Chou-Gekijou-Ban Keroro Gunsou: Enshuu Dayo! Zenin Shuugou (for the Nintendo DS) FAQ Version 0.1 FAQ by Alexander Shen Last updated: March 24th, 2006 E-mail: alex@wanderingpanda.com Legal Mumbo Jumbo ----------------- Disclaimer, You CAN NOT post the CONTENTS of this file on another board, site or anything like that without having the author's permission or without giving a proper credit to the author. You CAN NOT upload this FAQs to another server or web host! This file is exclusively for GameFAQs.com only! DO NOT republish this as your own FAQs & Guides or Codes & Secrets! Please respect the author's hard work on making this FAQs. This FAQs is intended for personal use only. Please DO NOT use this FAQs for commercial purpose. Title Screen ------------ A "Touch" appears Tap the "Touch" button to continue to the Main Menu. Main Menu --------- Two Options Appear - Start New Game Starting a new game will begin the dialogue/cutscene sequence explaining the story behind Keroro Gunsou and such. Press START at any time to skip the whole cutscene without tapping the screen to continue. After the cutscenes are finished, you proceed onto the Living Room area. - Load Saved Game A saved progress game can be loaded here. If you have a saved game, it'll pop you right into the Living Room. Living Room ----------- This is where all of the game option happen. There are a few items in the room that you can click on. Clicking on the frogs themselves will cause some type of animation to happen. Highlarious. Throughout the entire game is a little green arrow with some katakana beneath it. Clicking on that is basically saying "go back". This is how you exit menus and as well as getting back to the Main Menu from the Living Room. Anytime you select one of the objects, you are presented with a box that asks if you want to continue with that option. The buttons that appear on the bottom are in the following order: "Yes" and "No" - Book by the television Rules on how to play the mini-games - Soda Machine/Gashapon Machine Purchase mini-games to play. If you haven't boughten any mini-games, you can't play any. You start the game with 4000 credits to purchase your first game. Credits are earned from playing mini-games. - Tiny Fridge Play the mini-games that you have already collected. - Gundam Box Check out your gundam collection. I haven't really had time to play around with this one. I assume that you'll collect the 64 different Gunpla figures throughout your adventures. - Kero Ball Setup Multiplayer. I have no idea how this works as I haven't had anyone to try it with yet. - Monitor "Save Data" This saves the current data set so you can load it for later play. "Records" This shows your the records you have for the mini-games that you've played (a High Scores board, if you will). Mini-Games ---------- When you select a mini-game, you are presented with the option to pick a difficulty level. Then you are presented with choosing which frog to use for this particular mini-game. I have yet to find a difference between the frogs. But personally, I like Giroro best (the red one), so I use him the most. Then you are presented with the option to play the mini-game with the settings you have chosen. The order of replies is "Yes" and "No". Running Game (cost: 2980): You use the stylus to make the frog run. Constantly swiping the stylus to the left makes him run. Swiping in diagonal motions and such will make them run upwards or downwards. The point is the collect the number of coins presented at the beginning of the level or else you do not clear the level. There are three stages of difficulty: Level 1: Collect 20 coins. Avoid red booby traps and bombs. Moving platforms galore. A lot of coins to get. Level 2: Collect 20 coins. Avoid red booby traps, bombs, and green slime. Moving platforms too. Fewer coins to reach 20. Level 3: Collect 20 coins. Avoid red booby traps, bombs, green slime and electric panels. Least amount to reach 20. Moving platforms here too. Face Matching Game (cost: 2980): You use the stylus to rotate one of face graphics to match the one presented on the top half of the screen. You will pass by coins when rotating the graphics. Tap these to grab them. When you have the face, tap the face and you will move onto the next one. Level 1: Complete 3 faces in two minutes. There are three levels of graphics. Level 2: Complete 3 faces in two minutes. There are four levels of graphics. Level 3: Complete 3 graphics in two minutes. There are five levels of graphics.