¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬ T h e K i n g o f F i g h t e r s 2 0 0 1 ¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬ < The Super cancel Moves FAQ v3.1 > FINAL VERSION Written by: » Mario san » Ferna Bogard » And Ivan!! http://www.liquid2k.com/mariosan/ September 19, 2002 >>>>[ If you know more or anothers moves or cancel combos, send ]<<<< >>>>[ us a e-mail and we will give you the credits.... ]<<<< » Goal status : FINISHED Check the version history !!! [ Contents ] Intro [.1] What's new in this version [.2] FAQ Notation [.3] Supercancel Moves [.4] Hero Team - Esaka Team - Iori Team - Ikari Team - Fatal Fury Team - Art of Fighting Team - Female Team - N.E.S.T. Team - Psycho Soldiers Team - Korean Team - Igniz - Comments [.5] Credits [.6] - = [! Copyrights Speech !] = - All the things related to The King of Fighters and all the characteres are Copyright 2001 SNK and Eloith. This FAQ cannot be used for any commercial intention, only for personal use, if you need permission to use this FAQ, ask us for authorization and we will decide - = [ Intro .1 ] = - Well, this isn't a big FAQ, but it's a very fast reference to know the Super cancel moves for each character in KOF 2001. We try than this FAQ be totally confirmed. We have seen each super cancel in this FAQ in video or where we play, if not, it will be marked. - = [ What's new in this version .2 ] = - Version 1.0 - Basic FAQ structure, all the super cancel moves than we can remember, aaahh! is too late!.... Version 1.2 - Recopilation of most of combos.... Version 1.3 - Uuuuta!! more job! Version 1.5 - Well 37 is not bad, I think than some moves are wrong (specially K9999, Foxy, Kula) but I'll search the names and I'll correct the names. Version 1.8 - WOOOOOW! Por fin! We're ready for the first relase in April! Sorry about the spelling mistakes! Correct us! Version 2.2 - Well, contributions, and I have to say, we don't make this FAQ with the ROM, all was make in arcade, on april 11th the ROM was published. We'll use now the ROM to check all the FAQ.... Version 2.4 - More contributions, added notes about Kensou, Foxy and K9999 moves, Ignis section... we need Chang, Choi and Goro's combos and cancel moves.... Version 2.6 - Correction in Igniz section plus his basic combo... Version 2.8 - A couple of contributors with much help! thanxs. Corrections in some commands, added combos and comments in Kyo, Chang, Foxy Ryo, Iori and all the May Lee section is new =) Also the Chin section was update, maybe some names are wrong correct us!! Version 3.0 - Corrections (Maxima, Kyo) and combos. Well, this is embarrasing, there's a mistake in Clark supercancel, the Gattling Attack (charge b, f + A/C) can't be canceled for any reason, maybe was cancelable in a BETA version, but is our fault publish it in the FAQ without absotule certain. We don't have proof of the Goro, Chang and Choi's supercancels. Check the notes on them. Version 3.1 >> FINAL VERSION - We hope this is the last update. Added Yuri, Chin and Seth combos. Notes in Chang, Choi and Goro sections. Corrections in Athena Thanx to Vorapat! - = [ FAQ Notation .3 ] = - Up Up-back | Up-forward \ | / back --- * --- forward / | \ down-back | down-foward down [ KOF BASICS] Up : u Button B : Weak Punch Back : b Button A : Weak Kick Forward : f Button C : Strong Punch Down : d Button D : Strong Kick Block : Hold b/db when attacked Run : f, f Back Step : Tap b, b Evade : b/f + A+B Guard cancel : CD during block (cost 1 stock) Guard escape : AB during block (cost 1 stock) [COMMANDS] qcf - Quarter Circle Forward (d,df,f) hcf - Half Circle Forward (b,db,d,df,f) qcb - Quarter Circle Back (d,db,b) hcb - Half Circle Back (f,fd,d,db,b) dp - Dragon Punch motion (f,d,df,f) dpi - Dragon Punch Inverted (b,d,db,b) [ ABREVIATIONS ] SCM : Super Cancel Move SDM : Super Desesperation Move - = [ Super Cancel Moves .4 ] = - The Super cancel moves are new in KOF, is basically an evolution from KOF 99 & 2000 Counter mode, but open the way the make amazing combos. This moves connects very different to each character. Some characters can cancel in special moves, anothers in Desesperation moves and anothers in both. In another special cases can cancel Desesperation Moves in Desesperation moves. =- Hero Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = = K' He has 2 SCM : - Crow Bites (Dp + A/C) - Narrow Spike (qcb +B/D after Minute Spike) Basic Combo: Jump D, stand C (2 hits), Dp + A, cancel into Heat Drive (qcf, qcf + A) or Chain Drive (qcf,hcb + B) = Maxima He has only one: - Bulldog Press (qcf + A/C after System 1 or 2: MS and Double Bomber ) Basic Combo: Jump C, stand C (1 hit), qcf + A/C x 2, cancel into Maxima Revenger (hcb,hcb + B/D) = Whip It's harder (thanxs to Vastago!).... - Strength Shot Type A "Code: Superior" (hcb + A ,can be held) - Strength Shot Type B "Code: Strength" (hcb + B ,can be held) - Strength Shot Type C "Code: Victory" (hcb + C ,can be held) - Boomerang Shot "Code: SC" (hcf + A/C) Basic Combo: Jump C, stand C (1 hit), hcb + B (1 hit), cancel into Sonic Slaughter "Code: KW" (qcb,hcf + A/C) = Lin His moves are a little bizarres... - Tetsuzan-bu: Nagi (qcf + A/C after Tetsuzan-bu: Rasatsu [qcf + A/C]) Basic Combo: Crouching B, crouching A, qcf + A, qcf + A, cancel into Hizoku Ougi Senshuu: Rakansatsu (d,d,d + AC) or Hizoku Ougi Ranbu: Dokugi (qcb, hcf + A/C) =- Esaka Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = = Kyo Kusanagi Like Terry he can cancel into a special move or . Combo #1 isn't SUPERcancel, is a follow-up move. The 100 Shiki: Oniyaki (dp + A/C) is a supercancel, but not in this case..(thanx to armand-br) - 427 Shiki: Hikigane (hcb + B/D) - 100 Shiki: Oniyaki (dp + A/C) Basic Combo: Jump C/D, stand C, qcf + C, hcb + C, f + C, cancel into 100 Shiki: Oniyaki (dp + A/C) Jump C/D, stand C, dp + A, cancel into Ura 108 Shiki: Orochi Nagi (qcb,hcf + A) Jump C, stand C, qcf + B, B, hcb + B, cancel into Ura 108 Shiki: Orochi Nagi (qcb,hcf + A) = Benimaru Nikaido His special move: - Shinkuu Katategoma (qcb + A/C) Basic Combo: Jump C, stand C(1 hit), qcb + A/C, cancel into Heavenly Blast Flash (qcf,qcf + A) = Goro Daimon It's strange.... - Chou Ukemi (qcb + B/D) FINAL NOTE: KOF '02 is almost here and I haven't see it. I have recieved many mails with people who says that they had seen the cancel done by the com. = Shingo Yabuki This character is funny... - 212 Shiki: Kototsuki Mikansei (hcb + B/C) Basic Combo: Jump C/D, stand C, hcb + B/D, cancel into Shingo Kinsei Ore Shiki: Mushiki (qcb, hcf + B/D) =- Iori Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Iori Yagami We know only 2: - Hyaku Shiki: Oniyaki (dp + A/C) - 127 Shiki: Aoi Hana (qcb + A/C x 3) Basic Combo: Jump C/D, stand C, dp + A, cancel into Kin 1211 Shiki: Ya Atome (qcf, hcb + A) Stand C, f + B, qcb + C, dp + C (2 hits), cancel into Kin 1211 Shiki: Ya Atome (qcf, hcb + A) - Armand-br Courtesy = Vanessa She looks great this year, WOW!! - Parrying Puncher (dp + A/C) Basic Combo: Jump C(2 hits), stand C(2 hits), f + A (1 hit), dp + C cancel into Champion Puncher (close qcf,qcf + A/C) = Seth He was changed a lot!! - Sho-Yoh (qcf + A/C) Basic Combo: Jump C, stand C(2 hits), qcf + A, cancel into "Morote"-Sho-Yoh (qcf,qcf + A/C) or Irimi-Nadazuki (qcf, hcb + B/D) Stand D , b + A, qcf + A, cancel into Irimi-Nadazuki (qcf, hcb + B/D) or "Morote"-Sho-Yoh (qcf,qcf + C version) = Ramon Is he mexican!? i don't believe it.... (NOTE: Maybe some names are wrong...) - Recovery (d,d + C after Rolling Sobat) Basic Combo: Jump C, stand C, dp +B/D, dp + B/D, d,d + C, cancel into Tiger Spin (close hcb, hcb + A/C) or El Diablo Amarillo Ramon (qcb,hcf + B/D) =- Ikari Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = = Leona Thanks to Vastago! - Ground Saber (f + D after Grand Slasher [charge b, f + D]) cancel into V-Slasher (in air qcf,hcb + A/C). No combeable. = Ralf Jones More powerful!? - Gatling Attack (charge b, f + A/C) Basic Combo: Jump C, stand C, charge b, f + A/C, cancel into Baribari Vulcan Punch (qcf,hcb + A) = Clark Steel FINAL NOTE: Can't be done. Was eliminated in the last version. = Heidern Is a little hard but with practice... - Moon Slasher (dp + A/C) Basic Combo: (Corner) Jump D, stand C (2 hits), f + B (1 hit), dp + A, cancel into Final Bringer (qcf,qcf + A) or Heidern End (qcb,hcf + B) =- Fatal Fury Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = Terry Bogard He has one and can be cancelable into any move (special or DM) but is too difficult do it in combo (it's too slow): - Round Wave (qcf + C) - Rising Tackle (charge d, u) Basic move: qcf + C, qcf + A or qcb +B with DM: (in the corner) Jump C/D, stand C(1 hit), qcf + C, cancel into Power Geyser (qcb, hcf + A) or High Angle Geyser (qcf, qcf + B) = Andy Bogard Well, he has 2 moves: - Shimo Agito (press A/C), after Gen'ei Shiranui (in air qcf + B) - Shippuu Ouken (qcf + A/C), after Zan'ei Ken (db, f + A/C) however, this (Shippuu Ouken), don't connect in any way, is unuseful... Basic Combo: (Corner) Jump C/D, stand C, f + B, qcf + B, press A, cancel into Chou Reppa Dan (qcb, hcf + B/D) = Joe Higashi Mmmmm, this is added by Ivan..... - Bakuretsu Ken (Tap P rapidly) - Tiger Kick (dp + A/C) into Ougon no Tiger Kick (qcf, uf + B/D) Basic Combo: Is very hard conecct it, but this combo don't connect always... (Corner) Jump C, stand C, tap C rapidly, calcel into Ougon no Tiger Kick (qcf, uf + B/D) = Blue Mary Ha! She is my specialty ... - Straight Slicer (charge b,f + B/D) - Vertical Arrow (dp + B/D) - Mary's Snatcher (dp + B/D), after Vertical Arrow - Mary's Splash Rose (qcf,hcb + A/C) Basic combos: Check Mario san's Blue Mary FAQ in GameFaqs!!! =) =- Art of Fighting Team -= = = = = = = = = = = = = = = = = = = = = = = = Ryo Sakazaki He is very hard to defeat!! - Kohou Shippuu Ken (qcb + A/C) - Kohou (dp + A/C) We don't know another cancelable move but this can't be done in combo.This move (Kohou Shippuu Ken)is cancelable into any . Basic Combo: Jump C, stand C, dp + C, cancel into Ryuuko Ranbu (qcf, hcb + A/C) = Robert Garcia - Ryuuga (dp + A/C) - Sen'en Renbu Kyaku (close, hcf + B/D) NOTE: If the opponent is blocking Sen'en Renbu Kyaku, the last kick crash the guard, then you can cancel into Ryuuko Ranbu (qcf, hcb + A/C) ALWAYS. Basic Combo: Jump C, stand C, dp + A, cancel into Ryuuko Ranbu (qcf, hcb + A/C) = Yuri Sakazaki She has a cancelable into another .... - Kuuga (dp + A/C) cancel into any DM, SDM - Shin Chou Upper (qcf,qcf + B/D) Basic (amazing) Combo: Jump C/D, stand C/D, f + B, Shin Chou Upper (qcf,qcf + B/D) cancel into Yuri Chou Tsubamemai (A,A,f,B,C) Jump C/D, stand C, dp + A/C , cancel into Hien Hou'ou Kyaku (qcf, hcb + B/D) = Takuma Sakazaki No comments =) - Mouko: Burai Gan (qbc + A version only) Similar to Ryo, no combo. Can be cancelable into Shin Kishin Geki (close qcf,qcf + A/C) and any other. = =- Female Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = King This was very hard to see it... - Mirage Kick (hcb + A/C) Basic Combo: Jump D, stand D (2 hits), hcb + A, cancel into Illusion Dance (qcf,hcb + B/D) = Mai Shiranui Maaaaaaiiii!! - Ryuu Enbu (qcb + A/C) Basic Combo: Jump C/D, crouching C, df + B, qcb + A/C, cancel into Chou Hissatsu Shinobi Bachi (qcb, hcf + B/D) = Hinako Shijou I don't like Hinako.... - Kaburi Yori (close hcb, f + A/C) into her new . Basic combo: Any contribution??? = Li Xiang Fei She is back!! - Tenpou Zan (dp + B/D) Basic Combo: Jump C/D, stand C, dp + B, cancel into Dai Tetsujin (qcf, hcb + B) =- N.E.S.T. Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = Kula Diamond I don't like infinites.... aaah! by the way, is very hard to find the names to her moves.. - f + B, after (Ray spin [qcb + B]) - Crow Bites (dp + A/C) cancel into Diamond Edge (qcf,qcf + A) Basic combo: (Corner) Jump C/D, stand C, f + A, qcf + A, qcb + B, f + B, f + B, cancel into Freeze Execution (hcb,hcb + AC) = Foxy Thanx to Vastago for this...and to armand-br for the another combo... - Platinum (dp + A/C) - The Silver Moon (f + A/C after Tree of Wisdom [qcf + B/D]) Basic Combo: Jump C/D, stand C(2 hits), qcf + B, f + A/C, cancel into Prayer of the Planet (in air qcf,qcf + AC) Jump D, d + A, d + A, d + B, f + A, qcb + A, A, (opponent in air) dp + A cancel into Poetry of Cygnus (qcf,qcf + A/C) = K9999 I think than he seem like a Sayayin in his intro.... - Warero! (dp + C) into db, hcb, df + P - Acchi he Ittero! (qcf + A/C) Basic Combo: Jump C, stand C, qcf + A, cancel into MOON (Tsuki...) (db, hcb, df + A/C) = Angel She don't need a cancel move... isn't it? =- Psycho Soldiers Team -= = = = = = = = = = = = = = = = = = = = = = = = Athena Asamiya Her wear is cool! - Psycho Sword (dp + A/C) - Phoenix Arrow (In air, qcb + B/D) Basic Combo: Jump C/D, stand C, dp + A, cancel into Psychic-9 (hcb, f + AC, A, B, C, A, B, C, D, hcb + K) = Sie Kensou Only one, but is stronger.... - Ryuu Gakusai (dpi + B/D) Basic combo: Jump C/D, stand C, dpi + B, cancel into Shinryuu Tenbu Kyaku (qcf, hcb + D) never B version..... NOTE ABOUT KENSOU: You can cancel Ryuu Gakusai (D version only) into Senki Hakkei (qcf,qcf + AC) with only 2 stocks, it's weird, but is a cancel, but don't need stock =) = Chin Gentsai His moves were changed..for all his moves you need a sip of sake (qcf + A/C) - Gou'en Shourai (qcf, hcb + A/C) cancel into Gouran Enpou (qcf,qcf + A/C) (can't be combo. is unuseful) - Ryuurin Hourai (dp + A/C) - Kaiten-teki Kuutotsu Ken (hcf + B/D) - Gouen Shourai: Kai (dp + B/D) Basic Combo: Jump C(2 hits), stand C, dp + C, cancel into Gouran Enpou (qcf,qcf + A) = Bao Guacala!!! - Psycho Ball Crash: Air Bound (qcf + B/D) Basic Combo: (Corner)In air qcf + B, qcf + A, in air qcf + B/D, calcel into Psycho Ball Crash: Ore DX (f, hcf + BD), run foward, stand C f + A, Psycho Ball Crash: SP (qcb, qcb + B) =- Korean Team -= = = = = = = = = = = = = = = = = = = = = = = = = = = = = Kim Kaphwam We don't know how connect it in combo... - Haki Kyaku (d,d, + B/D) - Kuusajin (dp + B/D, during Haki Kyaku [B version]) Basic Combo: Stand B(2 hits), d,d, + B, dp + B/D, cancel into Hou'ou Kyaku (qcb, db, f + B/D) = Chang Koehan Since time ago we know than Tekkyuu Funsai Geki: qcb + A/C is a supercancel, but we don't see it and we can't do it yet.. FINAL NOTE: Kao Megura's FAQ says than Tekkyuu Funsai Geki (C version) is cancelable if it hits from behind.... = Choi Bounge So Cool Choi?? - Tatsumaki Shippuu Zan ( charge d, then u + A) (1st hit) cancel into Shin! Chouzetsu Tatsumaki Shinkuu Zan (hcb, hcb + A/C) FINAL NOTE: I recieved mails with this. I think that is true. = May Lee She is too strange in her moves...all this section was update thanks very much to Armand-br!! - Three-Strike Kick (Low) (dp + D) - Triple Kick: During any Three-Strike Kick (hcb + B/D) - May Lee Chop! (qcb + A/C in hero mode) Basic Combo: Jump C/D, stand D(2 hits), qcf + B, hcb + B, ABC (change to hero), d + C, qcb + A/C, cancel into May Lee Dynamic (qcf,qcf + A/C in air) =- Igniz -= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = The moves names was taken of Orochi Yamazaki FAQ in Gamefaqs... He's very strong.., - Chain Blade Sagital Slice (dp + A/C) This move can be cancel into any special move or / - Idom Blade (qcf,qcf + A/C) - Chaos Tide (f,d,df + B/D) - Brutal God Project (qcf, hcb + AC) - Nega Genesis (qcb + B/D) Basic Combo: Jump C, stand C, qcf + C, dp + C, cancel into Brutal God Project (qcf, hcb + AC) - = [ Comments .5 ] = - - We need to know more cancel moves and combos, we'll give you the credits.... - = [ Credits .6 ] = - - To SNK and Eloith, for the courage to make this experiments in the game system in a very famous series like KOF.... ( ha ha ha !! ) - To http://minazuki.3nopage.com/ specially, because without these videos we can't imagine all.... [ RIP ] - To Ivan!! of course, because he has a great hability to cancel!! thanx u!! - To Vastago, for corrections and some cancel moves.... - To Armand-br, thanks!! His help was very useful in version 2.8! ¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬-¬ Mario san & Ferna Bogard + C O P Y R I G H T 2 0 0 2