=============================================== FIRE PROWRESTLING D CHARACTER GUIDE: GIANT BABA =============================================== by GokuKenshiro (supercrazyninja@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. Original Character Guide Format by Bill Wood Version 1.1 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== ==VERSION HISTORY== =================== 1.1 - Combos added to Strategy. Fixed spelling errors. 1.0 - Initial release of the guide. =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF GIANT BABA SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ========================================= ====SECTION 1: HISTORY OF GIANT BABA===== ========================================= "The Giant of the Orient" After the death of Rikidozan, the future of Japanese wrestling was in jeopardy. It's fate changed when wrestlers such as Giant Baba took center stage in the 60's. With his large appearance and style, Baba became popular in the J.W.A. After many years of wrestling with the J.W.A, Baba formed All Japan Pro Wrestling in 1972. Baba made history in 1974 when he defeated Jack Brisco for the NWA Heavyweight Title, being first non-white to acheive that title. During the 70's and 80's, All Japan became popular and Baba became a national icon. Sadly, Baba died on January 1, 1999 of liver failure at the age of 61. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name........................Giant Baba FPD Name........................Great Shiba Promotion..............................AJPW* FPD Promotion...........................OJP Size..................................Large Class.................................Heavy Height...............................209 cm Weight...............................135 kg Country...............................Japan Birthdate........................01.23.1938 Stance................................Power Offensive Skill.......................Giant Return Skill..........................Giant Critical type......................Finisher Special Skill..............One Hit Finisher Recovery.............................Medium Recovery (when bleeding).............Medium Respiratory..........................Medium Respiratory (when bleeding)..........Medium Awareness............................Strong Awareness (when bleeding)............Strong Neck Strength..........................High Arm Strength...........................High Waist Strength.......................Medium Foot Strength..........................High Movement Speed..................Medium Slow Ascend Speed...........................Slow Ascend Skill............................Yes *Since he's dead, he belongs in "Legends", but Spike has left him in AJPW even in FPZ and KoC. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch............10 Punch............10 Kick..............7 Kick..............9 suplex............6 Suplex............3 Submission........5 Submission........8 Stretch...........7 Stretch...........7 Power............10 Flying............9 Instant-P.........5 Crush.............2 Arm Power.........5 vs Lariat.........8 Technical.........6 Technical.........8 Rough.............2 Rough.............8 Ground............8 Ground...........10 TOTAL SKILL POINTS (on a scale from 0-300): 203 ======================= ==SECTION 3: MOVELIST== ======================= Note: I don't own the official guidebook, so I used the movelist in the FAQS section and my dictionary. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X).............................................Chest Slap Standing (A)........................................Horizontal Chop Standing (B) + d-pad...........................................Kick Standing (B).............................................Giant Kick Standing (X) + (A)........................................DROP KICK [s] Running (X).........................................Shoulder Tackle Running (A).....................................RUNNING NECKBREAKER [F] Running Counter (X).................................Horizontal Chop Running Counter (A)......................................GIANT KICK [S] Running to corner........................................Giant Kick GRAPPLES -------- Grapple (X)...........................................Windpipe Chop Grapple (X) + Up..........................................Body Slam Grapple (X) + Left/Right...................................Arm Whip Grapple (X) + Down.........................................Leg Spin Grapple (A)................................................Headlock Grapple (A) + Up.............................Crown of the Head Chop Grapple (A) + Left/Right..............................Coconut Crush Grapple (A) + Down.............................Shoulder Arm Breaker Grapple (B).....................................Windpipe Chop Renda Grapple (B) + Up...............................NOUTEN-KARATAKE-WARI [S] Grapple (B) + Left/Right..........................RUSSIAN LEG SWEEP [S] Grapple (B) + Down.......................................Piledriver Grapple (X) + (A).........................................Giant DDT Back Grapple (X)...........................................Leg Trip Back Grapple (A)........................................Atomic Drop Back Grapple (B)........................................Cobra Twist Back Grapple (B) + Up/Down......High Angle Leg Lift Style Back Drop Back Grapple (B) + Left/Right.............................Backslide Back Grapple (X) + (A)............................Giant Backbreaker Back Grapple Counter (X).................................Elbow Butt Back Grapple Counter (A)..............................Coconut Crush OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)......................Crucifix Arm Hold Opponent Face Up at Head (B)........................Stomping (Face) Opponent Face Up at Feet (A)......................Single Prawn Hold Opponent Face Up at Feet (B).............................Thigh Kick Opponent Face Down at Head (A)...........................Tai Gatame Opponent Face Down at Head (B)......................Stomping (Head) Opponent Face Down at Feet (A)..................................STF Opponent Face Down at Feet (B)......................Stomping (Back) Running at Downed Opponent (B).............................Stomping MOUNT MOVES ----------- Mount Position (X)..............................Mount Knuckle Arrow Mount Position (A)......................................Collar Hold Mount Position (B)......................................Boston Crab Mount Position Counter..............................Front Neck Lock Front Facelock Attack (X)................................Body Punch Front Facelock Attack (A)...........................Front Neck Lock Front Facelock Attack (B)................................Piledriver Front Facelock Attack Counter........................Watermill Drop Back Mount Position (X)....................Back Mount Knuckle Arrow Back Mount Position (A)...........................Crucifix Arm Hold Back Mount Position (B)...........................Reverse Powerbomb Back Mount Position Counter..............................Back Press POST AND APRON MOVES -------------------- Post (X).......................................................none Post (A).......................................................none Post (B).......................................................none Post (X) + (A).........................................Missile Kick Run-Up Post vs Standing (X)....................................none Run-Up Post vs Downed (A)......................................none Corner Grapple (B) + Up...................Kushi-zashi Windpipe Chop Corner Grapple (B) + Left/Right................Kushi-zashi Shoulder Corner Grapple (B) + Down...................Kushi-zashi Hammer Blow Front Avalanche Counter....................................Headbutt Back Avalanche Counter...................................Elbow Butt Apron Grapple from inside.........................Chest Hammer Blow Apron Grapple from outside......................Shoulder Armbreaker Running to out of bounds.......................................none Slingshot to outside...................................Sledgehammer Slingshot to inside............................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.............................W. Brainbuster Two Platon Back Grapple................................W. Back Drop Two Platon Corner................................ Combination D.D.T Three Platon Front Grapple.......................Triple Hammer Blow Three Platon Back Grapple........................Triple Hammer Blow Three Platon Corner..............................Triple Hammer Blow PERFORMANCE ----------- Analog Stick Left............................Arm Crossing and Raise Analog Stick Right..............................................OH! Analog Stick Up.................................Single Arm Spinning Analog Stick Down.................................Single Arm Raised ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Giant Baba may be strong on the offensive and defensive, but he is one of the most slowest characters in the game. Stay close to the opponent in order for them to not get an oppurtunity to strike you or attack you with a weapon. Always strike and grapple, not letting your opponent escape. Baba can get tired quickly, so the best thing to do is rest after a 2 or 3 minutes of consecutive fighting. Like most Giants in the game, Baba can easily reverse most weak grapple attacks. Be sure to rest since Baba can lose this advantage as well. Since his defense rating for Suplex is 3, try your best to keep him in shape to avoid this. STRIKES Baba has a high Punch rating, so keep on attacking your opponent with Horizontal Chops. His running strikes are quite useful. Since he has "One Hit Finisher", Baba's Running Neckbreaker will become more powerful after a couple of uses. Use it often to gain an advantage. Baba's kicks aren't as useful as his punches. His Giant Kicks are slow, so try to have a distance between you and the opponent to do those. Although his Dropkick is a special, try to avoid the use of this move since he will fall and be open to attacks. This also applies to his Missile Kick. GRAPPLES CHOP,CHOP,CHOP!! Your main focus should be on the opponent's neck. Use Piledrivers, Coconut Crushers, his chop attacks ,and his DDT. These attacks leave an enemy severely weak and venerable to the Running Neckbreaker. There's nothing better than watching Baba CRITICAL his opponent after beating the pulp out of them. COMBOS: 1)Shoulder Arm Breaker -> Crucifix Arm Hold 2)Piledriver -> STF ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * www.puroresu.com for most of the info on Giant Baba. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2003 Carlos Osegueda