T O U K O N R E T S U D E N 4 New Japan Pro Wrestling - "Legends of intense combat spirits" GENERAL FAQ ver 0.4 for Japanese Dreamcast version. (c) 1999-2001 elbarto www.elbarto.org.uk rpg_steve@hotmail.com Last update submitted Aug 28rd 2001 - started the major re-write added Q&A section added introduction added contents (about time..) added partner assist options info added most critical combos (still need to add Don Frye, and fix a few others) fixed error - Nagata and Iizuka were round the wrong way in the listings re-written Gameplay section (added some new bits too) two more rules screen options translated =============================================================================== LEGAL INFORMATION This document is copyright 1999-2001 Steve "elbarto" Perry. It may not be reproduced or posted on any website without express permission from me. It may not be altered, published, sold etc without permission from me. Legal action will be taken if the above terms are broken. This is an unofficial document and is not affiliated with Yukes or NJPW. Please note: If you email me regarding hosting my FAQs and do not get a reply, this does NOT mean that I have given permission for you to host them. The only sites permitted to carry this file are: www.elbarto.org.uk (new updates posted here first) www.gamefaqs.com =============================================================================== CONTENTS 1. Introduction 2. Menu Translations 3. In game controls 4. Gameplay overview and pointers 5. Wrestlers and their critical combinations 6. Secrets 7. Save files 8. FAQ section 9. Credits & thanks =============================================================================== INTRODUCTION This was the first FAQ that I ever wrote. The TR3 guide helped me out a great deal, and since no-one else had started one at that point, I thought I'd give it a go. 2 years later, and I'm back to re-write it, try to fill in the gaps, and make it the guide it should have been in the first place. TR4 often gets overlooked for Giant Gram, and more recently, Fire Pro D, but give it a chance, and you'll find it very enjoyable and fun. It can seem a bit slow to start with, and it has a different fighting system, but its worth persevering with. I just wish they'd kept the roster of TR3, as some of my old favourites are no more. (Super Delphin, Shinzaki and Benoit will be missed...) If you have any suggestions, corrections, or additions, please email me using the address above. I'll give full credit for any new information. =============================================================================== MENU TRANSLATIONS MAIN MENU Exhibition Match Edit IWGP Title challenges Internet Series Match Profiles Challenge the burning spirits Options =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EXHIBITION MATCH MENU Single Match Tournament Tag Match League Battle Royal Elimination match back to Main Menu ------------------------------------------------------------------------------- Single, Tag, and Battle Royale all lead straight to the wrestler select screen. ------------------------------------------------------------------------------- Tournament: Single New 4 wrestlers 8 wrestlers 16 wrestlers Load back to main menu Tag New 4 teams 8 teams 16 teams Load back to main menu back to main menu When starting a tournament, the options are: [Choose entries], [randomise entry order], [start tournament] During a tournament, the options are: [Play match], [skip to result of match], [exit] The "skip to result" options only applies to CPU vs CPU matches. ------------------------------------------------------------------------------- League: Single New 1 Block 4 wrestlers 5 wrestlers 6 wrestlers 7 wrestlers 8 wrestlers 2 Blocks 8 wrestlers 10 wrestlers 12 wrestlers Load back to main menu Tag New 1 Block 4 teams 5 teams 6 teams 7 teams 8 teams 2 Blocks 8 teams 10 teams 12 teams Load back to main menu back to main menu The options for Singles Leagues are: [play match], [skip to result], [exit] Whereas the options for Tag Leagues are: [play match], [skip to result], [exit], [check points totals] ------------------------------------------------------------------------------- Elimination Match: "winner stays on" type New Load back to main menu ?? ("points" type) New 5 vs 5 4 vs 4 3 vs 3 Load back to main menu When starting, the options are: [choose entries], [randomise order], [start], [switch between team A/B] In the "winner stays on" type matches, the winning wrestler keeps their HP and strength for the next match. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IWGP TITLES MENU Before you win a belt, the menus look like this.. Heavyweight Single New Load Records screen Tag New Load Records screen back to main menu Juniors Single New Load Records screen Tag New Load Records screen back to main menu back to main menu After you win one of the belts, New and Load get replaced with one option - Defend belt(s). Here you choose a CPU wrestler to challenge you for the belts. You don't seem to be able to have another player challenge you :( =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SERIES MATCH MENU G1 Climax Best of Super Juniors SG Tag league Super Junior Tag league back to main menu =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BURNING SPIRITS MENU Single New Load back to main menu Tag New Load back to main menu back to main menu Once you get going, the options at the bottom of the match line-up screen are: [play next match], [save progress & exit]. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= OPTIONS MENU The options at the bottom are [edit] and [exit] Default options are in capitals. *Computer difficulty level* cement/ STRONG/ sparring/ training (hardest -> easiest) *Ring entrances* OFF/ on *Name display* ON/ off (Information at top of screen) *Move display* ON/ off (Information at bottom of screen) *Vibration (puru puru pack)* ON/ off *HP & strength display* ON/ off (Information on VMS screen) *Tag marker* ON/ off *Camera point* TV/ auto/ ringside (default is TV, ringside is awful IMHO) *Sound* stereo/ monaural *BGM* Choose which music will play in the background during the match. Choose your favourite, or choose Random (far right choice). Me, I put on a music CD in my CD player ;p *BGM volume* 0 -> 10 (default is 10, recommended is 0) *Sound Effects volume* 0 -> 10 (default is 10) =============================================================================== -STADIUM SELECT- -RING DESIGN SELECT- Tokyo A [Tokyo Dome](60,000 capacity) "Toukon Retsuden 4" Tokyo B (11,500) "BVD" on blue ring -where the G1 Climax is held? "BVD" on black ring Tokyo C (2,000) "Lion 1" (King of Sports) Yokohama (14,000) "Lion 2" (NJPW) Osaka A (50,000) "Arist Trust" (nWo) Osaka B (6,500) plain blue ring ?? random design Sapporo (5,000) -RULES SCREEN- *Time limit* 10 -> 60 minutes, or no time limit (default is 30 mins) *Rope break* ON/ off *Draw at time over* ON/off If set to off, the computer decides the winner. I presume its the more dominant player throughout the match. To be honest, I always turn the time off anyway. *Partner assist rules* (Adjustable for Tag matches ONLY) OFF/? (none?)/1 count/2 count/3 count/4 count If you select off (the default), you get a 5 count when interfering in matches. If you are still in the ring when the referee reaches 5, your team will lose due to a disqualification. The second option will not allow you to interfere at all. The illegal member of a team can only enter the ring to interfere with pinfalls or submissions. To make matches more interesting, choose one of the count options. When the ref reaches the assigned count number, you will not be disqualified, but just leave the ring. Then you can come back in again, and again, and again... :) *Rules set* user definable rules/ use alternate fixed rule set. The alternate set of rules will not let you go out of the ring, and you can only win by your opponent giving up, the referee stopping the match, or your opponent being KO'd. The computer seems to put up more of a fight in this mode too. *Stop match at KO* OFF/ on *Outside fighting* ON/ off *Outside count* ON/ off =============================================================================== IN-GAME CONTROLS Notes The digital pad is used to move your wrestler around. Apparently you can use the analogue stick when in a grapple/fingerlock situation, but I haven't tried this yet. The Analogue stick can be used in multiplayer matches to change which Opponent you're facing. XX means to double tap X quickly. + after a button means to press any direction at the same time. A Strike moves Outside dives (at near ropes) Running Outside Dives (at far ropes) "Corner to corner" moves Top Rope moves (X+toward corner) when at top of turnbuckle: A/B/Y continue with move (whichever button is relevant) X jump back down (useful if they move or get up) L appeal to crowd R appeal/change opponent (useful in battle royal mode) B Power moves Pick up opponent and immediately follow up with a move Superplexes (opponent groggy at corner) Pull opponent from Apron (when on floor) - cheers CjayC ! Y Submission moves X Run (forwards, or X+direction to run in that direction) Pinfall (press and hold slightly by downed opponent) Release pin/hold Hammer throw (face to face with opponent) Outside throw (face to face, your back by ropes) Turnbuckle/Railing smash (face to face, your back to object) Pick up opponent Pick up to face back (XX) Drag opponent (X+towards opponent by head/feet) Step over opponent (X+direction by side) Flip opponent over (XX+direction by side) Tag (X+towards your corner) Reach for tag (when on apron) Hold opponent for double teammoves (at opponents back) Move from Ring to Apron/Apron to ring (X+direction) Move from Apron to Floor/Floor to Apron (X+direction) Move straight from Ring to Floor (XX+toward floor) Roll into Ring (XX+toward ring) Roll opponent into ring (both standing, your back to apron) L Appeal to crowd L (opponent normal) - Appeal 1 L+ (opponent normal) - Appeal 2 L (opponent groggy/down) - Appeal 3 L+ (opponent groggy/down) - Appeal 4 R Appeal to crowd (single opponent match only) Cycle through opponents (in multi opponent matches only) Skip (forfeit?) match (when paused) START Pause/unpause the game =============================================================================== GAMEPLAY OVERVIEW AND POINTERS The Toukon Retsuden series use a slightly different fighting system to other wrestling games, meaning there will be a period of adjustment if you're used to playing Fire Pro, Giant Gram, or any of the American wrestling games (except Power pro move wrestling). If you've played any of the 3 Playstation games in the series, you can jump right in and see whats new :) Now I'll talk briefly about move priority. As you can see on page 12 of the manual, its based around the "rock, paper, scissors" game. Strikes (A) beat Power moves (B) Power Moves (B) beat Submission moves (Y) Submission moves (Y) beat Strike moves (A) If you both go for a move at the same time, the move with the higher priority will be performed. Try to vary your offense, as the computer seems to learn pretty fast. You can sometimes use this to your advantage. If someone comes running at you performing a strike attack (a high kick for example), if you press Y there is a good chance that you will not be hit by the move :) Experiment, learn, improve. If you are knocked down/put in a submission hold, press all buttons and rotate the d-pad to get up/released faster. Some moves are multi-part moves, and require more than one button to be used to take full advantage of the move. Example - the snapmare/flying mare takedown. The move is done with B, but if you press A or Y as you flip your opponent over you will follow up with another move. You can press B while doing Mutoh's handspring elbow to follow it up with a face-crusher :) As your opponent takes more damage, he will start to become dazed and groggy. This is your chance to perform your more powerful and damaging moves on him. There are three levels of grogginess you will go through, as opposed to 2 in the earlier versions. They will be referred to as S, M and L groggy. S - Standing on the spot, breathing but not moving at all. M - Small steps back and forward. L - Wobbling around all over the place. If you leave them standing there, they will start to recover, and become less groggy. For example, if they are L groggy, they would recover to be M groggy, then S groggy, then back to normal. To pick people up in a groggy state, you MUST use the X button, not B. Using B will instantly follow up with a move after you pick them up. You may have noticed that the crowd are very vocal, often chanting the name of one of the wrestlers during matches. ("edit-oh!"/"hombre, hombre" if you're using an edit character). If your name is flasing whilst the crowd is chanting, you are experiencing a crowd rush. Useful if it's yours, annoying if its your opponents. Unless they're REALLY battered, the computer will almost always kick out of pins during crowd rushes. This can be a pain if you're fighting a very popular wrestler (Chono, Mutoh, Hashimoto etc) as the crowd seem to give them repeated crowd rushes... Try to avoid high risk manoeveurs if they have a crowd rush (Superplexes etc), as it usually doesn't end up too good for you. A few wrestlers have extra moves which are only available when they have a crowd rush going. As soon as I can confirm who they are, I shall add the info to the wrestlers section. The wrestlers weapon of choice, the steel chair, is available once again. When on the floor, go to a crowd barrier and press towards it+X to pick out a chair. You can use it repeatedly until you get hit, and can now take it into the ring as well! To get the baseball bat, do the same trick at one of the corner crowd barriers. If you try to get a baseball bat with either Goto or Ohara, you will find a kendo stick instead. =============================================================================== THE WRESTLERS New Japan Pro Wrestling heavyweights: Shinya Hashimoto, Kensuke Sasaki, Tatsumi Fujinami, Shiro Koshinaka, Kengo Kimura, Junji Hirata, Osamu Kido, Kazuo Yamazaki, Takashi Iizuka, Manabu Nakanishi, Yuji Nagata, Tadao Yasuda, Tatsutoshi Goto, Michiyoshi Ohara, Power Warrior. + Riki Choshu, Masa Saito, Seji Sakaguchi, Tanaka, Tiger Hattori nWo Japan: Masahiro Chono, Keiji Mutoh, Great Muta, Hiro Saito, Hiroyoshi Tenzan, Satoshi Kojima, AKIRA FREE: Genichiro Tenryu, Don Frye, Atsushi Onita UFO: Naoya Ogawa + Antonio Inoki Juniors: Jyushin "thunder" Lyger, El Samurai, Kohji Kanemoto, Shinjiro Ohtani, Kendo Kashin, Tatsuito Takaiwa, Dr. Wagner Jr, The Great Sasuke, Dragon Kid + SASUKE CRITICAL COMBOS Despite the skill book only listing one, each wrestler actually has 3 critical combos. Learn to pull these off, as they'll inflict extra damage, and usually look good too :) Shinja Hashimoto: Appeal 3 -> Vertical Drop DDT Appeal 4 -> Triple gut kick (A+ when L) Vertical Drop DDT -> Triangle hold Kensuke Sasaki: Appeal 2/4 -> Northern lights bomb Kensuke Lariat -> Northern lights bomb Northern lights bomb -> Strangle hold gamma Tatsumi Fujinami: Dragon Screw -> Figure 4 leglock One hand backbreaker -> Dragon Sleeper Wrenching Dragon Screw (Y+ when L) -> Figure 4 leglock Shiro Koshinaka: Appeal 1/3 -> Jumping Hip attack Appeal 4 -> pinning Powerbomb with pose Diving Hip attack -> Pinning Powerbomb with pose Kengo Kimura: Appeal 1/3 -> Spinning leg lariat (running A) Appeal 1/3 -> Backdrop Spinning leg lariat -> Powerbomb Junji Hirata: Appeal 1/3 -> Lariat (running A) Appeal 2/4 -> Jumping Powerbomb Appeal 2/4 -> ? not sure what this move is called (B+ when L) Osamu Kido: FM/Figure 4 headlock/stamping -> Head step (not sure which part of the starting move you actually do) Neckbreaker Drop -> Kido Clutch Drop toe hold -> Reverse half Boston Crab Kazuo Yamazaki: Double German Suplex -> ? not sure what the name is :( Release German suplex -> Cross Arm Breaker 4 kick combination -> Achillies tendon lock Takashi Iizuka: Appeal 1/3 -> Urange Appeal 1/3 -> Blizzard Urange -> Victory roll to cross arm breaker (or is it leg?) Manabu Nakanishi: Bearhug suplex -> Argentina backbreaker to backbreaker drop Fireman carry -> Argentina backbreaker to backbreaker drop Appeal 2/4 -> Argentina backbreaker to backbreaker drop Yuji Nagata: Kick combination -> Nagata Lock II Exploder -> Nagata Lock Appeal 2 -> Backdrop hold Tadao Yasuda: Appeal 4 -> Tiger Driver Backflip -> Tiger Driver Counter kick -> Reverse Boston crab Tatsutoshi Goto: Appeal 4 -> Backdrop Appeal 1/3 -> Lariat Low Blow -> Backdrop Michiyoshi Ohara: Appeal 2/4 -> pinning Powerbomb with pose Jumping neckbreaker drop -> pinning Powerbomb with pose Chokeslam -> pinning Powerbomb with pose Power Warrior: Appeal 2/4 -> Northern Lights bomb Appeal 2/4 -> Tornado bomb Northern Lights bomb -> Strangle hold gamma Riki Choshu: Appeal 2/4 -> Riki Lariat Riki Lariat -> Backdrop Riki Lariat -> Scorpion Deathlock Masa Saito: Appeal 1/3 -> Backdrop Backdrop -> ? don't know the name. Figure 4 type thing Backdrop -> Scorpion Deathlock Seji Sakaguchi: Jumping knee attack -> Reverse Boston crab Atomic Drop -> Argentina Backbreaker Atomic Drop -> Reverse Boston crab Tanaka: Triple elbow (Misawa style) -> Dangerous Tiger Driver (Misawa's TD'91?) Triple elbow -> Tiger Driver Appeal 4 -> Running elbow Tiger Hattori: Sai Kick? -> Jackhammer (I can't find the first move in his moveset anywhere?!) Appeal 3 -> World bomb Appeal 4 -> Tiger Combination kicks Masahiro Chono: Appeal 2/4 -> STF Drop Toe hold -> STF/reverse STF Appeal 4 -> Grand Wing arm lock Keiji Mutoh: Dragon screw -> Mutoh figure 4 leglock Dropkick to knee -> Mutoh figure 4 leglock Summit style backbreaker -> Moonsault press Great Muta: Dragon screw -> Achillies tendon lock Mist spray (from behind) -> Cross arm breaker Summit style backbreaker -> Moonsault press Hiro Saito: Appeal 2/4 -> Diving senton Eye poke (A when L) -> Chin Crusher Eye rake (A when S) -> Senton Hiroyoshi Tenzan: FM/sleeper/stamping -> Buffalo sleeper (not sure which part of the starting move you actually do) Diving Headbutt (Tenzan 3) -> Buffalo sleeper Mountain Bomb -> Diving headbutt (Tenzan 3) Satoshi Kojima: Appeal 3 -> Running Lariat into pin Appeal 1 -> Running Lariat Diamond Cutter -> KojiMAX hold AKIRA: Appeal 4 -> Musasapi body press Appeal 3 -> Dragon Suplex hold Appeal 2 -> Missile Dropkick Genichiro Tenryu: Appeal 2/4 -> Power Bomb Enzigiri to back of head -> Power Bomb Enzigiri to back of head -> Tenryu diving elbow Atsushi Onita: Appeal 4 -> Onita Thunderfire Powerbomb Onita Headbutt -> D.D.O D.D.O -> Onita Thunderfire Powerbomb Naoya Ogawa: Takedown from behind -> Mount punches STO -> Mount body punches Headlock Takedown -> Cross Arm breaker Antonio Inoki: Enzigiri to face -> Manji hold (Y+ when L) Enzigiri to face -> different manji hold (not sure about this one) Enzigiri to face -> Choke sleeper hold Jyushin "Thunder" Lyger: Appeal 4 -> Running Lyger Bomb Appeal 4 -> Delayed pinning Power bomb (B+ when M) Appeal 3 -> Running Palm strike El Samurai: Appeal 2/4 -> Samurai Bomb Top rope Reverse DDT -> "lift up" reverse DDT Appeal 2/4 -> "lift up" reverse DDT Kohji Kanemoto: Appeal 2/4 -> Moonsault press Appeal 3 -> Tiger Suplex hold Kanemoto style body slam (B+ when L) -> Moonsault press Shinjiro Ohtani: Swan dive Missile dropkick -> Dragon Suplex hold Swan dive heel kick -> Dragon Suplex hold Appeal 3 -> Dragon Suplex hold Kendo ka Shin: not sure on the starting bits for the first two... ? -> Reverse DDT ? -> Victory roll into cross arm breaker Appeal 2/4 -> Top rope Cross arm breaker Tatsuito Takaiwa: Appeal 2/4 -> Triple Powerbomb into Death valley bomb Appeal 2/4 -> Triple Powerbomb Appeal 2/4 -> Triple Powerbomb into Michinoku Driver II (?!) I'm a bit confused with the third one here. This is what it says on the screen, but as far as I can see, Takaiwa doesn't have the Triple PB into Michinoku driver II move assigned. Very strange. Dr Wagner Jr: Appeal 4 -> Michinoku Driver II Appeal 2 -> B.T Bomb Macho Pose -> Tiger Driver The Great Sasuke: Tombstone Piledriver -> Rounding body press Appeal 1/3 -> Senton Atomico Appeal 2/4 -> Thunderfire Power bomb Dragon Kid: Appeal 4 -> Dragon Rana Drop toe hold -> Ra Mahistoral Appeal 3 -> Dragons Ray SASUKE: SASUKE strut -> Flying heel kick Appeal 4 -> Senton Atomico SASUKE strut -> Thunderfire Power bomb =============================================================================== SECRETS There are 7 hidden characters in the game. I don't know how to unlock them normally, but here are the codes you need to unlock them. All codes should be entered on the "press START button" title screen. When you unlock them, they will save onto your VMS automatically, so if you want to try to earn them, don't have your VMS in! You can also check out their profiles in the relevant section. LXYBXYBR Riki Choshu LXYXXYXR Tanaka (ring announcer) LXYAXYAR Masa Saito LXAXXAXR Tiger Hattori (referee) LXYABXYR Antonio Inoki LXBXXBXR Seji Sakaguchi LXAYBXAR SASUKE (heel version of great Sasuke) LXAAAAAR Unlocks all hidden wrestlers You can also change the referee in the game. This can only be done for 1-on-1 matches, not Tag or Battle Royal. Before the match starts, enter the following commands. Note - you MUST have 2 controllers attached with Analogue pads (not any Arcade sticks, fighting pads etc) for this to work. Enter the directions on the analogue pads. Pad 1 Pad 2 Referee UP UP Seiji Sakaguchi DOWN UP Kero/Tanaka UP DOWN Koike (Super J girl) RIGHT LEFT Itoh (Super J girl) LEFT RIGHT Endo (Super J girl) =============================================================================== SAVE FILES As you may have noticed, this game sprays save files all over your VMS. Here, I'll try to identify what each one is for, so that if you need to free some space, you know what you're deleting. The last three letters are the most important to identify the files. toukon4dcSYS 2 blocks contains hidden wrestler data, all option settings. Can't be copied. toukon4dcETS 2 blocks "Exhibition- Singles tournament" data toukon4dcETT 2 blocks "Exhibition- Tag tournament" data toukon4dcELS 2 blocks "Exhibition- Singles league" data toukon4dcELT 2 blocks "Exhibition- Tag league" data toukon4dcEIW 2 blocks "Exhibition- 1st option of Elimination menu" data toukon4dcEIS 2 blocks "Exhibition- 2nd option of Elimination menu" data toukon4dcIHS 4 blocks "IWGP heavyweight singles" data toukon4dcIHT 4 blocks "IWGP heavyweight tag" data toukon4dcIJS 4 blocks "IWGP junior singles" data toukon4dcIJT 4 blocks "IWGP junior tag" data toukon4dcG1T 5 blocks "G1 Climax tournament" data. toukon4dcG1L 3 blocks "G1 Climax League" data. toukon4dcBSJ 3 blocks "Best of Super Jnr" tournament data. toukon4dcSJT 3 blocks "Super Jnr Tag League" data. toukon4dcCBS 2 blocks "Burning spirits single" data. toukon4dcCBT 2 blocks "Burning spirits Tag" data toukon4dcEW# 5 blocks Edit wrestler data. # is the number on the list. =============================================================================== FAQs 1. Where is the table mentioned in an earlier version of this guide? I've never seen the table in this game (or even said that I'd seen it). Someone posted on one of the message boards that you could get one, but it now looks like it was a hoax :( 2. Why haven't you updated the guide in ages? Sorry! I haven't actually played this in a while, been into Fire Pro D recently. I'm back on this one again, so hopefully I can start work on this again. 3. How do you pull off some of the trickier moves? Can you be more specific on the controls? Sorry again! This was my first FAQ, and so was lacking in places. I'm in the process of re-writing it now. Hopefully the new version will be easier to follow :) =============================================================================== CREDITS, THANKS FAQ written by elbarto Thanks to.. CjayC for hosting all my FAQs, and posting a couple of moves that I hadn't worked out yet. The poster to Mattrlz's Import Wrestling Video Game message board who posted the cheat codes to unlock the secret wrestlers. I'm not sure who it was (I think it was Kobashi?), but you know who you are. Get in touch and I'll credit you properly. Mattrlz's board has been dead for some time, it would appear. If its been resurrected anywhere, please let me know. Same with Saturns "tag team terror" site/board. Satoshi Kurio for translating (and Sasuke for posting) the secret referee codes. Aushirot for posting the "unlock all secrets" code. Flash for posting about Ohara's kendo stick. Brian Slattery & Ted Kruelski, for their excellent work translating Toukon 3 for the Playstation. Their work helped inspire me to write my Toukon FAQs. All the people posting on the Toukon 4 GameFAQs message board, for inspiration and support, especially those around when the game was first released. Minor contributions and help from: Crazy Jimmy, Jason Chaos, broken keyboard. =============================================================================== (c) 1999-2001 elbarto Thank you for playing :)