============================================== FIRE PROWRESTLING D CHARACTER GUIDE: CURRY MAN ============================================== Version 1.1 by Bill Wood (billwood661@attbi.com) Last modified: 3/31/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.1 - Combos added to Strategy, courtesy of Richard Bownes. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF CURRY MAN SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING =================================== ==SECTION 1: HISTORY OF CURRY MAN== =================================== Indy worker Christopher Daniels is currently enjoying success in the Land of the Rising Sun as Curry Man, a wrestler with one of the more bizarre masks in pro wrestling (no small feat there). If you haven't seen it, try to imagine a bright yellow mask with sharp teeth and a plate of curry sitting on the top! Strange to say the least. And oh yeah, Daniels is currently one of the better wrestlers in the world today. Mmm, spicy! ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......Curry Man (Chris Daniels) FPD Name......................Curry Mask Promotion..................Michinoku Pro FPD Promotion..........Yukiguni Puroresu Size...............................Small Class.............................Junior Height............................180 cm Weight.............................90 kg Country...........................India* Birthdate........................Unknown Stance.............................Power Offensive Skill...................Junior Return Skill......................Junior Critical Type...................Finisher Special Skill.......................none Recovery..........................Medium Recovery (when bleeding)............Slow Respiratory........................Above Respiratory (when bleeding)........Below Awareness...........................Poor Awareness (when bleeding).........Medium Neck Strength........................Low Arm Strength......................Medium Waist Strength....................Medium Foot Strength.....................Medium Movement Speed...............Medium Fast Ascend Speed......................Medium Ascend Skill........................Jump * = Strange that Fire Pro D should list Daniels' fictional country here when they usually list a wrestler's real country of origin. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............3 Punch.............5 Kick..............2 Kick..............4 Suplex............4 Suplex............5 Submission........2 Submission........2 Stretch...........6 Stretch...........4 Power.............4 Flying............6 Instant-P.........7 Crush.............3 Arm Power.........3 Vs Lariat.........3 Technical.........6 Technical.........4 Rough.............6 Rough.............7 Ground............2 Ground............3 TOTAL SKILL POINTS (on a scale from 0-300): 114 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X).....................................Punch Standing (A)......................................Kick Standing (B) + d-pad.....................American Hook Standing (B)..................................Dropkick Standing (X) + (A)..................Rolling Prawn Hold Running (X).....................................Lariat Running (A)..............................Zero Sen Kick Running Counter (X).......................Sleeper Hold Running Counter (A)..........................Tilt Slam Running to corner.....................Jumping Knee Pat GRAPPLES -------- Grapple (X)............................Horizontal Chop Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right...................Flying Mare Grapple (X) + Down........................Face Scratch Grapple (A).........................Leg Grab Enzuigiri Grapple (A) + Up..................Stalling Brainbuster Grapple (A) + Left/Right.........Belly-to-Belly Suplex Grapple (A) + Down..........................Piledriver Grapple (B)................................KIDO CLUTCH [S] Grapple (B) + Up.................Mexican Peace Crusher Grapple (B) + Left/Right......................Exploder Grapple (B) + Down.........................Rock Bottom Grapple (X) + (A)...........................SPICY DROP [F] Back Grapple (X)..........................Sledgehammer Back Grapple (A)..........................Face Crusher Back Grapple (B)..........................Sleeper Hold Back Grapple (B) + Up/Down.................REVERSE DDT [S] Back Grapple (B) + Left/Right.........Leglift Backdrop Back Grapple (X) + (A).....................Cobra Twist Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)...................Back Switch OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)..............Sleeper Hold Opponent Face Up at Head (B).............Illegal Choke Opponent Face Up at Feet (A)..........Leg grabbing pin Opponent Face Up at Feet (B).............Kick to groin Opponent Face Down at Head (A)............Camel Clutch Opponent Face Down at Head (B).........Guillotine Drop Opponent Face Down at Feet (A).......Roll over and pin Opponent Face Down at Feet (B)................Stomping Running at Downed Opponent (B)......Jumping Elbow Drop MOUNT MOVES ----------- Mount Position (X).................Mount Knuckle Arrow Mount Position (A).........................Boston Crab Mount Position (B)......................Jackknife Hold Mount Position Counter.................Front Neck Lock Front Facelock Attack (X)...................Body Punch Front Facelock Attack (A)..............Front Neck Lock Front Facelock Attack (B)...................Piledriver Front Facelock Attack Counter...............Hammerlock Back Mount Position (X).......Back Mount Knuckle Arrow Back Mount Position (A)...............Back Mount Elbow Back Mount Position (B)....................Jado Clutch Back Mount Position Counter.........Rolling Prawn Hold POST AND APRON MOVES -------------------- Post (X)........................Diving Guillotine Drop Post (A)...............................MOONSAULT PRESS [S] Post (B)..................................Missile Kick Post (X) + (A)......................Diving Body Attack Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A)..............Moonsault Press Corner Grapple (B) + Up..............Corner Punch Rush Corner Grapple (B) + Left/Right...HOLLYWOOD STAR PRESS [S] Corner Grapple (B) + Down...........Avalanche Backdrop Front Avalanche Counter.....Superplex Facedrop Revrsl. Back Avalanche Counter......................Body Press Apron Grapple from inside..........In-Ring Brainbuster Apron Grapple from outside..........Drop-down Stun Gun Running to out of bounds..................Tope Suicida Slingshot to outside.......................La Quebrada Slingshot to inside.................Flying Body Attack DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W.Brainbuster Two Platon Back Grapple.....................W.Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner...................Triple Powerbomb PERFORMANCE ----------- Analog Stick Left.............Sabu "sky pointing" pose Analog Stick Right..............."throat slit" gesture Analog Stick Up..............motions for crowd support Analog Stick Down.............."using my head" gesture ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Due to his low stats, Curry Man can definitely be at a disadvantage if you don't use him correctly. This means making the most of his moveset, winning your grapples, resting often and attempting several high-flying moves per match. Curry does not match up favorably vs. heavyweights, so you'll have to work a careful, calculated match to have success against them. Above all, you want to put on a good show with Curry Man, win or lose. You should concentrating on entertainment at all times. STRIKES Curry Man has the basic punch and kick in his arsenal, plus the American Hook. All are respectable weapons if used correctly. The Rolling Prawn Hold, his (X) + (A) strike, isn't really a strike at all, but it looks cool if you can nail it during a match (the timing can be difficult). GRAPPLES If you find Curry Man challenging to use, perhaps you can find some consolation in knowing that his Spicy Drop finisher is one of Fire Pro's best! It's rewarding to be able to work your way up to the Spicy Drop, especially against a larger adversary. COMBOS Note: These are not combos in the "fighting game" sense of the word, as grapples can be countered and opponents can recover in between moves. These combos are more akin to natural wrestling combinations for this particular wrestler. Also, unlike fighting games, Fire Pro D combos are easier to perform when the opponent is worn down as his recovery time is longer. 1) Rock Bottom -> Hollywood Star Press OR Rock Bottom -> Running Moonsault (run at turnbuckle) 2) Snapmare -> Reverse DDT ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * Richard Bownes for combo contributions. * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: Curry Man (c)2002 Bill Wood