============================================= FIRE PROWRESTLING D CHARACTER GUIDE: ANDY HUG ============================================= by GokuKenshiro (plasticchuckband@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.0 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF ANDY HUG SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING Note: Andy Hug is unlocked after successfully beating Victory Road once. ================================== ====SECTION 1: HISTORY OF ANDY HUG ================================== "Blue-Eyed Samurai" Before Bob Sapp, Andy Hug was the most popular fighter (and foreigner) in K-1 and Japan. Inspired by the movie "Rocky", Hug trained to be the best and actually won numerous European championships and made it to the Kyokushin World Open finals twice. Andy's popularity grew when he joined K-1. Hug improved in his skills after every fight, becoming stronger after every win and loss. With his special "Andy Kick", Hug would defeat K-1 greats like Peter Aerts, Ernesto Hoost, and Mirco Cro Cop. He acheived the highest prize in K-1 when he won the 1996 World Grand Prix against Mike Bernardo. After that win, he would make it to the finals in 1997 and 1998. Sadly, Hug would die from leukemia on August 24, 2000. K-1 hasn't been the same without him. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......................Andy Hug FPD Name.....................Andre Fagg Promotion...........................K-1 FPD Promotion..................Gruesome Size..............................Small Class..............................Free Height...........................180 cm Weight............................98 kg Country...........................Swiss Birthdate....................09.07.1964 Stance...........................Boxing Offensive Skill.................Fighter Return Skill....................Fighter Critical Type..................Striking Special Skill......................None Recovery.........................Medium Recovery (when bleeding)...........Slow Respiratory......................Medium Respiratory (when bleeding)......Medium Awareness........................Medium Awareness (when bleeding)..........Poor Neck Strength....................Medium Arm Strength.......................High Waist Strength...................Medium Foot Strength......................High Movement Speed...................Medium Ascend Speed.......................Slow Ascend Skill.........................No PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............8 Punch.............6 Kick..............9 Kick..............7 Suplex............1 Suplex............1 Submission........1 Submission........2 Stretch...........1 Stretch...........2 Power.............4 Flying............1 Instant-P.........5 Crush.............1 Arm Power.........4 vs Lariat.........1 Technical.........4 Technical.........4 Rough.............3 Rough.............3 Ground............2 Ground............2 TOTAL SKILL POINTS (on a scale from 0-300): 121 ======================= ==SECTION 3: MOVELIST== ======================= Note: This FAQ was written via a combination of me using a Japanese dictionary and the edit moves FAQ. If anything is incorrect, please email me ASAP. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X).................................................Jab Standing (A)..........................................Front Kick Standing (B) + d-pad....................................Low Kick Standing (B)............................................Mid Kick Standing (X) + (A).....................................ANDY KICK [F] Running (X).........................................Kitchen Sink Running (A).....................................Jumping Knee Pat Running Counter (X)...................................Front Kick Running Counter (A).....................................Low Kick Running to corner...........................................None GRAPPLES -------- Grapple (X).............................................Straight Grapple (X) + Up............................................Knee (Body) Grapple (X) + Left/Right..............................Body Punch Grapple (X) + Down......................................Low Kick Grapple (A)......................................Face Punch Rush Grapple (A) + Up........................................Straight Grapple (A) + Left/Right.........................Body Punch Rush Grapple (A) + Down.....................................SPIN KICK [S] Grapple (B).....................................PUNCH RUSH COMBO [S] Grapple (B) + Up..................................AXE KICK COMBO [S] Grapple (B) + Left/Right.........................High Kick Combo Grapple (B) + Down................................High Kick Rush Grapple (X) + (A)...............................Machine Gun Knee (Face) Back Grapple (X).....................................Enzui Punch Back Grapple (A).................................Back Liver Blow Back Grapple (B)..................................Hamstring Kick Back Grapple (B) + Up/Down..............................Mid Kick Back Grapple (B) + Left/Right....................Enzui High Kick Back Grapple (X) + (A).....................Machine Gun Knee Lift Back Grapple Counter (X)...............................Elbow Pat Back Grapple Counter (A)................................Struggle OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)....................Soccer Ball Kick Opponent Face Up at Feet (A)............................Low Kick Opponent Face Down at Head (A).........................Chin Kick Opponent Face Down at Feet (A).........................Knee Drop (Back) Opponent Face Up at Head (B)....................Soccer Ball Kick Opponent Face Down at Feet (B)..........................Low Kick Opponent Face Up at Feet (B)...........................Chin Kick Opponent Face Down at Head (B).........................Knee Drop (Back) Running at Downed Opponent (B)..............................none MOUNT MOVES ----------- Mount Position (X).................................Mount Punches Mount Position (A)...........................Mount Knuckle Arrow Mount Position (B)...............................Mount Elbow Pat Mount Position Counter.....................................Eject Front Facelock Attack (X).............................Face Punch Front Facelock Attack (A).........................Face Knee Lift Front Facelock Attack (B).........................Side Knee Lift Front Facelock Attack Counter.....................Watermill Drop Back Mount Position (X)............................Enzui Punches Back Mount Position (A)............................Knuckle Arrow Back Mount Position (B)................................Elbow Pat Back Mount Position Counter.........................Under Escape POST AND APRON MOVES -------------------- Post (X)....................................................none Post (A)....................................................none Post (B)....................................................none Post (X) + (A)..............................................none Run-Up Post vs Standing (X).................................none Run-Up Post vs Downed (A)...................................none Corner Grapple (B) + Up....................Kushi-zashi Body Blow Corner Grapple (B) + Left/Right...........Kushi-zashi Punch Rush Corner Grapple (B) + Down..................Kushi-zashi Knee Lift Apron Grapple from inside..................................Punch Apron Grapple from outside.................................Punch Front Avalanche Counter....................................Punch Back Avalanche Counter............................Backhand Elbow Running to out of bounds....................................none Slingshot to outside........................................none Slingshot to inside.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple............................W. Drop Kick Two Platon Back Grapple..............................W. Backdrop Two Platon Corner...........................High Jack Piledriver Three Platon Front Grapple.........................Triple Impact Three Platon Back Grapple..........................Triple Impact Three Platon Corner................................Triple Impact PERFORMANCE ----------- Analog Stick Left............................................Bow Analog Stick Right................................Arm Cross Pose Analog Stick Up..............................................Bow Analog Stick Down.....................................Cross Pose ======================= ==SECTION 4: STRATEGY== ======================= NOTE: Hug is a striker, so every move he uses requires punches and kicks. I combined both Strikes and Grapple sections into the general strategy for that reason. GENERAL STRATEGY Andy Hug is a powerful stand-up fighter, and his punch and kick ratings are up to the point. Andy is a fighter, not a wrestler. Unless he is able to have a good distance or KO the wrestler, he is bound to get squashed. Like most strikers, it would be better to begin by circling your opponent and looking for an oppurtunity to strike. Start with his low kick or jab, as they have a higher success rate. After a bit of moving and striking, grapple and pull off an couple of body punches and knee strikes. Mve on up until the opponent can't block low level strikes and start to hit the Axe Kick. A few well timed Axe Kicks and finish a match or even save you from a close defeat. Just remember that short reach strikes like the Axe Kick can leave you open for other strikes if not timed correctly. Also, any strike can leave an opening for MMA fighters to grapple to a mount position. ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2005 Carlos Osegueda