at the end and Amuro, Camille, and Judau will try to stop him, but Quess will save him and defect. ----------------------------------------------------------- Session SP2b: ----------------------------------------------------------- Initial Units: Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Wing Gundam Zero (Heero Yuy) All Available Units Enemy Units: Tallgeese Squad (3 Tallgeese) x1 Aegis Gundam Squad (3 Aegis Gundam) x3 Serpent Squad (3 Serpent) x5 Enemy Reinforcements: Serpent Squad (3 Serpent) x10 Enemy Reinforcements (2): Serpent Squad (3 Serpent) x5 Events: -About 12 total enemy units remain: Enemy Reinforcements appear -About 14 total enemy reinforcements after Enemy Reinforcements appear: Enemy Reinforcmenets (2) appear And the battles of Endless Waltz cometh! Time to take down the Serpent teams that are in the way of you and grabbing Deikim by the throat. Though there are a lot, they are not threatening at all. This is basically one huge search and destroy mission. ----------------------------------------------------------- Session SP3a: ----------------------------------------------------------- Initial Units: Ra Cailum (Bright Noa) Near Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Nu Gundam (Amuro Ray) Player Reinforcements: Re-GZ (Chan Agi) Enemy Units: Sazabi (Char Aznable) -Jagd Doga -Jagd Doga Alpha Azieru (Quess Paraya) Rewloola x2 Jagd Doga (Gyunei Guss) -Jagd Doga -Jagd Doga Jagd Doga Squad (3 Jagd Doga) x3 Geara Doga Custom (Rezin Schneider) -Geara Doga -Geara Doga Geara Doga Squad (3 Geara Doga) x4 Events: -Amuro has a battle encounter with Char: Player Reinforcements arrive -Amuro has a battle encounter with Quess -Camile has a battle encoutner with Char -Judau has a battle encounter with Char -Chan has a battle encounter with Quess -Amuro defeats Char WITHOUT Haman communicating with him: Amuro leaves for Axis Experience Events: -All enemy units except for Char defeated and Haman communicates with Char: +180 Exp. -Amuro defeats Char after Haman has communicated with him: Amuro leaves for Axis. +360 Exp. Time for the final dealing with Char. If you think you can forgive him, you can even convince him back in this mission. Start by waiting for the first turn, then moving in. Use map attacks when possible. If you want to retrieve Char, defeat every unit in this stage except for the Sazabi. Then lower his HP and have Haman communicate with Char. Then have Amuro's squad be the one to defeat Char. Enjoy the following scenes after you have completed the stage. Neo Zeon has been stopped! If you have succesfully convinced Char, you get . . . Quattro again?! And here we were hoping he'd stay as Char. -.-;; ----------------------------------------------------------- Session SP3b: ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Murrue Ramias (Archangel) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) God GUnadm (Domon Kashu) All Available Units Enemy Units: Devil Gundam Devil Army Squad (3 Devil Army) x10 Enemy Reinforcements: Devil Gunadm (Muruta Azrael) Devil Gundam (Rain Mikimura) Devil Gundam x2 Abyss Gundam -Devil Army -Devil Army Chaos Gundam -Devil Army -Devil Army Providence Gundam -Devil Army -Devil Army Calamity GUndam -Devil Army -Devil Army Forbidden Gundam -Devil Army -Devil Army Gaia Gunam -Devil Army -Devil Army Zanspine -Devil Army -Devil Army -Turn X -Devil Army -Devil Army Events: -All Enemy Units defeated: Enemy Reinforcments arrive -Domon defeats Rain: +540 Exp. The first half of the stage is really easy. Even easier than the other stages dealing wtih the Devil Gundam. Then Azrael appears with four Devil Gundams. This stage will automatically end if you can beat Rain and Azrael's Devil Gundams, but what fun is that? Each enemy squad has one super-powered lead unit, so be careful, especially when going up against the ones with attacks that hit every unit in your squads. The Devil Gundams are actually the hardest part, especially Azrael's since he can use IDs. Beat Rain with Domon so that you can get the super-cool Love Love Tenkyoken scene. ----------------------------------------------------------- Session Sp4 (If You Have Not Acquired Tobia Yet): ----------------------------------------------------------- Initial Units: Mother Vanguard (Berah Ronah) Crossbone Gundam X1 Kai (Kincaide Nou) -Crossbone Gundam X2 (Zabine Chareux) Enemy Units: Batara Squad (3 Batara) x3 Looks simple and it is simple. Go get 'em pirates! Simply have Kincaide and Zabine use their best attacks to take down the enemies. After you have completed the stage, the inevitable occurs: Zabine turns on you and hjijacks Mother Vanguard. The kids on the shuttle that you saved, Tobia and Bernadette, of course, will be getting involved now . . . ----------------------------------------------------------- Session Sp4 (If You Have Acquired Tobia): ----------------------------------------------------------- Initial Units: Mother Vanguard (Berah Ronah) Crossbone Gundam X1 Kai (Kincaide Nou) Crossbone Gundam X2 (Zabine Chareux) Crossbone Gundam X3 (Tobia Aronax) Enemy Units: Batara Squad (3 Batara) x3 Alexandria If you are on Special Mode and have acquired Tobia early, this varied version of the stage will be available where Tobia will launch. It's practically the same stage. Just run forth and destroy everything. ----------------------------------------------------------- Session Sp5 (Part 1): ----------------------------------------------------------- Initial Units: Crossbone Gundam X1 Kai (Kincaide Nou) Enemy Units: Crossbone Gundam X2 (Zabine Chareux) Simple mission that you don't even have to win. Either way, Kincaide will lose . . . ----------------------------------------------------------- Session Sp5 (Part 2 - UC Route): ----------------------------------------------------------- Initial Units: Ra Cailum (Bright Noa) Near Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Crossbone Gundam X3 (Tobia Aronax) All Available Units Enemy Units: Alexandria x2 Batara x2 Batara Squad (3 Batara) x6 The O Squad (3 The O) x1 Pallas Athene Sqaud (3 Pallas Athene) x1 Crossbone Gundam X2 (Zabine Chareux) Experience Events: -Tobia arrives: +360 Exp. The entire fleet is held up as the Mother Vanguard is held captive, but hot blooded Tobia to the rescue! He'll wipe out a ship and random other stuff just upon appearing along with delivering a free 360 experience to your team in the process. Once Tobia frees the Mother Vangaurd, you will have control of your team once again. This is a simple seek and destroy mission, really, and should not take much effort at all. After this stage, the Jupiterians will take Bernadette away. Tobia is not pleased. ----------------------------------------------------------- Session Sp5 (Part 2 - AU Route): ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Crossbone Gundam X3 (Tobia Aronax) All Available Units Enemy Units: Alexandria x2 Batara x2 Batara Squad (3 Batara) x6 The O Squad (3 The O) x1 Pallas Athene Sqaud (3 Pallas Athene) x1 Crossbone Gundam X2 (Zabine Chareux) Experience Events: -Tobia arrives: +360 Exp. The entire fleet is held up as the Mother Vanguard is held captive, but hot blooded Tobia to the rescue! He'll wipe out a ship and random other stuff just upon appearing along with delivering a free 360 experience to your team in the process. Once Tobia frees the Mother Vangaurd, you will have control of your team once again. This is a simple seek and destroy mission, really, and should not take much effort at all. After this stage, the Jupiterians will take Bernadette away. Tobia is not pleased. ----------------------------------------------------------- Session Sp6 (UC Route): ----------------------------------------------------------- Initial Units: Ra Cailum (Bright Noa) Near Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Crossbone Gundam X3 (Tobia Aronax) All Available Units Enemy Units: Ra Cailum x4 Mass Production F91 Squad (3 Mass Production F91) x5 Re-GZ BWS Sqaud (2 Re-GZ BWS) x1 Jegan Squad (2 Jegan) x7 Jegan Sqaud (3 Jegan) x1 Neutral Enemy Units: Alexandria Neutral Enemy Reinforcements: Dogosse Gier The O Squad (3 The O) x1 Pallas Athene (3 Pallas Athene) x1 Batara Squad (3 Batara) x4 Divinidad (Bernadette) Events: -About 12 total enemy units remain: Neutral Enemy Reinforcements arrive Thanks to Zabine, a huge misunderstanding occurs and you are attacked by Federation forces. Boy, aren't you going to enjoy revenge when you finally get your hands around his neck? The Feddies aren't much of a threat, really. Just handle them as you normally would. A Jupiter fleet will arrive with a slightly tougher challenge. Well, not really. The only challenge is that Divinidad that Bernadette is stuck in with a clone of her father, Dougachi. Beat the Divinidad to initiate a scene where Tobia saves Bernadette from her father. ----------------------------------------------------------- Session Sp6 (AU Route): ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) Crossbone Gundam X3 (Tobia Aronax) All Available Units Enemy Units: Ra Cailum x4 Mass Production F91 Squad (3 Mass Production F91) x5 Re-GZ BWS Sqaud (2 Re-GZ BWS) x1
Jegan Squad (2 Jegan) x7 Jegan Sqaud (3 Jegan) x1 Neutral Enemy Units: Alexandria Neutral Enemy Reinforcements: Dogosse Gier The O Squad (3 The O) x1 Pallas Athene (3 Pallas Athene) x1 Batara Squad (3 Batara) x4 Divinidad (Bernadette) Events: -About 12 total enemy units remain: Neutral Enemy Reinforcements arrive Thanks to Zabine, a huge misunderstanding occurs and you are attacked by Federation forces. Boy, aren't you going to enjoy revenge when you finally get your hands around his neck? The Feddies aren't much of a threat, really. Just handle them as you normally would. A Jupiter fleet will arrive with a slightly tougher challenge. Well, not really. The only challenge is that Divinidad that Bernadette is stuck in with a clone of her father, Dougachi. Beat the Divinidad to initiate a scene where Tobia saves Bernadette from her father. ----------------------------------------------------------- Session Sp7 (UC Route): ----------------------------------------------------------- Initial Units: Ra Cailum (Bright Noa) Near Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Player Reinforcements: Crossbone Gundam X1 Kai Hyper (Kincaide Nou) Enemy Units: Dogosse Gier Divinidad x7 (Crux Dougachi) The O Squad (3 The O) x2 Pallas Athene Squad (3 Pallas Athene) x1 Alexandria x2 Batara Squad (3 Batara) x7 Enemy Reinforcements: Crosbone Gundam X2 (Zabine Chareux) Experience Events: -Kincaide defeats Zabine: +165 Exp. For the final stage you are indeed given quite the challenge. There are lots of enemy units and the Divinidads are TOUGH. They have high armor, devistating attacks that hit all units in a squad, and Dougachi is a Newtype so he can Newtype dodge. Zabine will show up soon, but he's nothing since Kincaide will show up right after. Quickly take him out with Kincaide's best attack assisted by an ID Command for some sweet vengeance. The best way to handle the Divinidads is to wait for them and when they attack you, DO NOT attack back. Try to evade. Their feather funnel attacks are no joke. Use strong map attacks whenever possible to deal high damge without putting your units in danger. When you have weakened one, use a squad to finish it off. Once you have won, congratulations on clearing the UC Route of G Generation DS! ----------------------------------------------------------- Session Sp7 (AU Route): ----------------------------------------------------------- Initial Units: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Player Reinforcements: Crossbone Gundam X1 Kai Hyper (Kincaide Nou) Enemy Units: Dogosse Gier Divinidad x7 (Crux Dougachi) The O Squad (3 The O) x2 Pallas Athene Squad (3 Pallas Athene) x1 Alexandria x2 Batara Squad (3 Batara) x7 Enemy Reinforcements: Crosbone Gundam X2 (Zabine Chareux) Experience Events: -Kincaide defeats Zabine: +165 Exp. For the final stage you are indeed given quite the challenge. There are lots of enemy units and the Divinidads are TOUGH. They have high armor, devistating attacks that hit all units in a squad, and Dougachi is a Newtype so he can Newtype dodge. Zabine will show up soon, but he's nothing since Kincaide will show up right after. Quickly take him out with Kincaide's best attack assisted by an ID Command for some sweet vengeance. The best way to handle the Divinidads is to wait for them and when they attack you, DO NOT attack back. Try to evade. Their feather funnel attacks are no joke. Use strong map attacks whenever possible to deal high damge without putting your units in danger. When you have weakened one, use a squad to finish it off. Once you have won, congratulations on clearing the AU Route of G Generation DS! ----------------------------------------------------------- 4-6. Special Mode Supplementary Information: ----------------------------------------------------------- Special Mode has quite a few additions to the game which I will list here. Use this supplementary information to help you if you are playing on Special Mode. First off, when you enter special mode, check your parts. You will one of every Mobile Suit part (An AEUG Part, Zaku Part, Gelgoog Part, etc.). ----------------------------------------------------------- Special Mode: Story Mode Extra Information and Stage Changes ----------------------------------------------------------- Instead of playing Sesstion 00, you will alternatively play Session 00Sp. ----------------------------------------------------------- Session 00sP ----------------------------------------------------------- Initial Units: Zaku I (Cima Garahau) -Zaku I -Zaku I Zaku I Squad (3 Zaku I) x1 Enemy Units: Salamis x2 Simply shoot down the Salamis cruisers. Have the regular Zaku I squad attack first and then finish them off with Cima's squad. ----------------------------------------------------------- -After Session 01, Leila Reymond will join your squad in an Elmeth. -Before Session 04, you will be given a choice now: Follow Cima or Follow Char. Following Cima will bring you to Session 4b instead of the original 4a. ----------------------------------------------------------- Session 04b ----------------------------------------------------------- Initial Units: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) Gelgoog Marine (Cima Garahau) Gelgoog Gato Custom (Anavel Gato) Gelgoog High Mobility Ridden Custom (Johnny Ridden) Zanzibar Musai Refit Gelgoog High Mobilty Sqaud (2 Gelgoog High Mobilty) x2 Gelgoog Squad (2 Gelgoog) x1 Player Reinforcements: Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga) Enemy Units: Magellan x2 Pegasus (Eiphar Synapse) GM Command (Muu La Flaga) GM Command GM Squad (2 GM) x4 GM Custom (South Burning) -GM GM Command (Monsha) -GM Command (Alpha A. Bate) -GM Command (Chap Adel) Events: -Turn 2: Player Reinforcements arrive -Ridden has a battle encounter with any enemy -Shin has a battle encounter with any enemy Experience Events: -Gato communicates with Cima: +75 Not a bad mission . . . well, other than for your grunt Gelgoog pilots who will be massacred without warning, but make use of their attack power while they're still alive. Form squads with Cima and Gato (just not with each other since Gato gets a negative bonus). You may now go on to Session X1, which is slightly different in special mode as states in the Extra Mode session. ----------------------------------------------------------- There are some major differences in Session 05 of Special Mode. ----------------------------------------------------------- Session 05: ----------------------------------------------------------- Initial Units: Zanzibar (Detrov Kossel) Zanzibar (Vrahd Fahren) Zeong (Char Aznable) Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden) -Gelgoog Hi-Mobility -Gelgoog Hi-Mobility Gelgoog Gato Custom -Gelgoog -Gelgoog Gelgoog -Gelgoog Gwazan (Aguill Delaz) All Available Units Special Player Reinforcements: Gwazan (Kycilia Zabi) (Holds two Gelgoog Jaegers and two High Mobility Gelgoogs) Musai x2 (Each hold two Gelgoogs) Enemy Units: White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster (Sayla Mass), Core Booster, Guncannon (Kai Shiden), and Guncannon (Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom (Burning), GM Command (Monsha), GM Command (Alpha), Guncannon (Chap), and Guncannon) GM Command (Shiro Amada) -GM -GM GM Command (Chris McKenzie) -GM -GM GM Command (Muu La Flaga) -GM -GM Events: -Cima has a battle encounter with Amuro -Char has a battle encounter with Amuro -Gato has a battle encounter with Amuro -Ridden has a battle encounter with Amuro -Bernie has a battle encounter with Chris -Sieg has a battle encounter wih any enemy after communicating with Sera -Anyone has a battle encounter with Shiro -Ridden has a battle encounter with Kai or Hayato -Steiner has a battle encounter with Burning Experience Events: -Bernie communicates with Chris after having a battle encounter with her: Both Chris and Bernie retreat. +80 Exp. -Ridden communicates with Char: +80 Exp. -Sera communicates with Sieg: +80 Exp. -Kai is defeated: +80 Exp. -Hayato is defeated: +80 Exp. -Bright is defeated: +80 Exp. -Amuro is defeated by anyone EXCEPT Char: White Base, Kai, Hayato, Sayla, Gato's Squad, and Delaz retreat, Special Player Reinforcements appear This stage is essentially the same as the origin Session 5 and can be handeled in just about the same way but we warned Amuro is a bit tougher since he now has the FA Alex. However, it can be altered dramatically if you have beaten the game on both UC and AU Route and one of those times on Special Mode. You can now set it up so that you can go down Rival Route. What you need to do is defeat Amuro with anyone EXCEPT Char. This will, well, kill Amuro. And I don't mean for this stage, I mean he's going to be a soul seeing what time really likes along with Lalah! So, do so, and the White Base crew will retreat for now, making things somewhat easier for you. I suggest ignoring the White Base crew them and just concentrating on beating Amuro (he's tough enough since he has the full armor parts and that Newtype dodge ability). If you complete this stage normally, you will go on to Session 06. If you do Rival Route, go to the Rival Route section and do 06 SP. ----------------------------------------------------------- please go to the section labled "Rival Route". -If you selected to "Follow Cima" before Session 04 and played Session 04b, you will be able to play Session 07b, X3b, and 08b instead of 07a, X3a, and 08a. ----------------------------------------------------------- Session 07b: ----------------------------------------------------------- Initial Units: Elmeth Unit 03 (Haman Khan) Player Reinforcements: Zanzibar II (Yuri Hassler) Lili Marlene (Detrov Kossel) Gelgoog Jaeger (Char Aznable) All Available Units Enemy Units: Alexandria (Jamaican) GM Command x3 GM Custom (Yazan Gable) -GM Command -GM Command GM Custom Squad (3 GM Custom) x1 GM Custom x2 -GM Command -GM Command GM Command Squad (3 GM Command) x2 Events: -Turn 3: Player Reinforcements arrive You begin with just Haman in her personal Elmeth. Fight off as much as you can. When your forces arrive, immediately move against the enemy since they're not very strong comapred to your army of Gelgoogs. Again, Yazan is the only threat, and he is barely one at all in his lowly GM. If you manage to finish this stage within 6 turns, you may go on to Session X3b before you hit Session 08b. ----------------------------------------------------------- Session 08b: ----------------------------------------------------------- Initial Units: Quebley (Haman Khan) Zaku II FZ Sqaud (2 Zaku II FZ) x3 Dom Bein Nichts Squad (2 Dom Bein Nichts) x3 Musai Refit x2 Player Reinforcements: Gwazan (Yuri Hassler) Lili Marlene (Detrov Kossel) Neue Ziel (Char Aznabl) All Available Units Enemy Units: Alexandria (Bosque Ohm) Alexandria (Jamaican) Pegasus Enemy Reinforcements: Galbaldy Beta (Yazan Gable) -Galbaldy Beta -Galbaldy Beta GM Custom Squad (GM Custom x3) x7 GM Cannon II Squad (3 GM Cannon II) x1 Events: -Enemy Turn 1 Begins: Enemy Reinforcements arrive -Turn 3: Player Reinforcements arrive -Haman has a battle encoutner with any enemy -Cima has a battle encounter with any enemy Experience Events: -Zero communicates with Leila: +95 Exp. Wait! Don't move! It's a trap! Take evasive maneuvers! Ahem. Just don't move your units just yet, because as soon as the enemy turn begins, their reinforcements will arrive. Wait it out and let them come to you. After that, get the jump on them. Soon, your forces will arrive which will include Char in a Neue Ziel, and you know how strong a Neue Ziel can be. This stage can feel a bit overwhelming, but it's really easy. ----------------------------------------------------------- -On Session 10a, where you recieve Kou and the GP03 Dendrobium for the first time for your use, you will also obtain South Burning in the GP01 Full Vernian as well. -On Session 10a, an event occurs when Zero has a battle encounter with and communicates with Four. -There is an odd happening with Session 18a/Session 17b, which is essentially the same stage. On Special Mode, if you complete certain objectives (which are currently unknown), instead of recieving Kincaide and Zabine for that battle, you will recieve Tobia and Zabine instead! This means you get an early Crossbone Gundam X3. There is a chance this may only happen on AU Route. ----------------------------------------------------------- Session 18a/17b: ----------------------------------------------------------- Initial Units: Mother Vanguard (Berah Ronah) Crossbone Gunam X3 (Tobia Aronax) -Crossbone Gundam X2 (Zabine Chareux) Enemy Units: Willegem (Gwen) Almaiya (Gym Ginginham) Turn A Gundam (Maribell) Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (2 Mahiroo) x3 Events: -Tobia has a battle encounter with Maribell -Tobia has a battle encounter with Sweatson -Zabine has a battle encoutner with Maribell -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother Vanguard Experience Envets: -The Crossbone Gundams defeat Gym: +150 Exp. Well, Gwen has backstabbed you and the Turn A has been hijacked by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to the rescue! The big difference in this Special Mode version, is, of course, you have an early Tobia with his X3 to help out. Lower Turn A's HP to get it back. Defeat all of the units, but leave Gym for last to savor the upcoming event. When you finally defeat Gym, you'll get a nice little scene of Tobia and Zabine teaming up to show Gym he isn't the only one with the power of the "X". ----------------------------------------------------------- -On Session 19a, an event will occur if Zero has a battl encounter with Four. -On Session 20a, you may use South Burning to communicate with Monsha/Chap/Adel. They will join you on the spot. -After Session 20a, Lina Ashta will join you as a pilot. ----------------------------------------------------------- 4-7. Rival Route: ----------------------------------------------------------- Ah, the unexpected bonus snuck into this game. If you killed Amuro with anyone but Char in Session 05 on special mode, you will now go down this path . . . ----------------------------------------------------------- Session 06Sp: ----------------------------------------------------------- Initial Units: White Base (Bright Noa) Zanzibar (Detrov Kossel) Zanzibar Zeong (Char Aznable) Gelgoog Ridden Custom (Johnny Ridden) All Available Units Player Reinforcements: High Mobility Gelgoog Matsunaga Custom (Shin Matsunaga) Player Reinforcements (2): GM Command (Shiro Amada) Enemy Units: Doros (Gihren Zabi) Gromlin (Ginias Sakhalin) Val Varo (Kelly Layzner) High Mobility Gelgoog Squad (3 High Mobility Gelgoog) x2 Gelgoog Squad (3 Gelgoog) x2 Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2 Gwazan (Aguille Selaz) Zanzibar x2 Gelgoog Gato Custom (Anavel Gato) -Gelgoog -Gelgoog Events: -Char has a battle encoutner with Gato -Kelly has a battle encounter with any enemy -Kai has a battle encounter with Gihren -Ginias' HP is lowered below 75 percent: Player Reinforcements (2) arrive Experience Events: -Shiro defeats Ginias: +190 Exp. -Char defeats Gihren: +95 Exp. Wow, some of the events of the Mobile Suit Gundam novel crossed with some original works of detail for the game. Speaking of original detail, Kai now has super Newtype abilities! Make use of the Zeong and your Elmeths to take out the better squads. Both Kelly and Gato are going to abuse their ID that allows them to regain HP so try to take them out in one shot. Kelly may be a bit tougher since the Val Varo has a beam coat. ABUSE the Zeong's power and Char's IDs. They are very helpful here. ----------------------------------------------------------- Session 07Sp: ----------------------------------------------------------- Initial Units: Dominion (Natarle Bajiru) Lili Marlene (Detrov Kossel) Player Reinforcements: Tallgeese III (Zechs Merquise) -Taurus SK Custom (Lucrezia Noin) Enemy Units: Argama (Bright Noa) Archangel (Murrue Ramias) Strike Gundam (Muu La Flaga) -Strike Rouge (Cagalli Yula Attha) Full Armor Hyaku Shiki Kai (Quattro Bajina) -Rick Dias (Apolly) -Rick Dias (Roberto) Nu Gundam (Kai Shiden) -ZZ Gundam (Judau Ashta) -Zeta Gundam (Camille Bidan) Wing Gundam Zero (Heero Yuy) Events: -Move one unit: Player Reinforcements arrive -Zechs has a battle encounter with Heero -Ridden has a battle encounter with Quattro Experience Events: -Natarle has a battle encounter with Murrue: +115 Exp. Welcome to the Titans/Earth forces. I know, a bit of a surprising bonus, isn't it? And yet, such an awesome one! You've lost a lot of old characters but have gained a lot of new ones. Feel free to mix and match with your forces. DO NOT set it up so that Orga, Shani, and Clotho can be on the same team, however, since they have negative bonuses with each other (initially, anyway). Switch around your MS and pilots. Buy some Gundam Mark Vs if you'd like and give them to strong Oldtypes like Johnny Ridden or Shin Matsunaga. Put a Newtype in the Dezpada you have sitting around with no pilot in it. Wow . . . you have some work cut out for yourself. Do not rush in. Let your enemies come to you unless you're feeling suicidal and want to be annhilated. Move a ship a spot over so Zechs can arrive. Move him and Noin towards your ships. Also beware if you are using Orga/Shani/Clotho. After about four turns, their drugs will wear off and they must return to a carrier. There are a lot of tough enemies. Concentrate and focus your energy on one opponent at a time before moving on to another one. If you are threatened by a map attack, DISPERSE your team and don't be a hero. You can't afford to lost so much HP. The team of Kai/Camille/Judau is your biggest threat so attempt to hit them with strong attacks that can hit them all and take them down. Heero is a huge threat because of his map attack so try to take him out as soon as possible as well. You can basically beat Archangel to win the mission and take the easy way out, but what fun would that be? Go for the gold and try to take every enemy down. ----------------------------------------------------------- Session 08Sp: ----------------------------------------------------------- Initial Units: Dominion (Natarle Bajiru) Lili Marlene (Detrov Kossel) All Available Units Friendly Units: Dominion (Muruta Azrael) (Holds Gaia Gundam (Stella Loussier), Abyss Gundam (Auel Neider), and Chaos Gundam (Sting Oakley) Enemy Units: Vesalius x3 GuAIZ Squad (3 GuAIZ) x3 GuAIZ R x4 -GuAIZ -GuAIZ Neutral Enemy Units: Soriel (Dianna Soriel) Turn A Gunadm Moonlight Butterfly (Loran Cehack) SUMO Harry Ord Custom (Harry Ord) SUMO (Poe) -SUMO -SUMO Events: -About 8 Enemies Remain: Neutral Enemy Units appear The first beginning of this mission is easy. Just let out your units and pound away. However, be careful, because soon the Moonrace protagonistswill arrive soon. This includes Loran and his beautiful (but deadly!) and amazing (but deadly!) Moonlight BUtterfly. Rememebr that Moonlight Butterfly is an SP move and Sera has an ID that drains enemy SP, so attack him with her squad first. The Soriel can be a tough battleship to beat since it has an I-Field. Use all solid attacks and melee attacks to take it down. Also remember that the SUMOs and Turn A have I-Fields, too. >.< ----------------------------------------------------------- Session 09Sp: ----------------------------------------------------------- Initial Units: Dominion (Natarle Bajiru) Reinforce Jr. (Detrov Kossel) Gundam Epyon (Treize Khushrenada) Tallgeese (Lady Une) Gundam Mark V (Jerid Messa) Gundam Mark V (Mouar Pharoah) Player Reinforcements: Gundam Tera S'ono (Sera) Enemy Units: Dominion (Muruta Azrael) Forbidden Gundam (Shani Andras) -Raider Gundam (Clotho Buer) -Calamity Gundam (Orga Sabnack) Gaia Gundam (Stella Loussier) -Chaos Gundam (Sting Oakley) -Abyss Gundam (Auel Neider) Virgo II Squad (3 Virgo II) x2 Xeku Zwei Squad (3 Xeku Zwei) x2 Psyco Gundam Mark II X2 Aegis Gundam (2 (Aegis Gundam) x2 Enemy Reinforcements: Gundam Sisquede (Sieg Wagner) Neutral Enemy Units: Turn X Moonlight Butterfly (Gym Ginginham) Bandit Squad (3 Bandit) x1 Bandit (Maribell Hatchet) -Bandit -Bandit Mahiroo Squad (3 Mahiroo) x1 Mahiroo (Sweatson) -Mahiroo -Mahiroo Almaiya x3 Events: -End of Player Turn 1: Player and Enemy Reinforcements arrive -Sera has a battle encounter with Sieg -Shani/Clotho/Orga has a battle encounter with anyone -About 3 total enemy units remain: Neutral Enemy Units arrive -Zechs has a battle encounter with Gym Ginginham Experience Events: -Sera communicates with Sieg: Sieg retreats. +155 Exp. -Zero communicates with Shani/Clotho/Orga: Shani/Clotho/Orga join you. +155 Exp. Orga, Shani, Clotho, Sera, Jerid, and Mouar will be unavailable for stocking in your battleships for this mission so you're going to have stick random people in their places. Make sure you have Zero and Leila in the same squad (which is always a good idea, anyway). Make sure you upgrade your units into better ones for this missions so that it isn't too bumpy of a ride. Treize and Une are along and Azrael wants to finish them off with his Druggie Trio, but Jerid and Mouar will have none of that. Cima's team turns on Azrael and Natarle does as well! Now it's time for a throw down! Don't rush into anything since your enemies are pretty strong. Set up squads right where you are. Do not attack Orga, Shani, and Cloth. Use Zero's squad to communciate with them. They will rejoin you and now have +4 bonuses with each other, giving them a total +8 bonus for each when they are in a squad! Soon, Gym's forces will show up. His lackies aren't very tough at all. I handled them with a ton of Incom attacks from my Gundam Mark Vs and thensome. Watch out for Gym, though. His seperation/all weld off attack can be a pain. Always evade when he tried to attack you on his turn, and then go all out against him during your turn. If you communicated with Sieg during this mission, you may go on to Session X7Sp. If not, go straight to Session 10Sp. ----------------------------------------------------------- Session 10Sp: ----------------------------------------------------------- Initial Units: Dominion (Natarle Bajiru) Reinforce Jr. (Detrov Kossel) Argama (Bright Noa) Archangel (Murrue Ramias) Eternal (Lacus Klein) All Availablne Units Player Reinforcements: Special Player Reinforcements: Gundam Tera S'ono (Sera Expery) -Gundam Sisquede (Sieg Wagner) -Re-GZ (Mian) Enemy Units: Dominion x3 Chaos Gundam (Sting Oakley) -Aegis Gundam -Aegis Gundam Abyss Gundam (Auel Neider) -Aegis Gundam -Aegis Gundam Gaia Gundam (Stella Loussier) -Aegis Gundam -Aegis Gundam Devil Gundam Devil Army Squad (3 Devil Army) x7 Virgo II Squad (3 Virgo II) x5 Enemy Reinforcements: Devil Gundam Squad (2 Devil Gundam) x3 Neutral Enemy Units: Force Impulse Gundam Zaku Warrior GuAIZ R GuAIZ R x2 -GuAIZ -GuAIZ Neutral Enemy Reinforcements: Turn X Moonlight Butterfly (Gym Ginginham) Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (3 Mahiroo) x1 Bandit (Maribell Hatchet) -Bandit -Bandit Almaiya x2 Events: -Whenever the total number of enemy units drops below about 17: Enemy Reinforcements will continuously appear -Domon defeats Devil Gundam: Player Reinforcements arrive -Session X7Sp was completed and the Devil Gundam was defeated: Special Player Reinforcements arrive -All Enemy Units and Neutral Enemy Units defeated: Neutral Enemy Reinforcements appear -Orga/Shani/Clotho have a battle encounter with any enemy -Domon has a battle encounter with the Devil Gundam -Zechs has a battle encounter with Gym -Gym's HP is depleted: Gym recovers HP Before you start this stage, it's time to have a little fun. You know have a Psyco Frame part, so buy a Zeta Gundam, upgrade it to a Re-GZ (you need a High Clearance Part to do so, take apart the Gundam Mark II Type 0 if you need one), and then use the Psyco Frame to make a Nu Gundam. If you can manage to make a Jagd Doga, you can alternatively make a Sazabi. Since you probably have a ton of Gundam Mark Vs by now, take one apart to get an Incom part and buy a Zeta Gundam. Upgrade it to get a Superior Gundam. If you can get an I-Field part (you can make a GP03 Dendrobium by using a AE GP part on one of your stronger units) and scrap it, which will give you an I-Field), you can make an Ex-S Gundam. NOW you're well equipped. And if you haven't noticed yet, Detrov now captains the brand spankin' new Reinforce Jr. And feel free to use your overwhelming power in this stage, because it's incredibly easy. The only annoying part is that the Devil Gundam keeps on making new units until you defeat it, but still, those units are easy to defeat. For this stage, you have the AEUG/Klein Faction ships helping you out as well as their uber units, which is what makes this stage so easy. Oh, and there are some left over ZAFT units as well, but they're really easy to beat. Whenever you lower the enemy count below 18, the Devil Gundam will keep producing more units. This means defeating the Devil Gundam is a high priority. Defeat it with Domon to get Master Asia appear, getting you him and the Master Gundam. Gym and his men will show up soon. His men are pathetic so take them out quickly. Then go to work on Gym. After you depelete his HP, he'll recover once. After this easy stage, prepare to hit the hardest stage in the ENTIRE game . . . Fllay will be available as a pilot after this mission. Master will join as well if you had defeated the Devil Gundam with Domon. ----------------------------------------------------------- Session 11Sp: ----------------------------------------------------------- Inital Units: Dominion (Natarle Bajiru) Reinforce Jr. (Detrov Kossel) All Available Units Player Reinforcements: Eternal (Lacus Klein) Freedom Gundam (Kira Yamato) -Justice Gundam (Athrun Zala) -Nu Gundam (Kai Shiden) Player Reinforcements (2): Dominion Chaos Gundam (Sting Oakley) -Abyss Gundam (Auel Neider) -Gaia Gundam (Stella Loussier) Vesalius Blast Impulse Gundam (Shin Asuka) -Zaku Warrior -Zaku Warrior Enemy Units: Centurio Consrare x2 (Legion) -Centurio (Legion) -Centurio (Legion) Centurio x14 (Legion) Centurio Regartus x4 (Legion) Centurio Squad (2 Legion) x4 (Legion) Providence Gundam (Rau Le Creuset) -Wing Gundam Zero -Gundam Epyon Enemy Reinforcements: Centurio Regartus x2 -Centurio (Legion) -Centurio (Legion) Centurio Consrare (Legion) -Centurio Consrare (Legion) -Centurio Consrare (Legion) Enemy Reinforcements (2): Intertol (Norma Legion) Enemy Reinforcments (3): Centurio Consrare x2 (Legion) -Centurio (Legion) -Centurio (Legion) Centurio x6 (Legion) Events: -Any unit is moved: Player and Enemy Reinforcements arrive -Defeat any enemy unit: Player Reinforcements (2) arrive -Rau is defeated: Enemy Reinforcements (2) arrive -About 22 total enemy units remain: Enemy Reinforcements (3) arrive -Kai has a battle encounter with any Legion: Kai's Hyper Mode activates -Kira has a battle encounter with any Legion: Kira and Lacus's Seed Mode activates -Athrun has a battle encounter with any Legion: Athrun's Seed Mode activates -Shin has a battle encounter with any Legion: Shin's Seed Mode activates -Clotho/Orga/Shani have a battle encounter with any Legion Okay, this is hands down, THE toughest stage in the entire game. You need to be prepared. I hope you have Master Asia for this. I suggest doing a few free battles to get some money and start upgrading all of your best units that you know you are going to use once. Try to make as many Ex-S Gundams for your oldtypes as possible and try to have at least one Nu Gundam. Set up your ships so that the best possible combinations can be made. Sieg and Sera most defenitely as well as Zero and Leila. I suggest putting Fllay in an Ex-S Gundam. Since Kira shows up during the stage and his map attack is ifnintely useful, she can boost his attack power by being in a squad with him. You're going to need to practically take out every enemy. Focus all of your efforts to one side. I suggest focusing them on the left side of the screen and waiting for the enemies to come to you. Use your most powerful map attacks to wipe out the enemies. Take out Rau by Turn 2 since he is quite deadly. Keep everyone concentrated in one area. DO NOT attack during enemy turn. Just dodge. If one of the more powerful Legion mecha is in a squad, use a battleship to split the squad up and focus on the more powerful one to take it down. Don't be afriad to store everyone in a carrier and run to recharge your units as long as you aren't crowded by a ton of enemy units and can manage an escape. When ready, you can finally tackle Norma Legion. Norma likes to recharge her HP with IDs. If you have Shin Matsunaga, you can use his ID Canceller to shut that down or if you have Sera, you can use her ID that allows her to deplete enemy SP. When you win, congratulations on beating Rival Route! Your prize is that the final boss, Norma Legion, joins you! Isn't she a cutie without the glasses? =========================================================== 5. Secrets, Hidden Stages, and Characters =========================================================== ----------------------------------------------------------- 5-1. Convincable/Hidden Characters: ----------------------------------------------------------- Shiro Amada and Aina Sakhalin: In Session 6, have Shiro/the squad Shiro is in be the one to deliver the last attack to defeat the Gromlin. Shiro and Aina will join you in Rick Dias suits on Session 13a (UC Route)/Session 11b (AU Route). Bernie Wiseman and Chris McKenzie: In Session 1, have Bernie communicate with Chris. Gain access to Extra Session 1. In Session 5, have Bernie have a battle encounter and communicate with Chris. They will join before Session 9. Steiner Hardy and Mikhail: On Special Mode, obtain Extra Session 3. South Burning (UC Route Only): If you are on Special Mode, South Burning will arrive in the GP01 Full Vernian on Session 10a. Cima Garahau: Obtain Extra Session 3 to gain Cima Garahau. If you are on Special Mode, you will gain Cima automatically. Bernard Monsha, Alpha A. Bate, and Chap Adel (UC Route Only): If you are on Special Mode, on Session 20a use South Burning to communicate with all of three of them alive. They will join at hat moment in their Xeku Zwei suits. Anavel Gato (UC Route Only): On Session 14a, use Quattro to defeat Gato. In Stage 15a, have Shin Matsunaga communicate with Gato. Gato will join you right at that moment on Session 15a. Kelly Layzner (UC Route Only): Follow the steps to obtain Anavel Gato. Kelly Layzner will join you after the mission is over. Leila Reymond: On Special Mode, you will obtain her before Session 2. Zero Murasame: On Special Mode, obtain Extra Session 3 and use Leila to communicate with him. He will join you right at that moment on Extra Session 3. Four Murasame (UC Route Only): On Session 10a, Camille must have a battle encounter with Four and then communicate with her. On Session 19a, you must defeat Jerid with anyone and then have Camille communicate with Four twice. Emma Sheen (UC Route Only): On Session 10a, Quattro must communicate with Emma. You will gain her right at that moment on Session 10a. Elpe Puru (UC Route Only): On Session 12a, use Judau to defeat Puru. She will join after the mission is over. Puru Two (UC Route Only): On Session 14a, Puru must have two battle encounters with Puru Two. On Session 20a, use Judau to communicate with Puru Two. She will join after the mission is over. Elpe Puru and Puru Two (UC Route Only): You must be on Special Mode to obtain both characters without sacrificing Elpe Puru. Follow the steps to gain Puru, and then in Session 14a, have Puru only have ONE battle encounter with Puru Two. On Session 15a, use Puru to communicate with Puru Two. On Session 20a, have Judau and Puru be in the same squad and use them to communicate with Puru Two. She will join after the mission is over. Lina Ashta (UC Route Only): On Special Mode, Lina will join right after the end of Session 20a. Haman Khan (UC Route Only): On Session 22a, defeat all Neo Zeon (red) units except for Haman's Quebley. Then, use Quattro to communicate with her. She will join you right at that moment on Session 22a. Char Aznable (UC Route Only): On Encore Session 3a, defeat all of the units except for Char's Sazabi. Then lower his HP to below 2000 and have Haman communicate with him. Then, use Amuro to defeat him. He will rejoin under his Quattro Bajina alias after the mission is over. Domon Kashu (AU Route Only): Unlock Extra Stage 4b and Domon will join with his God Gundam on that mission. Master Asia (Rival Route Only): On Session 10, use Domon to finish the final attack to defeat the Devil Gundam. Master will join after that mission is over with his Master Gundam. Garrod Ran: Unlock Session 5a (UC Route)/5b (AU Route) to gain Garrod and the Gundam X on that mission. Tifa Adil: This can be obtained on Special Mode only. Unlock Session 5a (UC Route)/ 5b (AU Route) to gain Tifa. She will join after the mission is over. Poe Eiji and Phil Ackerman: On UC route, on Session 21a, use Bright to communicate with the Soriel. Poe and Phil will become Friendly Units and will join after the mission is over. On AU route, on Session 16b, use Murrue to communicate with the Soriel. Poe and Phil will become Friendly Units and will join after the mission is over. Orga Sabnack, Shani Andras, and Clotho Buer: On Rival Route, on Session 9, Zero must communicate with the trio with all three of them alive. They will join at that moment with their respective Gundams. Fllay Alster (AU Route and Rival Route only): On AU Route, on Session 21b, have Murrue communicate with the Friendly shuttle or do not defeat Rau Le Creset with Kira Yamato to have Fllay join as a member of Archangel. On Rival Route, Fllay will join automatically as a pilot. Siegfried "Sieg" and Mian: (Rival Route Version): On Rival Route, to obtain Sieg, have Sieg communicate with Sera on Session 5. Then on Session 9, use Sera to communicate with Sieg. Sieg will join after Extra Session 7. Seraine "Sera" Expery (UC Route Only): On Special Mode, lower Sera's HP to very low. Then, use Sieg to communicate with her. ----------------------------------------------------------- 5-2. Hyper Modes ----------------------------------------------------------- Hyper Modes are not really a secret since most of them are out in the open, but not all of them are. So, I decided to list each and every one of them here. Amuro Ray: Amuro must be in Nu Gundam. When his SP is over 20, he will go into Hyper Mode. Kai Shiden (Rival Route Only): Kai must be in Nu Gundam. His Hyper Mode will activate when his SP is over 20. Shiro Amada: Aina Sakhalin must be fielded as well. When Aina's HP is lowered below 50%, Shiro will go into Hyper Mode. Camille Bidan: Camille must be in Zeta Gundam. On Session 15a, Camille must have a battle encounter with Yazan Gable. Hyper Mode will activate two units from your team are destroyed, Camille's own HP is lowered below 50%, or when the total damage to allies is over 5000. Judau Ashta: Judau must be in Full Armor ZZ Gundam/Double Zeta Gundam. On Session 15a, use Judau to attack Glemmy Toto. Hyper Mode will actiavate when the total damage to allies is over 5000 or if Judau's own HP is lowered below 70%. Haman Khan: Haman must be in her Quebley Custom. Hyper Mode will activate when her SP is over 20. Chan Agi: Chan's Hyper Mode activates when Amuro's HP is lower than 50%. Kincaide Nou: Kincaide must be in Crossbone Gundam X1/Crossbone Gundam X1 Kai. When his SP is over 20, he will go into Hyper Mode. Usso Ebbing: Usso must be in Victory 2 Assault Buster Gundam. His Hyper Mode will activate when the total damage to allies is over 5000. Domon Kashu: Domon must be in God Gundam. Domon's Hyper Mode can activate via ID Command. Heero Yuy: Heero must be in Wing Gundam Zero. On Session 16b, use Heero to attack Gym Gigninham. Hyper Mode will activate when his SP is over 20. Garrod Ran: Garrod must be in Gundam X. On Session 17a (UC Route)/ 16b (AU Route), have Garrod attack Gym Ginginham. Hyper Mode can now be activated via ID Command. Loran Cehack: Loran must be in Turn A Gundam. On Session 17a (UC Route)/16b (AU Route), Loran must have a battle encounter with Gym Gingnham. Loran's Hyper Mode can now be activated via ID Command. Poe Eiji: When Poe's HP is lowered below 70%, she will enter her Hyper Mode. Kira Yamato: Use ID Command to enter Seed Mode. Athuran Zala: Athuran will enter Seed Mode when his SP is over 20. Cagalli Yula Athura: Cagalli will enter Seed Mode when three of your units are destroyed or the total damage to allies is over 7000. Lacus Klein: Lakus will enter Seed Mode when the total damage to allies is over 10000. Shin Asuka: When Shin's HP is lowered below 70%, he will enter Seed Mode. Sieg: Sieg must be in Gundam Sisquede. He will activate Offensive Mode 1 when his SP is over 20. Dee Doriru: When the total damage to allies is over 7000 or if Dee's own HP is lowered below 70%, Dee will enter her Hyper Mode. ----------------------------------------------------------- 5-3. Hidden Stages ----------------------------------------------------------- Extra Stage X1: Use Bernie to communicate with Chris in Session 1. You will play this mission after Session 4. Extra Stage X2: Use Sieg to communicate with Sera in Session 5. You will play this mission after Session 6. Extra Stage X3a: You can only play this mission on Normal Mode. You must complete Session 7a in 6 turns. You will play this mission after Session 7a. Extra Stage X3b: You can only play this mission on Special Mode. You must complete Session 7b in 6 turns. You will play this mission after Session 7b. Extra Session X4a: You must have played Extra Session X2 and choose the UC Route. You will play this mission after Session 9. Extra Session X4b: Automatically obtained if you take the AU Route. You will play this mission after Session 10b. Extra Session X5a: You must complete Extra Session X4a. Then, you must complete Session 13a within 6 turns. You will play this mission after Session Extra Session X5b: You must complete Session 11b within 6 turns. You will play this mission after Session 11b. Extra Session X6a: You must complete Extra Session X5a. You will play this mission after Stage 19a. Extra Session X6b: You must complete Extra Session X4b. You will play this mission after Session 19b. Extra Session 7Sp: On Rival Route Session 09Sp, have Sera communicate with Sieg. Encore Sessions: Keep playing through Free Battles after you have completed all 24 stages to open up these stages. There are 7 in all. UC vs. AU Stage: After you have completed all of the Encore Sessions, play more Free Battles until you open up this stage. Naturally, if you were on UC Route, you will fight AU characters, and visa versa. Rival Route: This special alternative route can be opened by completing both UC Route once and AU Route once and completing at least one of them on Special Mode. Play the game again on Special Mode, and on Session 5, have anyone OTHER than Char kill Amuro. This will open up Rival Route. =========================================================== 6. Frequently Asked Questions =========================================================== These are frequently asked questions that I may have been asked or I may have seen frequently been asked on the G Gen DS message board. Please read this before asking a question on the board or e-mailing me. Q: Can I play this game on a non-Japanese Nintendo DS? A: Yes, the Nintendo DS has no territorial locks. You may import and play on your DS as you wish. Q: Where can I find the Rom for this game? A: Once upon a time, there was a nation known as England, which is also considered Great Britain or the United Kingdom. Many people left England and set sail for what they called the "New World". Eventually, the people in the New World got sick of England's greed and rebelled. A war started, and the New World won, and became knownas the United States of America (actually, it was more of a Confederation before the Constitution was written up, but i'm short on time). The United States of America has something known as democracy, which they helped spread to other nations. Soon, many other nations were under the decree of democracy. Almost all democratic nations allow what is known as a free market. Within this free market, one may set up his/her own business out of whatever he/she wants and can therefore, make money off of this business. After America dropped two very big bombs on Japan, Japan began to develop a similar system which gave us very interesting things, such as Sony, Godzilla, and Super Mario. Out of this free market came a company known as "Sunrise" who spawned the series "Mobile Suit Gundam", which spawned many more sequels. Eventually, the video gaming market became vast and powerful, and Bandai, who eventually became the owners of Sunrise, said "Hey, let's make Gundam video games". Thus, the Gundam video game market was born. Within this market, Bandai uses money to develop Gundam video games. They will then sell them to distributors who will then sell them to us good people. This system allows both the store owners and Bandai to make money off of us. Our support using money helps Bandai continue to flourish and create more Gundam video games.However, if you decide to rom a game, you are stealing, and Bandai is making no money off of this dirty stealing. It is then safe to assume that asking for a rom is completely and utterly wrong. If you've misunderstood any of the above, look down the barrel of my shotgun to find an alternate answer. Q: Why can't I seem to get/find (insert name of MS or character here)? A: This is what the FAQ is here for. Read it, and you will find your answer. Q: Where can I buy this game? A: Play-Asia and Lik-Sang are good places to buy this game. If you can find a good, legit store that is selling on Ebay, then I suggest them as well. Q: Why isn't (insert name of a character here) in this game? A: This game tried its best to include as many characters as possible in one game and also thought about the popularity of various series in Japan. Remember that overall, G-Generations are fanservice video games. This is why Gundam X often gets shafted in the pocket G-Gens. Q: How would you rate this game? Do you reccomend purchasing it? A: This is an excellent game that gets an 8-9/10 from me. A good plot, great amount of characters, good graphics, lots of good Gundam-y service for the hardcore Gundam fan, and great gameplay. It basically takes the best part of every pocket G-Gen game created from Gather Beat to Monoeyes to Advance and combines it into one game plus more. I defenitely suggest purchasing it. Q: Are there are any plans for a future G-Gen for the DS? A: Probably not, but if another one was made, I wouldn't be surprised. DS gave Bandai of Japan a chance to really test out the DS' prowess, so if a better game was created, it'd be great. For Super Robot Wars fans like myself, there is most likely going to be an SRW game for the DS in the future. =========================================================== 7. Other Stuff =========================================================== Well, thanks a lot for reading/making use of my FAQ. Now for other stuff that I've got to take care of. ----------------------------------------------------------- 7-1. Future Plans: ----------------------------------------------------------- Well, what I do next is still up for grabs, but now being better at making FAQs than I was before, I'd like to make more. ----------------------------------------------------------- 7-2. Contact Information: ----------------------------------------------------------- There are a number of ways you can contact me. The most notable by E-mail - dggx3moonlight@aol.com. Another way is pay a visit to the GameFAQs Gundam forum and post a G Generation topic. I go under the name "RPGZero". ----------------------------------------------------------- 7-3. Special Thanks: ----------------------------------------------------------- Special Thanks go to the great "Kill 'Em All" Tomino. He is the true father of the real robot genre and even put together some of the greatest super robot anime. I will always envy his works and success. From Mobile Suit Gundam to Turn A Gundam, the Gundam genre will always be on my list favorite anime. Thanks to . . . . . . Bandai of Japan for making this great game, as well as other G Generation games. May Bandai continue to make more G Generation games for the hardcore Gundam fandom. . . . To the people who motivated me to finish this guide. This includes all of you guys on the Gundam Board. . . . All of the people who helped me with stuff in this game as well as translations, especially ZZAtom, JL Lee, VitaLemon, and others who may have helped. . . . To CJayC for hosting GameFAQs. . . . And again as always, to my computer. The damn thing took so much abuse from me in the making of this FAQ. ----------------------------------------------------------- 7-4. Copyright Information: ----------------------------------------------------------- This FAQ is copyright 2005 by RPGZero (Steven Ramdas). It may not be copied without consent of the author, and all sections including this copyright must remain in their full, unaltered content. It may not be used or distributed for any commercial purpose. This FAQ is granted for use solely by GameFAQs or any sites permitted or created by the author