Mystical Ninja DS Walkthrough Ver 1.0 By Kenichi34 __________________________________________________ -0.00 Contents __________________________________________________ -0.10 Introduction -0.20 Version History -0.30 Characters -0.40 Controls -0.50 Goemon Impact Controls -0.60 Character specific equipment -0.70 Special Jutsu attacks -1.00 Chapter 1 -1.10 Edo Town -1.20 First Dungeon -1.30 Edo Town -Revisited- -2.00 Chapter 2 -2.10 Possessed Town -2.20 Possessed Town Jail -2.30 Impact Cavern -2.40 Possessed Town -Revisited- -2.50 First Impact Boss Fight -2.60 Red Mask Temple? -3.00 Chapter 3 -3.10 Outpost -3.20 Outer Fields -3.30 Ninja Town -3.40 Wooden Fortress -3.50 Second Impact Boss Fight -4.00 Chapter 4 -4.10 Fireworks Town -4.10 Fireworks Town Outskirts -4.20 Abandoned Village -4.30 Fireworks Town Outskirts -Revisited- -4.40 Fireworks Town -Revisited- -5.00 Chapter 5 (Under Construction) -6.00 Chapter 6 (Under Construction) -6.80 The Katakana puzzle -6.90 Peaceful Town -Revisited- -6.100 Seventh Dungeon -6.110 Third Impact Boss Fight -7.00 Chapter 7 -7.10 Snow Town -7.20 The Face Puzzle -7.20 Snow Town outskirts -7.30 Face Puzzle 2 -7.40 Snow Town -Revisited- -7.50 Snow Town -Revisited- -7.60 Eight Dungeon -8.00 Chapter 8 -8.10 Final Dungeon -8.20 Final Impact Boss Fight -9.00 Secrets -10.00 Credits -11.00 Legal Stuff __________________________________________________ -0.10 Introduction __________________________________________________ Welcome to my Mystical Ninja DS walkthrough! This is my very first walkthrough uploaded here on GameFAQs, so apologies for any errors found in this walkthrough. I hope I did a good job for my first walkthrough, and I hope it helps you all with this game! __________________________________________________ -0.20 Version History __________________________________________________ -Version 3.0 - April 14, 2006 - Chapter 4 complete, added three new sections to the walkthrough. -Version 2.1 - March 22, 2006 - Chapter 3 complete. -Version 2.0 - March 03, 2006 - Chapter 1 and 2 complete. -Version 1.0 - December 30, 2005 - Half of chapter 6, Chapter 7 and 8 complete. __________________________________________________ -0.30 Characters __________________________________________________ -GOEMON Everyone's favorite mystical ninja! With blue spiky hair, red dots at each corner of his mouth and his trademark red ninja outfit, this ninja is ready to save the world with his pipe! And with his friends by his side, Goemon will never lose! -EBISUMARU The comedic blue fat ninja with an apetite to match his happy-go-lucky attitude! With a dumpling stick as a weapon and his comical attacks and such, he's always ready to put a smile on his fans. -SASUKE The ninja robot created by the genius Monoshiri Wiseman. With his kunais, his trademark pony tail and unmistakable love for tea, this robot will slice and dice through anything! And if not, his cracker bombs will surely blow him through the hardships. -YAE The beautiful green haired secret agent ninja. With her katana and basooka, she can swift through the dangers with ease. Her enchanting ninjutsu to transform into a human/fish to swim through waters will surely save the gang from drowning. -GOEMON IMPACT The funny yet undefeatable robot with a never beaten smile. He can surely punch the lights out of any gigantic enemy robot and do it with style with his comical taunts and stances. -MONOSHIRI WISEMAN The genius for its time and creator of Sasuke and Goemon Impact. His smarts has developed many useful gadgets such as the Cracker Bomb and the Impact DS to summon and use Goemon Impact. Stay smart and keep away from the lady magazines! -GOEMON WANNABE TRIO The three ugly ninjas who steal and cause trouble with a resemblance to heroes Goemon, Ebisumaru and Sasuke. These three are the cause why Goemon and Ebisumaru were mistakenly thrown to jail. Catch these troublemakers and clear their names! -RED MASK LEADER A short guy with a face resembling the red mask you'll see a lot through this adventure. What is his deal? __________________________________________________ -0.40 Controls __________________________________________________ Directional Pad - Move Character Start Button - Open Menu Select Button - Swap Characters A Button - Talk/Check B Button - Jump Y Button - Attack with weapon assigned to L X Button - Use usable items assigned to R L Button - Swap weapons/character ability assigned to L R Button - Swap items/mask/armor equip/scroll ability assigned to R Top Screen - Map/Dialouge Touch Screen - Actual Game, also usable to solve puzzles, riddles, and play mini-games __________________________________________________ -0.50 Goemon Impact Controls __________________________________________________ Direction Pad - Move/Jump Character Start Button - Pause Select Button - Swap Characters A Button - Nothing B Button - Nothing Y Button - Nothing X Button - Nothing L Button - Press repeatedly simultaneously with R to cancel self-destruct R Button - Press repeatedly simultaneously with L to cancel self-destruct Top Screen - Screen on which the battle take place Touch Screen - Goemon Impact Commands __________________________________________________ -0.60 Character Specific Equipment __________________________________________________ These character specific equipment are important and mandatory to obtain to progress further in the game, they're simple to find. -IMPACT GLOVES (Goemon) These red gloves are used to grab and move the Impact Blocks, can also be used as short ranged attack weapons, though not recommended. -BALLERINA OUTFIT (Ebisumaru) Ebisumaru dons a ballerina outfit, allowing him to drill himself underground, out of harms way and break down rock insignias on the ground revealing what's under them. - BALLOONS (Sasuke) Balloons used to make long ranged jumps and more secured jumps over gaps. - MERMAID JUTSU (Yae) Yae basically dons a fish costume but tries to show it as a Jutsu with a chant when transformed into this. Allows swimming. __________________________________________________ -0.70 Special Jutsu attacks __________________________________________________ These abilities, while not mandatory to obtain to progress the story, are good and nice additions to your arsenal of attacks. The downside is that you must collect scrolls dropped by enemies, and when full just one use of these will deplete the whole bar. - IMPACT DRIVE (Goemon) Goemon dons a Goemon Impact costume with a cannon strapped to his back, makes the trademark Impact pose and shoots cannonballs from the cannon, damaging every enemy on screen. - LOVELY ANGEL (Ebisumaru) Ebisumaru transforms into an angel and floats in mid-air, casting hearts all over the screen and damaging enemies on screen. - NINJA KITE (Sasuke) Sasuke unites with fellow robot ninjas and form a kite, bombarding every enemy on screen. - KIMONO YAE (Yae) Yae dons a kimono and fans herself a few times, then casts a spell which damages all enemies on screen. __________________________________________________ -1.00 Chapter 1 __________________________________________________ After going through the opening story-telling and cutscene, you'll start in a room on a rope, get to the middle of it and use the stylus to pull the rope down and let it go, causing you to be thrown up in the air. Get onto the platform above and continue to the next room. In the next room navigate on the bridge. You'll find enemies here, but without a weapon you're powerless, but these guys can be defeated by just a tap, so tap them to beat them easily. Drop down the bridge between the handle bars and continue on to the !? on the map, where there's a pole. Jump on it and climb to the top to exit the cave. __________________________________________________ -1.10 Edo Town __________________________________________________ Freedom, eh? Wrong! Though you escaped, you will be chased by guards as soon as you get outside this warehouse, but thanks to Yae you'll get your weapons after exiting the warehouse. Now you can kick butt! When the scene is over, go to the right and go up a screen to a residential halley. Enter to the first house to find the Painter. Talk to him to recieve a Straw Armor, it defends you from 1 damage. Exit and go back to the main street, then into the restaurant to the right. After the scene, you'll attain a Mask, switch to it with the R shoulder button to wear it, now you won't be recognized and the guards will leave you alone. Exit the restaurant and talk to the man next to the boat, choose the first option to be taken to another area. Now you're in what looks like a Ghost Town part of Edo. Continue forward to trigger a cutscene. When it's over, get to the bell and tap it with the stylus once to trigger another cutscene. When it's over, head through the door the girl opened up. __________________________________________________ -1.20 First Dungeon __________________________________________________ Just go on forward to enter the next room, nothing to worry about in this one. In this room, just kill the umbrella monsters and go down the stairs to the next room. Notice that button up there? Clear the enemies in this room and go through the only door you can from this room. Destroy the fires with just a swing of your weapon and go on through this tunnel. In this room, go up the path to the right and pull the the obvious looking stalagtite(sp?) down and into the ground, use it as a platform and jump over to the next area. You'll end up in the room with the button, press and stand on it to lower a mask, tap it to turn it red and the door will open. Now jump down and go through that door. MINI BOSS: Room of Eyes HP: 15 Eyeballs (First part) Strategy: Not really much of a boss fight. Watch where the eyes fall from the walls and attack them. With one blow that single eye will die, though leaving an eyeball on the ground for too long and they will charge for you, but so slow you can easily hit it before it hits you. Repeat this with all of them until all 15 eyeballs are gone and then whack the shaking door to reveal the Eye Boss, now it's a matter of whacking at it until it dies. Watch out though, as it spawns more eyes in front of it and they'll roll on to you, though not much to worry about. With the destruction of this boss, you'll end up what seems to be the backyard of this place. If you jump up the cliff in front of you, kill the monster and continue through this path you'll find a chest with a Fortune Cat. Though the path to take to continue is to the right, then up and up a small case of stairs. I would suggest being careful as you go along this path, those chubby monsters like to drop from above and surprise you. Three of them falls from above in the path up from the small case of stairs,so be with caution. Continue through this path to the right to go through a door, and a cutscene. BOSS: Candle Boss HP: 12 blocks of energy Strategy: Not a hard boss. It has green fireballs circling around it, which can't be destroyed by whacking at them. The main target is the eye, though if you stay close for too long the green fireballs will chase on you, so back off. Its main attack is throwing fireballs in the air and landing on you, watch for the shadows on the ground to guess their landing point. Like I said, the target is the eye, and you'll probably only be able to land in one hit before the fireballs will start the chase on you, though if you lure them far and get to the eye before they do, you can sneak in two or even three strikes. __________________________________________________ -1.30 Edo Town -Revisited- __________________________________________________ After defeating the boss, go through a cutscene with the Emperor, when it ends you'll be in the main road of Edo Town, go down an area on the bridge where the old lady is, then go all the way to the left to exit Edo and trigger a cutscene with the Painter, who will give you the Impact Gloves for Goemon. These gloves will allow you to move the Impact Blocks. With this cutscene finished, Chapter 1 is over. __________________________________________________ -2.00 Chapter 2 __________________________________________________ In the new area, beat up the monsters and go up the ladder for a chest, open it and continue down through the area. You'll find two people in the road, you'll get a cutscene here. After it's over, go through the next area. Go up the hill and you'll spot two Impact Blocks, with Goemon use the Impact Gloves and against the block press and hold the Y button to grab ahold of it and pull the block back until it's out from under the others and forms platforms for you to jump on them. Do so and climb up the cliff and you'll get another cutscene with a sattelite. With that cutscene over continue on. __________________________________________________ -2.10 Possessed Town __________________________________________________ You'll find everyone here wearing that freaky mask Omitsu gave you to hide from the authorities in Edo Town. Go up the hill and take note of the guard blocking you from entering through the temple. You need to get in there! Proceed to your right up the hill to the next area of the town. In this next area, another guard is blocking your path on your left. Put on the mask you got in Edo Town and the guard will let you pass, now go to the next area here and continue on the path until in the next area you find a dead end with a house and a man standing in front of a cave. Enter in the house to get a cutscene. You have to take off the mask to get anything from him, but he won't tell you anything unless you pass a challenge of his. Get your stylus and get ready to mold! This mini-game is frustrating! You have to mold the clay almost identical to what they ask you! Spin the dish with the stylus and with the stylus begin to mold the clay. Take note of the bar on the upper left, it fills up whenever you're getting close to getting right. If you think you're going wrong, tap the symbol on the lower right of the screen to scrap your clay. When you get it right the old man will give you something that'll grant you entry to the temple. Enter through it. __________________________________________________ -2.20 Possessed Town Jail __________________________________________________ In this room go forward through the door. Kill the monsters in this rooom, and at the end of the hall and tap the statue's nose repeatedly to get the statue's tounge to stick out. Jump on the tongue and get into the statue's mouth. Kill the monsters on the stairs and continue down the stairs. In the next room you get a cutscene with Monoshiri Wiseman, he'll give you a Pass. Now exit the Jail and back into town. Go up to the area with the guards guarding each side and go to the right, talk to the guard and he'll let you pass now. Go into the next area! Now you're in what seems like the back of the town. Tap the turtles to turn them upside down and whack it to kill it. Continue down the area, remember to pick up the chest on top of the flat statue for a Fortune Cat, jump and grab unto the edge to get to it. Up ahead you'll find a broken down bridge, but you can't jump that far to jump to the other side. So just go to the right of the ladder into the next area. Push the Impact Block to the squared hole on the ground to set it up, then jump onto it and up the ledge. Continue and pull one of the two Impact Blocks back to make this blockage passable, climb the ladder beyond it and into the next area. In the next area you'll get a cutscene right off the bat, and Sasuke will join the group. Switch to him and go up the path to the right and use Sasuke's Cracker Bomb to light up the fuse and blow up the huge bomb, opening up the entrance to this mini dungeon. __________________________________________________ -2.30 Impact Cavern __________________________________________________ Go on forward and up the ladder and do the same you did as before with the rope to propell yourself upward to the edge ahead, but be careful of an enemy. Go on along the path, taking caution of not falling down and restarting. Now, you'll find a ladder with a puddle of water below, you'll lose 1 heart for falling there, just jump to the ladder, you'll automatically grab onto it. Climb it and continue along the path, taking care of the enemies in your way. You'll get a cutscene when you get to the altar, thus recieving the Impact DS (For a lack of better name in mind). With this Goemon can now summon Impact. Now, remember that sattelite before the town? Head to that to trigger a cutscene and your first Impact boss fight! Accept the offer to save your game. __________________________________________________ -2.40 First Impact Boss Fight -Tutorial- __________________________________________________ FIRST BOSS: Red Mask Mountain Strategy: This is more of a practice battle with the Goemon Impact, get used to the controls and the commands for Impact, you can make him do something by touching that command on the DS' touch screen. Move him forward by holding down onto the foot on the third column of the commands. The self-destruct button is the one in the middle of it all. If you tap it by accident, press the L and R shoulder buttons rapidly to cancel the self-destruct sequence. You move your character itself with the Directional Pad, pressing up on the Directional Pad makes him jump, in case those quakes happen that'll make your character drop the Impact DS and leaving the Goemon Impact robot paralized there until you get the DS back. Another thing, like the wireless connection with the DS, the farther you get from Impact the weaker your connection will be, you need at least one bar for Impact to be operational, otherwise he'll drop to his knees and lie there paralized leaving himself vulnerable to enemy attacks until you get the connection back online for him to move. As for your character's side of the battle, there will be baddies holding onto goodies like Ammo for Goemon Impact's Nose Gun, oil to recover Goemon Impact's health and batteries to give Impact the boost needed for Combo and Impact Laser. Watch out for barrels or any obstacles that might make your character flinch, it'll make him/her drop the DS and leave Impact vulnerable to enemy attacks. As for the fight itself, just move Impact forward and bashing onto the mountains on your way, there's no way you can lose in this battle. Just keep destroying the mountains until you get to Red Mask Mountain and bash it to oblivion. When the battle ends you'll get a cutscene showing how the village people have thrown away the masks, it seems like they were under a spell or hypnosis. When it's over you'll end up back to the broken sattelite, go back into town. __________________________________________________ -2.50 Possessed Town -Revisited- __________________________________________________ Enter back to the town's jail to get a cutscene with Monoshiri Wiseman, he'll give Sasuke his Balloons, with these equipped now you can jump over large gaps as Sasuke, and just what you need to go over that broken bridge! Now go back to that area and use the Balloons to jump over the broken bridge's gap and into a new area! In this new area you will face two paths, but the path to the left won't really ead you anywhere, just a dead end to the water, which you'll know it's very bad to jump into them! Go through the path you were facing and use the Impact Gloves as Goemon to pull the Impact Block back to jump over them and continue along. There's no point in going down these two ladders, so just jump over the broken bridge's gap as Sasuke with his Balloons and continue along the next area. __________________________________________________ -2.60 Red Mask Temple? __________________________________________________ Kill the two monsters ahead and enter the temple. Be careful of these paper throwing ninjas. Kill them and the dancers, but seems like the temple entrance is closed. No problem, just step on the trapdoor that's being illuminated and you'll fall down. And into the boss room. BOSS: Dancing Samurai HP: 15 blocks of energy Strategy: The first thing to be careful here is having the boss touch you while it's jumping around the place, just face him and swing your weapon when he's close, that should stop him. One of his attacks is jumping into the air and then slam down unto the ground, sending a shockwave around it, just stay away from his landing spot. It can also summon ninjas to help him, take care of them while keeping your eye on the boss since it follows you. Another of its attacks is when he opens up his umbrella, it spits out this purple cloud that gets you if you're close, then starts twirling its umbrella as a roullete, depending on what it stops it's what you get. Dumplings, you get health. Skulls, you get traps dropped on you from above, run from this. This boss is pretty easy to beat, just stay away when it spits the purple cloud and take care of its minions. Attack it when it jumps after you and it's close, should make it flinch and stop from coming at you. Defeating this boss gets you another cutscene, and the end of Chapter 2. __________________________________________________ -3.00 Chapter 3 __________________________________________________ Change to Sasuke and use his Balloons to jump over the broken bridge up ahead, then continue along the path. When you get to the Impact Block above, drop to the mouth on the wall of the mountain to enter a secret cave. Kill the two monsters in there and open the chest for a Golden Fortune Cat. Exit the cave and climb up the mountain to the Impact Block, then use Sasuke's Cracker Bomb to destroy the block, then let the boulder roll out of the way and proceed to the next area of the map. __________________________________________________ -3.10 Outpost __________________________________________________ The guard ahead isn't gonna let you pass, so after speaking to him go to the path to the right to get to the outskirts of the outpost. Continue through this area taking care of the enemies until you get to the house at the end. The guy living inside isn't gonna talk, but putting on the Red Mask will fool the guy or something, but he'll speak. Choose his first option when it is prompted, he'll charge 50 Ryo but this'll make the guard to let you pass back at the outpost. So go back and speak with him to open the path, but before you do a cutscene with the Painter will start. The painter will ask of you of something, which you can get by going back to the guy you spoke to earlier with the Red Mask, and with the charge of 50 more Ryo you'll get what the Painter asks for. Go back to the outpost and talk to him for a wallet upgrade. Now you can carry up to 300 Ryo. Now continue down the outpost and exit through the south exit. __________________________________________________ -3.20 Outer Fields __________________________________________________ You'll immediatly trigger a cutscene after a few steps into this area, when the cutscene ends you'll be left with the blown up Ebisumaru to deal with. Get behind the inflated one and push him down south, you can roll over enemies with Ebisumaru and kill them, so don't bother by getting out of route to swing your weapons at them. Take Ebisumaru with you to the south exit for the next area. You'll have to be careful in this area, if Ebisumaru rolls off of the path and into the waters that aren't shallow he'll dissapear and to recover him you need to go back to the area where Ebisumaru was inflated and into the first house you see on the left, where a cutscene will start and you'll have Ebisumaru back. To save you the trick save your game after entering a new area during this task, so in case you drop Ebisumaru in the water just reset the game and load up your game to start in that same area with Ebisumaru. Now, carefuly roll Ebisumaru through this area, the exit you need to go to is to the path on the left and over a bridge. Do this area slowly and carefuly. This next area is worse. You start on a bridge and there's not much room for you to navigate to the sides in case Ebisumaru rolls a bit off course so do it slowly one small pad on the directional pad at a time. The bridge ends at a slope which Ebisumaru will roll down it and into another slope that ends on a patch of vegetation. These will be your traps in this area, and though not like the water which will make you lose Ebisumaru, these keeps Ebisumaru in which will make you jump after him and roll him up the slope at the beginning of the path. The paths here are much more narrow than the last area, and if Ebisumaru doesn't fall into the vegetation patch, he has the second choice of rolling into the water and force you start ALL over again, so do this place slowly and carefuly. On the next area both your sides are deep water, so one drop of Ebisumaru means starting over from the start. Need I repeat myself to roll Ebisumaru through this slowly and carefuly? The part that will really give you a hard time is the narrow bridge. After probably a few tries, getting Ebisumaru to the end of this area will trigger a cutscene, this nice guy will take care of deflating Ebisumaru, but until he does head down to the next area. A cutscene will trigger when you reach the two guards at the end of this pathway, but too bad the guards won't let you pass. Go back to the are where Ebisumaru was inflated, we'll be getting Ebisumaru back shortly after this. If you noticed on the map of that area, there's an exit to the right of where you needed to go with the inflated Ebisumaru, go through that exit to a new area. In this area it looks like an entrance to a fortress, but the door is closed. To the right of the bridge there's a path, navigate through this area and at the end you'll find Yae, triggering a cutscene. After the cutscene ends, you need to find a way into the fortress. How? Simple! Go back to the old guy and pick up the now deflated Ebisumaru, now we have that blue ninja back with us! But we're not done yet in this area, go through the exit to the south back to the path through the bamboos, now we can enter the Ninja Village! __________________________________________________ -3.30 Ninja Town __________________________________________________ Keep going all the way to the left through the next area and up to the house on the last area, enter the house to trigger a cutscene. After the cutscene Yae will join the group. Now go back to town and enter through the first double door you see from the exit you just came from, and after the cutscene Ebisumaru will learn his Ballerina tech. I know, weird, eh? Now exit from town and return to the fortress entrance, navigate through the path to the area behind the fortress where you found Yae. Use a Cracker Bomb to destroy the grey block and use the Impact Gloves to pull the Impact Block close to the edge for the boost needed to reach and jump to the top. Now use the new Ballerina tech and press X to drill yourself on the strange looking rock to break it and drop into a hole. Accept the offer to save your game. __________________________________________________ -3.40 Wooden Fortress __________________________________________________ The classic side-scrolling form of moving. Go on ahead taking care of the enemies in your way. Ahead you'll find a gap, use a long range weapon to kill the enemy on the other side and use Sasuke's Balloons to jump over the gap safely. Ahead you'll find two more, jump over them while being careful of the enemies waiting on the other side. In the next area you'll find a swing. Grab onto it with the stylus and move it to get closer to the desired platform, then jump off of the swing and onto the platform. After the third swing you'll see an enemy and a flipper, kill the bad guy and get onto the flipper, grab it with the stylus, pull it down and release it to propell yourself up into the air and get yourself to the platform above. There are two of these in this room, when you get to the top head on to the next area. Here you'll see dishes rotating on a stick. Place the stylus on the edge of the dish and move the stylus from left to right continuesly, this'll cause the dish to spin very fast that'll make it flat on the stick, making it safe to jump on it as a platform. Jump on it and quickly jump to the kites, they too serve as platforms here. Don't stay too long on the dishes, they'll gradually lose their momentum and stop spinning as fast and begin to wobble, dropping you off and down to your doom. On the last dish, use Sasuke's Balloons to make it over this jump, then open the chest for a life recovery and continue to the next area. A cutscene will appear in this next area, here you'll meet the Red Mask Leader. After the cutscene, get ready for the boss battle. BOSS: Giant Puppet HP: 17 blocks of energy Strategy: The puppet's main attack is with its hands, they're not hard to avoid. When it makes the creepy face its hands begin to swing back and forth, just jump over them to dodge. To damage the boss jump and swing your weapon to hit the stationary head, it'll leave 5 or 6 hits come in before covering its face and attack again with the hands. You can't hurt the boss when it puts on that weird creepy face, so wait 'till the face goes to normal to attack it again. Continue jumping over the hands when it swings it and attack the head until it dies. With it dead, a cutscene starts. Accept the offer to save for your second Impact fight. __________________________________________________ -3.50 Second Impact Boss Fight __________________________________________________ BOSS: Sumo robot Strategy: Not much of a hard fight. One attack of it is charging forward and ramming you with its fat body, doesn't give much damage, and it's blockable. When the robot ducks and a gun comes out from its head, it's about to put a bullet to Impact's head so block it. The robot sometimes crunches down and slams its feet on the ground, creating an earthquake that if you don't jump when it starts you'll drop the Impact DS and Impact will shut down until you pick it up again. This robot can defend too, but if you wait and throw a strong punch right when it drops its defenses you can knock it back and daze the boss. Another attack of the boss that you should be weary: When it lunges an arm back, be sure to block it or get away, if it hits you Impact's head will rotate and end up backwards, rendering your Laser and any projectiles useless. When the boss' HP is half gone, it'll go red and get new attacks, such as spinning with its arms out and taking the cover off of his head and using it as a shield to ram you with it. Be wary of these attacks and waste him! With the defeat of this robot, you'll get a cutscene and the end of Chapter 3! __________________________________________________ -4.00 Chapter 4 __________________________________________________ Immediatly you'll confront enemies, take them down and switch to Sasuke to use his balloons to jump accross the river, it's a bit hard to jump over. Continue to the next area. __________________________________________________ -4.10 Fireworks Town __________________________________________________ Welcome to a new town! Go down the nearest exit to trigger a cutscene. You need to enter into that house, but they're not gonna let you in. Go up one screen and go to the left, where a bridge lies at the end. They're not gonna let you pass, so enter into the house next to the bridge, this is the Inn. Go up to the second floor to find the Painter again, giving you a wallet upgrade to hold up to 500 Ryo. Now enter into the house next to the Inn to trigger a cutscene. Once it's finished, go back to where that octopus guy ran into the house to trigger that same scene again, but this time it'll be longer. With that scene done, you can now cross the bridge those two guards were keeping you out of. After crossing the bridge, go through the first exit you find to the south. __________________________________________________ -4.10 Fireworks Town Outskirts __________________________________________________ In this area you'll see a lonely house to the left, that's just a restaurant to replenish your health. Continue south through this area and into the next one while taking care of the enemies in your way. In this next area you'll find seesaws crossing a gap, use the stylus to move one side toward you and jump onto the platform. As usual with gravity, the end you step one will obviously go down, so be careful with the jumps. I recommend using Sasuke and his balloons here, just one drop can take 1 life. On the last seesaw the platform must be up high for you to make the jump, so run to the edge and without stopping jump off, with the balloons you should make it. Continue down the area, you'll find a bunch of cockroaches(?) in the way. Use your stylus and rub them(O_o) until they move and stay out of the way. With that aside continue to the next area. __________________________________________________ -4.20 Abandoned Village __________________________________________________ Creepy looking place, no? Enter into the second hut down on the left to find Impostor Sasuke and Impostor Ebisumaru, triggering a cutscene. Yae will earn her Mermaid Jutsu power, with this you can cross bodies of water without losing health. Check out the lonely hut on the right, this guy is selling Yae's special power, but at the cost of 500 Ryo. More info on these on their Special Powers section at the end of this walkthrough. Go back to where the cockroaches were, get into the water with Yae's new ability and swim up to the lone patch of ground where an old guy is in. Tap him with the stylus and he'll get off the mark on the ground, use Ebisumaru's Ballerina technique to drill yourself into that mark and into a cave, starting a cutscene and freeing an octopus mask guy, you need to rescue three of these guys, and this is one of them. When the cutscene ends and you're out of the cave, go back to the Fireworks Town Outskirts. __________________________________________________ -4.30 Fireworks Town Outskirts -Revisited- __________________________________________________ Go back to the restaurant next to the north exit if you need to replenish health. Before exiting through the exit on the left of the map, jump to where you see three rock enemies, you can drop to an edge behind them, use Yae's Mermaid Jutsu and jump into the water, then follow the river to a solitary island with a tree and the second octopus kid hanging there. Get to him to trigger the cutscene of saving him. After the cutscene, return from where you jumped into the water and exit through the exit on the left. In this area there will be a body of water in front of you. Switch to Yae and get into her Mermaid Jutsu form to cross it, quickly changing back to normal to defend yourself of the enemies on the other side. Head to the right for a chest containing a full upgrade and recovery item, then change to Yae's Mermaid Jutsu form and cross the second body of water to the exit up ahead. In this area get to the river and swim south to the platform on the right, change back to normal and use Sasuke's Balloons to jump over the broken brigde. Continue up ahead killing the enemies in your ways and use a Cracker Bomb to light up the giant bomb. When it blows up, cross on the rope and enter into the cave. A cutscene will start in there, rescuing the third octopus mask kid. Time to head back to the Fireworks Town. __________________________________________________ -4.40 Fireworks Town -Revisited- __________________________________________________ Return to the octopus mask gang's home, the door will be opened, enter and get a cutscene. With the scene over, head ALL the way to the left, in the last area to the left you'll find a very familiar tent, and of course another cutscene. With the cutscene over, enter into the tent, where for some reason you find the Goemon Impostor tied up and become acquianted with the Red Mask Leader, and with the scene over, boss fight! BOSS: BullDog (For lack of a better name) HP: 20 blocks of energy Strategy: Most of you Goemon fans will recognize this boss. His first attack focuses on the lanterns, they'll rotate to show an octopus face and they'll shoot a cannonball at you. Your main target for now are these lanterns, take them down. Though BullDog won't just stand there, he'll jump from side to side when one lantern goes down and sometimes sidestep, making this a bit tricky. When all four lanterns are gone (7 HP bars down), its pole will break down, dropping down some goodies for you. Pick them up and get ready, BullDog will spawn more lanterns, this time red. This time the lanterns will shoot out fireballs, which follow you for a short time. Avoid these and strike at the lanterns, they can go down with one hit of your Lv 3 Weapon, so try not to get hit and lose this privaledge. With these other four lanterns gone (7 HP bars left), the pole will start to circulate and levitate BullDog like a helicopter, bombing you with explosives. Wait 'till he lands and whack him on his lantern head. When 3 HP bars remains, BullDog will lose the lantern head and reveal his face, changing his attacks. He will breath fire from side to side, and if you're far away he'll jump into the sky and land where you were standing, He'll also make explosives rain from the sky and throw fireballs that follow you. When BullDog is defeated you get a cutscene with the Goemon Impostor, and with this cutscene wrapped up Chapter 4 is done. __________________________________________________ -5.00 Chapter 5 __________________________________________________ __________________________________________________ -6.00 Chapter 6 __________________________________________________ __________________________________________________ -6.80 The Katakana puzzle __________________________________________________ In this home there are three rooms: the left room, the middle room, and the right room. This puzzle is kinda hard to do the first time. You got to write the Katakana letters in the correct order, otherwise you'll fail and have to do it all over again. The first one you must do is the one in the right room, the letter is "ho", you must do it in 4 moves. The next letter to do next is the one in the left room, the "te". This one is easier than the one in the right room, can be done in 1 move. The final letter is the one in the middle room, the "i". Easily done in 1 move. When you've done it all correctly, a sliding door in the middle room opens and out comes an old guy, go through the cutscene to get another orb. If you followed this walkthrough, this should be the 7th and final orb in your collection! Yay! Now, return to the Peaceful town. __________________________________________________ -6.90 Peaceful Town -Revisited- __________________________________________________ Back into town, head left one screen, and with the stylus knock on the door twice, pause, then knock four times to make the guy open the door. You get a cutscene. When it ends, head out of town back to the destroyed bridge, there you get another cutscene. When the cutscene ends you've crossed the bridge with a flying ship, enter through the gates. __________________________________________________ -6.100 Seventh Dungeon __________________________________________________ The new and upbeat music means another dungeon! Head through the other gates and accept the offer of saving your game. Just beginning you see a hammer hammering down on what seems to be a giant bowl of rice, cross it carefuly as you sink into the rice and get slow in running, jump repeatedly to move through this fast, I did it like this so I suggest it. After crossing that you'll find two new enemies, look out for these, for they break in smaller pieces after you defeat them once. Up ahead there's another bowl of rice, this time with an enemy at the other side shooting at you, defeat him with a projective attack and cross the bowl of rice carefuly. After that you'll find a oven floor, stepping on it will damage you, duh. Tap the white things with the stylus to lower them to the oven, jump on it and wait until it cooks up and goes up. There will be more of these things above so repeat the process. Now in the second floor of this room, you'll have the bottom part of the hammer for you to jump on, but there are also some enemies shooting at you at the other side, just attack them with projectile weapons to defeat them and cross without problems of them shooting you down the platform. Don't stay on the platform of the hammer until they get all the way up, there are bamboos up there and they hurt you. After crossing this part, you'll find more of the white things to tap down to the oven and ride on them, the only difference is that on the last one you have to jump to the platform while it's cooking or else you could jump too high and not make it to the platform or just bump into the bamboos above. After this you'll end up in another room. In this room, you'll see a tasty-looking flan, but looks can be decieving, the moment you jump onto it run like heck! A giant knife will slice the flan up and you'll fall to your doom if you drop with the piece. Jump off the flan and attack before you land on the ground to take out the rolling barrel or take the damage and risk getting knocked off the platform. Jump onto the next flan and run like heck to the end once again. This time, you'll have to jump onto another flan and the next and the next without stopping, keep going until you land onto a firm platform, be careful for two barrells this time. On the last flan the knife will cut faster, so don't stop and get off of it at the end, then continue to the next room. In the next room, defeat the enemy in front of you and jump unto the rope, use the stylus to pull it down and let go to send your character up into the air, go to the left while in mid-air to get onto a platform, watch out for the enemy. Keep goingup with the use of the ropes, taking care of the enemies standing on the platforms waiting for you to throw an attack. At the last platform, use Sasuke's balloons to jump high and far enough to make it to the platform to the right, continue to the next room. In this room you'll encounter the Red Mask leader once again, initiating a cutscene, and then, a boss battle. BOSS: Red Mask Leader HP: 20 blocks of energy Strategy: He'll pretty much just float there shooting at you with cannonballs if you're far off, and bullets to the ground if you're too close. Keep an eye out for when he flies off to the background, he'll shoot bullets to the sky and it'll rain down on you, keep an eye out where they land and dodge them, they're not hard to. If it's cannonballs, there will be an arrow telling you where it's dropping. He's not hard to take down, just avoid the bullets and strike at the cannonballs to send them flying back at him to damage him. After defeating him, you get a cutscene. When it's done, accept the offer to save your game. After this you get a Goemon Impact boss fight. __________________________________________________ -6.110 Third Impact Boss Fight __________________________________________________ BOSS: Fish-like Robot Strategy: This fight has that epic feeling with the two robots in the background, you see nothing but their silhouette. The boss gets down underwater, but its head sticks out. At this point, you can't do much, strong punches that go low can strike it, but it won't make it flinch. Block when it shoots up any cannonballs and other attacks, when it gets up take that chance to attack it. Its attacks are shooting cannonballs at you, create three spires of water to strike you from underwater, these can be noticed though so you can tell where to go for safety. The boss can shoot a shockwave that when it strikes you get paralized, this attack is nasty but can be blocked and avoid getting paralized. When its HP gets down to half, it is at this time that this boss fight gets annoying, it spawns another copy and swims to the two edges of the arena, you have to punch one and hope that's the boss or the real one will jump and shoot cannonballs at you. This boss sometimes starts to twirl and create a huge whirlpool, and when it sucks you in it throws you up in the air and do a lot of damage, cancel this by punching it once whenever you get close to it by the whirpool. Another attack is that it goes underwater it takes a helpless water creatures or ships and hurls it at Impact, block that or dodge it. With that boss defeated, you get a cutscene and the end of Chapter 6. __________________________________________________ -7.00 Chapter 7 __________________________________________________ In this new area, continue forward taking care of the enemies in your way, you'll find yourself in a cave. Climb up the ladder in front of you and take out the enemy above, then switch to Sasuke and use his balloons to jump over the gap with the broken bridge. If needed, open the chest to the left to get a complete health recovery item and weapon upgrade item, climb the ladder and exit the cave. You're now in an area with snow, go up the hill destroying the snowmen enemies and take out the snowman on the ledge on the right, then jump onto the ledge, use a projectile to take out the enemy on the other side and jump to it. After climbing the ladder be careful of the giant snowball rolling down the hill here, switch to Ebisumaru and use his nallerina suit to twirl under the snow to save yourself from the snowball rolling unto you. Don't wait 'till you see the snowball come into view or else you might twirl under the snow too late and get caught by the snowball. Do it carefuly and walk around the octopus to get out of the snowball's path, then you can safely kill the octopus or just ignore it and continue to the next area. In this area you'll find an entrance, but the guards won't let you through. Continue along to the next area. __________________________________________________ -7.10 Snow Town __________________________________________________ Welcome to the town I'll refer to as Snow Town! Head down one screen and take note of the giant double-doors in this area, head right to exit the down, then head south and you'll find footprints in the snow, follow one to the right and you'll find a chest, open it for a 1 Up. Go back and continue south to a dead-end, there you'll find a woman. Tap her with the stylus and take memorize her face. Now, return to town and enter through those giant double-doors I told you about. __________________________________________________ -7.20 The Face Puzzle __________________________________________________ Inside you'll find a huge face with movable face parts, use the stylus and arrange them in the same positions the woman in the snowfield outside of town had them. When you got one of the pieces in the correct area, it'll automatically lock itself in its corresponding place, just be careful not to grab them again and move it elsewhere. The eyes are a bit in the hair so it can be a bit hard to see them. When you've done this face puzzle correctly, the face will come to life and the door to the left will open. Exit the house and go to the right. In this next area enter through the double-doors ahead to find another face puzzle. Arrange the pieces in the same order as before and you'll unlock another door. Exit the face puzzle room and go through the unlocked door. __________________________________________________ -7.20 Snow Town outskirts __________________________________________________ Jump to the right to cling unto the edge and climb up, make your way through the area while killing the enemies standing in your way, climb up the cliff at the end and keep going through the next area. This area can be hard due to all the enemies here needing to take multiple damage with your Lv. 1 weapon, so be careful. Follow the right path to find a chest, don't open it! Opening it will reveal one of those whirlwind possum enemy. At the end of the area you'll see a pond with a pink item floating above it, rub it with the stylus to get it to fall underwater and a second face woman will rise from the ground and meet ya. Like the last one, memorize her face. Return to town. __________________________________________________ -7.30 Face Puzzle 2 __________________________________________________ In the area with two double-doors and the old man, enter through one on the right to return to the second face puzzle room, arrange the face to the one you just memorized. Doing it correctly will open another door, now go through that door. The next area is a part of the Snow Town, cross the bridge to the next area. No enemies! Yay! __________________________________________________ -7.40 Snow Town -Revisited- __________________________________________________ Not really the same Snow Town from before, but theoricaly another part of the town. Head up one screen. If you go into the huge room in the middle of this area you'll trigger a cutscene with the Emperor of this town, though nothing happens from this cutscene... Try to go through the door with the mechanical gears to the left of this area and you'll trigger a cutscene. When it's done enter through the mechanical doors to trigger another cutscene with the Red Mask leader. __________________________________________________ -7.50 Snow Town -Revisited- __________________________________________________ When the cutscene ends, head through the left exit, tap the woman who's lying
on the ground with the stylus to trigger a cutscene. And like last time, memorize her face. Now, head back to the bridge and cross it back to the area with the face puzzle room, enter and rearrange the face features to match the one we just memorized to unlock the last door of the area. Exit the room and go through the door we just unlocked. __________________________________________________ -7.60 Eight Dungeon __________________________________________________ Well, here we are! The eight dungeon. Accept the offer to save and go into the dungeon. Jump over the gap to the box full of seafood, be careful of the shrimp that jump out of these to attack you, kill it and use the stylus to open up the fan. Jump on it and over the gap to the next box, watch out for this one as the cover of this box springs up and it might mess up your jump and send you plummiting down to your doom. Tap the spiky enemy to make it bring in its spikes and attack it to kill it. Continue forward, tapping on the fans to open them and jump on them to cross the gaps, use Sasuke's balloons if you're unsure you're capable of jumping over the gaps by yourself. A bit ahead you'll have to open up fans one after the other so do it quick before the one you're stepping on closes and drops you. After these, go to the next area. In this area, before jumping down, tap the spiky ball to make it retract its spikes, then jump down and use the stylus to pull down the platform to make your character fly up to the next one. On the second one, use Sasuke's balloons to fly up higher than usual to make it to the other nose spring, but tap the spiky enemy first so you won't take damage. On the third one, do the same but be careful of top enemies that fly around. After the third one, head to the next area. In this next area, rub the platform you're standing on back and forth to make it spawn a platform. If the platform is gold with red katakana, it gives you a dumpling, if it's brown, nothing. But if another color, it'll drop a pan on you that hurts a lot of you don't dodge it. Jump over the gap to the next one, take out the enemy on the next platform before it gets you. In the second one, rub it to make it spawn the platform and hop to the next one. In the third one, the platform will spawn upward, jump on it and jump to the rope platform above quick before it retracts this platform and be careful of the enemies shooting. After this one, rub another one to get to the other, be careful of what it'll throw at you, either a dumpling or a trap. Continue to the next area. In this next one, the colors of the spawning thing is now yellow, and they don't spawn any surprises. Switch to Sasuke and use his balloons and stand on the spawning thing, rub it until the stick comes out and sends Sasuke up into the air and out of view, use the arrow to tell where Sasuke is and safely land onto the next one. Be careful though, sometimes it'll spawn a dark brown stick, this one doesn't spring you high and you would surely plummit down to your demise. Wait 'till you get sprung up by a light brown stick or a golden stick. When you reach the end, open the chest in front of you for a three heart health recovery item and proceed to the next area. Time for a cutscene. BOSS: Red Mask Leader HP: 20 blocks of energy Strategy: He's pretty much the same as last time, except for a new attack which involves that wheel stuck on his ship to come off and spin at you. Also, now his bullets erupts fire unto the ground when it lands, so be extra careful of these. Though, when his HP drops to half, he throws two of his spinning fire wheels, one that rolls on the ground at ya, and the second one bounces. Jump over the one that rolls on the ground and stand when the other one bounces over you. Just fight him as before but with a bit more of caution, whack at him when he falls down stunned and attack his cannonballs when he's in the background to hurl them back at him. Remember, two strikes of these is 1 block of damage. With his defeat, you get a couple of cutscenes, and with these cutscenes finished the chapter ends. __________________________________________________ -8.00 Chapter 8 __________________________________________________ When the chapter begins, talk to the Warp Man and warp back to Home Town. A cutscene will automatically begin. When you regain control, head up the path to find the two guards on the ground, go through the gate that they were guarding. Accept the offer to save and continue. __________________________________________________ -8.10 Final Dungeon __________________________________________________ Here we go! Endgame time! In this room you'll have to be careful with the doors in the background, some of them break down and an enemy will drop through to your path. Though if you pay attention, you can tell which door is gonna fall down. This room is easy, just go on murdering the enemies in your path and continue on to the next room. In this next room, switch to Sasuke and use his balloons to jump over the gap and unto the nose spring. Use the stylus to pull the nose spring down and spring yourself up, tap the spiky enemies to make them draw in their spikes and go through them unharmed. You have to climb up this room in a zig-zag pattern, spring up to the left unto a platform, jump over the gap to the next nose spring. Rinse, and repeat. There's an enemy shooter at the last platform to the left, but you can avoid that platform by just getting unto the one on the right from the nose spring, just be careful of the spiky enemy at the middle of the gap, which can be easily to spring into. Continue to the next area. In this next room you have to hitch a ride on an arrow and use the stylus to shoot it with the bow, I recommend using Sasuke's balloons for safety. In the second bow and arrow you have to time the shooting to avoid the rising and falling spikes. Go on through this room carefuly, it can be easy to plummet to your doom if you're not taking this slowly and carefuly. Take your time and continue on to the next room. In this room use the stylus on the gray rubber band to spring yourself upward, get to the ledge on the right, but be careful of an enemy waiting for you there. Attack the enemies in your way, always remembering there's always an enemy waiting for you at the ledges after every rubber band spring. At the last place with the small floating wooden board, use Sasuke's balloons to jump over the gap and continue to the next area. In the next area jump and strike the chest on the roof behind you to release a Gold Fortune Cat, get it to get full life recovery and full weapon upgrade. Continue forward and use Sasuke's bombs to destroy the Impact blocks. To jump over the ledge ahead you'll need Sasuke's balloons and of course a little luck. Charge for the ledge and jump when you're at the edge or close to it, you should be able to make it. Jump onto the swing in the next gap, with the stylus swing the swing and throw Sasuke's bomb at the Impact block to destroy it, then jump to the ledge the block was blocking you. Continue to the next area. Jump over the gap carefuly by using the floating platforms, continue on and you'll find a bridge made out of wooden platforms, these fall if you stay on them for a while, so don't stay put. Take out the enemies carefuly and cross it. Continue to the next room. Geez, this is a long and tough dungeon... You'll have to use another bow and arrow on this one, slam the arrow unto the bullseye target and spring to the platform with the arrow's tail using Sasuke's balloons. Destroy the enemy occupying your platform and jump onto it, then to another bow and arrow, avoid the double spike platforms and strike the bullseye, attack the enemy occupying your other platform and spring up to it with the arrow's tail, jump over the gap and to the next area. I highly recommend Sasuke's balloons in this room. In the next room you get a cutscene, then time for a boss battle. FINAL BOSS: Betraying Emperor HP: A lot that crosses to the other side of the screen >< Strategy: His first attack is stomping the ground and having petals drop to the ground. Don't underestimate these petals, they blow up when they touch the ground, they're easy to avoid though. The trick to hit the Emperor is to wait for enemies to drop ironballs at you, strike them to send them to the background where the Emperor is. Each strike nails two blocks of damage, but the Emperor moves from side to side of the screen, aim well and strike the balls. After the balls he'll do the petals attack again, easy to avoid. Sometimes the enemies that throw ironballs at you will appear on the ground instead of on the roof, but the trick is the same, strike the balls to send them back at the Emperor, as his HP goes down he'll move back and forth faster, making it easier or hard to strike with the balls, depending on your aim. The floor you stand on begins to shake when you stand on them, if you stay too long it'll flip down and drop you to a room with a rubber band to use the stylus to spring on, there will be enemies down there that'll zoom to you and damage you, attack them to send them flying up, and when it's clear don't waste time and spring yourself up into the air. Doing so you'll make the Emperor flip back off his chair, if this does or doesn't give him damage I dunno, but I guess it does. When the Emperor is really hurt the enemies that appear on the ground will throw you axes instead of ironballs, you can't reflect the axes back at the Emperor so jump over them or attack them to destroy them. When that happens only the enemies from the roof will throw you the ironballs, and sometimes the ones on the ground. This is a long battle, not too hard either, just avoid the petals and try your best not to fall through the floor often and strike that those ironballs with good aim and you should be fine, though have an armor piece and a riceball just in case you're low on health. Defeating him triggers a cutscene (duh!), accept the offer to save and get ready for the final Impact boss fight! __________________________________________________ -8.20 Final Impact Boss Fight __________________________________________________ FINAL BOSS: Winged Emperor Strategy: This boss hits HARD! Even blocking his attacks can still drain your HP. He can block too, the son of a... At least some of his attacks can be cancelled. When the Winged Emperor flies up to give you flying kicks, do a left quick jab when he gets close to knock him down, blocking does well but don't get used to blocking or you'll suffer a slow death, even blocking his attacks hurt. His other attack is extending his nose and whack you with it, if he hits you with this your head will roll backwards, thus leaving your projectiles and laser mouth useless. His other attack is summoning some projectiles from the sky and down at you. When the HP gets down to half, he'll have new attacks. When he flies, he'll get close to you and drop giant balls, you can back off and dodge that, his other attack though, it's nasty. He'll get over you and if you let him grab you, he'll do about three backflips and slam Impact to the ground, this HURTS! Another is that he flies up and drops on you in a spinning attack. Another that hurts is his laser attack. Even if you block this one, it hurts. A lot. His projectile attack changed to throwing at you asteroids instead of little things, you can deflect these back to the boss for a lot of damage. This boss is hard, and it'll take you a few tries, but it's actually pretty fun at finding out the ways to deflect and throw its own attacks against it. There you have it! Once you defeat Winged Emperor, congratulations! You've finished Goemon DS! Watch the cutscene to follow and enjoy the ending! You have a choice of saving your game or not, so that's up to you! __________________________________________________ -9.00 Secrets __________________________________________________ -NEW AGED GOEMON CAMEO In the dungeon in the Possessed Village, check the jail-cell next to Monoshiri Wiseman. The Goemon of the New Aged series will be there, apparently doing some hard time from a crime. Maybe the New Aged series wasn't successful in Japan? -ALTERNATE COSTUMES There are a total of 30 Elephant Statues in the game, one for each character. Goemon's is the New Aged version of himself, Ebisumaru in a sumo outfit, Sasuke in a casual ninja outfit, and Yae in a school uniform. The way to find these statues is to tap at specific points in the background for them. Refer to Bendilin's Elephant Statue Guide for the location of these statues. __________________________________________________ -10.00 Credits __________________________________________________ -Thanks to Konami for making the Goemon Series -Thanks to Nintendo for licensing it for the Nintendo DS -Thanks to GameFAQs for hosting this walkthrough -Thanks to the GameFAQs members on the Mystical Ninja DS boards for helping me get through this game -Thanks to Bendilin for his great Elephant Statue Guide for the game and for his walkthrough, it was a great help in organizing this walkthrough. __________________________________________________ -11.00 Legal Stuff __________________________________________________ -Walkthrough created by me, Kenichi340. -The information on this walkthrough is not be copied, or posted any other site than GameFAQs unless permission granted by me.