Fire Pro Wrestling D -New Japan Pro Wrestling Character Guide Author-The Senator Version-1.1 ================== Contents: A) NJPW Profile B) Basic Info-How to understand the guide C) Character Bios 1. (Antonio Inoki) 2. Riki Chosyu 3. Tatsumi "Dragon" Fujinami 4. Masahiro Chono 5. (Keiji Mutoh) 6. Kensuke Sasaki 7. Manabu Nakanishi 8. Yuji Nagata 9. Hiroyoshi Tenzan 10. Satoshi Kojima 11. Shiro Koshinaka 12. (Kazuo Yamazaki) 13. (Animal Hamaguchi) 14. Takayuki Iizuka 15. Osamu Kido 16. Kengo Kimura 17. Junji Hirata 18. Yutaka Yoshie 19. Tatsutoshi Gotoh 20. "Mr. Muga" Osamu Nishimura 21. Tadao Yasuda 22. Hiro Saito 23. Michiyoshi Ohara 24. AKIRA 25. Scott "Flash" Norton 26. Don Frye 27. Super J 28. (Kotetsu Yamamoto) 29. (Tiger Mask) 30. (Dynamite Kid) 31. Jyushin "Thunder" Lyger 32. (Kuniaki Kobayashi) 33. El Samurai 34. Koji Kanemoto 35. Shinjiro Ohtani 36. Tatsuhito Takaiwa 37. Kendo Ka Shin 38. Shinya Makabe 39. (Black Tiger) D) Credits and Other Fun Stuff ================= ----------------------------- New Japan Pro Wrestling (NJPW) Number of Wrestlers-39(27 Heavyweights, 12 Jr. Heavy Division) Average Edit Points per Wrestler-162(163 Heavy, 162 Jr. Heavy) ----------------------------- {NJPW was founded by Antonio Inoki back in the early '70s, following his departure from the original major Japanese promotion, the JWA. His claim that wrestling is the strongest martial art has been the basis of the NJPW style through the years. New Japan Strong Style has evolved over time, from a technical style in the '70s to a power wrestling style emphasizing fighting spirit during Riki Chosyu's years in charge, to a controversial semi shoot style recently, and finally back to a pure wrestling style today. New Japan is considered the leader in Japan, and their huge roster in Fire Pro D is one result. Their FPD fed is the largest in the game, and therefore, is one of the most varied. There are wrestlers of all types in NJPW, from shoot style workers, to power grapplers, to old school technicians, to a fully realized (and excellent) Jr. Heavyweight division as well.} The guides cover a number of details--- 1-(Brackets) around a wrestlers name indicates that the wrestler is an unlockable hidden character. 2-Class refers to which weight division the wrestler can enter in the Victory Road mode, some can compete in both heavyweight and junior heavyweight title matches 3-Total edit points refers to the amount of skill points the wrestler possesses out of a perfect 300, although no default wrestler is ranked that high. 4-Offence and Defense refer to the preset style that each wrestler has, and define how effective their moves are and how effective their resistance to opponents moves are, see Frank James Chan's excellent FPD translation guide at Gamefaqs for more on the individual types in the edit area of the guide. 4-CRITICAL refers to which moves can KO opponents with, certain move types within the assigned CRITICAL type will have the potential to KO the opponent, one noted anomaly is that top rope attacks can not CRITICAL. This will be noted as such for wrestlers who have finisher assigned as CRITICAL type and a top rope finisher. 5-Special Skill refers to an assigned skill that gives wrestlers a special ability, see Frank James Chan's excellent FPD translation guide at Gamefaqs and look under the edit area for a good example 6-(+) and (-) are scouting reports on individual strengths and weaknesses, rather, I generally attempted to detail at least one statistical strength and weakness, and one gameplay related strength and weakness for each wrestler. 7-Each wrestler has one Finisher, which can be done at any time in a match and up to four Signature moves, which are stronger than their normal moves 8-Notable Moves are three moves that are favorites of the author, aside from the Finisher and Signature Moves. They are chosen mainly for match ending ability, which means that strong grapples, corner grapples, and ground moves are often chosen as Notable Moves, as they both are quite strong, and are often the most impressive moves in a wrestlers arsenal. 9-Recommended Download Moves are downloadable moves that you can save to the VMU for created wrestler edits, Orochi Geese has an excellent guide at his website on how to download, and is always helpful at the Fire Pro D board at Gamefaqs. 10-Character Guides have already been done for many characters, and are in great depth, while this guide gives a lot of information on each wrestler, these guides are still highly recommended by the author, and will be indicated if available 11-Author's Notes are my own thoughts on each wrestler, they may be redundant with the scouting reports, but also could contain info on their history, or on personal strategies I use for or against the wrestler. Just consider it my own personal color commentary:) ================= ---(Antonio Inoki)--- Class-Heavyweight Total Edit Points-283 Offence-Vicious Defense-Vicious CRITICAL-Submission Special Skill-Fighting Spirit + Highest edit points in game, excellent at about everything + 10 in stretch and rough on both offence and defense + Submissions target many body parts - Enzuigiri finisher easy to miss, - Lower power, arm power and lariat defense stats Finisher Standing-B-Back Brain Kick (Enzuigiri) Signature Moves Front Grapple-X-Straight Head Punch (Knuckle Arrow) Front Grapple-B-Octopus Hold (Manjigatame) ! Back Grapple-X+A-Mysterious Choke Sleeper (Sleeper Twist Neckbreaker) ! Opponent Down Face Down At Head-A-Armbreaker Lock ! Notable Moves Standing-A-Ali Kick (Lunging Kick to Leg) Front Grapple-D+B-Original Powerbomb Opponent Down Face Down At Feet-Indian Deathlock Recommended Download Moves -None Character Guide by GokuKenshiro (Author's Notes-Inoki is nothing more than a legend in the world of wrestling. In FPD, they recognized this by generously giving him the largest amount of edit points of any wrestler in the game. I prefer to use his many submissions and the Knuckle Arrow to wear an opponent down, until they are dazed enough to be hit by the Enzuigiri. The Original Powerbomb and the Mysterious Choke Sleeper are two very nasty moves that both can destroy a neck in seconds.) ---Riki Chosyu--- Class-Heavyweight Total Edit Points-214 Offence-Orthodox Defense-Power CRITICAL-Finisher Special Skill-Neverending Spirit + Special skill makes him impossible to pin by Jr. Heavies and very tough to pin by heavyweights + Overall high stats, especially on power, instant power, and most defensive categories - Low Neck and Leg Endurance - Low Technical and Submission offense setting Finisher Opponent Down Face Up At Feet-A-Sanrigatame (Scorpion Deathlock/Sharpshooter) ! Signature Moves Running-A-Lariat Counter To Run-A-Powerslam Front Grapple-U+A-Fast Vertical Suplex Back Grapple-L/R+B-Side Backdrop Suplex Notable Moves Front Grapple-L/R+B-Running Powerslam Mount Top-B-Sanrigatame Apron Grapple-X/A/B-Side Backdrop Suplex Recommended Download Moves -None (Chosyu is infamous in FPD for having a special skill that prevents Jr. Heavyweights from beating him by pinfall. From what I have heard, this would actually be true to life, as he was known to have under booked them when he was in charge of NJPW's booking. Do use the lariat with regularity, as it is a deadly weapon.) ---Tatsumi "Dragon" Fujinami--- Class-Heavyweight Total Edit Points-229 Offence-Technical Defense-Technical CRITICAL-Technical Special Skill-One Hit Reversal + Master of the Technical CRITICAL-can get a flash pin on anyone, at any time in a match + Good submissions, can focus on head or legs equally well + 10 in Technical offense and defense - Low waist endurance - Low kick offence, average power stats Finisher Counter To Run-A-Sleeper Hold to Dragon Sleeper Signature Moves Front Grapple-D+X-Dragon Screw (Wrenching Knee Twist) Front Grapple-L/R+B-Ground Abdominal Stretch Pin ! Back Grapple-X+A-Dragon Suplex Pin (Full Nelson Lock to Suplex Pin) Opponent Down Face Up At Head-A-Dragon Sleeper (Inverted Front Facelock) Notable Moves Front Grapple-B-Small Package Pin Back Grapple-A-Dragon Backbreaker (One Hand Backbreaker) Opponent Down Face Up At Feet-B-Figure Four Leg Lock Recommended Download Moves -None (Author's Notes-Fujinami is the consummate technical wrestler. I enjoy breaking down opponents with leg based offense, and either then transitioning to the head submissions, like the Dragon Sleeper and the Sleeper Hold to Dragon Sleeper, or going for the flash pin with his many cradle techniques. Beware his Technical CRITICALs, for he seems to throw them out on a constant basis.) ---Masahiro Chono--- Class-Heavyweight Total Edit Points-197 Offence-Orthodox Defense-Technical CRITICAL-Finisher Special Skill-Strike Back + Very good submissions, STF will CRITICAL often + Yakuza Kick has great priority with fast recovery + High overall defensive stats - Low neck endurance - Average to low power ratings on offence - Standing B strikes all are hard to connect with, a miss with any will end up with Chono on the ground Finisher Opponent Down Face Up At Feet-A-STF (Stepover Toehold Facelock) !! Signature Moves Running-A-Yakuza Kick (Kenka/Front Kick) Top Rope Standing-B-Diving Shoulder Block Opponent Down Face Down At Head-A-Butterfly Lock Opponent Down Face Down At Feet-A-Deathlock STF Notable Moves Running At Corner-B-Corner Yakuza Kick Corner Grapple-L/R+B-Top Rope DDT Front Grapple-L/R+B-Skewer DDT (Powerful Face First DDT) Recommended Download Moves -Shining Black (Step Up Yakuza Kick) Character Guide by GokuKenshiro (Author's Notes-Chono is perhaps my favorite wrestler in FPD. Tied only with Keiji Mutoh, the Black Champion is perhaps the most charismatic and well known wrestler in Japan, today. I personally love just picking Chono to pummel various WWF/E opponents with Yakuza Kicks, and CRITICAL with the STF. The STF has a very high rate of CRITICALing, so be sure to take advantage of it, and Chono's other deadly submissions, even if the rest of them do not CRITICAL.) ---(Keiji Mutoh)--- Class-Heavyweight Total Edit Points-192 Offence-Technical Defense-Orthodox CRITICAL-Finisher Special Skill-Stardom + High Speed Moonsault has great range and lands on feet if it misses + Very high Instant Power, Technical, and overall high defense + Climbs ropes extremely fast, speedy ring movement - Low leg endurance - Very low rough offence, low power, arm power, and kick offence Finisher Top Rope Down-A-High Speed Moonsault ! Signature Moves Counter To Run-A-Frankensteiner Front Grapple-D+X-Dragon Screw Back Grapple-A-Facebuster Opponent Down Face Up At Feet-A-Figure Four Leglock Notable Moves Running At Corner-B-Handspring Elbow (Combo to back grapple Facebuster before opponent falls) Running At Opponent On Ground-B-Flashing Elbow Apron Grapple-X/A/B-Dragon Screw To Outside Recommended Download Moves -Shining Wizard (Step Up Knee Strike to Head) -Mutoh Shining Wizard (JB) -Corner Shining Wizard -Cross Wizard Taunt (JB) -High Speed Dragon Screw Character Guide by Billwood (Author's Notes-Mutoh requires a great deal of editing, but the standard version should not be underestimated by anyone. The High Speed Moonsault has insane range, and as fast as it moves, nobody should have any excuse to miss with it. His Dragon Screw moves are devastating, especially to an opponent with weak leg endurance. With Mutoh, you have quite a few different strategies at your hands, so be sure to mix it up and play to your opponent's weaknesses.) ---Kensuke Sasaki--- Class-Heavyweight Total Edit Points-184 Offence-Orthodox Defense-Power CRITICAL-Finisher Special Skill-One Hit Finisher + Powerful variety of moves, Northern Lights Bomb works well with stats, CRITICAL, and special skill + Good Power/Arm Power/Instant Power ratings - Low Technical stats, poor punch stats for someone that relies on lariats and punch moves - Low leg endurance with sub-par submission defense Finisher Front Grapple-X+A-Northern Lights Bomb (Also called Northern Lights Driver) ! Signature Moves Running-A-Lariat Counter To Run-X-Back Ipponai (Backside Arm Throw) Counter To Run-A-Powerslam Opponent Down Face Up At Head-A-Stranglehold Gamma Notable Moves Front Grapple-B-Head Hold Lariat Opponent Down Face Down At Head-A-Crooked Headscissors Corner Grapple-D+B-Top Rope Powerslam Recommended Download Moves -None (Author's Notes-The Tank is one of the better wrestlers in the game, and the Northern Lights Bomb is a deadly finisher, which Sasaki actually picked up from his wife, Akira Hokuto, who is also in FPD. If that does not finish the opponent, the Stranglehold Gamma and Crooked Headscissors are powerful follow up moves.) ---Manabu Nakanishi--- Class-Heavyweight Total Edit Points-195 Offence-Power Defense-Power CRITICAL-Finisher Special Skill-Strike Back + High offensive Power, Arm Power, Stretch + Has tons of stretch submissions, Iron Claw easily makes opponents bleed - Very low Technical ratings, poor submission - Spear moves miss very easily Finisher Front Grapple-U+B-Argentine Backbreaker (Torture Rack) ! Signature Moves Running-A-Spear Front Grapple-U+A-Overhead Belly To Belly Suplex Front Grapple-D+A-Waterwheel Drop (Over the Shoulder Falling Drop) Back Grapple-L/R+B-German Suplex Pin Notable Moves Back Grapple-X+A-Throw German Suplex Opponent Down Face Up At Head-A-Iron Claw Corner Grapple-L/R+B-Super Waterwheel Drop Recommended Download Moves -Leg Sweep with Arm -Brain Claw-(JB) -Stretch Muffler (Author's Notes-Nakanishi is a dangerous and annoying opponent with his strong grapple submissions, and will wear down his own opponents quickly with them. I prefer to stay at a distance and use strikes when fighting the Wild Beast, and only grapple when I have to.) ---Yuji Nagata--- Class-Heavyweight Total Edit Points-159 Offence-Orthodox Defense-Shooter CRITICAL-Finisher Special Skill-None + High Suplex and Submission stats + Great kicks to wear opponents down with + Can focus submissions on multiple body parts, Nagata Lock I is very effective - No Special Skill - Takes a large performance drop when cut open Finisher Opponent Down Face Up At Head-A-Nagata Lock I (Side Reverse Figure Four Leglock) ! Signature Moves Front Grapple-U+A-Overhead Belly To Belly Suplex Front Grapple-L/R+B-Exploder Suplex (Also known as T-bone Suplex in US) Back Grapple-X+A-Backdrop Suplex Pin Opponent Down Face Down At Head-A-Nagata Lock II (Crossface) Notable Moves Front Grapple-Nagata Lock II (Crossface) Back Grapple Counter-A-Rolling Heel Hold Corner Grapple-L/R+B-Top Rope Exploder Recommended Download Moves -None (Author's Notes-Nagata is one of my favorites for his varied moveset. His kicks and suplexes, especially the Overhead Belly to Belly, and the Exploder Suplex are great for working opponents down, and his submissions can take advantage of a number of weaknesses.) ---Hiroyoshi Tenzan--- Class-Heavyweight Total Edit Points-171 Offence-Orthodox Defense-Orthodox CRITICAL-None Special Skill-None + Very diverse move list, has a lot of high flying moves for a power wrestler + Good Power, overall defense is high - Low on Submission, Technical and Stretch offensive stats - No special skill Finisher Top Rope Down-X-Diving Headbutt Signature Moves Standing-X+A-Spin Wheel Kick Counter To Run-A-Mountain Bomb (Semi Fireman Carry Drop) Top Rope Down-A-Diving Moonsault Front Grapple-A-Mongolian Chop Notable Moves Top Rope Standing-Diving Moonsault Front Grapple-D+B-Tenzan Tombstone Driver (T.T.D./Cradle Tombstone Driver) Corner Grapple-D+B-Calf Branding Facebuster (Driving Knee to Back Falling Facebuster) Recommended Download Moves -Buffalo Sleeper (Author's Notes-The Buffalo is an interesting wrestler to use in FPD. His T.T.D. is my personal favorite for finishing opponents, or setting them up for his Diving Moonsault when they stand up dazed. I recommend the Mongolian Chop to set opponents up for the Diving Headbutt finisher, or the Diving Moonsault against a grounded opponent.) ---Satoshi Kojima--- Class-Heavyweight Total Edit Points-168 Offence-Orthodox Defense-Power CRITICAL-Finisher Special Skill-Stardom + Good Arm Power aids Lariat finisher + Has a potentially match ending move from almost every position - Low Technical, Submission, Rough, and Ground stats - Mostly average offensive stats Finisher Running-A-Lariat ! Signature Moves Counter To Run-A-Ryden Bomb (Sitout Spinebuster Pin) Top Rope Down-X-Diving Elbow Drop Front Grapple-X+A Koji Cutter (Diamond Cutter) Opponent Down Face Down At Head-A-Armbreaker Lock Notable Moves Top Rope Down-A-Diving Moonsault Back Grapple-U/D+B-Backdrop Driver Corner Grapple-L/R+B-Avalanche Koji Cutter Recommended Download Moves -Koji MAX Hold Character Guide by GokuKenshiro (Author's Notes-Kojima's grapples are excellent, and he has a great moveset with a huge variety of dangerous moves, among which I prefer the Avalanche Koji Cutter, Ryden Bomb, and the Running Lariat ("Yaro!!") for winning matches) ---Shiro Koshinaka--- Class-Heavyweight Total Edit Points-165 Offence-Orthodox Defense-Technical CRITICAL-Finisher Special Skill-None + Good variety in pinning maneuvers and humorous but effective hip strikes + Good Technical Stats, overall high defense - Low Foot endurance - Low Ground stats, no special skill low Kick offence hurts hip strikes Finisher Front Grapple-D+B-Koshinaka Powerbomb Pin ! Signature Moves Running-A-Hip Attack Top Rope Standing-X+A-Diving Hip Attack Front Grapple-D+X-Knee Lift Front Grapple-X+A-Powerbomb Bridge Pin Notable Moves Standing-X+A-Rolling Cradle Pin Running at Corner-B-Corner Hip Attack Opponent Down Face Down at Head-A-Japanese Leg Roll Pin Recommended Download Moves -None (Author's Notes-Koshinaka is a rather comedic wrestler to use, due to his focus on hip strikes. Despite this, do not underestimate him, as Koshinaka has a good number of pins to surprise opponents.) ---(Kazuo Yamazaki)--- Class-Heavyweight Total Edit Points-166 Offence-Orthodox Defense-Shooter CRITICAL-Strike Special Skill-None + High Kick, Suplex, Submission stats with Strike CRITICAL + Can fare well in a stand up shoot fight match as well as a pro wrestling type match - Has no ground pinning moves, only pinning moves are grapple suplexes - Has a one in Rough offence, overall low to average stats - Ground stats low for a shooter, should avoid shoot tackles Finisher Front Grapple-D+B-Kazuo Rush (Rapid Kick Combo) ! Signature Moves Running-A-Spin Wheel Kick ! Back Grapple-X+A-Double German Suplex Pin Opponent Down Face Up at Feet-A-Knee Lock Opponent Down Face Down at Feet-A-Ankle Lock Notable Moves Standing-X+A-Axe Kick ! Front Grapple-X+A-Takedown Jujigatame (Cross Armbar) Opponent Down Face Up at Head-B-Soccer Ball Kick Recommended Download Moves -None (Author's Notes-Yamazaki is not a pure shooter, and has trouble on the ground. However, he is a good tag team wrestler, as you can pick a partner to make up for his weaknesses. The Kazuo Rush is one of my favorite striking moves in the game.) ---(Animal Hamaguchi)--- Class-Heavyweight Total Edit Points-132 Offence-Orthodox Defense-Orthodox CRITICAL-None Special Skill-None + Can combo with or into Running Elbow Drop finisher with a number of moves + Targets the neck well - Low Leg and Waist endurance - Overall average to low stats, particularly on offence Finisher Running At Opponent on Ground-B-Running Elbow Drop Signature Moves Running-A-Neckbreaker Drop Front Grapple-U+B-Samoan Drop Front Grapple-L/R+B-Bulldog Opponent Down Face Up at Head-B-Elbow Drop Notable Moves Front Grapple-X+A-Jumping Neckbreaker Drop Opponent Down Face Up at Head-A-W.A.R. Special (Double Arm Restraining Lock) Opponent Down Face Down at Feet-A-STF Recommended Download Moves -None (Author's Notes-As a NJPW trainer and wrestler perhaps Animal Hamaguchi was good, but one question begs to be asked; an elbow drop for a finisher?!? All jokes aside, Hamaguchi can use this to his advantage by constantly using the move in the course of a match, building towards his STF and W.A.R. Special. I personally like finishing with his strong grapple Jumping Neckbreaker Drop.) ---Takayuki Iizuka--- Class-Heavyweight Total Edit Points-147 Offence-Orthodox Defense-Orthodox CRITICAL-Finisher Special Skill-None + Can target all body parts quite well with submissions and suplexes + Suplex, Submission, Stretch stats all reasonably high - Low ground stats keep Iizuka from being a top shoot contender - Low Head endurance Finisher Opponent Down Face Down at Head-A-Rear Naked Choke ! Signature Moves Counter To Run-A-Uranage (Sambo/Back Throw Suplex) Front Grapple-L/R+B-Exploder Suplex Front Grapple-D+B-Blizzard Suplex (Exploder Suplex Pin) Back Grapple-B-Scissored Sleeper Notable Moves Counter To Run-X-Sleeper Hold Back Grapple-U/D+B-Uranage Opponent Down Face Down at Head-A-Crossface Recommended Download Moves -None (Author's Notes-Iizuka is unusually strong in shoot fights, every time I place him in one, even against a dedicated shooter, he gives them the fight of their lives, and has often won simmed tournaments.) ---Osamu Kido--- Class-Heavyweight Total Edit Points-141 Offence-Ground Defense-Technical CRITICAL-Technical Special Skill-One Hit Reversal + Has a number of moves to take advantage of Technical CRITICAL type + Very high Submission, Stretch, and especially, Technical stats - Has a 1 for Rough on offence, low lariat defense, low power/arm p./instant p. stats - Low waist endurance + low crush defense can lead to problems Finisher Back Grapple Counter-A-Kido Clutch (Side Fireman Carry Cradle Pin) ! Counter To Run-A-Reverse Armbar (Wakigatame) Front Grapple-L/R+B-Reverse Armbar Front Grapple-X+A-Kido Clutch ! Opponent Down Face Up at Head-A-Crooked Headscissors Notable Moves Running-A-Neckbreaker Drop Back Grapple-B-Crossface Chickenwing Opponent Down Face Down at Head-A-Reverse Armbar Recommended Download Moves -None (Author's Notes-Beware the Kido Clutch! Osamu Kido is one of the purest technical wrestlers in FPD, and earns his "Technician" nickname quite well with his mat-based pins and submissions.) ---Kengo Kimura--- Class-Heavyweight Total Edit Points-134 Offence-Orthodox Defense-Orthodox CRITICAL-None Special Skill-None + Striking moves are exceptionally effective ranging weapons + No real statistical weaknesses - Waist endurance low - Completely average stats Finisher Running-A-Inazuma (Lightning) Leg Lariat Front Grapple-A-Body Punch Combo Front Grapple-D+B-Jumping Piledriver Front Grapple-X+A-Powerbomb Pin Opponent Down Face Up at Feet-A-Triangle Deathlock Notable Moves Standing-Dir+B-Straight Punch Front Grapple-U+B-Neck Chancery Suplex Front Grapple-L/R+B-Bulldog Recommended Download Moves -None (Author's Notes-I'm not quite sure why, but I simply love playing as Kimura. Perhaps it's that old school style with those deadly punches, and the Inazuma Leg Lariat that can knock opponents out of the ring easily, but I use Kimura as much as anyone in FPD.) ---Junji Hirata--- Class-Heavyweight Total Edit Points-143 Orthodox-Orthodox Orthodox-Orthodox CRITICAL-Finisher Special Skill-None + Has a number of strong pinning holds + Good stats in power for offence and on punch, kick, rough and flying defense - Low endurance with waist and legs with average submission defense can lead to trouble - Not extremely outstanding in most categories Finisher Front Grapple-L/R+B-Machine Suplex (Hammerlock Suplex Pin) ! Signature Moves Running-A-Lariat Counter To Run-A-Powerslam Top Rope Down-A-Diving Headbutt Front Grapple-D+B-Sitdown Powerbomb Notable Moves Front Grapple-U+B-Ace Crusher Back Grapple Counter-A-Ipponzei (Pulling Judo Arm Throw) Opponent Down Face Down at Head-Jujigatame Recommended Download Moves -None (Author's Notes-Hirata is known for having a number of masked gimmicks in the past, Makai #1, Super Love Machine, and the most famous one, represented in FPD, Super Strong Machine. Hirata is a good tag wrestler in mid card matches, his strong grapples are great for ending a match after you wear down your opponent.) ---Yutaka Yoshie--- Class-Heavyweight Total Edit Points-123 Offence-Orthodox Defense-Power CRITICAL-Finisher Special Skill-None + Wide variety of strong grapple moves, high priority strikes, and submissions + Good Stretch and Power on offence, good defense against flying attacks - Takes a huge hit in performance if cut open - Poor Technical stats, and low Rough defense Finisher Opponent Down Face Down at Feet-A-Reverse Figure Four Leglock ! Signature Moves Counter to Run-X-Spinebuster Front Grapple-L/R+B-Canadian Hammer (Gutwrench Facebuster/Dominator) Front Grapple-D+B-Sitdown Powerbomb Opponent Down Face Down at Head-B-Choke Sleeper Notable Moves Back Grapple-L/R+B-Half Nelson Suplex Back Grapple-X+A-Sleeper Suplex Corner Grapple-U+B-Top Rope Powerslam Recommended Download Moves -2nd Rope Splash (Yoshie is a powerful wrestler that strangely shares a number of back grapple moves with Kenta Kobashi. This is his "Young Lion" version. Any current re- edit should have the Throwing German Suplex for a finisher or favorite, as he broke Masahiro Chono's neck with it recently) ---Tatsutoshi Gotoh--- Class-Heavyweight Total Edit Points-145 Offence-Orthodox Defense-Orthodox CRITICAL-Finisher Special Skill-None + Large number of punishing suplexes + Solid stats with high rough offence - Low Technical and Submission offence, Technical defense - No special skill Finisher Back Grapple-L/R+B-Jigoku (Hell) Backdrop Suplex ! Running-A-Leaping Lariat Front Grapple-L/R+B-Side Backdrop Suplex Back Grapple-U/D+B-Side Backdrop Suplex Back Grapple-X+A-German Suplex Pin Notable Moves Back Grapple-B-Rear Shoulder Claw Opponent Down Face Up at Head-A-Choke Opponent Down Face Up at Head-B-Fist Drop Recommended Download Moves -None (Author's Notes-The Punisher is the master of the back suplex in NJPW. Gotoh should wear his opponents down with his rough brawling moves, and then destroy them with strong grapple suplexes from both the front and back grapple for the last of the match.) ---"Mr. Muga" Osamu Nishimura--- Class-Heavyweight Total Edit Points-128 Offence-Orthodox Defense-Technical CRITICAL-Finisher Special Skill-None + High Instant Power, Technical, Suplex stats + Has a number of effective pinning holds - Takes large damage when cut open - Stats are low overall for NJPW heavyweights Finisher Front Grapple-U+B-Northern Lights Suplex ! Signature Moves Standing-B-Dropkick Top Rope Standing-B-Diving Dropkick Front Grapple-B-Abdominal Stretch Back Grapple-L/R+B-German Suplex Pin Notable Moves Front grapple-L/R+B-Ground Abdominal Stretch Pin Back Grapple-U/D+B-Backslide Pin Opponent Down Face Down at Feet-B-Bridging Indian Deathlock Recommended Download Moves -Banana Spread -Rear Takedown (JB) (Author's Notes-Nishimura is another NJPW technician with several good pinning combinations. The Northern Lights Suplex seems to CRITICAL more than one would expect it to. Any re-edit of Mr. Muga should definitely set the Backslide as a finisher, and CRITICAL type to Technical.) ---Tadao Yatsuda--- Class-Heavyweight Total Edit Points-100 Offence-Power Defense-Power CRITICAL-Finisher Special Skill-None + High Punch, Power, Arm Power on offense + Punch attacks can range out opponents - Lowest stats for any NJPW heavyweight - Overall low defensive stats - Poor Awareness, movement speed Finisher Front Grapple-X+A-Tiger Driver (Double Arm Sitdown Powerbomb Pin) ! Signature Moves Standing-Dir+B-Strong Punch Running at Corner-B-Corner Splash Front Grapple-D+A-Double Arm Suplex Corner Grapple-L/R+B-Sumo Slap Combo Notable Moves Front Grapple-U+B-Chokeslam (Nodowa Otoshi) Back Grapple-X+A-Torture Abdominal Stretch Opponent Down Face Up at Feet-B-Giant Swing Recommended Download Moves -None (Author's Notes-Yatsuda's not the most solid person in FPD, but he is rather entertaining. The Sumo Slap Combo and the Giant Swing are great moves to humiliate an opponent with, and the Tiger Driver is an effective pinning finisher if you properly wear down an opponent.) ---Hiro Saito--- Class-Heavyweight Total Edit Points-145 Offence-Orthodox Defense-Technical CRITICAL-None Special Skill-None + Good Instant Power, Technical, Rough stats + Ground senton moves can wear down opponents to prepare for finisher - Low Waist endurance - Top rope finishers can miss easily - No real outstanding stats Finisher Top Rope Down-A-Diving Senton Drop Signature Moves Front Grapple-L/R+B-Skewer DDT Back Grapple-X+A-Snap German Suplex Pin Opponent Down Face Up at Head-B-Senton Drop Running At Opponent on Ground-B-Senton Drop Notable Moves Counter to Run-X-Spinebuster Bomb Back Grapple Counter-X-Back Groin Kick Corner Grapple-L/R+B-Stun Gun (Forward Drop to Ropes) Recommended Download Moves -None (Author's Notes-A great tag wrestler, Hiro should make good use of his senton moves in any type of match. His tag team with Tatsutoshi Gotoh is one of NJPW's most constant, so be sure to try them out.) ---Michiyoshi Ohara--- Class-Heavyweight Total Edit Points-143 Offence-Orthodox Defense-Orthodox CRITICAL-Finisher Special Skill-None + Great variety of corner moves with match ending potential + High Arm Power, Kick defense - Low Technical, Submission stats, low Lariat defense - Mainly average offence Finisher Front Grapple-U+B-Chokeslam ! Signature Moves Running-A-Neckbreaker Drop Counter to Run-A-Mountain Bomb Top Rope Down-X-Diving Elbow Drop Running At Opponent on Ground-B-Elbow Drop Notable Moves Front Grapple-X+A-Praying Powerbomb Pin Corner Grapple-U+B-Top Rope Mountain Bomb Corner Grapple-D+B-Top Rope Chokeslam Recommended Download Moves -None (Author's Notes-To paraphrase Chris Jericho....Never, eeeeeeever end up in the corner when fighting Ohara. He has a number of powerful moves in the corner that can destroy an opponent.) ---AKIRA--- Class-Heavyweight Total Edit Points-140 Offence-Orthodox Defense-Orthodox CRITICAL-Finisher Special Skill-None + Few real weaknesses on defense + High Instant Power with large amount of flying moves - Low Rough and Punch offense, very low ground stats, should never be in a shoot fight - Top rope moves easy to miss Finisher Top Rope Down-A-Musasabi Press (Diving Splash Pin) ! Signature Moves Standing-B-Dropkick Front Grapple-U+B-Fisherman Suplex Back Grapple-U/D+B-Dragon Suplex Pin Back Grapple-X+A-Double German Suplex Pin Notable Moves Running-A-Flying Lariat Springboard Attack-B-Slingshot Body Press Front Grapple-B-Victory Roll Recommended Download Moves -Elbow to Knee Lock (JB) (Author's Notes-AKIRA really should have been a Heavy/Jr. Heavy, but a quick re-edit will fix that. The Japanese Movie Star has a good number of pinning suplexes that you should take full advantage of.) ---Scott "Flash" Norton--- Class-Heavyweight Total Edit Points-178 Offence-Power Defense-Power CRITICAL-Power Special Skill-One Hit Finisher + Power CRITICAL with One Hit Finisher special skill insure high CRITICAL rate + Has a large arsenal of powerful grapple moves, Jackhammer is an effective pinning move + 10 in Power, Arm Power, Lariat defense, high overall defense - Medium Slow movement speed - 1 in Technical offence, low in rough, stretch, and submission Finisher Front Grapple-D+B-Super Dragon Bomb (Snap Powerbomb Whip) ! Signature Moves Counter to Run-A-Powerslam Top Rope Standing-X+A-Diving Shoulder Block Front Grapple-U+B-Jackhammer (Hanging Vertical Suplex to Powerslam Pin) Front Grapple-X+A-Chokeslam ! Notable Moves Running-A-Flying Shoulder Block Front Grapple-D+A-Shoulderbreaker Sprawl-B-Powerbomb Whip Recommended Download Moves -None (Author's Notes-Norton is nothing more than a force of nature, any strategy with him should be to constantly grapple with your opponent, and devastate them with his strong grapples.) ---Don Frye--- Class-Heavyweight Total Edit Points-147 Offence-Grappler Defense-Grappler CRITICAL-Finisher Special Skill-None + At ease in the shoot arena as well as wrestling matches + High Punch, Stretch, Ground stats - Low Flying, Crush, and Lariat defense stats can be taken advantage of by pure pro style wrestlers - No Special Skill Finisher Front Grapple-X+A-Straight Impact Haymaker !! Signature Moves Standing-Dir+B-Hook Punch Front Grapple-D+A-Body Punch Combo Front Grapple-L/R+B-Boxer Punch Combo Opponent Down Face Up at Head-B-Mounted Punch Combo Notable Moves Standing-B-Uppercut Opponent Down Face Down at Head-A-Choke Sleeper Back Mount-A-Alternating Mounted Punches Recommended Download Moves -None (Author's Notes-Frye is known for two things primarily-being Antonio Inoki's final opponent, and for his incredible toughness. His punches are some of the strongest in the game, especially his awe inspiring Straight Impact Haymaker.) ---Super J--- Class-Heavyweight Total Edit Points-121 Offence-Power Defense-Power CRITICAL-None Special Skill-None + Good Power, Arm Power stats + Has a potentially match ending move from a variety of positions - Slow movement with equally slow ascend rate hurt his chances of hitting his top rope finisher - Low Submission offence, weak Technical stats Finisher Top Rope Standing-X+A-Diving Lariat Signature Moves Counter to Run-A-Powerslam Running At Opponent in Corner-B-Corner Splash Front Grapple-D+B Powerbomb Whip Back Grapple-U/D+B Inverted DDT Notable Moves Front Grapple-L/R+B-Low Blow Opponent Down Face Up at Feet-A-Scorpion Deathlock Corner Grapple-D+B-Tornado DDT Recommended Download Moves -None (Author's Notes-Super J is the former "NWO Sting" and joined NWO Japan after wrestling in WCW, hence the fourth costume with the Sting edit head.) ---(Kotetsu Yamamoto)--- Class-Jr. Heavyweight Total Edit Points-124 Offence-Orthodox Defense-Orthodox CRITICAL-None Special Skill-Guts + Yamamoto Special '78 is one of the most brutal moves in the game + Average in Submission and Stretch defense, Guts special skill makes him harder to submit - Low overall stats, 1 in Lariat defense, below average in almost every category - Fairly slow for a Jr. Heavyweight, makes it harder to hit finisher effectively - No real statistical strengths Finisher Top Rope Down-A-Diving Headbutt Signature Moves Top Rope Down-X+A-Diving Splash Front Grapple-A-Headbutt Front Grapple-B-Canadian Backbreaker (Over One Shoulder Rack Hold) Back Grapple-X+A-German Suplex Pin Notable Moves Front Grapple-X+A-Yamamoto Special '78 (Sheer Drop Inverted Death Valley Bomb) Opponent Down Face Down at Feet-A-Boston Crab Opponent Down Face Up at Head-B-Falling Headbutt Recommended Download Moves -None (Author's Notes-Yamamoto seem rather average for the most part, with a relatively hard to hit finisher, and low stats, but is redeemed by his Yamamoto Special '78, which is basically a version of the Burning Hammer, minus pulling the opponent out of the turnbuckle.) ---(Tiger Mask)--- Class-Jr. Heavyweight Total Edit Points-233 Offence-Panther Defense-Luchador CRITICAL-Finisher Special Skill-One Hit Finisher + Unique and varied moves, one of the most spectacular wrestlers in the game + Unusually high stats for a Jr. Heavyweight, incredibly fast movement speed + 10 in Instant Power, Technical, and Flying Defense - Low Lariat defense, Rough, Punch, and Power are low on offence - Has many high risk moves that can miss opponent easily if not timed or set up right Finisher Back Grapple-L/R+B-Tiger Suplex Pin (Double Arm Hook Suplex Pin) ! Signature Moves Standing-Dir+B-Jump Spinning Back Kick (Leaping Solebutt) Running At Opponent Out of Ring-B-Space Flying Tiger Attack (Cartwheel Running Plancha) Top Rope Down-X+A-Diving Moonsault Back Grapple-X+A-High Angle German Suplex Pin Notable Moves Standing-X+A-Jump Spinning Roundhouse Kick Running at Corner-B-Moonsault Kick Front Grapple-D+B-Original Tiger Driver (Neck Chancery Snap Brainbuster) Recommended Download Moves -None Character Guide by Viper Mask (Author's Notes-The original Tiger Mask, Satoru Sayama, was the first of four, followed by Tiger Mask II-Mitsuharu Misawa, Tiger Mask III-Koji Kanemoto, and finally, the current Tiger Mask IV. Tiger Mask now goes by the name of Mask of Tiger. His FPD version is the highest rated Jr. Heavy in the game, and has an astounding amount of unique moves.) ---(Dynamite Kid)--- Class-Jr. Heavyweight Total Edit Points-199 Offence-Junior Heavyweight Defense-Junior Heavyweight CRITICAL-Finisher Special Skill-Quick Return + Diving Headbutt finisher has great range, much more than most top rope moves + High Instant P, Technical, Flying defense stats, few real statistical weaknesses - Low Neck endurance makes it imperative not to miss with finisher - Lower Kick offense and Lariat defense Finisher Top Rope Down-A-Flying Swan Dive Headbutt ! Signature Moves Front Grapple-U+A-Snap Suplex Front Grapple-D+A-Jawbreaker Front Grapple-X+A-Jumping Tombstone Piledriver Opponent Down Face Up at Head-B-Falling Headbutt Notable Moves Running-A-Hooking Lariat Front Grapple-D+B-Running Powerslam Back Grapple-U/D+B-High Angle Back Suplex Recommended Download Moves -None (Author's Notes-Dynamite Kid was a member of the British Bulldogs tag team with Davey Boy Smith. His ring style was an influence on many people today, perhaps most so for the WWE's Chris Benoit. His series of matches with Tiger Mask are considered the stuff of legends.) ---Jyushin "Thunder" Lyger--- Class-Jr. Heavyweight Total Edit Points-174 Offence-Junior Heavyweight Defense-Junior Heavyweight CRITICAL-Finisher Special Skill-None + Tons of unique match ending moves from various positions, Lyger is stacked with great moves + Hanging Brainbuster will CRITICAL often + High Punch offence, Flying defense, stats are all reasonably good - Low Leg endurance - Relatively low Crush and Lariat defense Finisher Front Grapple-U+B-Hanging Brainbuster !! Signature Moves Running-A-Shotei (Palm Strike) Front Grapple-L/R+B-Triple Shotei Combo Front Grapple-D+B-Running Lyger Bomb (Running Sitdown Head Drop Powerbomb) Corner Grapple-U+B-Super Brainbuster Notable Moves Top Rope Down-X+A-Shooting Star Press Opponent Down Face Down at Feet-B-Modified Romero Special (Mexican Surfboard to Dragon Sleeper) Corner Grapple-L/R+B-Top Rope Fisherman Buster Recommended Download Moves -None Character Guide By Bill Wood (Author's Notes-Lyger is considered by many to be the greatest Jr. Heavy in the history of the industry. He is known for constantly putting out great matches, and was the innovator of the Shooting Star Press. With Lyger, you should constantly focus on the head and back, as his strongest moves focus on these areas.) ---(Kuniaki Kobayashi)--- Class-Jr. Heavy Total Edit Points-145 Offence-Orthodox Defense-Technical CRITICAL-Finisher Special Skill-None + High Kick and Flying defense + Can range opponents out well with kicks, has two signatures as run counters - Low Waist endurance - Rather generic moveset aside from a few effective kicks and the fisherman suplex Finisher Front Grapple-U+B-Fisherman Suplex ! Signature Moves Standing-X+A-Spin Wheel Kick Counter to Run-X-Thrust Kick Counter to Run-A-Spin Kick Back Grapple-B-Scissored Sleeper Notable Moves Running-A-Spin Wheel Kick Top Rope Down-X+A-Diving Splash Pin Back Grapple-X+A-German Suplex Pin Recommended Download Moves -None (Kobayashi is rather an average old school grappler, but still can get a win over stronger opponents with his counter to run moves and the Fisherman Suplex if used right, and if you properly wear down your opponent.) ---El Samurai--- Class-Jr. Heavyweight Total Edit Points-173 Offence-Junior Heavyweight Defense-Junior Heavyweight CRITICAL-Finisher Special Skill-Adaptability + Has a large number of powerful DDT moves that can destroy opponents + Overall high defensive stats, high Technical stats - Low Arm Power, Punch, and Kick stats on offence - Not as strong against Heavyweights as he is against other Jr. Heavyweights Finisher Back Grapple-U/D+B-Elevated Inverted DDT ! Signature Moves Front Grapple-D+B-Samurai Bomb (Kneeling Powerbomb Pin) Back Grapple-A-Inverted DDT Corner Grapple-L/R+B-Tornado Inverted DDT Corner Grapple-D+B-Super Inverted DDT Notable Moves Running-A-Hurricanrana Front Grapple-L/R+B-Russian Leg Sweep to Scissored Armbar Top Rope Counter-X/A/B-Tornado DDT Recommended Download Moves -None (Author's Notes-Osamu Matsuda has some very good DDT moves, especially out of the corner, the Super Inverted DDT is a personal favorite. His Tornado DDT from the superplex counter could make an opponent take second thoughts before attempting to place him on the top turnbuckle again.) ---Koji Kanemoto--- Class-Jr. Heavyweight Total Edit Points-145 Offence-Junior Heavyweight Defense-Junior Heavyweight CRITICAL-Finisher Special Skill-None + Has a lot of high impact pinning holds, including the Tiger Suplex finisher + High Instant Power and Flying Defense - Low Head and Leg endurance - Poor Power, Arm Power offense stats, weak Lariat defense Finisher Back Grapple-X+A-Tiger Suplex Pin ! Signature Moves Standing-X+A-Spin Wheel Kick Counter to Run-X-Overhead Belly To Belly Suplex Top Rope Down-X-Rolling Senton Drop Top Rope Down-A-Diving Moonsault Notable Moves Opponent Down Face Down at Feet-A-Ankle Lock Corner Grapple-L/R+B-Top Rope Tiger Suplex Corner Springboard-A-Springboard Rolling Senton Recommended Download Moves -Kanemoto Combo (Author's Notes-Kanemoto is the former Tiger Mask III, and is noted today for his cocky charisma and ability to keep up with much larger opponents. He is quite a versatile wrestler, able to keep up in almost any style of match, but is best suited to a fast paced Jr. Heavy style contest.) ---Shinjiro Ohtani--- Class-Jr. Heavyweight Total Edit Points-172 Offence-Junior Heavyweight Defense-Junior Heavyweight CRITICAL-Finisher Special Skill-Stardom + High Technical, Flying, Instant Power stats + Diverse moveset with good selection of air attacks, quick kicks, and strong grapples - Weak Lariat and Crush defense, bad Arm Power and Power on offense - Has tons of high risk moves that are easy to miss Finisher Back Grapple-X+A-Dragon Suplex Pin ! Signature Moves Apron Springboard Attack-B-Wheel Kick Top Rope Standing-X+A-Diving Tornado DDT Front Grapple-X+A-Spiral Bomb Back Grapple-U/D+B-Release Dragon Suplex Notable Moves Front Grapple-U+B-Elevated DDT Corner Grapple-D+B-Face Wash Combo (Corner Stomping to Boot Scrapes) Apron Grapple-X/A/B-Apron German Suplex Recommended Download Moves -Cobra Hold (Author's Notes-Ohtani is yet another example of NJPW's depth at all levels, especially the Jr. Heavy division in FPD. The Face Wash Combo is one of the most painful looking moves in the game. Watch out for the Dragon Suplex Pin and the Spiral Bomb as well, both will decisively end a match if one is not careful.) ---Tatsuhito Takawia--- Class-Jr. Heavyweight Total Edit Points-136 Offence-Power Defense-Power CRITICAL-Finisher Special Skill-None + Has a number of surprisingly powerful moves for a Jr. Heavyweight, especially the multiple powerbombs + No real statistical weaknesses - No real statistical strengths - Average power and arm power ratings make most of his moves weaker against stronger opponents Finisher Front Grapple-L/R+B-Death Valley Bomb (Also called Death Valley Driver) ! Signature Moves Standing-B-Lariat Running-X-Lariat Front Grapple-D+B-Mochizuki Bomb (Triple Powerbomb Pin) Front Grapple-X+A-Fire Thunder Driver (Shoulder Carry Sitdown Piledriver) Notable Moves Running-A-Fall Forward Lariat Back Grapple-X+A-Cross Arm Suplex Pin Top Rope Counter-X/A/B/-Super Powerbomb Pin Recommended Download Moves -None (Author's Notes-Despite his awesome movelist, Takawia is only average on the stats side of things. He has a tough time facing larger, more powerful foes, however, and is best when used in a tag team.) ---Kendo Ka Shin--- Class-Jr. Heavyweight Total Edit Points-178 Offence-Technical Defense-Technical CRITICAL-Submission Special Skill-One Hit Reversal + Has a ton of great armbar techniques, and a number of leg submissions as well with CRITICAL potential + High Stretch, Submission and Technical ratings play well to his strengths - Weak Lariat and Crush Defense, poor Power and Arm Power on offence - Ground stats are low for a wrestler with a shoot tackle and shoot tendencies Finisher Front Grapple-D+B-Takedown Cross Armbar ! Signature Moves Standing-X+A-Handshake Cross Armbar !! Back Grapple-X+A-Flipover Armbar ! Opponent Down Face Down at Head-A-Cross Armbar (Jujigatame) ! Corner Grapple-U+B-Top Rope Takedown Cross Armbar ! Notable Moves Running-X-Takedown Cross Armbar ! Front Grapple-L/R+B-Endless Rolling Schoolboy Pin Corner Grapple-L/R+B-Diamond Dust (2nd Rope Forwards Flip Over to Stunner) Recommended Download Moves -None (Author's Notes-Ka Shin is the master of the Cross Armbar in FPD, period. While he is one of the most persistent submission wrestlers in NJPW, Ka Shin is also quite entertaining to use, especially with the Handshake Cross Armbar, and the Endless Rolling Schoolboy Pin.) ---Shinya Makabe--- Class-Jr. Heavyweight Total Edit Points-92 Offence-Orthodox Defense-Orthodox CRITICAL-Finisher Special Skill-None + Has a great deal of moves that work over the torso section and good suplex moves + Average Flying defense and Suplex offense - Few statistical strengths - Takes a great deal of damage when cut open - Low Punch, Arm Power, and Ground offense weaken a good deal of his key moves Finisher Back Grapple-U/D+B-High Angle German Suplex Pin ! Signature Moves Running-A-Spear Front Grapple-D+B-Northern Lights Suplex Back Grapple-L/R+B-Double German Suplex Pin Back Grapple-X+A-Triple German Suplex Pin Notable Moves Counter to Run-X-Lariat Opponent Down Face Up at Feet-A-Elevated Crab Mount-X-Alternating Mounted Punches Recommended Download Moves -None (Author's Notes-Now named Togi Makabe, Shinya is the quintessential Young Lion in FPD. He really should only be used in tag matches, as his weaknesses will hold him back in most matchups in FPD.) ---(Black Tiger)--- Class-Jr. Heavyweight Total Edit Points-170 Offence-Technical Defense-Orthodox CRITICAL-Finisher Special Skill-None + Has several damaging piledrivers that can damage the head + Great defensive stats, high Technical and Instant Power on offense - Weak Arm Power and Kick on offense, low Lariat defense - No Special Skill Finisher Front Grapple-D+B-Inverted Piledriver (Sitdown Tombstone Piledriver) ! Signature Moves Standing-B-Dropkick Front Grapple-U+B-Forward Slam Suplex Back Grapple-U/D+B-Inverted Brainbuster Back Grapple Counter-A-Back Groin Kick Notable Moves Springboard Attack-B-Slingshot Cross Body Front Grapple-L/R+B-Jump Tombstone Piledriver Corner Grapple-L/R+B-Running Corner Body Smash Recommended Download Moves -None (Author's Notes-Black Tiger is a good mat-based Jr. Heavy. Anyone playing as him should focus on damaging the head, as his most powerful moves, especially his Inverted Piledriver finisher focus on that area.) ================= Credits+Some Great Links (Taken directly from my Finisher/Favorite FAQ, I used the same sources for this guide as I did for that one) 1. The GameFaqs Fire Pro boards---introducing me to the phenomenon that is Fire Pro Wrestling 2. Bill Wood, Pink Spider, Kkorn34713, Frank James Chan, Viper Mask, GokuKenshiro, Orochi Geese, and all the other great FPD contributors--- creating guides, giving me information and advice that helped me figure out the translations and identities for the wrestlers and moves, and continuing to improve the Fire Pro experience, check out their guides to truly become a Fire Pro master! 3. Spike---creating the best wrestling game series ever, period. 4. www.gswf.org---for providing the edit points, tons of info that is used in this guide and being a general Fire Pro D authority on about anything, this is one of the best FPD sites out there, any fan should either check it out, or most likely already has done so. 5. www.puroresufan.com---for being the best up to date authority for English Puroresu fans, and really piquing my interest in Japanese wrestling, has a great board for wrestling discussion and international wrestling news, may only cover NJPW now on their main news page, but they do it well 6. www.puroresu.com---for being the best English source available on the history of the wonderful world of Puroresu, a must see for any fan of pro wrestling the way it used to be. 7.Jujigatame Puroresu (http://geocities.com/jpuroresu)---great profiles, got lots of move names from here, a good place to go if you just want to learn the
basic facts about the Puro stars in FPD.  
8. www.quebrada.net---A very nice site with a great set of summaries of old 
school Puro, plus a great Puro Dictionary that can help you learn basic 
Japanese terms.
9. http://www.angelfire.com/freak/jblackhart/moves.html---This is the site for 
Jason Blackheart's download moves that he hacked from Fire Pro Z for the PS2-I 
have not been able to download any of them yet, but I recommend this site to 
anyone who can do so.
10. http://fpwd2k.gswf.org/Frontpage.html---Rock n' Roll's excellent site that 
walks you through graphical representations of the menus and has great edit 
packs to boot.  Must see for beginners new to FPD, and vets looking for edit 
packs.
11. http://www.wrestlecrap.com---This site may not have given me any real info 
for this guide, but is a must read for any wrestling fan, especially old 
school fans, and those disenfranchised with the WWE and constantly provides me 
with a number of great laughs every week.
12. http://og-fpd.freeservers.com---Orochi Geese's great site with its own 
exclusive FAQ's, edit packs, his own personal fed (OG- FPD), and other 
goodness.  O.G. deserves special thanks here for assembling my guide from 
posts on the Gamefaqs message boards and placing it on his site when Gamefaqs 
was having problems with my guide submission.

If any of these links fail to work, please inform me, and if applicable, send 
me a working link to the site.  If 
you feel you have been left off the list, want to contribute or see a site 
that should be included, please let me 
know ASAP!
=================
Version 1.1-Added offence/defense styles and author's notes, fixed a few small 
problems

Version 1.0-Added all wrestlers with weight class, total edit points, CRITICAL 
info, Special Skill info, 
scouting report, Finisher, Signature, and Notable moves, and recommended 
download moves, added a basic description of NJPW

If anyone can provide me with the Fire Pro names of all the wrestlers and 
feds, I promise you will receive a great deal of credit and appreciation, 
anyone willing to aid me with bios for individual wrestlers or to help with 
more detailed fed descriptions is also extremely welcome to offer your aid.

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed 
on any web site or otherwise distributed publicly without advance permission. 
Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.  Please contact me if you wish to use this guide on 
your own site, I encourage you to do so, but only with permission.

If anyone wishes to contact me with feedback on this FAQ please post on the 
Fire Pro D board at GameFaqs(www.gamefaqs.com) or E-mail at GOPNICK82@AOL.com
 

Copyright 2003-2004 Nicholas Miller