================================================ FIRE PROWRESTLING D CHARACTER GUIDE: JUN AKIYAMA ================================================ Version 1.0 by Bill Wood (billwood661@attbi.com) Last modified: 4/12/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF JUN AKIYAMA SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: RE-EDITING JUN AKIYAMA SECTION 6: CLOSING ===================================== ==SECTION 1: HISTORY OF JUN AKIYAMA== ===================================== Pro Wrestling NOAH's Jun Akiyama made his debut with All Japan Pro Wrestling in 1992, and since then has been one of Japan's most successful wrestlers. He's held All Japan's tag team belts on several occasions and was NOAH's GHC Heavyweight Champion for nearly a year. His T-Bone Suplex, dubbed the Exploder, is probably the best in all of professional wrestling. Akiyama has been in many memorable matches in both NOAH and All Japan, where he was a member of the tag team The Burning with 'brother figure' Kenta Kobashi. The opponents in these matches read like a who's who list of puroresu -- Misawa, Vader, Kawada, Taue, Mutoh and so on. Since leaving All Japan in the mass exodus to NOAH, Akiyama has been the main opposition to NOAH founder Misawa and his one-time partner Kobashi, and it looks like future opponents are going to have a tough time slowing him down. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name....................Jun Akiyama FPD Name....................Shun Akisawa Promotion.............Pro Wrestling NOAH FPD Promotion.................Super NOVA Size..............................Medium Class..............................Heavy Height............................188 cm Weight............................106 kg Country............................Japan Birthdate.....................10.09.1969 Stance............................Strong Offensive Skill.................Orthodox Return Skill....................Orthodox Critical Type...................Finisher Special Skill...............Quick Return Recovery............................Fast Recovery (when bleeding)..........Medium Respiratory.......................Medium Respiratory (when bleeding).......Medium Awareness.........................Strong Awareness (when bleeding).........Medium Neck Strength.....................Medium Arm Strength......................Medium Waist Strength......................High Foot Strength.....................Medium Movement Speed....................Medium Ascend Speed......................Medium Ascend Skill..................Can Ascend PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............8 Kick..............4 Kick..............7 Suplex............9 Suplex............9 Submission........4 Submission........6 Stretch...........8 Stretch...........6 Power.............6 Flying............7 Instant-P.........7 Crush.............8 Arm Power.........5 Vs Lariat.........8 Technical.........6 Technical.........8 Rough.............7 Rough.............9 Ground............4 Ground............5 TOTAL SKILL POINTS (on a scale from 0-300): 200 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X).................................Face Slap Standing (A)......................................Kick Standing (B) + d-pad.......................Clothesline Standing (B)..................................Dropkick Standing (X) + (A)........................Low Dropkick Running (X)..............................Jumping Elbow Running (A)..........................JUMPING KNEE BUTT [S] Running Counter (X)........................Thrust Kick Running Counter (A).......................Front Suplex Running to corner....................Jumping Knee Butt GRAPPLES -------- Grapple (X)................................Elbow Smash Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right...................Flying Mare Grapple (X) + Down........................Dragon Screw Grapple (A)............................Stomach Crusher Grapple (A) + Up...........................Brainbuster Grapple (A) + Left/Right...........................DDT Grapple (A) + Down..........................Piledriver Grapple (B)............................FRONT NECK LOCK [S]* Grapple (B) + Up..........................EXPLODER '98 [S] Grapple (B) + Left/Right......................EXPLODER [F] Grapple (B) + Down...........Mod. Tombstone Piledriver Grapple (X) + (A)............SCREW BOMB (BLUE THUNDER) [S] Back Grapple (X)............................Neck Smash Back Grapple (A)..........................Face Crusher Back Grapple (B)...........................Cobra Twist Back Grapple (B) + Up/Down............Twisted Backdrop Back Grapple (B) + Left/Right............German Suplex Back Grapple (X) + (A).............Sheer Drop Backdrop Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)............Rolling Prawn Hold * = See the "RE-EDITING JUN AKIYAMA" Section. OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).......................Pin Opponent Face Up at Head (B).................Chin Lock Opponent Face Up at Feet (A).......Figure Four Leglock Opponent Face Up at Feet (B)................Thigh Kick Opponent Face Down at Head (A).......Roll over and pin Opponent Face Down at Head (B).........Guillotine Drop Opponent Face Down at Feet (A).....High Crab (Jericho) Opponent Face Down at Feet (B)................Stomping Running at Downed Opponent (B)........Double Knee Drop MOUNT MOVES ----------- Mount Position (X)....................Mount Elbow Butt Mount Position (A)...................Crucifix Arm Lock Mount Position (B).................Figure Four Leglock Mount Position Counter.................Front Neck Lock Front Facelock Attack (X)...........Striking Knee Lift Front Facelock Attack (A)..............Front Neck Lock Front Facelock Attack (B)..................Jumping DDT Front Facelock Attack Counter............Drop Toe Hold Back Mount Position (X)...............Back Mount Elbow Back Mount Position (A)..................Choke Sleeper Back Mount Position (B)..............Crucifix Arm Lock Back Mount Position Counter.........Rolling Prawn Hold POST AND APRON MOVES -------------------- Post (X).............................Diving Elbow Drop Post (A)..................................Missile Kick Post (B).............................Diving Elbow Butt Post (X) + (A)......................Diving Knee Attack Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up.............Avalanche Backdrop Corner Grapple (B) + Left/Right..........Avalanche DDT Corner Grapple (B) + Down.......Avalanche Dragon Screw Front Avalanche Counter.................Powerbomb Whip Back Avalanche Counter......................Body Press Apron Grapple from inside...............Apron Exploder Apron Grapple from outside..........Drop Down Stun Gun Running to out of bounds...............Plancha Suicida Slingshot to outside...................Plancha Suicida Slingshot to inside.................Flying Body Attack DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W.Brainbuster Two Platon Back Grapple.....................W.Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner....................Triple Beatdown PERFORMANCE ----------- Analog Stick Left....................adjust wristbands Analog Stick Right......crosses forearms, extends arms Analog Stick Up..............motions for crowd support Analog Stick Down..................raises fists, yells ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Jun Akiyama is an extremely solid wrestler in Fire Pro D. He becomes very dangerous late in the match as his strong grapples are some of the best in the game. Your strategy with Akiyama should be to wear down your opponent as quickly as possible in order to use these deadly (B) and (X)+(A) grapples. Akiyama is also well prepared defensively. It will take opponents a long to wear him down and break his intense fighting spirit. Jun Akiyama possesses the 'Quick Return' special skill, which can be the most annoying skill in the game for the opposition. Once Jun starts to wear down, instead of staying down after a major move, he'll pop right back up, disallowing his adversary an opportunity for a ground assault. STRIKES Since the majority of Jun's grapples are extremely effective, you should prefer sticking close and winning grapples to playing a long distance striking game. Learn the timing and distance of the clothesline, which will surprise and floor an opponent quickly. From an Irish whip, the Jumping Knee Butt is also effective, plus it's a Specialty Move. You should work it into your matches. GRAPPLES Again, your main objective is to beat the opponent down and use Jun's (B) and (X)+(A) grapples. Once you've reached this point in the match, the other guy is going to be in trouble. Take your pick from Jun's impressive array of holds and suplexes. With an offensive suplex rating of 9, both the Exploder and the Exploder '98 (which is a pumphandle variation of the same move) are going to get the job done. Two true combos you can use from a grapple right from the start are Body Slam -> Chin Lock and Flying Mare -> Chin Lock. Switch these up (for no other reason than to add some variety) and use them often early in the match. Jun's offensive stretch rating of 8 means the Chin Lock will get results. ===================================== ==SECTION 5: RE-EDITING JUN AKIYAMA== ===================================== THE FRONT NECK LOCK Fire Pro D does not feature Jun's latest submission hold, the Front Neck Lock. But it is available as an add-on move, so you should download it and re-edit him for the most accurate and up-to-date version. All other stats, etc. can stay the same. THE SHINING WIZARD Whether or not you choose to give him the Shining Wizard, Keiji Mutoh's trademark move, is up to you. Jun has used it in a few matches, but it can be argued that he doesn't use it often enough to make it a part of his standard moveset. If you do decide to use it, I'd put the move in the Grapple Down + (B) position (Tombstone Piledriver). THE FINISHER: TO CHANGE OR NOT TO CHANGE? FPD veteran ViperMask suggests changing Akiyama's finisher from the Exploder to the Exploder '98, while fellow FPD vet AxxB suggests keeping the regular Exploder as Jun's finisher. It's your call, either way works. ====================== ==SECTION 6: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! Thanks also to ViperMask for Jun Akiyama statistical and re-edit info. * AxxB for Jun Akiyama statistical and re-edit info. * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: Jun Akiyama (c)2002 Bill Wood