-------------------------------------------------- -------------Jump Superstars: Yugi Faq------------ -------------------------------------------------- ===================By Knux19====================== Date Started - 10/3/2005 Version - 1.2 Contact: caskew@nationlaw.com -------------------------------------------------- Opening Legal Stuff: Heya. This is a guide for Jump Superstars and the aspects of Yugi. Knux19 wrote it. Nintendo released the game. Ganbarion designed it. Yu-Gi-Oh was done by Kazuki Takahashi. All rights and stuff held by their owners. Ask before using anything in here...okay, can we get to the good stuff now? Oh yeah. If you aren't Gamefaqs.com or Neoseeker.com, you need my permission to use this. They have it. Want it? Drop me an E-mail, ask, and we'll work something out. Cool? Okay! Table of Contents: I) Origin II) Why III) Yugi's Koma: Where and How IV) Technical Notes i) Things to know about Koma ii) Notes about Yugi V) Movesets of the Battle Koma i) Basic Controls ii) Advanced Maneuvers VI) Frequently Asked Questions and some that aren't VII) Special Thanks I) Origin Yu-Gi-Oh by Kazuki Takahashi......a pretty cool Jump Manga among the greats. When 4kids picked it up, it got a lot of negative feedback. It also took sole focus on the card arcs of the story, and while that was good and fine for marketing, not everybody knows the darker parts of the earlier story. So, without further to do (Aside from the guide), lets take a quick look into the early story. If you haven't picked up yet, SPOILERS AHEAD!...you were warned. Yugi Mutou was a smaller than average high school student who loved to play games. An all around good guy, Yugi was content to be a normal student. However, we can't have a hero without conflict. Yugi was subject to the torture of bullies at school. One such bully tried to force some money from Yugi in exchange for another day of safety. Unbeknownst to him, Yugi would change forever that night. That night, Yugi managed to solve the Millennium Puzzle, an artifact his Grandfather had found on a trip to Egypt. From then on, two souls would share his body. The kindly young Yugi, and Yami, the Pharoah from days long past in Egypt. While Yugi was never one to fight, Yami was not so forgiving to those who would do evil. Later, at the time to deliver the money, Yami would arrive in Yugi's place. He would hand over the money in double, provided the bully could win a game devised by the pharoah. Both players would place a stack of money on their hands, jamming a knife onto the stack and taking whatever the knife returned. Obviously, the loser would be whoever stabbed flesh. Sound like the marketing device the animation was? Didn't think so. Fact is, Yami would go on to subject many unjust and evil people to his games. Many a time would somebody try to use underhanded trickery in their match, usually foreseen and turned against them by the Pharoah. When all was said and done, he would subject them to a "Penalty game", which was usually having a mind shattered or driving the person insane with mental sorcery. The story would continue in it's darker manner for several volumes. Eventually, a Card based arc used "Magic and Wizards" (Duel Monsters in the Americanized anime) to develop a plot between Yugi and Seto Kaiba. Their rivalry would be at the heart of the Duelist Kingdom and Egyptian God Card arcs for much time to send the manga in a climactic direction. Okay, now for a bit about who Yugi is in JSS. Yugi wears blue pants, a blue jacket, a black shirt, and has a crazy explosion of hair on his head. He also wears the Millennium Puzzle around his neck. While people will use Yugi to refer to him and his koma, you're actually controlling Yami. I'm running out of things to say, so let's get to the nitty gritty of the matter, alright? II) Why Why this guide? Well, I'm a gamer, you're a gamer, so why not a guide for the King of Games? Yeah, it doesn't make much sense, but Yugi has some strong points and weak points that should really be made public. Besides, he's one of my favorites, so I want to get the word out.......and that brief history lesson is bound to change one or two minds about looking at the manga. One more thing. This will assume you have some gameplay knowledge. I'll explain a few things pertinent to the topic of koma, but usage and basic gameplay are assumed. That said, why don't we get right to it? III) Yugi's Koma: Where and How Desert 1-4 Beat the Level - Yugi Help Koma Effect: Temporary Stealth Hit the opponent with 20 B button hits - Exodia Help Koma Effect: Yugi, Exodia and Ra are needed to create 5koma Yugi. Hit the opponent with 20 Y button hits - Ra Help Koma Effect: Yugi, Ra and Exodia are needed to create 5koma Yugi. Ring out all members of the opposing team - Yugi 4koma Effect: Yugi's 4koma Battle Type Ring out all members of the opposing team three times each - 5koma Yugi Effect: Yugi's 5koma Battle Type Desert 3-2 Beat the Level - Yugi 2koma Effect: Swords of Revealing Light paralyzes an enemy ahead KO player 2 by ring out twice - Yugi 3koma Effect: Eye of Osiris temporarily distorts enemy vision Never get ringed out - Saint Dragon God of Osiris Koma Effect - Osiris, Obelisk, and Yugi are needed to make Yugi's 6koma Never get KOed - God Warrior Obelisk Koma Effect - Obelisk, Osiris, and Yugi are needed to make Yugi's 6koma KO all opponents by ring out at least three times each - Yugi 6koma Effect - Yugi's 6koma Battle Type IV) Technical Notes There are a few things to keep in mind while playing JSS. If your units are weary, trade em' out so the current fighter can rest for a bit. A Battle koma that isn't active will slightly regenerate it's health. Knowing when to switch will sometimes be the key between victory and defeat. Here are a few things to keep in mind along with that. i) Things to know about Koma - The koma work in a game of rock paper scissors in accordance with character nature. Power beats knowledge. Knowledge beats comedy. Comedy beats power. Yugi's battle and support koma are all of the Knowledge nature. - Koma come in three types. Help koma are one panel. Some provide effects when tapped. Some boost our allies. Some just add to the special gauge. Anyway, they help us. - Koma of two or three panels are support types. They act in the same manner as help koma, but some will summon an ally to provide effects, attack, or assist in some other manner. If struck, the supporter may disappear, and if the current battle koma is struck, the summon will break. Use with caution. - Koma of four panels or greater are our Battle koma. They are the characters we fight with in general. Find one that fits your style and suits your taste. Remember, Battle koma can ally boost too. ii) Notes about Yugi - Yugi's strong point is his reach. Most of his attacks allow him to keep the enemy at a fair distance while he strikes. He can triple jump, which is an asset to him for lack of speed. While he's a bit faster than some of the JSS characters, he's not as fast as Kenshin, Naruto, Sakura, and the like. Yugi should be paired with a faster character to make quick escapes from tight spots. - BoBo-Bo (BoBoBo-Bo Bo-BoBo) and Gon (Hunter x Hunter) will offer ally boosting to Yugi. It would seem his support is hair based.... anyway, ally boosting will enhance the ability of certain characters. If a support or battle koma boosts a Battle koma, the battler will gain an extended health gauge. If vice versa and the mentioned are boosting a support koma, the Special Gauge will increase. In Yugi's case, both will give his health bar a boost. - Yugi and BoBo-Bo have a unique shared ability. When the Friendship, Effort, and Victory koma are linked together on a deck, and BoBo-Bo and Yugi's battle koma are connected to the direction of the flowing arrows, you can activate their team attack "Sawai edition Oshirisu no Tenkuuryuu". Much as everything but the kitchen sink, Yugi appears in Bo's fro' and summons Saint Dragon Osiris to execute it's breath attack. The battle koma don't need to share any levels, but the rest of the criteria must be met. V) Movesets of the Battle Koma The good thing about Yugi is that his moves are easily memorized. It won't take long to learn his moves and how to apply them. They apply to all his koma, but there are some differences between his specials. It should be noted that all X and Up + X moves will drain one special from the special gauge. Attacks were tested against a standard Knowledge koma so no damage bonus or penalty would be applied. i) Basic Controls D-Pad: Moves anybody around the field. We'll get more specific soon. Down/L/R - Kuriboh Guard Notes: Yugi's means of defense is the same as it was in several card arcs. A wall of Kuriboh form a shield in front of Yugi. Down + A: Descend through passable grounds. Press A while falling to speed up your descent. Down + Down = See above. This passes through certain grounds too. A: Press once to jump. Press once again in mid-air to double jump. Yugi also has the ability to triple jump by pressing the button once more in after his second jump if still in mid-air. Mind you, if you use any of his airborne moves, they count as a jump. B: Dice Toss Notes: Tabletop RPG dice used to cause harm.....what? Damage: 3 Y: Black Magician Girl Notes: The Black Magician Girl appears to fire a brief shot of dark energy. The projectile can be charged, but Yugi is EXTREMELY vulnerable while charging. Damage: 13-25 (Base attack/Full Charge) X: Black Magician (4koma) Notes: Yugi's signature card appears to launch a more powerful version of the Black Magician Girl's attack. Damage: 25 X: Exodia the Forbidden One (5koma) Notes: Yugi pulls a card and summons Exodia for a quick blast. The range is short and wide, so it may be better to call Ra. Damage: 33 (If full blast connects) X: God Soldier Obelisk (6koma) Notes: Yugi pulls a card and calls down Obelisk to deliver a single punch. Devastating, but somewhat predictable. Damage: 40 ii) Advanced Maneuvers Up + B: U2 Notes: Yugi tosses his virtual pet ahead of him. It performs an uppercut that knocks opponents upward. Damage: 1 (If Virtual Pet capsule hits) ; 3 (Uppercut) Up + Y: Dungeon Master Notes: A quick, diagonal spear thrust from the Dungeon Master. Damage: 10 Forward + B: Celtic Guardian Notes: A slightly longer range attack than Dice Toss. This is one of Yugi's lesser means of hitting up close. Damage: 4 Forward + Y: Curse of Dragon Notes: Yugi waves his arm as the Curse of Dragon appears above him and lets loose with flame in front of him. Damage: 13 Forward, Forward + B: Gaia the Fierce Knight Notes: This is how Yugi takes his ground. This attack bowls over any battlers it hits, and gives Yugi excellent reach in a frontal charge. Damage: 10 Forward, Forward + Y: Gaia the Fierce Knight Notes: See above. Damage: 13 L/R/Down + X/Y: Catapult Turtle Notes: Any of the above buttons from set one and two will trigger Yugi's Guard attack. Catapult Turtle appears to fling Curse of Dragon straight ahead. The attack continues if it strikes a barrel, chest, or the like. Damage (X Button): 10 Damage (Y Button): 14 Mid-air + A: Winged Dragon, Guardian of the Fortress #2 Notes: A small blue dragon appears to send two fireballs down and ahead of Yugi. Good for making an entrance into tight quarters where jumping is of the essence. If used, this counts as one of Yugi's jumps, so use it sparingly. Damage: 4 per Fireball Mid-Air + Y: Tabletop Yugi Notes: A Tabletop RPG figurine of Yugi appears and fires a fist about it's size ahead of itself. If used, it counts as one of Yugi's jumps, so use it carefully. Damage: 10 Up + X: Double Black Magic Attack (4koma) Notes: Yugi pulls two cards and summons the Black Magician and the Black Magician Girl for a quick blast from their staves. Damage: 6 Damage (Initial Connection) ; 27 Damage (Following hit) Up + X: Winged Dragon, God of Ra (5koma) Notes: Yugi pulls a card and calls Ra out for a steady stream of flames ahead. The blast is thin, but has longer range than Exodia. Damage: 40 (If full blast connects) Up + X: Saint Dragon, God of Osiris (6koma) Notes: Yugi pulls a card calls out the Saint Dragon for a more devastating blast than Ra's. Yugi's answer to the Kamehameha. Damage: 50-90 (Depending on duration of blast suffered) VI) Frequently Asked Questions and some that aren't Q: You jumped around a bit from manga and anime names, both Americanized and Japanese. Why? A: I'm trying to appeal to every audience, regardless of how they were introduced to the series. Q: Are all of Yugi's moves taken from the anime? A: Jump Superstars was based on the manga. Once again, I tried to appeal to everybody. While most attributes of his moves are present in both, U2 and Tabletop Yugi both appeared in the manga released by Shonen Jump. They weren't in the American cuts of the Yu-Gi-Oh anime. Dungeon Master comes from the Dungeon Dice Monsters Arc, aired before the Domino City Tournament Arc. Q: Sawai edition Oshirisu no Tenkuuryuu? A: Sawai is the guy who did the art and story for BoBoBo-Bo Bo-BoBo. He's a fan of Yu-Gi-Oh. He met Kazuki Takahashi one day, made a subtle suggestion and.......well, take a look at the BoBo-Bo manga. This attack actually happened. Q: The manga seems a lot better. Why is the Americanized anime just composed of the Card arcs? A: Marketing. Nuff' said. Q: You mentioned that some of Yugi's moves would count as a Jump. What's that mean? A: Essentially, Tabletop Yugi and Winged Dragon will drain one of Yugi's jumps. He can do three by default, but using one of them will drain one of his jumps. The cool thing is, you can jump, use one of them, and jump again to gain a nice entry on to another platform where somebody may be waiting to ambush you. Q: How do I sort out all the koma from one series to fill in empty koma? A: This is something that should be answered in a full guide for the game, but it's asked frequently enough to cover it here too. The following assumes you're in J-Adventure Mode. 1) Tap the yellow icon at the top of the screen (Or press Y). The top option that appears is the deck editor. Hit that. 2) Pick a deck. I keep an empty one called "Test Bed" for filling in blank Koma. Select the top option on the menu that appears. 3) Head to the bottom of the list and select the empty koma you want to fill. Place it anywhere it will fit. 4) Once set, press B and keep the koma you just set highlighted on the menu. 5) On the black row with white characters under the deck title, select the icon right next to the heart. Click the icon so it turns red (DON'T click the arrow below it). The list of koma will go blank. 6) There's a long row next to it above koma descriptions. To the right of that is the next icon you wanna hit. Tap it once to turn red. Tap it again to set it black. All koma from that series will be selected. 7) Fit in parts until koma becomes usable. Hope that helps. Q: Where are all the cheap strategies? A: Somewhere else. We don't do cheap here. Q: Yu-Gi-Oh sucks. Why did you write a guide for that geek? A: You fail at manga. No more questions for you. Q: Anything new? A: Version 1.2? Neoseeker has permission to use this. As of version 1.1? Just a few spelling touch ups. VII) Special Thanks - Nintendo for releasing this game, even if it doesn't see Western shores - Ganbarion for designing this game......even if I don't know who they are - Gamefaqs for hosting this - Neoseeker for asking to use this - The fine folks at Shonen Jump, for providing good reads at reasonable pricing - Genroh, for allowing access to koma locations and the Yugi/Bo-BoBo combo by means of his Guide - The rest of the JSS Crew for working on the above mentioned guide: Kinyoobi Yanhero2 KIRBYSIM_SG AfghanBray GenG Matlu LeeBee Link malik13777 - Twm333 for getting me into this game - "AND SO MANY PLAYERS" - Kirby's Dreamland =P