=============================================================================== ____ ____ _____ ____ _____ ____ / ___| | _ \ |_ _| | _ \ | __ | | __ \ / / | | \ \ | | | | \ \ | | \| | | \ \ \ \___ | |_/ / | | | | | | | |__ | |_/ / \___ \ | __/ | | | | | | | __| | _/ \ \ | | | | | | | | | | | | \ ___/ / | | _| |_ | |_/ / | |__/| | |\ \ |____/ |_| |_____| |____/ |_____| |_| \_| __ __ __ _ _____ | \ / | /\ | \ | | |____ \ | \ / | / \ | \ \ | | \ \ | |\ \/ /| | / /\ \ | |\ \ | | _/ / | | \ / | | / /__\ \ | | \ \ | | / _/ | | \/ | | | __ | | | \ \| | / / | | | | | | | | | | \ \ | / /___ |_| |_| |_| |_| |_| \__| |______| =============================================================================== Table of content 1.1 Version history 1.2 introduction 1.3 review 1.4 Disclaimer 2.1 Controll 2.2 Moves 2.3 Special moves 2.4 Items 2.5 Enemies 2.6 General Tips 3.1 chapter 1 3.2 chapter 2 3.3 chapter 3 3.4 chapter 4 3.5 chapter 5 3.6 chapter 6 3.7 chapter 7 3.8 chapter 8 3.9 chapter 9 3.10 chapter 10 3.11 chapter 11 3.12 chapter 12 3.13 chapter 13 3.14 chapter 14 4.1 Upgrades location 4.3 FAQ 4.4 Bug/glitches 5.1 Contact 5.2 Credit =============================================================================== 1.1 VERSION HISTORY =============================================================================== V3.01 - New disclaimer. v3.00 - Transformed part of the guide to be 79 characters long and remade the credits. v2.02b - Formated some of the step-by-step guide in paragraph for a bit easier reading. v2.02a - Added map and guide for chapter 13 v2.00a - First submited version v1.17b - Added map for chapter 5, 7, 9 and 11 v1.17a - Added chapter 5, 7, 9 and 11 V1.11 - Added chapter 12 v1.10 - Added most of the boss chapter (6, 8, 10, and 14) v1.03b - added a small map for the first three stage. v1.03a - Chapter 1, 2, 3 and 4 are up. v0.04a - Added enemies and items v0.02 - Wrote a review for the game v0.01f - Controll and the specials move! v0.01e - Disclaimer is now in the guide! as well is the faq and the bug section (even if they are still empty) v0.01d - added contact and credit v0.01c - Worked out that crappy intro v0.01b - Table ot contents added v0.01a - Wrote the title at the top of the page =============================================================================== 1.2 INTRODUCTION =============================================================================== Welcome to this Spider-Man 2 walkthrough (DS version) I decided to wirte this because when i started this guide, there was no other walkthrough available for this game (or at least i couldn't find them). So anyway, here is my first ever guide, and hopefully not my last! Please note that english is not my mother tongue, and not even my second. It is a distant language to me so, please, forgive me for all the mistake and the unexisting words i may invent for this. =============================================================================== 1.3 Review =============================================================================== Graphics: 9/10 Now that was a touchy one. This is my only game on the DS so i got no comparison (except for Metroid:first hunt) so i judged them basing myself on PS2, GBA and that metroid demo. For a handheld game, the graphics are outstandings. It has nothing to do with the mysterio's spidey game on advance. it look much more like a GC then a gambeboy, and maybe thats why they left the word gameboy out of the DS's name. Anyway, got noth much to base myself upon, but they are good. Muisc and sound: 6/10 The sounds are good, they do match with the moves and all, but the music isn't worth a peny, sadly. its repetitive and IMAO, not really interesting. But still, it could be a lot worse, hence that 6 on 10. Gameplay: 8/10 The game is quite easy to get around, the system simple, but i was kinda disapointed from the poor use of the touch screen in the game. It serve only to choose a move or in rare occasion, during boss fight. replayability: 7/10 Well, it is replayable, but not that much, since it is totaly straight-foward. I guess you'll be tired after going through two or three times. difficulty: 7/10 not a so-easy game, you'll die a few time, but going through is an easy task, i must admit (once you get used to controlling that little spider-man dude). getting 100% is, however, an harder task. but yet again, doing a chapter a few times should let you colect that A grade. Overall: 7.5/10 It's great, don't get me wrong, but it's rather short, and you'll be needing another game in a week or so. still, a great game to try! =============================================================================== 1.4 DISCLAIMER =============================================================================== This guide belongs to me and to me only. If you want to use it on your web site, email me and we'll talk about it. As for now, only CNET have the permission to use it. Also, pls, do not steel my map. In all modesty i think i did a good job with them and well, if you wanna use them for a guide of your own, e-mail me and we'll talk about it, ok? =============================================================================== 2.1 CONTROL =============================================================================== Here are the game controls UP - Crawl up a wall or hang on the ceiling (to crawl on it of course) Down - Crawl down a wall or duck (to crawl on the ground) Left - Move left Right - Move right A - Punch B - Jump, web while jumping (to do that Tarzan thing) X - web in a direction, then pull you toward that point Y - Kick L - Spider Sense (slow motion) R - Special Move Start - Pause the game, see complete chapter status Select - No use Touch screen- Select one of your special move =============================================================================== 2.2 MOVES =============================================================================== Web-Swing - First move you should learn to do properly is using that jump then go tarzan thingy correctly. presing up while going on that web will make you go a bit higher, usefull to jump high gap or when u want to get somewhere high and jumping isn't enough. it is a faster traveling mean then running. Uppercut/Uppercut kick - Just press up while hiting with either A or Y Three hit combo - When you hit trhee times in a row, the move that spidey does change. Just do it and you'll see for yourself. Slow-Motion - When a spark appears over your head, it mean that you will soon get hit. It's your spider sens. Pressing L when the spark is there will make everything go in slow-motion, while you will be faster then the bad guys for a short while. Zip-Web - I don't remember where i've seen this name but i will keep it. That is the dreaded X button. when looking in a direction, it will spit a web (if there is a solid structure in that direction that is about or less then one screen away) and then it pull you toward where it hitted. The web in itself does no damage but while it drags you, if you go over an enemy you'll punch it and deal a good ammount of pain. That's a web punch baby! Thank you natural hazard - The easiest way to kill a mosnter is to make them fall from high enough or sending them into electical trap or in the fire. It is very usefull when you need to finish a chapter in the fastest way possible =============================================================================== 5.3 SPECIAL MOVES =============================================================================== Using a special move use a bit of your special meter. Althought it recharge on its own, it is best not to abuse it or to refil it with the special refill you'll find along your way Web pull - This move is the one in the center of the top row. Spidey send a web to catch an enemy, then drag the evil monster toward him and throw him over his head. low damage but throw the enemy a good distance away, great for sending them into flames or down a building. You start with this move. Web shot - Located in the top right, this move let Spidey fire a small bullet of web, damaging whoever it hit. low damage and high special consumption but it maybe the only true ranged attack of spider-man. You start with this move Split kick - Center row, right. Spider-man simply kick both side at the same time. Can be used while jumping. Moderate damage, low use of special metter. This will make you move foward a little when used. This is the move i used the most through the game, because it make the enemy fall down and is good for making them fall from high cliffs. Receive after you complete Chapter 3 with an "A" grade. Lightning Punch - Botom right move, this special move let you punch many time really fast. Not so usefull as it take more bar and deal about as much damage as a split kick (and because you get it only for the last stage). My advice is you should stick to split unless you're going for the "style". Received for completing Chapter 13 with an "A" grade. Slide kick - Botom row, in the middle. This move make you Slide on the gorund, making anyone in your path fall down and take damage. A OK move, but a bit costy. You start with this one. hop back - Botom left, this is the only purely defensive move. Spiderman does a backflip to get out of harms way. The most useless move IMAO, because you cannot switch fast between move and thus you cannot use it to evade and then counter with an other of your special move. Received after getting an "A" grade on Chapter 9. Super Jump - Center row, to the left. This move simply make you jump higher then normal. Usefull only to gather a few hidden upgrade and powerup. Acquired after getting an "A" grade in Chapter 1. Web net - Top left. This move let you throw a net at the enemy, immobilising who it hit. On flying enemy, it either does nothing or destroy them. Reward for finishing Chapter 5 with an "A" grade. =============================================================================== 2.4 ITEMS =============================================================================== Hint - These white question mark on a blue blackground appears only in the first chapter and give you some general hints. Health - Red cross on a whit background, this item give you back some health. Those with small + give you only a bit, those with the big + heal you completly Special - A black spider on a blue background give you back some of your special bar. Helath Upgrade - Big white and red + on a black background. These increase your life meter length. Found in chapter 1, 3, 9, 11 or by getting an "A" grade in chapter 2 or 7. Special Upgrade - A white and blue spider on a black background will make your special meter a bit longer. Found in chapter 2, 5, 7, 13 or by getting an "A" grade in chapter 4 or 11. =============================================================================== 2.5 ENEMIES =============================================================================== There are many evil fellow who will stand against Spidey. Here are most of them. Thug - Althought they cary many diferent name, these are the comon sewer and backstreet dweller that dare to challenge Spider-man. They come in diferent gear, but what is important, with diferent weapon. Some, the weakest, are barehanded, easily taken down by Parker's superior speed and strength. Some use melee weapon, like crowbar or baseball bat. They have a Slightly beter range but are weak whatsoever. They may, however, get anoying when you are trying to get on the platform they are and they just go beserk hiting anywhere any time. The last kind, those who cary machine gun, are the strongest. they are anoying, taking you from distance, and your best choice is to jump out of theyr bullet way and then web-swing to close in and kick theyr ass to oblivion. Spider sense help in dodging bullet. Android - These are humanoid robot, slightly stronger then human and loving to charge at you. They come either bare-handed or with a melee weapon. Use same technique as above. Flying bot - These flying robot look like some strange ball with three long spike in theyr back. They fire green bullet at you, and can be quite annoying but can be destroyed with a single hit from any of spiderman move short of Web Shot wich takes two hit. Arachnid - These mechanical giant spider can be quite disturbing, charging at you without reason. They also tend to have a very low recoil from your hit and thus are very hard to throw down a hole (or a roof) It is best to charge them yourself and to hit them till they byte the dust. Note that they can hang on walls or ceiling. Spining bot - These are the other kind of flying robot. Although they are harder to destroy, they do not fire anything. Still, they are really anoying, being a ball with 4 blade rolling around them. One Web Shot and a Split Kick will take them out, and i admit that it is with thes two moves that i took them out. Mysterio - This guy wear a fish bowl as a helmet and a blue dress. Still, he can teleport around, spawn enemy, throw some magic balls and duplicate himself. Since he's a whole chapter (boss fight) you'll find info on how to beat him in section 3.6 of this guide. Vulture - Another boss, the easiest of the three in my opinion. This guy fly around wearing a green vulture costume. He can create whrilwhind and throw some missile. Info on him in section 3.10. Doc Ock - Octavius (i think) for the intime, Mr Octopus is a scientist who's mechanicals arms (4 big arms) have been fused into his nerval system (or something like that) Nevertheless, you will fight this guy 3 times, and he can get to be a pain to beat. Learn more on this vilain in section 3.8, 3.12 and 3.14 =============================================================================== 2.6 TIPS =============================================================================== 1 - There is only three special move wich you should use. The Split Kick should be your normal attack method from the time you get it to the end. Then Super Jump should be used sometime to reach high items. Last, Web shot should be used when you need to damage distant enemies or when you do not attack with Split Kick. 2 - The best way of damaging Ock is not with Split Kick, but with some plain kick. By plain i mean the three hit combo (when you tap Y three times in a row). It's really the best way, trust me. And hit him from afar with some Web Shot. (you can also do the three hit thingy while running toward him). 3 - Use the Spider Sense as often as possible. Especially when your getting on a roof or to pick up enemy with machine gun. 4 - Do not hesitate to use special power. If you keep geting beaten by an evil guy, just pick them from afar with the web shot. 5 - Web-swinging alows you to travel faster then running. When i say run, you can very well web-swing. It's just that run is faster to say. 6 - Web-zip is your friend. When there's a "natural" hazard like fire or spike, web-ziping to another surface (like the roof) is way easier then struggling while jumping and swinging to get past safe. Note that while web-ziping, you are imune to thos natural hazard. 7 - Do not underestimate even the weak human. Sometime they keep hiting you repeatedly. So it's beter to use your Spider Sense and get away from harm. 8 - Watch the copter. There's an helicopter out there, and touching it is painfull. So, just avoid it when you see it. =============================================================================== 3.1 TRIAL BY FIRE =============================================================================== Primary Objectives: 1) Rescue all the victims (5) 2) Get back to your moped Secondary Objectives: 1) Defeat all the arsonists (13) 2) Finish in under 4:00 Hidden Powerup : Health Meter Unlock Special : Super Jump Here's a quick map (i suck at those ascii graphic) (Outside first time) + _X___________MM___ | +| START________________X__________________| (Inside) ________START ____________ | | MM| | + | ____| __X___H| __|__| __ __ | | | | | | | | |_H___ |______|________|__| |_H__| | | | ________X_______ ___| | * + | / |____ ___ ___ |X_/ _________ |+ | | | | | |______|_|_X______ |____| _X___H_| | #| | ___X_ ________ ____| | +|\ | *+* | | _____| ____|_\____| | |___ | +| |_H_________X___________X_________| (Outside second time) ______X_____Start | + +| END_______X_________________________X___| Legend: M - to next zone X - enemy + - health * - Special # - Hidden Power-up H - Victims First just go straight foward. Youll run into an enemy, well bust him up and continue, until you run into a wall. Climb it and on the roof will be the second baddy. Its easy to throw him down. Just continue foward until you get to the opening in the building. get in. Now go a bit down and go right. To avoid the fire, use the zip-web and continu fowars till you can only go up. Go up (obvious) and go right. It's best to crawl on the ceiling to avoid the fire (u can web swing too if your confident in your abilities) You will get to a hole in the floor. Ignore it and continu to a second hole. Now go down, heand left, bash the door and rescue your first victim. Now go back to the hole you just skiped. Go down, then left, down the slope, and bash the bad guy. Crawl up the wall, ignore the hole in the ground and continue foward. Kill the guy, then continu till you can go up. Go up a bit then left to rescue your second victim. Now come back a bit, go up completely and right. Bash the evil doer and get your third victim. Get back down the two floor and left till the end when it goes down. Carefull there is a lightning going through that hole. Wait till it goes off then jump in. Once down the hole, go right, ignore the first hole (carefull again, there is a lightning through the corridor this time) and get down the second hole you encounter. Kill the human being, then go right and let yourself fall in the hole all the way down. Go left up the slope, kill the bad guy, continu left and when u can, jump all the way down again. (there is another lightning here) Go a bit left for your fourth victim then right. Youll run into a bad guy, and eventually into a second one. after the second one, there is a hole in the ceiling. Go up (you have to jump and web zip yourself up) then right to get the hidden powerup. It is a life meter upgrade. Now go left till you can go up (you have to crawl on the groud and carefull for the lightning beam that goes through) Once up, go right for your tenth kill and your fifth saved victims. A message tell you to exit, so you should go back to where you entered the building. Simply go down the last hole you climbed up, and go left (web zip to the left to get past the flames. Now go up all the way, then right. WEb swing above the gap, go up then left. Down a bit, left a bit, up and tada, here the exit! Once outside, go left past the fire, kill the bad guy then continu till you get down the roof. There's a bad guy at the feet of the building, so kill him then rush toward the left side. Youll eventualy run into another guy, and once you've dealt with him, continu left. You'll soon be at the end of the first chapter! congrats guys! Now if you got an A grade (under 4 minute and killed the 13 baddies), youll get the super jump special move! yay! =============================================================================== 3.2 CONVICT CAPER =============================================================================== Primary Objectives: 1) Defeat all the escaped convicts 2) Get back to your apartment (23) Secondary Objectives: 1) Finish in under 5:00 Hidden Powerup: Special Meter Unlock Special: Health Meter Here's a quick map (i suck at those ascii graphic) 1 __X__ | __X__ _____ | | _____ | | +| | __X__ | | ______| | | |__ __| | | | | | |__ _+| | ____|_____| |____X______START_____| |____X_| |_________XX__*| ___ * | |X | | 1 ___ | | __ _X_ _| |X_ | | _X X_ | ___ | | | | _ _ ______ | | | | | _ ___ _ | 2 | __| | | _| |_ ____X_ _| __X____X__| |#____| |_/ |__X__| \______________|| END___ _____ | | | | | | _X | _X_| | ____ _| |_ | | | _X __ __ | | | ____ __X___ 2 |_X__| |__X_____________X_______ Legend: 1/2 - (map scrolling) X - enemy + - health * - Special # - Hidden Power-up When you start, go right a litle and climb the wall. It's faster if you jump and web-zip digaonaly but hey, we're not in THAT much of a hurry. Now on the first platform there's your first convict. Once he's dead jsut go foward a little and jump down. You'll find another baddi at the bottom. Now climb up all the way on your right and when you reach the top jump for the second platform. On top of it is another enemy. Now continu and jump all the way to the ground. COntinu right and you'll soon run into 2 bad guys. You now got 5 of them!, but theres 18 left so don't overdo it now. Go left, then climb then left till you reach the place where you started. Continu left, kill the enemy and climb the wall. Kill the guy on top and go all the way down. Continu till you reach an elevated paltform. Go on it, kill the bad escapee and then go to the platform above that one. (web zip up). Next go to both of the small platform above, both having an evil-doer on them. You should now have ten convicts. Now just drop down and continu your way. Climb the stairs, go on the platform above and just let yourself fall in the small hole in front of you. Kill the bad guy under the railway and climb up on the other side. Stay on top of where you emerged and the jump foward while web-ziping to the top left. Now go up and just before the end there will be a ledge with another dude to kill. Now to the left and fall all the way down. Just left of where you will land will be your hidden upgrade, a special metter bonus. Now this place is touchy to get back up. To avoid all the electric panel, youl have to web-zip diagonaly from wall to wall till you get to the second ledge on the left, where is another bad guy. This gun wielder munchkin can get anoying so its best to use spider sense to take him out. Now continu up and left and when the building end, jump to the platform in front of you and kill the convict. Now get down to the left of the building you just left, kill the bad guy and go left till you meet another bad guy. You'll run into a truck and a car, just go over them and continu in the left direction. Now you can continu till you reach a bad guy. Kill him and jump to the above platform. Kill the guy on that level and jump to the higher one, then again to the highest one. There's another on this one. (sheesh, they are everywhere!) Now foward to your left, kill the bad guy then up the platform. Now up to the small platform, kill your 21th bad guy and go left again. Climb up, jump down on the left, kill the evil orange fellow and continu left. Kill your last man, climb up and Wow! you jsut finished chapter 2! If you did it under 5 minutes, you'll receive a health meter upgrade! =============================================================================== 3.3 Race to the lab =============================================================================== Primary objectives: 1) Get to the lab in 6:00 2) Defeat all the muggers 3) Rescue those in need Secondary objectives: 1) Finish in under 3:30 Hidden Powerup: Health Meter Unlock Special: Split Kick Here's a quick map (i suck at those ascii graphic) 1 | START__ | | __XH__ _*__ | | | | XH __| |_ | | | | ____ _|__|_ _XH | | | | __| | __ __ __ ___ | | | | | | ____ ______ | __| | |____| |______________________________| |____| 1 __XH__ | | | | | | __XH__ | | __ __ | | ______ 2 | | _ _ __XH__ | | ______ | | _ ___ _ | | | |__ | | _| # |_ ______ _| | | |__ | |__/ |_____| \______________| |_________| |____ _____ _____ 2 | | __ 3 | | _XH_ ____ _ _ XH| | | | _ _ _ ___ _ __| | __|__|__ ______ _| |_ _XH ____| |_________________________/ |_____| \__________| TO END ^ _H_X___ | | | _|_ | _____ | ___ _ _____ | | | ____ ____ | | | _| | ____ | | _________| | | | |_| |__XH| | | | | | | | | | 3_| |__XH_| | | | | | | | | | | | _| | | |__| Legend: 1/2/3 - (map scrolling) X - enemy H - victim + - health * - Special # - Hidden Power-up Ok. this may sound hard. 12 guys to kill, 12 guys to save, thats 24 thing to do, in 3:30! but hey, thats not true. Every mugger come with a victim, and every victim comme with a mugger, so in true it's only 12 things to do! At start, jsut go right,web swing over the gap and kill the mugger on the roof. Rescue the hostage. Now web swing to the right two times and it should get you to another roof with your second pair of mugger/victim. Now three web swing to the right will get you to the platform with your third pair. Now go over the building to your right and climb the other one after. On top of this one is another hostage and another hostage-taker. Once both are dealt with, jump down to the rail way and get under it. rigth belo the lightining beam (on the ceiling jsut below the railway) is the hiddent upgrape. It's easy to just webzip up while in the center of the railway (below it of course). Once you got it climb out of the hole to the right and run along till you meet a platform. Get on it, then web-zip up to another platform. Here's another mugger. Deal with him, rescue the hostage and webswing to the right to get to the building. Climb it up and get your 6th pair on top of it. Web-swing to your right (carefull of that helicopter) until you reach the building with a platform over it. Go down on the right to the first platform you encounter and then just jump above the gap to get another pair of objectives related peoples. Climb the building to your right and webswing to the next building. On top of this one is your next duo. Now just webswing over the next set of platform and over the railway. A bit after will be a building with another mugger/hostage on a ledge near the botom. Deal with both and climb up all the way. Once on top go right and down a bit until you meet another group of person. Deal with them and climb up. Jump down on the other side and you'll meet the before last pair. Now climb to the right, run to the right, climb the building and hop on the platform above. Now get on the slighly smaler platform and climb up the metal thing. Crawl to the right til you can get on top of that strange giant metal beam and get your last duo. Now, just web swing right and climb the building. He's very tall but you'll eventualy get to the end. Congrat for finishing your third mission guys! If you did all this in less then 3:30, you'll get my personnal favorite, the Split Kick! =============================================================================== 3.4 REACTOR ROOM RUMBLE =============================================================================== Primary objectives: 1) Shut off all electrical panels 2) Get to the main power cables in under 1:00 Secondary objectives: 1) Retain 100% of your health 2) Finish in under 0:25 Unlock Special: Special Meter Ok, this level is too small for the need of a map. To shut down an electrical panel, jsut kick it and it will bring up a "mini-game" on the touch screen. Using your stylus, you have to drag the switch to the end. Be carefull, for there is some electricity runing through this. Just time yourself corectly, you have plenty of time. Also note that the time you take to shut the electrical panels off do not count toward the 1:00 limit or the 0:25 objective. Anyway, you'll start just beside a pannel. Move to it and kick it. Shut it off. Now web-swing across the fire and you'll land near a second panel. Kick it and shut it off. Web-swing again and you'll land on a small stage with your third panel. Now web swing once but be carefull there will be fire on the top. I sugest you crawl on the crate instead of jumping them because it is very easy to get hurt and well, you can still get it done in 25 second while crawling. There is another panel here. Now web-zip to the ceiling and rapidly get over the lighting to the right and jump to the platform. Be carefull of the tremor wich will make you fall from the ceiling. Anyway here is another panel. Go right. Now i suggest you web-swing twice and then web-zip (to top right again) to get past the other lightning. Whatever you do, you'll get to the last panel. Now web-swing once to the right and you'll land near then end wich is at the far right on the floor. Tadaa! another stage cleared! If you did it with full health and in 25 seconds, you'll get a special meter upgrade. =============================================================================== 3.5 MUSEUM MAYHEM =============================================================================== Primary objectives: 1) Rescue all the hostages Secondary objectives: 1) Destroy all the robot monsters 2) Finish in under 8:00 Hidden Powerup: Special Meter Unlock Special: Web Net Here's a quick map (i suck at those ascii graphic and this is a realy annoying map to make) _______________ _________________ __________________________| # |______________| | | ___ O _____________X_______X__________________X O B| | ____| |_B_ __| |+ * _____ O |__| | |___X | | | | | | | | ____| |H__ | __| |_____|_X_____________X________H__| |____ | | O | | | __ O ___ +| _| | | | |S____X_______X_|__|_____|___| | __________ | ______|___|_B_____|| ___ | ____H |__| O |__| ___X | | __ | O |__|* | ||__H__|____|X_______ ____H_| ____| | | | O | _____X_H|___ ||___________________| | __|____H_| |*_| | ___ _ |_| |___________| |___| | |X___ __X__| ||_|_X______X_B_________________________X____B_| _______ | | ||____________________| *O * O | |+ |___| | | ___ O |B____ O ____B| |H__|_B_X_____|_____ _| O + | _|____H_|_____| | | |__| |_| |_| _____X |__________ |H_______X___________X____________X_| \_H_______________X_H| Legend: B - illusionary hostage H - hostage X - robot O - flying Bot + - health * - Special # - Hidden Power-up First thing first, run right and kill the two droid alon the way. continue rigth till you get into a room with only a flying bot. Kill it and continu right. in the next room, web swing across and youll encounter a flying bot in the air. Kill it by a zip punch and get in the room neir the ceiling. Rescue the hostage and continu right. Kill the droid, go down, rescue the hostage and go back up. go left until you get back in the big room and let yourself fall down. You'll land near another droid. Kill it then go left. When you see a coridor, clim up using til the midle hole in the wall and go that way. kill the droid, rescue the hostage and continu that way. You'll get a new hostage. Now jump down the hole, and go right a little till you find an android to kill. Then go back left and folow the rod until you meet another robot to kill. Now jump down the air shaft. Try to jit the flying bot while falling but if you miss it, no big deal, just jump and hit it. Now right is another robot. Kill it and continu till the end of the space room. Dont go in that corridor yet, instead web-zip up and enter the small shaft. Kill the flying bot, rescue the hostage and go back to that corridor. Now is the time to enter it. Kill the robot then continu. You'll soon find another robot. Don't stop yet and go all the way right. Rescue the hostage and kill the robot. Go back to the big egyptian room and go to the top right of this room. Kill the flying bot then cross the room to the left, killing the flying bot in the middle of the room. Now on the left is another flying bot. Now jump back down, and go left. Go past that space room and continu left. Kill the robot, then continu foward to save the hostage. Now head back to the hole in the ceiling from where you first felt into the space room. Climb it up and go left. This room is filled with old looking house. Kill the robot and then go to the top right corner of this room. Go right, kill the robot and save the hostage. Now back to the house room. In the air is a flying bot. Kill it then continu until you reach an empty well. Jump down, go left and kill the robot. Ignore (or touch) the illusionary hostage and continu until you find the real hostage. Now get out of that well nad go left. Kill the robot, and watch out for a flying bot. Once dealt with, exit the room to the top left. In the next room folow the hole in the ceiling then go up the next room. Kill the android along the way and go right. In the next room kill the flying bot above the gap and then jump down. Theres another flying machine. Now get one floor up on the left side to rescue another hostage. Exit the room in the top right corner. Now run right until the second pilar. Behind it at the ceiling height is the hidden upgrade, a special meter boost. Now continu right and kill the three robot you encounter. Now web swing until you find (or hear) a flying bot. Kill it and near the botom right of the room is the last hostage. Go left and kill the robot. COntinu, kill the flying bot and the last robot. Now continu left and the shaft will lead you into the first room. Just go left a little and tadaa! all down! If done completly, you'll receive the Web Net special move. =============================================================================== 3.6 THE MADNESS OF MYSTERIO =============================================================================== Primary objectives: 1) Defeat Mysterio Secondary Objectives: 1) Retain 90% of your health 2) Finish in under 2:00 After the talking of the begining of the stage, you start the fight. You should imediately jump to mysterio and split kick him once. He'll teleport to either of the side. Just repeat again, dodging the magic balls he'll send your way. Just do it again and when he'll be at about 75% of his health, he'll teleport below the platform, and will muliply himself. you get a "mini-game" here. on the touch screen, you have to touch all the mysterio that comes from all direction before they get to spidey. Eventualy, you'll web the real mysterio and the "mini-game" will be over. He will appear right beside you and you should hit him once, then away from him a litle because hes hiting all the side when he's freeing himself. You can hit him once more when he teleport. Now he may either teleport around again firing his magic at you or he will return down. when he go back below, he'll summon some fire, before coming back up and throwin you balls again. Do like in the begining, avoiding fire, until he bring you into the same mini-game again. web the real one, hit him, and hel teleport below again, this time sumoning two enemy intead of fire. Sometime its the flying bot, sometime it's android. Try not to get hit and kill them fast. If you got hit earlier and your lucky, one fo them will drop a health powerup and youl be back a full strength. Anyway, just go after the ball launching mad wizzard and he will fall shortly after. Tips: when he teleport ot fire a ball, you should hit him three times. once before he fire, once right after and once when hes spining around right before teleporting. If done correctly, you will kill him in about 1:20, wich is excelent. =============================================================================== 3.7 ROBOT REBELLION =============================================================================== Primary objectives: 1) Destroy all the robot monsters 2) Get to the train station in 10:00 Secondary objectives: 1) Finish in under 4:00 Hidden Powerup: Special Meter Unlock Special: Health Meter Here's a quick map (i suck at those ascii graphic) # X_ O + O _| |_ | X_ START __ _ | | O __ 1 | | | ___ | | _| |_ O | | _| |X | O | | | | __ _* | | | | | | | | | _X___ | | |_ | + |___| |___X_| |_X________| |_X_*| |_______X____X__ X 1 * _| |_ O ___ O | | O ___ __| |_ _| |_ __ __ _X_ | | | | _ _ _____ | | | | _ _+_ _ + | _| | | *| |END __X__ O ____| |_X_| |___/ |__X__| \_______________ Legend: 1 - Scroll map X - robot O - flying Bot + - health * - Special # - Hidden Power-up Now jump to the building to the left, kill the robot then jump down the building and hit the flying bot. Now Climb on the left (you'll have to web zip to get past the fire on the wall)Now when on the roof, jump and web-swing right two or three time. You should get to the hidden powerup. Just be carefull about the copter flying around. ùNow your about where you started the level. Just jump down and kill the robot. Web-zip back to the starting platform and go right to the next building. Jump down on the right, kill the bot and continu right. hop on the first platform, kill the new robot then climb two floor up to the roof. Get the flying bot, then head right. Theres another flying bot somewhere around here, so kill it and climb the building. On top is a robot. Kill it. Now jump right, kill the flying bot and let yourself fall all the way down. Kill the robot, then climb the building on the right. Get the new flying bot and go right. Kill the robot, then go down. Continu until you meet and beat a robot. A little further is another robot. Now continu and climb the wall. Just a bit left will be a paltform. jump on it, kill the robot then back to the building. Over the roof is another flying bot. Now to the right will be another flying bot. Kill it and jump down. Kill the robot then climb on the right. On top of that building is your 19th robot. Now jump to the rail way and go under it. Kill the robot then go out on the other side. Continu right, then hop on the platform and kill the robot. Jump and web-zip up and climb on the platform. Get to the last floor and kill the flying bot. Now jump right of the set of platforms and kill the flying bot. Head back to the rail way and jsut exit the stage! tadaa! another chapter completed! =============================================================================== 3.8 ENTER DOC OCK =============================================================================== Primary objectives: 1) Defeat Doc Ock Secondary objectives: 1) Retain 100% of your health 2) Finish in under 1:00 This once is the easiest of the octopus. Ok, here's a topo on that guy, and it's worth for the three time you'll face him. First, when there is a red spark at the end of each of his mechanicals arms, do not get near him and do not try to hit him. Second, whenever he jump, be carefull. When he land, he creat a tremor that damage spidey if he is on the ground. Now, heres how to beat the first one. Ock got a patern. First hell walk toward you. Just web-swing to the other side. he'll turn around and walk toward you again. Now when youll web-swing over him again, instead of walking right away toward you again, he'll strike twice with his arms in front of him, so stay at a safe distance from him. Then he'll walk again toward you. Swing over him, he'll turn around and start folowing you again. Swing over him anotehr time and this time, your spider sense will appear and pls, for god sake, hit L. Now Ock will send two of his arms far away and they'll hit the ground. Just get close to him and hit him 3 times or so with split kick. Get away from him so he do not hurt you when he get his arms back. Now, hes back to walking toward you. He'll do it twice and then he'll jsut drop his gard. Hit that dude a few time again. Eventualy he'll grab debris and he'll throw them at you on the touch screen. It's not that hard to destroy these so you could be alright. Now he's gone into his second mode. He does the exact same thing as before but instead of walking toward you, he's gonna jump. So basicaly, the order is: walk, walk, hit, walk, walk, far away hit, walk walk, drop guard. And after the debris thingy, it's jump, jump, hit, jump, jump, far away hit, jump, jump, drop guard. He really have low life in this stage so it should be over by now. And well, congratulation for beating the evil doctor! =============================================================================== 3.9 EXPLOSIVE ENGAGEMENT =============================================================================== Primary objectives: 1) Secure all bombs 2) Get to the Skyscraper Secondary objectives: 1) Deactivate all bombs 2) Defeat all the thugs 3) Finish in under 4:00 Hidden Powerup: Health Meter Unlock Special: Hop Back Here's a quick map (i suck at those ascii graphic) START ___ B _X_ _B_ _X_ _X_ 1 | ___ | | | | _____ _ _ | | |__ __| | | | _ _ _ _ _ _ | | |B_ _+| | _X|___|__ __B__ _| |B |___X____| |___X_| |_______B________X_____/ |__X__| \_ # TO END __ __ ^ 1 || * || X_ _B | X|| || ___+___ | | | || _ _ _X_ | | | || _ _ | |_______ | | | || _ _ ___B_ | | | ___| |__B__||___X_____________X__| |__X__________B| Legend: 1 - Scroll map X - Hitmen B - Bomb + - health * - Special # - Hidden Power-up Ok. Web-swing about 4 times to the complete left of the stage. Kick the bomb to disarm it. Now it bring's up yet another "mini-game". It look like the one in stage 4 but it's diferent. Here you have 8 second and there is no lightning going throught the switch's way. Instead, there's electricity on the side and touching it with the button decrese your clock by 1 second. And you start with only 8. Of all the similar touch-screen things to do, i think it's the hardest. If time runs out,the bomb explode and deal you a great deal of damage. Also, if it explode, it count toward securing all bombs but it does not toward disarming, so you can finish the mission but you cannot get an A grade and the special unlock, so be carefull. Ok once youve dealt with the bomb, jump down and go right. Kill the hitman, and continu. Climb the building and then hop on the platform above. Kill your second hitmen and jump to your right all the way down. Kill this new mugger then go up a floor on the left and disarm your second bomb. Now climb to your right and youll soon fight the next bomb. Great now you got 3 of them. Now jump to the right and continu on the ground until you reach a bomb. Deal with it then go back left a little. Climb on the platform and kill the bad guy. Climb on that building and on the roof kill the guy. Now go right and when your finaly back on the ground continu until you reach another bad guy. Kill it then go on the platform right above you. in the middle of it is another bomb. Now jump to one of the smaler platform above you then on the one at the top. Kill the mugger then go to right to the railway. Under it (theres is always something under a railway, or almost) is another hitmen. Now climb back on the other side and just below the small platform on wich youll get out is your sixth bomb. Now head righ and climb the building and kill the guy on the small eldge at half height. Jump down when you get to the top and disamr the next bomb. Now climb on the other side and drop to the ground again. Go right and kill the mugger. Now continu right and go on top of the movei theater to find another bomb. Here you have to super-jump and then web-swing while pressing up going foward and backward (to get high enough to get the special unlock. Its really high so if you prefer you can start off from a tall building and simply web zip to the movie theather. Any way once you got it go right, kill the hitmen and climb the building. Kill the other hitmen on top of it. Up right of where you are is anotherplatform. Go on it and then go to the one directly above it. Kill the mugger and then cross the gap to the right to find another bomb. Now jump all the way down and go left for the last mugger. Go right, disarm the bomb and then climb up all the way to the end of the stage! You are ready for the next chapter pals! =============================================================================== 3.10 AERIAL ATTACK =============================================================================== Primary objectives: 1) Defeat vulture Secondary objectives: 1) Retain 90% of your health 2) Finish in under 2:00 Now, the vulture. This guy is strange. First off he's flying. He'll simply fly toward you then go back a bit higer so it's quite easy. When he's geting a bit lower to charge, your spider sense twinkle so just hit it and he's in slow motion. Hit him once and thenn just jump at him and hit him when he's resting in the air. Unlike normal monster, He does not hurt you by touching you. Only time he can deal damage is when some some gray blade stick out of him. Just hit him a few time and eventually he'll create a tornado. Get caught in. Wow! Another boss "mini-game". this time, vulture fly from side to side while firing missile at you. You got to web (touch) the missile to block them and you can also web the vulture when he fly by, dealing him damage. Just aim for slightly in front of him. If done correctly, youll be lowering his life meter by a huge amount. Anyway, after that, he's gonna add a new tech to his attacks. He'll continu to charge you (in a very pathetic way) but after that he'll fire two heat seaking misile. Just run around till they explode and go back after that giant green tweetie. He'll eventualy cast a tornado again. Enter it, and after that, he'll add a last method of attack to his arsenal. Sometimes, he'll start droping missile on the ground and they will lit some annoying fire. Just continu to jump at him and split kick him until he fall down dead. Congrat guy, you just beated the one monster i think is the easiest in this game. Anyway, that's my opinion, not yours. =============================================================================== 3.11 OCK'S CHALLENGE
===============================================================================
Primary objectives:
1) Destroy all the robots
2) Get to the clock tower in 12:00
Secondary objectives:
1) Finish in under 5:30
Hidden Powerup: Health Meter
Unlock Special: Special Meter
Here's a quick map (i suck at those ascii graphic)
_
| ___ O # 1
| ___ ___ O __
|X _X_ O | | __ ______ _ _ O
| | |__ __| | X| |X _ _ _ _ _ _
| *| |__ __| | __|__|__ ___*__ _| O |_
|____X____| |+____| |____X__X_______X_____/ |_____| \_
O
__ __
1 X|| ||
|| X|| O O 2
_|| || __ __ _X_ ____
| | || O __ __ O ____ _+
O X| | || __ __ _____ O ___X__ __
______| |_____||______________X____________________________
---> TO END
_____X|
2 O |
__|
__ |
__ |
____X_______X__|
Legend:
1/2 - Scroll map
X - Tentacle bot
O - Spining bot
+ - health
* - Special
# - Hidden Power-up
Ok first jump down the building. There is a tentacle bot
hanging on the wall near the ground, just kill it. Heand
right abd kill the next bot. Now continu and climb the
building. Kill the bot on the first platform of the
building and the head right. Tehre will be a spining bot.
Kill it then cross the gap and on to the next building.
Climb it and on the first platform will be another spining
bot. Once hes dead jsut jump to the ground. Walk until you
get to a platform. Go on it then climb the wall. There is a
tentacle bot here. Kill it then go to the other side of the
building. Another tentacle bot on the wall. Ok now get back
on the ground and head left below where you just were. Kill
the bot on the ceiling and conitnu a little bit further for
another bot, on the ground this time. Ok now back to the
right. You'll run into another bot. Kill it, and then go on
top of that building (platform type building) Theres a
spining bot here. Kill it then go to the rail way. Under it
is a spining bot. Now, get back on top of the rail way. Just
above the rail is the hidden upgrade. It's high so you have
to super jump to get it. great now head right. There should
be another spining bot. Ok continu right a bit until you
meet another spining bot. Good. Now to the right again,
there will ba a tentacle bot crawling at the botom of a
building. Kill it then climb. You'll eventualy run into a
second crawling bot. Deal with it and get on top.Theres a
spining bot here. Ok now go down and climb on the other
side. Guess whats on the wall? yes! another crawling bot!
You've already dealth with a dozen and a half, but another
dozen is waiting for their punsihment so jump down right.
Now theres is a set of 6 paltform here (3 on each side)
There is a spning bot left of them, right of them and above
them. Kill the three mechanicals horor and continue right.
Kill the tentacle bot and continu. Kill the spining one
then go on the lower roof of that chineese house. Kill the
bot and hop to the roof of the next house. Kill the bot and
jump to the next house. Kill the spining bot and jump to
the ground. Head right, kill the two bot on the way then
jump from platform to platform to get to the top. Kill the
spining bot along the way up and go right. Kill the last
tentacle bot then climb up. Folow the way until the end!
tadaa! (should find another expression for when you finish
a level) Anyway be swift and you'll get a boosted special
meter! wow! You're the best dude!
===============================================================================
3.12 FAST TRACK
===============================================================================
Primary objectives:
1) Defeat Doc Ock
Secondary objectives:
1) Retain 90% of your health
2) Finish in under 2:00
Oh no, that square head again! This time, he's considerably tougher, but
nothing much of a deal since he's gone into using sequence attack again.
Ok, here is how he start. walk, walk, hit, low brigde, drop guard,
low bridge. Ok, now you're asking yourself what's low bridge. Your spider
sense will spark, and then the train (on wich you're on) will go under a
bridge. If you're left, Ock will jump above it and then it's your turn.
Remember that when he land even from bridge jumping Ock will cause a
tremor (it damage you, remember?). If you were on the right, you'll have
to jump first and hope you get the right timing. After his sequence, He'll
do it again until he decide to throw debris (oh no not again). well, deal
with it and guess what, he's gonna change his attack sequence to a new
one! (wow!)
Now he's jump, jump, hit, low bridge, drop guard, high bridge, hit.
High bridge, now that's the same as low bridge, but instead of jumping to
avoid it you have to say on the ground. Anyway, he's still wimpy so wait
for him to throw debris again (he don't know when to quit, does he?)
Ok. His new sequence is: jump, jump, jump (a little higher), drop guard,
high bridge, far away hit, high bridge, hit. Just hit him when he drop his
guard and when he attack far away and he'll be history in no time.
On to the next level!
===============================================================================
3.13 REACTOR REDUX
===============================================================================
Primary objectives:
1) Shot off all electrical panels
Secondary objectives:
1) Defeat all the robots
2) Finish in under 12:00
Hidden Powerup: Special Meter
Unlock Special: Lightning Punch
Here's the map of the last and most anoying real level!
(i finaly did it! i'm the best yeah baby!)
1
____X___
O ______/________
O _ | O | _ |
____X_ |_| _____|__X|_|_B|
| ___| | O _ | X|
O|__| _ |X START _____|_|_____ |
_X_| | O __ O |+ _ |X|
|___|B_|_ ______+|___X__ __X_ __X__ ___ |_ O | | |
_| _B_ | |_B__ | | _B| | |____ _|B | _
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
1 O O O O |
____ _________________ ____________ __________|_
____||_________________||____________||___________|
|O | _ O _ O | _B|+_ _X_|_ _____B_|
|_ |B_|_|_ |_| _ + |O X | O |___X___ |
| __ | |_| | | |____ | |
|___ O _|B__|____END____X___|___B|_|______X_____|
| ___|_ _ X O _ X _ O _B| __#|
| _ _X____|+_ __ _ |_| |_| _ | |_X_ |
__/ | | _____X|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Legend:
1 - Scroll map
X - Tentacle bot
O - Spining bot
B - Electrical panel
+ - health
* - Special
# - Hidden Power-up
Now if you're expecting me to tell you what to do step by
step, i got only one thing to say to you. Man, this map
was so hard to do, you better look at it damn!
Ok, heres a hint: all the panel thingy work like in chapter
4. Now heres the guide for those of you who don't want to
rely solely on my (almost) good map. Between, this is the
only chapter except for boss map where there are hole in the
ground. Fall in one and your dead, so watch out.
First, jump and web swing left. Climb the wall up, kill the
bot and kill the two bot on the roof. Now jump down on the
left, kill the flying bot while falling. Get inside form
the middle of the wall, kill the bot then continu until you
reach the first panel. Great now head back out, climb up
then go down on the right. Crawl in the hole then left
until you meet anoother panel. Good. Now crawl out of the
hole and go right. Kill the flying bot, jump over where you
began and continu right. Kill the tentacle bot, crawl in
the hole and left again for a third panel. Once out again,
head right, kill the tentacle and somewhere above you is a
giant crate. Web-zip there and kill the flying bot above it
before droping back down. Int the next hole, crawl and go
right for your fourth panel. Out again, fo right and kill
the tentacle and the flying bot. Now continu at ground
level. When you finaly emerge into a crapy room with water
on the floor, kill the bot and swing to the other side.
Manage to go up and down on that small grid wall and close
taht fifth panel for good. Great. Now head back out. Once
your back to where i tol you to stick to ground level, zip
to the floor above, and then agian to the one above the one
your on. Go right, kill the flying bot, then the tentacle
one and finaly reach another panel. half done my friend.
half done. Now go out agian and get to the floor below this
one, the one you skipped. go right, kill the flying bot and
continu until you reach a hole with a wal on the other
side. There's a tentacle bot on each of the wall of the
hole so it's best to use web-shot (yes it really has a use)
to take them from distance because its easy to get knocked
off in the water. Anyway you got past them on in the hole
you found the opening near the botom right. Now head right
above the small gap and kill the tentacle bot. Continu to
your rightand kill the bot on the ceiling. Noe swing across
the gab, take care of the flying bot and swing until the
big crate. Kill the bot, then hop to the next wooden box.
Kill the flying bot, then go all the way right for another
elctrical panel. Once dealt with, crawl in the hole just to
your left and head right. Kill both bot on the way right
and up and you'll eventualy reach the hidden upgrade! Watch
out for a lightning coming through the coridor like in
stage one. Now head back across the crate and across the
two platforms after them. Now go left, and when you can go
up. Kill the flying bot and head right for another panel.
Now back a little to the last flying bot. You're in a big
room. In the top left of this room is another bot. Go kill
it then crawl on the ceiling until you find an opening. get
out and go left and kill the flying bot. Continu and kill
the tentacle bot. Now go all the way right, killing three
flying bot on the way. The roof is now clear, so head back
left a little and jump into the first opeing you'll meet
(it's the rightern most hole in the roof). Kill the bot and
jump down to your left. Kill the flying bot and head right.
Folow the way, kill two tentacles robot blocking your way
and reach anotehr panel! Now get back to the roof. Go left
to the next hole and jump down. go to the top left of the
room to find a bot and if you cross the blockade of crate
(tehres a place to crawl right at top) you'll find another
panel. Ok now web-swing right across the room, kill the
flying bot and when you get to a wall, land on the ground.
kil the tentacle robot, then go right. Just continu until
the wall then crawl on it. Kill the bot on top, then go
ahead for the panel. Now stick to the ceiling and you'll
eventualy get to a flying bot while going up. Kill it, it's
the last bot, and go right. There's your last panel. Hit it
and TADAA! now jump down and go left a little for the exit
and wow! you jsut finished the most anoying stage EVER.
===============================================================================
3.14 FINAL SHOWDOWN
===============================================================================
Primary objectives:
1) Defeat Doc Ock
Secondary objectives:
1) Retain 90% of your health
2) Finish in under 3:00
An anoying mission if you ask me. This guy, arrrg! i hope he die a
painfull and horrible death! Anyway. This time, here is what he's doing.
Refer to 3.8 and 3.12 for more info, as i will go through most of his
mode fast.
His first sequence is Walk, Walk, hit, jump, jump, drop guard. He repeat
this until you've dealt him enough damage and he pick-up debris again.
Once you've dealt with this minor threath, he change is attack style.
Now, he's jump, jump,far away hit, super jump, drop guard. Super jump,
now that mean that he will jump higher then the screen can see and
spidey's spider sense go mad. Just hit that slow-mo, as it will help.
When he will land, Ock will cause a tremor, like normal jump, but also
cause three rocks too fall from the roof. Dodge them. Make him lose a
few of his health and he'll throw debris again.
After that, he doesn't seem to folow a pattern. (if he does it's quite
long) so you pretty much need to react to his move. So watch out for what
he's doing and if he drop his guard or perform a far away hit, just bash
him. Web shot also work, althought it doesn't deal him much damage, it's
the safest way. When you finaly beat that dude, you completed the game!
You are rewarded a faster recahrging special meter! And if you got an "A"
grade in all the chapters, you receive an unlimited special meter and you
have wholly completed this game!
===============================================================================
4.1 UPGRADES LOCATIONS
===============================================================================
Chapter 1 - it's in the bulding on fire. Its completely to the right, and
its on the second floor from the ground. (just right of where
you crawl while lighinting are coming through the hall)
Chapter 2 - It's on the ground, between second and third building
Chapter 3 - Under the first Railway
Chapter 5 - In the corridor at the top of the level with big pillar. It's
behind the second pilar from the left, near the ceiling.
Chapter 7 - Above where you start, but way higher. You should go all the
way left then super jump and swing to there.
Chapter 9 - Real high above and a little right of the movie theater.
Super-jump and swing up till you reach
Chapter 11- Its above the railway. Super jump high.
Chapter 13- Ok. Completly at the botom right of the level. You have to
enter the building from the second floor (the one above
ground level) and go all the way right sticking down as much
as possible. To the end will be an electrical panel on a
platform. Crawl beneath the paltform and folow the way.
===============================================================================
4.3 FAQ
===============================================================================
Since it is the first posted version of this, no one as asked me a
question yet. So they are comming as soon as i receive them!
===============================================================================
4.4 BUGS & GLITCHES
===============================================================================
Mysterio Bug submitted by evilmonkey22792 :"
1)go through the fight like normal, make sure you dodge all of his
attacks and midair kick him every time you get the chance. Make him
multiply where you have to tap the clones on the touch screen, but
before he goes to the touch screen, get to the middle of the battle
arena.
2)tap all of the clones. this is where the glitch starts. as soon as
you tap the real mysterio, start hammering on the Y button. if you did
it right, he will not reappear on the screen, but you can still hit him
as if he were stuck in your web for the rest of the fight. it's like the
sprite for mysterio is missing, but he is still stuck in your web for the
rest of the battle. if you had full health, just keep tapping the kick
button to finish him off. instant A rank.
sometimes(it has to do with the ammount of kicks you do to him before the
glitch, I will figure this part out later.) he will be stuck there,
invisible, but you can get him down to zero health and he won't show the
death sequence. just restart if this happens to you.
"
===============================================================================
5.1 CONTACT
===============================================================================
I forgot something, got something wrong, you have a question, etc, just
send me a e-mail. I'll look at it, and if i have the time i'll answer it.
Just don't flood my box please! so no spam! or i will be really sad deep
inside my heart. My email is: deryadok@hotmail.com
===============================================================================
5.2 CREDIT
===============================================================================
Well i wanna thx lot of people.
to evilmonkey22792 for finding and describing the Mysterio Bug
to Santa, for giving me a DS and spider-man.
to Gamefaqs team, for having such a great website.
to my english teacher, for teaching me english
to my girlfriend, for helping me with a man's need
to Unibrou, for making really good beer (and quite strong beer too)
to Vicarious Visions, for developing the game
to Nintendo, for building the Nintendo DS