Advance Wars: Dual Strike Predeployed Map Descriptions By TheUnruly1 Email for help/comments/errors at: the-unruly-1@hotmail.com _---------_-_---- Revision History _---------_-_---- 0.5 - rough drafts of all map data compiled. 0.7 - all maps now have descriptions and chokepoint information. 0.9 - all maps now have their units properly ordered. Submission to GameFAQs pending. 1.0 - Submitted to GameFAQs. _---------_-_---- Table of CONTENTS _---------_-_---- 1. Introduction & Why 2. How to use this guide 3. The Maps - Brace Range to Grand Battle Brace Range ....... M001 River Range ....... M002 Moon Isle ....... M003 Mint Plateau ....... M004 Jewel Canal ....... M005 Wrench Island ....... M006 Rapid Ferry ....... M007 Bundle City ....... M008 Scarab Road ....... M009 Pointing River ....... M010 Liaison Wood ....... M011 Delta Heights ....... M012 Poem Cape ....... M013 Blue Lake ....... M014 Coil Range ....... M015 Leaf Haven ....... M016 Battle Cube ....... M017 Big Daddy ....... M018 Grid Assault ....... M019 Crossroad ....... M020 Trifecta Isles ....... M021 Ocean Prison ....... M022 Narrow Ridge ....... M023 Deadlakes ....... M024 No-Exit Isles ....... M025 Arrow Point ....... M026 Crater Reef ....... M027 Lost Road ....... M028 Capital Clash ....... M029 Islands Agogo ....... M030 Grand Battle ....... M031 -=~`'\/-=~`'\/-=~`'\/-=~`'\/ 1. INTRODUCTION & WHY -=~`'\/-=~`'\/-=~`'\/-=~`'\/ Have you ever wondered what's on a predeployed map and what you're given? I bet you have. This guide's for you, it'll tell you all about the map you're about to play. I got the brainwave for this guide on a regular day... I loaded Capital Clash, a Predeployed map I had never played since I got the game. Strange, huh? Thinking it would be easy (like several maps) and land- based (looking at the map and seeing lots of pipes and roads), I chose my favorite, fun combination of Drake and Jess (you don't worry about fuel, but they sure do). Guess what? The map was air-based, completely air-based. I was at a disadvantage - and the game doesn't even tell you what kind of units are involved. I then thought, "What if I make a guide that details what units are on a Predeployed map, so people won't do that?" and this guide was born. Nice, huh? (Actually, this never really happened. It was an idea in my head, that I thought of and felt sorry for. I usually use Koal or Sonja, anyways.) This guide is copyright 2007 TheUnruly1. You may use it on your site if, and ONLY IF, you contact me about it. Email me at the-unruly-1@hotmail.com if you want to ask. If I approve, go ahead and put it on the site that you've asked me about. -=~`'\/-=~`'\/-=~`'\/-=~`'\/\ 2. HOW TO USE THIS GUIDE -=~`'\/-=~`'\/-=~`'\/-=~`'\/\ _________________________ /SAMPLE MAPS SECTION ENTRY\ \_________________________/ ______________ /Unruly Islands\ \______________/ Players: Four (4) Cities: 3 (P1), 4 (P2), 5 (P3), 2 (P4) Main Basis: Air Second Basis: Ground Least/No Basis: Sea PLAYER 1 Megatank (10) A-Air (2) Stealth (10) PLAYERS 2, 3, 4 Fighter (5) Bomber (25) Description: Whoa. Chokepoints: Whoa Island. ----------------------- LAWL at the examples, just came out of my head. If all the players have the same units, it will say "ALL PLAYERS". This is the meat and potatoes of the guide, here to tell you "What is Map X like? What units are on it? By the way, The "Cities" doesn't count HQs. Neutral cities are simply listed with no corresponding player number, but with the letter (N). For your convenience, units are ALWAYS listed in a set order (if there are inconsistencies, emailing me would be appreciated), and it goes something like this; Ground Units in the order they appear on the build unit selection Air Units " " " " " " " " " " Sea Units " " " " " " " " " " That's all, folks. Good Huntin'! -+_/<>-_+-=~`'\/-=~`'\/-=~`'\/-=~`'\/-+_/<>-_+-+_/<>-_+-+_/<>-_+-+_/<>-_+ 3. THE MAP LISTINGS - BRACE RANGE TO GRAND BATTLE -+_/<>-_+-=~`'\/-=~`'\/-=~`'\/-=~`'\/-+_/<>-_+-+_/<>-_+-+_/<>-_+-+_/<>-_+ ___________ /Brace Range\ M001 \___________/ Players: Two (2) Cities: 6 (N) Main Basis: Ground Second Basis: Air No Basis: Sea ALL PLAYERS Infantry Mech Recon Md Tank APC Artillery Rockets A-Air B Copter Description: A simple map where the players start in each corner and move along a single road to the center points on each side of a river. Chokepoints: The bridge crossing. ___________ /River Range\ M002 \___________/ Players: Two (2) Cities: 4 (P1), 4 (P2), 2 (N), 1 Nuclear Silo(s) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry Mech (2) Recon Tank (2) APC Artillery Rockets A-Air Description: Another simple map, there's a nuke at the top and there are narrow roads leading up to it on each side. Mountains block the HQs from each other. Chokepoints: The nuke and the area around it. _________ /Moon Isle\ M003 \_________/ Players: Two (2) Cities: 8 (N) Main Basis: Ground Second Basis: Sea Least Basis: Air ALL PLAYERS Infantry Mech Recon Md Tank APC Artillery Rockets Missiles B Copter (2) T Copter Battleship Cruiser Lander Sub Description: A sea map with a central island that will be boarded by both sides. Chokepoints: The center island. ____________ /Mint Plateau\ M004 \____________/ Players: Two (2) Cities: 8 (N) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry (2) Mech (2) Recon Tank (2) Md Tank Neotank APC Artillery (2) A-Air Description: A mountainous map with a road running along the edges of the box. Chokepoints: The middle of the map at each road. ___________ /Jewel Canal\ M005 \___________/ Players: Two (2) Cities: 8 (N), 2 Nuclear Silo(s) Main Basis: Ground Second Basis: Air Least Basis: Sea ALL PLAYERS Infantry Mech Recon Tank Md Tank APC Artillery Rockets A-Air Missiles Battleship Cruiser Sub Description: A map with two shores connected by two bridgelike ground passages surrounded by water. The HQs are on islands at the top of the map, with a nuke on each island. Chokepoints: The sea around the HQs for the sea units; the area around the center of the map. _____________ /Wrench Island\ M006 \_____________/ Players: Two (2) Cities: 5 (P1), 5 (P2), 2 Nuclear Silos Main Basis: Ground Second Basis: Sea No Basis: Air ALL PLAYERS Infantry Mech Recon Tank Md Tank APC Artillery Rockets A-Air Battleship Lander Sub Description: Players start off at each end of a "wrench". In the center, surrounded by forests, are the HQs. Chokepoints: The forested center with the two HQs. ___________ /Rapid Ferry\ M007 \___________/ Players: Two (2) Cities: 8 (N) Main Basis: Ground Second Basis: Air Least Basis: Sea ALL PLAYERS Infantry Mech (2) Neotank APC A-Air Missiles Fighter Bomber B Copter (2) T Copter Battleship Cruiser Lander Sub Description: A sea-covered map with two shores and an island with both HQs. Chokepoints: The center island; the narrows between the island and the shores. ___________ /Bundle City\ M008 \___________/ Players: Two (2) Cities: 56 (N), 2 Nuclear Silo(s) Main Basis: Ground Second Basis: Air No Basis: Sea ALL PLAYERS Infantry (2) Mech (2) Recon Tank Artillery Rockets A-Air B Copter Description: Cities everywhere in a box, with forests in boxed areas in the middle of the cities. Roads run around the box outside. Nukes at the corners of the box. Chokepoints: The four corners of the box; the center of the box; the four "paths of cities" leading to the center of the box. ___________ /Scarab Road\ M009 \___________/ Players: Two (2) Cities: 3 (P1), 3 (P2), 6 (N) Main Basis: Ground Second Basis: Sea No Basis: Air ALL PLAYERS Infantry Mech (2) Recon Tank (2) APC Artillery (2) Rockets A-Air Description: Small sea passages separate the two HQs from the outside ring, except by two bridges. Chokepoints: Bridges connecting the outside ring; the bridges to the HQ island. ______________ /Pointing River\ M010 \______________/ Players: Two (2) Cities: 4 (P1), 4 (P2), 2 (N), 2 Nuclear Silo(s) Main Basis: Ground Second Basis: Air Least Basis: Sea PLAYER 1 Infantry Mech Recon Tank Md Tank APC Artillery Rockets A-Air Missiles Battleship Cruiser Lander PLAYER 2 Infantry Mech Recon Tank Md Tank APC Artillery Rockets Bomber B Copter (2) T Copter Sub Description: An "r" shape of land with a player on each straight strip of land. Sea separates the "r" shape from another island with 2 cities and 2 nukes. Slightly unbalanced in favor of Player 2. Chokepoints: The bridge of the "r" shape. ____________ /Liaison Wood\ M011 \____________/ Players: Two (2) Cities: 4 (N) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry (2) Mech (2) Recon Tank (2) Md Tank Neotank APC (2) Artillery Rockets A-Air Description: Lots of forest in the center. Two roads run parallel along the top and bottom of the map. Chokepoints: None in particular. Somewhere in the center. _____________ /Delta Heights\ M012 \_____________/ Players: Three (3) Cities: 3 (P1), 3 (P2), 3 (P3), 2 (N), 1 Nuclear Silo(s) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry Mech Recon Tank Artillery A-Air Description: All three HQs and a Nuke lie in the center, choked off by mountains. Chokepoints: The narrows inbetween the mountains leading to the HQ. _________ /Poem Cape\ M013 \_________/ Players: Three (3) Cities: 6 (N) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry Mech Recon Tank Md Tank APC Artillery A-Air Description: Three separate ways up to the top where the HQs are, one person in each way. There are a few conneciton points along the way. Chokepoints: Any of the connecting points previously mentioned. _________ /Blue Lake\ M014 \_________/ Players: Three (3) Cities: 6 (N), 1 Nuclear Silo(s) Main Basis: Ground Second Basis: Sea Least Basis: Air ALL PLAYERS Infantry Mech Recon Tank Neotank APC Artillery Rockets B Copter Battleship Lander Sub Description: A huge lake with bordering land, with a nuke on a very tiny island in the middle. Chokepoints: The pathways on land into others' "territory". __________ /Coil Range\ M015 \__________/ Players: Four (4) Cities: 2 (P1), 2 (P2), 2 (P3), 2 (P4), 8 (N) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Mech (2) Recon Tank Md Tank Artillery A-Air Description: Units start in the corners and work their way to the middle HQs. Chokepoints: The battleground around the HQs. __________ /Leaf Haven\ M016 \__________/ Players: Four (4) Cities: 4 Nuclear Silo(s) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry Mech Recon Tank Md Tank Neotank APC Artillery Rockets A-Air Description: Forest everywhere, except for a center box with the HQS and a square of roads and nukes. Chokepoints: Each HQ, because it is very easy to "rush" someone else's, since each army starts near someone else's HQ. ___________ /Battle Cube\ M017 \___________/ Players: Four (4) Cities: 16 (N) Main Basis: Air Second Basis: Sea Least Basis: Ground ALL PLAYERS Infantry Mech Tank Md Tank Neotank APC Artillery Rockets A-Air Missiles Fighter Bomber B Copter (2) T Copter Battleship Cruiser Lander Sub Description: Lots of units. Each player starts on a corner of a detached square. Inside the square is a piece of land with all four HQs in a Windows Logo-esque configuration. Chokepoints: The HQ island and the sea around it. _________ /Big Daddy\ M018 \_________/ Players: Four (4) Cities: 5 (P1), 5 (P2), 4 (N) 2 Nuclear Silo(s) Main Basis: Ground Second Basis: Sea No Basis: Air ALL PLAYERS Infantry (2) Mech (6) Recon Tank Neotank APC Artillery A-Air Lander (2) Description: Each player's Neotank is trapped not only on an island but in a pipe. A square box of land with sea inside it. Chokepoints: The parallel lines of land at the top and bottom, by the nukes/cities. ____________ /Grid Assault\ M019 \____________/ Players: Four (4) Cities: 3 (P1), 3 (P2), 3 (P3), 3 (P4), 12 Nuclear Silo(s) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry (9) Description: Behind a narrow route with a mountain on each side of a square of land, each player has three cities and three nukes. The race is to the nukes and the HQs. Chokepoints: The mountains leading to each nuke square; the HQs. _________ /Crossroad\ M020 \_________/ Players: Four (4) Cities: None Main Basis: Ground Second Basis: Sea Least Basis: Air ALL PLAYERS Infantry (2) Neotank (3) APC Rockets (2) Fighter (2) Bomber (2) B Copter (2) T Copter (2) Battleship (2) Cruiser (2) Lander (2) Sub (2) Description: This is quite the map; each player starts off on the tip of a plus formation of land with many, many units. The battle moves into the middle. Chokepoints: The surroundings of the middle of the plus shape of land. ______________ /Trifecta Isles\ M021 \______________/ Players: Two (2) Cities: 12 (P1), 12 (P2) Main Basis: Ground Second Basis: Air Least Basis: Sea ALL PLAYERS Mech Recon (2) Tank APC Fighter (3) Bomber B Copter T Copter Cruiser Carrier Description: The players' cities are mixed up across the land. Each player begins at an edge of the map. At the upper center, there is a peninsula with both HQs, surrounded by woods. Chokepoints: The mountains leading to each nuke square; the HQs. ____________ /Ocean Prison\ M022 \____________/ Players: Two (2) Cities: 4 (P1), 4 (P2) Main Basis: Sea Second Basis: Air Least Basis: Ground ALL PLAYERS Infantry Mech APC Fighter (3) Bomber T Copter Battleship Cruiser (2) Sub Black Boat Carrier Description: There are "cages" of pipes, with one breakable seam per cage, and each player has a Black Boat in one of them and a Carrier in the other. Most of the map is open sea. Chokepoints: A chokepoint is created by the pipe cages in the area inside the square formation of pipe cages. ____________ /Narrow Ridge\ M023 \____________/ Players: Two (2) Cities: 2 (P1), 2 (P2), 1 Com Tower(s) (P1), 1 Com Tower(s) (P2), 2 Nuclear Silo(s) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry (5) Mech (6) Recon APC Rockets Description: Horizontal "lines" of plains, woods, and roads line a long stretch of land with little offshoots near each person's HQ. Each player has very near access to a Com Tower (which their enemy starts with control of) and a Nuke. Chokepoints: None in particular; mostly the road area in the middle. _________ /Deadlakes\ M024 \_________/ Players: Three (3) Cities: None Main Basis: Ground Second Basis: Sea No Basis: Air ALL PLAYERS Infantry (2) Mech (2) Recon APC Artillery Rockets A-Air Description: Each player has Black Boats trapped in lines of sea; the rest of the map consists of thin passageways narrowed by mountains. Chokepoints: Any of the narrow passageways usually ends up being choked. _____________ /No-Exit Isles\ M025 \_____________/ Players: Three (3) Cities: 2 (P1), 2 (P2), 2 (P3), 3 Com Tower(s) (N) Main Basis: Ground Second Basis: Air Least Basis: Sea ALL PLAYERS Infantry (3) Mech Recon Md Tank Megatank Rockets T Copter (3) Battleship Black Boat Description: Each player has their own horizontal-stret chingisland with two parts, one with the HQ and one with a Com Tower. At the edges of the map, running up and down, bridges connect the islands. Chokepoints: The above said bridges, and the areas around the nearby Com Towers. ___________ /Arrow Point\ M026 \___________/ Players: Three (3) Cities: 2 (P1), 2 (P2), 2 (P3), 15 (N), 1 Com Tower(s) (P1), 1 Com Tower(s) (P2), 1 Com Tower(s) (P3) Main Basis: Sea Second Basis: Ground Least Basis: Air ALL PLAYERS Infantry (2) Mech Tank (2) Md Tank APC Artillery Rockets T Copter Stealth Battleship Cruiser Sub Black Boat Carrier Description: Just as the name says; a narrow, thin "r" shape is punctured by a diagonal line of land. Neighboring islands house Player 1 and Player 3's HQs, and Player 2 starts on the diagonal line. Chokepoints: The meeting of the "arrow" and the "r" shape. ___________ /Crater Reef\ M027 \___________/ Players: Four (4) Cities: None Main Basis: Air Second Basis: Sea Least Basis: Ground ALL PLAYERS Infantry (3) Mech (2) APC Fighter (3) T Copter (3) Black Bomb (4) A-Air Missiles Lander (2) Black Boat (2) Carrier (3) Description: Everyone's Black Bombs start in the middle, over a crater shape of reefs in the huge sea. The players begin on the only land of the map, in the four corners. Chokepoints: None in particular on such a vast, open map. _________ /Lost Road\ M028 \_________/ Players: Four (4) Cities: 1 (P1), 1 (P2), 1 (P3), 1 (P4), 4 Nuclear Silo(s) Main Basis: Ground No Basis: Air, Sea ALL PLAYERS Infantry (2) Mech Recon Tank Md Tank Neotank Megatank APC Piperunner Description: Clearly this map is meant for Fog of War; Recons for each player are trapped in pipes. Each player has their own strip of land, blocked from others by pipes, with an enemy's units at one end and their own Infantry, Megatank, Piperunner, and HQ at the other. The HQs are bridged, which is how the strips of land connect, besides various pipe seams. Chokepoints: Basically, the whole map is chokepoints, but the most prominent ones are at the players' HQs and Cities. _____________ /Capital Clash\ M029 \_____________/ Players: Four (4) Cities: 2 (P1), 2 (P2), 2 (P3), 2 (P4), 8 (N), 1 Com Tower(s) (N) Main Basis: Air Second Basis: Ground No Basis: Sea ALL PLAYERS Infantry (2) APC A-Air Missiles Fighter B Copter T Copter (4) Stealth (4) Description: Each player begins in a piped enclosure with small chokepoint exits. There are cities at each exit point from the starting enclosures, and a Com Tower is in the middle. Chokepoints: The exits to the starting areas and the open space outside the exits. _____________ /Islands Agogo\ M030 \_____________/ Players: Four (4) Cities: 2 (P1), 2 (P2), 2 (P3), 2 (P4), 2 Com Tower(s) (N), 2 Nuclear Silo(s) Main Basis: Air Second Basis: Ground Least Basis: Sea ALL PLAYERS Mech APC Rockets Missiles Fighter (2) Bomber (2) T Copter Stealth (2) Lander Carrier Description: Many islands, ringed by Reefs. Some islands have Com Towers or Nukes on them. Chokepoints: The important islands, the ones with special things on them. ____________ /Grand Battle\ M031 \____________/ Players: Four (4) Cities: 6 (P1), 6 (P2), 6 (P3), 6 (P4), 6 Com Tower(s) (N) Main Basis: Ground Second Basis: Sea No Basis: Air ALL PLAYERS Infantry (2) Mech Recon Megatank (2) APC Artillery (3) Rockets Lander (6) Description: Players are separated by complicated, narrow sea routes and mountains protecting their main islands. Landers block some sea routes until moved. Each player has easy access to a Com Tower and there are two more on center islands to duke it out for. Chokepoints: All joining points of the islands; the surrounding sea routes initially blocked by Landers. --------------------------------------------------------------------------- -+_/<>-_+-=~`'\/-=~`'\/-=~`'\/-=~`'\/-+_/<>-_+-+_/<>-_+-+_/<>-_+-+_/<>-_+ LA FIN -+_/<>-_+-=~`'\/-=~`'\/-=~`'\/-=~`'\/-+_/<>-_+-+_/<>-_+-+_/<>-_+-+_/<>-_+ TUn1