Fire Pro Wrestling D -All Japan Pro Wrestling Character Guide Author-The Senator Version-1.1 ================== Contents: A) AJPW Profile B) Basic Info-How to understand the guide C) Character Bios 1. (Shohei “Giant” Baba) 2. (Jumbo Tsuruta) 3. Genichiro Tenryu 4. Toshiaki Kawada 5. Hiroshi Hase 6. Masahito Kakihara 7. (Dory Funk Jr.) 8. (Stan Hansen) 9. (Bruiser Brody) 10. Dr. Death Steve Williams 11. (Terry Gordy) 12. (Gary Albright) 13. (Johnny Ace) 14. Mike Barton 15. Taiyo Kea 16. Jim Steele 17. Johnny Smith 18. Masanobu Fuchi D) Credits and Other Fun Stuff ================== --------------------------- All Japan Pro Wrestling (AJPW) Number of Wrestlers-18 Average Edit Points per Wrestler-174 --------------------------- {Along with New Japan Pro Wrestling, All Japan was founded by Shohei Baba out of the dissolution of the JWA. Their style has also changed through the years, as the original King’s Road style of AJPW used a great deal of intelligent psychology and hard strikes, shifting focus more on devastating moves later on. With the death of Baba, and the departure of Mitsuharu Misawa and all but two members of the roster, All Japan went through its toughest phase. AJPW had several changes following the release of FPD, including the defection of Keiji Mutoh from NJPW who became the president of All Japan. The AJPW roster in FPD is interesting, as it has as more foreigners than it does native wrestlers, and also has as many retired or deceased wrestlers as it does current wrestlers.} The guides cover a number of details--- 1-(Brackets) around a wrestlers name indicates that the wrestler is an unlockable hidden character. 2-Class refers to which weight division the wrestler can enter in the Victory Road mode, some can compete in both heavyweight and junior heavyweight title matches. 3-Total edit points refers to the amount of skill points the wrestler possesses out of a perfect 300, although no default wrestler is ranked that high. 4-Offence and Defense refer to the preset style that each wrestler has, and define how effective their moves are and how effective their resistance to opponents moves are, see Frank James Chan’s excellent FPD translation guide at GameFaqs for more on the individual types in the edit area of the guide. 4-CRITICAL refers to which moves can KO opponents with, certain move types within the assigned CRITICAL type will have the potential to KO the opponent, one noted anomaly is that top rope attacks can not CRITICAL. This will be noted as such for wrestlers who have finisher assigned as CRITICAL type and a top rope finisher. Moves that can CRITICAL are marked with a !, favorite CRITICAL moves with a !! 5-Special Skill refers to an assigned skill that gives wrestlers a special ability, see Frank James Chan’s excellent FPD translation guide at GameFaqs and look under the edit area for a good example. 6-(+) and (-) are scouting reports on individual strengths and weaknesses, rather, I generally attempted to detail at least one statistical strength and weakness, and one gameplay related strength and weakness for each wrestler. 7-Each wrestler has one Finisher, which can be done at any time in a match and up to four Signature moves, which are stronger than their normal moves. 8-Notable Moves are three moves that are favorites of the author, aside from the Finisher and Signature Moves. They are chosen mainly for match ending ability, which means that strong grapples, corner grapples, and ground moves are often chosen as Notable Moves, as they both are quite strong, and are often the most impressive moves in a wrestlers arsenal. 9-Recommended Download Moves are downloadable moves that you can save to the VMU for created wrestler edits, Orochi Geese has an excellent guide at his website on how to download, and is always helpful at the Fire Pro D board at GameFaqs. 10-Character Guides have already been done for many characters, and are in great depth, while this guide gives a lot of information on each wrestler, these guides are still highly recommended by the author, and will be indicated if available. 11-Author’s Notes are my own thoughts on each wrestler, they may be redundant with the scouting reports, but also could contain info on their history, or on personal strategies I use for or against the wrestler. Just consider it my own personal color commentary:) ================= ---(Shohei “Giant” Baba)--- Class-Heavyweight Total Edit Points-203 Offence-Giant Defense-Giant CRITICAL Type-Finisher Special Skill-One Hit Finisher +_Giant defense style is extremely effective +_Very high stats with 10 in Punch offence and defense, and in Power offence and Ground defense -_Low stats in Rough offence, and Crush and Suplex defense -_A miss with the 32-Ton Dropkick leaves him wide open for retaliation Finisher Running-A-Neckbreaker Drop ! Signature Moves Standing-X+A-32-Ton Dropkick Counter To Run-A-16-Ton Big Boot Front Grapple-U+B-Jumping Chop To Head Front Grapple-L/R+B-Russian Leg Sweep Notable Moves Top Rope Standing-X+A-Missile Dropkick Front Grapple-L/R+A-Coconut Crush Back Grapple-X+A-Baba Style Cobra Clutch (Bent Over Knee Cobra Clutch) Recommended Download Moves -None Character Guide by GokuKenshiro (Author’s Notes-The late founder of AJPW, and a beloved legend in Japan, Baba is a powerful character in FPD. His Giant defense skill makes it hard to hit grapples on him, and his moveset is rather diverse for a giant style wrestler. The Neckbreaker Drop will CRITICAL fairly often, and is an effective move for finishing matches. Not only that, but his “ooh” sounds are the most entertaining in the game, period!) ---(Jumbo Tsuruta)--- Class-Heavyweight Total Edit Points-280 Offence-Orthodox Defense-Orthodox CRITICAL Type-Suplex Special Skill-Monster +_Second highest rated wrestler in the game with nearly no weaknesses +_Devastating suplexes easily destroy opponents +_10 stats in Suplex, Power on offence, and Suplex and Crush on defense -_Low Submission rating on offence -_Performance drops slightly when cut open Finisher Back Grapple-L/R+B-Original Backdrop Suplex ! Signature Moves Running At Opponent in Corner-X-Running Knee Attack Front Grapple-U+A-Double Arm Suplex Front Grapple-L/R+B-Original Backdrop Suplex ! Back Grapple-U/D+B-Backdrop Suplex Pin Notable Moves Running-A-Lariat Front Grapple-U+B-Overhead Belly to Belly Suplex Corner Grapple-D+B-Avalanche Back Suplex Recommended Download Moves -None (Author’s Notes-Tsuruta is almost unfair. With a powerful offence and no real defensive flaws, Jumbo is perhaps the best wrestler in the game. While no longer living, Tsuruta is still quite the unstoppable force in FPD. Any strategy with him should focus on using the Original Backdrop Suplex repeatedly to finish an opponent.) ---Genichiro Tenryu--- Class-Heavyweight Total Edit Points-181 Offence-Orthodox Defense-Orthodox CRITICAL type-Finisher Special Skill-Hardbody +_One of the toughest wrestlers in the game, almost impossible to pin +_High Punch stats on offence and defense, high Crush and Kick defense -_Low Respiratory requires him to breathe often -_Low Tech and Submission stats Finisher Front Grapple-D+B-Powerbomb Pin ! Signature Moves Standing-X-Guh (Jab) Punch Top Rope Down-X-Diving Elbow Drop Front Grapple-A-Grapple Back Brain Kick Front Grapple-X+A-Northern Lights Bomb Notable Moves Front Grapple-L/R+B-Lift Up Short Arm Chops Opponent Down Face Up at Head-A-WAR Special Corner Grapple-D+B-Spider German Suplex Recommended Download Moves -None Character Guide by GokuKenshiro (Author’s Notes-54 years old at the time of this writing, and still going strong, Tenryu is one of those ageless wonders who seem to never slow down. Now a competitor in New Japan, it is ironic that he was placed in AJPW in FPD, as he had a bitter split with the company in real life. A fearsome brawler with some of the best knife-edge chops and punches in the industry, one should never underestimate Tenryu. He, along with Riki Chosyu is one of the hardest opponents in the game to pin.) ---Toshiaki Kawada--- Class-Heavyweight Total Edit Points-231 Offence-Orthodox Defense-Orthodox CRITICAL Type-Strike Special Skill-Second Wind +_Overall high defense stats +_Has several kicks that easily cut open the opponent +_High Arm endurance -_Low Tech, Power, and Submission stats on offence -_Strike CRITICAL type seems ineffective -_Back Brain Kick Finisher is easy to miss Finisher Standing-B-Back Brain Kick !! Signature Moves Front Grapple-B-Stretch Plum (Arm/Leg Hook w/ Facelock) Front Grapple-D+B-Kawada Powerbomb Pin Back Grapple-U/D+B-Backdrop Driver Opponent Down Face Up at Head-A-Stretch Plum Notable Moves Front Grapple-A-Step Kicks Front Grapple-U+B-Sheer Drop Brainbuster Back Grapple-B-Stretch Plum (Arm/Leg Hook w/ Facelock) Recommended Download Moves -Arm Wrench Hook Kick (JB) -Blade Kick (JB) Character Guide By Vipermask (Author’s Notes-Dangerous K is one of my favorites in FPD. Considered one of classic AJPW’s Big Four with Misawa, Kobashi, and Taue, he has been responsible for some of the best matches of all time. One of the last old stalwarts left in AJPW from the pre-split era with NOAH, Kawada is the living symbol of the King’s Road style. In FPD, he has a great variety of powerful kicks and vicious grapple moves, and is a versatile wrestler, able to take advantage of many different strategies.) ---Hiroshi Hase--- Class-Heavyweight Total Edit Points-169 Offence-Technical Defense-Technical CRITICAL Type-Finisher Special Skill-Stardom +_Giant Swing is a hilarious signature +_Very high Suplex offence with an offence built around suplexes -_Low Rough and Kick on offence, low Lariat defense -_Lower stats keep him out of the AJPW top tier Finisher Front Grapple-D+B-Northern Lights Suplex ! Signature Moves Counter To Run-A-Uranage (Sambo/Back Throw Suplex) Front Grapple-L/R+B-Uranage (Sambo/Back Throw Suplex) Back Grapple-U/D+B-Uranage (Sambo/Back Throw Suplex) Opponent Down Face Up at Feet-B-Giant Swing Notable Moves Back Grapple-X+A-Dragon Suplex Pin Corner Grapple-U+B-Overhead Belly To Belly Superplex Corner Grapple-L/R+B-Exploder Superplex Recommended Download Moves -None (Author’s Notes-Hase is an interesting character, on one hand, he has a variety of over the top taunts, and the infamous Giant Swing, albeit minus a swing counter, ala Giant Gram 2000(The game displayed the # of revolutions you spun around in the Giant Swing). On the other hand, he has a dead serious offence with tons of damaging suplexes, including a personal favorite, the Uranage, which is available from a number of positions. Hase is also notable for having served in the Japanese Diet, their legislative body.) ---Masahito Kakihara--- Class-Heavyweight/Junior Heavyweight Total Edit Points-111 Offence-Shooter Defense-Shooter CRITICAL Type-Finisher Special Skill-None +_Has a good mix of strikes and submissions +_Good Submission, Stretch, and Kick stats -_A 1 in Rough offence, low defense for Crush, Lariat, Suplex, Flying, and low Ground stats on both offence and defense -_Low Neck and Body endurance -_Performance takes a huge hit when cut open Finisher 2-L/R+B-Kaki Cutter (STO/ Forwards Leg Sweep Slam) ! Signature Moves Running-A-Shotei (Palm Strike) Front Grapple-U+B-Knee/Palm Strikes/Kick Combo Back Grapple Counter-A-Heel Hold Opponent Down Face Up at Feet-A-Heel Hold Notable Moves Standing-B-Axe Kick Opponent Down Face Down at Head-A-Kata Hajime Corner Grapple-U+B-Top Rope Takedown Cross Armbar Recommended Download Moves -None (Author’s Notes-Kakihara is a strange character. On one hand, he resembles many of the shoot style fighters in FPD, with his UWF background. However, his low ground stats, and poor defense should keep him out of the shoot arena. He is a good submission fighter in the wrestling ring, and makes a good tag partner.) ---(Dory Funk Jr.)--- Class-Heavyweight Total Edit Points-204 Offence-Technical Defense-Orthodox CRITICAL Type-Finisher Special Skill-One Hit Reversal +_10 on both offence and defense Technical stats +_High Neck, Arm, and Leg endurance -_Low Kick offence -_No top rope moves Finisher Opponent Down Face Up at Feet-A-Spinning Toelock ! Signature Moves Front Grapple-X-European Uppercut Front Grapple-A-Headlock Punch Front Grapple-D+A-Double Arm Delay Suplex Opponent Down Face Down at Feet-A-Indian Deathlock Notable Moves Front Grapple-L/R+A-Gutwrench Suplex Front Grapple-D+B-Inverted Tombstone Piledriver (Kneel Driver) Back Grapple-X+A-Backdrop Suplex Hold Recommended Download Moves -None (Author’s Notes-Funk is one of the best technicians of all time, and now trains wrestlers at his Funking Conservatory. His FPD strategy should be to constantly ground his opponent, and to destroy their leg with the deadly Spinning Toehold. For a good tag team, place him with his brother, Terry, who is in the WCW fed.) ---(Stan Hansen)--- Class-Heavyweight Total Edit Points-188 Offence-Power Defense-Power CRITICAL Type-Finisher Special Skill-One Hit Finisher +_Western Lariat is a deadly CRITICAL inducing weapon +_10 on Arm Power +_Strong Head, Arm, and Leg endurance -_Very low Submission and Technical stats -_Overuse of the Lariat can lead to exhaustion Finisher Running-A-Western Lariat !! Signature Moves Standing-B-Football Charge Front Grapple-L/R+B-Head Hold Lariat Front Grapple-D+B-Powerbomb Whip Back Grapple-X+A-Back Brain Lariat Notable Moves Front Grapple-X+A-Powerbomb Pin Back Grapple-L/R+B-Backdrop Driver Running At Opponent on Ground-B-Running Elbow Drop Recommended Download Moves -None Character Guide by Billwood (Author’s Notes-Hoooooo! Stan “The Lariat” Hansen is one of the toughest wrestlers in FPD. His Western Lariat is the best clothesline in the game, bar none. In real life, it has even been noted to have literally knocked Vader’s eye out of its socket, which he managed to thankfully put back in. One of the most beloved Americans to have wrestled extensively in Japan, and one of the most memorable cowboy wrestlers ever, Hansen is a legend in two countries.) ---(Bruiser Brody)--- Class-Heavyweight Total Edit Points-224 Offence-Orthodox Defense- Orthodox CRITICAL Type-Finisher Special Skill-One Hit Finisher +_10 for Power offence, and Crush, Lariat, and Rough defense +_King Kong Knee Drop can wreck an opponent with a few uses +_High endurance for entire body -_Low Submission and Technical offence -_Has a number of top rope moves that can easily miss Finisher Running At Opponent on Ground-B-King Kong Knee Drop ! Signature Moves Running-X-Big Boot Top Rope Down-A-Diving Leg Drop Front Grapple-U+X-Scoop Slam Opponent Down Face Up at Head-B-Leg Drop Notable Moves Running-A-Cross Body Pin Top Rope Down-X-Diving King Kong Knee Drop Top Rope Standing-X+A-Diving Cross Body Pin Recommended Download Moves -None (Author’s Notes-Brody was known for refusing to job to anyone, along with his wild ferocity in the ring. He is one of the best wrestlers in FPD, with no real weaknesses, and an extremely effective finisher. He sadly was stabbed to death after a match many years ago, but still is one of FPD’s elite wrestlers.) ---Dr. Death Steve Williams--- Class-Heavyweight Total Edit Points-184 Offence-Power Defense-Power CRITICAL Type-Finisher Special Skill-One Hit Finisher +_Great power wrestler with a number of damaging moves +_10 in Power offence, strong in Suplex and Arm Power offence +_Overall high defense -_1 on Submission and Technical offence, low Submission defense -_Fairly slow movement Finisher Back Grapple-U/D+B-Homicide Backdrop Suplex !! Signature Moves Counter to Run-A-Powerslam Front Grapple-L/R+B-Falling Front Powerslam Pin Front Grapple-D+B-Dr. Bomb (Sitdown Gutwrench Bomb) Corner Grapple-D+B-Oklahoma Stampede (Running Corner Smash to Powerslam Pin) Notable Moves Front Grapple-U+B-Brainbuster Back Grapple-B-Cobra Clutch Back Grapple-X+A-Backdrop Suplex Pin Recommended Download Moves -None Character Guide by GokuKenshiro (Author’s Notes-Dr. Death and his Homicide Backdrop are truly feared in the world of FPD. Williams is one of the top power based wrestlers in the game, along with Vader, Norton, and Hansen. His best strategy is to constantly work the neck with his power moves, and the Cobra Clutch. The Powerslam, Oklahoma Stampede, and Dr. Bomb are all effective pinning moves) ---(Terry Gordy)--- Class-Heavyweight Total Edit Points-164 Offence-Orthodox Defense-Orthodox CRITICAL Type-Finisher Special Skill-None +_High Power, Arm Power on offence, good defense +_Moveset works well with his statistical strengths -_Low Kick offence, Submission stats -_No special skill Finisher Front Grapple-D+B-Powerbomb Pin ! Signature Moves Running-A-Lariat Running At Opponent in Corner-B-Corner Lariat Front Grapple-L/R+A-DDT Opponent Down Face Down at Feet-A-STF Notable Moves Standing-Dir+B-Lariat Front Grapple-U+B-Chokeslam Recommended Download Moves -None Opponent Down Face Up at Feet-A-Sasorigatame (Sharpshooter) (Author’s Notes-Terry “Bam Bam” Gordy is a solid mid card level wrestler in AJPW. He is a good tag team member to pick, as he is able to absorb a good deal of damage, and is able to come in and clear the ring if necessary with his lariats and strong grapple moves.) ---(Gary Albright)--- Class-Heavyweight Total Edit Points-171 Offence-Wrestling Defense-Power CRITICAL Type-Suplex Special Skill-One Hit Finisher +_Grapples can annihilate an opponent in minutes +_10 for Suplex on offence -_Low Technical and Rough on offence, overall average defense -_Performance takes a huge hit if cut open Finisher Back Grapple-L/R+B-Release Full Nelson Suplex !! Signature Moves Back Grapple-U/D+B-German Suplex ! Back Grapple-X+A-Double German Suplex ! Opponent Down Face Down at Feet-B-Pickup German Suplex ! Back Mount-B-Pickup German Suplex ! Notable Moves Front Grapple-U+A-Side Belly to Belly Suplex Throw Front Grapple-D+B-Double Underhook Snap Suplex Back Grapple-B-Scissored Sleeper Recommended Download Moves -None (Author’s Notes-Albright is a nasty fighter. Do not grapple with him unless you are sure you can win, or you will pay a steep price. Playing with the late Gary Albright, go for the back grapple at every opportunity, every strong back grapple move is extremely effective and damaging, and many of them have CRITICAL potential. His back switch move (Front Grapple-A) is an excellent way to set up for back grapples.) ---(Johnny Ace)--- Class-Heavyweight Total Edit Points-150 Offence-Orthodox Defense-Orthodox CRITICAL Type-Finisher Special Skill-None +_Great grapples with tons of match ending moves from different positions +_High Punch and Crush defense -_Overall average stats -_No special skill Finisher Front Grapple-D+B-Johnny Spike (Elevated DDT) ! Signature Moves Counter to Run-A-Mexican Ace Crusher (Toss To Ace Crusher) Top Rope Standing-B-Diving Lariat Front Grapple-U+B-Ace Crusher (Inverted Bulldog Drop) Back Grapple-X+A-Cobra Clutch Suplex Notable Moves Front Grapple-L/R+B-Guillotine Ace Crusher (Fameasser) Back Grapple Counter-A-Ace Crusher Corner Grapple-U+B-Avalanche Ace Crusher Recommended Download Moves -None (Author’s Notes-Johnny Ace was a pure innovator. His Ace Crusher is the root of both the Stone Cold Stunner and the Diamond Cutter, not to mention the many rip-offs of those two moves. Today, he has a management role in the WWE, and has been strongly criticized for some very questionable decisions. In FPD, his movelist is properly stacked with a number of powerful moves. Try to send opponents into the corner, as he has several nasty moves from there. The Movement, his tag team with Mike Barton is an effective one in the game.) ---Mike Barton--- Class-Heavyweight Total Edit Points-134 Offence-Power Defense-Power CRITICAL Type-Finisher Special Skill-None +_High Punch, Power, and Rough stats +_Punches can destroy an opponent from a standing position -_Low Submission, Instant Power, and Technical stats -_Takes much more damage when cut open Finisher Standing-Dir+B-Hook Punch Signature Moves Standing-X-Jab Punch Front Grapple-X-Body Punch Front Grapple-B-Straight Impact Haymaker Front Grapple-X+A-Tenzan Tombstone Piledriver (Scoop Tombstone Driver) Notable Moves Front Grapple-U+B-Barton Cutter (Diamond Cutter) Front Grapple-L/R+B-Barton Spike (Elevated DDT) Mount Top-X-Mount Alternating Punches Recommended Download Moves -Golden Left (Author’s Notes-The former Bart Gunn has a good mix of powerful standing strikes and powerful grapple moves. He shares a number of moves with his former tag partner, Johnny Ace. Make sure you occasionally take a break to breathe while throwing his standing punches, as they wear him out quickly.) ---Taiyo Kea--- Class-Heavyweight Total Edit Points-136 Offence-Orthodox Defense-Orthodox CRITICAL Type-Finisher Special Skill-None +_Diverse moveset with many impressive moves from different positions +_Above average kick stats on offence and defense -_Hawaiian Smasher finisher lacks CRITICAL potential -_Overall average to low stats Finisher Front Grapple-X+A-Hawaiian Smasher (TKO/Fireman Carry to Cutter) Signature Moves Standing-X+A-Spin Wheel Kick Running-A-Running DDT Front Grapple-L/R+A-Hashimoto Three Kick Combo Front Grapple-D+B-Northern Lights Suplex Notable Moves Front Grapple-B-Frankensteiner Pin Corner Grapple-L/R+B-Reverse Splash Pin Corner Grapple-D+B-Super Inverted DDT Recommended Download Moves -Mutoh Shining Wizard(JB) -Corner/Skewer Shining Wizard -Kea Rush Character Guide by DOwen (Author’s Notes-The former Maunakea Mossman has been influenced by the likes of Hiroshi Hase and Keiji Mutoh. He has a dynamic moveset, and is held back mainly due to his average stats. A re-edit is mandatory for him, as he has changed quite a bit from his FPD version.) ---Jim Steele--- Class-Heavyweight Total Edit Points-100 Offence-Power Defense-Power CRITICAL Type-Finisher Special Skill-None +_Finisher can CRITICAL opponents +_Has a number of good power based moves in his moveset -_No real statistical strengths -_Atrocious Recovery stats -_Takes a slow time climbing the ropes for two of his signature moves Finisher Front Grapple-D+B-Turbo Drop I (Thunder Fire Powerbomb Whip) ! Signature Moves Counter To Run-X-Tilt A Whirl Slam Top Rope Down-A-Diving Splash Top Rope Standing-X+A-Diving Shoulder Block Front Grapple-U+B-Running Powerslam (Oklahoma Slam) Notable Moves Running-A-Flying Shoulder Block Counter To Run-A-Powerslam Pin Front Grapple-X+A-Powerbomb Whip Recommended Download Moves -Turbo Drop II (Author’s Notes-Steele is the former Wolf Hawkfield, which was an AJPW gimmick that was based off of Virtua Fighter’s character of the same name. One interesting aspect of his FPD version is that his finisher is near identical to his X+A Powerbomb Whip. Not one of the strongest people in the AJPW organization.) ---Johnny Smith--- Class-Heavyweight Total Edit Points-130 Offence-Technical Defense-Technical CRITICAL Type-Finisher Special Skill-None +_Decent Submission, Stretch, and Technical stats +_Medium fast climbing rate sets up well for Front Dropkick signature +_Works the arm and neck with a variety of moves -_Takes a huge hit when cut open -_Low Rough and Kick on offence, and low against Lariats on defense Finisher Front Grapple-L/R+B-British Fall (Scoop to Inverted DDT) ! Signature Moves Top Rope Standing-X+A-Diving Dropkick Front Grapple-D+B-Sitdown Powerbomb Pin Back Grapple-B-Crossface Chickenwing Back Grapple-L/R+B-High Angle German Suplex Pin Notable Moves Front Grapple-A-Armwringer Flip Front Grapple-U+B-Death Valley Bomb Opponent Down Face Up at Head-A-Crossface Chickenwing Recommended Download Moves -None (Author’s Notes-The British technician, Johnny Smith is a blast to use in FPD. He is quite versatile, and can wrestle a number of styles, whether that be a technical struggle, working the arm and the head, or a power clash with his Sitdown Powerbomb, Death Valley Bomb, and British Fall. Do avoid shoot fights and deathmatches with him, however. I personally enjoy forming a British dream team of sorts with him, Davey Boy Smith, and Dynamite Kid.) ---Masanobu Fuchi--- Class-Heavyweight/Junior Heavyweight Total Edit Points-166 Offence-Technical Defence-Technical CRITICAL Type-Finisher Special Skill-None +_Has a number of good submission holds +_High stats on Stretch, Technical, Rough, Submission, and Suplex defense -_Low Power, Punch, and Arm Power on offence, and low Lariat defense -_No Special Skill Finisher Back Grapple-L/R+B-Backdrop Suplex ! Signature Moves Standing-B-Low Dropkick Standing-X+A-Back Brain Kick Back Grapple-X+A-Backdrop Suplex Pin Corner Grapple-D+B-Stun Gun (Forward Drop To Ropes) Notable Moves Front Grapple-L/R+B-Double Arm Suplex Pin Opponent Down Face Down at Feet-A-Reverse Viper Hold Opponent Down Face Down at Head-B-Elbow Grind Armlock Recommended Download Moves -None (Author’s Notes-Fuchi is a great Jr. technician, and can take many Heavyweights to task as well. Be sure to wear opponents down with his many submission holds, and then finish them with either his Backdrop Suplex, Backdrop Suplex Hold, or his Enzuigiri.) ================= Credits+Some Great Links (Taken directly from my Finisher/Favorite FAQ, I used the same sources for this guide as I did for that one) 1. The GameFaqs Fire Pro boards---introducing me to the phenomenon that is Fire Pro Wrestling 2. Bill Wood, Pink Spider, Kkorn34713, Frank James Chan, Viper Mask, GokuKenshiro, Orochi Geese, and all the other great FPD contributors--- creating guides, giving me information and advice that helped me figure out the translations and identities for the wrestlers and moves, and continuing to improve the Fire Pro experience, check out their guides to truly become a Fire Pro master! 3. Spike---creating the best wrestling game series ever, period. 4. www.gswf.org---for providing the edit points, tons of info that is used in this guide and being a general Fire Pro D authority on about anything, this is one of the best FPD sites out there, any fan should either check it out, or most likely already has done so. 5. www.puroresufan.com---for being the best up to date authority for English Puroresu fans, and really piquing my interest in Japanese wrestling, has a great board for wrestling discussion and international wrestling news, may only cover NJPW now on their main news page, but they do it well. 6. www.puroresu.com---for being the best English source available on the history of the wonderful world of Puroresu, a must see for any fan of pro wrestling the way it used to be. 7.Jujigatame Puroresu (http://geocities.com/jpuroresu)---great profiles, got lots of move names from here, a good place to go if you just want to learn the basic facts about the Puro stars in FPD. 8. www.quebrada.net---A very nice site with a great set of summaries of old school Puro, plus a great Puro Dictionary that can help you learn basic Japanese terms. 9. http://www.angelfire.com/freak/jblackhart/moves.html---This is the site for Jason Blackheart’s download moves that he hacked from Fire Pro Z for the PS2-I have not been able to download any of them yet, but I recommend this site to anyone who can do so. 10. http://fpwd2k.gswf.org/Frontpage.html---Rock n’ Roll’s excellent site that walks you through graphical representations of the menus and has great edit packs to boot. Must see for beginners new to FPD, and vets looking for edit packs. 11. http://www.wrestlecrap.com---This site may not have given me any real info for this guide, but is a must read for any wrestling fan, especially old school fans, and those disenfranchised with the WWE and constantly provides me with a number of great laughs every week. 12. http://og-fpd.freeservers.com---Orochi Geese’s great site with its own exclusive FAQ’s, edit packs, his own personal fed (OG- FPD), and other goodness. O.G. deserves special thanks here for assembling my guide from posts on the Gamefaqs message boards and placing it on his site when Gamefaqs was having problems with my guide submission. If any of these links fail to work, please inform me, and if applicable, send me a working link to the site. If you feel you have been left off the list, want to contribute or see a site that should be included, please let me know ASAP! ================= Version 1.1-Changed base format to Courier New from Times New Roman, changed the spacing format for the Scouting Reports, and added more commentary for some wrestlers Version 1.0-Added all wrestlers with weight class, total edit points, CRITICAL info, Special Skill info, scouting report, Finisher, Signature, and Notable moves, and recommended download moves, added a basic description of AJPW If anyone can provide me with the Fire Pro names of all the wrestlers and feds, I promise you will receive a great deal of credit and appreciation, anyone willing to aid me with bios for individual wrestlers or to help with more detailed fed descriptions is also extremely welcome to offer your aid. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Please contact me if you wish to use this guide on your own site, I encourage you to do so, but only with permission. If anyone wishes to contact me with feedback on this FAQ please post on the Fire Pro D board at GameFaqs(www.gamefaqs.com) or E-mail at GOPNICK82@AOL.com Copyright 2003-2004 Nicholas Miller