Everyone knows that in one way or another, the Elite 4 isn’t some cute place that houses hopping bunnies and beautiful roses. It does house, however, a nasty challenge for the unprepared that tests the skill and knowledge that you’ve gained from your journeys across the Land of Sinnoh. Lucky for you, this guide will cover virtually every thing you need to know about the league, plus a boatload of tips, tricks, and strategies for preparing your team to get it through the league. Some things that will be mentioned in this faq will require you to do a bit of searching and catching, but nothing mentioned in here will force you to go with a particular strategy (for instance, I won’t say you must have so and so Pokemon to get past a certain part. Instead, I’ll go basic.). So with that being said, let’s get down to business. Table of Contents 1.) Getting Started 2.) Getting a Team Together 3.) Getting Moves Together 4.) Preparing for the League 5.) The Elite 4 6.) Conclusion 7.) Legal 1.) Getting Started Probably what winds up being one of the toughest choices in the game will also reflect one of the toughest choices when it comes to the league. That choice is of your starter. Depending on whom you choose will strongly dictate how you have to mold your team to reflect that choice. For instance, if you pick Chimchar, then you don’t have to worry about stocking your team with a fighting type or fire type. If you pick Piplup, then you don’t have to worry about finding a decent water type down the road. Turtwig is too slow, in my opinion at least, to effectively be used at a lower level in the league. As most people have found out, almost every Pokemon save one or two will outrun it even in the fifties. Its saving grace is that if you’re willing to raise it into the fifties, you can pick up the powerful earthquake move that will flatten a bunch of Pokemon in the league given you can survive the ensuing attack. Another big choice is if you’re going to attempt the league at a lower level or break your back a bit and go for the mid fifties. I’ll say it now and I’ll probably say it about 500 times down the road, the recommended level for the league is in the mid fifties. The problem is you’ll either be hideously below that (in my case, the majority of my team was in the lower forties), or if you’ve not skipped many fights, right in front of it. It is suggested that unless you really want an easy time you attempt the league at a lower level. You’ll need a bit of a miracle if you want to do it in the low forties, however, so the mid to high forties is what most people should do it at. If you want to do it lower, then you’ll have to do a little trick that some of the better players in the game called Ev training. Ev training requires that you fight certain Pokemon in order to acquire “Evs”. For every four points you get in a particular stat, you’ll receive an extra stat point. Those extra stat points can really go a long way, as it’s because of them that people can attempt the league 26 levels below the final Pokemon. There are a couple of other methods you can use to get your Pokemon stronger in addition to the normal Ev training, such as nature picking, moveset planning, and hold item planning. Each of those topics will be covered later in the faq. For now, all you have to worry about is what you choose to attempt the league on. 2.) Getting a Team Together Probably one of the hardest things to do in any Pokemon game would be to resist making your starter some over leveled powerhouse and making a balanced team. Now don’t get me wrong, that doesn’t mean you’ll have to forsake all previous methods of planning in an attempt to get this right. No, you just have to make sure you’re getting a team of equal level together. At the suggest level of the mid forties to early fifties, you should have no problem getting at least three Pokemon. If you go higher, that number slowly drops. The point is, if you’re going to go in, at least make sure you can abuse the right types at the right time instead of blowing fifty revives on a single Pokemon. There are a couple of techniques that can and should be used (such as shielding) that require you to have a couple of sacrifice Pokemon, but as a general rule of thumb, the higher the better. Now, the main point of this section is getting you a team that fits your fighting strategies while allowing you the freedom to deviate. As I said earlier, I do not intend to tell you to use which Pokemon where and when – that’s solely up to you. I’ll just prod you in general types, giving suggestions of who I think would be in your best interest to take. If you want to use different types, be my guest. Just know that all that I’m trying to do is get you in the best possible position to win. Since that’s out of the way, let’s start out with basic planning. The Pokemon league has five trainers, 26 Pokemon in total. That’s a big number for you to deal with with only your team of six, which is exactly why you’ll need to get things going early and fast. If you’d do yourself a favor and look under a Pokemon’s profile in your team menu, you’ll see a little thing called nature (adamant, jolly, etc.). That little word determines how your Pokemon will grow, sort of like how we do in every day life. The problem is these natures matter a bit more – they’ll end up adding 10 percent of a stat and taking away the same number. As you could probably guess, it doesn’t make sense to give an attacking nature to a defensive Pokemon. When you catch a Pokemon during the main game, you’ll normally have several opportunities to get another of that same type. Do yourself a favor, and please pick the one that compliments it rather than taking away. If you’re that unsure, just look at the Pokemon’s stats. They usually are an excellent guideline when it comes to picking a nature that benefits it. Now, below is a list of Pokemon that are recommendations for you to use. As I said earlier, you don’t have to use any of them. If you see a Pokemon type repeated more than once, however, it’s a good idea to at least include a type of that nature. Suggested Using Azelf: Ah, the little devil itself. Azelf can be caught on level 50 in Lake Valor after freeing Dialga. This little monster has an incredible speed and special attacking stat base, plus it also gets a great movepool for you to make use of. At level 51, it gets extrasensory. It is rec. that you teach it psychic instead because of the higher power and special defense drop chance. Shadow Ball is a must for the fourth member, because this little thing will clobber him silly with it while resisting practically everything thrown at it (save that evil giraffe). Gyrados: Gyrados got much better in Diamond and Pearl, so much so that it’s now a monster to take down. You can catch its pre-evolution very early, so not picking one of these things up is a sin unless you’d rather use one of the other options that the game has. Aqua Tail is the water move of choice, Hydro Pump is an absolute waste because of it relying on its horrible special attacking stat rather than that monster physical one it has access to. Golduck: If you don’t want the former, then this thing is another decent option from which you can choose. Surf and Raindance allow it to semi sweep, so keep that in mind when pursuing it. Gastrodon: Being a ground water type gives this thing a nice movepool. At the same time it absolutely gets it killed by grass. Gastrodon can be found early, come with good moves, and are suggested to use throughout the game. The only problem is that these things are slow, which can hurt you a bit. Lucario: Lucario has a rare type combo is fighting steel, which gives it access to some great moves at rather low levels. Aura Sphere comes in the late thirties, while Close Combat comes soon after. Both are great moves, although Aura Sphere takes advantage of its slightly higher special. Dragon Pulse comes in the high forties (level 50 actually), which can be a great help in taking out Cynthia’s Garchomp. Bronzong: Probably one of the best new walls in the game, this little bugger will stall for you will you heal up your wounded Pokemon. It gets levitate, which allows it to resist earthquakes from potential killers, while possessing a good assortment of moves to prolong its death. Rapidash: Rapidash is one of the only other fire type Pokemon in the game besides Infernape, which basically makes it necessary considering that a good fire type would help out tremendously. The only problem is it's garbage, practically inferior to Infernape in every way. I think Infernape is the better choice to go with with the league in mind, because unlike the other two, he’s pretty hard to replace. Roserade: Staple grass type that can utterly kill anything not named the fourth or third member. It’s absolutely necessary to have some type of a grass type for the second member, because she’s torture without the super effective hits that are needed to get it down the drain. Gengar: If possible, getting a Gengar will make the league a whole lot easier. Not only does this ghost killer have access to a wide variety of deadly special attacks, but it’s also fast, gets levitate to block out earthquake (which, not surprisingly , more than 12 Pokemon have), and is immune to normal and fighting type attacks. Both Shadow Ball and Psychic give Gengar the ability to sweep out the fourth member of the league, while the recommended thunderbolt will give you some good power against a select few people otherwise resistant to his set. It’s a bit risky, but on some occasions Gengar can be used to stall if you’re sure that nothing touches it. Staraptor: It’s a flying type that’s immune to ground type attacks, pretty fast, and gets good attack ratings. This Pokemon is more filler than anything else is, because more likely than not you chose it as your flyer. Snorlax: This lovable beast can be caught if you’re incredibly lucky, and will give you some solid offensive and defensive capabilities. Snorlax is a special sponge, so treating it like that is a good idea. Crunch on the set if possible to mess up the fourth trainer. Raichu: The electric rodent is, in my opinion at least, vastly superior to that lion thing. Teach it thunderbolt and focus punch to watch the sparks fly. Anyway, the aforementioned list is just a few Pokemon that I suggest you think about using. In no way should you solely make a team out of these Pokemon. Heck, some of them overlap to be quite honest. The point is these Pokemon represent some of the best of their respective type, which makes them incredibly useful at lower levels if you’re going to attempt it. If I were you, I’d try to build a team that takes advantage of the type chat as effectively as possible, because nine times out of ten it’s the only way you’ll be doing normal damage if you’re fighting on a lower level. Try not to load up on a single attack type on one Pokemon either, variety is key if you’re going for a low level run. If you’re going high level, then feel free to blitz them. Just be aware that filling sets with the same type attacks isn’t recommended. With that being said, I’d like to mention that earthquake is an extremely dangerous move that many of the league Pokemon have in some way shape or form. It will kill you in one hit, so the second you see one of these Pokemon that carries it make sure to switch out to a resistant. The game gives the option, so don’t pass it up. In this faq I’ll try to mention the Pokemon that carry the move, so pay attention to it. As I said, though, just because I don’t mention it doesn’t mean that the Pokemon doesn’t have it. Making a team to counter this move is in your best interest. 3.) Getting Moves Together As hard as it is to get an effective team together, it’s almost always harder to get a good team with excellent movesets. I’ve already said that it’s important to load your team with type trumping attacks, now I’ll be going over where to get those moves and how to plan with them. First off, let’s go over a little thing I like to call stab. Stab basically means same type attack bonus. When a Pokemon of the same type as the move uses it, they’ll get a 1.5 attack bonus. As you could guess, that bonus is a huge help to Pokemon since it gives their respective elemental attacks something that can do a dent, and in the Elite 4, it will prove pivotal to your success. For example, Milotic is a water type, correct. Well, actually it’s a giant snake, but that’s another story. Anyway :p. By giving a water type move like Surf to Milotic, you’ll get the same type attack bonus. Surf is already powerful to begin with, so with the bonus you’re looking at something that can absolutely kill ground types. Now, don’t get me wrong. Stab is great to use, but only in certain situations. If you know that you can cover more types with a move like ice beam, then use it over something that would prove weaker (such as if a Pokemon’s only learnable move would be water gun, don’t hesitate to scrap it for something more powerful). This also means that if you’ve got an opportunity to do both, take it. Something else that should probably be mentioned is a small list of moves to always avoid. You should never even think about these moves, if only in certain, very limited, situations. The Hyper Beams: As fun as it is to have a mega powerful attack, you’ll get killed on the recharge turn. I don’t care how powerful of a Pokemon you have, most likely you won’t kill any of the Elite 4 member’s Pokemon with it in one hit, which would be necessary to avoid the lag. The worst part is when you don’t kill, you will. You see, in the Elite 4, especially in lower level runs, you run a great risk of being out-speeded and KOed very quickly. Unless you have some sort of game plan, always stay away from anything with a lag turn. The HMs: Most of the HMs, excluding Surf, are horrible. Once you get to the league, do yourself a favor and scrap any HM not named surf – you’ll thank yourself later. Most of the HM moves come either with a lag turn or with a weak base attack power, which doesn’t do you any good at all. Now that that’s out of the way, let’s get to some move planning. Every league member, excluding Cynthia, uses a certain type of Pokemon almost exclusively. That basically means that you have a great opportunity to flatten them given you get the right moves on the right Pokemon. For example, member number two, Bertha, is a ground/rock type master. What kills those types? Water, ice, and fighting. That means that in that fight, save one or two Pokemon, you’ll use moves of that type to take her out. Now, just because I say that using a particular move type would help, doesn’t mean that I’ll ignore other strategies to get rid of a league member. If you’re going for a low forties run, however, take my advice and use the following move types for the different members. Aaron – Fire, Psychic Bertha – Water, Ice, Fighting Flint – Water, Fighting Lucian – Ghost, Dark Cynthia – Mixed Now, just what are the best moves to use for each respective type? Below is a small list detailing what I’ve experimented and worked with on each trainer. Once again, if you can find something better, be my guest. The important thing is that you use these types for lower level runs. Fire: Fire Blast, Flamethrower, Flame Wheel, Flare Blitz Psychic: Psychic, Extrasensory Water: Surf, Hydro Pump, Aqua Tail Fighting: Aura Sphere, Close Combat Ice: Blizzard, Ice Beam Ghost: Shadow Ball Dark: Dark Pulse Flying: Aerial Ace, Fly Now comes the fun part. Some of these moves are Tms, others are learned by level. Below is a list of moves obtainable by Tm to the best of my knowledge. Fire Blast – Buy Flamethrower – Find/Buy Psychic – Find Surf – HM Blizzard – Buy Ice Beam – Buy from Game Corner Shadow Ball – Find/Buy Dark Pulse – Find Aerial Ace – Find That list basically dictates things that you’ll be able to find and buy. The rest of the moves are either learned or egg. Some of the moves on that are on that list are more accurate than others, such as Flamethrower vs. Fire Blast, but more often than not your usage depends upon whether or not you’d like to take a chance. My advice would be to play it safe with moves that are more accurate, because you just don’t know how many more turns you have to gamble. If you’re feeling lucky, then you may want to go for the extra power and save some cash. Now comes the hard part, putting those moves on Pokemon that can use them. Please, only put special attacks on Pokemon with a decent special attack rating. Putting Hydro Pump on Gyrados is a waste due to its horrible special attack stat. Another thing that you have to worry about in DP is the special attack variation on moves. You can find it in the move’s menu. Just do yourself a favor and don’t stick a special attack on a physical attacker. 4.) Preparing for the League In this small section, I’ll go over the various items that are needed, in my opinion at least, to get past the league in one piece. It honestly varies depending on level, and you may have to do a couple more matches with various trainers to get the cash, but even if you are leveled, try to have what I’m putting out. 20 Revives: Can never get enough of these things. They’ll come in later when I discuss a technique that you should be using. 30 Lemonades: They’re cheap, they’ll save you on potions, and they’ll make your life a whole lot easier. They heal 80 Hp a pop, which is more than enough to fill what revive missed out on. They’re the best healing items in the game, cheap to buy, yet effective to use. 5 Max Revives: Why max? They’ll come in handy when I go over the champion. Every other match in the Elite 4 will be able to give you breaks to stall. She, unfortunately, won’t. That’s why these babies will prove invaluable when it comes to getting yourself prepared for her brutality. 5 Hyper Potions: These things will be used in different matches where you don’t have the time to sit out Lemonades. If you’re careful enough, you won’t really need to worry about using these much. They’re great to have as back up, and that’s why they are included. Now that that’s been done, let’s go over a couple of the different techniques that will be put into practice when you go to take on the league. The below list is what I specifically designed for these matches, and they may require you to do a bit of prep work during the match itself if you want to get them off. Shielding: Ah, Shielding. This technique is exactly what it states, you’re shielding with a blocker while you heal up. Unlike what some of you may think, this isn’t just throw out some useless Pokemon to go and get killed. No, this requires you to bring a defensive Pokemon with Block. Switch it in on something that it resists, and you’re set to shield for a couple of rounds to get yourself together. This technique works best with Pokemon immune to earthquake, although it can be used at any time given you have a good Pokemon with decent defensive capabilities. What are good shields? Bronzong, Gengar on occasion, etc. Just be careful with when you do it. Switching: What good is switching? Everything. Switching will ensure you don’t get killed in five seconds. Switching should be done in between matches, not in them. I repeat, not in them. At low levels, most Pokemon can’t afford to take a hit and then start the match. Don’t work like that. Just let the Pokemon die, and then bring in your next. 5.) The Elite 4 This is what we’ve all been waiting for, the point in which we finally take down those over hyped jerks. Well, it’s time to get going, please try your best not to get knocked out. When I list a trainer, I’ll go over their vital statistics, and then go into their Pokemon one at a time until they are done. I’ll then give a quick summery of what should be done to get you past the league. Elite 4 Member One: Aaron Pokemon Types: Bug, Grass, Poison Items: Two Full Restore Pokemon: Five Money Awarded Upon Win: 6840 Dustox – 53 Gender – Male Strategy – Dustox will always be the Pokemon Aaron leads off with, and is by nature his weakest. Dustox are generally slow, lack many terms of offense, and will go down quickly. That’s exactly why we’ll use him to blow his full restores on. Unlike no other Pokemon Aaron has, Dustox really won’t be able to give you many problems. Drapion, Heracross, and especially Vespiquen, will. There’s different reasons for each, but let’s just say that in any case this is the safest Pokemon for you to do it on. Anyway, Dustox will likely fall to any fire or flying attack, with preference on fire being as though his defense is slightly higher. Depending on your level and Pokemon, Fire Blast should be able to kill it in two shots. Flamethrower will take three. It is generally safer to use flamethrower with this, as wasting Fire Blasts is not recommended this early on. If you don’t have access to Fire (which you should), then wing attack should kill it in a couple of hits. Fly is not to be used. Most likely the only form of attack it will use is Bug Buzz, although on rare occasions it may do something else weak. Beautifly – 53 Gender – Male Strategy – Beautifly is the exact opposite in terms of stats when you compare it to Dustox. Instead of a powerful defense, this thing has a stronger special defense. Flying attacks are the way to go with this thing, as it will take a bunch more fire attacks to take this thing down. Flame Wheel can finish it in two hits, but only a few Pokemon have access to it. Thus, wing attack or, if you desperate, fly, are the way to go. Either way, you’ll most likely have this thing down in short order. The only move it will really use unless provoked by a type trump is Silver Wind. Silver Wind can be painful, which is why I tend to use Dustox to eat up his Full Heals. He usually leads off with this Pokemon second. Drapion – 57 Gender – Male Strategy – This is, without doubt, Aaron’s strongest Pokemon. You can’t use flying or fire attacks on this thing for the type trump, and being as though it can literally shred anything within a few seconds, only the most powerful Pokemon on your team should be used barring any type trump on your Pokemon. Drapion can and will hit you hard with a variety of moves, which makes it imperative that you get rid of it as quickly as possible. Out of all of Aaron’s Pokemon, please don’t make the same mistake I did and let him heal it with his Full Restores. Just what can you do to take this thing out, then? Well, I personally smacked it with an Earthquake from my Gyrados, which to me at least was the safest way to go. It lasted two rounds of Earthquake in my non-testing phase. Heracross – 54 Gender – Male Strategy – Heracross is decently fast, has a deadly attack stat, and will consistently be a pain unless you take it out fast. Flying moves are the way to go here, as you get a 4x multiplier due to its bug/fighting type. If I were you, I’d seriously think about either abusing Ariel Ace or Fly for this fight. Aerial Ace ensures you’ll hit it hard, and more likely than not will take him out in two rounds, possibly one if you luck out with a critical. You can go the fire route for this fight, but please, only use Fire Blast as you can’t afford to sit on him with the way that he’ll be hitting you. Vespiquen – 54 Gender – Female Strategy – Normally, I’d say that this match would be a piece of cake. Really, the only move it constantly uses is Power Gem, a rather weak attack that won’t be able to do much at all. One problem – it has pressure for a trait. Because of that, you can’t afford to be throwing out moves needless. Pick the attacks that will hit it hard and hurt it the most, because if not, it will make you eat up much of your PP before you know it, forcing you to use a precious either that you may or may not have. Flying moves such as Aerial Ace get the job done quickly enough, because barring pressure the only real thing this bee has going for it is its attack and special defense. Nothing big, really. Just make sure not to needless waste anything that you don’t have to. If you don’t have Aerial Ace, then sticking to Flamethrower is in your best interest. Why? Because Fire Blast has only 5 PP, which is relative garbage when you’re taking out two per turn and more likely than not you’ll be taking two to get rid of it. Just from the above descriptions, you can already tell Aaron’s a pain to get rid of. He almost always leads off with Dustox, and then goes into his Beautifly. After that, it’s really up in the air as to what he does next. Some matches will have him use Drapion (which is literally heck if you haven’t blown his Full Restores yet), while others have him taking his Heracross for a spin. He almost always uses Vespiquen for last, although on rare occasions I caught Drapion being his last Pokemon (which is what you pray for). All in all, Fire and Flying are the way to go for this match. Elite 4 Member Two: Bertha Pokemon Types: Water, Ground, Rock Items: Two Full Restore Pokemon: Five Money Awarded Upon Win: 7,080 Quagsire – 55 Gender – Female Strategy – Quagsire is probably one of the most annoying Pokemon in this fight. Why? It leads off with Protect, and then begins to make you blow turns by using Dig. Both eat up your PP, while Dig does a very large amount of damage if you let that thing go unabated. Luckily, it’s decently slow, so hitting it first shouldn’t be that hard of a problem. Quagsire is 4x weak against grass, so anything in that attack type should take it out within a turn or two. If you don’t have that (which you should), then you may be wise to take out Earthquake on it while it’s underground – you’ll damage it badly and force it out. Quagsire, depending on who you’re using, would probably be the safest Pokemon to let her blow her full restores on. The next Pokemon may be, but in that match, you can’t go ahead and smack it while it’s underground. Sudowoodo – 56 Gender – Female Strategy – Sudowoodo is probably the only other safe Pokemon to let Bertha blow her Full Restores on, because everyone from here on out can and will make you life miserable. Sudowoodo knows a couple of fighting type attacks, which luckily will do very little to a grass type. It’s rock, so fighting will also damage it considerably if you have something along the lines of Close Combat or Aura Sphere. Close Combat is incredibly risky to use in a situation such as this, because the match is still rather early and the stat drops can be a real pain depending on the Pokemon you’re using (more likely than not it will be either Infernape or Lucario that has it, in which case either way they’ll both get a OHKO on the spot. Hippowdon – 59 Gender – Female Strategy – This is where the battle gets nasty. Unless you have a steel or ground/rock type Pokemon on the field, Sand Stream will be taking off a good chunk of your HP at the end of each round, and that’s something that you can’t afford. The worst part is you’ll have to deal with it for the remainder of the match, which can be a pain in the long run unless by some miracle you found a leftovers or shell bell in your journeys (shell bell most likely). Hippowdon is your first real problem Pokemon that you’ll encounter in the league. Everyone bar Drapion (which even that wasn’t that big of a deal), has been rather easy up until this point. What makes Hippowdon as much of a threat as it is is its durability. More likely than not it will survive several hits from even an ice type attack, which trumps it. Both water and grass do 4x damage, so please, do yourself a favor and get rid of this guy as quickly as possible with them. Any water attack along the lines of Surf or Aqua Tail will do fine, with Grass Knot practically guaranteeing you a OHKO thanks to that fat thing’s weight. Be careful, Hippowdon knows and will most likely exclusively use Earthquake, although on occasion you may get a nasty Stone Edge from it. Golem – 56 Gender – Female Strategy – Golem, unlike Hippowdon, really has a hideous special defense stat. Know what that means? Roast turtle. Ice type attacks murder it, with grass and water type attacks practically guaranteeing you the KO. Be sure to use a special attack, and its defense will last it out a move or two should you not KO it. Golem knows Earthquake and Stone Edge, both of which it will throw into the mix depending on the type trump. On a side note, you’re more likely than not still dealing with Sand Stream’s annoying affects, so be sure to heal up when necessary. Whiscash – 55 Gender – Female Strategy – Whiscash should be basic mop up after having to deal with Golem and Hippowdon. It has a 4x weakness to grass, which you should exploit upon meeting it. It still knows Earthquake, and that extra water type guarantees that you’ll be in for a match unless you can exploit the aforementioned weakness. If you don’t have grass (which please to god you should), then using a basic power move to chip at it will be in order. Bertha, unlike Aaron, is a nasty person all around to face. Aaron gave you rests for the first two Pokemon, she’s dangerous even in her beginning stages. Be sure to make her blow her Full Restores on either Sudowoodo or Quagsire, because anything after that will ensure you a long match that you can’t afford to fight at the moment. Hippowdon, in my many tests, almost always was used as her third Pokemon, with Golem as her fourth. Keep that in mind when you’re healing. Elite 4 Member Three: Flint Pokemon Types: Fire, Fighting, Normal, Steel, Ghost, Ground Items: Three Full Restore Pokemon: Five Money Awarded Upon Win: 7,320 Rapidash – 58 Gender – Male Strategy – This is what Flint usually leads off with. I’ll put this bluntly – Rapidash is utterly garbage. It’ll blow off a Sunny Day on occasion, partially protecting it from water attacks, but even that still doesn’t help it. It is fast, however, so keep that in mind. Ground is the best way to go with this thing, particularly Earthquake if possible. One thing I really want you to notice is the spike in levels. It’ll only get worse after this, so be on guard. Rapidash is the best Pokemon out of Flint’s arsenal to make him blow his Full Restores on, which is exactly why you should take advantage of the opportunity. Infernape – 61 Gender – Male Strategy – Yet again, the levels keep on going up and up and up. Infernape is Flint’s danger Pokemon, because it’s fast, has incredibly high attack, and knows a bunch of moves that will make your life miserable. Most notable is Mach Punch. What’s so bad about that, though? It goes first. In a league full of chances for you to go first and possibly avoid damage, this thing will go first and likely get a OHKO on anything that doesn’t have a great defense stat because of the nasty fighting STAB it has. Please, do not let him use Full Restores on this thing. The longer the fight goes, the more likely this thing will be to sweep your team – literally. Lopunny – 57 Gender – Male Strategy – Fighting will kill this pathetic thing in one or two hits. The only reason why you shouldn’t wait for this thing to pop up to let him blow his Full Restores is because it’s usually his third Pokemon – right after the Infernape – that’ll make your life miserable. It knows Charm, which lowers attack, so if your hit make sure to either keep smacking it or switch out. Very rarely will this thing actually do damage, at which point you’ll still be in for an easy time. There is one small problem, though, this thing usually has the ability to come in – and he’ll switch it out for some reason when it’s in danger. You have a free hit, but the resulting Pokemon can prove disastrous. Fighting is the way to go, any strong attack to target that weak defense if not. Steelix – 57 Gender – Male Strategy – Steelix is only dangerous of you let it be, because if your smart you’ll smack it with a strong ground attack before it has the opportunity to do any serious damage to you. It does know Earthquake, which is why I strongly suggest you stay away from using a fire type Pokemon in this round, even if you do get to type trump it. It has a pretty high defense rating, and his steel typing affords him some resistances, so be careful at any rate. Fighting still gives you a nice weakness to hit. Drifblim – 58 Gender – Male Strategy – It’s a ghost type, so if that’s any inclination at all, you’re in for a long fight unless by some miracle you have the ability to smack it quickly with something that will hurt it. My advice is to stick with a strong offense, as it has very few weaknesses for you to pick easily enough on. Drifblim has a nasty trait, aftermath, which will do a great deal of damage upon its defeat. Be ready for some healing afterwards. Fire is usually what I used to get rid of it, particularly a physical type to target that defense. If not, any move that hits ghost and is physical should do well enough, just be ready for a long match. Flint is someone that gives you your first great taste of a mixing trainer in the Elite 4. He has several types at his disposal, and his habit of switching out that annoying Lopunny gives you a really good reason to always be on guard. Nothing in this match will really give you that bad of a time, save Infernape. Everything else is basically waiting out until it falls. Just be sure to make him blow his Full Restores on the Rapidash, because it’s all down hill from there. Elite 4 Member Four: Lucian Pokemon Types: Psychic, Fighting, Dark, Steel Items: Three Full Restore Pokemon: Five Money Awarded Upon Win: 7,560 Mr. Mime – 59 Gender – Male Strategy – Contrary to popular belief, this is exactly the Pokemon you want to avoid letting sit for a while while he blows his Full Restores. Why? Because it will put up light screens that will make your life miserable for the rest of the match. Hit it with a strong Ghost or Dark type move like either Shadow Ball or Dark Pulse respectively. Shadow Ball is preferred for this match, as it has a good chance of lowering Special Defense while doing a very great amount of damage to anything. Give it to a Ghost type and watch the sparks fly. Mr. Mime also knows Psychic, which can be a problem depending on who your using. Medicham – 60 Gender – Male Strategy – This is the Pokemon you want to let him blow his full restores on, because even with Pure Power – which will do a big amount of damage – you’ll still be in a relative green zone because you can take it out on whim. Ghost is much better for an attack type than Dark is, because the fighting side of Medicham will protect it from Dark type attacks. Other than that, Medicham is a decently fast Pokemon that will hit decently hard while you sit it out. Just heal and beat respectively and you’ll come out on top. On a side note, this thing usually comes out second, although a much worse alternative of Girafarig bares chance. If that’s the case, shut off your game and restart right before him – it’s not worth the struggle that that thing will cause. Medicham is the “Safe” choice for the second match, even though you may or may not be better rested for it at this point. Either way, be careful when stalling this thing. Alakazam – 60 Gender – Male Strategy – Alakazam is what Lucian usually uses as his third Pokemon, meaning that you may or may not want to use it as your buffer zone for the rest of the match (worse comes to worse you decided to fight it out with the Girafarig in the last round, this will be your time to heal up. If you are going to heal up, simply putting a psychic type out will more than compensate for any damage that it causes.). Now that that’s out of the way, let’s look at its stats. Alakazam comes at level 60, and just loves to beat you down with psychic, it’s most dangerous move. In general, it’s probably all that it will use save the rare deviation, which basically means that you’ll have only a little bit of a problem if you have a good psychic shield up. Ghost works well if you can OHKO it with the SE hit. If you can’t, than a good dark type is the way to go. Either way, physical hits if possible due to its low defense. Girafarig – 59 Gender – Male Strategy – This is Lucian’s danger Pokemon. Why is it his danger Pokemon? Because you can’t go the normal way with psychic or ghost attacks. Girafarig knows both Psychic and Crunch, giving it complete type trumping on both of the types that would otherwise due to trumping take it out. The only good way how to take this thing out would be to just hit it with the best moves that you have. Either way, a good wall that can slowly whittle it down would work fantastic here, as this is one of those rare instances here where brute strength may prove to backfire. If he appears second, you more likely than not will get a Full Restore unless you took my advice and shut off of it appears. You do not want a bad situation with this thing, because it’s strong enough to cause enough havoc that you’ll be too weak to take out the final Pokemon on his team. Bronzong – 63 Gender – -- Strategy – Bronzong is probably one of the nastiest Pokemon in the league, simply because you’re most likely weakened from that last brawl with that stupid giraffe. If you were smart and popped up your team before fighting it, then you’ll most likely have at least two Pokemon around to either shield or be ready to heal with. What makes Bronzong as interesting as it is is it carries both some nasty special and physical moves – most notably Earthquake. Earthquake will end your game here, because even with Bronzong’s low attack you’ll still not be able to take more than two hits from it. If you’re lucky, it will spend a couple of turns pumping itself up with Calm Minds. That’s the point in which you either heal or attack it without remorse, because you need to be able to take it down now or at least be ready to when it stops. More likely than not it will use Gyro Ball once it’s finished Calm Minding, a move that isn’t really as much of a threat as it is an annoyance. Better than Earthquake, at least. The best way to go hear would be a physical fire more. Flame Wheel works wonders, while if you did a ton of training with an Infernape you may have Flare Blitz. Flame Wheel is the safe choice, though. Anyway, if you can’t do that, then either dark or ghost type attack will work, Crunch being ideal for a physical dark type while Shadow Ball giving you some power before it gets the wise idea to use Calm Mind. One more thing, it has levitate as a trait, so no Earthquake for you. All in all, Lucian is a nasty opponent that will cause some problems for you depending on the order that he sends his Pokemon out. Don’t let Mr. Mime get those walls up early, because once it does it’s curtains for a long time. Girafarig needs to come out in the fourth position, and you need to make sure to heal on Alakazam to ensure you’ll have two Pokemon left for the menace named Bronzong. Depending on what you use, either attack it early or wait it out and heal. Elite 4 Champion: Cynthia Pokemon Types: Ghost, Grass, Poison, Ground, Dragon, Water, Steel, Fighting Items: Four Full Restore Pokemon: Six Money Awarded Upon Win: 13,200 Spiritomb – 61 Gender – Female Strategy – Well, this is what we’ve all been waiting for, the champion match with Cynthia. You’re in for one heck of a fight, so be sure to heal up before time and get ready to rumble. Cynthia always opens up with Spiritomb, a Pokemon that has no weakness whatsoever for us to exploit. If you want, you can go ahead and smack it with your strongest attacks. If you’re smart, though, you’ll go ahead and beat up on it with status altering moves like Toxic or Burn that will at least slow it down a bit while you chip away at it. It’s recommended that you take this thing down quickly, as it can do quite a bit of damage if you leave it unattended to. More likely than not it will go last, so feel free to do what you want to do in your rounds. Roserade – 60 Gender – Female Strategy – This is the most crucial round of the fight. If she doesn’t put this thing out in this order, shut off the game and restart. You need this thing to come out second, because trust me, it’s probably the only Pokemon that she has that’s safe for you to make her blow her full restores on – and that’s not saying much. Roserade knows a couple of powerful moves, notably Toxic and Extrasensory. For those of you who don’t know what Extrasensory does, it basically does decent damage and gives Roserade a chance for the flinch. Funny part is it makes you flinch much more often than it should. With that being said, fire moves work wonders here, although psychic will get you the 4x damage multiplier thanks to the poison/grass type that this Pokemon entails. Ice is also another option, Ice Beam in particular. Please, make sure to heal all you can on this Pokemon if you’ve been damage a lot, because the next is a nightmare. Garchomp – 66 Gender – Female Strategy – You had better have an ice move for this fight, because to be quite honest, you won’t win without it unless you can get lucky with a critical. I can’t stress enough the importance if making her blow her Full Restores on Roserade, because if she doesn’t, then she’ll most certainly use them here. You can not afford to have a drawn out match with this thing, because the longer it goes on, the more casualties you’ll take. Garchomp can type trump a ton of types, and it gets even worse being as though it liberally switches between them with the changing of your Pokemon. Earthquake is the move you really don’t want to see, because she gets STAB on it making it hurt like crazy. It’s a basic OHKO thanks to Garchomp’s massive attack stat. Dragon Rush is another move that it uses often, and since it is a Dragon Type move, you can basically see it doing a rounded damage base to every Pokemon in the game barring Steel, which it will promptly hit with Earthquake. The big move that you want to see, even if it is a guaranteed KO, is Giga Impact. Giga Impact has an insane base power, but along with that, it also make Garchomp take a turn out of reload. That’s your chance, because once it’s ready, it will begin to pound you. If you don’t have any ice moves (which you should), then Close Combats can take off about a quarter of its HP bar – just expect to be Koed soon after. Gastrodon – 60 Gender – Female Strategy – After Garchomp, Gastrodon is basic mop-up as long as you have the ability to safely dispense of its Earthquake. A simple grass type attack is all that’s needed to make this thing cry, as it gives you a 4x multiplier on your attack due to Gastrodon’s incredible typing. Other than that, it only knows Sludge Bomb and Muddy Water, which basically gives you a safe time through. Lucario – 63 Gender – Male Strategy – There are two things that Lucario dislikes. Earthquake, and Fire Blast. Both of those moves will rip into its pitiful defenses and make this match a simple one-two- three. If it does get a move off on you, it will most likely be Aura Sphere. It’s a fighting type attack, so plan accordingly. This thing is pretty fast, so make sure to be ready to try and get around that with a good move. At this time, she shouldn’t have any Full Restores left, so just go agro on it to finish things up. Milotic – 63 Gender – Female Strategy – Please, please, please don’t mess up on this Pokemon, especially after all we’ve been through. Milotic has Marvel Scale, so stat altering moves are a big no no in this fight. Milotic is a darn tank, and on top of that, it usually has Aqua Ring up within the first round. Aqua Ring slowly heals its HP, making the fight a long one if you don’t plan well. It will primarily be using Surf, which from experience is a great move to have on your side – but not on the enemies. For their own pleasure, they decided to give Milotic Mirror Coat. You know what that means? Instant KO if you use a special attack on it. Really. That thing has so much HP that even if it looks like you didn’t take a ton off, you still did. Grass Knot, although special, will be more than good enough to take a nice chunk out of its Hp if you’re willing to blow a revive. If not, best attacks for this, we’ve got nothing left to fight. All in all, Cynthia’s a world ahead of the other trainers here. Her attacks hurt, she doesn’t give you many heal turns, and worst of all, her Pokemon are usually fast enough to hit hard. Remember what I said about those Max Revives? Use them here. Don’t wait for those stupid revives, you don’t have time for that. Five should be more than enough to take you through this match. Also, blow your Hyper Potions here as well, they’ll help out greatly. 6.) Conclusion So there you have it, a complete guide to beating the Elite 4. Many hours were spent fighting the Elite 4 over and over again to get the data necessary to complete this, so I hope you got something out of it. Thanks be to God for what’s been done, because without him, I would have been way over my head with this one. 7.) Legal This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2007 @ EJR