=============================================== FIRE PROWRESTLING D CHARACTER GUIDE: MASAHIRO CHONO =============================================== by GokuKenshiro (supercrazyninja@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject.I now accept reader strategies. Original Character Guide Format by Bill Wood Version 1.1 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== ==VERSION HISTORY== =================== 1.3 - Added a bit in history. 1.2 - Added Re-Edit section and changed front kick to yakuza kick. 1.1 - Fixed spelling errors. 1.0 - Initial release of the guide. =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF MASAHIRO CHONO SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: RE-EDITING SECTION 5: STRATEGY SECTION 6: CLOSING ============================================ ====SECTION 1: HISTORY OF MASAHIRO CHONO==== ============================================ "Team Wolf ,NwO Japan, Team 2000, and even ArisTrist" Love him or hate him, Masahiro Chono is one of the worlds's most respected wrestlers. Who would have imagined that Chono graduated from the same dojo class as other greats such as Keiji Mutoh and Shinya Hashimoto? (Both are his real-life rivals and friends.) Chono's debut to NJPW was a quiet one and he didn't take off until he beat Hashimoto to win the 1987 Young Lions Cup. He soon went to the U.S and won his first title. When he returned to Japan, he teamed up with Mutoh and they won the IWGP Tag-Team Belts. In 1991, Chono beat Mutoh to be the first G1 Climax champion. A year later, he beat Rick Rude to become the NWA World Heavyweight Champ. By 1994, Chono became a heel and shocked his fans by forming Team Wolf with Hiro Saito and Hiroyoshi Tenzan, and winning the Tag-Team belts twice. After that, Chono left to WCW and became the leader of NwO Japan. With Saito and Mutoh at his sides, the group was powerful and they dominated New Japan. After fueding with Mutoh, the NwO Japan group disbanded and Chono had a neck injury. (A very damaging one too). His return in 1999 would be a big one as he started Team 2000 and his old NwO members would return with him (excluding Mutoh). As of now, Chono appears a few times to fight in New Japan and overseas, but the man has had severe injuries and may have a few good matches left in him. UPDATE FOR 2004: For those that liked Chono back in his Lone Wolf gimmick, he is currently doing it again as he gets disqualified frequently and he even busted old Lyger with a chair. Fun stuff to watch if you're a fan. A FUN BIT OF TRIVIA: Back in his run in New Japan, Steve Austin gave Masahiro Chono a tombstone piledriver that injured his neck. Ironically, Steve Austin would get his neck injured a similar way a few years later. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name..........................Masahiro Chono FPD Name...........................Violence Kouno Promotion....................................NJPW FPD Promotion.................................VJP Size.......................................Medium Class.......................................Heavy Height.....................................188 cm Weight.....................................108 kg Country.....................................Japan Birthdate..............................09.17.1963 Stance..................................Technical Offensive Skill..........................Orthodox Return Skill............................Technican Critical type............................Finisher Special Skill.........................Strike Back Recovery...................................Medium Recovery (when bleeding)...................Medium Respiratory.................................Above Respiratory (when bleeding)................Medium Awareness..................................Strong Awareness (when bleeding)..................Medium Neck Strength.................................Low Arm Strength...............................Medium Waist Strength.............................Medium Foot Strength..............................Medium Movement Speed.............................Medium Ascend Speed...............................Medium Ascend Skill..................................Yes PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............5 Punch.............7 Kick..............7 Kick..............7 suplex............6 Suplex............9 Submission........7 Submission........8 Stretch...........8 Stretch...........8 Power.............5 Flying............8 Instant-P.........6 Crush.............8 Arm Power.........5 vs Lariat.........6 Technical.........8 Technical.........7 Rough.............7 Rough.............8 Ground............4 Ground............5 TOTAL SKILL POINTS (on a scale from 0-300): 197 ======================= ==SECTION 3: MOVELIST== ======================= Note: I don't own the official guidebook, so I used the movelist in the FAQS section and my dictionary. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)....................................................Punch Standing (A).................................................Toe Kick Standing (B) + d-pad........................................Drop Kick Standing (B)...............................................Kneel Kick Standing (X) + (A)..........................................Enzuigiri Running (X)...........................................Shoulder Tackle Running (A)...............................................YAKUZA KICK [S] Running Counter (X)..........................................Crab Nip Running Counter (A)......................................Sleeper Hold Running to corner.........................................Yakuza Kick GRAPPLES -------- Grapple (X).............................................Knuckle Arrow Grapple (X) + Up............................................Body Slam Grapple (X) + Left/Right.................................Face Scratch Grapple (X) + Down........................................Elbow Stamp (Neck) Grapple (A)..............................................Chin Crusher Grapple (A) + Up...............................High Speed Brainbuster Grapple (A) + Left/Right......................Swing Neck Breaker Drop Grapple (A) + Down.....................................Manhattan Drop Grapple (B)...............................................Groin Punch Grapple (B) + Up.............................................Backflip Grapple (B) + Left/Right..............................Kushi-zashi DDT Grapple (B) + Down..........................Gotch (Cradle) Piledriver Grapple (X) + (A)...........................................Powerbomb Back Grapple (X).........................................Sledgehammer Back Grapple (A).......................................Hamstring Kick Back Grapple (B).........................................Octopus Hold Back Grapple (B) + Up/Down.......................High Speed Back Drop Back Grapple (B) + Left/Right.............................Reverse DDT Back Grapple (X) + (A)..................................German Suplex Back Grapple Counter (X)....................................Elbow Pat Back Grapple Counter (A)...................................Groin Kick OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)...............................Tai Gatame Opponent Face Up at Head (B)................................Chin Lock Opponent Face Up at Feet (A)......................................STF [F] Opponent Face Up at Feet (B)..........................Groin Head Drop Opponent Face Down at Head (A)...................Double Arm Neck Lock [S] Opponent Face Down at Head (B)...............................Stomping (Head) Opponent Face Down at Feet (A)........................Cross Style STF [S] Opponent Face Down at Feet (B)...........................Knee Breaker Running at Downed Opponent (B)...............................Stomping MOUNT MOVES ----------- Mount Position (X)................................Mount Knuckle Arrow Mount Position (A)...................................Guillotine Choke Mount Position (B)........................................Collar Hold Mount Position Counter................................Front Neck Lock Front Facelock Attack (X).............................Front Neck Lock Front Facelock Attack (A)........................Double Arm Neck Lock Front Facelock Attack (B)..................................Piledriver Front Facelock Attack Counter..............................Hammerlock Back Mount Position (X)......................Back Mount Knuckle Arrow Back Mount Position (A)..............................Back Mount Elbow Back Mount Position (B).................................Choke Sleeper Back Mount Position Counter..............................Under Escape POST AND APRON MOVES -------------------- Post (X).............................................Diving Knee Drop Post (A).................................................Sledgehammer Post (B).......................................DIVING SHOULDER ATTACK [S] Post (X) + (A)..........................................Diving Lariat Run-Up Post vs Standing (X)......................................none Run-Up Post vs Downed (A)........................................none Corner Grapple (B) + Up............Second Avalanche Style Brainbuster Corner Grapple (B) + Left/Right...................Avalanche Style DDT Corner Grapple (B) + Down........................Kushi-zashi Stomping Front Avalanche Counter..................................Face Scratch Back Avalanche Counter.................................Backhand Elbow Apron Grapple from inside.....................Ring Inside Brainbuster Apron Grapple from outside........................Leg Pull to Outside Running to out of bounds.................................Tope Suicide Slingshot to outside.....................................Sledgehammer Slingshot to inside..............................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple........................Combination Powerbomb Two Platon Back Grapple...................................W. Backdrop Two Platon Corner............................... High Jack Piledriver Three Platon Front Grapple.........................Triple Hammer Blow Three Platon Back Grapple..........................Triple Hammer Blow Three Platon Corner.....................................Triple Impact PERFORMANCE ----------- Analog Stick Left....................................Two Hand Shaking Analog Stick Right...........................Kneeling Double Arm Pose Analog Stick Up.......................................Double Pointing Analog Stick Down...................................Head Point Appeal ========================= ==SECTION 4: RE-EDITING== ========================= Note: As before, if any suggestions arise, email-me and I'll add it. If you have seen some of the latest Chono matches or if you have played FPZ, then it is obvious that Chono is a bit outdated in FPD. Follow these steps to get him as close as possible to his FPZ counterpart: 1. Appearance The only thing to change is Chono's hair. He has bleached it, so a light yellow color should do. 2. Skill and Parameter Stats Since FPD already has his neck strength as low, he really does not need any more down-sizing, but he can have his respitory lowered to Medium. 3. Move List Chono uses the Shining Black. It is Add-On Move #39. It should replace the Grapple (B) + Up move. ======================= ==SECTION 5: STRATEGY== ======================= GENERAL STRATEGY As one of FPD's best, Chono is a well-rounded wrestler. He shows no real weaknesses and he has a strong offense. Your battle plan should be to grapple as much as possible and land a few strikes in the middle. Remember to take your opponent down to the mat a lot as Chono's best specials and finisher are ground moves. Chono has "Strike Back", so if you are tired and near defeat, take your opponent outside and start to beat him up with a weapon. As your opponent shows signs of weakening, you'll regain some strength and your stats will get a boost. STRIKES The punch and toe kick are best used as pokers. Try to stay away from using the enzuigiri and drop kick as they are hard to connect and they tend to leave Chono open. Only use them if the opponent is dizzy. (Chono has a high kick stat ,so they are effective) The yakuza kick is good to use when you want to take an opponent outside or weaken him a bit (Helpful if you need "Strike Back"). Use it a bit since it's a special. GRAPPLES Most of Chono's grapples target the head. Use and abuse these moves as it will help weaken that body part. Even the elbow stamp should be used frequently. All those moves will lead up to the killer STF and that should be your main concern. Once the opponent is down on the mat, go for the neck lock or STF. (The normal STF can CRITICAL, not the Cross version.) ====================== ==SECTION 6: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * www.puroresufan.com and http://www.accelerator3359.com for their information on Chono * The Senator for fixing my error and suggesting a Re-Edit chapter. * www.pwinsider.com for that bit of trivia. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2003-2004 Carlos Osegueda